Game Title - Star Wars Rebel Strike
Guide Type - Codes and Secrets
Platform - Nintendo GameCube
Date submitted - 11-26-07
Version - 3.6
By - obishawn
It has been over four years now since this game has been
released and the GameFAQs message board may be desolate
but that doesn't stop me from updating the guide!
No real significant changes have been made, mostly I
comletely restructured the guide so that the format is
similar to some of the other guides I've made since I
first made this one.
The most important (and impressive) addition in this
update is the URL to the YouTube video Kilroy84 made
showing you the trick of how to destroy Home One.
"This is a short video I took via my cell. It's only
fifteen seconds long and details a theoretically
fool-proof method on how to set yourself up to
accomplish the glitch. However, as I said, it's quite
short so it starts out with all necessary ION cannons
cleared. I have no video-capture device, so excuse the
poor quality." - Kilroy84
http://www.youtube.com/watch?v=AOIFzhlpL-Y
Perform a search in this guide to get a detailed,
textual description of how to do what you see in the
video.
ctrl-F: "15 - Destroy the Independence (Home One)"
Not that you care, but for the record, I did away with the
fake code section. That section of the guide was only
significant back when codes were being released and fake
codes kept cropping up.
That's about it. Enjoy the video and be sure to give it a
try yourself.
- obishawn
__________________________________________________________
Table of Contents
__________________________________________________________
To easily and quickly find anything in this guide,
simply perform a search and enter the subject as you
see it listed in the Contents, even if it is just the
Roman numerals.
I. - Introduction
A. - Q & A
II. - The Passcodes
A. - Code Entering Instructions
B. - Single-Player Codes
C. - Co-Op Codes
III. - Passcode Release Date History
IV. - Tips and Secrets
V. - Action Replay Codes
VI. - Special Features
A. - In-Game Unlocking Methods
B. - Code-Only Unlockables
VII. - The Up-Grades
A. - Single-Player Up-Grades
B. - Co-Op Up-Grades
VIII. - Unlockable Ships
A. - Ships for Single-Player Missions
B. - Ships for the Co-Op Missions
IX. - The Bonus Missions
A. - Single-Player Missions
B. - Co-Op Missions
X. - Gameboy Advance Connectivity
XI. - The Legal Section
XII. - Version History
XIII. - Credits and Thanks
XIV. - Contact Info
__________________________________________________________
I. - Introduction
__________________________________________________________
Rebel Strike, the third game in the Rogue Squadron series
(excluding The Battle for Naboo on the N64) captures the
feel of the movies in a way not many other Star Wars games
have. You can find yourself looking for Princess Leia on
the Death Star, zipping past the great trees on the
Sanctuary Moon of Endor, or saving your friends from being
digested for over 1000 years.
But even more than that, you can team up with a buddy and
tackle Rouge Leader all over again in Co-Op, or go head to
head in Versus mode and you can even play the original Star
Wars Arcade games from the 80's.
Rebel Strike never fails to offer something to everyone.
If you know of something that you think should be added to
this FAQ, as in a new or improved tip, a code I might have
missed, or anything else that fits the criteria of this FAQ,
you can contact me and upon inspected approval, I will add
it and give you full credit. Please provide a name that I
can use to give you credit.
__________________________________________________________
A. - Q & A
__________________________________________________________
This section, though admittedly late, is to address the
many questions I still get about codes and such. If I
don't answer a question you have or don't answer it in a
way that makes sense, contact me and I'll happily explain
it the best way I can.
Also, I check the GFAQs Rebel Strike message board very
often, you can also ask your questions there. And even if
I can't get to your problem quickly, there are still a lot
of members that lurk this board that are willing to help
you.
__________________________________________________________
Question 1 -
__________________________________________________________
I entered the code for ________ and it still didn't unlock
it!!
Answer -
Make sure you are entering the codes correctly. A few
things to watch out for when entering codes:
1 - Make certain that you are selecting the correct
characters. It is easy to get in a hurry and not
realize that you entered a "G" when you meant to
select an "H."
2 - If it is a two-part code, select the characters
for the first part, then ENTER CODE, then select
the characters for the second part without leaving
the Passcode screen.
3 - If you are trying to unlock a ship using a passcode
and the mission you are wanting to use the ship on
hasn't been completed, you will not be able to use
that ship. When a mission is played the first
time, it must be completed with the default ship
for that mission. Once you complete the mission
with the default ship, you can then use the ship(s)
you unlocked with the passcode.
Please see the Code Entering Instructions section of this
FAQ for a detailed explanation for entering codes.
__________________________________________________________
Question 2 -
__________________________________________________________
I think I found a new code. R2 beeps and everything! I
just haven't figured out what it does yet...
Answer -
Though I don't see this as much as I used to, I'll
still address it. Some people have entered certain
phrases or configuration of charcters and gotten R2D2
to beep a confirmation. This means nothing; just bad
programming by Factor 5. i was told this directly by
the people at LucasArts.
__________________________________________________________
Question 3 -
__________________________________________________________
I'm trying to play the Raid on Besipn in Co-Op and I
can't get out of Home One's hanger. What's going on?
Answer -
I've addresed this a few other times in the FAQ, but
as long as people are still doing this, why not put
it here?
When you use the Passcode to unlock the Jedi Star
Fighter, it replaces the second A-wing in the hanger.
The problem is that when you play the Raid on Bespin
for the first time, you MUST use two A-wings. If the
second A-wing has been replaced, you cannot choose it
as a ship.
The solution is to NOT use the code to unlock the Jedi
Star Fighter until you have completed the Raid on
Bespin. You don't have to get a medal, just complete
it. You can then replay the mission with your ship of
choice.
__________________________________________________________
Question 4 -
__________________________________________________________
Is there any way around the JSF glitch?
A - No. The most you can do is to enter the code that
unlocks all missions for Co-Op, and then play the
missions after the Raid on Bespin. But you still will
not be able to play the mission.
__________________________________________________________
Question 5 -
__________________________________________________________
I think I've found a way around the JSF glitch!! What if
you hold down the R and L shoulder buttons?
Answer -
You cannot hold the R and L Shoulder buttons to start
the mission with the default ship. For some reason,
it just doesn't work.
__________________________________________________________
Question 6 -
__________________________________________________________
I've only used one save file and decided to start a new
game, but everything is already unlocked!
