Microgames FAQ
Version 1.7

By DERAMOZ
[email protected]

Contents
---------------------------------------------------------------------
I. UPDATES
II. STORY
III. CHARACTERS
IV. MICROGAMES
    A. Introductory Games
    B. Jimmy's Games
    C. Mona's Games
    D. Dribble and Spitz's Games
    E. 9-Volt's Games
    F. Dr. Crygor's Games
    G. Orbulon's Games
    H. Kat and Ana's Games
    I. Wario's Games
    J. Quick-n-Easy Direction Chart
V. BOSS GAMES
VI. BONUS GAMES
    A. Explanations
    B. Records
VII. TWWS
VIII. CONTACT ME
IX. COPYRIGHT INFORMATION
---------------------------------------------------------------------
I. UPDATES
---------------------------------------------------------------------

V1.7  PM EST September 30, 2003

I haven't got many high scores in months. I got an e-mail for Gon Liu
telling me about several easier ways to win games and parts that I
missed in my FAQ. I'M NO LONGER ACCEPTING HIGH SCORES.

V1.6 6:32 PM EST July 29, 2003

More high scores. I haven't gotten any high scores for weeks, so I'm
probably shutting down the high score section soon, perhaps in V1.7.

V1.5 2:45 PM EST July 16, 2003

I got a suggestion from scubachef11 about a "fastest lap time" table
for the minigame "Paper Plane". Other than that, just high scores.
*yawn*

V1.4 2:50 PM EST July 5, 2003

Sorry I haven't updated in such a long time, I was on vacation. Also,
I'm working on my own (third!) video game. LOTS of new high scores,
definitely more than 10. sdt33 sent an interesting spreadsheet to
calculate your TWWS, or Total Wario Ware Score. For more information,
see my new section VII.

V1.3 10:22 AM EST June 15, 2003

The Quick-n-Easy Direction Chart is finally complete! Now I have a new
system. With every (about) 10 high scores I get, I will update the
guide once. Mistakes or additions don't count. This means you won't be
seeing very many updates until I get those high scores!

V1.2 4:20 PM EST June 12, 2003

Finally, high scores! Several mistakes and additions also. 9-Volt, Dr.
Crygor and Orbulon should be up on the Direction Chart. One more round
to go until that's done!

V1.1 6:31 PM EST June 9, 2003
Wow, this already needs updating! Mainly because I got tons of things
wrong with the bonus games. I fixed that. Please forgive me! I finished
Mona and Dribble on the Quick-n-Easy Direction Chart, and TB Tabby sent
me Pyoro 2 info. Thanks! And lastly, I still need high scores! Send 'em
in!

V1.0 4:32 PM EST June 8, 2003

Whew! Finally finished! Well, not exactly. There are a few points I
still need to work on, such as the Direction Chart. And, of course, I
need to fill up the high score charts!

---------------------------------------------------------------------
II. STORY
---------------------------------------------------------------------
(taken from the instruction booklet)

Video games are all the craze in Diamond City! And the always-greedy
Wario knows that where there's a craze, there's a fortune to be made!
So he's gathered some of his closest friends to help him make a video
game... and a mountain of cash! Wario Ware, Inc., is set up in the
heart of Diamond City, and it's open for business!

---------------------------------------------------------------------
II. CHARACTERS
---------------------------------------------------------------------

(taken from the instruction booklet)

JIMMY T.
The Groovy Disco Dancer!
Genre: Sports

Hey, hey! It's Jimmy T.! Big moves, bigger wigs, and only the biggest
sports games! To boogie with me, you've gotta send me cell-mail. And
you? You say that you and Wario are really tight? That's cool! C'mon,
let's hit my favorite disco and get funky 'til dawn! I know Wario looks
offbeat, but he and I go way back. Plus, he always sends me cell-mail!

MONA
The savvy student!
Genre: Strange

Hey, you're a new face around here! Well, I'm Mona! I scoop gelato at
the gelateria-when I'm not at school or making games, that is. So
anyway, you should know that that fortune-hunter Wario has inspired
many of my strange games! He's always one degree ahead of cool, and
he's even let me tag along with him on some of his money-grubbing
adventures!

DRIBBLE AND SPITZ
The reckless cabbie duo!
Genre: Sci-fi

I'm Dribble. This is my pal Spitz. Together, we make one crash-bang
cabbie team! When Wario asked us to team up and make some hard-drivin'
sci-fi games, we couldn't say no! Hop in our cab and try 'em out!
We'll cut you a deal on the fare! Oh, hey! Between us, we taught Wario
how to drive! He'd never admit it, but it's true...

9-VOLT
The old-school grade-schooler!
Genre: Nintendo Classics

Hey! My name is 9-Volt! I'm the grade-schooler gone old school! I've
put together a collection of retro classics that'll make you late for
class. Come on over and try a few out! I'll spin the tunes while you
play the games! I think Nintendo games are the greatest, so you can
imagine my surprise when I found that Wario lives in my... uh, I mean
that I live in his city!

DR. CRYGOR
The laboratory authority!
Genre: Reality

I am Dr. Crygor, the genius scholar. Others have said a "dangerous"
scholar, but I pay no mind to their opinions. My laboratory is set up
to further my experiments in reality games. Fell free to stop by and
contribute to my research. It is quite fun. Did you know that I was
the one who created Wario's car? What? You do not know? Do your
research!

ORBULON
The intelligent life-form!
Genre: IQ

Hello, I'm the outer space life-form known as Orbulon. It might be
hard to believe, but my carbon matter turns 2000 years old this year!
My fun units test the limit of your brain matter with challenging IQ
games. You know, my propulsion transport device crashed into Wario's
house on a previous visit. Since then, he allows me to crash there
whenever I visit!

KAT AND ANA
The two kickin' kindergartners!
Genre: Nature

We're Kat and Ana! Yep, we're cute, we're kindergartners, and we're
ninjas! We like plants and animals so much that we decided to include
them in our games. Apparently, we are graduates of Wario's school of
kindergarten-at least, that's what the graffiti on the wall said! If I
remember, the teachers weren't too happy about that...

---------------------------------------------------------------------
III. MICROGAMES
---------------------------------------------------------------------

---------------------------------------------------------------------
A. Introductory Games
---------------------------------------------------------------------

Genre: Intro Games

---------------------------------------------------------------------
(1, 4) Crazy Cars
CLEAR: 20 Pts.
Direction: Jump!

Press A to execute a jump, hopping over the car (hot dog, shark, or
boulder) out to run you over.

Level 2: The car might stop midway to you.
Level 3: The car might stop midway to you/jump over you/be tiny/turn
around and go back. If the two latter, the direction will be "Jump?"
---------------------------------------------------------------------
(2, 4) Dodge Balls
CLEAR: 15 Pts.
Direction: Flee!

Use the +Control Pad to flee the two rolling soccer balls.

Level 2: There will be 3 balls.
Level 3: There will be 4 balls.
---------------------------------------------------------------------
(3, 4) The Maze That Pays
CLEAR: 20 Pts.
Direction: Collect!

Use the +Control Pad to collect the gold coins.

Level 2: The coins will be in 2 different places.
Level 3: The coins will be in 3 different places.
---------------------------------------------------------------------
(1, 3) Wario Whirled
CLEAR: 15 Pts.
Direction: Stop Me!

Press A at the right time to stop the spinner on Wario.

Level 2: The Wario chunk is smaller.
Level 3: The Wario chunk is smaller still.
---------------------------------------------------------------------
(2, 3) Repellion
CLEAR: 15 Pts.
Direction: Attack!

Shoot the enemy ships. They, fortunately, don't shoot back, but you
only have as many missiles as there are ships, so don't mess up!

Level 2: There will be 2 ships.
Level 3: There will be 3 ships.
---------------------------------------------------------------------
(3, 3) Super Wario Bros.
CLEAR: 20 Pts.
Direction: Stomp!

In this strange version of Super Mario Bros., move with the +Control
Pad to stop the Goombas. You have 4 jumps.

Level 2: There will be 2 Goombas.
Level 3: There will be 3 Goombas.
---------------------------------------------------------------------
(1, 2) Saving Face
CLEAR: 15 Pts.
Direction: Catch!

Catch the pole thingy with A when the other hand drops it.

Level 2: The pole is smaller.
Level 3: The pole is only as wide as your hand.
---------------------------------------------------------------------
(2, 2) Wario Wear
CLEAR: 15 Pts.
Direction: Dress!

Dress Wario. Move with the +Control Pad to catch the shirt as it
falls.

Level 2: There will be pants and socks.
Level 3: There will be a coat and goggles. Wait for the goggles to
fall,
and grab them first. Trust me.
---------------------------------------------------------------------
(3, 2) I Spy
CLEAR: 20 Pts.
Direction: Spotlight!

You control the spotlight with the +Control Pad. Keep Wario under it.

Level 2: The spotlight's area gets smaller...
Level 3: ...and smaller.

Thanks to BassInForte for catching me on a mistake I had earlier in
the
level differences.
---------------------------------------------------------------------
(1, 1) Diamond Dig
CLEAR: 20 Pts.
Direction: Aim!

Control Wario's drop with the +Control Pad, and try to get him to land
in the pit where the diamond is.

Level 2: There will be a small block above where the diamond is. Avoid
it and go under it.
Level 3: There will be a block twice the size.
---------------------------------------------------------------------
(2, 1) Hectic Highway
CLEAR: 15 Pts.
Direction: Dodge!

Control a car with the +Control Pad and try not to hit any other cars.

Level 2: You're a bigger car.
Level 3: You're a truck!
---------------------------------------------------------------------
(3, 1) Mug Shot
CLEAR: 20 Pts.
Direction: Grab!

Grab Wario's mug as it slides across the counter. Tip: put your hand
out when it's just over halfway across the counter (to you).

Level 2: The mug comes from the opposite direction.
Level 3: Same as level 2, but they also send a mug that stops from the
other side. Careful!
---------------------------------------------------------------------

---------------------------------------------------------------------
B. Jimmy's Games
---------------------------------------------------------------------

Genre: Sports

---------------------------------------------------------------------
(1, 4) Log Chop
CLEAR: 20 Pts.
Direction: Chop!

Slice with A when the power meter reaches red.

Level 2: The red spans 2 blocks.
Level 3: The red spans 1 block.
---------------------------------------------------------------------
(2, 4) Spare Me
CLEAR: 15 Pts.
Direction: Bowl!

Roll with A when aimed appropriately.

Level 2: There will be 2 pins.
Level 3: There will be 3 pins.
---------------------------------------------------------------------
(3, 4) Hammer Toss
CLEAR: 15 Pts.
Direction: Toss!

Time A to throw the hammer into the orange area.

Level 2: There will be a smaller orange area.
Level 3: There will be an even smaller orange area.
---------------------------------------------------------------------
(4, 4) Mountain Mountin'
CLEAR: 20 Pts.
Direction: Jump!

Jump up the clouds with A to get to the flag.

Level 2: The clouds will move a little bit.
Level 3: There will be 2 rows of clouds moving in opposite directions.
---------------------------------------------------------------------
(5, 4) High Hoops
CLEAR: 25 Pts.
Direction: Shoot!

Shoot the basketball with A when at the peak of your jump.

Level 2: The basket gets higher...
Level 3: ...and higher.
---------------------------------------------------------------------
(6, 4) Ring My Bell
CLEAR: 10 Pts.
Direction: Bounce 30 ft!

Time A when you are at your lowest on the... bouncy thing.

Level 2: Bounce 45 ft!
Level 3: Bounce 60 ft!
---------------------------------------------------------------------
(1, 3) Fruit Shoot
CLEAR: 30 Pts.
Direction: Shoot!

Shoot an apple off a statue's head by holding A to draw back, releasing
A to shoot. You can take multiple shots. So quickly wind up for another
if you miss.

Level 2: The statue gets lower...
Level 3: ...and lower.
---------------------------------------------------------------------
(2, 3) Batter Up
CLEAR: 20 Pts.
Direction: Swing!

Press A at the right time to swing and hit the baseball.

Level 2: Becomes invisible halfway to you/is faster/is slower.
Level 3: Becomes invisible halfway to you/is faster/is slower.
---------------------------------------------------------------------
(3, 3) Balancing Act
CLEAR: 30 Pts.
Direction: Balance!

