--------- --------- --------- --------- --------- --------- --------- ---------
Super Robot Wars W In-Depth Character and Mecha Guide
by Montegoraon (
[email protected])
Version 1.0
--------- --------- --------- --------- --------- --------- --------- ---------
Table of Contents
1. Copyright Information (CI000010)
2. Version History (VH000020)
3. Introduction (IN000030)
4. Game Mechanics (GM000040)
-4.1 Pilot Stats (PS000041)
--Melee/Ranged (MR000041)
--Defense (DE000041)
--Skill (SK000041)
--Evade (EV000041)
--Hit (HT000041)
-4.2 Skills/Abilities/Items (SA000042)
--Pilot Skills (PI000042)
--Skill Parts (SP000042)
--Unit Abilities (UA000042)
--Parts (PA000042)
-4.3 Will Gains (WG000043)
-4.4 Spirit Commands (SC000044)
-4.5 Special Properties (PR000045)
5. Units (UN000050)
-5.1 Unit and Pilot Data (UP000051)
--Banpresto Originals (BANPRORG)
--Gundam Wing (GUNDWING)
--Gundam SEED (GUNDSEED)
--Gundam SEED Astray + X Astray (GUNDASTR)
--Nadesico + Prince of Darkness (MARTNADE)
--Detonator Orgun (DETONORG)
--Tekkaman Blade + Tekkaman Blade 2 (TEKBLADE)
--Full Metal Panic + Fumoffu + The Second Raid (FULMETAL)
--Getter Robo G/Shin Getter Robo (SHINGETA)
--Mazinkaiser (ZMAZINKA)
--Gaogaigar + Gaogaigar FINAL (GGGFINAL)
-Golion (VOLTLION)
6. Quick Reference Tables (QR000060)
-6.1 Pilot Stats (ST000061)
-6.2 Will Gains (WT000062)
-6.3 Spirit Commands (CT000063)
-6.4 Unit Stats (UT000064)
7. Credits and Thanks (CD000070)
************************
1. Copyright Information (CI000010)
************************
Copyright 2010 Adam Fogle
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
******************
2. Version History (VH000020)
******************
1.0 (11/25/2010) Mecha guide complete, character stats complete,
character skills complete, will gains complete,
spirit commands complete
***************
3. Introduction (IN000030)
***************
This guide is a catalogue of all of the raw data on pilots and units you need
to play the game to its fullest. As a reference, it is meant to be used in
conjunction with other useful guides, and as such will contain no walkthrough,
menu guide or secret guide, though secrets will be labeled. This is mainly to
make sure that I will be able to actual finish it, rather than getting tired
halfway through and leaving some stuff out. I will try to be as complete and
accurate as possible, as well as providing some analysis on how all the
various factors come together to make a unit's complete picture, since some
units end up being much better (or worse) than you'd expect at first glance.
Of course, this will be based mostly on my own experience playing the game,
and since W is one of the easier Super Robot Wars games, I play only with
self-imposed handicaps, and my commentary will reflect that. But as I said,
this game is easy, and if you play unhandicapped you'll be able to clear it
regardless of what tactics you use or unit selections you make. Just be aware
that I'll be making this game out to be harder than it strictly speaking is.
Should you find any inaccurate information in this document, or disagree with
any of my commentary and wish to put your two cents in, feel free to send me
an e-mail at
[email protected] with "Super Robot Wars W guide" in the subject
line, and I'll see about adding it in for future versions.
*****************
4. Game Mechanics (GM000040)
*****************
This section will explain how all the game's stats and properties work
together, as well as provide some context for my analysis. Those intending to
use this guide should at least glance through this section, even if you are
already familiar with the game.
===============
4.1 Pilot Stats (PS000041)
===============
On a pilot's status screen, these are the collection of six numbers in the
center of the screen, arranged in three columns of two like so:
-----------------------------------
|Melee |###|Defense|###|Evade |###|
|Ranged|###|Skill |###|Hit |###|
-----------------------------------
In this guide stats are given as if the pilot were at level zero.
These stats will almost always be three digit numbers. If they aren't, you
should be concerned. All stats go up by one for each level a character grows.
Also, on each level your pilots are awarded Bonus Points, BP, which may be
used to increase one of their stats on a 1-to-1 basis. Those looking for more
of a challenge should try playing the game without using any BP as it is, in
my opinion, the biggest factor that makes this game so easy. 1-to-1 is much
to high an exchange rate. 4-to-1 would have been better. But I digress.
Below are more details on the workings of each stat. In the section of this
guide where the pilots' stats are given, they are also assigned a letter grade
to make it quick and easy to see where each stat falls relative to other
pilots in the game. If a pilot's stats are at the very top or bottom of their
letter grade range, they will have a + or - to indicate this. A unit's Melee
or Ranged stat may not be given a letter grade if one of those stats is
useless to that particular pilot, for example in the case where a pilot's
unit has no ranged attacks worth using. Grades go from F to A, then to S and
SS. With some stats, the S rank is just another grade of the same width as the
grades below it, while on others it is a much wider super grade for outliers.
