Super Dodge Ball Advance - FAQ/Strategy Guide
                      Version 1.0, June 26th, 2001
                 2001 Ulan Shad - [email protected]
             Visit the Ulan Shad Network at www.ulanshad.net

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Table of Contents:

*Introduction
*Frequently Asked Questions
*General Information
 *Buttons
 *Menus/Options
/Stratagy
 *Positions
 *Formations
 Plays
 Super Throw Ratings
/Team Data
*Player Rankings
*Non-Dodgeball Information
 *"Legal Junk"
 *Revision History
 *Contact Info
 *Thanks Section

* - Finished
/ - Partially Done

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Introduction:

Story (from the manual)

"It is a time when dodge ball is at the peak of its glory. The dream to become
a professional dodge ball player is just as popular as the dream to become any
other kind of athlete."

"Only the best teams from around the world can participate in the championship
tournament and compete to become the world'd No. 1 team. How far in the
championship tournament can your team go?"

"The Dream Teams are only available when your team is ranked No. 1 after
winning the tournament. Do you have what it takes to become the dodgeball
champion?"

"Let's play!"

Super Dodge Ball Advance is a remake/sequel to the classic NES game, Super
Dodge Ball, which was released by Technos in the late 80s. This time around,
the game is by Atlus and is a launch title for the new Game Boy Advance system.
The game is basically the same except for minor changes (2 extra players per
team, 1 extra player in the field, many more super throws, ability to change
formations, more teams, and options to change names, among others)

Each side of the volllyball-ish court has 4 players, as well as 3 on the
outside of each side, for 7 on each team. (see the bad diagram below)

                B            A
            -----------------------
           |  A   A    |   B   B   |
         B |           |           |  A
           |  A   A    |   B   B   |
            -----------------------
                B            A


Each side tosses the ball at the inside players, inflicting damage on them
untill they are 'killed'. The team with no more inside players loses. The
outer players are invulnerable to attacks, but can attack. The inside players
also have the ability to dodge or catch throws as well.

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Frequently Asked Questions:

---

Q- How do I preform a super throw?

A- It's kind of touch and go. Untill you're good at it, I suggest you go to
 Config menu and set the "Super Throw" to 5, as that makes it considerably
 easier to execute a super throw. For a dashing (ground) throw, throw after
 a short dash (the manual says 3 steps) and throw. For a jump (aerial) throw,
 execute a dashing jump, and throw at the peak of the jump. You can also have
 the outside players to preform a super throw by passing in place of throwing.
 If the passed ball is glowing blue, the reciever can throw it as he catches
 it to execute a super throw the same as the passers.

---

Q- Is it possible to "build up" a character's stats?

A- Not that I know of, but the manual does mention something about the CPU's
 strength increasing the longer you play. By changing your players style,
 however, you can change his stats (by increasing one stat type and decreasing
 the others).

---

Q- What is the most powerful super throw?

A- The power of the throw depends on the power of the character throwing it.
 Some super throws, however, have a better chance of hitting, and some can
 hit multiple characters. Typically, those which are easier to catch are the
 most powerfull, and those that hit multiple characters tend to have thier
 power dispersed.

---

Q- If you do a special throw can you control which special throw it is?

A- No. Every player has 2 super throws, one aerial and one ground. The only
 instance when a character may use another super throw is if he is on the
 outside and recieves a super throw pass, in which case he will preform the
 passer's super throw.

