Shining Force Gaiden -Ensei * Jashin no Kuni He-
Shining Force Side Story -Expedition and To Devil's Country-
(c) 1992 SEGA SONIC
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FAQ
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About the game
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The extra chapter of the Mega-Drive version RPG. 20 years later from the
Mega-Drive version, the fight with military national Cypress is the theme.
There are no map movement mode, there are some change points, but the visual
of the battle scene enough power is accurately reproduced.
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Battle Command A
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BTL
CST INV
HLD
SRC
BTL - Battle (Attack)
CST - Cast (Magic)
INV - Inventory (Property)
HTD - Halt (Wait)
SRC - Search
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Battle Command B
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USE
GIV EQP
DSP
USE - Use
GIV - Give
EQP - Equip
DSP - Displace (Drop)
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Battle Command C
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STA
SPD CHG
SAV
STA - Status
SPD - Speed
SWI - Message
SAV - Save (To Exit The Game)
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Shop
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BUY
SEL BGN
RPR
BUY - Buy
SEL - Sell
BGN - Bargain
RPR - Repair
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Troop Headquarters
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HLP
SWP INV
REC
HLP - Help
SWP - Swap
INV - Inventory (Property)
REC - Record
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REV
CUR CHG
STA
REV - Revive
CUR - Cure
CHG - Change (of Occupation)
STA - Status
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Magic List
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Attack LV MP Effect
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Blaze 0 11 Damage of about 30
Blaze 1 2 Flame damage of about 6
Blaze 2 5 Flame damage of about 10
Blaze 3 8 Flame damage of about 15
Blaze 4 8 Flame damage of about 40
Freeze 1 3 Cold damage of about 10
Freeze 2 7 Cold damage of about 12
Freeze 3 10 Cold damage of about 18
Freeze 4 10 Cold damage of about 50
Spark 1 8 Thunder damage of about 14
Spark 2 15 Thunder damage of about 16
Spark 3 20 Thunder damage of about 25
Spark 4 20 Thunder damage of about 60
Soul Steal 1 12 Made to die immediately
Soul Steal 2 16 Made to die immediately
Hell Blast 1 2 Wind damage of about 6
Hell Blast 2 5 Wind damage of about 8
Hell Blast 3 8 Wind damage of about 10
Hell Blast 4 8 Wind damage of about 30
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Healing LV MP Effect
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Heal 1 3 Recover 15 HP
Heal 2 5 Recover 15 HP
Heal 3 10 Recover 30 HP
Heal 4 20 Fully recover HP
Aura 1 7 Recover 15 HP
Aura 2 11 Recover 15 HP
Aura 3 15 Recover 30 HP
Aura 4 18 Fully recover HP
Antidote 1 3 Cure poison
Antidote 2 6 Cure poison
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Supports LV MP Effect
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Attack 1 15 Raise in the attack power by 25%
Quick 1 5 Raise the defense power and quickness by 25%
Quick 2 16 Raise the defense power and quickness by 25%
Sleep 1 6 Put the enemy to sleep
Slow 1 5 Lower the defense power and quickness by 25%
Slow 2 20 Lower the defense power and quickness by 25%
Anti Spell 1 5 Seal off the enemy's magic
Illute 1 6 Lower the enemy's hit power
Return 1 8 Return to the town
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*Boss
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Choose "from the beginning" + "1" + "Katakana" + "Nikku" + "end (bottom
right)." After the scene, Chapter 1: The Expedition of Two Military Corps
begins. On the battlefields, Nick's magic of return (8MP) can teleport the
companions back to the town so if you are low on recovery items, I would
suggest that you use the magic of return.
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Excellent Mode
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When there is a cleared data, hit the "DOWN" button repeatedly on the screen
when the logo of "SEGA" appears to hear a chime sound, press the "START"
button, and then the word of "EXCELENT" should appear on the right side of
"Gaiden." When you start to play the game "from the beginning (#2)," it
becomes difficult.