SS is a grade reserved for the best of the best, meaning pretty much just
coordinators and Akito.
Finally, each pilot's stats are added up to provide a final value. However,
since Melee and Ranged are not useful at the same time, they are added either
as an average of their two values, indicated by an (a) next to the final
total, or one of the two values is ignored, indicated by either an (m) or (r),
with the letter representing the stat that was added. The pilot's stats are
then given an overall letter grade rating, indicating how useful they are
after taking into account other factors, such as the pilot's unit. This grade
will be marked down if the pilot's stat distribution is poor, even if the
individual stats are high. Generally speaking, super robots need more Defense
while real robots need more Evade. Close range units also need more Evade,
while long range units need more Hit. All pilots benefit from having high
Skill, though units with lots of abilities benefit far more. Also, generally
battleship pilots and support pilots have lower stats across the board.
Note that in this game there are many abilities that boost stats when a
pilot's will is high, oftentimes pushing them far beyond the normal primary
range that almost all pilots fall into. As such, these pilots also have
their stats at 150 Will provided, however many of them will be pushed even
higher if you give them the Will Limit Break skill allowing them to reach
170 Will.
------------
Melee/Ranged (MR000041)
------------
Attacks in this game are assigned one of three overarching types. Melee
attacks are indicated on the attack screen by a small fist icon next to the
attack, or in this guide by an (M). Ranged attacks are indicated by a
crosshairs on the attack screen or an (R) in this guide. There are also
musical attacks (very rare) that target your allies to provide some benefit,
do no damage and do not use any stat. These are indicated by a musical note,
or an (&) in this guide.
The Melee and Ranged stats are added to a pilot's Will and multiplied by an
attack's Power. The added value will usually be in the range of 250 to 300
at the beginning of the game, 310 to 375 by the end. These values are fairly
high, so anything less than a difference of ten points will not be that
noticeable, and the relative difference will decrease as the game goes on.
Regardless, because attack types are split you'll be better off not upgrading
this unless for a pilot whose unit uses only one type of attack.
Almost all pilots have their base stats in this area fall between 138 and 158,
though there are extreme outliers both high and low. Not that much difference
between high and low values, all told.
Melee/Ranged (primary range: 138-158)
SS: 170+
S: 159-169
A: 153-158
B: 148-152
C: 143-147
D: 138-142
F: 137-
-------
Defense (DE000041)
-------
Like Melee and Ranged, Defense gets added to a pilot's Will before being
multiplied by a unit's Armor in damage calculation. Good to upgrade on units
with high Armor, in the 1500+ range, much less good below that. If the much
of a unit's defensive abilities come from special barriers, such as with the
SEED units and especially the Nadesico units, upgrading this would be useless.
All pilots in this game have their base stat fall between 89 and 126, with
no outliers and plenty of pilots at all levels. It's one of the stats that
you can clearly see the difference between a high and low value.
Defense (primary range: 89-126)
SS: 127+
S: 120-126
A: 114-119
B: 108-113
C: 102-107
D: 96-101
F: 89-95
-----
Skill (SK000041)
-----
Skill stands alone as a stat. All that matters is how high your pilot's is,
and how high the enemy pilot's is. Skill affects critical hit rates, and
the activation of many special abilites.
Sword, Gun, and Shield abilities, Double Image-type abilities (of which there
are quite a few), and Counter all have a higher chance of activating with
high Skill, which ironically makes it resemble a Luck stat instead.
Naturally, this means that your enemies' abilities will also activate
less often when your pilots outskill them. Bosses often have very high Skill,
so this is a good one to boost by ten to fifteen points, or possibly more
depending on where a pilot falls on the grade scale. But for pilots with
very low Skill, skip it. It's hopeless for them, they'll get very few benefits
even if you do upgrade this stat since it only affects things that either
activate or they don't.
Most pilots in this game have their base stat fall between 167 and 184.
Another narrow stat with few outliers. It's rather hard to get a good feel for
how much of a difference this really makes, since it only affects probability,
but high is definitely much better, especially those pilots who make it all
the way to the SS grade.
Skill (primary range: 167-184)
SS: 196+
S: 185-195
A: 180-184
B: 176-179
C: 172-175
D: 167-171
F: 166-
-----
Evade (EV000041)
-----
Evade added to a unit's Mobility determines one side of the probability an
attack will hit, simple as that. On average, you'll get about two percentage
points of difference for three points of either Evade or Mobility. This stat
is rather bifurcated. Super robot pilots fall towards the bottom, while real
robot pilots have a high score, and they need it badly. If a real robot pilot
has less than an A, they're in bad shape, even if their unit gets an evade
boost from being small.