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General Information:

---

Buttons

   | Offense       | Defense      |  Menus        |
   |----------------------------------------------|
A  | Pass          | Dodge        |  Confirm      |
B  | Throw         | Catch        |  Cancel       |
L  |     Teammates Charge Net     |  N/A          |
R  | Choose Target | N/A          |  N/A          |
Srt |             Pause            |  N/A          |
Slc |   Changes Icon Above Player  |  N/A          |
A+B |             Jump             |  N/A          |
DPad|           Move/Dash          |  Move 'Cursor'|
   |----------------------------------------------|

---

Menu Options

MAIN MENU

Championship - This mode starts the championship tournament, where you take
 control of the Heroes, asign them to a country, and take your team to the
 top of the 10 team rankings. Upon your reaching the rank of No. 1, you will
 face a random Dream Team (A-D) for a 3 game series. Afterwords, the
 Championship option will become the 'Special' option, which is the same,
 except you now get to choose any team you want to use. After beating Dream
 Teams A-D by replaying special, you will face the best Dream Team, Dream
 Team E. After that, you will face the infamous Team Shadow, which is a
 mirror of your own team.
Exhibition - This is a 1 on 1 against the computer. You choose your team and
 theirs.
Versus - Play against a friend using a link cable and 2 SDBA game 'paks'.
Config - Use the config menu to adjust the difficulty, value of offensive,
 defensive, and mobility stats, and how easy it it to use super throws.
Initialize - Use this to reset game data, such as the gradual increase in
 difficulty independant of that which is adjusted in the config menu of your
 opponents, and the CPU's AI level, which also increases as you play.

PREGAME MENU

Position - Changes where each player is on the court.
Formation - Change your team's formation (see formations in the strategy
 section)
Court - Change the court you play on (the court you see is based on your
 opponent, how it plays is determined by this) Green is normal, Blue is ice,
 Red is slipery (like the Kenya court in SDB), Yellow is bouncy, and purple
 is REALLY bouncy.
Data - View individual player data and change their style. Changing to O
 (offense) to increase Power, Speed, and Control while decreasing your other
 stats (Stamina is never affected). D (defense) does the same for Toughness,
 Catch, and Dodge. Mobility (M) is for Will Power, Jump, and Agility. 3 is a
 dramatic change, 1 is slight. Normal (N) changes nothing. This is very useful
 as, for example, your outside players have no need for defense or mobilty,
 so it hurts you none to set them to O3 to maximize their offensive ability.
Player Name - Change player names (I renamed Ken to Shad)
Team Name - Change team names (I renamed the Bombers the 'fros, for example)
Accept - Starts game.

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Strategy:

---

POSITIONS

Each individual character has a position that they are most adept for, and
those positions depend on the formation you use. Each team also has a specific
formation they are best with, and their player's positions reflect that
(Basic, Retreat and Advance use Attack and Defensive players, while Machinegun
and Cannon use Point and Support players). Note that these posistions reflect
the way I put the characters, and you could put any player in whatever position
you please, but the descriptions of the positions themselves should hold true
always.

Field Players - Includes Offense, Defense, and Point players. These characters
as a whole need decent defense and stamina, as they will recieve most of the
damage.

Point - In the Machinegun and Cannon formations, the point man is the character
alone in his line. These characters have high all-around abilities. Characters
with exceptionally high defense as well as offense are more adept for the
Machinegun, while those more vulnerable are better for the Cannon. Point
players should be set to O1 or M1, occasionally O2. (ex. User/Ken, Korea/Li).

Attack - In the Basic/Advanced formation the offense players are those in the
back. They are more adept to offense, but not rounded enough to be point
players. Offense players should be set to O1. (ex. Canada/Lyle,
England/James).

Defense - In Basic/Retreat, those who either are not the point or in the front
(or all in retreat). These are the best players in terms of thier defensive
ability and stamina. Defense players should   be set to either D1 or D2, or
possibly M1 or M2. (D1 in Basic/Retreat, D2 is best for Cannon) (ex.
Holland/Fritz, Canada/Roy).

Support - In the Machinegun and Cannon formations, those who are not the
point. If they weren't on a team with a point player, they would be Attack
or Defense players. They can be set from O1 to D3, and occasionally M1.
(ex. User/Tom, Korea/Chung).


Outside Players - Players who excell in offense but lack in defense, or are
just altogether weak in defense/stamina should be placed on the outside, as
only offensive ability matters on the outside. All outside players should be
O3.