Balance a stack of 4 blocks with +Control Pad. Try not to press it too
much, only do light presses.

Level 2: Balance 6 blocks.
Level 3: Balance 8 blocks.
---------------------------------------------------------------------
(4, 3) Guy Scraper
CLEAR: 10 Pts.
Direction: Land it!

Press +Control Pad to land on the 3 guys.

Level 2: The space is 2 guys wide.
Level 3: The space is 1 guy wide.
---------------------------------------------------------------------
(5, 3) Hurry Hurdles
CLEAR: 10 Pts.
Direction: Hurdle!

Press A at the right time to jump the hurdle.

Level 2: There are 2 hurdles.
Level 3: There are 3 hurdles.
---------------------------------------------------------------------
(6, 3) Set-n-Spike
CLEAR: 30 Pts.
Direction: Spike!

Press A at the right time to spike.

Level 2: Spike from far away.
Level 3: Spike from close up.
---------------------------------------------------------------------
(1, 2) Heads Up
CLEAR: 15 Pts.
Direction: Catch!

Move with +Control Pad to catch the baseball in your glove.

Level 2: Your glove gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(2, 2) Baseline Bash
CLEAR: 20 Pts.
Direction: Rally!

Just like tennis, except you stay in one place and only use A. Time it
to keep the rally going!

Level 2: Hit the ball twice.
Level 3: Hit the ball 3 times.
---------------------------------------------------------------------
(3, 2) Putt For Dough
CLEAR: 25 Pts.
Direction: Sink it!

Aim with +Control Pad and putt with A. Simple enough...

Level 2: The hole gets smaller and farther away.
Level 3: The hole gets even smaller and more distant.
---------------------------------------------------------------------
(4, 2) Lift and Shout
CLEAR: 20 Pts.
Direction: Lift!

Mash A and then press +Control Pad Up. If you don't do it fast enough,
the guy will give up. If you want, mash up and A simultaneously to win
easier.


Level 2: Press A, press Control Pad Up, then do it.
Level 3: Do it twice
---------------------------------------------------------------------
(5, 2) Gifted Goalie
CLEAR: 10 Pts.
Direction: Defend!

Catch or bump the soccer ball kicked at you so it doesn't go in the
goal.

Level 2: The ball will curve near the end.
Level 3: The ball will zigzag.
---------------------------------------------------------------------
(6, 2) City Surfer
CLEAR: 15 Pts.
Direction: Jump!

Press A at the right time to jump the block.

Level 2: Jump the bump and the block.
Level 3: Jump the bump, duck with +Control Pad Down, and jump the
block.
---------------------------------------------------------------------
(1, 1) Boing!
CLEAR: 20 Pts.
Direction: Bounce!

Control the trampoline to keep the guy in the air.

Level 2: The trampoline becomes smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(2, 1) Butterfly Stroke
CLEAR: 20 Pts.
Direction: Swim!

Press Down, Up, Down, Up, etc. till you reach the edge.

Level 2: You need to press the buttons more...
Level 3: ...and more times.
---------------------------------------------------------------------
(3, 1) Ski Jump
CLEAR: 25 Pts.
Direction: Jump!

When the skier is on the blue flashing zone, press A to complete the
jump.

Level 2: The zone gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(4, 1) Pro Curling
CLEAR: 15 Pts.
Direction: Curl!

Press A repeatedly, but not too fast, to get the ball into the ring.
Try to stop pressing A halfway to the ring to slide, then press A once
or twice more to get it in.

Level 2: The ring gets smaller...
Level 3: ...and smaller. This is 4 pushes.
---------------------------------------------------------------------
(5, 1) Jumpin' Rope
CLEAR: 15 Pts.
Direction: Jump!

Ignore the people. Watch the ground. When the rope almost touches the
ground, press A.

Level 2: You are a bird and can barely jump. Time it closer.
Level 3: You are an Easter Island head and can jump like a rock. Time
it much closer.
---------------------------------------------------------------------
(6, 1) Snowboard Slalom
CLEAR: 10 Pts.
Direction: Finish!

Avoid the golf ball-looking thing (probably a snow mound) and reach
the
goal without crashing into anything.

Level 2: The goal gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------

---------------------------------------------------------------------
C. Mona's Games
---------------------------------------------------------------------

Genre: Strange

---------------------------------------------------------------------
(1, 4) Paper Plane
CLEAR: 15 Pts.
Direction: Steer!

Use +Control Pad to steer the plane. Don't hit the obstacles!

Level 2: The obstacles get bigger...
Level 3: ...and bigger.
---------------------------------------------------------------------
(2, 4) Gold Digger
CLEAR: 10 Pts.
Direction: Pick!

When the finger is under a nostril, press A to dig for the gold!

Level 2: The finger gets bigger.
Level 3: Then there were two!
---------------------------------------------------------------------
(3, 4) Sloppy Salon
CLEAR: 20 Pts.
Direction: Cut!

Cut the boy's hair with the mashing of A.

Level 2: The boy's hair is longer...
Level 3: ...and longer! (requires more presses)
---------------------------------------------------------------------
(4, 4) I Came, I Saw
CLEAR: 30 Pts.
Direction: Cut!

Press +Control Pad Left, Right repeatedly until the log is sawed!

Level 2: The log gets thicker...
Level 3: ...and thicker.
---------------------------------------------------------------------
(5, 4) Air Supplies
CLEAR: 25 Pts.
Direction: Drop!

Drop the load at the right time onto the moving truck.

Level 2: The truck gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(6, 4) Crash Test, Dummy!
CLEAR: 10 Pts.
Direction: Deploy!

Press A to deploy the airbag and save the dummy. Deploy right when the
car starts to rumble, is my suggestion.

Level 2: The airbag is out for less...
Level 3: ...and less time. (Release it later.)
---------------------------------------------------------------------
(1, 3) Dry Eye
CLEAR: 10 Pts.
Direction: Squirt!

Squirt the drop with A into the eye. You only have one drop, so aim!

Level 2: The eye gets smaller and the drops get farther.
Level 3: The eye gets yet smaller and the drops get even farther.
---------------------------------------------------------------------
(2, 3) Terminal Velocity
CLEAR: 15 Pts.
Direction: Brake!

Brake the trolley with A to let the people get on. Try holding A when
you're a little under 2/3 away.

Level 2: The station gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(3, 3) Page Panic
CLEAR: 10 Pts.
Direction: Mark page __

I still haven't figured out exactly how to do this stupid game. Try
pressing A when the page you want is turning to the next one.

Level 2: The page number gets higher...
Level 3:...and higher.
---------------------------------------------------------------------
(4, 3) Douse the House
CLEAR: 15 Pts.
Direction: Aim!

Use +Control Pad to aim the hose at the fire. Do it quickly, because
it takes a while to put it out.

Level 2: The fire is bigger.
Level 3: There are two regular fires.
---------------------------------------------------------------------
(5, 3) Toast the Ghost
CLEAR: 10 Pts.
Direction: Shine!

Use the flashlight, controlled with +Control Pad, to "toast" a ghost.
It constantly is teleporting around the screen.

Level 2: There are 2 ghosts.
Level 3: The 2 ghosts teleport faster.
---------------------------------------------------------------------
(6, 3) Sunny-Side Up
CLEAR: 15 Pts.
Direction: Fry!

Press A to crack the egg and drop the yolk and white. Gravity is
weaker
in that dimension, so press A when the frying pan reaches the edge.

Level 2: The pan becomes smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(1, 2) Parking Prowess
CLEAR: 10 Pts.
Direction: Park!

Use the +Control Pad to park. You have two spaces to park, it doesn't
matter which one. You can park in the middle, and you don't have to do
it completely parallel. Just don't hit the walls or other cars.

Level 2: You have one space to park.
Level 3: You have one closer space to park.
---------------------------------------------------------------------
(2, 2) Chicken Pinch
CLEAR: 15 Pts.
Direction: Pinch!

I don't know how this is a chicken, but OK. Press A to pinch it when
it
jumps.

Level 2: The "chicken" will stop for a second before it jumps.
Level 3: The "chicken" will jump upside-down (you have to grab onto
its
leg).
---------------------------------------------------------------------
(3, 2) Noodle-Rama
CLEAR: 25 Pts.
Direction: Twirl!

Twirl the +Control Pad (Right, Down, Left, Up) to pick up the
spaghetti.


Level 2: 1 1/2 twirls are required.
Level 3: 2 1/2 twirls are required.
---------------------------------------------------------------------
(4, 2) Sole Man
CLEAR: 10 Pts.
Direction: Look out!

Avoid the giant shoe by running around with the +Control Pad. Pretty
simple.

Level 2: The shoe gets bigger (boot)...
Level 3: ...and bigger (fat woman's sandal).
---------------------------------------------------------------------
(5, 2) Tilt-n-Tumble
CLEAR: 15 Pts.
Direction: Tilt!

Tilt left or right with the +Control Pad to get the ball through the
hole. Yes, you want to lose the ball this time.

Level 2: There are 2 holes.
Level 3: There are 3 holes.
---------------------------------------------------------------------
(6, 2) Fries With That?
CLEAR: 15 Pts.
Direction: Squirt!

Squirt the hamburger as it comes close with A.

Level 2: Squirt a hamburger and fries.
Level 3: Squirt a hamburger, fries, and a drink (bleccchh!).
---------------------------------------------------------------------
(1, 1) Butterfingers
CLEAR: 15 Pts.
Direction: Catch!

Simply catch the piece of toast as it comes in front of the hand with
A.
It's the introductory game "Saving Face"... but up.

Level 2: Someone chomped on the toast.
Level 3: Someone double chomped on the toast.
---------------------------------------------------------------------
(2, 1) Boom Box
CLEAR: 15 Pts.
Direction: Detonate!

When the spark thing goes into the box, press A to cause fireworks.
Hmmm...

Level 2: The box gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(3, 1) Right in the Eye
CLEAR: 10 Pts.
Direction: Thread!

Thread the needle by aiming with the +Control Stick. My way is to wait
until the thread has about a second to go, then bring it up or down
and
through the needle. This game is harder than it looks.

Level 2: The eye (of the needle) gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(4, 1) Nighttime Allergies
CLEAR: 20 Pts.
Direction: Sniff!

This maiden needs help nose-sucking a strand of snot. Simply put, mash
A.

Level 2: The strand of snot gets longer.
Level 3: There are two maidens who want to nose-suck together.
---------------------------------------------------------------------
(5, 1) Pompeii Back
CLEAR: 10 Pts.
Direction: Escape!

Run from the falling volcanic rock. I don't know what kind of tips I
can give; this game is really, REALLY hard when it gets fast.

Level 2: The rock gets bigger...
Level 3: ...and bigger.
---------------------------------------------------------------------
(6, 1) The Brush-Off
CLEAR: 25 Pts.
Direction: Brush!

Press +Control Pad Left and Right to brush the teeth. It only takes
two
cycles.

Level 2: Three cycles.
Level 3: Four cycles.
---------------------------------------------------------------------

---------------------------------------------------------------------
D. Dribble and Spitz's Games
---------------------------------------------------------------------

Genre: Sci-fi

---------------------------------------------------------------------
(1, 4) Alien Ambush
CLEAR: 15 Pts.
Direction: Trap!

When the alien wanders under the cage, press A to catch it!

Level 2: The alien will stop for a second before the cage.
Level 3: The alien will stop, then roll past the cage.
---------------------------------------------------------------------
(2, 4) Classic Clash I
CLEAR: 20 Pts.
Direction: Dodge!

Jump over the rock Bowser kicks at you with A.

Level 2: Bowser might shoot fireballs at you. Duck them with +Control
Pad Down.
Level 3: There will be more fireballs and rocks.
---------------------------------------------------------------------
(3, 4) Manic Mechanic
CLEAR: 10 Pts.
Direction: Assemble!

Use the +Control Pad to get the falling parts to land on top of each
other.

Level 2: The robot gets slimmer...
Level 3: ...and slimmer.
---------------------------------------------------------------------
(4, 4) Hover for Cover
CLEAR: 15 Pts.
Direction: Blast Off!

Avoid the rocks by maintaining presses of A.

Level 2: The ship gets bigger...
Level 3: ...and bigger.
---------------------------------------------------------------------
(5, 4) Classic Clash III
CLEAR: 20 Pts.
Direction: Beam!

Press the buttons shown to produce a beam and vaporize Bowser.

