<<<<<<<<<<<<<<<<-||||||||||||||||||||->>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<- ANT SOLDIERS GUIDE ->>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<-||||||||||||||||||||->>>>>>>>>>>>>>>>>
Document copyrights by LorisBiaggi 2021
[email protected]
Version: 1.0 [27/06/21] 2021
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this
guide on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
Any donation is appreciated, paypal to
[email protected]
Thanks to my friend Daniele for the english translation!
/////////
PREAMBLE
\\\\\\\\\
The game is a Lemmings clone, although in my opinion Ant Soldiers is
a better game than the GameBoy version of Lemmings.
The best feature is definitely the interface with all the actions,
is simpler, more intuitive and functional. Moreover the ants are prettier
on the gameboy screen (?) and more realistic for the game.
Sometimes conversions of games from other platforms were too pretentious
in trying to be too similar to the original.
The GameBoy is a different and unique console, games must be designed for the
game boy itself
and not squeezed into it to force fitting them in.
This is the difference between Ant Soldiers and Lemmings.
/////////////
INSTRUCTIONS
\\\\\\\\\\\\\
Before each scheme you will find a screen with the following information :
-LEVEL (easy, normal, hard) is the set of levels of the three difficulties
-STAGE (1, 2,...) is the scheme number
-NUMBER OF ANTS, is the number of ants to be relased in the scheme
-YOU NEED SAVED, is the number of ants to bring to the goal
to achieve the scheme. Ants should often have to be sacrificed to create
conditions that will save the others, or more simply the scheme will allow you
to make mistakes and kill ants accidentally, as long as
you will manage to save the minimum number required.
-TIME, is the maximum time you have to save the ants.
-RELEASE RATE, is the relasing speed (1 to 9) of the ants.
With a rate of 1 it will take a long time between the fall of one ant and the
other, with a rate of 9
there will be little time between one ant and the other and therefore they will
go down
the "GO" door much faster.
---
To avoid misunderstandings, I will use numbers to identify the various choices
of the
game menu, from 1 to 10, from left to right on the screen.
1) release rate
2) climber
3) parachute
4) fire, suicide
5) hold on
6) stairs
7) to dig forward
8) to dig in diagonal
9) to dig downward
10) bomb (it will kills all the ants to stop the sheme and restart it again)
---
Next to the stage number you will find in brackets the password to start
directly from that scheme, for example "Stage 2 (FACEOFF)" it means that the
password
FACEOFF will allow you to start from the second stage.
////////////////////////////////////
GUIDE TO THE SOLUTION OF THE STAGES
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
-------------->
"EASY" LEVEL
-------------->
Stage 01
-------->
The first is a very simple welcome scheme, you just have to dig (action no.9)
with an ant
anywhere to lead everyone to the exit.
Stage 02 (FACEOFF)
------------------>
We have to use the action no.5, which stops an ant with open arms to
divert traffic in the opposite direction.
Just use this action on three ants: the first ant while it heads to the
right as soon as it lands on the top platform, which will then send traffic to
the left; than the new leader will have to divert traffic immediately after
falling on the third
platform from above, re-directing the other ants to the right; use again
the same action (5) on the new leader immediately after it has reached the
platform
below.
At this point the ants will reach the exit.
Once they are all safe, use action 4 to set on fire the three
ants who stopped the traffic and sacrificed themselves for survival
of the whole colony. We will not forget you.
Stage 03 (DEADLY)
----------------->
The game wants you to believe that you can dig some tunnel giving you
some options to do it, actually the ants are only 10 and
we just have 10 climbers (action 2) and 10 parachutes (action 3).
So all you have to do is to give each ant a climber and a parachute
so each ant will first climb the wall and then it will parachute down
to head to the goal.
I would recommend to let pass few ants at a time, maybe 5 ants first and than
the remaining 5, otherwisw you risk that while you are giving the climber to all
of them
some ants will start falling down the cliff before you give them the parachute.
In fact as long as you don't give the climber to an ant that will walk safe
between the start and the block.
If you are quick enough or make a good use of the pause button
(you can use action during the pause as well) you may be able to save all 10
ants in one go.
