Tony Hawk's Pro Skater 2 for GBA
Publisher- Activision
Developer- Vicarious Visions
FAQ by Sephy Kid
Version: 6.0 FINAL
NOTE: LINE GAPS ARE EASIER IF YOU WATCH THE DEMOS AT THE START BEFORE DOING
THEM (Turn of system, press nothing to view)!!!!!!!!!!!!!!!!!!!!!!!!!
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Table of Contents
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a. Intro
b. Updates
c. What Are Each Type Of Gap AND FAQ Terms?
d. Levels
1. Hangar Meacham Field, TX
2. School II Southern California
3. Marseille France
4. Warehouse Troy, NY
5. NY City New York
6. Skate Street Ventura
7. Rooftops Boston
e. Alternative Methods
f. Questions
g. Legal Info.
h. Credits
i. Closing
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*_-A-_* Intro.
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This FAQ was made to help anyone who can't find some of those annoying
gaps. If you need help with a certain gap and the info. For it on this FAQ
doesn't help, feel free to e-mail me ((removed)) and ask me. I
will post your question on the FAQ incase anyone else has the same problem.
Also, if you see any mistakes, tell me and I'll fix them and give you
credit for help. Enjoy!
NOTE: ALL DIRECTIONS ARE TAKEN FROM THE SKATER'S POINT OF VIEW!!!!!
6/15/01
Rest of levels finished. Setup changes complete. Table of Contents
established. Legal Info., Intro., and Closing made. Logo made.
6/16/01(early)
Most of the gaps, which needed to be done, are done. Only 'Short Rail
Stomp' remains.
6/16/01(later)
My older brother found the 'Short Rail Stomp'! The gap list is finally
done!!!
6/17/01
Added a site to the Legal Info. Section. The site www.neoseek.com may use
this FAQ just so you know. Some credits added as well.
6/19/01
Added another site to the Legal Info. Section. The site www.cheatcc.com may
use this FAQ now. Special Thanks added too. Also, two questions were added.
One is about the 'Rail-Guided Missile' gap and the other is about what you
get for getting all of the gaps. Check them out for extra assistance.
6/26/01
Some gaps changed. Rail-Guided Missile gap changed and questions added for
it. Other questions added as well. My e-mail address changed too.
6/30/01
New site added to Legal Info. Section. The site www.realmofgaming.com may
use this FAQ now.
7/8/01
Some gaps changed, but changed greatly. Alternative ways added as well.
More questions added, check them out before mailing me for extra help.
7/15/01
Some gaps revised, some completely changed. Couple alternatives added as
well.
7/24/01
Mad Chad said that the name of the Black Long Kicker in the Hangar is a
spine. Many thanks. Also, PLEASE STOP MAILING ME QUESTIONS THAT HAVE
NOTHING TO DO WITH THIS FAQ!!!!!!!!!!!
7/29/01
Some gaps changed. Questions added. Terms used in this FAQ explained (e.g.
HP). Line gap help on the way. Two new sites added to legal info. as well.
8/13/01
New section called alternatives. It was made for alternative ways to get
gaps, and perhaps easier ways too. Plus, everyone keeps mailing me them so
it is best to make the section.
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*_-C-_* What Are The Types Of Gaps AND FAQ Terms?
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There are many types of gaps:
Air Gaps- These gaps have to do with transferring from one thing to
another, reaching a point in the air, jumping over something, or
doing a trick over something. They are relatively easy to get and
can help rack up points.
Grind Gaps- These gaps have to do with grinding rails, benches, grinding
something and then grinding something else, transferring
grinds, and many other things. They can be very easy or they
can be a pain. The harder ones will get you more points, but
are tough for beginners.
Manual Gaps- These gaps have to do with doing a manual over something or
landing on something in a manual. They are hard to find, but
usually easy to pull off. They usually don't give a lot of
points though.
Lip Gaps- These gaps have to do with lip tricking things such as quarter
pipes or rails. They are very obvious and easy to find. They can
help with points but only if you can hold them long enough.
Line Gaps- These gaps are the hardest in the game to pull off. They require
excellent skill and are extremely hard to find. They require use
of wallrides, wallies, grinding for extended amounts of time,
use of manuals, and use of most elements in each level. They can
get you up to 500,000+ points if you can successfully pull one
off and do many tricks. If you watch the demos, you can see how
most of these are done. You will see how hard they are by
watching the demos as well. Most of these will require the use
of perfect balance unless you are extremely talented in
balancing and other such things. Good luck with these things!
Other Gaps- These gaps are very easy to find. There aren't many, and the
ones that are there are very easy to pull off. Usually these
are wallrides but occasionally will be other things.