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Item Price Effect
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Medical Herb 10 Recover 20HP
Recovery Fruit 200 Recover 40HP
Blessed Rain 20000 Recover 20HP to all member
Antidote Grass 20 Cure poison
Angel's Wing 40 Same effect as the magic of return
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Chapter 1: Expedition of Two Military Corps
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Battle 1. The Shipboard
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Companions
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Nick Human Fencer (Hero)
Apis Centaur Knight (Paladin)
Shig Giant Monk (Master Monk)
Loose Dwarf Soldier (Warrior)
Shade Elf Archer (Sniper)
Wendy Elf Magician (Wizard)
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Enemies
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Incubus ×2
Fruit Bat ×6
*Dark Mage x1
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Note
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After defeating the enemies, the ship becomes wrecked, the companions loose
everything including their equipment, and get wash ashore on Miniyom Island.
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Battle 2. Miniyom Island
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Companions
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Nick Human Fencer
Apis Centaur Knight
Shig Giant Monk
Loose Dwarf Soldier
Shade Elf Archer
Wendy Elf Magician
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Enemies
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Skaven ×2
Goblin ×6
*Dwarf
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Note
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On the beach, don't move the companions of Nick, Loose, Shade, Wendy, and
Apis, just let them search the back of the brown broads in the sand that are
in front of them to find their weapons (Nick - wood sword; Loose - club;
Shade - wood arrow; Wendy - wood rod; Apis - wood lance). Make sure to euip
the companions with those weapons. After that, search the two barrels that
are on the right and left side of the beach to find medical herb x2. After
defeating the enemies, there is a scene, Clay becomes a friend. Move the
pointer onto the shop (on the right), and buy short sword (100G) for Nick,
spear (120G) for Apis, short axe (120G) for Loose, leather glove (180G) for
Shig, bronze rod (140G) for Wendy, iron bow (110G) for Shade. Also, sell the
old equipment, and buy medical herb x14 (10G). Give two medical herbs to a
member. Leave the shop. Move the pointer onto the troop headquarters (on the
left). Make sure to equip the comapions with their new equipment. Leave the
troop headquarters. Move the pointer onto the exit (the middle) to leave the
town.
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Battle 3. Road to Miniyom Fort
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Companions
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Nick Human Fencer
Apis Centaur Knight
Shig Giant Monk
Loose Dwarf Soldier
Shade Elf Archer
Wendy Elf Magician
Clay Giant Monk
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Enemies
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Dwarf ×2
Skaven ×3
Fruit Bat ×2
Goblin ×2
*Cypress Knight
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Note
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Fruit Bat has the item of squally chicken, Skaven has the item of milk of
defense, and Cypress Knight has the item of bronze lance. Make sure the
companions have open slots to get those item. After defeating the enemies,
move the pointer onto SWP to give Apis the bronze lance, and then equip Apis
with the bronze lance. Press the A button three times, and choose "yes."
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Battle 4. Miniyom Fort
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Companions
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Nick Human Fencer
Apis Centaur Knight
Shig Giant Monk
Loose Dwarf Soldier
Shade Elf Archer
Wendy Elf Magician
Clay Giant Monk
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Enemies
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Death Archer ×2
Cypress Knight ×3
Dwarf ×4
Fruit Bat ×1
*Dark Mage
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Note
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The items found inside of the three treasure chests are medical herb
(outside on the upper left), wine of power (inside on the upper right),
energy bread (inside on the upper left). Move the companions to the right,
and go up the ladder. After defeating the enemies, the companions go into
Miniyom Fort.
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Battle 5. In Miniyom Fort
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Companions
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Nick Human Fencer
Apis Centaur Knight
Shig Giant Monk
Loose Dwarf Soldier
Shade Elf Archer
Wendy Elf Magician
Clay Giant Monk
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Enemies
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Dark Mage x1
Incubas ×2
Ratman x1
Death Archer ×2
Cypress Knight ×3
*Brass Loader
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Note
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The item found inside of the treasure chest is middle sword (upper right).
