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                                 Marvel Land FAQ
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0. CONTENTS

1. General Game Info

2. Enemy Guide

3. Walkthrough
1-1
1-2
1-3
1-4
1-5
1-6
1-7
*BOSS BATTLE* - Great Condor
2-1
2-2
2-3
2-5
2-6
2-7
*BOSS BATTLE* - Demon Angle
3-1
3-2
3-3
3-4
3-6
3-7
4-5
4-6
*BOSS BATTLE* - King Mole

4. Level Passwords

5. Credits

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                                 1. General Game Info
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You are Prince Talmit, the valiant dragon-boy-prince who has set out to save
the beloved Princess Wondra.  Your goal is to get to the end of each level in
order to advance to the next, which brings you that much closer to your final
showdown with King Mole.  Not only has the evil King Mole kidnapped your
princess, he's also plagued all of Marvel Land with disasterous conditions and
evil henchmen.  It's up to you to stop him!

Differences between difficulty levels:
The general difference between them is the types of enemies.  On the hardest
setting, enemies will often be shooting things at you, where as on easy,
they're just getting in your way. Also, on any given platform where there
might be 2 enemies on easy, there will maybe be 4 there on difficult.

Treasure/Push Arcade Icons:
Talmit - Trail effect behind you, but also swings the trail as the attack.
Wings - Gives you dragon wings that let you jump real high.
"L" - Worth a lot of points
1-Up - Worth a life
S Banner - Continue

Controler Buttons:
You have a jump button and 2 attack buttons (though they do the same thing).

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                                 2. Enemy Guide
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Yari Mogle - Walking enemies that hold spears

Jet Mogle - Drop arrows with spikes on the end

Chulip - Large pink flower that eats you

Pirawani - Gator that jumps up out of the water

Capbtain Mogle - Pirate that throws his hat at you

Batter - Bug that swings a baseball bat at you

Medusa Head - Shoots a long ray of light from her

Bakudan Mogle - Pig that drops bombs

Hachimittu - Bee that flies around

Barbara - Flower that whips you

Teppou Uo - Fish that jumps up out of the water

Tsukinowaguma - Teddy bear

Mash - Marshmellow

Samezame - Fish that flops around out of the water

Comeon - Duck that taunts then swings a big punch

Hinoki - Hand that is on fire

Mekujira - Red whale

Heavy - Pink slug

Bero Candy - Large tongue that whacks you

Penginsan - Blue penguin with gun

Air - Blows air away from it that catches you and forces you in that direction.

Chameleon - Its tongue pulls you towards it and kills you.


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                                 3. Walkthrough
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1-1:
The beginning of the game!  Run right while jumping on the Slugs and
grabbing sodas (300 pts) where necessary.  Move the third push-arcade to the
right a little to make the fries appear above it (700 pts).  Compress the
bowling ball spring to the left and jump up to make it shoot off and kill a
few Slugs and two annoying Flowers. Hop up the 4 brick collumns and cross the
teetering scale.  Run up the incline and jump up onto the floating ledge, push
the push-arcade to the left and get a "trail."  Watch out when you jump off
because the pirate is waiting there to throw his hat at you.  Jump onto the
teetering "namco" bridge and over onto the first cloud then the second cloud.
The point is to jump into goal wall through the highest point value you can
reach.  Go through and you'll run to the finish door on the other side.
First area clear!

1-2
Run past the two slugs and up the incline.  Jump onto the brick ledge and then
onto the moving silver one.  Jump onto the brick column, and then cross the
two clouds onto another teetering namco bridge.  Jump off onto solid ground
first go under the ledge and grab the sodas and chests. Now ascend the
floating bricks and down the slope.  Now, with your "super jump" wings, jump
up the clouds to reach the finish door (which puts you halfway through 1-3.

1-3
Run down the slope, cross the namco bridge, and onto the next ledge.  Go down
and grab the treasure chest, and take either the high path or the low path.
Either way, cross the water up the logs to jump through the goal wall.