QP- Simply stands for Quarter Pipe. These are pipes that are sized as 1/4 of
a complete circle.
HP- Simply stands for Half Pipe. These are pipes which are sized as 1/2 of a
complete circle.
Wingtip Hangtime- This gap can be achieved by doing an ollie over the plane
seen at the beginning of the level.
412 Hangtime- This gap requires a lot of speed. You need to ollie from one
side of the helicopter to the other. I recommend doing a
boneless-ollie and jumping at a straight angle. Also, if you
can, then do the jump while in the air (Ride up the ramp but
ollie a bit late) so that you can go even further.
Halfpipe Hangtime- This gap is very easy to pull off. Simply ollie over
the halfpipe when you go down the ramp from the start.
Air Over The Door- This gap requires a lot of speed and air. You need to go
to the area where the "E" is found and ollie from one
side of the QP to the other over the entrance to the
Wind Tunnel.
Chopper Hop- This gap is very simple. Simply ollie from the QP on one half
of the level to the other on the same side i.e. from the side
with the helicopter to the side with the airplane.
Rollin Gap- This gap needs a bit of speed to be done. You must ollie over
ramp that you started from, that is, from one QP to the other
over the ramp.
Flyin' High- This gap requires a lot of speed. You first must open the
Wind Tunnel by grinding the propeller in the HP. Then, go
to where the "E" was found and you will see an arrow.
Hit that arrow to go to the secret tape area. To get the
gap, you must ollie over the door from which you came in.
GRIND GAPS- 8
Rail Guided Missile- The best way known and confirmed to do this gap is to
wallride the divider on the side of the helicopter and
wallie in a grind onto the divider. Then, ollie left
or right (Depending which side you wallride) and land
in a grind onto the spine. It DOES work.
I tried it and so did the submitter.
*Thanks to whitelightning for this tough gap*
Raildrop- This gap requires good landing. You must grind on either of the
rails on the other side of the HP from the start and then fall
in a grind onto the QP below.
Bug Light Hopper- This gap requires some speed. You can get it one of two
ways. One, ollie from the black spine and land in a
grind onto the QP by the helicopter or vice versa.
Halfpipe Grind- This gap is very obvious. Simply grind one of 6 curved
rails over the HP.
Props To Ya- This gap can be found by grinding the propeller at the end of
the HP.
412 Grind- This gap can be found by grinding either of the propellers of
the helicopter from one end to the other.
Kamikaze Drop- This gap requires excellent landing. You must go the
Helicopter area and grind the rail that is very high up (The
one which a money was found) and falling in a grind onto the
pipe below.
No Fly Zone- This gap requires a lot of speed. You need to go to the very
high rail in the Helicopter area. Grind that rail and then
ollie to the higher of two rails when seen.
MANUAL GAPS- 1
Instrument Landing- This gap can be achieved by doing the Wingtip Hangtime
gap but instead of landing regularly, land in a manual.
LIP GAPS- 6
One Halfpipe Lip- This gap can be done by lip tricking the further side of
the HP when viewed from the start.
The Other Halfpipe Lip- This gap can be done by lip tricking the closer
Side of the HP when viewed from the start.
High Steppin'- This gap can be done by lip tricking the lower rail on the
opposite side of the HP when viewed from the start.
Upwind Lip- This gap can be done by lip tricking the side of the HP in
which you entered. You need to do this to the part furthest
from the fans.
Downwind Lip- This gap can be done by lip tricking the side of the HP in
which you entered. You need to do this to the part closest
to the fans.
Windtunnel Back Wall- This gap can be done by lip tricking the side of the
HP opposite of which you came through.
LINES- 1
HP 2 Chopper Line- This gap will most likely require perfect balance. To
start, you must wallride over the HP and land in a
manual. Then, keep going and grind on the QP. When
you reach the Helicopter, jump off and land in a
manual. Go toward the Helicopter and hit the kicker.
Jump up onto the propeller and grind to the end. You
have successfully completed the gap.
OTHER GAPS- 1
Blown Away- This gap can be done by wallriding the fans of the Wind Tunnel.
You must wallride them from one side of the HP to the other.
You may wallie if necessary.
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*2.* School II Southern California
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Gaps- 32
AIR GAPS- 11
TC's Roof Gap- This gap can be done by doing an ollie from one roof to the
other in the lower-right part of the level.
Table Transfer- This gap can be done by doing an ollie from one picnic
table to the other. You can also grind.
Leap of Faith- This can be done by doing an ollie from the high ledge where
you start over the railing and landing on the ground below.
Huge Transfer- This gap can be done by transferring from one QP near TC's
to the other.
