_________.__ .__ _______ .__
/ _____/| |__ |__| ____ \ \ |__|_____ ______ ____ ____
\_____ \ | | \| |/ \ / | \| \____ \\____ \ / _ \ / \
/ \| Y \ | | \ / | \ | |_> > |_> > <_> ) | \
/_______ /|___| /__|___| / \____|__ /__| __/| __/ \____/|___| /
\/ \/ \/ \/ |__| |__| \/
__________
\______ \_______ ____
| ___/\_ __ \/ _ \
| | | | \( <_> )
|____| |__| \____/
__ __ __ .__ .__
/ \ / \_______ ____ _______/ |_| | |__| ____ ____
\ \/\/ /\_ __ \_/ __ \ / ___/\ __\ | | |/ \ / ___\
\ / | | \/\ ___/ \___ \ | | | |_| | | \/ /_/ >
\__/\ / |__| \___ >____ > |__| |____/__|___| /\___ /
\/ \/ \/ \//_____/
___________ __
/\ \__ ___/___ __ __| | ______ ____
\/ | | / _ \| | \ |/ / _ \ / \
/\ | |( <_> ) | / < <_> ) | \
\/ |____| \____/|____/|__|_ \____/|___| /
\/ \/
_________ __ .__ .__
/ _____/____ ____ |__|__ __ _____| |__ |__|
\_____ \\__ \ / \ | | | \/ ___/ | \| |
/ \/ __ \| | \ | | | /\___ \| Y \ |
/_______ (____ /___| /\__| |____//____ >___| /__|
\/ \/ \/\______| \/ \/
======================================================
COMPLETE FAQ GUIDE BY: FIRE_PRO_FAN
======================================================
In 1991, game developer Varie set out to create a portable
spinoff of the Shin Nippon Pro Wrestling series onto Nintendo's
Game Boy system.
The result was Shin Nippon Pro Wrestling: Toukon Sanjushi (New
Japan Pro Wrestling: The Three Musketeers) an obscure Game Boy
wrestling game which featured the appearances of New Japan's
popular faction the Toukon Sanjushi (a stable comprised of Keiji
Mutoh, Masahiro Chono and Shinya Hashimoto).
While the concept seemed great on paper, the actual Game Boy
port left much to be desired as Shin Nippon Pro Wrestling:
Toukon Sanjushi removed many features (such as the timing
based grapple and reversal engine, recognizable wrestlers) that
helped define the Shin Nippon series on the Super Famicom.
This FAQ covers:
*all 3 regular characters
*all special moves uncovered
*secrets, tips & tricks
========================================================
******CONTROLS******
========================================================
===============
While standing:
===============
A - Block
B - Punch/Kick
Tap left - Run backwards
Tap right - Run forwards
Up - climb top left or right ring ropes
Up/Down/Left/Right + B - Grapple (when Grapple Icon appears)
Up - re-enter from outside the bottom of the ring
Down - exit the ring (when an opponent is thrown outside)
===============
From top ropes:
---------------
A/B - Top rope attack
Down - Climb down turnbuckle
================================
While opponent is on the ground:
================================
A - Stomp
B - Pick opponent up (at head of downed opponent)
A + B - Pin
A + B - Special (for certain wrestlers)
========================================================
******GAMEPLAY******
========================================================
=============
Grapple Icon:
=============
Grapples are initiated through a "grapple icon" system.
The grapple icon appears on screen for a few seconds
when one of the following moves have been performed:
* if a wrestler punches or kicks another wrestler 3
times in a row, the wrestler will be rewarded with a
grapple icon to use on their opponent.
* A wrestler blocks their opponent's punch/kick at the
right time, the defensive wrestler will receive a
grapple icon to use on their opponent.
===================
Health/Stamina Bar:
===================
The health and stamina bars are located at the bottom
of the screen next to each wrestler's portrait in a
match.
The health bar indicates the remaining amount of energy
a wrestler has (which cannot be recovered after taking
damage).
The Stamina bar indicates the amount energy required
for a wrestler to be able to return to their feet after
being thrown to the mat by the opponent.
After a wrestler has been thrown to the mat or has missed
a high flying top rope attack, the wrestler must then
button mash the A, B and directional buttons in order
for the stamina bar to recover; thus allowing the
wrestler to return to their feet.
The more damage a wrestler has received in the match,
the more difficult it will be for the wrestler to
replenish their stamina bar in a match.
========================================================
******MATCH RULES******
========================================================
Pinfall: when either wrestler reaches a pincount of 3,
the pinned wrestler will lose the match under a
pinfall.
Give up: when a wrestler submits to the other wrestler's
submission hold, the wrestler gives up and loses
the match.
Countout: when a wrestler remains outside the ring for
the count of 20 seconds, the wrestler will lose
the match under a countout.
