Duck Dodgers (In the 24 1/2 Century) was made by Atari and released in North
America on September 16, 2000. It is a platformer game, similiar to games such
as Mario 64 or Donkey Kong 64.
It is rated E for Everyone.
_______
<-\STORY/->
Marvin has built the ULLLTIMATE weapon. He is going to destroy the earth now.
Thats no good. But, he forgot to stop at the gas station and needs energy atoms
to fuel his weapon. He sends out his minions to get them.
Duck Dodgers has been sent for by some people who are going to stop Marvin.
The chubby guy in the blue shirt tells Dodgers about the energy atoms that
Marvin needs. Duck Dodgers and Porky the Pig fly off to the first planet.
__________
<-\CONTROLS/->
Control Stick-Move Duck Dodgers
A button- Jump
B button- Kick
A button (in air)-Double jump
B button (in air)- Ground pound
R (held)-Tip toe
C buttons- Manipulate Camera
__________________
<-\USING THIS GUIDE/->
Note 1-Reading the Area Labels.
//----------------\\ <--Area Indicator Code
>>Area Name-1 atom<< <--Area name, total number of atoms in the area
\\----------------//
Note 2-Area Indicator Codes
//----------\\ indicates a normal area
//==========\\ indicates a hub area
//**********\\ indicates a special area
//++++++++++\\ indicates a boss area
Note 3-Atoms
To help you to quickly search for atom locations, the word atom is in all caps
when it says where an atom is located.
Ex. Here you will find the ATOM.
Note 4-Areas
A hub area is the place you land and the place you go after each "Track"
A normal area is an area along a "track" that you go through.
A special area is an area where a special event happens, such as the arcade
A boss area is where a, get this, Boss is!
Now onto the guide. The guide is in chronological order, so you could follow it
from beginning to end if you like. But, as always, I suggest you try yourself
first and use this guide if you cant find what you need to find.
Go behind the waterfall to get the first ATOM. Then turn around and you
will see some large rocks. Hop up them to find a railroad track. Follow it and
you will see more ledges to your left. Hop up them and you'll find the last
ATOM for this area. Go back to the railroad track and follow it through
the tunnel to find the entrance to the next area.
//------------------------\\
>>Underground Mine-2 Atoms<<
\\------------------------//
Fall down where the moving platform is. Look for a cart you can push. Push
the cart and you'll see the ATOM behind it. Cross the gap on the moving
platform and hop over the dangerous rail cars. Take the elevator up. The ATOM
is hovering above the railroad track. Go a bit more forward and take a right.
Ride the cart and jump onto a ledge on your right. Double jump up to the
track and run across to the other side. Hop across to the ledge with the ATOM.
Fall back down and swim back to the starting ledge. Hop on the cart and ride
it to the end of the track. Run up the next track, hopping over any carts.
When your out of the tunnel, there will be an elevator to your left. Go up it.
Run down the tunnel, avoiding the mine carts. Soon, the tunnel will open to an
open track. The ATOM is above this track. Keep following the track through the
other tunnel and take a right to find the entrance to the next area.
Do what Porky says: Chase the miners through the tunnels twice to make the
pillar fall, allowing you access to the second level. Run around the ledge to
find the only ATOM here.
After getting the atom, go through a tunnel on the upper story and jump up on
the bouncy rock thing. You will slide down a chute back into Desert Landing. It
will give you a chance to save and a new doorway will open up. Go through it.
Hop across the ledges, some are like teeter-totters, so watch out. There is a
girl with a rocketship that will give you an extra life if you talk to her here
as well. From the entrance, hop across the circle rock, then the weird skinny
rock to get to a ledge. Go through the short tunnel to find a railroad track.
There is the first ATOM at the end of the tracks. After talking with the girl,
go to the left and you'll see the ATOM in an alcove. This is the entrance to
the next level, so go in.
Ignore the chickens. Grab the rocket and hold 'Z' to fly across the chasm. Be
sure to stop on the ledge. Go up the rock steps and get the next rocket. Fly
across again. Go up the ramp to get the rocket. Fly into the ATOM way up high.
Let go of 'Z' as soon as you grab it so you fall onto the second ledge. Go back
up the stone steps and get the rocket. Fly back to where you just came and go
through the tunnel to the next level.