2 Da Roof- This gap can be done by doing an ollie from a small kicker near
the "K" to the roof ahead.
Kicked Out Gap- This gap requires a lot of speed. You need to ollie over
the rail near the start to a thin ledge and then ollie
again from the kicker to the roof.
Kickin' It- This gap is done by doing an ollie from one kicker to the other
near the start behind the fence.
Getting Places- This gap is obtained by jumping from the kicker on the roof
(The one you get to by doing the 'Kicked Out Gap') to the
other roof.
Suicidal Roof Gap- This gap requires a ton of speed and excellent landing.
You need to get to the roof using the 'Kicked Out Gap'
first. Then, when you reach the turn, jump off and land
on TC's roof.
Ditchin' Class- This gap is done by doing the 'Kick It' gap but instead of
landing on the other kicker, you land on the other side of
the fence.
Class Dismissed- The true way to do this is that if you transfer from one
QP to the other QP (The ones to the left and right of the
stairs at the start). You need a lot of speed, however.
Moon Physics makes it easier.
GRIND GAPS- 10
3 Bench Grind- This gap can be done by grinding either set of the 3 benches
in a row. They are near the "K".
Stage Rail 2 Rail- This gap is found on the stage where the "K" is located.
Grind a rail and ollie to another and land in a grind.
Bendy's Curb- This gap is located near 'Roll Call! Gonz Rail' gap. Near it
there is a curb. Simply grind the whole curb to get it.
Gym Rail 2 Rail- This gap is done by grinding from one rail in front on the
Gym to the other.
Roll Call! Gonz Rail- This gap is done by grinding the rail next to Bendy's
Curb. Use the kicker to get up to it easily.
Roll Call! Nightmare Rail- This gap requires good balance, hence the name.
You need to grind the big rail near the start
in front of the planter.
Roll Call! Open Sez TC- This gap is on TC's roof. On the roof there is a
rail. Simply grind this rail to get it.
Planter 2 Stairs- Near the start there is a planter. Grind it and then
ollie in a grind onto the 'Roll Call! Nightmare Rail'
Curb 2 Planter- Simply grind along Bendy's curb and then ollie in a grind
to the nearby planter.
Planter 2 Bench- This gap requires a lot of speed. You need to grind the
planter by the "A" and ollie in a grind to the bench which
is part of the '3 Bench Gap' series.
Overhang Roof Stomp- This is a tough gap to get. You need to use the rails
in front of the gym and jump onto the roof of it in a
grind. Use one not involved in the 'Gym Rail 2 Rail'.
Either that or you can simply ollie at the top of the
hill and land in a grind onto the top of it.
MANUAL GAPS- 2
Bendy's Flat- Just manual on top of the flat area of Bendy's Curb from one
end to the other.
2 Wheelin' TC's- Just manual from one roof of TC's to the other. You must
manual at first and then land in a manual.
LIP GAPS- 5
Arch Extension- This gap can be done by lip tricking the roof to your left
at the very start.
Starting Blocks Extension- In the gym lip trick the strange looking blocks.
Lil' Guppy Extension- In the gym, lip trick the lowest diving board.
Mid Squid Extension- In the gym, lip trick the middle diving board.
High Dive Extension- In the gym, lip trick the highest diving board.
LINES- 2
Planter 2 TC's Line- At the start, grind the planter. Then, ollie right and
grind the rail. When you hit bottom, ollie right and
grind the picnic table. Transfer across the tables and
land in a grind. Then, ollie off and land in a manual.
Near TC's is a small planter. Ollie from it and land
onto TC's roof. You have done it!
*Thanks to OrangeStar for this gap*
*Thanks to Aaron for the revised version*
Steep Rail Line- This line is very simple. TO the right of the start, grind
down the steep rail. When you hit the end, ollie in a
grind onto the planter. Ollie off and land in a manual. Go
toward the wall and turn left toward the 3 Benches. Grind
down them and get the '3 Bench Grind' gap. Ollie off in a
manual and go toward where the "A" was. When you reach
that area, you have completed the line!
*Thanks to OrangeStar for this gap*
OTHER GAPS- 1
Rock The Bells! - Simply wallride any of the 5 bells.
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*3.* Marseille France
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Gaps- 29
AIR GAPS- 13
Over The Lil' 3- Simply ollie from the top of the stairs to the bottom.
Up The Lil' 3- Simply ollie from the bottom of the stairs to the top.
Up! - Near the start when you turn left and head down into a QP area there
is a dumpster. Opposite of it there is a jump with money. Jump up it
slightly to get the gap.
Up!!- Do the same as before but even higher.