Equip Nick with the middle sword. Cypress Knight has the item of Idaten
green pepper, and Death Archer has the item of steel arrow. Make sure the
companions have open slots to get those items. Equip Shade with the steel
arrow. After defeating the enemies, Bally becomes a friend, there is a
scene, and chapter 1 ends. Choose "yes" to begin Chapter 2: Secret of
Cypress.
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Chapter 2: Secret of Cypress
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Battle 6. Athlete Island
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Companions
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Nick Human Fencer
Apis Centaur Knight
Shig Giant Monk
Loose Dwarf Soldier
Shade Elf Archer
Wendy Elf Magician
Clay Giant Monk
Bally Birdman Birdman
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Enemies
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Incubus x1
Rat Fly x1
Dark Mage x1
Brass Loader x1
Ratman ×4
Death Archer ×3
*Hell Soldier
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Note
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Ratman has the item of medical herb, Dark Mage has the item of medical herb,
and Incubus has the item of antidote grass. Make sure the companions have
open slots to get those items. After defeating the enemies, press the A
button, and choose "yes."
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Battle 7. Athlete Village
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Companions
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Nick Human Fencer
Apis Centaur Knight
Shig Giant Monk
Loose Dwarf Soldier
Shade Elf Archer
Wendy Elf Magician
Clay Giant Monk
Bally Birdman Birdman
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Enemies
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Dark Mage ×2
Hell Soldier ×2
Ratman ×2
Brass Loader ×2
Rat Fly ×3
*Priest
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Note
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Dark Mage has the item of medical herb ×2, Hell Soldier has the item of
antidote grass, Brass Loader has the item of wine of strength, and Rat Fly
has the item of milk of defense. Make sure the companions have open slots
to get those items. After defeating the enemies, there is a scene, and then
Stock and Mayfair become friend. Move the pointer onto the shop (on the
right), and buy steel lance (400G) for Apis, middle axe (380G) for Loose,
power glove (500G) for Shig & Clay, power stick (600G) for Wendy & Mayfair,
and robin's bow (700G) for Shade & Stock. Also, sell the old equipment, and
buy medical herb x14 (10G). Give two medical herbs to a member. Leave the
shop. Move the pointer onto the troop headquarters (on the left). Make
sure to equip the comapions with their new equipment. Leave the troop
headquarters. Move the pointer onto the exit (the middle) to leave the town.
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Battle 8. Road to Athlete Tower
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Companions
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Nick Human Fencer
Apis Centaur Knight
Shig Giant Monk
Loose Dwarf Soldier
Shade Elf Archer
Wendy Elf Magician
Clay Giant Monk
Bally Birdman Birdman
Stock Centaur Ranger
Mayfair Human Priest
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Enemies
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Priest x1
Master Mage x1
Brass Loader ×3
Zombie ×3
Hell Soldier ×3
Rat Fly ×3
*Skeleton
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Note
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Skeleton has the item of steel sword, and Priest has the item of energy
bread. Make sure the companions have open slots to get those items. Equip
Nick with the steel sword. After defeating the enemies, press the A button,
and choose "yes."
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Battle 9. Athlete Tower 1F
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Companions
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Nick Human Fencer
Apis Centaur Knight
Shig Giant Monk
Loose Dwarf Soldier
Shade Elf Archer
Wendy Elf Magician
Clay Giant Monk
Bally Birdman Birdman
Stock Centaur Ranger
Mayfair Human Priest
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Enemies
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Skeleton ×5
Master Mage ×2
Priest ×2
Brass Loader ×2
Zombie ×2
Pegasus Knight ×3
*Hell Sniper
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Note
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The items found inside of the treasure chests on 1F are ring of gale (lower
left), power spear (upper left), and battle axe (upper right). Equip Nick
with the ring of gale which increase quickness by 5, Apis with the power
spear, and Loose with the battle axe. After defeating the enemies, there is
a scene.