Hope your rocket flying skills are up to par. Grab the rocket and fly around
the pillar and land on the ledge. Fly through the canyon walls and turn an
immediate left after you come out from the walls or else you will die. Grab a
rocket and fly into the ATOM above a ledge. Hop across a few small ledges to
get the second ATOM. Fly across to the last large ledge to find the exit.
After you slide down the slide and save. A new path opens up again. This time,
your not conveniently placed right in front of it though. Follow the dirt path
to find the new track entrance.
This is Planet E's boss, Hassan's, Palace. Only one problem: A huge hole.
Drop into it anyways and go to the far right to get the first ATOM. Watch out
for the giant monster in it though. Go to the far left now and up the ramp.
Here is a door, we have to come back for the second atom.
Run down the dirt path, avoiding the incredibly annoying humans. Tip toe across
the very skinny plank. DON'T PUSH!!! Hmmm. Push it. This will drain the water
out of this area and fill up Hassan's moat. Go back to the tent town and bounce
up on one of the canopies to a ledge with an ATOM on it. Drop down into the
now empty river. By the high end of the sunken ship, next to a TNT box are some
normal boxes, break them, as one holds the ATOM. Now head back to Hassan's.
Drop into the moat and swim around until you find an alcove with the ATOM in
it. Watch out for the piranha though. Jump out of the water onto Hassan's side.
Enter the conveniently-left-open gates.
Watch out for miners with out of control floor polishers. There is a talking
treasure chest right in front of you if you want to talk to it. Rugs and such
are safe from the floor polishers, by the way. Run down the hall to the
checkered tile. Look right to see the next hallway o' fun! Let the swinging
door slam towards you and book it, you should have just enough time to make it.
It helps to stay along the left wall. Hop over the little spike pit. Now its
time for double fun. Hop over the spinning spike thing when the door slams
towards you and run past the door. (I wonder how Hassan gets to his room?)
Run under neath the spinning spike things. Now, run past the human, over the
spike pit, past the fat human, and jump the spike pit, grabbing the ATOM in the
air over the spikes. Ground pound the vases if you need quarks (health). Enter
the doorway.
Annoying snake charmer guy tells you his snakes will kill you. They shoot fire
balls at you, odd huh? Run over the bridge and past the fire breathing snake.
Run past the spikes and hop on a magic carpet. Grab the connecting flight and
disembark on the other side. Theres a snake friend to your immediate left. Run
around the fountain, careful not to fall into the river. Grab the ATOM, which
is at the mouth of the Marvin statue that shoots water into the fountain base.
Hop across the magic carpet/spike pit combination and heads of for the snake
waiting at the other side. Grab the quarks if you need health. Turn the
corner and hop over the spike pits, avoiding the snakes. Quickly run into the
door, DO NOT FALL IN THE RIVER or you have to start over.
After continuing to wonder how Hassan gets to his room, run straight to the
rug. Go straight and ground pound the teeter-totter to send the human flying
into the ceiling. Grab the ATOM off the platform, and go back to the main room.
Go down the other hallway now, avoiding the pit, human, and door, all right
next to each other. Run past the slamming door and hop across another pit to
get to the corner, almost there! Ride the magic carpet across the long spike
pit. Hop off and run down the hall past the human. Run under the spinning
spike thing as well. Now you have to time your jump right. Wait for the
spinning spike thing to go up, then jump and run under it. Run under the next
one as well. Now, for even more fun. Hop on the magic carpet. Stay on the back
of it. Jump over the spinning spike things. Run down the hall and ride the
Arabian elevator. Quickly run all the way across, as these are falling floor
tiles.
Heres the boss, Hassan. Save when it prompts you and walk into Hassan's room.
__________________
/---BOSS: Hassan---\
| Health [][][][][] |
| Attack1: Stalking |
| Attack2: Jumping |
| Attack3: Spinning |
| Difficulty: 1/5 |
\__________________/
After receiving orders from Marvin, Hassan will stalk you with his sword. He
will slash at you, cracking the tile. After a few slashes, he will jump,
getting himself stuck in the ground, go and kick him. He will now spin after
you. Jump and run until he gets dizzy. Kick him again. Somtimes he will
slash and then get his sword stuck, so you can kick him now too. He will
spin around again, getting dizzy and opening himself up for another attack.