And Away!!! - Same as before but go even higher. You'll need lots of speed.
Humptey Humps- In the bowl area there are a series of humps. Under the
Crossbar there is one as well. You'll need plenty of speed
to do this. Ollie from the hump under the crossbar to the
other humps to get it.
Big Mouth- To get this gap, simply grind under the crossbar (At the base of
a pole) and ollie across to the other side of the crossbar.
Either that or just ollie from one side to the other.
Box 2 Box Action- To your left at the start there are 2 boxes. Ollie from
One to the other to get the gap.
Dumpster Pop- Ollie over a dumpster long ways to get this gap.
Shorty Dumpster Pop- Ollie over a dumpster short ways to get this gap.
2 The Box- A bit to your right from the start there is a small box and a
rail close by. Grind the rail and ollie to the box for the gap.
Over The Crossbar- Simply use the QP to get over the bar, which had 2
pieces of money on it. Hold forward to go over it.
Big Ol' Stanky Gap- Near the start of the level there are 2 crooked
dumpsters. To their left, there is a QP. Ollie from
the QP over one of them to get the gap.
GRIND GAPS- 12
Rail 2 Rail- Simply ollie from one rail to another in the top right of the
level to get the gap.
Rail X-ing- If you grind the ledge near the Lil' 3 and jump over them or
Onto a stair in a grind, you will get the gap.
Rail 2 Ledge- Use the curved rail in the bottom left of the map and jump
Onto the small ledge to get this gap.
Ledge 2 Rail- Do just the opposite of the above.
Around We Go- Simply grind the curved rail completely to get the gap.
Ledge 2 Dirt- Use the ledge from above and then ollie in a grind to the
dirt ahead.
Dirt 2 Ledge- Do just the opposite of the above.
Dumpster Stomp- To the left of the start is two boxes and rail above them.
Grind the rail to the end and ollie off toward a
dumpster. Land in a grind onto the dumpster to get the gap.
Dumpster Flank- Right near the start there is a rail to the right of a
dumpster. Grind the rail and ollie to the dumpster in a
grind to get the gap.
Rail 2 Dirt- Simply grind the rail next to the dirt and ollie to the dirt
in a grind to get the gap.
Dirt 2 Rail- Do just the opposite of the above.
Crossbar Stomp- Simply grind on the Crossbar, which has two pieces of money
to get the gap.
MANUAL GAPS- 0
NONE
LIP GAPS- 2
U.U.A. Extension- Simply lip trick the ledge used for the 'Up!' gap.
Stanky Extension- Simply lip trick the dumpster opposite of the 'Up!' gap.
LINES- 2
La Marseillaise- You will most likely need perfect balance since it is so
long. You start off by going left to the boxes and jumping
up to the rail. Then, jump to the dumpster and get the
dumpster stomp. Jump off and land in a manual. Keep going
and grind on the rail ahead. At the end, jump off in a
manual and turn left to the next rail and grind it to the
end. Jump off and land in a manual again. Grind the next
rail to the end. Ollie off in a manual. You will have the
gap.
Bonapark- Do what you did in the above, but don't grind the last rail.
instead, ollie from the 2nd to last one on to the bowl and grind.
when you see the dumpster, jump off the bowl and manual. Don't
grind the dumpster, but instead, go to the dirt and jump in a
grind onto it. Keep grinding and when you reach the end, ollie
off and grind the ledge. Ollie from that to the curved rail and
grind it. When you reach the end ollie off onto the box and
you've done it.
OTHER- 0
NONE
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*4.* Warehouse Troy, NY
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Gaps- 15
AIR GAPS- 6
Old School!!! Kicker Gap- Near the pool of water there are 2 kickers. Just
ollie from one to the other to get the gap.
Old School!!! Channel Gap- When you start, you go down one of 2 slopes. To
right and left of each are QPs. Simply Transfer
from one to the other for the gap.
Taxi Gap- By the HP, there is a taxi. Simply push forward in the HP toward
the taxi and ollie and then land on it for the gap.
Taxi 2 Ledge- Using the taxi as a kicker, ollie from it to the ledge near
the HP with the big rail and spray can on it.
Old School!!! Transfer- On the backside of the level there is a QP. At one
point there will be a big part sticking out. Simply
ollie over this piece from one part the other to
get the gap.
Over The Pipe- Like the Hangar, simply ollie over the HP. Use the start for
speed.
GRIND GAPS- 6
Holy %?$!- To get this gap, you will need good balance. On the back of the
level is a long QP attached to a rail leading into the HP. Grind
all of this to get the gap.