Answer -
All passcodes, as well as Best Ever stats, save to all
five game files. The only way to undo it is to delete
the game saved on the memory card, which means you will
lose ALL saved progress.
__________________________________________________________
II. - The Passcodes
__________________________________________________________
As of 09/09/06, there are a total of 27 passcodes.
The following are the passcodes revealed by LucasArts.
Make no mistake, I got these codes from the LucasArts hint
line on the day they released them. The codes that were
discovered by another source, has been noted with due
credit given. I did not figure these out on my own. The
codes are official, tested, and proven to work properly.
There are codes for both the Single-Player and for Co-Op
missions. For the features that appear in both
Single-Player and Co-Op, the same code is used. The codes
are listed by Campaign though the same codes are repeated
for certain functions.
__________________________________________________________
A. - Code Entering Instructions
__________________________________________________________
To enter the codes, from the Main Title screen, highlight
Options and press the A button. You are now on the Options
menu. Highlight Passcodes and press the A button. Using
the control stick or the D-pad, scroll the character bar
either left or right to find the desired letter or symbol.
Enter the characters in order then highlight ENTER CODE
and press the A button. If done correctly, you should hear
R2D2 give a beep/whistle confirming that you entered the
code correctly.
Most of these codes use a two-part entering system. For
those of you who are veterans of the Rogue Squadron games,
this is familiar territory. For those of you who are not
vets, I will explain.
The code has two parts to it, a total of 16 characters.
The first 8 characters comprise the first part of the code
with the last 8 characters making up the second part of
the code. Just enter each part of the code as if it were
one code. Using the character scroll bar select the
character, then select ENTER CODE. While still in the
Passcode screen, enter the second part of the code just
like you did the first. R2D2 should confirm each entry if
the code was entered correctly. The two-part codes listed
in this FAQ will be separated by a "/" and will look like
this: CODECODE / CODECODE.
If you see a symbol after any of the codes (* or **) then
look for a very important note at the bottom of the code
list for additional information.
__________________________________________________________
B. - Single-Player Codes
__________________________________________________________
---------------- -------------
In-game Function The Passcodes
---------------- -------------
---------
Game Play
---------
Infinite Lives* - IIOUAOYE / WIMPIAM!
Ace Mode - YNMSFY?P / YOUDAMAN
Black and White Mode* - NOCOLOR?
------------
The Missions
------------
All Regular - HYWSC!WS / NONGAMER
All Regular and Bonus Missions - EEQQ?YPL / CHE!ATER
---------
The Ships
---------
Millennium Falcon - QZCRPTG! / HANSRIDE
Naboo Starfighter - RTWCVBSH / BFNAGAIN
Jedi Starfighter** - BBGMYWSX / JEDIWHO?
TIE Hunter - FRRVBMJK / LOOKOUT!
TIE Bomber - JASDJWFA / !DABOMB!
Slave 1 - TGBCWLPN / ZZBOUNTY
Rudy's Car* - AXCBPRHK / WHATTHE?
----------
The Extras
----------
Music Hall - HARKHARK
Art Gallery - !KOOLART
Documentary - THEDUDES
Credits - LOOKMOM!
Star Wars Arcade - RTJPFC!G / TIMEWARP
Empire Strikes Back Arcade - !H!F?HXS / KOOLSTUF
Return of the Jedi Arcade - !?ATH!RD / GAME?YES
Beggar's Canyon Race - FRLL!CSF / FARMBOY?
All Ships in Versus - W!WSTPQB / FREEPLAY
* - You must reset the GameCube to turn this code off.
** - If you use the code to unlock the JSF (Jedi Star
Fighter) before you complete the Raid on Bespin, then
you are going to have to delete your save file to
progress in Co-Op.
The JSF replaces an A-wing in the main hanger. For
the Raid on Bespin, the first time you play this
mission, you must use an A-wing for each player. If
you enter the JSF code before you complete this
mission, you cannot access the second A-wing and
therefore cannot play this mission.
You only have to complete the mission first, you do
not have to get a medal on it.
I'll let you know if any new information becomes
available.
__________________________________________________________
C. - Co-Op Codes
__________________________________________________________
This section contains the codes for Co-Op. For the
features that appear in both Single-Player and Co-Op, the
same code is used.
---------------- -------------
In-game Function The Passcodes
---------------- -------------
---------
Game Play
---------
Infinite Lives* - IIOUAOYE / WIMPIAM!
------------
The Missions
------------
All Regular - SWGRCQPL / UCHEATED
Death Star Escape - YFCEDFRH / DSAGAIN?
The Asteroid Field - RWALPIGC / NOWAYOUT
Endurance - WPX?FGC! / EXCERSIZ
---------
The Ships
---------
TIE Fighter - MCKEMAKD / ONESHOT!
Millennium Falcon - QZCRPTG! / HANSRIDE
TIE Advanced - VDX?WK!H / ANOKSHIP
Naboo Starfighter - RTWCVBSH / BFNAGAIN
Jedi Starfighter** - BBGMYWSX / JEDIWHO?
Slave 1 - TGBCWLPN / ZZBOUNTY
Rudy's Car* - AXCBPRHK / WHATTHE?
* - You must reset the GameCube to turn this code off.
** - If you use the code to unlock the JSF (Jedi Star
Fighter) before you complete the Raid on Bespin, then
you are going to have to delete your save file to
progress in Co-Op.
The JSF replaces an A-wing in the main hanger. For
the Raid on Bespin, the first time you play this
mission, you must use an A-wing for each player. If
you enter the JSF code before you complete this
mission, you cannot access the second A-wing and
therefore cannot play this mission.
You only have to complete the mission first, you do
not have to get a medal on it.
I'll let you know if any new information becomes
available.
__________________________________________________________
III. - Passcode Release Date History
__________________________________________________________
This section is simply to keep a record of what codes were
released on which dates. Dates begin in October of 2003
and end in October of 2004.
(*) = A code released from a source other than LucasArts.
All codes come from LucasArts, but some sources release
them before LucasArts does.
This list begins with the first set of codes.