Kick him to lower his health farther. One more hit should do him in.
Marvin will run off, and you can now grab Hassan's ATOM.
Wow, Hassan could only manage to find one atom for Marvin?
Duck Dodgers dusts off his hands and walks back to his spaceship.
Congratulations, you have all the atoms for Planet E.
/------------\
//==PLANET J==\\
\______________/
While leaving Planet E, Duck Dodgers' fuel runs out, and crash lands.
Yay, a snazzy new Mobster Chicago level! Well, first, lets get the 2 atoms that
the city holds. Jump down from your ship and run straight down the street in
front of you until you see the theater. Simply double jump up and grab the
ATOM on the overhang. Now, turn around and face the building opposite the
theater. Run around it to find the arcade. Jump up on that overhang as well to
grab the ATOM.
//************************\\
>>Video Game Arcade-1 Atom<<
\\************************//
This atom is a pain in the butt to get. Run straight ahead to the seizure
inducing Pong lookalike. The goal here is to get 5 points first. Gently roll
the stick up or down to deflect the Duck Dodgers faces back to your opponet.
Get 5 points, collect your ATOM. Before you head out, double jump ground pound
the Test of Strength machine to get a life preserver.
Time for a mini boss. He will follow you around and attempt to punch you out.
When he drops his guard, jump and punch the champ in his face. After you punch
him, you will wonder if he is Hassan, or related at least, he will do the same
tip toe stalk thingie and try to punch you again. 6 head shots will put the
champ down for the count, leaving you a present. What could be inside? An ATOM!
Now look for the gymnasium. Its on the street going perpendicular to the ones
that hold the theater and the arcade. It has a flashing sign too. Go inside.
Here, Porky gives you the instructions on how to play. Pound the switch to
start the game. Take a round to learn the basics. Usually, you want to get
around the freethrow line, double jump and hit Z. You will probably be here
a while thanks to Duck Dodgers' non-existant basketball skills. 10 points will
send another present to you. What could be inside this one? Another ATOM!
Ok, once again at the hub. Go straight across the street to the musuem, the
first, and annoying track.
//----------------------\\
>>History Museum-2 Atoms<< (1 Atom not found)
\\----------------------//
Ok, right away you see the guards, you cant hurt them until you steal the ray
gun. As soon as you run in, slip to the left and evade the laser security grid.
Ground pound the glass case to pick up ATOM number one. Run upstairs, past the
guards. On the far wall is the ray gun. Pick it up and go back downstairs. Zap
the guards then shoot the door a few times to make it break. The first room on
your right has the key in a pot. Zap all the guards along the way. Grab the key
and open the door behind the guard. The second atom is eluding me so far.
Here, you see gigantic bookcases and lots of little guards. Push the bookcase
on your immediate far left to line up with the other bookcase to make a long
line. Run along the outside wall. There is a small hole in the back wall that
you can go through. Go in and beware all the guards. Push the stacks of books
over to form little staircases. Pick up the key and hop up your book stairs
to the highest level in this little room. Walk across the plank to find another
doorway. Run across to that bookcase we moved earlier and throw the key onto
the platform by the giant lock. Now, in a blue vase on your far left (facing
the lock) is the ATOM. Ground pound it and collect it, then run to the giant
lock. Pick up the key and walk to the lock to open the door.
//-----------------------\\
>>The Lost Garden-2 Atoms<<
\\-----------------------//
Remember when I said this was an annoying track? Heres why. As soon as you drop
down, the view switches to overhead and odd music starts playing. Those are
your first hints. This is a maze with some of our favorite security guards.
If they catch you, you start over. I'm sorry, but your own your own here.
Unless someone sends me a nice little ASCII map, then sorry...Luckily, both
are pretty hard to miss. One ATOM is in the wall part. The second ATOM is near
the mob boss' pool, in the hedge area.
Heres some tips.
1) Tip toe or else you WILL NOT make it.
2) Use blind corners to spot guards.
3) TIP TOE TIP TOE TIP TOE.
Phew, that behind us, heres a less-annoying area of the track, the Art Gallery.
Run under the laser grid to start. Now, that blue blob in the floor is a guard.
Luckily he's asleep. So tip toe SLOWLY. Turn the corner, still tip toeing.