Outside Point - Placed on the far side of the court, this is your best
offensive player (excepting the point, if there is one). When preforming a
super throw pass, this player will get the pass most of the time. (Note:
When recieving super throw pass, the outside players will execute the
PASSER'S super throw, not thier own.) (ex. User/Paul, Japan/Baba).

Outside - Of your charcters left over (that is, not in another posistion),
choose the 2 with the highest offense ability and put them on the top and
bottom of the outside. DO NOT sacrifice your good players for these
posistions. At O3, even the worst players should do some good damage.
(ex. User/Neal, Canada/Gage).


Bench - One player will always be on the bench. This player is usually more of
a defensive backup who is not good enough in terms of offense to be a good out
player, but useful for games which require a slow defensive game. (ex.
User/David, China/Tsai).

---

FORMATIONS

There are a total of 5 different formations you can have your team.

Basic (Square) Formation - This is the most basic formation, with two Attack
players in the back and two Defensive players up front. This is best suited
for teams that are more of the balenced type, and lack a standout player. The
better defensive players should be up front, as they take the most hits. Rear
players can be either weaker in defense, or merely to important offensivly to
risk losing up front.

Advanced - This formation has all 4 lined up in the front. I have seen no good
use for this formation, as your players have no time to react to a throw.

Retreat - When you are a weak team playing a strong team, this formation can
help. You have a lot of time to reckognize and catch a throw by the
opposition. There is an effective way to use this, which I call the
'Buckle-Down Strategy". Put your 3 best offensive players on the out
(regardless of their defensive ability, that means with the Heroes, put Tom,
Ken, and Paul out, all at O3), then take your best defensive players of those
remaining and make them D3. Then always use super passes, as the field players
offense is basically useless now. You can do very well with this, but it's not
very exciting.

Cannon - This is one of the 'Point' formations, and suits teams with an
exceptionally good player. 3 players up front, and the Point man in the back.
The Cannon point formation is better when your point is a bit fragile, or too
important to lose (ex. although Ken has great will power and toughness, as
well as good offensive abilities, his low stamina and  catching abilities make
him vulnerable to attack; and he is very important to the Heroes).

Machinegun - This formation is the same as the original formation from the
NES version. It is the other point formation, but has the point man up front
rather then the rear. It is best for teams whose point men are very strong
defensivly as well as offensivly, and also affordable to lose. (ex. Li and
Fuji are excellant in everything, but are also on teams strong enough to win
on their own. So Li and Fuji can be used to their full before they are
eliminated, and the rest of the team can pick it up from there). It also
doesn't  require you to set the support players to a D, and sacrifice their
offensive abilty. For teams that can handle this, this is the best formation.
There is another way to use this, put your best defensive player (catching
being the most important stat) in front at D3, then put some of your best
offensive players in the back. As the point man covers defense, you have 3
offensive players firing away.

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Team Data and Rankings:

Each team has noticable strengths and weaknesses that you must reckognize and
use to your advantage, both for playing with and against every team. The
location in parentheses is that team's Super Dodge Ball (NES) equivilant.

---

User 'Heroes'
Location: Your Choice. (USA, in the sense that it is your default team, tough
as India)
Uniform: White Polo Shirt with Blue Trim, and Red Shorts with White Trim.
Rank: 9th Overall

This is the team you must use when you first play the tournament/special mode.
They are well-rounded, with thier strength in mobility (9th/15) and weakest
in strength (11th/15) They have excellant Will Power and Toughness outranking
all non-dream teams, even outranking Dream Team A in both categorys. They
are, however, weak in ball speed and catching.