__________________________________________________________
1 - October 20 - LucasArts
- LOOKMOM! - Credits
- THEDUDES - Documentary
2 - November 3 - LucasArts
- HARKHARK - Music Hall
- RTJPFC!G / TIMEWARP - Star Wars Arcade
3 - November 17 - LucasArts
- NOCOLOR? - Black & White Mode
- !KOOLART - Art Gallery
4 - December 1 - LucasArts
- YFCEDFRH / DSAGAIN? - Death Star Escape
- MCKEMAKD / ONESHOT! - TIE Fighter
5 - December 15 - LucasArts
- VDX?WK!H / ANOKSHIP - TIE Advanced
- RWALPIGC / NOWAYOUT - Asteroid Field
(*) - December 22 - Nintendo Power
- !H!F?HXS / KOOLSTUF - Empire Strikes Back Arcade
- QZCRPTG! / HANSRIDE - Millennium Falcon - NP
- FRLL!CSF / FARMBOY? - Beggar's Canyon - NP
(*) - December 25 - GameWinners.com
- IIOUAOYE / WIMPIAM! - Infinite Lives
- SWGRCQPL / UCHEATED - Co-Op Regular Missions
(*) - December 26 - LucasArts
- JASDJWFA / !DABOMB! - TIE Bomber - LA
6 - December 29 - LucasArts
- YNMSFY?P / YOUDAMAN - Ace Mode - LA
7 - January 12 - LucasArts
- HYWSC!WS / NONGAMER - Single-Player Reg. Missions
- WPX?FGC! / EXCERSIZ - Co-Op Endurance
8 - January 26 - LucasArts
- TGBCWLPN / ZZBOUNTY - Slave 1
- BBGMYWSX / JEDIWHO? - Jedi Starfighter
9 - February 9 - LucasArts
- RTWCVBSH / BFNAGAIN - Naboo Starfighter
- EEQQ?YPL / CHE!ATER - All Single-Player Missions
10 - February 23 - LucasArts
- FRRVBMJK / LOOKOUT! - TIE Hunter
- AXCBPRHK / WHATTHE? - Rudy's Car
11 - March 8 - LucasArts
- W!WSTPQB / FREEPLAY - All Ships in Versus
12 - October 16 - RebelStrike.com
- !?ATH!RD / GAME?YES - Return of the Jedi Arcade
__________________________________________________________
IV. - Tips and Secrets
__________________________________________________________
There are certain things you can do in the game to make it
easier, actual secrets, or things that are just fun to do.
Here is a partial list of those things.
If anyone has anything they'd like to add, correct, or
contest, contact me and upon inspected approval, I will
add it and give you full credit.
Please provide a name that I can use to give you credit.
See the Contact Information for my email address.
__________________________________________________________
Tips and Secrets Contents
__________________________________________________________
1 - Skip the Hanger
2 - Skip the Narrator
3 - N1 Clock Adjustment
4 - Rogue Leader Glitch
5 - Seismic Time Saver
6 - Cloaking Device Bases
7 - Ralltiir Bombs
8 - Bakura Turret Order
9 - Lock-on Stat Saver
10 - A View to a Kill
11 - Battle of Geonosis, 20 years later
12 - Jango's Slave 1
13 - Attack on the Executor Tips
14 - B-Wing Glitch
15 - Destroy the Independence (Home One)
16 - Change Movie Cutscenes
17 - Art As Menu Background
18 - All Best Evers/Rank Glitch
19 - Easy kills with the sonic mines
20 - Play Co-Op Alone
21 - Easily Locate the Homing Cluster Missile in Co-Op
22 - A Small, Fast Buick
23 - Accuracy Boost
24 - AotE Star Destroyer Quick Kills
__________________________________________________________
--------------------
1 - Skip the Hanger
--------------------
Holding down the R and L shoulder buttons when you
select a mission will let you skip the Home One hanger
and immediately let you start the mission with the
default craft. This must be done before the wire frame
models are shown.
----------------------
2 - Skip the Narrator
----------------------
On Tatooine Training, when you step, drive, or fly
through a Rebel symbol, the narrator begins the
tutorial. Some of his tutorials are kind of lengthy.
Pressing start as soon as he begins talking, which opens
up the pause screen, then pressing start again and
returning to the tutorial lets you skip the narration.
When you return to the game, the narrator immediately
says, "Try it now." This comes in handy when trying to
unlock the N1 Starfighter because it saves you some time
and having to hear that narration over and over again
just gets annoying.
-----------------------
3 - N1 Clock Adjustment
-----------------------
You can reset the GameCube's internal clock to change
the time settings when attempting to unlock the N1
Starfighter. The exact times vary, but I will list the
times that worked for me and I had no problems at all
unlocking the craft. The GC's clock is set to military
time so I listed both regular and military.
6am or 600 hours
12 noon or 1200 hours
6pm or 1800 hours
11pm or 2300 hours
------------------------
4 - Rogue Leader Glitch
------------------------
For Co-Op mode, the old Rogue Leader glitch is still
there. If your ship is low on shields and you are about
to enter a cut scene you can crash your craft and when
the cut scene is over, you will have full shields and
it will not register as a lost life.
Additional tip by: tinnedcumquat
The fourth secret given, the one which refers to the
ability to explode in a cutscene and not lose a life,
instead having your shields entirely replenished, is not
entirely correct, in my experience.
You say that this bug is limited to the co-op mode: it
is not. I can't prove it, but on the Fondor Shipyard
Assault (or whatever it's called) mission I was, alas,
immolated in my X-wing by the bastard mini-turbolaser
things on the shield generator housing. However, my doom
coincided with the destruction of the shield generator,
and as I cursed under my breath at this great misfortune,
I suddenly realized that I was flying in the next
section, with my lives counter at 3; my shields were
also blue once more.
So, interesting or not, I thought that you should be
aware of this anomaly, for it is probably repeatable on
other missions, though I have not the patience to test
it.
-----------------------
5 - Seismic Time Saver
-----------------------
A time saving method for the Fondor Shipyard Assault is
to use either the Jedi Starfighter or Slave 1 and fire a
seismic charge directly at the shield generator at the
beginning of the mission.
The resulting explosion should penetrate the walls of
the structure and destroy the generator without even
having to shoot while the doors are open. Though this
may save you time, it can hurt your Enemies Killed stats
if you don't use that extra time you saved to boost it.
Additional tip by: Urthstrype (Jason E.)
In the second half of this mission fly as fast as you
possibly can without hitting anything, periodically
firing seismic charges at the walls, destroying cloaking
devices.
Let me repeat...