Now, theres another guard, but he awakens very easily, so just pound the switch
and scurry through the door, he doesn't care enough to pursue you through the
door. Once your in the next room, tip toe past the guard and into the lasered
off corner, pound the switch again. Go down the new corridor. Tip toe past the
guards, though one will probably awake, he's a light sleeper. Now, into the
new area. There's a super duper defense laser grid here. Dodge your way though
it. Enter the new room. Duck Dodgers sees a giant jewel (in the art gallery?)
and can resist it. He goes for it and sets off a very odd burglar system. The
floor goes bye bye, as well as the jewel. Now, jump your way around the room
over the inconveniently placed bottomless pit. When you get to the door, jump
across to the next platform to grab the easy-to-spot ATOM.
Now that we are done robbing the musuem, its time for the next track. Straight
across from where we started the musuem, and next door to the theater is the
sewers entrance.
To your right, past a steaming machine, is a subtly located button that you
shouldn't press. Press it anyways to open a pipe we will need in a minute.
To the opposite side is where we need to go. When your facing that pipe that we
opened a second ago, go to the left. In the corner is an elevator. Ride it up.
Now, you see the atom. Tip toe across the beam to collect this area's only
ATOM. Now, against all your better judgement, hop into the pipe.
//-------------------------\\
>>Sewer Control Room-1 Atom<<
\\-------------------------//
The rest is coming soon when I have a chance to play Duck Dodgers again!
Here is the Enemy Guide for Duck Dodgers.
For the most part, you cant kill enemies, just FYI.
_______________________
<-\Annoyance Level Guide/->
1/5 - You will hardly notice that they are there
2/5 - Slightly annoying
3/5 - Ughhhh go away
4/5 - Dang it, die foo'.
5/5 - I HATE YOU!!!!!!! ARGGGGGG!!!!!! (Please dont chuck your N64 at the wall)
____|||___
<-\PLANET E->
Miner
-----
The miner is a little guy in a brown coat that closely resembles a Jawa. Kick
him and he will cough up a quark. He will sometimes hit you with his axe.
Annoyance Level- 1/5
Runaway Mine Train
-----
These runaway mine carts (or sometimes piloted by miners) will careen down the
tracks, trying to hit you.
Annoyance Level- 1/5
Moat Monster
-----
This worm like thing prowls the empty moat. He can eat and spit you out. Tip
toe or hide on something to not get eaten.
Annoyance Level- 2/5
Piranha
-----
The piranha lives in water. He will follow you and take a nibble if he can.
Annoyance Level- 2/5
Tall Native
-----
The Tall Native is a tall skinny human found in and around Hassan's Palace. The
Annoyance Level- 2/5
Fat Native
-----
The Fat Native is a short chubby human found in and around Hassan's Palace. The
Fat Native will chase and then slap you.
Annoyance Level- 2/5
Snake
-----
These snakes are only found in Hassan's Courtyard. They shoot fireballs at you.
Annoyance Level- 2/5
Janitor
-----
The janitor (also a Jawa) flies around Hassan's floors on his floor buffer.
Annoyance Level- 1/5
____|||____
<-\PLANET J/->
Pedestrian
-----
On the streets, these pedestrians will take a swipe at you if you come too
close to them. Avoiding them is easy.
Annoyance Level- 1/5
Car
-----
These fly down the streets. Dont get hit.
Annoyance Level- 1/5
Skinny Guard
-----
The Skinny Guard hangs around the museum and will stop intruders. The only way
to stop them (for a little bit) is to zap them.
Annoyance Level- 3/5
Huge Guard
-----
The Huge Guard also hangs around the musuem and in the garden. They are slower
than their skinny counterparts. The only way to stop them (for a little bit) is
to zap them.
Annoyance Level- 2/5
Slug
-----
Just a little green slug that walks around the sewers
Annoyance Level- 1/5
___________
_________________________________/ CHAPTER 4 \_________________________________
\___________/
This guide is written by me, Rok Bloom and may not be reproduced without
written permission from me.
_______
/UPDATES\
May 11, 2005
First version of guide written, Level E completed.
May 14, 2005
Halfway through Planet J.
Enemy Guide started.
________
/WEBSITES\
This guide may only be hosted on the following sites.