1-4
Ride the carts across, down, down, down, down, JUMP, up, JUMP, JUMP, JUMP,
down, across, JUMP, across, loop (grab the skull icon), up, JUMP, up, JUMP,
JUMP, down, up, DUCK, down, up, END!

1-5
Run up the incline, onto the bridge, over the high ledge and down the incline.
Go across and into the crevice with the push-arcade.  Push it to get a trail,
and then continue right to get the chest with wings in it.  Now go back left
and go above the crevice.  Walk down the incline there and go left to grab "L"
and food.  Go back right and down the incline.  Go up the stairs but be
prepared to jump; go down the incline jump!  You want to aim to land at the
base of the large pole because you're then garuanteed to land on the swinging
wood-crescent.  Jump off of this high in the are and go through the end goal.

1-6
Jump onto the first column, jump up and get the chest, then go back to where
you started.  Climb up the ledges to reach the "roof."  Go across until you get
to some stairs.  Be careful here because the only solid part to them is the
tops, meaning you can slide right through the stairs if you don't land DIRECTLY
on top.  So cross them and make your way down too, all the way to the end.
Drop down and walk into the door.

1-7
Compress the spring quickly and jump to release it and kill the bad guys.  Take
the floating grey bricks up but be carefull of the "medusa ray."  Walk all the
way to the left, jump up and attack the Air Frog. Now jump on the moving grey
platform and take it up to the left ledge where there's 3 fries and a chest.
Jump on the chameleon and land on the springs to the right.  Spring up to the
platform with the barrel on it.  Push the barrel, go to the left and take one
of the moving platforms up to the next ledge.  Run under the enemies on the
platforms, over to the see-saw floor.  Stand on the very left edge to fall
down, and duck as soon as you hit the ground or else you'll hit the spikes.
Move to the right and down.  Once on the log bridge, wait all the way to the
left for the spike-dropper to fly by.  When he does, jump over him.  Proceed to
the right, across the floating logs, and grab the first rotating platform on
the giant star.  Take it over to the other side, drop down and to the right,
and this brings you to the end of the level.  Go down into the door!

1-End Scene

Bug Girl -  "Prince Talmit, help!"
Evil Bird - "So you're here to save this little bug girl? You'll have to play
my game first! Here are the rules: if you win the rock/paper/scissor game
attack with any button.  If you lose, block with the joy pad.  Best two out of
three, wins.  In case of a tie, the first score wins.

Beat him twice and you win.  "I'm telling King Mole!"  The evil bird runs off,
and the bug girl gives you a trident crystal that holds all the power in the
area.  She says it's supposed to help.......

**Bonus Round**
Basically all you're trying to do is hit as many falling stars as you can
before they hit the ground.  The darker looking ones are worth more points, so
try to grab them.  Once you've reached the end it's on to the second world!


2-1
Run to the right, over the enemies, and onto the long green platform.  Grab the
chest with the wings in it, you'll need them for later.  Cross the four
scale-bridges, but be careful: they dip down low enough to go in the water.  If
you're standing on them when they do, you'll drown!  So get to the other side,
and notice the floating door above you?  Use your wings to jump up to it and
walk through.

2-2
Jump down to the first ferris wheel, then the second, and onto the grass ledge.
Drop down to water under the second wheel, but push yourself to the right up
against the edge.  You'll drop onto a log at the entrance to a secret cave.
Grab the points and enter the door!

2-3
Starting at the middle of the level, run to the left! (I know, weird, right?)
Jump over the hole in the ground and you'll reach another door.  Ignore this
one and keep running til you get to a slope down.  There will be a grey
floating platform going up and down here, so jump on.  It will take you all the
way up to a door.  This is a big jump!!!!

2-4
SKIPPED

2-5
Go down onto one of the grey platforms, then the one right below it.  Now move
to your right until you get to a grass ledge.  Run to the right, onto the logs,
and you'll soon reach another ledge.  You've got to jump up the series of 3
logs to get to the high ledge where the goal wall is.  Jump through!