Race though the level firing seismic charges like every
5-8 seconds. By the time you finish the mission, you
should have over 100 kills. As I said before this also
works on AotE."
---------------------
6 - Cloaking Devices
---------------------
Another tip for the Fondor Shipyards is when you are
approaching the Cloaking Devices, you can actually shoot
the bases of the devices instead of the vertical, white
florescent light looking things. Locking on to the
devices shows you that this is possible. Doing so
allows you to begin your attack from a distance, which
in turn allows you to get off more shots in one pass and
it also allows you to stay low enough so that
the Turbolasers can't target you while you're attacking
the devices. If you use your blasters, this will
increase your accuracy percentage.
Following tip provided by: starwarsgeek
An easy way to eliminate the three cloaking devices on
the Super Star Destroyer is to use the N1 starfighter.
First, make sure you have at least three Advanced Homing
Cluster missiles before you attack the big ship. Once
you get close enough to one of the cloaking devices,
fire your lasers for about a second, then shoot a
cluster missile. All six missiles should hit the
cloaking device and destroy it instantly.
This saves you the need of slowing down to fire, and
keeps both your time and shot accuracy in gold-medal
range.
-------------------
7 - Ralltiir Bombs
-------------------
On Defenders Of Ralltiir, surrounding the shield are
bombs that you can pick up with your Speeder using the
tow cable. These bombs have two functions:
1 - After snagging one, you can use them to destroy the
enemies. For the AT-ATs, fly high enough that the bomb
will hit it in the cockpit.
2 - You can use them to take out the three bridges that
lead to the shield/shield generator. Simply pick up one
of the bombs and fly low enough that the bomb makes
contact with the bridge. The resulting explosion will
take out any enemies that were on the bridge and this
easily boosts your Enemies Destroyed stats.
I recommend destroying the bridge directly across from
where you start the mission, then make a 180 and destroy
the first bridge by where the mission started. Leave the
third bridge because there is a lot of ground for the
enemy to cover from that bridge.
The other two bridges are closer to the shield. And just
in case you found this confusing, the bridge that you
should leave intact is the one closest to the targeting
computer upgrade. Taking out the other two bridges
should be enough to boost your Enemies Killed stats, so
taking out the third bridge just waste time (if you are
attempting to medal, that is).
Following tip provided by: ChozoSage (Tim Z.)
You in fact do not have to hit the cockpit, anywhere on
the walker is fine, though I'm not sure about the bomb's
effect if you make a suicide run.
I find it easier to attack side on, since I'm not
getting the cannon fire, it presents a much bigger
target and there is the top of the walker as a kind of
horizon if you will.
A suicide run in which both the speeder and the bomb hit
the walker will not be effective at all. Not only that,
but hitting an AT-AT with the bomb and making any
contact at all with the speeder will result in the bomb
having no effect. Even a tiny scrape on the top of the
AT-AT means a failed run.
For the APCs and AT-PTs do the same, only it doesn't
matter where you hit them because of their size.
Following tip provided by: snoman99991
At the beginning of the level, tell your wingmen to
attack walkers (small ones) and make a loop turning left
so you can approach the first bridge from behind the
enemy. Hold the brake button and destroy every unit.
If you did the approach right and held brake the entire
time(don't forget to evade the big walker's fire behind
you), you should have gotten rid of all of the enemies
coming from the first bridge. Once that's done, dash
over to the shield and pick up a bomb. Once you have the
bomb, fly over to the bridge on the right.
If you did the everything above in a timely manner, most
of the units should still be on the bridge. Fly at the
bridge and make the bomb connect with any part of the
bridge. All of the units should be dead. Now all you
need to do is mop up the units from the other bridge and
take out the walkers near the shield preferably with
bombs. This is a sure-fire way to get a gold medal and
only takes a few tries to perfect.
------------------------
8 - Bakura Turret Order
------------------------
For the Raid at Bakura mission, many people on the
message boards have asked for the order of turret
formations and the number of turrets in each formation.
Some people find it easier to unlock the TIE Bomber
knowing what to expect, so I have provided that
information here.
1 - 3 - 3 - 2 - 3 - 3 - 2 - 3 - 4 - 3 - 4 - 4
To use the lock-on missiles, hold down the A button to
make the lock-on targeting reticle appear. Sweep it over
your targets to lock on to more than one enemy at a time.
Release the A button to launch missiles at the targets
all at once.
The turrets closer to you will be destroyed before the
missiles reach the other turrets, so aim for the turrets
in the back of the formation first.
Approach the turrets from an angle or even risk a little
altitude to get a better angle when you aim, if you need
to.
When trying to unlock the TIE Bomber, only aim for the
turrets on the canyon floor. The turrets on the canyon
walls will not help you unlock the Imperial craft. If
you are trying for a gold medal though, don't just
target the turrets on the canyon walls, but fire off a
few missiles at the bridges too. Not the mounted guns
on the bridges, just the bridges themselves. This makes
for easy kills to meet that stats for the gold medal
requirement.
-----------------------
9 - Lock-on Stat Saver
-----------------------
To help save on your targeting computer stats, use the
homing up-grade's ability to lock on to the enemies.
Even if you do not fire your secondary weapon, you can
fire your primary. The enemy will fly around with the
red locked-on arrows surrounding it, making it an easy
target. You can do this even if you are out of your
secondary weapons.
----------------------
10 - A View to a Kill
----------------------
On missions like Deception at Destrillion and Speeder
Bike Pursuit, some people find it easier to navigate the
tight areas while in the cockpit view. Also, on the
missions in which you pilot an AT-ST, some people find
it easier to target the enemies from the cockpit view.
Play around with the different views to see which works
best for you in different
situations.
---------------------------------------
11 - Battle of Geonosis, 20 Years Later
---------------------------------------
On Relics of Geonosis, after you land on the planet,
watch the Battle Droids, you'll see them firing on the
Storm Troopers and vice versa.
--------------------
12 - Jango's Slave 1
--------------------
You can fly Jango Fett's Slave 1 in versus mode if one
of the players chooses the Jedi Starfighter and the
other player chooses Boba's Slave 1 and you choose to
fight it out in the asteroid ring around Geonosis.
The ship will be identical to Boba's except for the
paint job.