Stage 04 (TODAY)
---------------->
This scheme could be solved in two manners; as you progress through the game
there will often be more than one possibility to clear the stage.
The first way is to let the second ant stop the traffic (5), so that
the leader can go on building up the staircase on its own. Then
assign the stairs action (6) when the leader ant is just before
the edge of the floor.
You have to do the action just before it will fall, otherwise the staircase
won't be enough
to cross the ground hole.
If a staircase is not enough, you may assign another one (6) to another ant but
you
must immediatelly kill the builder ant with fire (4) otherwise the new staircase
will be too high
and may cause the other ants to di by falling down.
Once the way out path is made you have to kill (4) the ant that is still
blocking the traffic
so the others will go to the exit.
The second way to clear the stage won't kill any ant:
assign the stairs action (6) to all the ant approcching the ground hole,
while they are building up the stairs they will not fall down. As soon as the
stairs are
long enough let them go to the exit. Once more: beware of
the staircase will not be too high.
Stage 05 (BEAD)
--------------->
As for the stage number 4 the simplest solution is to stop the traffic (5)
with the second ant and make the wayout with the leader.
This one has to dig in diagonallly (8) than it has to build up stairs
to cross the ground hole. Let it build the staircase a couple of bricks before
the hole, is better to make it a little longer than too short
(you might have to reassign another staircase
if the ant will finish the first one and will lift the hands).
Than kill the ant that blocks the traffic (4) to clear the stage.
Stage 6 (LATELY)
---------------->
The first wall is to be destroyed by setting on fire an ant (4).
As the ant explodes after 5 seconds, during wich time it will continue to walk,
we should assign the action in advance. The exact point were the action 4 is to
be assigned
is in correspondence with the eighth floor brick counting from the left.
If the wall is just scratched, we have a second attempt with another ant,
again from the same position or a couple of pixels further to the right.
Alternatively we can use the action to block the ants (5),
to stop the ant as close as possible to the wall and then make it burn (4).
In both cases, once you have passed the wall, dig diagonally (8) to
create the passage to the exit.
Stage 7 (FABLE)
--------------->
A slightly more complex stage that requires the use of the pause button to be
able to make
starting moves on time.
As soon as the first ant is close to the right edge of the platform,
let it block the traffic (5). The next ant has to dig diagonally (8)
as soon as it turns to the left.
You will need to put another ant to block the traffic on the opposite side
to prevent the others from falling down.
About halfway through the tunnel we are digging we have to stop again
the traffic (5) letting go on the only ant that is digging.
Immediately after the tunnel is finished and the ant lended on the next
platform,
we have to assign the stairs (6) which is to be built
until it reaches the exit level.
If we see that the staircase gets too long, remember that we can stop it by
using fire (4).
Always with the fire action (4) we burn the first ant to make the army proceed
along
the tunnel towards the exit.
Then, of course, we also burn all the ants left back.
Stage 8 (CATALOG)
----------------->
It's the same way through: the second ant stops the following soldiers (5), the
first one
make the pathway.
Dig forward (7) to create a tunnel through the three walls that obstruct us.
Than make a staircase (6) to overcome the water. We have to wait
that the ant goes down by the two existing steps and we have to assign to it the
stairs (6).
As usual, as soon as the staircase is high enough we stop the builder ant with
the fire (4).
At this point, let's also burn the ant that stops the group and
enjoy the march to the goal line.
Stage 9 (CABLE)
--------------->
It's the same strategy of the stage 3. We have 20 ants, to save them all
just assign each one the climber (2) and the parachute (3) and then straight to
the exit!
Be careful to be fast enough because the time available is short.
Stage 10 (RECORD)
----------------->
We will use the lonely ant strategy once more again. We stop (5) the colony with
the second ant and we let the leader one to operate.
Let's assign to it the action to dig forward (7) to pass trough the first wall.
Once it's finished let's assign to it the diagonal digging action (8) to make it
go down on the corridor below.
As soon as the roof of the corridor opens a little, click on the stairs action
(6)
several times up to overcome the goal level and the fire trap hole.
If the staircase goes too high you can use the diagonal dig (8) to stop the ant
from building the stairs. At this point
set the ant which stops the others on fire to go to the goal.