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Battle 10. Athlete Tower Roof
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Companions
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Nick Human Fencer
Apis Centaur Knight
Shig Giant Monk
Loose Dwarf Soldier
Shade Elf Archer
Wendy Elf Magician
Clay Giant Monk
Bally Birdman Birdman
Stock Centaur Ranger
Mayfair Human Priest
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Enemies
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Skeleton ×3
Master Mage ×2
Priest ×2
Hell Sniper ×2
Ark Knight ×2
Pegasus Knight ×3
*Buzz
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Note
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Master Mage has the item of rod of defense (quick LV2; wizard), and Hell
Sniper has the item of assault shell (AP19; sniper/bow knight). Make sure the
companions have open slots to get those items. After defeating the enemies,
Esha becomes a friend, and chapter 2 ends. Choose "yes" to begin Chapter 3:
Cypress Mainland Landing.
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Chapter 3: Cypress Mainland Landing
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Battle 11. Cypress Port
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Companions
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Nick Human Fencer
Apis Centaur Knight
Shig Giant Monk
Loose Dwarf Soldier
Shade Elf Archer
Wendy Elf Magician
Clay Giant Monk
Bally Birdman Birdman
Stock Centaur Ranger
Mayfair Human Priest
Esha Human Magician
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Enemies
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Hell Sniper x1
Master Mage ×2
Lizardman ×5
Ark Knight ×3
Pegasus Knight ×3
Bishop x1
*Sorcerer
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Note
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The companions are separated into two groups. The Lizardmen are troublesome.
After defeating the enemies, there is a scene, and then Teddy becomes a
friend. As a reminder, if a companion is LV9 or less, he or she cannot change
occupation/class as yet. Move the pointer onto the troop headquarters (on the
left), and choose "HLP" + "CHG" + "Nick" + "yes" to make him become a hero +
"Loose" + "yes" to make him become a warrior + "Shade" + "yes" to make him
become a sniper + "Apis" + "yes" to make him become a paladin + "Clay" +
"yes" to make him become a master monk + "Bally" + "yes" to make him become
a Bardorar + "Stock" + "yes" to make him become a bow knight + "Esha" + "yes"
to make her become a wizard + "Teddy" + "yes" to make him become a berserk.
The companions whose occupation/class have been changed are now at LV1. Equip
Esha with the rod of defense. Leave the troop headquarters. Move the pointer
onto the shop (on the right), and buy steel sword (680C) for Bally, chrome
lance (1500G) for Apis, thorn glove (1200) for Clay, flail (1400) for
Mayfair, great shot (5500) for Shade & Stock. Also, sell the old equipment,
and buy medical herb x14 (10G). Give two medical herbs to a member. Leave
the shop. Move the pointer onto the troop headquarters (on the left). Make
sure to equip the comapions with their new equipment. Leave the troop
headquarters. As a reminder, only 12 members can be chosen. Move the pointer
onto the exit (the middle) to leave the town.
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Battle 12. Plain
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Companions
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Nick Human Hero
Apis Centaur Paladin
Shig Giant Monk
Loose Dwarf Warrior
Shade Elf Sniper
Wendy Elf Magician
Clay Giant Master Monk
Bally Birdman Bardorar
Stock Centaur Bow Knight
Mayfair Human Priest
Esha Human Wizard
Teddy Therian Berserk
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Enemies
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Lizardman ×3
Bishop ×2
Gargoyle ×2
Worm ×3
Sorcerer ×2
Bow Rider ×2
Ark Knight ×2
*Dead Reborn
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Note
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On the east side, there is a pond. From the tent on the right, move the white
square pointer 7 places to the right and then move it 11 places upward. On
the 11th place, move a companion to the right side of the pond, and "search"
the third tree (counting from left to right) that's nearby on the right side
the pond to find Domingo (magic creature), and to make it become a friend.