--------------------------------
13 - Attack on the Executor Tips
--------------------------------
Following tip provided by: TerraGamerX (Joe)
A way to have enough time to take out plenty of the TIE
Fighters on Attack on the Executor, is to use the Jedi
Starfighter (or the much slower Slave 1) and quickly fly
to the command deck of the first Star Destroyer and fire
your sonic mine at it which should bring down the whole
ship with minimal effort. Do the same for the other two
(but travel far left for the last one since it begins
turning) and although you may still be told to
concentrate on the closest guns, you can now completely
focus on the TIEs.
Following tip provided by: Urthstrype (Jason E.)
In the second half of this mission fly as fast as you
possibly can without hitting anything, periodically
firing seismic charges at the walls, destroying cloaking
devices.
Let me repeat...
Race though the level firing seismic charges like every
5-8 seconds. By the time you finish the mission, you
should have over 100 kills. As I said before this also
works on Fondor Shipyard Assault.
Following tip provided by: koreamike
Allow all the cut scenes to play without interruption,
this allows you the extra 20 seconds or so you need to
get the Platinum medal.
Using the Sonic mines to sweep the deck guns of the Star
Destroyers really boosts your kills as well. As you
approach the SD aim a mine to explode over the second
level and all those pesky guns will explode. If you're
feeling really evil, pitch up and put a mine into the
bridge and the ship will retreat and leave the cruiser
alone.
------------------
14 - B-Wing Glitch
------------------
Following tip provided by: Kilroy84
If you're having difficulty navigating the Super Star
Destroyer's trenches on Fondor Shipyard Assault and
Attack on the Executor, use the B-Wing. At any point in
the trench, close your S-foils and pull up above it.
When you are flying above the trench, laser fire will
constantly shoot at you, almost always hitting your
craft. One hit is able to knock out at least half of
your shields, while three can be more than enough to
kill. If you're flying any craft other than the B-Wing,
these lasers are guaranteed to hit you. However, using
the B-Wing you can easily evade the laser fire. Just
close your S-foils and fly above the trench. The laser
blasts will fire directly below you and miss each and
every time. Use this strategy to conveniently bypass the
scaffolding in Fondor and to cruise into the Executor's
Bridge unscathed.
----------------------------------------
15 - Destroy the Independence (Home One)
----------------------------------------
Following tip provided by: Kilroy84
On Attack on the Executor, your objective in the first
portion of the level is to protect the Independence
(Admiral Ackbar's flagship) by destroying the ION
Cannons on several Star Destroyers. If you do not
destroy these in time, the Independence will be DISABLED,
not destroyed, and you will fail the mission. However,
with some luck it is possible to destroy the Admiral's
flagship and continue flying the mission until roughly
18:40 of time has gone by; depending on when you skip
the initial cutscene.
*** Make sure Ace Mode is off! ***
When the mission starts, skip the cutscene. Do not
destroy any of the ION Cannons on the first Star
Destroyer. Just fly towards the second SD and take out
all of the ION Cannons, then do the same for the third
SD. When you're finished, position yourself behind
either of the flagship's wings and make sure that TIE
Fighters are chasing you. When you're in position,
evade the TIEs laser fire and let them hit the
Independence.
If you can manage to survive (it won't be very hard if
you're a good pilot), eventually the Imperial laser fire
will destroy the Independence.
With Ace Mode on, however...
Destroy two of the ION Cannons on the first SD, three of
them on the second SD, and all of the cannons on the
third SD. Even after the second SD has stopped shooting
it's remaining ION Cannon at the ship, the Independence
will still have a small amount of shields left. Just use
the above method w/ the TIE Fighters and soon enough,
Ackbar's ship will be destroyed.
With your flagship gone, it is impossible to fail the
mission since technically it must be "disabled" to allow
failure of the mission. However, you will not be able to
fly indefinitely. As I mentioned above, once the 18:40
time mark hits, the second cutscene will be triggered
and you'll continue on w/ the mission -- It is not
entirely known what causes this, however. The whole
point of this glitch is to enable a "Free Flight Mode"
if you will -- The first portion of Attack on the
Executor now has a much longer time limit. To keep you
occupied, there's an infinite number of TIE Fighters
waiting to be destroyed.
---------------------------
16 - Change Movie Cutscenes
---------------------------
Following tip provided by: Kilroy84
Go to the Sound Settings menu under Options. Select
either Music, Sound FX, or Speech Volume, then press A
or B to cancel out. After you press either button, the
movie cutscene in the background will change to a
randomly different one."
---------------------------
17 - Art as Menu Background
---------------------------
Following tip provided by: hooligan333
Go to the art gallery in the special features section.
Go to the picture before the one you wish to use as the
background. Press right to switch to the image you
desire, but in the time after the first image has
disappeared and before the desired image appears, when
the screen is black, press B. You will return to the
special features menu with the desired image as the
background.
-------------------------------
18 - All Best Evers/Rank Glitch
-------------------------------
Originally discovered by: S22R
Confirmed by: ThanksBates, Captain Raptor, and snooozer
Following tip provided collectively
When you obtain 15 Best Ever medals, your rank changes
from Allied Commander to Galactic Allied Commander. If
you get anymore medals, it goes back to Allied Commander.
------------------------------------
19 - Easy Kills with the Sonic Mines
------------------------------------
Following tip provided by: Hoodman0556
This trick I've used to wipe out big groups of fighters.
First, I start as a ship that has sonic mines. Then,
when a big group of fighters is nearby, I hit the brakes,
start to barrel-roll, and shoot some mines. The result
is the waves of sound go in all directions, thus killing
massive amounts of fighters, and since the mines
recharge, it is possible to do it multiple times.
The reason this works is that the mines sound wave is
parallel to the angle of the ship, so, if the ship has
barrel-rolled to this angle-/, then the explosion will
be at the same angle-/. If the ship is horizontal like
this __, then the explosion will be horizontal, like
this __."
---------------------
20 - Play Co-Op Alone
---------------------
Following tip provided by: Hoodman0556
There is a way to play through Co-Op by yourself and not
have to worry about the unplayed player. Plug in both
controllers and get to the Co-Op mission select. Then
unplug a controller, say, player 2. push the control
stick all the way in any direction, preferably to the
left or right, but whatever is appropriate for the
mission. Then, still holding the desired direction on
the control stick. Plug it back in. Player 2's default
settings are altered, thus making them spin in the
direction pushed the unplayed player will spin around in
circles, so that fighters won't have an easy shot.