Player Data

Name    POS  STM  PWR SPD CNT  CAT DDG TGH  AGL JMP WPW  OFF  DEF  MOB  ALL
Ken     PT   99   41  17  29   21  33  45   25  37  49   87   99   111  297
Ben     SP   84   30  24  18   22  34  28   26  38  32   72   84   96   252
Paul    OP   87   41  17  29   15  27  39   19  31  43   87   81   93   261
Tom     SP   90   40  16  28   20  32  44   18  30  42   84   96   90   270
Jack    SP   87   27  21  33   31  25  37   29  23  35   81   93   87   261
David   BN   87   25  19  31   29  23  35   33  27  39   75   87   99   261
Fred    OT   81   27  21  33   25  19  31   29  23  35   81   75   87   243
Neal    OT   81   31  25  19   23  35  29   21  33  27   75   87   81   243
TOTAL   N/A  696  262 160 220  186 228 288  200 242 302  642  702  744  2088

Playing as This Team:

I reccomend the Cannon formation for this team because A) Ken is the most
important player on the team, and B) He can be pretty fragile. The main
strategy is to set the support players to either D1 or D2, and have them
protect Ken and give him the ball. Ken should be N because he cannot afford
to give up his defensive stats. Ken's Mach Throw is extremly useful as it is
both fast and powerful, but try to have Ken use it sparingly, as if the team
catches it, or they are as fast as the dream teams at firing back, they could
catch Ken in a repeating hit situation, which could hurt you badly. Rather,
have him Super Pass to the Outside, specifically Paul, your best Offensive
Player, and have them throw, giving Ken time to retreat. The support players
are also useful for thier selection of superthrows, as super pass throws use
the passers throw, but the thrower's offensive ability. David is useful as a
possible defensive replacement, as he catches better then Tom and Ben.

Playing against This Team:

Two Words: Get Ken. Inerestingly, this strategy is the same as when playing
against Russia (get Boris). But if Ken falls, their offense is shot. If Ken
is on the outside, attempt to block passes to him (or Paul, for that matter)
by standing in front of him or jumping in front of passes (a strategy that
worked great on the original, but is difficult here), and focus on their field
with a barrage of super throws (the more powerful, the better, as they are
weak in catching, in other words,  super throws like the Snail Throw actually
may work here). Tom and Paul are both dangerous offensivly, though Paul is
especially weak defensivly, so a smart opponent wouldn't have him on the
inside. Tom however is strong all around, especially in toughness, and should
be handled carefully. Jack catches most you throw at him, and the computer
always puts him in the inside.

---

Holland 'Angels'
Location: Holland (Iceland, high stamina, low everything else)
Uniform: Blue Tee Shirt With Red and Yellow Trim, and Blue Shorts with the
same trim.
Rank: 13th Overall.

Just about the ONLY thing this team has going for it statistically is stamina,
which for what it's worth, they excel pretty well at, with 2nd Total Stamina.
Other then that, they are pretty useless, and are the only team to score
below 600 in total Offense, Defense, and Mobility. Where they shine, however,
is in their excellant selection of Super Throws, so while they lack in
Offense, by super passing to the outside, you can deall good damage.

Name    POS  STM  PWR SPD CNT  CAT DDG TGH  AGL JMP WPW  OFF  DEF  MOB  ALL
Dirk    AT   132  36  24  26   20  22  32   18  24  34   86   74   76   236
Franz   OT   126  30  18  20   20  22  32   18  24  34   68   74   76   218
Gino    OT   120  30  18  20   20  22  32   12  18  28   68   74   58   200
Hank    AT   132  24  30  32   32  16  26   30  18  28   86   74   76   236
Fritz   DF   126  24  30  14   26  28  20   24  30  22   68   74   76   218
Johann  DF   126  26  32  16   28  30  22   20  26  18   74   80   64   218
Rolf    OP   126  28  34  18   24  26  18   22  28  20   80   68   70   218
Der     BN   120  16  22  24   30  14  24   28  16  26   62   68   70   200
TOTAL   N/A  1008 214 208 170  200 180 206  172 184 210  592  586  566  1744

Playing as This Team:

I reccomend the square formation, as this team has no standout players. Hank
and Dirk are thier 2 best players, as well as their best offensive players,
and therefore make natural choices for attack (for both they are good enough
defensivly to not nescesate an outside placement.) Rolf, being strong in
offense but really weak defensivly, makes an obvious outside point player.
Der is a lot like Rolf, onlu without offensive ability. Johann as best
defensive player makes a good defensive player, while Fritz is not the best
defensivly, has better catching then Franz and Gino, and a better super throw
to boot. Super Throws are this team strong point, as the players I recomend
all have some of the best Jump Throws; Dirk/Splitthrow, Hank/Shapeshift,
Johann/Z Attack, and Fritz/Accel Shot. So you can Super Pass to the outside,
which by being set to O3, make up for the offensive shortcomings of the team
and can deal some good damage.

Playing against This Team:

The best way to deal with Holland is to deal damage quick and fast. Dirk and
Hank are the only players you really need to look out for, and once thier
gone (or if their on the out), the Angels should be easy to pick apart.
Johann is their only defensive threat, but his toughness is lacking. Watch
out for their super throws.

---

Russia 'Bears'
Location: Russia (though they share names with the USSR, they're too weak to
be similar)
Uniform: Pink Tank Top with a yellow shirt beneath, and Black Shorts.
Rank: 14th Overall

---

Korea 'Bombers'
Location: Korea (USSR, overpowered, best in offense, high stamina)
Uniform: Long Sleeved Grey Shirt with a Short Sleeve White Button Shirt on
top, Red Pants.
Rank: 7th Overall

---

USA 'Braves'
Location: USA (Same names as USA, but more like the Pro All-Stars with thier
specialization)
Uniform: Yellow Tee Shirt with Blue Trim, and Blue Shorts with Yellow Trim.
Rank: 12th Overall

---

China 'Dragons'
Location: China (completly unlike China, in that this one sucks. More of a
weaker England)
Uniform: Long Sleeve Red Shirt with Yellow Trim, and shorts of the same color.
Rank: 15th Overall

---

Canada 'Foxes'
Location: Canada (China, good agilty, strength, and catch technique, agile as
Kenya)
Uniform: Light Green Tank Top, White Shorts with Pink Trim.
Rank: 8th Overall

---

England 'Knights'
Location: England (Souped-Up Engand, as they take damage better)
Uniform: White Tee with Blue Sleeves and Yellow Trim, Blue Pants with Red Trim.
Rank: 10th Overall

---

Japan 'Ninjas'
Location: Japan (Japan)
Uniform: Pink Polo with Blue Shorts.
Rank: 6th Overall

---

Australia 'Stars'
Location: Australia (Pro All-Stars meets England)
Uniform: White Polo with Red Trim, Blue Shorts with White Trim.
Rank: 11th Overall

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Rankings:

Here are the Top Players at each position, the Best/Worst in each category
regardless of position, and the Best/Worst overall players and the worst.
The lists are without the Dream Teams, as they would be ALL Dream Team
players (the best non-dream team player, Korea's Li, is merely tied with
Dream Team B's Sean, the worst dream team player, both at a total of 333).

*******************
WITHOUT DREAM TEAMS
*******************

Position:

---

Attack Players Rankings

Name    Team      TOTAL
Lyle    Canada      279
James   England     279
Troy    Canada      279
Harry   England     270
Dirk    Holland     236
Hank    Holland     236
Dung    China       225
Lian    China       225

---

Defensive Player Rankings

Name    Team      TOTAL
Roy     Canada      288
Sid     Canada      270
Goaty   England     262
Roger   England     234
Johann  Holland     218
Fritz   Holland     218
Chao    China       207
Chen    China       207

---

Outside Point Player Rankings

Name    Team      TOTAL
Baba    Japan       306
Kim     Korea       279
Scott   England     270
Paul    User        261
Bruce   Canada      261
Lee     China       243
Dude    Australia   243
Bill    USA         225
Yakov   Russia      225
Rolf    Holland     218