Bodega Grind- This gap uses the QPs that you used in the 'Old School!!!
channel Gap'. You need speed for this. You must grind along
and ollie from one QP to next and do this for all 3 QPs in
order to get this gap.
Big Rail- Near a bunch of wood on the floor is a rail. Grind the whole rail
for the gap.
Transition Grind Remix- This grind can be done by either doing an ollie
over the HP and landing in a grind onto the rail
which is on the ledge or doing the same but from
inside the HP.
Hint: Grind the rail into the HP and you will be
lined up with the rail when you ollie.
High Rail- On the side of the HP opposite of the start are 2 rails on the
wall. Grind the whole higher one for the gap.
Monster Grind- This gap is done by grinding from the top rail of the 2 and
then falling in a grind to the QP below. Keep grinding until
you reach the HP and you will get the gap.
MANUAL GAPS- 1
Truck Dipping- This gap can be very annoying or very easy. You must manual
over the longest part of the water near the 2 kickers. But
when you do, you stop. So you need to jump and do tricks and
manual again and repeat to get across.
LIP GAPS- 2
Da One Rail Stall- Simply lip trick the lower of the 2 rails across the HP
from the start.
Da Other Rail Stall- Simply lip trick the higher of the 2 rails across the
HP from the start.
OTHER GAPS- 0
NONE
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*5.* NY City New York
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Gaps- 25
AIR GAPS- 7
Kick It- Near the start there are 2 kickers. Simply ollie from one to the
other for the gap.
Cool Breeze Gap- This gap can be done by doing an ollie over the hole in
the bridge. You may also grind along the edge that is
broken and jump to the other part.
Blue Cow- Ollie over the blue cow short ways to get this gap.
Pouncer Was Here- Near the cow is a QP. You need to ollie up pretty high
for the gap.
Moo Cow- Ollie over the blue cow long ways (Head to toe) to get this gap.
Goin' Downtown- In the right part of the level you will find a hydrant.
Near it is a cash. Behind the cash is a QP. Just transfer
from that into the deep part where Joey's Sculpture leads.
Ho-Hum- In the top of the level is 2 gray QPs. Simply transfer from one to
the other for the gap.
GRIND GAPS- 13
Cool Breeze Grind- You must grind along the non-broken part of the bridge
to get this gap. You will need good balance.
Bench Hoppin'- Simply ollie in a grind from one bench to the other. The
benches are found near the right part of level. There is a
money in between them.
Joey's Sculpture- To your right from the start is a strange looking piece
of art. Just grind it for the gap. It is tuff lining up
with it though.
Park Entrance Gap- To your left from the start is a park. Grind the
entrance wall and when there is a break in it, ollie
across to the other part and grind.
Plank Gap- The plank is found near the 2 QPs which get you the 'Ho-Hum'
gap. Like the Park entrance gap, simply grind along the wall and
ollie to the other part in a grind to get it.
Barhoppin'- To get this gap, go down the middle way into the downtown area.
Grind the middle rail and then ollie to one of the 2 diagonal
rails in a grind for the gap.
Steer Clear- To get this gap you must grind the top of the blue cow.
To The Pipe- Near the QPs used to get the Ho-Hum gap are 2 kickers. Ollie
from the left one and wallride. When at your highest point, do
a wallie and grind the metal pipe.
Don't Wet Your Pants- In the park there is a pool of water. Near the top is
a bench. Grind the bench and then ollie onto the rail
that leads into the water for the gap.
Rail 2 Bricks- Immediately left from the start is a park entrance. When you
enter you will see a rail to your right. Grind that rail and
ollie in a grind toward the bricks to get the gap.
Erutplucs Syeoj- This gap can be done by grinding up Joey's Sculpture
backwards. The name may seem strange, but it is just
'Joey's Sculpture' backwards.
*Thanks to OrangeStar and bobd for this gap.*
Parking Violation- This gap is done by grinding the edge of the street with
the parking meters. You must ollie over each parking
meter or you will fall off the edge.
Yank Deez- This gap is done by grinding the electric sign which is found
when you do a wallride-wallie combo from the 'To The Pipe' gap.
MANUAL GAPS- 2
Bridge Interrupted- Start in a manual on one side of the bridge and when
you reach the hole, ollie over it and land in a manual.
You will need a lot of speed.
Walk The Plank- This uses the plank seen in the 'Plank Gap'. You just need
to manual the plank and fall off onto the pavement (If you
fall into the grass you will most likely bail).
LIP GAPS- 1
Phat Lip- Near the blue cow is a QP. Simply lip trick this QP for the gap.