You can also do two other things. One is to use the
Action Replay with the Invincibility code turned on
(which you can find in this FAQ). This will allow for
Player 2 to just keep flying while not taking damage.
Or you can use the Infinite Lives code, also found in
this FAQ. Player 2 will keep flying and though he will
die eventually, it won't effect your playing too much.
------------------------------------------------------
21 - Easily Locate the Homing Cluster Missile in Co-Op
------------------------------------------------------
Following tip provided by: blacklytedragoon
On Battled of Endor, simply take out the left star
destroyer first, let it finish going through it's death
rolls and stuff till it's motionless, then fly along
under it, from behind, to the main hanger underneath and
you'll nab the upgrade. (It may or may not bee visable,
either due to angle of approach, or the SD's image
blocking it, but it's there). This works a lot faster
than the "veer down and left, and look for the
shimmering white dot.
------------------------
22 - A Small, Fast Buick
------------------------
Following tip provided by: Kilroy84
It's possible to fly the Buick above the trenches of the
Super Star Destroyers on Fondor Shipyard Assault and
Attack on the Executor w/o a scratch. It can be tricky,
but if you maneuver the car properly you can easily
evade the laser fire. Just close the roof of the Buick
(S-foils), then pull up above the trench. If you just
fly straight, most of the laser blasts will hit you,
some however won't b/c you're going so fast. When you're
above, pull up for about one second, then push the
control stick forward to descend downward. You must time
it right, though.
There's a short interval between shots fired, use this
time to reverse the direction of the car. Keep repeating
this process and you should be able to fly above the
trenches unscathed. There's no gurantee that you won't
get hit, however, so pay attention to your shields so R2
can restore them in time.
-------------------
23 - Accuracy Boost
-------------------
Following tip provided by: JKJ
You can boost your accuracy percentage by shooting your
allies (Home One, Transports, ect). You cannot kill
your allies (friendly fire is disabled).
------------------------------------
24 - AotE Star Destroyer Quick Kills
------------------------------------
Following tip provided by: GWBinvincible
In the level Attack on the Executor,when using the Jedi
Starfighter, a good strategy for eliminating the ion
cannons is to level your ship onto the plane that the
cannons are on. That is, the cannons on both the left
and right sides.
Charge directly towards one side (following a path of
collision with the raised platform the cannons are on)
and, varying slightly your pitch (vertical angle) fire
one or two sonic mines, depending on your confidence in
your accuracy. If you fired well, all eight cannons will
be destroyed in one run. Simply boost to the second ship
and repeat this tactic. This will leave you with free
time to chase TIEs to your delight, although Admiral
Ackbar will scold you for not focusing "only on the ion
cannons which threaten the fleet.
__________________________________________________________
V. - Action Replay Codes
__________________________________________________________
I had a bunch of codes listed that Rune had created, but I
have taken all of the AR codes out of my FAQ and instead,
I am posting a link to his site.
I have done this because Rune has hacked the crap out of
this game. He has spent many long hours figuring out the
different values for the game.
I don't feel right about listing the codes in my FAQ, even
with his permission. If he has gone through the trouble
to make all of these codes, the least we could do is give
the proper respect to him and the function of his site.
Back in 2003, GSCentral.com was the original site, but
there have been many changes over the years. I will
update the guide once I re-locate the site that Rune now
runs.
__________________________________________________________
VI. - The Special Features
__________________________________________________________
Special Features are extra options found in the Special
Features screen from the Options menu. Like the Missions
and Ships you can either use codes or in-game methods to
unlock these. This is a list of the features and the
in-game method of unlocking them.
------------------------------
A. - In-Game Unlocking Methods
------------------------------
Credits - Complete Triumph of the Rebellion
Documentary - Complete Triumph of the Rebellion
Commentary - Get a bronze on all regular missions
Ace Mode - Get a gold on all the Missions, including the
bonus Missions, and complete Tatooine Training
in all four times settings.
Star Wars Arcade - Complete Death Star Rescue
Empire Strikes Back Arcade - Complete all regular missions
--------------------------
B. - Code-Only Unlockables
--------------------------
Some people don't like using codes to unlock the features
and prefer earning the features instead. While most can
be earned, not all can and must be unlocked by using a
passcode.
The following Special Features require a passcode to
unlock them. This is the only way these can be unlocked.
These features are listed above along with the other codes
but added here for easier access.
This list has the currently known code-only unlockable
features. If more are to be revealed or a method to
unlock these other than using a code is found, this FAQ
will be modified accordingly.
- Music Hall - HARKHARK
- Art Gallery - !KOOLART
- Black and White Mode - NOCOLOR?
- The Return of the Jedi Arcade - !?ATH!RD / GAME?YES
- Beggar's Canyon Race - FRLL!CSF / FARMBOY?
- Slave 1 for Co-Op - TGBCWLPN / ZZBOUNTY
- Rudy's Car - AXCBPRHK / WHATTHE?
__________________________________________________________
VII. - The Up-Grades
__________________________________________________________
In some of the missions you can find Tech Up-Grades to
increase the effectiveness of your ship. This is a list
of each Tech Up-Grade and the corresponding mission it can
be found on. There is no code to unlock the Up-Grades,
finding them in the missions is the only way to obtain
them.
----------------------------
A. - Single-Player Up-Grades
----------------------------
Advanced Shields - Revenge of the Empire
Advanced Lasers - Defiance on Dantooine
Advanced Targeting Computer - Defenders of Ralltiir
Advanced Proton Torpedoes - Relics of Geonosis
Homing Proton Torpedoes - Extraction From Ralltiir
Advanced Proton Bombs - Raid At Bakura
Spread Proton Bombs - Deception At Destrillion
Advanced Concussions Missiles - Guns Of Dubrillion
Homing Concussion Missiles - Speeder Bike Pursuit
Advanced Cluster Missiles - Battlefield Hoth
Homing Cluster Missiles - Triumph of the Rebellion
--------------------
B. - Co-Op Up-Grades
--------------------
Advanced Shields - Death Star Attack
Advanced Proton Torpedoes - Ison Corridor Ambush
Advanced Lasers - Battle Of Hoth
Advanced Cluster Missiles - Prisons Of The Maw
Advanced Proton Bombs - Razor Rendezvous
Homing Proton Torpedoes - Vengeance On Kothlis
Advanced Concussion Missiles - Imperial Academy Heist - daytime
Spread Proton Bombs - Imperial Academy Heist - nighttime
Homing Concussion Missiles - Raid On Bespin
Homing Cluster Missiles - Battle Of Endor
Advanced Targeting Computer - Strike At The Core
__________________________________________________________
VIII. - Unlockable Ships
__________________________________________________________
The Ships can be unlocked without the passcodes by
completing certain missions, by earning certain medals, or
as in the case of the TIE Bomber, TIE Fighter, and the N1
Starfighter, by meeting specific mission requirements.