Stage 11 (TAIPEI)
----------------->
The fall from the "go" door is too high, so first we need to
assign a parachute (3) to each of the 20 falling ants.
To one of these we also assign the climber (2) in order to make them leave
the group and help us with the usual construction of the exit route. We wait for
the explorer ant to pass under the "exit" three tiles later,
approximately where the highest wall begins, let it start the staircase (6) and
repeat until it hits the wall. Immediately the ant
will stop building and will come back down the stairs it has
just built. A little more than halfway down, let her build a staircase (6)
in the opposite direction, which will lead to the finish line. The success of
staircases schemes
is often influenced by the position in which you start the building it, it's
very easy
to fail and than you have to try again, but do not give up, just try to move
a little before or after to find the solution.
Once the staircase is ready we dig a horizontal tunnel (7)
at the base of the hill that stops the other ants and that's it.
Stage 12 (PEOPLE)
----------------->
At the beginning of the stage we find a large wall with arrows that obstructs
our way. The arrows pointing to the left indicate that the wall can only be
scratched by digging to the left.
So, in order to dig, we have to climb the wall first, then turn around and
then dig.
BUT ... if we equip an ant with what it takes to climb, it will
never go back, because it will climb any obstacle that comes in front of it.
There is the main difficulty of the stage: find a way to let the explorer ant
come
back to the left.
First, as we said, equip the leader ant with the climber (2) and the parachute
(3).
Once the wall with the arrows is passed, the ant will approach a new wall.
Before it can climb let it dig orizontally (7), so that a tunnel begins.
At this point stop it and let it build a stair (6).
As it will find the ceiling right away, the ant will stop and will go back:
bingo!
Now wait for the ant to approach the wall with the arrows and then
let it dig a horizontal tunnel (7) to reach the group.
When the ants pass the tunnel under the arrows let an ant to build a
staircase (6) so that it goes through the small interrupted tunnel
we made to make the first ant turn.
The ladder must only be used to plug the tunnel, not to overcome the wall,
in this way all the ants will come back bumping into the wall,
except the explorer ant who knows how to climb.
So our ant will continue the journey towards the finish line. When it has
reached the edge of the cliff, let it do a staircase (6) twice, to
reach the finish line.
At this point you have to let the other ants to build a couple zig-zag of stairs
(6)
to overcome the obstacle.
The first staircase to the left in the middle of the tunnel-plug steps,
then again to the right in the middle of the new staircase.
From this stage we begin to understand that sometimes we have to use
what we have to find "particular" solutions.
Stage 13 (SMILE)
---------------->
The stage is easy but you need to be extremely precise. We let go all
the ants to the right, they will hit an obstacle and will turn to the left.
When the first ant is about to hit the left wall,
let it dig diagonally at the very last pixel (8).
If you were lucky enough to find the exact location, the ant will dig
a downward tunnel that will lead all the other ants straight to the exit.
Probably there are other solutions, but certainly not simpler than this one,
although
for this solution it might take a couple of tries.
Stage 14 (ZMODEM)
----------------->
We will use the explorer ant technique. At the beginning the ants will go
to the right, let them walk a bit, then let's stop the traffic (5).
The ants will come back, the first ant to pass the "go" door
will have to start a long staircase (6) up to the wall.
As soon as the staircase it's started, stop the ants (5) in the other direction
as well,
immediately after the left side of the "go" door.
Now let's just deal with the explorer ant.
Once it has finished the long ladder (keep assigning the
action 6) and bumped into the wall, it will turn and you will have to build a
staircase
in the opposite direction that will bump into the other wall at the top right.
Again, coming back, let's build another staircase which at this point should
take it to the top and let it pass the wall.
The ant will walk on the first platform, it will fall on the second one, it will
hit
the wall by turning, than going to the right it will fall on a third small
platform,
than after one step put it to stop the traffic (5).
Now let's go back to the others. Kill (4) the ant blocking the traffic
on the left to make the troops move.
If the explosion will breaks some steps just build
another piece on top and go on.
Once you have done all the way the only thing missing is to place the first ant
in the line to stop the traffic (5) before the spitfire mouth
and the ants will turn on their way to the exit.
Kill the remaining standing ants (4).
Stage 15 (INDEED)
----------------->
Last scheme of the "easy" set.