Level 2: Requires 3 button presses.
Level 3: Requires 4 button presses.
---------------------------------------------------------------------
(6, 4) Space Escape
CLEAR: 10 Pts.
Direction: Dodge!

Avoid the fireballs with the +Control Pad.

Level 2: More...
Level 3: ...and more pods shooting at you.
---------------------------------------------------------------------
(1, 3) Scooter Commuter
CLEAR: 30 Pts.
Direction: Land!

Use +Control Pad Left and Right to tilt the scooter to land the jump.
Tilt it so it leans back 45 degrees. For style points on thrilling mode,
hold right and do a flip and still land on the track.

Level 2: Tilt it so it is parallel with the ground.
Level 3: Tilt it so it leans forward 45 degrees.
---------------------------------------------------------------------
(2, 3) Bubble Trouble
CLEAR: 15 Pts.
Direction: Get 5!

Use +Control Pad to collect 5 of those bubble things.

Level 2: The bubbles form in a more...
Level 3: ...and more complicated pattern.
---------------------------------------------------------------------
(3, 3) UFO Assist
CLEAR: 15 Pts.
Direction: Avoid!

You are the UFO. Don't forget this. Use the +Control Pad to avoid the
ship shooting at you.

Level 2: The ship's missiles get faster...
Level 3: ...and faster.
---------------------------------------------------------------------
(4, 3) Scoot or Die
CLEAR: 15 Pts.
Direction: Dodge!

Dodge the three bombs thrown at you by the guys in the background with
+Control Pad.

Level 2: There are 4 bombs and 4 guys.
Level 3: There are 5 bombs and 5 guys.
---------------------------------------------------------------------
(5, 3) Zero to Hero
CLEAR: 20 Pts.
Direction: Transform!

This is the same as the log/bamboo-chopping levels, except when the
meter reaches red, press A to help the little girl transform into a
ninja.

Level 2: The red part of the meter spans 2 blocks.
Level 3: The red part of the meter spans 1 block.
---------------------------------------------------------------------
(6, 3) Ninja Vision
CLEAR: 15 Pts.
Direction: Count!

The ninja will use his ninja-holographic abilities to create illusions
of himself. Tell how many there were (1, 2, or 3).

Level 2: Choices are 2, 3 or 4.
Level 3: Choices are 3, 4 or 5. (If 5, one will be on the roof.)
---------------------------------------------------------------------
(1, 2) Space Fighter
CLEAR: 15 Pts.
Direction: Shoot!

Aim carefully with +Control Pad and hold A for turbo fire.

Level 2: There are 3 ships.
Level 3: There are 4 ships.
---------------------------------------------------------------------
(2, 2) Super Fly
CLEAR: 25 Pts.
Direction: Dodge!

Dodge the buildings with +Control Pad. The orange one is your key.

Level 2: There are 2 buildings to dodge.
Level 3: There are 3 buildings to dodge.
---------------------------------------------------------------------
(3, 2) Classic Clash II
CLEAR: 25 Pts.
Direction: Repel!

Hold +Control Pad Right to flip Bowser over.

Level 2: It takes more...
Level 3: ...and more effort to flip Bowser over.
---------------------------------------------------------------------
(4, 2) Word Up
CLEAR: 20 Pts.
Direction: Shoot "?"!

Move with +Control Pad and shoot the question mark with A to create a
message. Some of the messages I've had are "Cool!", "Yeah!", "Snap!",
"Cinch", "Sweet", "Primo", "Sunny", "Party", "Suave", "Super",
"Slick", "Silly", "Easy!", my name, and my favorite, "Gravy". You can
get ?s on the other side of the screen quickly by moving all the way to
the right and appear back on the left.

Level 2: Shoot 2 ?s.
Level 3: Shoot 3 ?s.
---------------------------------------------------------------------
(5, 2) Tidal Cave
CLEAR: 20 Pts.
Direction: Dodge!

Avoid the flashing wall things with +Control Pad Up and Down.

Level 2: There are 2 wall things.
Level 3: There are 3 wall things.
---------------------------------------------------------------------
(6, 2) Slick Wheelie
CLEAR: 15 Pts.
Direction: Wheelie!

Press A to move up and do a wheelie over the rock. This game is pretty
hard.

Level 2: There are 2 rocks.
Level 3: There are 3 rocks.
---------------------------------------------------------------------
(1, 1) Stick and Move
CLEAR: 15 Pts.
Direction: Cross!

Press A to jump across the building and avoid the samurai's stick at
the end.

Level 2: There is now a samurai in between the first and second parts
of the building, as well as the usual one.
Level 3: In addition to the first two, a new one is in between the
second and third parts.
---------------------------------------------------------------------
(2, 1) Arrow Space
CLEAR: 20 Pts.
Direction: Sidestep!

Move to avoid the arrows with +Control Pad. My best tip for this is to
look in the background and get in the general space the gap is.

Level 2: The gap gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(3, 1) Mars Ball Destroy
CLEAR: 15 Pts.
Direction: Shoot Mars!

Follow the arrow with +Control Pad to get to the red planet and press
A
to destroy it.

Level 2: Mars gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(4, 1) Ninja Pipe Cleaner
CLEAR: 20 Pts.
Direction: Strike!

Use +Control Pad to try to get right in front of the ninja. That's it.

Level 2: The ninja moves a bit.
Level 3: The ninja moves much faster.
---------------------------------------------------------------------
(5, 1) Mars Jars
CLEAR: 15 Pts.
Direction: Escape!

Avoid the giant jar from capturing you (or the other guy) by moving
with +Control Pad.

Level 2: There are 2 other guys.
Level 3: There are 3 other guys.
---------------------------------------------------------------------
(6, 1) Bam-Fu
CLEAR: 20 Pts.
Direction: Chop!

Same as Dribble and Spitz (5, 3) Zero to Hero or Jimmy (1, 4) Log
Chop.
Chop the bamboo stick with A when the meter reaches the red zone.

Level 2: The red zone spans 2 blocks.
Level 3: The red zone spans 1 block.
---------------------------------------------------------------------

---------------------------------------------------------------------
D. 9-Volt's Games
---------------------------------------------------------------------

Genre: Nintendo

---------------------------------------------------------------------
(1, 4) Balloon Fight
CLEAR: 20 Pts.
Direction: Dodge!

Avoid the sparks with +Control Pad and rapid presses of A (to keep the
balloon afloat).

Level 2: There are more...
Level 3: ...and more sparks.
---------------------------------------------------------------------
(2, 4) F-Zero
CLEAR: 20 Pts.
Direction: Avoid!

Move with +Control Pad. Avoid cars by ramming into the wall and then
moving back on the track. Your car has enough power to survive the
energy depleting track edge for a little while.

Level 2: There are 4 cars.
Level 3: There are 5 cars.
---------------------------------------------------------------------
(3, 4) Chiritorie
CLEAR: 10 Pts.
Direction: Vacuum!

Hold the +Control Pad to move the vacuum in the direction of the
garbage.

Level 2: There are 4 pieces of garbage.
Level 3: There are 7 pieces of garbage.
---------------------------------------------------------------------
(4, 4) Ice Climber
CLEAR: 10 Pts.
Direction: Grab!

Use the +Control Pad to move and the A button to jump. Try to grab
onto
the bird.

Level 2: You start on the right side.
Level 3: You start on the bottom.
---------------------------------------------------------------------
(5, 4) Racing 112
CLEAR: 10 Pts.
Direction: Dodge!

This is just like F-Zero, except with 1000x worse graphics. Then
again, they're 13 years apart. Use the +Control Pad to move and avoid
the other cars. Beat thrilling mode by not even moving every single
time!

Level 2: You have to go in between/around 3 groups of 2 cars.
Level 3: The groups move slowly.
---------------------------------------------------------------------
(6, 4) Stack-Up
CLEAR: 15 Pts.
Direction: Grab!

Have R.O.B. grab the blocks with A when his hands are outside them.

Level 2: The stack is 2 blocks high.
Level 3: The stack is 1 block high.
---------------------------------------------------------------------
(1, 3) Duck Hunt
CLEAR: 25 Pts.
Direction: Shoot!

When the duck comes within your range, use A to shoot it. Ooh, I loved
this game!

Level 2: The duck moves faster.
Level 3: There are 2 ducks.
---------------------------------------------------------------------
(2, 3) Family Basic
CLEAR: 15 Pts.
Direction: Type _!

Type the number it tells you to. You can type as many keyboard letters
until you get the correct one. In this game, what look like skinny 2s
are actually 1s. Be careful!

Level 2: Type a letter.
Level 3: Type a number or letter.
---------------------------------------------------------------------
(3, 3) Laser Outlaw
CLEAR: 15 Pts.
Direction: Shoot!

When the laser gun is aimed at the outlaw's heart (the flashing area),
press A to shoot.

Level 2: The gun moves in a side-to-side fashion.
Level 3: The gun moves in a figure eight.
---------------------------------------------------------------------
(4, 3) The Legend of Zelda
CLEAR: 20 Pts.
Direction: Enter!

Enter the dungeon using +Control Pad.

Level 2: There's a Peahat to get in your way.
Level 3: There's a water creature (?) shooting at you, as well as the
Peahat.
---------------------------------------------------------------------
(5, 3) Mario Clash
CLEAR: 20 Pts.
Direction: Throw!

When the Koopa is under the platform you're on, press A to whack it
with the shell.

Level 2: It's a Boo, and it moves up-and-down and sideways.
Level 3: It's a thing (?) and it jumps. Wait!!!
---------------------------------------------------------------------
(6, 3) Metroid
CLEAR: 30 Pts.
Direction: Fire!

Mash A to defeat Mother Brain. It takes one hit to destroy the door,
and four to destroy the Brain. You can duck with +Control Pad Down, but
it doesn't help.

Level 2: There are flashy thingies (?) coming at you.
Level 3: There are more flashies.
---------------------------------------------------------------------
(1, 2) Game Boy
CLEAR: 20 Pts.
Direction: Insert!

Press A when the cartridge is over the slot to insert the game.

Level 2: The GB gets further...
Level 3: ...and further down
---------------------------------------------------------------------
(2, 2) Super Mario Bros.
CLEAR: 15 Pts.
Direction: Squash!

Squash the Goomba with A.

Level 2: Squash 2 Goombas (try to get a combo).
Level 3: Squash 3 Goombas.
---------------------------------------------------------------------
(3, 2) Hogan's Alley
CLEAR: 15 Pts.
Direction: Shoot!

Shoot only the bad guy (the guy aiming at you with a gun).

Level 2: There is a police officer thrown in. Don't shoot him!
Level 3: There are 2 bad guys.
---------------------------------------------------------------------
(4, 2) Sheriff
CLEAR: 15 Pts.
Direction: Shoot 1!

Shoot a guy with A. Simple.

Level 2: Shoot 2!
Level 3: Shoot 2!, but the corner guys come in.
---------------------------------------------------------------------
(5, 2) Helmet
CLEAR: 15 Pts.
Direction: Look Out!

Make your way across the field to the other house, avoiding the
falling
tools.

Level 2: There are more...
Level 3: ...and more tools falling.
---------------------------------------------------------------------
(6, 2) Wild Gunman
CLEAR: 15 Pts.
Direction: Draw!

Shoot with A as soon as the opponent says "Fire!" You have to do this
within 1.3 seconds.

Level 2: Do it within 0.8 seconds.
Level 3: Do it within 0.5 seconds.
---------------------------------------------------------------------
(1, 1) Donkey Kong
CLEAR: 15 Pts.
Direction: Dodge!

Jump the barrel with A.

Level 2: The barrels go down the closer ladder, so it's quicker. Jump
2.
Level 3: The barrels go down both ladders. Jump 3.
---------------------------------------------------------------------
(2, 1) Ultra Hand
CLEAR: 15 Pts.
Direction: Grab!

Aim for the ball, and press A to grab it.

Level 2: Grab a certain color from 2 colors. (Grab ____!)
Level 3: Grab a certain color from 3 colors. (Grab ____!)
---------------------------------------------------------------------
(3, 1) Mario Paint: Fly Swatter
CLEAR: 15 Pts.
Direction: Swat!

When the fly comes in front of the swatter, press A to kill it.

