*** Wetrix - The Pathetic FAQ ***
Author: marshmallow
E-mail Address:
[email protected]
- Version 1.0 -
Wetrix, in a word, is a blast! Fun, addicting gameplay, like the old
days. Not really the best game to write a FAQ for...but hey, who's going
to stop me?
Shortly before releasing this FAQ I found the official Wetrix Website!
It can be found at
http://www.zedtwo.com/wetrix/
It's a lot better than this FAQ, mainly because of the High Score tables
from around the world (some astounding amount of points in there!). I
suggest you check it out, it's the best Official Game Site I've ever
seen.
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- Version 1.0 -
Revision History:
June 15th, 1999 - I bow down to Alexis at www.gamefaqs.com, because he
made a huge 60KB FAQ on this game that makes my poor FAQ look like
melted cheese. Nevertheless, I have updated this FAQ, mainly fixing
things so I don't look like a COMPLETE jackass. Now I'm just half of
one.
August 12th, 1998 - First release.
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Table of Contents
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1) Options
2) Gameplay
3) Items
4) Tips and Tricks
5) Secrets
6) Credits
7) Legal Stuff
8) Final Notes
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1) Options
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PRACTICE MODE:
In this, the game teaches you the very basics of the games. It's similar
to regular gameplay, except there are no duckies and rainbows, plus the
pieces don't fall until you make them. Good for beginners, but useless
if you already know how to play the game.
CLASSIC MODE:
In this, pieces fall and you score points and there's duckies and
rainbows and all of that other happy stuff. This is where you go for the
big-time points!
PRO MODE:
Pretty much the same as Classic Mode, except you start at Level Five and
you get double missiles. Ouch.
CHALLENGE MODE:
In Challenge Mode, the game um...challenges you. Some are pretty easy to
do, others are close to impossible.
HANDICAP MODE:
In this, things get even more difficult. In one level, for example, your
Earthquake Meter might be half full, or your Water Beaker may be about
to overflow. Etc...
MULTIPLAYER MODE:
In this, you play against a friend/enemy and see who can rack up the
most points. There's a little trick, though. When you rack up big
points, you can opt to send large attacks into your opponents screen,
like ice, water, missiles, etc. You can even make their entire land get
screwed up with a huge Earthquake! Save the best for last, and use good
strategy.
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2) Gameplay
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This game is sorta like Tetris...Pieces fall from the sky and they can
stack up against each other. The similarities end there.
The object of the game is to get as many points as possible, and this is
accomplished by making lakes, rivers, and yes, even oceans. How is this
accomplished? Well, pieces will fall - one at a time - and you control
where they go on a 3D environment (a flat piece of land). You stack the
pieces up to make walls, dams, canyons, containers, and more. After a
few seconds of this, pieces will be replaced (not 100%, they will still
come down) by even more objects! The focus being water. Guide it into
the containers and such that you have made. If there is even a tiny
leak, or it gets too high, it will overflow/leak out and run off the
map. If this happens, a small beaker on the right hand side of the
screen will start to fill with water, when it is filled to the brim the
game/level is over.
Sounds simple, doesn't it? Sorry, there's more to it than that...
On the left hand side is the Earthquake Meter. Everytime you stack down
a piece, it raises a little. Now, this is hard to do, but after you lay
down a ton or so of pieces, the Earthquake Meter will fill and an
Earthquake will occur, destroying nearly all of the containers and
surely ruining the level.
But you need points! You get a few dozen points for damming more and
more water, but what you really need are ducks and rainbows! Confused?
Good. Check out the next section.
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3) Items
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Rainbows:
Dam large quantities of water, usually an "ocean" which covers almost
the entire level, and you get a Rainbow! A shimmering array of colors
will fly over it...ah. Now any points you will receive will be
multiplied by 10! You can get multiple rainbows over one ocean, so you
can rack up the points...
Rubber Ducks:
Get some water that is deep and you get a rubber ducky with hilarious
sound effects! The best way to do this is to stack up two hollow square
pieces. A Ducky will multiple your points by two...Try using this with
Rainbows!!
But, what about those other items that fall down! Well, here ya go...
Bombs:
Bombs, which look more like missiles, fall from the sky very quickly, so
try to control them the best you can.
Pros: Knocks off land, therefore reducing the Earthquake Meter.
Cons: Makes holes in the ground, which water can escape through at
astounding rates! If a bomb falls through a hole, a strange reaction
will occur where three bombs will automatically fall from the sky and
make holes in your land...not a good idea. This is called a Rebomb.
Fireball:
These are quite slow, and have some nice graphical effects when landing.
Pros: If this touches water, it will vaporize it and give you points!