LINES- 2
Walk In The Park- It is recommended that you use perfect balance for this
gap. From the start, grind the park entrance all the way
until the plank is visible. Then, ollie to your left and
grind on either of the 2 rails. From them, ollie in a
grind onto the blue bench. Then, from that, ollie in a
grind onto the rail by the water. Finally, when your
nearly halfway down that rail, ollie to your left and
grind the bench. You have now done it.
Manhattan Sky Line- This gap will be found if you have gotten the secret
tape and landed. You need to use the kicker in the 'To
The Pipe' gap and do a wallride-wallie combo onto the
pipe. Then, do another wallride-wallie combo onto the
electric sign. When at the end, do another wallride-
wallie combo onto the fire escape. Grind it and land to
get the gap.
OTHER- 0
NONE
===========================================================================
*6.* Skate Street Ventura
===========================================================================
Gaps- 31
AIR GAPS- 13
Halfpipe To Bowl- This gap is done by simply transferring from the HP to
your left to the bowl to your right (When viewed from
start).
Bowl To Halfpipe- This gap is just the opposite of the previous one.
High Sticker- To the right of the start is a deep HP. If you get enough air
you will see some white stickers on the wall. Get that high
to get this gap.
Gimme Gap Redux- In the left corner of the map is a mini HP. From the
outside of it just transfer to the other side of it and
you will get the gap.
Stairset- This gap can be done by doing an ollie down the Stairset
connected to the HP at the start.
Hexbox Gap- On the ground of the level is a Hexbox. Simply ollie over it
for the gap.
Over The Deck- If you go forward from the start, you will see a rail and
what look like 3 big stairs. You must ollie over this
platform to get the gap.
One Ez Gap- Near the mini HP where the 'Gimme Gap Redux' is found, there
are 2 small QPs and a rail between them. Air over the rail to
get the gap.
Another Ez Gap- In the mini HP where the 'Gimme Gap Redux' is found, there
is a small break. Just air over it for the gap.
Goin' In Deep- To the right of the start is a deep HP. Near it is a QP. Use
the QP and air into the deep HP for the gap.
Short And Sweet- If you air over the QP used for the 'Goin' In Deep' gap
you will get this easy gap.
Corner Cut- Forward from the Deep HP is the Humper box and a rail on the
wall. If you go up the hill leading to those and ollie across
the corner and land near the pavement, you will get the gap.
High Jumper- At the top of the HP from the left of the start is a rail that
goes across from one side to the other. In front of it is a
mini QP. Use the backside of that QP and air over the rail to
get the gap.
GRIND GAPS- 10
Circle The Pool- To your right from the start is a pool. Simply grind
around it for the gap.
Surfin' USA- In the top of the level is a big QP with a wave on top. Grind
the whole thing from right to left to get the gap.
Wave Wall Minigap- In the top of the level, grind the wave from left to
right and fall in a grind onto the QP below.
Rail To Rail- To the right of the start is a set of 2 rails. Grind one and
jump to the other in a grind to get the gap.
Get Around- Forward from the start, there is a small QP on the deck. Grind
along this QP to get the gap.
Short Rail Stomp- From the start on the other side of the HP is a
staircase and a rail next to it. Grind half way down it
and then ollie down to the rail below it and grind.
Hard Angle- In front of the pool is a small rail. Grind that rail from left
to right. When you hit the end, ollie in a grind onto the rail
perpendicular to it.
HP To Rail- To the left of the start is a HP. Grind the left edge of it and
ollie onto the rail in a grind to get the gap.
Kicker To Rail- In the bottom of the map there is a kicker and a rail flat
on the ground. Ollie from the kicker and land in a grind on
the rail to get the gap.
Big Air Rail Grind- When you start, grind the right side of the HP to your
left and go around the curved rail until you get the
gap.
MANUAL GAPS- 2
Funbox Wheelie- Simply manual over the box you ollied over to get the
'Hexbox Gap'.
Humper- If you are positioned in front of the Deep HP and go forward you
will see a big deck. There is a small hump in it. Just manual over
the whole hump to get the gap.
LIP GAPS- 4
Bowl Lip- To the right of the start is a bowl. Simply lip trick the bowl to
get the gap.
Halfpipe Lip- To the left of the start is a HP. Simply lip trick the HP to
get the gap.
Ride The Wave- To get this gap, lip trick the wave part of the big QP in
the top of the map.
Mr Small Lips- This gap is found by lip tricking the mini QP used in the
'Gimme Gap Redux' gap. You must lip trick the inside QP.
LINES- 2
Wave To Deep HP- Start off by grinding the wave. Fall off in a grind and
get the 'Wave Wall Minigap' and keep grinding. When you
reach the wall, do a wallride-wallie combo and get the
rail on the wall. Grind it to the end and ollie off but
land in a manual. Go to the QP used in the 'Goin' In Deep'
gap and go into the deep HP. You have done the line!