Level 2: There are 2 flies, but they come in front of the swatter at
the same time.
Level 3: There are 3 flies and they cycle around. The best way to do
this is to mash A, or have extremely good reflexes.
---------------------------------------------------------------------
(4, 1) Dr. Mario
CLEAR: 15 Pts.
Direction: Connect!

Connect the pill in a straight line with the viruses.

Level 2: Do it horizontally.
Level 3: Make the pill go in the middle of the two viruses.
---------------------------------------------------------------------
(5, 1) Urban Champion
CLEAR: 15 Pts.
Direction: Punch!

When the opponent lets his guard down, press A to KO him! You can also
push back to avoid and down to use kicks.

Level 2: It takes 2 punches.
Level 3: It takes 3 punches.
---------------------------------------------------------------------
(6, 1) LazerBlazer
CLEAR: 15 Pts.
Direction: Shoot!

Aim at the rocket and press A to blow it up.

Level 2: There are 2 rockets.
Level 3: There are 3 rockets.
---------------------------------------------------------------------

---------------------------------------------------------------------
E. Dr. Crygor's Games
---------------------------------------------------------------------

Genre: Reality

---------------------------------------------------------------------
(1, 4) Banana Munch
CLEAR: 25 Pts.
Direction: Eat!

Mash A to eat the banana.

Level 2: It takes more...
Level 3: ...and more mashes.
---------------------------------------------------------------------
(2, 4) Berry Berry Good
CLEAR: 20 Pts.
Direction: Drop!

Drop the strawberry (yum) on the cake (yum) with A.

Level 2: Drop the strawberry (yum) on a smaller piece of cake.
Level 3: Drop the strawberry (yum) on a cracker.
---------------------------------------------------------------------
(3, 4) Hard Core
CLEAR: 30 Pts.
Direction: Eat!

This is the same as the banana game. Mash A to eat the apple.

Level 2: This is also the same as the banana game. It takes more...
Level 3: ...and more mashes.
---------------------------------------------------------------------
(4, 4) Funky Fountain
CLEAR: 25 Pts.
Direction: Spray!

When the sprayer is under the flower, press A to spray the flower.
Duh.

Level 2: The spray range gets smaller...
Level 3: ...and smaller.
------------------------------------------------------------------
(5, 4) Whoop-de-Doodle
CLEAR: 20 Pts.
Direction: Connect!

Use +Control Pad to connect your line to the star.

Level 2: The star gets further...
Level 3: ...and further away.
---------------------------------------------------------------------
(6, 4) Cheeky Monkey
CLEAR: 15 Pts.
Direction: Catch!

The monkey will toss 2 apples. Use +Control Pad to catch them.

Level 2: The monkey will toss 3 apples.
Level 3: The monkey will toss 4 apples.
---------------------------------------------------------------------
(1, 3) Mirror Mirror
CLEAR: 10 Pts.
Direction: Reflect!

When the laser hits the ?, press A to show... a picture of Mt. Fuji?

Level 2: Reflect to the mirror, then to the ?.
Level 3: The mirror and ? are smaller.
---------------------------------------------------------------------
(2, 3) Cat Nap
CLEAR: 10 Pts.
Direction: Sleep!

When the cat's eyes are fully closed, press A.

Level 2: The cat will hesitate before fully closing its eyes.
Level 3: The cat will almost flutter its eyes. This is really hard.
---------------------------------------------------------------------
(3, 3) Cymbalism
CLEAR: 15 Pts.
Direction: Catch!

The drummer will play a little march. Hit A at the right time (when
the
note turns into a cat) to crash the cymbals.

Level 2: The drummer will play a part of Dribble and Spitz's song.
Crash 3 notes.
Level 3: The drummer will play a song about a telephone. Crash 4
notes.
---------------------------------------------------------------------
(4, 3) Assembly Line
CLEAR: 20 Pts.
Direction: Assemble!

Move the car as it descends with +Control Pad. Fit it onto the wheels.

Level 2: It has smaller...
Level 3: ...and smaller tires and spaces.
---------------------------------------------------------------------
(5, 3) Raging Rhino
CLEAR: 15 Pts.
Direction: Taunt!

Press A when the rhino charges to avoid it.

Level 2: The rhino will turn around and come to the right.
Level 3: The rhino will turn around and come to the right, but quicker
this time.
---------------------------------------------------------------------
(6, 3) Pod Pinch
CLEAR: 20 Pts.
Direction: Pinch 1!

Pinch one of the pods DIRECTLY IN THE CENTER, sending the peas flying
into the air.

Level 2: Pinch 2!
Level 3: Pinch 3!
---------------------------------------------------------------------
(1, 2) Wrong Way Highway
CLEAR: 10 Pts.
Direction: Watch Out!

This game is pretty easy. Use +Control Pad to avoid two cars, which
are
shown which lane they will come in with a small arrow at the top
before
they come.

Level 2: There are three cars.
Level 3: There are four cars.
---------------------------------------------------------------------
(2, 2) Make My Clay
CLEAR: 25 Pts.
Direction: Build Up!

Mash to build up the creature and save it in the process.

Level 2: It takes more...
Level 3: ...and more mashes.
---------------------------------------------------------------------
(3, 2) Mashin' Martians
CLEAR: 15 Pts.
Direction: Smash 2!

Press +Control Pad in the direction of the crazy... thing.

Level 2: Smash 3!
Level 3: Smash 4!
---------------------------------------------------------------------
(4, 2) What's Your Beef?
CLEAR: 25 Pts.
Direction: Cut!

Press +Control Pad Left and Right repeatedly to cut the beef.

Level 2: The beef gets thicker...
Level 3: ...and thicker.
---------------------------------------------------------------------
(5, 2) Veg Out
CLEAR: 10 Pts.
Direction: VARIES

The directions I've gotten are "Pepper!," "Potato!," "Tomato!,"
"Carrot!," "Cucumber!," and "Broccoli!" Stop the spinner with A to
form
the vegetable.

Level 2: There are more...
Level 3: ...and more vegetables.
---------------------------------------------------------------------
(6, 2) Shake!
CLEAR: 15 Pts.
Direction: Shake!

Shake the dog's paw when it comes over your hand with A.

Level 2: Shake two paws.
Level 3: Shake two paws with both the dog's hands and your hands
moving.
---------------------------------------------------------------------
(1, 1) Bad Man Bash
CLEAR: 15 Pts.
Direction: Fight!

Press +Control Pad in the direction of the man that's out to get you.

Level 2: Two men attack.
Level 3: All three attack.
---------------------------------------------------------------------
(2, 1) Rough Puff
CLEAR: 15 Pts.
Direction: Repel!

Press A when the fish enters your range to repel it.

Level 2: You have less time to react.
Level 3: The fish will turn away, then come back.
---------------------------------------------------------------------
(3, 1) Body Block
CLEAR: 15 Pts.
Direction: Bounce!

Strange.... Very strange. Use the body to bounce the ball and keep it
in
the field.

Level 2: The body gets shorter...
Level 3: ...and shorter.
---------------------------------------------------------------------
(4, 1) Spoon Spectacular
CLEAR: 20 Pts.
Direction: Bend!

Press +Control Pad Down and Up repeatedly to bend the spoon.

Level 2: It takes more presses to spin the spoon perpetually.
Level 3: It takes more presses to... make the spoon fall off?
---------------------------------------------------------------------
(5, 1) Quickie Quiz
CLEAR: 25 Pts.
Direction: VARIES

Some of the directions include Pick a Tail, Pick a Cat, Pick a Head,
etc. Choose from 2 choices with +Control Pad.

Level 2: Four choices with Pick a ____.
Level 3: Four choices with Not a ____.
---------------------------------------------------------------------
(6, 1) Kettle Mettle
CLEAR: 15 Pts.
Direction: Cut heat!

Press A at the right time, when the thing is in the green section.

Level 2: The green section spans 4 spaces.
Level 3: The green section spans 2 spaces.
---------------------------------------------------------------------

---------------------------------------------------------------------
G. Orbulon's Games
---------------------------------------------------------------------

Genre: IQ

---------------------------------------------------------------------
(1, 4) Praise or Haze II
CLEAR: 20 Pts.
Direction: Praise!/Haze!

Move the choice with A to praise (good) or haze (bad) the person or
thing.

Level 2: There are 4 choices.
Level 3: There are 5 choices.
---------------------------------------------------------------------
(2, 4) Maze Daze
CLEAR: 15 Pts.
Direction: Navigate!

Use the +Control Pad to navigate the maze and get to the man.

Level 2: There is a circular portal. When you walk into the portal,
you
are transferred between the two identical portals.
Level 3: There is the circular portal, and now a triangular one.
---------------------------------------------------------------------
(3, 4) Sphinx Hijinks
CLEAR: 30 Pts.
Direction: Match!

This is like horizontal Tetris, but you choose the piece and it
doesn't
fall. Press A to choose the only 4 square unit piece that will fit out
of 3.

Level 2: You have 4 choices.
Level 3: You have 6 choices, and the blocks are 5 sq un.
---------------------------------------------------------------------
(4, 4) The Great Cover-Cup
CLEAR: 30 Pts.
Direction: Choose!

Ah, a classic game. After the coin goes under the cup, keep an eye on
the cup that has it and choose it at the end with +Control Pad and A.

Level 2: Some cups might switch back after switching.
Level 3: Some cups might move part of the way to switch, but come
back.
If you blink, you'll miss it.
---------------------------------------------------------------------
(5, 4) Identity Crisis
CLEAR: 30 Pts.
Direction: Watch!, Select!

Watch the object that someone throws across the screen in the lighted
area and choose with +Control Pad.

Level 2: The lighted area gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(6, 4) Catterwall
CLEAR: 15 Pts.
Direction: Search!

Orbulon has lost his cat! Look at the cat on the left and search for
him on the right with +Control Pad and A.

Level 2: There are more...
Level 3: ...and more cats.
---------------------------------------------------------------------
(1, 3) Code Breaker
CLEAR: 25 Pts.
Direction: Input!

Do exactly what it tells you to.

Level 2: The code gets more...
Level 3: ...and more complex.
---------------------------------------------------------------------
(2, 3) What's the Toadal?
CLEAR: 15 Pts.
Direction: Count!

Press A to count one frog. Remember to count all of them.

Level 2: There are more...
Level 3: ...and more frogs to count. (It varies.)
---------------------------------------------------------------------
(3, 3) Gear Head Fred
CLEAR: 10 Pts.
Direction: Save Him!

Press +Control Pad Left or Right to save the guy. Here's my secret...
Find the CLOSEST PATH to the guy. Count how many gears are in that
path.
If the number of gears is even, move right. If the number of gears is
odd, move left.

Level 2: There are more...
Level 3: ...and more gears to worry about.
---------------------------------------------------------------------
(4, 3) Four Leaf Hover
CLEAR: 20 Pts.
Direction: Search!

Use +Control Pad to move around the area and find the four-leaf
clover.

Level 2: There are more...
Level 3: ...and more clovers. There is still only one four-leaf one.
---------------------------------------------------------------------
(5, 3) Electric Groove Fish
CLEAR: 15 Pts.
Direction: Connect!

Use +Control Pad and follow the wire above ground.

Level 2: The wire twists in more...
Level 3: ...and more complex ways.
---------------------------------------------------------------------
(6, 3) Focus-Pocus
CLEAR: 20 Pts.
Direction: Inspect!, Select!

The item on the screen will partially come into focus. Choose the one
you think it is.

Level 2: It will focus less.
Level 3: It will spin during focusing.
---------------------------------------------------------------------
(1, 2) Noodle Cup
CLEAR: 20 Pts.
Direction: Pour!

This is really hard to explain. Use A to pour the stuff into the pipe.
This stuff will go through every turn it comes to, so long as it
follows the rules of gravity.

Level 2: There are more...
Level 3: ...and more turns.
---------------------------------------------------------------------
(2, 2) Find My Behind
CLEAR: 15 Pts.
Direction: Match!

Pick the one that looks as if you are looking at him from behind. You
can always tell by the top of the head.

Level 2: You must tell by the arms and the head.
Level 3: You must tell by the head and the strange pose.
---------------------------------------------------------------------
(3, 2) Getcha Groove On
CLEAR: 20 Pts.
Direction: Remember!

Do the moves that the guy tells you to with +Control Pad.