Great when the water is coming too quickly or the water is
overflowing...This item also behaves like a bomb and knocks off pieces
of land, but does NOT make holes.
Cons: Um...uh...Yeah.
Ice Cubes:
You can't control these...
Pros: If it hits water it will freeze it, so you won't have to worry
about it. If it hits dry land you'll get bonus points!
Cons: If it hits water, you don't get any points :)
Mines:
Like Cubes, you don't have any control over them.
Pros: None.
Cons: They blow up and act like bombs. If they land in water, which is
usually rare, they won't do anything.
Uppers:
These are the pieces that fall down and you use to make dams and stuff
like that.
Downers:
These will make Upper Pieces disappear! Useful when trying to make
oceans, since you can start out small, make a mountain of pieces, then
break a path in between and connect it all! Confused, yet again? Well,
you'd know if you were playing the game...
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4) Tips and Tricks
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This is the best way to gain points, as it is the easiest, but it gets
more difficult as more elements are introduced. First build a perimeter
wall around the playing field so no water can escape, then concentrate
on making duckies. Just let two hollow squares together and then fill it
up! I would advise only making about four or five ducky lakes, because
you still want some rainbows, and besides, your earthquake meter can't
stand it! Put any strange or useless blocks (i.e. T shaped ones) in a
corner, then when a bomb comes, blow her up over there! Now your water
should be fine...When the ice starts to come, put a piece of land where
it will land IF it is going to fall in the "rainbow lake." Now whenever
cubes fall there you'll get bonus points...now just continue on until
your game is over.
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5) Secrets
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NOTICE:
These codes are from Cheat Code Central. Therefore, they are not my
responsibility. If they don't work, or are incorrect in some way, do not
complain to ME about it, complain to THEM. Thank you.
MOVE WATER:
At the main menu, hold C-Up or C-Down to raise or lower a whirlpool of
water. While holding either button, press the Analog-stick to move the
whirlpool across the water.
DIFFERENT SHAPES:
Complete all modes except practice and multiplayer and achieve an "OK"
rating. Once you get an "OK" rating on all the required sections, the
background color will turn green. Select any game mode other than
practice mode. Then you will see a little blue guy. Select him and push
a button to change him into a duck. Now when you start a game, the
tetrads will be triangle, rectangular, and square-shaped pieces.
FLOOR SELECT AND CHANGE BACKGROUND COLOR:
Complete all 16 practice rounds. Then, go to the options screen and
there will be a new option called "Floor". This will let you chose from
many different floor sets, such as the Mona Lisa and the American Flag.
Also, this changes the background color of the title/options screens.
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6) Credits
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Companies
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Nintendo: Their machine.
Zed-Two: For this awesome game that I can't make a 60KB FAQ about if my
life depended on it. Well, maybe I could...but someone else already did
it. >:)
People
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Alexis <
[email protected]>: Just for the Hell of it. You have to see
his FAQ at:
http://www.gamefaqs.com/console/n64/faq/wetrix_a.txt...it
makes this FAQ look like melted moose cheese. It's pathetic! How did he
do it? I read it and I still don't understand. Well, I bow down to you,
Alexis...but you won't get away so lucky next time!! :)
Internet Sites
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Cheat Code Central <www.cheatcc.com>: Take N64cc and add Gamesages and
have this site, the largest and most comphrehensive cheat site on the
face of the planet.
The Official Wetrix Website <
http://www.zedtwo.com/wetrix/>:
I got all of the information from this site. I suggest you check it out,
still, because it's a lot more detailed than this pathetic FAQ you are
reading right now.
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7) Legal Stuff
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You may freely distribute this FAQ as long as the following terms are
met:
1) The version you are taking is from gamefaqs.com
2) You give me credit
3) It is shown in it's full version
4) This fine print is included
5) You worship a spoon of jello under a full moon
6) It will not be used to gain a profit by ways of selling or bartering
7) You update it as I update it. I can not be bothered to send everyone
the newest version, it would simply take WAY too long. And besides,
I'm too busy (i.e. lazy).
You may put it into HTML if you wish, but the above conditions must be
met. It can be "broken into pieces" when in HTML as long as the text
remains untampered, unaltered, unpirated, and just plain left alone
(except for color stuff, bold, pictures, links, or whatever, but that's
not changing the meaning).
This document is copyrighted (c) 1998-1999 marshmallow
All Rights Reserved
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8) Final Notes
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If you think you are viewing an outdated version, check out
www.gamefaqs.com for the most updated version. Of course, that won't
make of a difference, because this FAQ is pathetic.
If you wish to contact me, e-mail me at:
[email protected]. We can
discuss why this FAQ sucks hard, if you wish. I also have ICQ, but I
only allow close friends to be on my list ever since I changed my
number.
Fin.
- marshmallow -