Domingo does not have a occupation/class change. Bishop has the item of demon
rod (curse; absorb MP when you equip it; AP30: wizard/priest), and Sorcerer
has the item of black ring (attack +10 and blaze LV2 when you equip it). Make
sure the companions have open slots to get those items. After defeating the
enemies, press the A button, and choose "yes."
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Battle 13. Cave of Death
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Companions
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Nick Human Hero
Apis Centaur Paladin
Shig Giant Monk
Loose Dwarf Warrior
Shade Elf Sniper
Wendy Elf Magician
Clay Giant Master Monk
Bally Birdman Bardorar
Stock Centaur Bow Knight
Mayfair Human Priest
Esha Human Wizard
Teddy Therian Berserk
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Enemies
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Bishop x1
Lizardman ×2
Dead Reborn ×2
Gargoyle x1
Bow Rider ×2
Worm ×2
Sorcerer x2
Evil Pixie ×2
*Gul
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Note
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Watch out for the magical mushrooms that grow for they will spread spores
at a wide range at the companions making them sleep. The magical mushrooms
cannot move. The items inside of two treasure chests are certain kill sword
(lower left) and halberd (upper right). Equip Nick with the certain kill
sword, and Apis with the halberd. Lizardman has the item of heat axe (blaze
LV2 when you equip it), and Bishop has the item of ring of defense (increase
defense by 1 when you equip it). Make sure the companions have open slots
to get those items. Equip Loose with the heat axe. After defeating the
enemies, Casshing become a friend, press the A button, and choose "yes."
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Battle 14. Road to Gandoll Fortress
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Companions
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Nick Human Hero
Apis Centaur Paladin
Shig Giant Monk
Loose Dwarf Warrior
Shade Elf Sniper
Wendy Elf Magician
Clay Giant Master Monk
Bally Birdman Bardorar
Stock Centaur Bow Knight
Mayfair Human Priest
Esha Human Wizard
Casshing Centaur Knight
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Enemies
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Bishop ×2
Gul ×3
Dead Reborn ×2
Gargoyle ×2
Worm ×3
Bow Rider ×2
Evil Pixie ×2
*Minotaur
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Note
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Casshing joins the companions without permission. Bow Rider has the item
of buster shot, and Bishop has the item of blessed rain. Make sure the
companions have open slots to get those items. Equip Stock with buster shot.
After defeating the enemies, Gates becomes a friend, press the A button, and
choose "yes."
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Battle 15. Gandol Fortress Gate
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Companions
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Nick Human Hero
Apis Centaur Paladin
Shig Giant Monk
Loose Dwarf Warrior
Shade Elf Sniper
Wendy Elf Magician
Clay Giant Master Monk
Bally Birdman Bardorar
Stock Centaur Bow Knight
Mayfair Human Priest
Esha Human Wizard
Gates Hobbit Warrior
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Enemies
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Minotaur x1
Dead Reborn ×5
Brass Gunner ×3
Gul ×4
Evil Pixie ×2
*Fizzle Ball
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Note
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Gates joins the companions without permission. Since magic cannot be used
in battle 15 because of Fizzle Ball, I would recommend that you use Nick's
magic of return to teleport back to the town to stock up on recovery items.
The item found inside of the treasure chest (on the left) is Idaten ring
which increase movement by 2. After defeating the enemies, there is a scene,
press the A button, and choose "yes."
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Battle 16. In Gandol Fortress
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Companions
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Nick Human Hero
Apis Centaur Paladin
Shig Giant Monk
Loose Dwarf Warrior
Shade Elf Sniper
Wendy Elf Magician
Clay Giant Master Monk
Bally Birdman Bardorar
Stock Centaur Bow Knight
Mayfair Human Priest
Esha Human Wizard
Gates Hobbit Warrior
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Enemies
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Brass Gunner ×4
Cleric x1
Demon Master x1
Cerberus ×3
Hawkman ×3
Minotaur x1
Berial x1
*Dandom
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Note
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Minotaur has the item of ring of power which increase attack. Make sure the
companion has an open slot to get that item. After defeating the enemies,
there is a scene, Shriek (birdman - bardorar) becomes a friend, and chapter
3 ends. Choose "yes" to begin Chapter 4: Decisive Battle! Cypress Castle.