Level 2: There are 3 moves.
Level 3: There are 4 moves.
---------------------------------------------------------------------
(4, 2) Tip the Scale
CLEAR: 25 Pts.
Direction: Heavier?

Figure out which side of the scale is heavier with +Control Pad Left
or
Right.

Level 2: There are more...
Level 3: ...and more confusing turtle combinations.
---------------------------------------------------------------------
(5, 2) Strength In Numbers
CLEAR: 25 Pts.
Direction: Most Wins!

With +Control Pad Left or Right, determine if there are more octopi or
squids.

Level 2: There are more...
Level 3: ...and more of each side.
---------------------------------------------------------------------
(6, 2) Matchboxes
CLEAR: 15 Pts.
Direction: Match!

Match the shape with a choice with +Control Pad and A.

Level 2: Match 2.
Level 3: Match 3.
---------------------------------------------------------------------
(1, 1) Petri Panic
CLEAR: 20 Pts.
Direction: Search!

Use +Control Pad to search for the microscopic... thing. When you pass
over it, you win.

Level 2: The thing is moving.
Level 3: The thing is moving... faster.
---------------------------------------------------------------------
(2, 1) Cavity Calamity
CLEAR: 10 Pts.
Direction: Watch Out!

Use +Control Pad to get into the only space that stays open when the
"mouth" closes.

Level 2: There are more...
Level 3: ...and more complex patterns to the "mouth".
---------------------------------------------------------------------
(3, 1) Odd Man Out
CLEAR: 10 Pts.
Direction: Decide!

Find the only card that is different from the others.

Level 2: The cards have moving pictures.
Level 3: Some cards will flip over.
---------------------------------------------------------------------
(4, 1) The Real McCoy
CLEAR: 10 Pts.
Direction: Inspect!

Find the only real GBA. You should know what a GBA looks like.

Level 2: Find the real back of a GBA.
Level 3: One of the GBAs is upside down.
---------------------------------------------------------------------
(5, 1) Button Masher
CLEAR: 25 Pts.
Direction: Press!

Press the buttons shown on the screen, walking around. My way is to
twirl the +Control Pad several times and mash A. This will likely get
all of them.

Level 2: There are more...
Level 3: ...and more buttons to press.
---------------------------------------------------------------------
(6, 1) Garage Rock
CLEAR: 20 Pts.
Direction: Listen!, Perform!

Press the +Control Pad in the right order the two "musicians" played
the "song".

Level 2: The "musicians" play a 3-part "song".
Level 3: The "musicians" play a 4-part "song".
---------------------------------------------------------------------

---------------------------------------------------------------------
H. Kat and Ana's Games
---------------------------------------------------------------------

Genre: Nature

---------------------------------------------------------------------
(1, 4) Hare Scare
CLEAR: 10 Pts.
Direction: Pound!

Pound the bunny with the button it pops out of.

Level 2: There are 2 bunnies.
Level 3: There are 3 bunnies.
---------------------------------------------------------------------
(2, 4) Go Fer the Tater
CLEAR: 15 Pts.
Direction: Burrow!

Avoid the rocks and get to the potato with +Control Pad.

Level 2: There are more...
Level 3: ...and more rocks.
---------------------------------------------------------------------
(3, 4) Veggie Might
CLEAR: 15 Pts.
Direction: Pick!

Move Left or Right with +Control Pad and press A to pick the carrot.

Level 2: Pick a carrot... and a root.
Level 3: Pick a carrot... and a key... and a car?
---------------------------------------------------------------------
(4, 4) Disc O'Dog
CLEAR: 15 Pts.
Direction: Catch!

When the disc reaches the dog, press A to jump and catch it.

Level 2: The disc curves down.
Level 3: The disc curves up.
---------------------------------------------------------------------
(5, 4) Hoppin' Mad
CLEAR: 10 Pts.
Direction: Return!

Aim for the ball with +Control Pad, and swim with A.

Level 2: There is a rock in the way.
Level 3: There are several rocks in the way.
---------------------------------------------------------------------
(6, 4) Spunky Monkey
CLEAR: 15 Pts.
Direction: Jump!

Press A to jump up and to the other wall. Jump all the way up to the
top, where the bananas are.

Level 2: The wall gets wider...
Level 3: ...and wider.
---------------------------------------------------------------------
(1, 3) Munch a Bunch
CLEAR: 20 Pts.
Direction: Chomp!

Mash A to eat all the shapes.

Level 2: There are more...
Level 3: ...and more shapes.
---------------------------------------------------------------------
(2, 3) Picture Perfect
CLEAR: 10 Pts.
Direction: Shoot!

Press A at the right time to snap the picture. You must get every
pixel of your subject in the picture.

Level 2: It's a bird, and it moves faster.
Level 3: It's a plane, and it moves slower, but it is bigger.
---------------------------------------------------------------------
(3, 3) Mouse Trap
CLEAR: 15 Pts.
Direction: Catch!

When the mouse is a little bit away from the cup, press A.

Level 2: The cup gets smaller...
Level 3: and smaller.
---------------------------------------------------------------------
(4, 3) Fruit Fall
CLEAR: 20 Pts.
Direction: Catch!

Catch a fruit as it falls. Control yourself with +Control Pad, and
don't catch the diamond!

Level 2: There are 2 different fruits.
Level 3: There are 2 diamonds.
---------------------------------------------------------------------
(5, 3) Worm Squirm
CLEAR: 20 Pts.
Direction: Squirm!

First, figure out which worm is you. Do this by wriggling in a certain
direction with the +Control Pad. Then get into the puddle.

Level 2:
Level 3:
---------------------------------------------------------------------
(6, 3) Crack Down
CLEAR: 10 Pts.
Direction: Jump!

Jump right before the guy hammers the ground with A.

Level 2: The guy will hesitate.
Level 3: The guy will hesitate more.
---------------------------------------------------------------------
(1, 2) Lickety-Split
CLEAR: 15 Pts.
Direction: Lick!

Press A to eat the heart when it comes in front of you.

Level 2: There are 2 hearts.
Level 3: There are 3 hearts.
---------------------------------------------------------------------
(2, 2) Leafy Greens
CLEAR: 20 Pts.
Direction: Eat!

Travel the path with +Control Pad, and jump with A to eat the leaf.

Level 2: There is a gap in the path which you need to jump over.
Level 3: There is a bigger gap.
---------------------------------------------------------------------
(3, 2) Coconut Catapult
CLEAR: 15 Pts.
Direction: Drop!

When the bird is directly over the cup, press A to drop the rock.

Level 2: The bird will move in a zigzaggy pattern, left and right and
up and down.
Level 3: The bird will move in the same pattern, but sideways, and the
cup is smaller.
---------------------------------------------------------------------
(4, 2) Penguin Shuffle
CLEAR: 15 Pts.
Direction: March!

March with +Control Pad Left, but don't bump into any other penguins.

Level 2: The penguins will stop halfway.
Level 3: The penguins will turn around.
---------------------------------------------------------------------
(5, 2) Kitty Cover
CLEAR: 15 Pts.
Direction: Cover!

Control the umbrella with +Control Pad. Don't let the kitty get wet!

Level 2: The umbrella gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(6, 2) Raaaarrrrggghh
CLEAR: 10 Pts.
Direction: Scare!

Move with +Control Pad and scare all the people away.

Level 2: There are more...
Level 3: ...and more people.
---------------------------------------------------------------------
(1, 1) Flower Shower
CLEAR: 20 Pts.
Direction: Water!

Walk over to and water the pot with +Control Pad.

Level 2: The pot walks.
Level 3: There are 2 pots.
---------------------------------------------------------------------
(2, 1) Crane Game
CLEAR: 15 Pts.
Direction: Catch!

Press A at the right time to catch the fish.

Level 2: The fish moves up and down, as well as left and right.
Level 3: The fish moves same as before, but broader.
---------------------------------------------------------------------
(3, 1) Bug Bite
CLEAR: 15 Pts.
Direction: Bite!

Press A at the right time to avoid the repellant and bite the person.

Level 2: There is more...
Level 3: ...and more repellant.
---------------------------------------------------------------------
(4, 1) Two Birds, Big Rocks
CLEAR: 15 Pts.
Direction: Clear!

When the bird is aligned with the wood, press A to dart through it.

Level 2: The wooden space becomes smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(5, 1) The Claw
CLEAR: 15 Pts.
Direction: Pick Up!

When "the claw" is over the toy, press A to win it.

Level 2: The toy is wider.
Level 3: The toy is harder to grab.
---------------------------------------------------------------------
(6, 1) Blow Hole Bridge
CLEAR: 10 Pts.
Direction: Finish!

Move Left with +Control Pad, avoiding the spout of the last whale.

Level 2: Two whales will spout.
Level 3: All three will spout.
---------------------------------------------------------------------

---------------------------------------------------------------------
I. Wario's Games
---------------------------------------------------------------------

Genre: Anything Goes

---------------------------------------------------------------------
(1, 4) Wario Bros.
CLEAR: 10 Pts.
Direction: Collect!

The coin will come from the left or right. Use +Control Pad to get it.

Level 2: Mario will try to get the coin before you.
Level 3: If the coin is above Mario, he will try and take the coin by
jumping and hitting it from the bottom. If the coin comes in on the
right side, you have to run at Mario immediately and jump over him to
the ledge and hope that Mario doesn't jump up and hit the coin from the
bottom.
---------------------------------------------------------------------
(2, 4) Laser Vision
CLEAR: 15 Pts.
Direction: Squirt?

When the eye dropper is above Wario's eyes press A to blow the dropper
up.

Level 2: The eye dropper and Wario's eyes are thinner, and the dropper
is higher up.
Level 3: The eye dropper and Wario's eyes are thinner, and the dropper
is higher up.
---------------------------------------------------------------------
(3, 4) Wario Pinball
CLEAR: 10 Pts.
Direction: Pinball!

Press A to move the right flipper, +Control Pad Left to move the left.
Keep the ball in the play area.

Level 2: You have 2 balls to juggle.
Level 3: You have 3 balls to juggle.
---------------------------------------------------------------------
(4, 4) Float Your Boat
CLEAR: 15 Pts.
Direction: Drop!

Use A when Wario is above the banana to drop down on it.

Level 2: The boat is thinner--- it's a floaty ring thing.
Level 3: The boat is thinner--- it's a ducky floaty ring thing.
---------------------------------------------------------------------
(5, 4) Hasty Pastry
CLEAR: 10 Pts.
Direction: Avoid!

Run with +Control Pad Left and Right to avoid the hand.

Level 2: You have only 2 cakes to run on.
Level 3: You have only 1 cake to run on.
---------------------------------------------------------------------
(6, 4) Airpain
CLEAR: 10 Pts.
Direction: Shoot!

Move with +Control Pad and shoot the plane with A. This game also has
turbo. Hold down the A button.

Level 2: Shoot 2 planes.
Level 3: Shoot 3 planes.
---------------------------------------------------------------------
(1, 3) Hot Dog Hog
CLEAR: 10 Pts.
Direction: Munch!

Press A to close your mouth on the part you are over. Eat the entire
hot dog to win.

Level 2: The hot dog gets longer...
Level 3: ...and longer.
---------------------------------------------------------------------
(2, 3) Wario Windsock
CLEAR: 15 Pts.
Direction: Raise!

Twirl the +Control Pad (Right, Down, Left, Up, Right) to raise the
windsock.

Level 2: It takes 1 1/2 twirls.
Level 3: It takes about 2 twirls.
---------------------------------------------------------------------
(3, 3) Mix & Match
CLEAR: 20 Pts.
Direction: Create!

Mash A to create Wario's face.

Level 2: It takes more...
Level 3: ...and more mashes.
---------------------------------------------------------------------
(4, 3) Vermin
CLEAR: 20 Pts.
Direction: Smash!

Get the mole with your hammer! Move with +Control Pad.

Level 2: Smash 2 moles.
Level 3: Smash 3 moles.
---------------------------------------------------------------------
(5, 3) Wario Facial
CLEAR: 15 Pts.
Direction: Design!

Choose Wario's hat, eyes, or nose with +Control Pad. Choose one of 3;
Mario's Luigi's, and his.

Level 2: Choose 2 parts.
Level 3: Choose all 3 parts.
---------------------------------------------------------------------
(6, 3) Wario Kendo
CLEAR: 10 Pts.
Direction: Catch!

Press A at the right time to catch the knife.

