Super Robot Wars J - Items / Skill Parts Hacking Guide
Author: UlricVonMesnar
E-Mail:
[email protected]
Last Update: 2/04/06
===============================================================================
Table of Contents
===============================================================================
1)Introduction
2)List of codes
3)Disclaimer
4)Credits
===============================================================================
1)Introduction
===============================================================================
This is a guide for all of you cheaters who like having all those items you are
given two or three of each at the amount of 99 or so. I won't explain how to
change a memory address value, I suppose that if you are reading this guide it's
because you're used to all this stuff and didn't want to spend one hour or so
searching for the exact place where the amount of items is stored (yeah, it's a
really easy thing), so don't email me asking. If my English stinks, sorry, I'm
Spanish :P
It's not dangerous altering memory addresses if you don't touch what you shouldn't
touch, I mean, if you change what I say you can change and the way I say you can
change it you'll have no problem. Other way I don't know what can happen to your
game or your saved game and I'm not responsible for it.
This is my first ever FAQ, and I don't think I'll update it. If you want to change
an amount of an item I've not listed just take SkyBlazerW's Item FAQ and go counting
from the last item I've listed to the item you want to change to get the address,
it's that simple.
===============================================================================
2)List of codes
===============================================================================
Some basics before you go crazy changing values on memory:
- All values are always 1 byte (8 bits) long, meaning that values go from 0 to
255. Don't try to be so smart as to put a 999 amount of an item (I guess whatever
you use to change the values won't let you do such a thing anyway). Other thing you
can extract from this is that if Item1's address (hexadecimal) is 020297b1, Item2's
address will be 020297b2. Easy, huh?
- If you enter an amount of more than 105 items/skill parts, the game will crash
when you try to see the 106th slot, that is trying to see page 16 of the list for
that item to assign.
- Entering an amount of items over 128 makes the game think you don't have any of
that item. You get to see an empty list of slots for that item when you select it.
- If you're using an emulator, once you change the value you can just let the value
you entered constant or deactivate the cheat and let the value grow when you get
another item of that kind. It's quite recommended not to let consumable items
constant unless for what could happen when you use up one. Just try to not let the
amount of items go over 105 in your game and nothing bad should happen.
-------------------------------------------------------------------------------
Items
-------------------------------------------------------------------------------
Items list starts at address 020297b1 (in hexadecimal)
I've grouped items the way you see them in pages, codes go like this:
020297b1 - Booster
020297b2 - Mega-Booster
020297b3 - Super High Performance Artificial Intelligence (very recommended)
020297b4 - High Performance Thruster
020297b5 - Hyper Sensor
020297b6 - Turbo Motor
020297b7 - Apogee Motor
020297b8 - Lifter Module (very recommended)
020297b9 - Flight Unit
020297ba - Aqua Module
020297bb - Hover Craft
020297bc - Thruster Module
020297bd - Anti-Dust Device
020297be - A Adapter
020297bf - S Adapter
020297c0 - High Performance Radar
020297c1 - All-Range Radar
020297c2 - High Performance Targeting Radar
020297c3 - Multi-Lock-On SYS
020297c4 - Sniper Scope
020297c5 - Super High Performance OS
020297c6 - High Performance OS
020297c7 - Study Type OS
020297c8 - EN Chip
020297c9 - EN Mega Chip
020297ca - EN Giga Chip
020297cb - Chobum Armor
020297cc - Hybrid Armor
020297cd - Super Alloy Z
020297ce - Super Alloy New Z
020297cf - Super Alloy New Z Alpha
020297d0 - Power Extender
020297d1 - Mega Generator
020297d2 - Solar Cell
020297d3 - Organic Bit
020297d4 - Anti-Beam Coating (Small)
020297d5 - Anti-Beam Coating (Medium)
020297d6 - Anti-Beam Coating (Large)
020297d7 - Laminate Armor
020297d8 - Barrier Creating Device (Small)
020297d9 - Barrier Creating Device (Medium)
020297da - Barrier Creating Device (Large)
020297db - Giant Magazine
020297dc - Super Giant Magazine
020297dd - Propelant Tank
020297de - Repair Kit
020297df - Cartridge
020297e0 - Emergency Food
I've read SkyBlazerW's item guide and I've found that there're some kind of
Seishin Equipping Items that go after the Emergency Food, but I've not reached
the point of the game where you get that kind of items (I haven't even finished
the game once, don't have enough free time...) so I won't list them. You can
try with a savestate of an emulator if you wish and change the values after
020297e0 and see what happens, it's up to you.
-------------------------------------------------------------------------------
Skill Parts
-------------------------------------------------------------------------------
Skill Parts list starts at address 02029787.
List of Skill Parts comes from Kibbitz FAQ (hope he put all Skill Parts in order...
if you find something wrong just email me and I'll change it... someday :P)
Again, list is shown as you get them in the game, codes go like this:
02029787 - Melee + 5
02029788 - Melee + 10
02029789 - Melee + 15
0202978a - Marksmanship + 5
0202978b - Marksmanship + 10
0202978c - Marksmanship + 15
0202978d - Defense + 5
0202978e - Defense + 10
0202978f - Defense + 15
02029790 - Competency + 5
02029791 - Competency + 10
02029792 - Competency + 15
02029793 - Accuracy + 5
02029794 - Accuracy + 10
02029795 - Accuracy + 15
02029796 - Evasion + 5
02029797 - Evasion + 10
02029798 - Evasion + 15
02029799 - Seishin Points + 10
0202979a - Seishin Points + 15
0202979b - Seishin Points + 20
0202979c - Starting Morale + 5
0202979d - Starting Morale + 8
0202979e - Starting Morale + 10
0202979f - SP Cost -10%
020297a0 - SP Cost -20%
020297a1 - SP Cost -30%
020297a2 - Support Attack + 1
020297a3 - Support Attack + 2
020297a4 - Support Attack + 3
020297a5 - Support Defend + 1
020297a6 - Support Defend + 2
020297a7 - Support Defend + 3
020297a8 - Potential + 1
020297a9 - Potential + 2
020297aa - Potential + 3
020297ab - Combo + 1
020297ac - Combo + 2
020297ad - Combo + 3
020297ae - Counter
020297af - Hit & Away
===============================================================================
3)Disclaimer
===============================================================================
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
It can only be found on GameFAQs (
http://gamefaqs.com)
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
===============================================================================
4)Credits and Links
===============================================================================
Orochi Kusanagi - I used his Combo FAQ design without asking, hope he won't get mad
at me
SkyBlazerW - His Item FAQ was very helpful
Kibbitz - Same as above
Banpresto - For making such a great game series (when will you export it to -at least-
America?)
Nintendo - For making something as fan as the Game Boy Advance, platform for all of
us old gamers who still like 2D...
http://gamefaqs.com - For hosting my guide.
You - For reading so far :)
Copyright 2006 UlricVonMesnar.