Twin Rails To HP- To the right of the bowl is 2 rails. Grind one and ollie
in a grind to the other. When you reach the end land in a
manual. Go left past the Hexbox and grind the rail that
stands alone. When you reach the end of that, land in a
manual and grind the QP just ahead toward the soda
machines. Ollie onto the rail that is on the ground. When
near the end, get off in a manual and air up the QP
against the wall. You have now done this line!
*Thanks to OrangeStar for this gap*
OTHER GAPS- 0
NONE
===========================================================================
*7.* Rooftops Boston
===========================================================================
Gaps- 13
AIR GAPS- 3
Roof To Roof- Simply ollie from one roof to the other to get the gap.
Top Of The World- On the left roof there is a QP in the top corner. You
need some speed to get this. You must use the QP and go
up off the screen to get the gap.
Schmock Gap- In front of the start are 2 QPs. Simply transfer from one to
the other for the gap.
GRIND GAPS- 5
Live Wire- On the left roof, just before the high QP, there is a small
wire. Just grind this wire to get the gap.
Rail To Ledge- Behind the start point there is a rail on top of the QP.
Grind this rail toward the other roof. When you reach the
end, ollie off in a grind onto the edge of the roof.
Zucker Hop- To the right of the start is a glass window. Ollie off of it
and grind on the rails on top of the QPs to get the gap.
Don't Look Down!- You must grind all the rail on top of the QPs on the
start roof all the way around to get the gap.
It's Big- You must grind along the edge of the start roof (The edge closest
to the second roof) from one end to the other to get the gap.
MANUAL GAPS- 3
Don't Try This At Home- You must manual along the edge of the start roof
(The edge closest to the second roof) and then turn
at the left corner still in a manual to get the
gap.
Insane Landing- Instead of just landing when do the 'Roof 2 Roof' gap, land
in a manual and you will get the gap.
Note: It doesn't always work.
Wheel Over There- On the second roof there is a small box on the left side.
Simply manual over it to get the gap.
LIP GAPS- 1
5 + V Extension- On the second roof, there is a QP in the bottom left
corner. Get high enough and you will see a rail. Lip trick
this rail to get the gap.
LINES- 1
Beantown Line- To the left of the start is a QP with a rail on it. Grind
that rail all the way around to the other side so that you
get the 'Don't Look Down' gap. Then, ollie diagonally toward
the other roof and land in a manual. Then, go to the close
QP and grind the rail on top toward the wire. Grind up the
wire and then ollie in a grind to your left. Keep going
until you get the gap.
===========================================================================
*_-E-_* Alternative Methods
===========================================================================
*Hangar*
Bug Light Hopper - This is really easy with a moderate amount of speed if
you go up the QP on the angled corners. You don't have
to push up and it lands you perfectly on the black spine
with some minor speed adjustments.
*Thanks to ToE ToE for this alternative way*
Rail-Guided Missile- Another way to do this is to grind the middle divider
and then ollie to your right and land in a grind onto
the spine.
*Thanks to Mewtwo3d and MilesTailsPrower for this gap*
Note: It is probably a glitch if this way works.
*School II*
Suicidal Roof Gap - This is a really simple gap as well. Once your up past
the 'Kicked Out Gap' you can grind the side of the
roof. Build your speed as you grind. When you hit the
end just ollie and you are lined up perfectly to grind
TC's Roof and you have gotten the gap.
*Thanks to ToE ToE for this alternative way*
Ditchin' Class- Another way to do this is to use the planter at the start
and air over the fence.
*Thanks to Phillip for this alternative way*
*Marseille France*
Bonapark- I didn't confirm this, but it seems there might be an easier way
to do this gap. Near the dumpster, go to the dirt and jump in a
grind onto it. Keep grinding and when you reach the end, ollie
off and grind the ledge. Ollie from that to the curved rail and
grind it. When you reach the end ollie off onto the box and
you've done it.
*Thanks to Dan for this easier way*
*Warehouse*
Old School!!! Transfer- If you build up enough speed, get onto one side of
the sticking-out part and aim diagonally outwards
off the ramp (without exiting by pressing up). If
you grab enough speed and air, by some miracle of
gravity your skater will stick to the QP and land
on the other side. If you manage to take off and
land on a flat part you will get the gap.
*Thanks to 99 Flake for this alternative way*
Truck Dipping- An alternative and easier way to get this gap is to simply
ollie into the water and land in a manual.