Level 2: It's a thinner knife.
Level 3: It flies up in the air, then comes down, and you have to
catch
it.
---------------------------------------------------------------------
(1, 2) Shingle Smasher
CLEAR: 20 Pts.
Direction: Smash!

This is the same as Log Chop, Bam-Fu, or Zero to Hero. Stop the meter
in red.

Level 2: Red spans 2 blocks.
Level 3: Red spans 1 block.
---------------------------------------------------------------------
(2, 2) High Treeson
CLEAR: 20 Pts.
Direction: Shake!

Press +Control Pad Left and Right repeatedly to shake the tree and
knock all of the apples down.

Level 2: Knock cherries down, which are harder to knock off.
Level 3: It takes extra effort to knock the star off this Christmas
tree.
---------------------------------------------------------------------
(3, 2) Down & Outie
CLEAR: 20 Pts.
Direction: Hide!

Hold down +Control Pad Down to pull the shirt down, but not too much;
otherwise it'll rip.

Level 2: The shirt is higher...
Level 3: ...and higher up.
---------------------------------------------------------------------
(4, 2) Apple Shrapnel
CLEAR: 20 Pts.
Direction: Crush!

Mash A to crush the red apple.

Level 2: Mash A more to crush a green apple.
Level 3: Mash A more to crush 2 red apples.
---------------------------------------------------------------------
(5, 2) Grow Wario Grow
CLEAR: 10 Pts.
Direction: Grab It!

Hit the mushroom block and collect the mushroom before Mario.

Level 2: There are 2 extra blocks, leading it closer to Mario.
Level 3: There are 3 extra blocks, making it closer to Mario.
---------------------------------------------------------------------
(6, 2) Bug Birdie
CLEAR: 10 Pts.
Direction: Push!

Use +Control Pad to move and push the ball into the hole. Be careful;
you can fall in, too.

Level 2: The hole gets smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------
(1, 1) Produce Pandemonium
CLEAR: 10 Pts.
Direction: Avoid!

Avoid the two pieces of fruit with +Control Pad Left and Right.

Level 2: There are 3 pieces.
Level 3: There are 4 pieces.
---------------------------------------------------------------------
(2, 1) Rock Paper Scissors
CLEAR: 15 Pts.
Direction: Compete!

Press A to choose. Remember, Rock beats Scissors, Scissors beat Paper,
and Paper beats Rock.

Level 2: Mario will change--- once.
Level 3: Mario will slowly cycle.

This helpful information was submitted by Gon Liu:

Paper, Rock, Scissors on level 3
If Mario shows rock, push A button after Wario changes
7 times. If scissors, after 4 times and paper after 6
times. It's easier if you just listen to the sound of
Wario changing his hand formation. Soon it just
becomes quick reaction like all the other games.
---------------------------------------------------------------------
(3, 1) Thumb Wrestling
CLEAR: 10 Pts.
Direction: Wrestle!

When your opponent's thumb goes down, quickly press A.

Level 2: Your opponent will fake it once, and almost go down.
Level 3: Your opponent will fake it twice.
---------------------------------------------------------------------
(4, 1) Unexite Bike
CLEAR: 15 Pts.
Direction: Dodge!

Use +Control Pad Up and Down to dodge the hole, then the bikes.

Level 2: Dodge 2 holes, then the bikes.
Level 3: Dodge 3 holes, then the bikes.
---------------------------------------------------------------------
(5, 1) Loot Scoot
CLEAR: 15 Pts.
Direction: Escape!

Press A to use Wario's signature elbow-smash move. Try to time it on
the gray wall.

Level 2: There are 2 gray walls.
Level 3: There are 3 gray walls.
---------------------------------------------------------------------
(6, 1) Sinking Feeling
CLEAR: 20 Pts.
Direction: Grab!

Press A at the right time to grab onto the handle of the umbrella and
ease your fall.

Level 2: The umbrella's handle is smaller...
Level 3: ...and smaller.
---------------------------------------------------------------------

---------------------------------------------------------------------
J. Quick-n-Easy Direction Chart
---------------------------------------------------------------------
Aim!     Introductory (1, 1) Diamond Dig
Aim!     Mona (4, 3) Douse the House
Assemble!     Dribble (3, 4) Manic Mechanic
Assemble!     Dr. Crygor (4, 3) Assembly Line
Attack!     Introductory (2, 3) Repellion
Avoid!     Dribble (3, 3) UFO Assist
Avoid!     9-Volt (2, 4) F-Zero
Avoid!     Wario (5, 4) Hasty Pastry
Avoid!     Wario (1, 1) Produce Pandemonium
Balance!     Jimmy (3, 3) Balancing Act
Beam!     Dribble (5, 4) Classic Clash III
Bend!     Dr. Crygor (4, 1) Spoon Spectacular
Bite!     Kat (3, 1) Bug Bite
Blast Off!     Dribble (4, 4) Hover for Cover
Bowl!     Jimmy (2, 4) Spare Me
Bounce!     Jimmy (1, 1) Boing!
Bounce!     Dr. Crygor (3, 1) Body Block
Bounce 30 Ft!     Jimmy (6, 4) Ring My Bell
Bounce 45 Ft!     Jimmy (6, 4) Ring My Bell
Bounce 60 Ft!     Jimmy (6, 4) Ring My Bell
Brake!     Mona (2, 3) Terminal Velocity
Broccoli!     Dr. Crygor (5, 2) Veg Out
Brush!     Mona (6, 1) The Brush-Off
Build Up!     Dr. Crygor (2, 2) Make My Clay
Burrow!     Kat (2, 4) Go Fer the Tater
Carrot!     Dr. Crygor (5, 2) Veg Out
Catch!     Introductory (1, 2) Saving Face
Catch!     Jimmy (1, 2) Heads Up
Catch!     Mona (1, 1) Butterfingers
Catch!     Dr. Crygor (6, 4) Cheeky Monkey
Catch!     Dr. Crygor (3, 3) Cymbalism
Catch!     Kat (4, 4) Disc O'Dog
Catch!     Kat (3, 3) Mouse Trap
Catch!     Kat (4, 3) Fruit Fall
Catch!     Kat (2, 1) Crane Game
Catch!     Wario (6, 3) Wario Kendo
Chomp!     Kat (1, 3) Much a Bunch
Choose!     Orbulon (4, 4) The Great Cover-Cup
Chop!     Jimmy (1, 4) Log Chop
Chop!     Dribble (6, 1) Bam-Fu
Clear!     Kat (4, 1) Two Birds,  Big Rocks
Collect!     Introductory (3, 3) The Maze That Pays
Collect!     Wario (1, 4) Wario Bros.
Compete!     Wario (2, 1) Rock Paper Scissors
Connect!     9-Volt (4, 1) Dr. Mario
Connect!     Dr. Crygor (5, 4) Whoop-de-Doodle
Connect!     Orbulon (5, 3) Electric Groove Fish
Count!     Dribble (6, 3) Ninja Vision
Count!     Orbulon (2, 3) What's the Toadal?
Cover!     Kat (5, 2) Kitty Cover
Create!     Wario (3, 3) Mix & Match
Cross!     Dribble (1, 1) Stick and Move
Crush!     Wario (4, 2) Apple Shrapnel
Cucumber!     Dr. Crygor (5, 2) Veg Out
Curl!     Jimmy (4, 1) Pro Curling
Cut!     Mona (3, 4) Sloppy Salon
Cut!     Mona (4, 4) I Came,  I Saw
Cut!     Dr. Crygor (4, 2) What's Your Beef?
Cut heat!     Dr Crygor (, ) Kettle Mettle
Decide!     Orbulon (3, 1) Odd Man Out
Defend!     Jimmy (5, 2) Gifted Goalie
Deploy!     Mona (6, 4) Crash Test,  Dummy!
Design!     Wario (5, 3) Wario Facial
Detonate!     Mona (2, 1) Boom Box
Dodge!     Introductory (2, 1) Hectic Highway
Dodge!     Dribble (2, 4) Classic Clash I
Dodge!     Dribble (6, 4) Space Escape
Dodge!     Dribble (4, 3) Scoot or Die
Dodge!     Dribble (2, 2) Super Fly
Dodge!     Dribble (5, 2) Tidal Cave
Dodge!     9-Volt (1, 4) Balloon Fight
Dodge!     9-Volt (5, 4) Racing 112
Dodge!     9-Volt (1, 1) Donkey Kong
Dodge!     Wario (4, 1) Unexite Bike
Draw!     9-Volt (6, 2) Wild Gunman
Dress!     Introductory (2, 2) Wario Wear
Drop!     Mona (5, 4) Air Supplies
Drop!     Dr. Crygor (2, 4) Berry Berry Good
Drop!     Kat (3, 2) Coconut Catapult
Drop!     Wario (4, 4) Float Your Boat
Eat!     Dr. Crygor (1, 4) Banana Munch
Eat!     Dr. Crygor (3, 4) Hard Core
Eat!     Kat (2, 2) Leafy Greens
Enter!     9-Volt (4, 3) The Legend of Zelda
Escape!     Mona (5, 1) Pompeii Back
Escape!     Dribble (5, 1) Mars Jars
Escape!     Wario (5, 1) Loot Scoot
Fight!     Dr. Crygor (1, 1) Bad Man Bash
Finish!     Jimmy (6, 1) Snowboard Slalom
Finish!     Kat (6, 1) Blow Hole Bridge
Fire!     9-Volt (6, 3) Metroid
Flee!     Introductory (2, 3) Dodge Balls
Fry!     Mona (6, 3) Sunny-Side Up
Get 5!     Dribble (2, 3) Bubble Trouble
Grab!     Introductory (3, 1) Mug Shot
Grab!     9-Volt (4, 4) Ice Climber
Grab!     9-Volt (6, 4) Stack-Up
Grab!     9-Volt (2, 1) Ultra Hand
Grab!     Wario (6, 1) Sinking Feeling
Grab It!     Wario (5, 2) Grow Wario Grow
Haze!     Orbulon (1, 4) Praise or Haze II
Heavier?     Orbulon (4, 2) Tip the Scale
Hide!     Wario (3, 2) Down & Outie
Hurdle!     Jimmy (5, 3) Hurry Hurdles
Input!     Orbulon (1, 3) Code Breaker
Insert!     9-Volt (1, 2) Game Boy
Inspect!     Orbulon (6, 3) Focus-Pocus
Inspect!     Orbulon (4, 1) The Real McCoy
Jump!     Introductory (1, 3) Crazy Cars
Jump!     Jimmy (4, 4) Mountain Mountin'
Jump!     Jimmy (6, 2) City Surfer
Jump!     Jimmy (3, 1) Ski Jump
Jump!     Jimmy (5, 1) Jumpin' Rope
Jump!     Kat (6, 4) Spunky Monkey
Jump!     Kat (6, 3) Crack Down
Land!     Dribble (1, 3) Scooter Commuter
Land It!     Jimmy (4, 3) Guy Scraper
Lick!     Kat (1, 2) Lickety-Split
Lift!     Jimmy (4, 2) Lift and Shout
Listen!     Orbulon (6, 1) Garage Rock
Look Out!     Mona (4, 2) Sole Man
Look Out!     9-Volt (5, 2) Helmet
March!     Kat (4, 2) Penguin Shuffle
Mark page __     Mona (3, 3) Page Panic
Match!     Orbulon (3, 4) Sphinx Hijinks
Match!     Orbulon (2, 2) Find My Behind
Match!     Orbulon (6, 2) Matchboxes
Most Wins!     Orbulon (5, 2) Strength in Numbers
Munch!     Wario (1, 3) Hot Dog Hog
Navigate!     Orbulon (2, 4) Maze Daze
Not a ___     Dr. Crygor (5, 1) Quickie Quiz
Park!     Mona (1, 2) Parking Prowess
Pepper!     Dr. Crygor (5, 2) Veg Out
Pick!     Mona (2, 4) Gold Digger
Pick!     Kat (3, 4) Veggie Might
Pick a ___     Dr. Crygor (5, 1) Quickie Quiz
Pick Up!     Kat (5, 1) The Claw
Pinball!     Wario (3, 4) Wario Pinball
Pinch!     Mona (2, 2) Chicken Pinch
Pinch 1!     Dr. Crygor (6, 3) Pod Pinch
Pinch 2!     Dr. Crygor (6, 3) Pod Pinch
Pinch 3!     Dr. Crygor (6, 3) Pod Pinch
Potato!     Dr. Crygor (5, 2) Veg Out
Pound!     Kat (1, 4) Hare Scare
Pour!     Orbulon (1, 2) Noodle Cup
Praise!     Orbulon (1, 4) Praise or Haze II
Press!     Orbulon (5, 1) Button Masher
Punch!     9-Volt (5, 1) Urban Champion
Push!     Wario (6, 2) Bug Birdie
Raise!     Wario (2, 3) Wario Windsock
Rally!     Jimmy (2, 2) Baseline Bash
Reflect!     Dr. Crygor (1, 3) Mirror Mirror
Remember!     Orbulon (3, 2) Getcha Groove On
Repel!     Dribble (2, 2) Classic Clash II
Repel!     Dr. Crygor (2, 1) Rough Puff
Return!     Kat (5, 4) Hoppin' Mad
Save Him!     Orbulon (3, 3) Gear Head Fred
Scare!     Kat (6, 2) Raaaarrrrggghh
Search!     Orbulon (6, 4) Catterwall
Search!     Orbulon (4, 3) Four Leaf Hover
Search!     Orbulon (1, 1) Petri Panic
Shake!     Dr. Crygor (6, 2) Shake!
Shake!     Wario (2, 2) High Treeson
Shine!     Mona (5, 3) Toast the Ghost
Shoot!     Jimmy (5, 4) High Hoops
Shoot!     Jimmy (1, 3) Fruit Shoot
Shoot!     Dribble (1, 2) Space Fighter
Shoot!     9-Volt (1, 3) Duck Hunt
Shoot!     9-Volt (3, 3) Laser Outlaw
Shoot!     9-Volt (3, 2) Hogan's Alley
Shoot!     9-Volt (6, 1) LazerBlaser
Shoot!     Kat (2, 3) Picture Perfect
Shoot!     Wario (6, 4) Airpain
Shoot "?"!     Dribble (4, 2) Word Up
Shoot 1!     9-Volt (4, 2) Sheriff
Shoot 2!     9-Volt (4, 2) Sheriff
Shoot Mars!     Dribble (3, 1) Mars Ball Destroy
Sidestep!     Dribble (2, 1) Arrow Space
Sink It!     Jimmy (3, 2) Putt For Dough
Sleep!     Dr. Crygor (2, 3) Cat Nap
Smash!     Wario (4, 3) Vermin
Smash!     Wario (1, 2) Shingle Smasher
Smash 2!     Dr. Crygor (3, 2) Mashin' Martians
Smash 3!     Dr. Crygor (3, 2) Mashin' Martians
Smash 4!     Dr. Crygor (3, 2) Mashin' Martians
Sniff!     Mona (4, 1) Nighttime Allergies
Spike!     Jimmy (6, 3) Set-n-Spike
Spotlight!     Introductory (3, 2) I Spy
Spray!     Dr. Crygor (4, 4) Funky Fountain
Squash!     9-Volt (2, 2) Super Mario Bros.
Squirm!     Kat (5, 3) Worm Squirm
Squirt!     Mona (1, 3) Dry Eye
Squirt!     Mona (6, 2) Fries With That?
Squirt?     Wario (2, 4) Laser Vision
Steer!     Mona (1, 4) Paper Plane
Stomp!     Introductory (3, 3) Super Wario Bros.
Stop Me!     Introductory (1, 3) Wario Whirled!
Strike!     Dribble (4, 1) Ninja Pipe Cleaner
Swat!     9-Volt (3, 1) Mario Paint: Fly Swatter
Swim!     Jimmy (2, 1) Butterfly Stroke
Swing!     Jimmy (2, 3) Batter Up
Taunt!     Dr. Crygor (5, 3) Raging Rhino
Thread!     Mona (3, 1) Right in the Eye
Throw!     9-Volt (5, 3) Mario Clash
Tilt!     Mona (5, 2) Tilt-n-Tumble
Tomato!     Dr. Crygor (5, 2) Veg Out
Toss!     Jimmy (3, 4) Hammer Toss
Transform!     Dribble (5, 3) Zero to Hero
Trap!     Dribble (1, 4) Alien Ambush
Twirl!     Mona (3, 2) Noodle-Rama
Type _!     9-Volt (2, 3) Family Basic
Vacuum!     9-Volt (3, 4) Chiritorie
Watch!     Orbulon (5, 4) Identity Crisis
Water!     Kat (1, 1) Flower Shower
Watch Out!     Dr. Crygor (1, 2) Wrong Way Highway
Watch Out!     Orbulon (2, 1) Cavity Calamity
Wheelie!     Dribble (6, 2) Slick Wheelie
Wrestle!     Wario (3, 1) Thumb Wrestling
---------------------------------------------------------------------