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Chapter 4: Decisive Battle! Cypress Castle
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Battle 17. Cypress Mountain Region
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Companions
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Nick Human Hero
Apis Centaur Paladin
Shig Giant Monk
Loose Dwarf Warrior
Shade Elf Sniper
Wendy Elf Magician
Clay Giant Master Monk
Bally Birdman Bardorar
Stock Centaur Bow Knight
Mayfair Human Priest
Esha Human Wizard
Gates Hobbit Warrior
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Enemies
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Cleric x1
Demon Master x1
Durahan ×2
Brass Gunner ×3
Cerberus ×3
Berial ×2
Golem x7
*Edmond
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Note
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At the begin of the battle, use Nick's magic of return to teleport back to
the town. As a reminder, if a companion is LV9 or less, he or she cannot
change occupation/class as yet. Move the pointer onto the troop headquarters
(on the left), and choose "HLP" + "CHG" + "Wendy" + "yes" to make her become
a wizard + "Casshing" + "yes" to make him become a paladin. The companions
whose occupation/class have been changed are now at LV1. Equip Casshing with
the halberd. Leave the troop headquarters. Move the pointer onto the shop
(on the right), and buy recovery fruit x12 (200G). Give a recovery fruit
to a member. Leave the shop. Move the pointer onto the exit (the middle)
to leave the town. Golems who are hidden in the south and southeast area
of the map will ambush the companions. Cleric has the item of evil ring
(curse; attack +10 and sparks LV2 when you equip it). After defeating the
enemies, there is a scene, Randolf (centaur - paladin) becomes a friend.
As a reminder, if a companion is LV9 or less, he or she cannot change
occupation/class as yet. Move the pointer onto the troop headquarters
(on the left), and choose "HLP" + "CHG" + "Shig" + "yes" to make him become
a master monk. The companion whose occupation/class has been changed is
now at LV1. Leave the troop headquarters. Move the pointer onto the shop
(on the right), and buy broad sword (1200G) for Bally & Shriek, great
axe (5000G) for Loose & Gates, iron claw (4500G) for Shig & Clay, rod of
defense (3200G) for Wendy, and recovery fruit x12 (200G). Sell the old
equipment. Give a recovery fruit to a member. Leave the shop. Move the
pointer onto the exit (the middle) to leave the town.
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Battle 18. Road to Cypress Castle
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Companions
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Nick Human Hero
Apis Centaur Paladin
Shig Giant Master Monk
Loose Dwarf Warrior
Shade Elf Sniper
Wendy Elf Wizard
Clay Giant Master Monk
Bally Birdman Bardorar
Stock Centaur Bow Knight
Mayfair Human Priest
Esha Human Wizard
Randolf Centaur Paladin
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Enemies
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Evil Bishop x1
Brass Gunner ×2
Golem ×4
Demon Master ×2
Durahan ×3
Cerberus ×2
Berial ×4
*Executor
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Note
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Randolf joins the companions without permission. Durahan has the item of
valkyrie. Equip Apis with valkyrie. After defeating the enemies, press the
A button, and choose "yes."
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Battle 19. Cypress Castle Gate
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Companions
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Nick Human Hero
Apis Centaur Paladin
Shig Giant Master Monk
Loose Dwarf Warrior
Shade Elf Sniper
Wendy Elf Wizard
Clay Giant Master Monk
Bally Birdman Bardorar
Stock Centaur Bow Knight
Mayfair Human Priest
Esha Human Wizard
Randolf Centaur Paladin
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Enemies
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Evil Bishop x1
Demon Master ×2
Durahan ×2
Chimera ×2
Wyvern ×2
Golem ×3
Asassin x1
*Geppel
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Note
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At the begin of the battle, use Nick's magic of return to teleport back to
the town. As a reminder, if a companion is LV9 or less, he or she cannot
change occupation/class as yet. Move the pointer onto the troop headquarters
(on the left), and choose "HLP" + "CHG" + "Mayfair" + "yes" to make her
become a pastor. The companions whose occupation/class have been changed are
now at LV1. Leave the troop headquarters. Move the pointer onto the shop
(on the right), and buy saint's rod (7800G) for Mayfair. Sell old equipment.