Ships that are unlocked either by code or the in-game
method are available for Versus Mode.
-------------------------------------
A. - Ships for Single-Player Missions
-------------------------------------
X-wing - Your default ship
Y-wing - Complete the Revenge of the Empire
B-wing - Complete Raid at Bakura
A-wing - Complete Guns of Dubrillion
N1 Starfighter - Complete Tatooine Training during all
four time settings
TIE Bomber - Destroy all of the ground Turrets in
their groups with each turret
exploding within half a second of each
other as the third objective on the
Raid At Bakura mission
Slave 1 - Get a bronze medal on all the regular
missions
Millennium Falcon - Get a bronze medal on all missions,
including the bonus missions
Jedi Starfighter - Get a silver on all the missions,
including the bonus missions
TIE Hunter - Get a gold on all the missions,
including the bonus missions
---------------------------------
B. - Ships for the Co-Op Missions
---------------------------------
X-wing - Your default ship
A-wing - Complete Ison Corridor Ambush
Y-wing - Complete Prisons Of The Maw
B-wing - Complete Razor Rendezvous
TIE Fighter - Steal this craft in both the day time
and night time on the Imperial Academy
Heist mission
Millennium Falcon - Complete all regular missions
TIE Advanced - Get a bronze medal on all regular
missions
N1 Starfighter - Get a silver medal on all regular
missions
Jedi Starfighter - Get a gold on all missions, including
the bonus missions
__________________________________________________________
IX. - The Bonus Missions
__________________________________________________________
The game uses a point system for unlocking the bonus
Missions. You earn points by obtaining a medal when you
complete a Mission, with each medal having a different
point value. Medals are acquired by meeting certain
mission requirements which are displayed when you finish
the Mission. Points earned for the Single-Player missions
cannot be carried over to be used for Co-Op.
---------------------------
A. - Single-Player Missions
---------------------------
Death Star Rescue - 10 points
Flight From Bespin - 20 points
Escape From Hoth - 20 points
Attack on the Executor - 30 points
Rebel Endurance - 30 points
-------------------
B. - Co-Op Missions
-------------------
Death Star Escape - 15 points
The Asteroid Field - 35 points
Endurance - 50 points
__________________________________________________________
X. - Gameboy Advance Connectivity
__________________________________________________________
By using the GBA or GBASP, you can give orders to your
wing men in Versus Mode. So far, this is the only known
function of the GBA for this game. There are no known
secrets that can be unlocked with it.
To use the GBA you will need the following items:
- A Nintendo GameCube
- A GameBoy Advance or GameBoy Advance SP
- A GameCube controller
- A Nintendo GameCube GameBoy Advance Cable
- The Star Wars Rogue Squadron III - Rebel Strike game
Insert controller 1 into the first controller port and the
GameBoy Advance cable into port 2. Insert the controller
for player 2 in the 3rd port of the GameCube and the
GameBoy Advance cable into port 4.
While playing, you can enter the commands for your wing
mates by using the control pad.
Up - Tells your men to form up on your wing
Left - Varies per mission
Right - Varies per mission
Down - Tells your wing men to stay in their current
position
__________________________________________________________
XI. - The Legal Section
__________________________________________________________
This may be not be reproduced under any circumstances
except for personal, private use. It may not be placed on
any web site or otherwise distributed publicly for any
amount of money. Use of this guide on any other web site
or as a part of any public display is strictly prohibited,
and a violation of copyright.
I have no problem with anyone or any web site wanting to
use this FAQ. My main concern is that no one claims I
stole it from them, so if you are a web site wanting to
use it, just ask.
Copyright (c)2003 ObiShawn
Sites that have obtained permission to use this FAQ are:
- GameFAQS.com - of course
- www.cheats.de - Germany's largest cheats-community
- NeoSeeker.com
-
http://faqs.ign.com
- GurraJG's Craft FAQ
__________________________________________________________
XII. - Version History
__________________________________________________________
11/26/07 - v3.6
- Added the URl to YouTube.com for the video Kilroy84
made showing the Tip 15 actually being performed.
- Completely restructured the guide so that the format is
similar to some of the other guides I have made since
I made this one, my first guide.
08/05/05 - v3.5
- Changed my email address, just to keep this updated.
02/20/05 - v3.4
- New tip (24) added to the Tips and Secrets section,
provided by GWBinvincible.
- General restructuring of the guide to keep it up to
date and easier to read.
- Re-wrote the intro.
10/16/04 - v3.3
- The RotJ Arcade code has finally been released! Many
thanks to jektezak for finding and posting it.
- More final touches made.
- Q & A Section added.
04/05/04 - v3.2
- Minor corrections and final touches made.
03/22/04 - v3.1
- I have taken out all of the AR codes for reasons
explained in the AR section.
- Rune has updated GSCentral.com's Rebel Strike AR codes.
See my AR section for the link to these codes.
- .97 - 03/08/04 - One new code added.
03/02/04 - v3.0
- Restructured the FAQ.
- 2 new tips added (22 & 23) and Tip 4 updated. Info
provided by Kilroy84, JKJ, & tinnedcumquat
02/23/04 - v2.9
- Two new codes added.
02/12/04 - v2.8
- 2 new tips (20 & 21) added and tip 7 updated. Info
provided by blacklytedragoon, Hoodman0556, and ChozoSage
02/09/04 - v2.7
- Two New Codes listed
- 3 new tips (6, 18, & 19) added to the Tips and Secrets
section and Tip 15 updated. Info provided by Kilroy84,
hooligan333, Hoodman0556, starwarsgeek, snoman99991,
S22R, ThanksBates, Captain Raptor, and snooozer
01/30/04 - v2.6
- 3 new tips (15 -17) added to the Tips and Secrets
section, info provided by Kilroy84 and hooligan333
01/28/04 - v2.5
- Jedi Starfighter glitch announcement added
01/26/04 - v2.4
- New tip (sub-section 14) added to the Tips and Secrets
section, info provided by Kilroy84
- Two new codes added
01/12/04 - v2.3
- Up-Grade locations correction
- Two new codes added
- Email notifications request added
- Time Zone note added
12/31/03 - v2.2
- New tip (sub-section 13) added to the Tips and Secrets
section, info provided by TerraGamerX (Joe) and by
Urthstrype (Jason E.)