Still some stairs, still the explorer ant. Stop the group (5) by letting
an ant pass.
As soon as it bumps into the left wall and turns around, let it
build a staircase (6) until it reaches the platform where the pool is.
Build another step (6) starting from the edge of
the pool, it should be enough to overcome it.
At this point, as close as possible to the wall where the ant will go,
let it dig a tunnel diagonally (8) that will lead to the finish line.
Free the other ants by killing the one that blocks them (4) and they will reach
the finish line.
---------------->
"NORMAL" LEVEL
---------------->
Stage 1 (SACHEN)
----------------->
Surely this level has other solutions, but "getting around the problem" is
the way we will use.
The area of the stage contains obstacles that form the word "COMMINGO" and our
ants will start inside the last "O" letter.
Instead of trying to climb over the writing, we will build
an underground tunnel that will get us around all the problems.
First we let the first ant to dig diagonally (8).
Once out of the "O" letter wait for an ant to head left,
let it walk a little.
When it is more or less below the "N" let it dig down (9) until it is
completely below the ground line.
At that point dig horizontally (7) and it will start a tunnel
to the left.
If you catch the wrong ant, which will dig to the right,
just assign to it the staircase (6) to make it stop.
Be careful not to let the first ant dig too far down or
it could create a hole that will kill all the ants.
The right tunnel must be completely below ground level, but
it must not have a "roof", otherwise it gets complicated.
You basically have to lower the ground to the height of the ants.
The tunnel thus made will pass under all the letters but will stop against
the metal wall that hides the finish line.
Once you get to that point it will be enough to build a staircase (6) that goes
beyond the wall and the stage is solved.
If the staircase is too high remember that you can have the ants dig
to shorten the stairs.
Stage 02 (COACHER)
------------------>
We have to be quick, accurate and ... lucky. This scheme will definitely
take some trying.
The starting door is too high, the ants die falling from such a height.
We must therefore create a staircase that will make them land.
We can sacrifice 2 ants maximum, but we only have 2 parachutes available.
We assign the parachutes (3) to the first two ants, trying to assign it
at the last moment, before they reach the ground, in order to get them down
quickly ... we have little time!
Let the first ant land, let it take a few steps, a couple of
bricks and then let it stop the traffic (5).
This is the first ant that will be sacrificed, so only one more can die.
The second ant will go right and change direction.
Immediately let it build a staircase (6).
If all went well, the next ant, the third one, will probably
die, but the next ones will land on the ladder and save themselves and make
their way
to the exit after changing direction.
Timing is essential, to be able to do everything in time it
is needed to use the pause to prepare the actions.
If too many ants have died, try again, it means that the staircase has not been
placed in the right position, or perhaps the first ant is
too close or too far ... the achivement of the stagge is a matter of pixels!
In the end, of course, use action (4) to sacrifice the ant that has stood still.
Stage 03 (DAMASCUS)
------------------>
It looks like you've already seen this stage pattern, but this time we have to
get
all the ants home, so we can't use action (5) to divert traffic.
In these cases the solution is almost always the use of stairs.
We will keep the ants busy with the stairs, also building towards
a wall that will change the direction.
The first ant will have to build the staircase (6) just before the second corner
in the ceiling. Let the second ant build a staircase too,
not to let it cross.
From the third ant they should already collide with the wall and
change direction.
The system will be the same for every change of direction we have to do.
The only drawback is that we only have 3 minutes ... and it won't be enough if
we
don't make some shortcuts.
To shorten the road, we start by building another staircase (6) next to
the one already made, which ends up against the first corner of the ceiling, so
that
the ants make less way to change direction.
At this point the ants will fall to the left on the platform below.
As soon as they reach the edge, we assign the staircase (6) to a couple of ants
(or to how many we have to hold back) to make the second detour against
the wall.
The ants will fall again onto the platform below, let's build
the staircase (6) always at the edge.
There you will need another staircase to shorten the path, so let's
build a staircase that hits the ceiling, about 7 blocks before
the other one.
That should be enough to be able to save all the ants on time.
Stage 04 (PROGRAM)
------------------>
Here as well 100% of the ants are needed to pass the stage.
Fortunately this is quite simple.