2-6
Run to the right, take the top moving platform, and jup to the section of 3
fixed platforms.  Jump up to the right to get to the higher one.  Now take the
section of platforms going up to get to the roof of the castle.  Go right,
jumping over the gaps in the roof, until you reach the end. Drop down to the
right, then jump up to the left to the first chest.  Get the trail, and then
proceed to the left.  Get to the grass edge, and make your way to the left and
under it.  Grab the wings in the chest, and go back to where you dropped down.
Cross the water jumping on the whales, and get to the other side.  Traverse the
logs upward, then down onto the grass platform.  Take the top door (not the one
on the lower part of the platform below you).

2-7
Go to the right a little and take the platforms going up.  Take the next
platform going up that brings you up between the spikes.  Get to the top moving
platform and go to the right until you see 4 logs.  Make them drop to get the
chests without getting hit by the medusa-head.
Drop down and move the blocks to your left so as to get to the bottom left
corner.  Continue on until you reach another room full of blocks and do the
same.  From that bottom left corner, go to the door.  This brings you to a
section of long platforms.....go to the top left corner and through the door.
Now go down to where the arrow points.  Cross the water, jump up, and cross
the bridge.  Go across the water here on the moving platforms, and go up.  Keep
going up until you reach the arrows pointing to the top right.  Go up to that
corner until you reach the final door!

2-Endscene
Basically, there are nine pumps, and only one will fill the balloon over the
fish-lady.  Of the nine, there are three in the back, three in the middle, and
three in the front.  You want the one in the middle row all the way to the
right.
1  2  3
4  5 [6]
7  8  9
Hit the buttons as fast as you can and it'll burst!  Now you get your second
trident crystal, and make your way to another bonus round.


3-1
Go to the right, across the floating donuts, across the namco bridge, and onto
the house.  Run under the house to get the two chests, and make your way to the
scale bridges.  Cross the scale bridges, run to the right, and make your way up
the floating donuts.  Run under the next house until you reach the one hole in
the floor. Drop down, and be careful: the first treasure chest contains an
enemy, the second has wings, the thrid has a continue, and the fourth has a
door.  Only grab the continue and the wings, the door doesn't help you.  Make
your way back above ground and run to the right.  Take the first platform and
jump up onto the center of the large spinning thing (how can i name this?) and
proceed to the right.  Jump through the goal wall and to the door.

3-2
Run to the right, cross the fudge water, and jump onto the platform.  Here
you'll see 2 doors; take the lower door after you move the push-arcade to get
the life.  After taking the lower door, run to the right and push the first
push arcade to get a door to appear.  Take this door and get to another push
arcade.  Push it, then go back through to door you came.  Now you're on top of
a pink platform.  Make your way to the right, then onto the floating donut, and
you'll see a floating ball with an arrow on it.....jump at it, and as you hit
it do your attack.  This attaches you onto it and lets you swing off.  Swing
off into the goal wall and to the door.

3-3
Ride across, grab the life, and jump to the train above you.  Take this down,
jump over 2 signs, and then down again.  Duck when you're under ground so that
you don't hit the spikes. Jump over three signs, and then do the loop.  After
the loop jump two more signs and then get onto train I.  Go under ground, duck
under the spikes, and jump onto car II.  Ride it for a bit, and you're done!

3-4
Run to the right, cross the fudge along the beach balls, onto the pink
platform, and then onto floating barrel.  The key here is to run in the
opposite direction for a bit, then try to jump onto the right edge of the
barrel and start running to the left again.  Once you cross with the barrel,
run up the incline and then cross on the beach balls onto the ship.  Run across
the roof of the ship until you reach the end.  This part is a bit tricky: you
have to jump onto the knobs of the ship wheel and then onto the floating grey
platforms.  Once on these, get to the larger fixed grey platform.  From here,
jump to the right onto the pink part, and run up the incline.  Now cross the
floating logs, onto the pink collumns, and over the next floating logs onto the
last pink collumn.  Jump onto the moving grey platforms going up and down, and
go up to the door.  Now you go to halfway through area 6!