---

10 Best Outside (top/bottom) Players

Name    Team      TOTAL
Hino    Japan       270
Sato    Japan       270
Gage    Canada      270
Pak     Korea       261
Ray     Canada      261
Soo     Korea       243
Neal    User        243
Fred    User        243
Peter   England     234
Cliff   England     225

---

Point Player Rankings

Name    Team      TOTAL
Li      Korea       333
Fuji    Japan       324
Ken     User        297
Boris   Russia      297
Steve   USA         288
Chad    Australia   279

---

Top 10 Support Players

Name    Team      TOTAL
Inoki   Japan       306
Chung   Korea       297
Honda   Japan       288
Han     Korea       279
Choi    Korea       279
Oda     Japan       278
Tom     User        270
Ted     Australia   270
Todd    Australia   270
Jack    User        261

***

Attribute:

---

Stamina

BEST

Name    Team    POS  Stamina
Dirk    Holland  AT      132
Hank    Holland  AT      132
Franz   Holland  OT      126
Rolf    Holland  OP      126
Johann  Holland  DF      126
Fritz   Holland  DF      126


WORST

Name    Team    POS  Stamina
Tsai    China    BN       57
Mao     China    OT       63
Wang    China    OT       63

---

Power

BEST

Name    Team    POS   Power
Li      Korea    PT      53
Steve   USA      PT      46
Han     Korea    SP      45
Ken     User     PT      41
Paul    User     OP      41
Rhee    Korea    BN      41

WORST

Name    Team    POS   Power
Milee   Aust.    OT      11
Henry   England  BN      14

---

Speed

BEST

Name    Team    POS   Speed
Boris   Russia   PT      45
Fuji    Japan    PT      44
Honda   Japan    SP      44
Lee     China    OP      43

WORST

Name    Team    POS   Speed
Mike    USA      SP      11
Sam     USA      SP      13
Tom     User     SP      16

---

Control

BEST

Name   Team     POS   Control
James  England   AT        47
Chad   Aust.     PT        43
Troy   Canada    AT        43

WORST

Name   Team     POS   Control
Vlade  Russia    BN         8
Chen   China     DF        11
Ivan   Russia    OT        12

---

Total Offense

BEST

Name    Team    POS  Offense
Li      Korea    PT      123
James   England  AT      105
Kim     Korea    OP      105

WORST

Name    Team    POS  Offense
Vlade   Russia   BN       60
John    USA      BN       60
Der     Holland  BN       62

---

Catching

BEST

Name    Team    POS    Catch
Chad    Aust.    PT       47
Roy     Canada   DF       44
Sid     Canada   DF       44

WORST

Name    Team    POS    Catch
Paul    User     OP       15
Rhee    Korea    BN       15
Dung    China    AT       15
Chao    China    DF       15
Mike    USA      SP       15

---

Dodge

BEST

Name    Team    POS    Dodge
Boris   Russia   PT       49
Fuji    Japan    PT       48
Sato    Japan    OT       44

Name    Team    POS    Dodge
Henry   England  BN       12
Will    Aust.    SP       13

---

Toughness

BEST

Name    Team    POS Toughness
Li      Korea    PT        45
Ken     User     PT        45
Steve   USA      PT        44
Tom     User     SP        44

WORST
Name    Team    POS Toughness
Chen    China    DF         9
Ivan    Russia   OT        10
Mao     China    OT        11
Lee     China    OP        11

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Total Defense

BEST

Name    Team    POS  Defense
Boris   Russia   PT      111
Fuji    Japan    PT      108
Baba    Japan    OP      108
Chad    Aust.    PT      105

WORST

Name    Team    POS  Defense
Mao     China    OT       51
Tsai    China    BN       57
Wang    China    OT       57