We just have to be careful of fires below and not to drop down
any ants.
Then we wait for the first ant to pass the spitfire heads,
and let it dig diagonally (8) after four bricks.
This would be enough to conclude the stage, but we must save the ants that
will pass beyond the tunnel, otherwise they will fall and crash
to the ground. We will just have to dig them down (9), each one in a
different point.
Stage 05 (EMPTY)
------------------>
We can only sacrifice two ants.
We will have to use them to break through the first wall that holds us.
We use action (4) to make them explode near the wall, the action must be
assigned
in advance, about 5 bricks before the wall. Once the first has exploded,
we assign the second (4).
Once we overcame the wall we just have to dig a diagonal tunnel (8)
and that's it.
Stage 06 (CIRCLE)
------------------>
This is one of those cases where the solution is to ignore everything and dig a
tunnel.
Let's the first ant build a diagonal tunnel (8).
When she has dug up to the first block of the floor, let's change
the action, giving it the action (9) to dig horizontally.
In the meantime let's dedicate ourselves to the others. We have to save them
all, so nothing
has to stop the traffic. A staircase is enough to prevent them from following
the explorer ant, let's built it (6) just before the tunnel.
Let's go back to the first ant that is slowly digging the tunnel.
We have to wait for it to reach the edge of the water, to the very last pixel,
and then give it the staircase action (6), two staircases to get over the water.
Once the stairs are ready, it will fall down and land, it will change direction
against the wall,
than let's immediately give it another staircase (6) to continue in the opposite
direction
and cross the previous one.
As it builds, let's go back to the other ants.
It's time to let them free by destroying their staircase.
We let them dig down (9) about halfway up the stairs
to stop it.
At this point the ants should use the tunnel and proceed forwards.
Before they pass the staircase above the water, just before stairs ends,
at about 2/3 of it, we build another piece of staircase (6) in order to
lengthen it but not too much. Wherever the ants will fall we try
to build more stairs to the right in order to overcome the steps and reach
the finish line.
Stage 07 (DROPOUT)
------------------>
We wait for the first ant to go to the right, change direction than wait
for it to reach the edge of the last of the 4 metal blocks below.
At that point, we dig a tunnel diagonally (8).
As in the previous stage, we must prevent the other ants from using
the tunnel, so lets build a staircase (6) just before, leading to the left.
When the ant has finished digging, it will land on the platform below
and when it reaches the edge let's give it a staircase (6) to reach the exit.
After that as we did for the previous stage, let's go back to the other ants
and let them dig forward (7) at the beginning of the stairs to break it
and make them go to the goal.
Stage 08 (DAMSEL)
------------------>
To build a path through this tangle of rooms and quills, this time
we need two ants.
Then we let two ants get off the starting platform, while we will put the third
and fourth ant on the sides to contain the others using the action (5).
Let's go back to the 2 explorers.
First we dig horizontally (7) to eliminate the wall and as soon as
we pass it over, we stop the first ant (5) and then blow it up (4).
The explosion is not enough to create an opening in the floor, so we also stop
(5)
the second ant in the same spot and let it explode as well (4).
Now we have the passage through the floor. Let's free the other ants by blowing
up (4)
the ant on the right that stops the traffic.
Let's follow them and, using the same technique, stop a couple of ants (5)
before
the vertical wall to create a hole in the floor making
them explode (4) one at a time.
Now the path is ready, all that remains is to blow up the ant left near
the starting point.
Stage 09 (YELLOW)
------------------>
This stage (like many) has two solutions: the one the game would like us to do
is quite difficult but feasible, but there is a much simpler one.
In both cases the first ant has to dig diagonally (8)
after a few steps, while the second one will stop the traffic (5).
Once the explorer ant has finished her tunnel, take it through
the three obstacles by digging horizontally (7).
In the center of the three hills that blocks us there are rows of vertical
blocks
that have the purpose of making us believe that we cannot dig there,
but that's not the case, go ahead and do it!
Once you get to the edge, at the last pixel before falling down, build a
staircase (6) to the exit and let the other ants free by blowing up (4) the one
that blocks them all.
The second solution is to overcome the obstacles from above with stairs,
but it is a useless effort.