12/29/03 - v2.1
- One new code added
- Additional tip for sub-section 7 of the Tips and Secrets
section: Ralltiir Bombs provided by ChozoSage (Tim Z.)
12/26/03 - v2.0
- One new code added
12/26/03 - v1.9
- Two new codes added
- Action Replay codes section added
12/23/03 - v1.8
- Many grammatical errors fixed
- I double-spaced between the codes for easier reading
12/22/03 - v1.7
- Three new codes added
- Passcode Release Date History has been modified
to show the source of the codes
12/20/03 - v1.6
- A lot of editorial mistakes corrected, a huge thanks to
GurraJG for helping out with this
- GurraJG was granted permission to use this FAQ
12/15/03 - v11.5
- Two new codes added
- Non-code unlocking method corrected for the Star Wars
arcade - Thanks to GurraJG for catching that for me
-
http://faqs.ign.com was granted permission to use this
FAQ
12/05/03 - v1.4
- Additional tip for the Tips and Secrets section
provided by Urthstrype (Jason E.)
12/05/03 - v1.3
- Single-Player and Co-Op info sections have been
combined for less confusion and easier access
- More touch-ups to the FAQ
- A contents created for the Tips and Secrets
- 3 tips added
- NeoSeeker.com was granted permission to use this FAQ
12/01/03 - v1.2
- More touch-ups to the FAQ
- Two new codes added
- Passcode Release Date History section added
- www.cheats.de was granted permission to use this FAQ.
11/26/03 - v1.1
- Typo graphical and content errors corrected
- The FAQ was touched-up to make it a bit easier to read
- One tip added to the Tips & Secrets section.
11/24/03 - v1.0
- All basic information
- Six codes added
__________________________________________________________
XIII. - Credits and Thanks
__________________________________________________________
I have received a handful of emails. Some suggest adding
certain information, and some ask questions about the
accuracy of the content, but there are some that
compliment this FAQ as well.
Sure, I organized it and all, but a lot of the content,
ideas, and support has come from many different people.
I cannot take full credit for this FAQ and until I can
think of a better way, this list will have to suffice to
show the appreciation I feel for the ones that have
contributed.
- GameFAQS -
The most useful gaming site on the internet and even the
best source for gaming info anywhere.
- The GameFAQS contributors -
Without you, the first thanks wouldn't be possible.
- ProtoDude -
For making a similar FAQ for Rogue Leader and being the
"prototype" for this FAQ.
- LucasArts and Factor5 -
For supplying the public with not only a great game, but
the information and passcodes.
- Super Bandicoot -
On catching incorrect point requirements for some bonus
missions.
- Kilroy84 -
For his high powered perception, support, and useful tips.
It's appreciated more than you know.
- Jason E. (Urthstrype) -
For the extra tip. It makes one wonder what a Jedi
would value more: his lightsaber or his JediStarfighter
- Toozin -
For informing us all that Nintendo Power published three
previously unknown codes.
- Mozhu1 -
For finding and informing us all of the codes he found at
GameWinners.com.
- Maru -
For supplying GameWinners.com with the codes he found.
- ChozoSage (Tim Z.) -
For providing an extra tip which was far more helpful
than the tip I originally suggested.
- TerraGamerX (Joe) -
Thanks for the support and additional tip.
- GurraJG -
For assuming the position of Editor and catching my many
mistakes. A FAQ is similar to a movie in that the film is
truly made in the editing process. You can film all of
your footage, but it isn't until editing that the film
gets sound effects, music, ADR, and other adjustments that
makes it enjoyable. GurraJG, as my editor, deserves just
as much recognition as Ben Burtt does for his work in the
Star Wars movies.
- Hansoo -
Pointing out an error in an Up-Grade location, which lead
me to notice I left off one of the up-grades, so thanks
for that too, even if it was unintentional.
- tkrausse -
For providing a false code. Why is this a good thing?
Knowing the fake codes helps to identify the real ones.
To me, this information is just as valuable as the true
codes, as long as the fake codes exist they are a threat.
He wanted it said that he found this code at
Starwars.com's fourms and only reported it.
- Hooded Figure -
Even though it cost him, I'd like to thank him for
bringing the JSF glitch to our attention and helping us to
all be aware of the danger of using the code before
completing the Raid on Bespin. May your original saved
data rest in peace.
- starwarsgeek -
For the additional Cloaking Devices tip.
- Hoodman0556 -
For pointing out the fake code: Infinite Everything & for
the Easy kills with the sonic mines tip.
- S22R, ThanksBates, Captain Raptor, and snooozer:
For the All Best Evers/Rank glitch. S22R was the first
to post about it, ThanksBates suggested that the glitch be
added and all 4 guys confirmed that the glitch is true.
I'm thankful for the confirmation because I do not have
all Best Evers.
- snoman99991 -
For the additional tip for the Defenders of Ralltiir
mission.
- blacklytedragoon -
For the tip on finding an upgrade the easy way.
- SpiderCarnage -
Thank you for your support on the boards. It hasn't gone
unnoticed and is very appreciated.
- JKJ -
For the accuracy boosting tip. Very handy thing to know!
- tinnedcumquat -
For the extra info about the RL Glitch.
- Rune -
For hacking one of the coolest games. With his codes, we
now can play this game from an all new perspective,
literally.
- GWBinvincible -
For providing a pretty handy tip for AotE.
- jektezak -
Last and certainly not least, many thanks goes out to
jektezak for finding and posting the RotJ Arcade code.
People have been waiting for this code for over a year
and we finally have it now.
__________________________________________________________
XIV. - Contact Info
__________________________________________________________
If you need to contact me for any reason, feel free to
do so by sending an email to
[email protected]
Just make sure you identify this game in the subject
so I won't mistake your mail for spam. All comments are
welcome.
Be sure to check out metroidmetal.com for some free
rocking remixed MP3s of your favorite Metroid melodies.
END OF GUIDE