---------------------------------------------------------------------
V. BOSS GAMES
---------------------------------------------------------------------

---------------------------------------------------------------------
(Introduction) Sparring Wario
CLEAR: 5 Pts.
Direction: Spar!

Press A to punch at the right time, when the ball comes near you.
After
4 punches, hit it from behind one last time.

Level 2: It takes more...
Level 3: ...and more hits to move the ball farther.
---------------------------------------------------------------------
(Jimmy) Punch-Out
CLEAR: 5 Pts.
Direction: Knock Out!

When you opponent starts to flash, use +Control Pad Left or Right to
dodge the punch, then immediately come back and press A. Repeat two
more times.

Level 2: It takes 4 hits. On the last one, he will do a super charge-
up
thing that will KO you with one hit. On that, wait until his fist is
up
in the air, then dodge and punch. Also, this guy's charge-up time is
reduced for every punch.
Level 3: It takes 5 hits, and he does the super charge-up the last
time.
Also, this guy's charge-up time is reduced for every punch.
---------------------------------------------------------------------
(Mona) Nail Call
CLEAR: 5 Pts.
Direction: Pound!

The hammer will move from side to side over the nail. Hammer with A.
If
you get directly in the center of the nail, the nail will move down.
If
you get it off to one side, the nail will bend. If this happens, try
to
fix it by hitting it on the other side. Hammer the nail all the way
down (six hits) to win. If you miss or hammer on one side twice, you
lose.

Level 2: The nail will be longer (eight hits).
Level 3: The nail will bend to one side beforehand and be even longer
(10 hits).
---------------------------------------------------------------------
(Dribble & Spitz) Galaxy 2003
CLEAR: 5 Pts.
Direction: Complete!

You start off as a triangle. If you get hit once, you die. Use
+Control Pad to move in all directions, but you will also constantly be
moving forward. Use A to shoot, and it helps if you hold A. Hit the
blue shapes to destroy them, and the green shapes to destroy them and
get a power-up. After defeating every enemy in a wave, you get a bonus.

Power-Up Chart:
1st=2 guns
2nd=3 guns
3rd=Shield (can get hit once without damage)
4th=500 Pts and destroys any enemies in range

Points Chart:
Diamonds=10
Zigzags=30
Wavies=35
Us=30
Gray Balls=500
Boss=1000
Wave 1 Bonus=100
Wave 2 Bonus=200
Wave 3 Bonus=300
Wave 4 Bonus=400
Wave 6 Bonus=200
Wave 7 Bonus=400
Wave 8 Bonus=500
Wave 9 Bonus=600

Boss Color Chart
DARK BLUE-turns into PINK-Bubble circulating screen, boss comes out
into the center of the screen for a few seconds, then goes back in.
GREEN-turns into YELLOW-Bubble stays up top, boss drifts down for a
few
seconds, then comes back up.
LIGHT BLUE-turns into WHITE-Bubble circulates top of screen, then does
down, then back up, boss darts in and out of bubble.

Waves Chart:
First Wave: 9 Blue Diamonds, 1 Green Diamond
Second Wave: 8 Blue Zigzags, 1 Green Zigzag
Third Wave: 3 Blue Wavies, 1 Green Wavy
Fourth Wave: 2 Blue Us, 1 Green U
Fifth Wave: 1 Gray Ball- Hit it to ricochet it into the black hole.
Sixth Wave: 10 Blue Diamonds
Seventh Wave: 9 Blue Zigzags
Eighth Wave: 4 Blue Us, 1 Green U
Ninth Wave: 4 Blue Wavies, 1 Green Wavy
Tenth Wave: For the boss, hit it until it turns the color you want
(see above). Then hit it when it comes out of the bubble. Don't hit it
or the bubble, or you'll get hurt.

Level 2: It takes WAAAAAYYYY too much space and time (no pun intended)
to write everything again here, so I'll just say that everything has
the same point value as Level 1, there are less green ones, and there
are new red ones, which try to shoot you. Also, the boss shoots an
occasional bullet.
Level 3: Ditto.
---------------------------------------------------------------------
(9-Volt) Ultra Machine
CLEAR: 5 Pts.
Direction: Hit 6

When the ball comes to you, press A at the right time to swing and hit
it. If you hit it 6 times, you win. If you miss it 5 times, you lose.

Level 2: Hit 7=Win, Miss 4=Lose
Level 3: Hit 8=Win, Miss 3=Lose
---------------------------------------------------------------------
(Dr. Crygor) Alien Laser Hero
CLEAR: 5 Pts.
Direction: Defend!

Use +Control Pad Up and Down to move your laser to blow up the rocks.
If ANY AT ALL hit Earth, it gets vaporized. Don't ask me.

First Wave: 3 Large Rocks- Move straight down.
Second Wave: 3 Elliptical Rocks- Move down very fast, but stop.
Third Wave: 3 Triangular Rocks- Fall in a wavy pattern (like a piece
of paper).
Fourth Wave: 3 Small Rocks- Go a little bit, stop, go a little bit,
stop, etc.
Fifth Wave: For this boss, focus your laser on him. He occasionally
spits out a Large Rock. Destroy it immediately, then focus back on
him.

Level 2:

First Wave: 4 Large Rocks
Second Wave: 4 Elliptical Rocks
Third Wave: 4 Triangular Rocks
Fourth Wave: 5 Small Rocks
Fifth Wave: The boss occasionally spits out a Triangular Rock.

Level 3:

First Wave: 3 Large Rocks, 2 Elliptical Rocks
Second Wave: 3 Elliptical Rocks, 2 Triangular Rocks
Third Wave: 3 Triangular Rocks, 2 Small Rocks
Fourth Wave: 1 Large Rock, 1 Elliptical Rock, 1 Triangular Rock, 2
Small Rocks
Fifth Wave: The boss occasionally spits out an Elliptical, Triangular
or Small Rock.
---------------------------------------------------------------------
(Orbulon) Dungeon Dilemma
CLEAR: 5 Pts.
Direction: Outwit!

This is a parody of a battle in an RPG or such.

"Aagh! It's Hungraa!
You can attack now! What will you do?"

(Choose the correct spelling of an attack.)

"That hurt it a bit!
Hungraa is attacking! What will you do?"

(Choose the correct spelling of a defense maneuver.)

"Hungraa's attack does not affect you!
Try using magic! What will you use?"

(Choose the correct spelling of an attack.)

It's on the ropes!
Last chance! Time it and press A!

(Stop the arrow on "Success!")

The coup de grace!
You felled Hungraa!

Level 2: There are 3 selections for everything when you battle
Refiller.
Level 3: There are 4 selections for everything when you battle
Munchor.
---------------------------------------------------------------------
(Kat & Ana) The Frog Flap
CLEAR: 5 Pts.
Direction: Jump!

Use +Control Pad Left and Right to control the "frog". When it lands on
a platform, it jumps high. Flap to the next platform, and so on, until
you reach the water at the end. Don't fall!

Level 2: There are special red and blue pads that speed you up or slow
you down. Use these effectively. Also, the clouds get thinner.
Level 3: There are more special pads. Also, the clouds get thinner.
---------------------------------------------------------------------
(Wario) Wario's Adventure
CLEAR: 5 Pts.
Direction: Go!

Phase 1: Dodge!
Like in the bonus game "Skating Board and in the microgame "City
Surfer," jump with A and duck with +Control Pad.

Phase 2: Watch Out!
Avoid the figures falling from the ceiling with +Control Pad Left and
Right.

Phase 3: Watch Out! x2
Jump and duck, then avoid the falling objects.

Grab On!
Press A, when under it, to grab the jet pack.

Phase 4: Attack!
Press A, when under one, to smash the two shapes.