3-5
SKIPPED

3-6
Go down and to the left onto the platform below with a door on it.  Take this
to area 7!

3-7
If you use your attack to the left side of this room, you go into a tunnel that
transports you to 4-5!!!



4-5
Coming from 3-7, make your way left across the lava by jumping across the
columns.  Once on level ground, keep going left, and then up the little
platforms and get to the up-floating grey platform.  Take this and go to the
left, and you will see a blue arrow pointing up and left.  Below is a chest
with wings on 3 logs.  The key is to jump on the middle and release the wings,
get another log as the wings come out, and jump to the third log while grabbing
the wings in mid air.  Before the last log gives out, jump up to the left onto
the platform.  Make your way left and a log bridge will appear.  Move left then
jump down to the teatering platform over the lava.  Let the right side sink a
little to make your jump to the left a little shorter.  Get up to that platform
and drop down to the left.  From here, you'll see a gap in the ceiling above
you.  With your wings, you can jump up there to the left and then run across
the entire level!  Run left until you drop down to a platform.  Drop down the
left side and you'll reach the door!

4-6
Here you really have to use the invincibility you get at the beginning to your
advantage.  Run to the right and jump on the first enemy to bounce off him and
land on the second moving platform.  Now jump up to the next platform on the
right and then up to the wood log.  Jump off it quickly to the grey area above
and catch the floating platform.  Take the next one going up, and then the next
one.  Traverse the floating logs and get to the stone steps going up.  Once up
the steps, continue up by smashing the 4 blocks or jumping around and up onto
the platforms.  Either way, go up the 3 more steps then onto the fixed
platform.  Jump to the right and then up and over the large collumn.  Drop down
to the right, and then take the floating platform up.  Take the next one up and
then jump onto the moving floors.  Take another platform up and then jump onto
the floating "escalators."  Take these up and then start jumping on the
springs.  You want to get to the top left corner.  From here, go up and you'll
see a set of blocks appear.  Move them and get through to the door!

Now you have to beat King Mole at a game of "music chairs-fight."  When the
music stops, you point in the direction of King Mole and attack before he does.
Best 3 out of 5 and you win!  Now you have to face him for real!

**King Mole**
Here's the gameplan: hold down the attack button so that your crystals spin
around you at a good enough distance to hit King Mole while you run back and
forth.  When he gets real close, release the attack button and just hit it a
few times to do your regular attack.  Once you beat him and grab the princess,
get ready to run!

5-1
There's nothing to this level other than running for your life! The spikes fall
for most of the level, so be fast.  Once you get to a big stone platform,
you'll be transported to the next area.

5-2
This is a little more simple than 5-1.  Ride the first cart until the track
ends and you fall down real far and land on car II.  Take this you reach the
end and view the end scene.

THE END!  Now you get a congrats letter from the creators.  Great job!

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                                 3. Level Passwords
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Game Master Mode (Hard):
Level Passwords
1-1
1-2  'LUXCIE'
1-3  'NSKOG'
1-4  'QKOCT'
1-5  'KUSOG'
1-6  'XULKW'
1-7  'WKIXT'

2-1  'PAKYX'
2-2  'KXISY'
2-3  'AKUXY'
2-4  'XTLKG'
2-5  'KALWN'
2-6  'ZTXOK'
2-7  'ZWMKO'

3-1  'AKOWM'
3-2  'GKVJK'
3-3  'RBJKW'
3-4  'XYKNK'
3-5  'BTKIS'
3-6  'KSTER'
3-7  'HCKHI'

4-1  'SMOKK'
4-2  'RUKAO'
4-3  'QRUPK'
4-4  'KAUNT'
4-5  'KTKTH'
4-6  'KARDE'  - the last password.  There are none for 5-1, 5-2, but this pass
can be used for ANY LEVEL!!!

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                                 4. Credits
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Namco - Marvel Land Copyright 1991

Thanks to CJayC and GameFAQs for such a great site


Copyright 2006 ispitacid