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Agility

BEST

Name    Team    POS  Agility
Roy     Canada   DF       48
Troy    Canada   AT       45
James   England  AT       43

WORST

Name    Team    POS  Agility
Sam     USA      SP        9
Gino    Russia   OT       12
Volf    Russia   SP       12

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Jump

BEST

Name    Team    POS     Jump
Fuji    Japan    PT       52
Honda   Japan    SP       46
Inoki   Japan    SP       44

WORST

Name    Team    POS     Jump
Will    Aust.    SP       11
Roger   England  DF       12
Milee   Aust.    OT       13

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Will Power

BEST

Name  Team    POS  W. Power
Li    Korea    PT        49
Ken   User     PT        49
Paul  User     OP        43
Rhee  Korea    BN        43

WORST

Name  Team    POS  W. Power
Ivan  Russia   OT         8
Vlade Russia   BN        11

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Total Mobility

BEST

Name  Team    POS   Mobility
Fuji  Japan    PT        120
Inoki Japan    SP        114
Li    Korea    PT        111
Ken   User     PT        111

WORST

Name  Team    POS   Mobility
Tsai  China    BN         51
Pavel Russia   SP         54
Volf  Russia   SP         54

---

Overall Stats

BEST

Name   Team     Pos    Total
Li     Korea     PT      333
Fuji   Japan     PT      324
Inoki  Japan     SP      306
Baba   Japan     OP      306
Ken    User      PT      297
Chung  Korea     SP      297
Boris  Russia    PT      297
Roy    Canada    DF      288
Honda  Japan     SP      288
Steve  USA       PT      288

WORST

Name   Team     Pos    Total
Tsai   China     BN      171
Wang   China     OT      189
Mao    China     OT      189

---

***********
DREAM TEAMS
***********

Here are the best Dream Team Players in each category.

Stamina - All of Dream Team E plus Sudou of Team D and Dirk and Hank of
Holland, all at 132.
Power - Sudou of Team D with 58.
Speed - Leon of Team A with 58.
Control - Meis of Team C at 56.
Catch - Alex of Team B at 55.
Dodge - Dustin of Team A with 52.
Toughness - Mark of Team D with 58.
Agility - Pascal of Team B at 58.
Jump - Dustin of Team A with 56.
Will Power - Sudou of Team D with 54.
Offense - Suzy and John of Team E, Sudou of Team D, and Leon of Team A all
have 138 total.
Defense - Yu, and Aki of Team E and Mark of Team D all have 138.
Mobility - Suzy of Team E has 142.
Total - Suzy of Team E with 406. The best non-Team E player is Sudou of Team D
with 396.

*******************************************************************************

Non-Dodgeball Information:

"Legal Junk"

Please don't post this on your own unless you're gonna be sure to update it as
I update it. I'd prefer if you wish to use it to link to the Super Dodge Ball
Advance FAQ page (NOT directly to this, that isn't allowed by GameFAQs, but
to the page that lists ALL the Dodge Ball FAQs, that way people will not only
see the latest versions, but get a wide selection of information as well).

---

Revision Information

Version 1.0 - First Version. Everything that's here.

---

Contact Information

If you have question not answered above, send me an email or post at my
message board for an answer. So questions may end up in the Frequently Asked
Questions section.

E-Mail -                 [email protected], [email protected]
My Webpage -             http://www.ulanshad.net/
Non-Frontend Webpage -   http://www.angelfire.com/sd/ulanshad/
Message Board -          http://members5.boardhost.com/ulanshad/
AOL IM Names -           ulanshad, ZeLllamaMAN

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Special Thanks

SBacon - I used the player data (not a copy and paste job, of course) from his
Dodge Ball FAQ to save some time making the player database.
Dasrik - Used his NES Dodge Ball FAQ for reference.
CJayC - GameFAQs, duh.
Atlus - The game.
Technos - The original idea.
Nintendo - For the best handheld ever (who needs a stinking backlight?).