Leave the shop. Equip Mayfair with the saint's rod in the troop headquarters.
Leave the troop headquarters. Move the pointer onto the exit (the middle)
to leave the town. On the lower right side of the map, there are three trees.
Move a companion to the back of the third tree (counting from left to right),
and "search" behind that tree to find Amigo (magic creature), and to make it
become a friend. Amigo does not have a occupation/class change. The item
inside of the treasure chest (upper right) is the sword of darkness (curse;
soul steal LV1 when you equip it; AP35; hero/bardorar). Evil Bishop has the
white ring (defense power +10 & aura LV2 when you equip it), and Geppel has
the item of Atlas' axe (blaze LV3 when you equip it). Equip Loose with Atlas'
axe. Reinforcement of Durahans will appear frequently on the upper left and
upper right side. Geppel has 180HP. After defeating the enemies, there is a
scene.
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Battle 20. In Cypress Castle
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Companions
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Nick Human Hero
Apis Centaur Paladin
Shig Giant Master Monk
Loose Dwarf Warrior
Shade Elf Sniper
Wendy Elf Wizard
Clay Giant Master Monk
Bally Birdman Bardorar
Stock Centaur Bow Knight
Mayfair Human Pastor
Esha Human Wizard
Randolf Centaur Paladin
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Enemies
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Frebal x1
Evil Bishop ×2
Skull Knight x1
Executor ×3
Chimera ×2
Asassin ×2
Wyvern ×2
*Buzz
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Note
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Executor has the item of evil axe (curse; soul steal LV1; AP34; warrior).
Buzz has 160HP. After defeating Buzz, there is a scene.
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Battle 21. Throne Room 1
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Companions
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Nick Human Hero
Apis Centaur Paladin
Shig Giant Master Monk
Loose Dwarf Warrior
Shade Elf Sniper
Wendy Elf Wizard
Clay Giant Master Monk
Bally Birdman Bardorar
Stock Centaur Bow Knight
Mayfair Human Pastor
Esha Human Wizard
Randolf Centaur Paladin
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Enemies
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Executor ×2
Evil Bishop x1
Wondol x1
Skull Knight ×2
Wyvern ×2
Asassin ×2
*Devil
-----------------------------------------------------------------------------
Note
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Demon has 180HP. After defeating Devil, there is a scene.
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Battle 22. Throne Room 2
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Companions
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Nick Human Hero
Apis Centaur Paladin
Shig Giant Master Monk
Loose Dwarf Warrior
Shade Elf Sniper
Wendy Elf Wizard
Clay Giant Master Monk
Bally Birdman Bardorar
Stock Centaur Bow Knight
Mayfair Human Pastor
Esha Human Wizard
Randolf Centaur Paladin
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Enemies
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Evil Bishop x1
Sentinel x1
Talos ×6
*Woldol
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Note
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Rag (dwarf - warrior) will help the companions fight against the final boss
Woldol. Also, Rag has the item of sword of crushing evil (spark LV3; AP33;
hero). Equip Nick with the sword of crushing evil. The sword of crushing evil
will be the first weapon that gives Woldol damage. If you use Nick's magic of
return to teleport back to town, the companion will restart from battle 21
again. Woldol has 250HP. Reinforcements of Evil Bishops will appear from the
north side of the room. After defeating Woldol, there is a scene.
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THE END
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Version 1.0
By Ritchie (
[email protected])