Grab 'Em!
Use +Control Pad Left and Right to collect the battery things.

Faster!
Faster!
Faster!
Faster!
Max Speed!
Smash!

You get onto ground and see a treasure, but then a giant square comes
and... gives you a boomerang?

Phase 5: Attack!
Anyway, when it comes down, throw the boomerang at it. Three hits will
do it.

Success!
All Right!

Then... the giant geometric figure comes.

Phase 6: Run, dummy!

Mash A. Done.

Level 2: Differences in...
P1: There are taller things you need to jump over.
P2: There are more things falling.
P3: Do both at once.
P4: Smash three shapes (and they're father away), some batteries are
moving.
P5: The square stays down for less time and takes 4 hits.
P6: It takes a longer running time.

Level 3: Differences in...
P1: The obstacles are closer spaced.
P2: There are more things falling.
P3: Do both at once, but there is more of everything.
P4: Smash 4 shapes (and they're father away), most batteries are moving.
P5: The square stays down for almost no time and takes 5 hits.
P6: It takes a longer running time.
---------------------------------------------------------------------

---------------------------------------------------------------------
VI. BONUS GAMES
---------------------------------------------------------------------

---------------------------------------------------------------------
A. Explanations
---------------------------------------------------------------------

---------------------------------------------------------------------
Paper Plane

How to Get: Defeat Jimmy #3, the red one.

How to Play: This is like the Paper Plane microgame with Mona, but it
goes on forever... that is, until you get hit. Every 30 floors, you
come to a character who tells you your lap time.
---------------------------------------------------------------------
Skating Board

How to Get: Defeat Dribble and Spitz, Mona or 9-Volt.

How to Play: This is just like the City Surfer microgame with Jimmy,
except it goes on forever... that is, until you get hit. Every 20
points, you come to a new area, which makes you go faster.
---------------------------------------------------------------------
Jump Forever

How to Get: Defeat Jimmy #1, the blue one.

How to Play: This is just like the Jumpin' Rope microgame with Jimmy,
except it goes on forever... that is, until you trip. When you get 100
or more, you unlock 3 songs to jump to. The first is a western kind of
song. The second one is the one you've been jumping rope to before,
and the third is Kat and Ana's song.

Jump Rope Chart:
0= Start
10= Faster
20= Faster
30= Faster
40= Faster
50= Faster
60= Random Speed
80= Center
90= Faster
100= Faster
110= Faster
120= Random Speed

..and it stays at a random speed until you trip.
---------------------------------------------------------------------
Sheriff

How to Get: Get 25 mails on Jimmy #3, the red one.

How to Play: This is just like the Sheriff microgame with 9-Volt,
except it goes on forever... that is, until you get shot 3 times.

This info was given to me by Recep Erdem about what happens as you
advance through Sheriff:

first, u get the heart-shapes (6 times)
then your color changes, then the girls' changes..
then the color of the bad guy changes (maybe multiple times)
then, the color of the bird changes
then u get a horse (with the "ending sequence)
---------------------------------------------------------------------
Fly Swatter

How to Get: Get 25 mails on Jimmy #2, the yellow one.

How to Play: This is just like the Fly Swatter microgame with 9-Volt,
except it goes on forever... that is, until you lose all of your
lives. After defeating all the flies in a level, you face a boss fly.

Flies Chart
Common Flies- These can't hurt you.
Golden Flies- These shoot out things that can hurt you if you touch
them.
Bomb Flies- After they touch you, they will set off their bombs a few
seconds later.
Green Flies- These will explode after a little while.
Boss Fly- There is one in each level. These will do things such as
send out a swarm of what the Golden Flies send out, or send out what
the Green Flies send out after they explode. Hit it as much as you can.
---------------------------------------------------------------------
Dr. Wario

How to Get: Get 15 mails in Jimmy #1, the blue one.

How to Play: Send the pills out to destroy the viruses. This is just
like the Dr. Wario microgame with 9-Volt, except it goes on forever...
that is, until you fill up the play area. The pills have to line up in
a straight line with the viruses, and there must be at least 4 in the
line.
---------------------------------------------------------------------
Pyoro

How to Get: Unlock all microgames.

How to Play: Press A to send out your tongue and try and catch the
fruits before they hit the ground. The higher up the fruits when you
eat them, the more points you get. If any hit the ground, it will
destroy it. Eat a pink one, and one block of the floor will recover.
---------------------------------------------------------------------
Pyoro 2

How to Get: Get a medal on all microgames.

How to Play: Pyoro II plays similarly to Pyoro, but instead of eating
the fruits, you're spitting almost-invisible seeds to destroy them.
You get more points for destroying multiple fruits with a single shot.
Aside from that, the only differences are cosmetic: Pyoro is yellow,
and the background looks different. Also, both Pyoros have flashing
fruits which, if you get them, destroy all the other fruits and
replace all the missing tiles.

Thanks to TB Tabby for submitting this information!

At 5000, 7000, 9000, and every 1000 points after that you get a
flashing seed
At 20000 points the screen turns black and white and the music becomes
a lullaby
At 30000 points the seeds, Pyoro, and the floor become white outlines
and the music becomes a techno beat
At 40000 points, the background flashes.

Thanks to Pyoro T-man for submitting this information!
---------------------------------------------------------------------

---------------------------------------------------------------------
B. Records
---------------------------------------------------------------------
Here is a place where you can submit your high scores for the bonus
games and pig towers! See Contact Me to submit a record. If you wish
to submit a record, please be truthful, and remember; you have to go
higher than the default high score in the game for it to count. Thanks
to scubachef11 for a suggestion for a Paper Plane: Lap Time table!

I will only allow one score per person per list.

Paper Plane: Score
---------------------------------------------------------------------
1. 251 (zounds_klaxons)
2. 218 (Jack Kentala)
3. 211 (John Delzoppo)
4. 196 (Chester de Guzman)
5. 187 (hUrLeYmAtT2002)
6. 184 (Zeddy)
7. 167 (me)
8. 154 (Snowguy900)
9. 152 (Kyle Walker)
10. 151 (Pinata)
10. 151 (ohnoitschris)

Paper Plane: Lap Time
---------------------------------------------------------------------
1. 16:08 (2nd lap) (qqwref)
2. 17:96 (1st lap) (hUrLeYmAtT2002)
3. 18:56 (1st lap) (scubachef11)

Skating Board
---------------------------------------------------------------------
1. 213 (Bumblebee)
2. 180 (Zeddy)
3. 174 (hUrLeYmAtT2002)
4. 151 (enomis)
5. 145 (Austin Avery)
6. 144 (Snowguy900)
7. 140 (John Delzoppo)
8. 122 (Pinata)
8. 122 (Bo "YTF" Kurland)
10. 118 (Billy Bridgeman)

Jump Forever
---------------------------------------------------------------------
1. 197 (me)
2. 188 (Chester de Guzman)
3. 181 (Pinata)
4. 142 (Gon Liu)
5. 135 (Snowguy900)
6. 133 (John Delzoppo)
7. 122 (hUrLeYmAtT2002)
8. 114 (Billy Bridgeman)
8. 114 (Zeddy)
10. 111 (pumpkinhead)

Sheriff
---------------------------------------------------------------------
1. 999999999 (Recep Erdem)
2. 999999999 (Gon Liu)
3. 98991430 (me)
4. 5833760 (Bo "YTF" Kurland)
5. 50000 (EmberDarc)

Fly Swatter
---------------------------------------------------------------------
1. 900 (Pinata)
2. 592 (Shadowmancer)
3. 500 (me)
3. 500 (Gon Liu)
5. 493 (Zeddy)
6. 389 (hUrLeYmAtT2002)
7. 327 (Bo "YTF" Kurland)
8. 300 (EmberDarc)
9. 295 (clayflute22422)
10. 263 (BassInForte)

Dr. Wario
---------------------------------------------------------------------
1. 245400 (Matt Walker)
2. 213900 (Zeddy)
3. 133800 (DrgnChild9)
4. 111200 (Gon Liu)
5. 56400 (EmberDarc)
6. 40100 (Snowguy900)
7. 32300 (hUrLeYmAtT2002)
8. 26800 (Billy Bridgeman)
9. 21000 (clayflute22422)
10. 21000 (Pinata)

Pyoro
---------------------------------------------------------------------
1. 28960 (Pinata)
2. 21980 (Bigolcheeser)
3. 16420 (Zeddy)
4. 15230 (Gon Liu)
5. 13030 (hUrLeYmAtT2002)
6. 12830 (Billy Bridgeman)

Pyoro 2
---------------------------------------------------------------------
1. 46700 (Pyoro T-man)
2. 45250 (Zeddy)
3. 31000 (Pinata)
4. 22200 (hUrLeYmAtT2002)
5. 14300 (Gon Liu)
6. 10400 (me)

Easy
---------------------------------------------------------------------
1. 327 (shand2001)
1. 327 (Bo "YTF" Kurland)
3. 256 (Brandon Dilbeck)
4. 239 (Snowguy900)
5. 228 (hUrLeYmAtT2002)
6. 203 (Gon Liu)
7. 197 (me)
8. 159 (John Delzoppo)
9. 119 (DrgnChild9)
9. 119 (Zeddy)

Thrilling
---------------------------------------------------------------------
1. 213 (Gon Liu)
2. 80 (Zeddy)
3. 33 (John Delzoppo)
4. 29 (hUrLeYmAtT2002)
5. 23 (Bo "YTF" Kurland)
6. 22 (DrgnChild9)
6. 22 (Shadowmancer)
8. 21 (clayflute22422)
9. 19 (me)
10. 18 (Snowguy900)
10. 18 (jboys)

Hard
---------------------------------------------------------------------
1. 126 (Gon Liu)
2. 97 (John Delzoppo)
3. 69 (hUrLeYmAtT2002)
4. 66 (jboys)
5. 65 (Zeddy)
6. 36 (shand2001)
7. 26 (Brandon Dilbeck)
8. 25 (Snowguy900)
9. 24 (BassInForte)
10. 21 (Bo "YTF" Kurland)

Total Boss
---------------------------------------------------------------------
1. 46 (Gon Liu)
2. 24 (Billy Bridgeman)
3. 22 (hUrLeYmAtT2002)
4. 21 (Pinata)
5. 21 (Bo "YTF" Kurland)
6. 19 (Snowguy900)
7. 14 (me)
8. 13 (Brandon Dilbeck)
9. 13 (Zeddy)
10. 9 (Shadowmancer)
---------------------------------------------------------------------

---------------------------------------------------------------------
VII. TWWS
---------------------------------------------------------------------
Since there are 200+ microgames, it's very hard to compare how good you
are in the game with your friends. Sdt33 created a program to help
calculate your TWWS, or Total Wario Ware Score. It's in XLS format (for
Microsoft Excel), but you can find an HTML sample here:
http://snurl.com/wwsdt33. If you wish to download the actual program,
contact [email protected].
---------------------------------------------------------------------

---------------------------------------------------------------------
VIII. CONTACT ME
---------------------------------------------------------------------
My e-mail address is at the top of this guide.

OK. First of all, NO spam. I WILL report you. If you e-mail me, please
put "Wario Ware FAQ" or something similar in the title bar. If you put
something different in the title, or if the e-mail falls under the
"unaccepted" category, I will simply delete it.

Here is the list of accepted e-mails---

1. Praise
2. Complaints (be KIND, please, and no cursing, etc.)
3. Questions
4. If I left something out, got something wrong, or you want to add
something, I'll credit you.

Here is the list of unaccepted e-mails---

1. Spam
2. Angry, unkind complaints
3. E-mails asking if I can use the guide on your site. I will turn down
every one.

---------------------------------------------------------------------

---------------------------------------------------------------------
IX. COPYRIGHT INFORMATION
---------------------------------------------------------------------

This guide is copyright 2003 Alexander DelPriore, unregistered alias
DERAMOZ. The public may copy this guide to their hard drive and use it,
but ONLY FOR PERSONAL USE. I give GameFAQs (gamefaqs.com), and only
GameFAQs, permission to use this guide publicly. Use of this guide on
any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.

This game is copyright 2003 Nintendo. All rights, including the rights
of game, scenario, music, and program, reserved by Nintendo. Wario
Ware, Inc.: Mega Microgames, Wario, and all related characters and
elements are trademarks of Nintendo.