*Thanks to Chang WuFei for this alternative*
*Thanks to Alc0h0licHams7er for confirming this gap*
*NY City*
A Walk in the Park- Just go left through the first park entrance, grind the
bench to your left, ollie off onto the rail, ollie off
onto the bench on the other end, and ollie to the rail
from there, and that's it. No need to go all the way
around, and if you noticed this is going the opposite
way!
*Thanks to Cyrus Bulsara for this alternative way*
A Walk in the Park- When you start the level go straight. When you see the
first entrance to the park, all you have to do is
manual and follow the path the long way around until
you get the exit of the park near the plank.
*Thanks to PlaneScape for this alternative way*
===========================================================================
*_-F-_* Questions
===========================================================================
Q: What do you get for getting all of the gaps?
A: You will get Mindy for getting all of the gaps in every non-secret
level. You will get Spiderman for completing the whole game and getting
all of the gaps in every level including Boston.
Q: The line gaps are IMPOSSIBLE! HELP!
A: Watch the demos at the start to see exactly how to do them. Demos are
seen by turning on your game and letting it run (No moving or pressing
of buttons!).
Q: The Rail-Guided Missile is impossible. Explain.
A: Look at the new way to do it submitted by whitelightning for help. It is
very easy, and confirmed too.
Q: The Bonapark gap description is confusing. Any advice?
A: Watch the demos at the start. When the La Marseille demo begins, watch
closely. Do EXACTLY what the skater does to get the gap. Any differences
and you won't get it.
Q: How about the La Marseille gap?
A: Once again, watch the demo. But when he's on the 2nd rail and does an
ollie onto the bowl is where the difference is. Instead of grinding the
bowl, ollie in a grind onto the next rail (Or ollie and land in a manual
on the ground and grind it from there, whichever is easier) and grind to
the end. Then, ollie off and land in a manual. Grind the dumpster to
finish the line.
Q: The Corner Cut gap is confusing. Help me.
A: At the end of the rail attached to the wall (Furthest from the Wave)
there is a deck. Two pieces are connected by a corner, and at the top of
the corner is a risen up platform. You must have speed. You need to
ollie over the risen part from one part of the deck and land near the
bottom of the other part.
Q: How about the Humper gap?
A: This gap is actually quite obvious. On the wall right from the wave is a
rail on the wall. Follow it to the end and you will see a strange
looking hump on the platform. Manual the whole thing for the gap.
===========================================================================
*_-G-_* Legal Info.
===========================================================================
This FAQ should appear on:
www.gamefaqs.com
www.neoseek.com
www.cheatcc.com
www.realmofgaming.com
www.cheatcodes.com
This FAQ is not to be printed for public use, copied in anyway, or put onto
a CD for use of profit. You may burn it to a CD if you are GIVING it to a
friend because they might not have an Internet hookup on their computer.
If you see this FAQ for sale or on any other site please contact me
immediately
This FAQ is Copyright (c) 2001-2002 Sephy Kid- All Rights Reserved
Note: If you would like to put this FAQ on your website, please e-mail me
and I will post your link on this FAQ so that everyone knows it's legal.
===========================================================================
*_-H-_* Credits
===========================================================================
Thanks to...
Mewtwo 3d- For the 'Rail Guided Missile' gap.
Bobd- For the 'Erutplucs Syeoj' gap.
Miles Tails Prower- For the 'Rail Guided Missile' gap.
Ryan- For e-mailing me some Gaps, although they were already found.
OrangeStar- For the 'Erutplucs Syeoj' gap, 'Planter To TC's Line' gap,
'Steep Rail Line' gap, and 'Twin Rails To HP' gap.
I especially thank OrangeStar because if it weren't for him, I
wouldn't have finished the Gaps.
TheMaster4ever- This is my brother. He helped me in my progress gaining up
some of the gaps, so a big thanks to him.
Whitelightning- For the 'Rail-Guided Missile' gap.
Aaron- For the revised 'Planter 2 TC's Line' gap.
Dan- For the new possible way to get the 'Bonapark' gap.
Chang WuFei- For the alternative to the 'Truck Dipping' gap.
Philip- For the alternative to the 'Ditchin' Class' Gap.
Alc0h0licHams7er- For confirming the 'Truck Dipping' alternative gap.
Mad Chad- For the name of the Black Kicker in the Hangar, which is a spine.
===========================================================================
*_-I-_* Closing
===========================================================================
If you have any comments, suggestions, e-mail them to (removed)
Also, tell me if anything is unclear so I can change it. I had trouble
interpreting directions so it might seem strange at times.
DON'T E-MAIL ME WITH QUESTIONS THAT ARE UNRELATED TO GAPS!!!!!!!!
Thanks for using my FAQ!
Sephy Kid