Stage 10 (DAILY)
------------------>
We already have seen the scheme of the stage, with walls covered with arrows
pointing to the left,
which means that we will only be able to dig in that direction.
The problem is that we have only one ant that will have to do all the work,
because we have only one parachute (3) and only one climber (2).
So let's assign them to an ant and let's move on.
Once you have overcome the walls with the arrows, we will find ourselves in
front of some
quills. Just before these, a brick before, we build the staircase (6).
If done well the stairs will make us to crash into the ceiling
and come back.
We can then dig forward now (7) until we reach the group.
Once you get close to the staircase, let the ant to build a new staircase (6),
just before the previous one, to reach the exit.
Stage 11 (RAINY)
------------------>
The usual strategy: the first ant starts exploring by building a staircase (6)
starting from the edge, the second one blocks the traffic (5) as soon as
it makes a step to the right, the third one will block the ants (5) on the
other side, as it will arrive at the opposite edge to the left side.
Let's go back to the explorer ant that have reached the second pillar and let it
make another staircase (6), again at the edge.
More stairs to make to go from one platform to the other one until you pass
the second small pond of water.
At this point the ant will descend to a closed space between two walls, where
it will immediately have to start building a new staircase (6). After slamming
against the wall
it will change direction and it have to build immediately another staircase (6).
Against the wall again, than change of direction, anoter staircase to build (6)
and finally
the way to the finish line is open.
We free the group by blowing up (4) the ant on the right that blocks it.
If the explosion damages the stairs just let another ant to built one right away
(6).
Once the ants have taken the path, let blow up (4) the other ant stopped at the
beginning as well.
Stage 12 (DAGGER)
------------------>
For this stage it is enough to save 5 ants, then, let us be taken by generosity,
we assign the ten parachutes (3) to the first ten ants,
and also let's give them the ability to climb (2) and we will save them by
finishing the scheme.
Stage 13 (MAY BE)
------------------>
Once again, the first ant has to build the path, the others have to wait.
The problem is we don't want any sacrifice, all 30 ants have to
reach the exit.
Then, assign the climber (2) to the first ant. As soon as it has passed the
step,
let it build a staircase (6) from the edge.
In the meantime, wait for the others to change direction, reach the edge
on the left and engage them all in the construction of stairs (6) to the left.
Who does not work ends up dead in the thorns, therefore, stairs, stairs, stairs,
until
they reach the wall.
At that point they will change direction and will be trapped in this space
between the staircase and the step on the right.
So let's go back to the explorer ant that will continue to build
until it reaches the platform above.
When it has reached it, let it dig horizontally (7) to stop it and
make it proceed.
As soon as she lands on the next platform, let it make a new staircase (6).
Once the next platform is reached, wait for it to change direction.
At this point you have to find a way to round back it again, but remember
that it can climb! Then make a first staircase (6) on the edge to avoid to die,
then from the first floating platform, build another staircase (6) so that
it crashes into the ceiling and comes back.
It will go up the previous staircase near the exit, in the middle of it let it
dig forward (7)
to shorten it, as soon as it touches the ground, build a new staircase (6)
up to the exit.
Let the group free by building a staircase to the right to overcome
the first step and it's done.
Stage 14 (BEAKER)
------------------>
Let's wait for the first ant to go down the steps that we find at the beginning
of the scheme, let it build a long staircase (6) starting from the last
step. Make the second ant, as always, to stop the traffic (5).
The first one will have to continue building until it reaches the platform.
At this point let it go down, then go down again, before the spitfire mouth,
let it dig downward (9), and then, just below the surface,
let it dig horizontally. If you are in the right spot the ant will
continue digging the tunnel until it reaches the exit.
Without waiting for it to finish, let the other ants free with the usual
sacrifice (4) of the ant that stops the traffic.
Stage 15 (WHISKEY)
------------------>
Last scheme of the "normal" set, we must save everyone!
To overcome the first stairway we have to make a long staircase (6) to the top,
starting from a brick before the stairway.
Once the group has passed the first part, we wait for it to fall into
the next space, as soon as the first touches the ground, let it buils a
staircase (6).
It will not be enough to exit, so you will have to make a new staircase
to the left and then to the right until you reach the exit.