TIME UP: when a match exceeds the match time limit. The
match will end in a Time Up where neither wrestler
wins the match.
Disqualification: when a wrestler remains on the top ropes
for the count of 5 seconds, the wrestler
will lose the match under disqualification.
========================================================
******THE MODES******
========================================================
At the main menu, the following two modes will be presented:
*1 PLAYER
**OPTION
========
1 PLAYER
========
New Japan Pro Wrestling's champion Riki Choshu has just
issued out a challenge to the Toukon Sanjushi (The Three
Musketeers) Keiji Mutoh, Masahiro Chono and Shinya Hashimoto.
But, before the Sanjushi can challenge the champ, they
must first take on members of their own faction as well as
two other hidden New Japan legends standing against them.
Does the Toukon Sanjushi stand a stance?
In 1 Player mode, the player must choose between one of
three selectable characters:
[ Keiji Mutoh ]: the high flying all-rounder.
[ Mashario Chono ]: the best striker with a hard kick and
a crushing submission special.
[ Shinya Hashimoto ]: the slowest of the bunch with a short
range but powerful assortment of grapples.
======
OPTION
======
GAME LEVEL: adjust the difficulty setting of the computer.
- EASY
- NORMAL (default)
- HARD
ROUND: choose the number of rounds each match will have.
- [ROUND3] best of three rounds (default).
- [ROUND1] one fall match.
TIME: adjust the time limit of each match.
- [3 MIN] (default)
- [5 MIN]
- [NONE] - no time limit
EXIT - return to the main menu screen.
========================================================
******THE WRESTLERS******
========================================================
===========
KEIJI MUTOH
===========
Nickname: Natural Born Master
Height: 188 cm (6 ft, 2 in)
Weight: 107 kg (235 lbs)
Special moves:
Moonsault - B (from top ropes - when grapple icon is activated)
________________________________________________
==============
MASAHIRO CHONO
==============
Nickname: Mr. G1
Height: 188 cm (6 ft, 2 in)
Weight: 108 kg (
Special moves:
Kenka Kick - Up + B (front grapple)
S.T.F. - A + B (while opponent is laying on the ground)
________________________________________________
================
SHINYA HASHIMOTO
================
Nickname: King Of Destruction
Height: 183 cm (6 ft)
Weight: 135 kg (297 lbs)
Special moves:
DDT - Up + B (front grapple)
Wheel Kick - B (while running)
________________________________________________
After defeating the two remaing wrestlers
in 1 PLAYER mode, the following three unplayable
hidden boss wrestlers are then presented:
============
HIROSHI HASE
============
Nickname: The Northern Light
Height: 183 cm (6 ft)
Weight: 105 kg (231 lbs)
Special moves:
Northern Lights Suplex
________________________________________________
================
TATSUMI FUJINAMI
================
Nickname: The Dragon
Height: 183 cm (6 ft)
Weight: 105 kg (231 lbs)
Special moves:
Belly To Belly Suplex
________________________________________________
===========
RIKI CHOSHU
===========
Nickname: Revolution Warrior
Height: 184 cm (6 ft)
Weight 120 kg (264 lbs)
Special moves:
Scorpion Deathlock
________________________________________________
========================================================
******SECRETS, TIPS & TRICKS******
========================================================
===============
Top Rope Trick:
===============
An easy way to drain the computer's health on the
hardest difficulty is to pick Masahiro Chono and
head towards the top left or right ropes (I prefer
the left one, myself).
Once positioned, wait for the opponent to come close
enough and then press the A or B buttons to do a
flying attack against the opponent.
If timed correctly, the opponent will fall to the
ground taking damage in the process.
Once the opponent has taken enough damage, knock
them down to perform Chono's finisher the S.T.F.
(A + B) to make the opponent submit.
===========================
Fight against Hiroshi Hase:
===========================
Defeat all regular characters in 1 Player mode
consecutively to face the first hidden boss wrestler:
Hiroshi Hase.
===============================
Fight against Tatsumi Fujinami:
===============================
Defeat Hiroshi Hase in 1 Player mode to face the
hidden boss wrestler: Tatsumi Fujinami.
==========================
Fight against Riki Choshu:
==========================
Defeat Hiroshi Hase and Tatsumi Fujinami in 1
Player mode to face the final hidden boss wrestler:
Riki Choshu.
========================================================
******CREDITS******
========================================================
[Nintendo] - for creating the Game Boy video game system.
[Varie] - for releasing this obscure Puro-novelty.
[PuroGeek] - for remaining a constant inspiration.
[ ... and You] - thank you for reading my FAQ.
========================================================
******CONTACT******
========================================================
Questions, comments & corrections:
email me at:
[email protected]