Still, any real robot pilot with all BP put into Evade will be close to
untouchable by the end of your first playthrough. It's rather a game-breaker.
Most pilots in this game have their base stat fall between 79 and 137. Quite
wide, though as mentioned previously pilots fall on the scale based mainly on
whether they are super or real types.
Evade (primary range: 79-137)
SS: 138+
S: 126-137
A: 114-125
B: 103-113
C: 91-102
D: 79-90
F: 78-
---
Hit (HT000041)
---
Hit determines accuracy, combined with an attack's To Hit bonus, which may
range between 0 and 40 unless boosted by an ability or item. Like with Evade,
three points of Hit or To Hit will result in about two percentage points of
hit probability on average. This is a very bad game to have a low Hit stat in,
since many, many enemies use S and SS sized units that get big bonuses to
their evasion thanks to their small size.All units absolutely need lots of
this, especially if they're meant to fight long-ranged.
Most pilots in this game have their base stat fall between 88 and 134, with
a fairly even distribution, but with a few high outliers.
Hit (primary range: 88-134)
SS: 144+
S: 133-143
A: 124-132
B: 115-123
C: 106-114
D: 97-105
F: 88-96
==========================
4.2 Skills/Abilities/Items (SA000042)
==========================
Here's where things get a bit complicated. Your various pilots and units have
a variety of skills and abilities that can greatly augment their strength.
During the game you will acquire Skill Parts during missions, which may be
permanently given to a pilot. Any number of skills may be given this way.
Unit abilities work in a similar way. These, too, may be added to by certain
equippable Parts, though these may be freely unequipped between missions. If
a unit may be given an ability using an item, it will be indicated.
Do not underestimate the importance of skills and abilities. Many are
extremely powerful, and can help you out greatly in a pinch. Just because a
unit lacks the obvious strength of powerful attacks, don't assume it is bad.
Below are lists of all skills and items in the game. Those with numbers
surrounded by parentheses like so (10,000/20,000) may be sold in the store for
the lesser price, and bought for the greater price starting in your second
playthrough. However, you shouldn't expect to sell very much, except perhaps
for expendable Items. These things are scarce, and you'll find uses for all of
them. Each player's own style will inform when and where a unit needs a little
boost.
------------
Pilot Skills (PI000042)
------------
In the pilot data section of this guide any skills that are gained at a
specific level will be indicated by a number like so: (10). Those that have
multiple levels will be given like this: (1:L1, 12:L2, 25:L3...)
Sword: Combined with the Sword unit ability, allows unit to negate melee
attacks. Activates based on Skill stat.
Gun: Combined with Gun unit ability, allows unit to negate missile attacks.
Missile attacks are not obviously marked as such. Activates based on
Skill stat.
Shield: Combined with Shield or Anti-beam Shield ability, allows a unit to
reduce damage done by an attack. Activates based on Skill stat.
Counter: When an enemy attacks, your unit may be able to attack back first.
Activates based on Skill stat. Skill Part.
Hit & Away: If the unit has not already moved this turn, it may move after
making an attack. Skill Part.
Coordinator: Melee, Ranged, Defense and Skill stats increase by 3 at 110 Will
and 2 for every additional 10 Will. Evade and Hit stats increase
by 5 at 110 Will, 3 at 120, 140 and 160 Will, and 2 at 130,
150 and 170 Will.
SEED: At 130 Will, all pilot stats increase by 10.
IFS: Melee, Ranged, Defense and Skill stats increase by 2 every 10 Will.
Evade and Hit stats increase by 3 at 110, 130, 150 and 170 Will, and
by 2 at 120, 140 and 160 Will.
Blaster Form: At 130 Will, all pilot stats increase by 10, and unit transforms
into Blaster Form with increased stats and attack Power.
Size Ignore: Ignores penalties to damage or to accuracy due to differences
in unit size. Skill Part.
Will Limit Break: Increase Will limit from 150 to 170. Skill Part.
Hero: Provides bonus to evasion, accuracy, Armor and critical hit chance.
Levels go from 1 to 9
Prevail: Provides bonus to evasion, accuracy, Armor and critical hit chance
as hit points decrease. Levels go from 1 to 9. At level 1,
activates once at 50% health. At level 2, activates at 66% and 33%.
At level 9, activates every 10% from 90% to 10%. Each activation
provides an equal boost. Skill Part.
Infight: Levels go from 1 to 9. Each level increases Melee attack Power by
50. Each odd level increases Critical Hit bonus of Melee attacks
by 5. Skill Part.
Gunfight: Levels go from 1 to 9. Each level increases Ranged attack Power by
50. Each odd level increases To Hit bonus of ranged attacks by 5.
Skill Part.
Support Attack: When orthogonally adjacent to an attacking unit, allows this
unit to make an additional attack at the same time. Levels go
from 1 to 4. Each level allows 1 Support Attack per turn.
Skill Part.
Support Defense: When orthogonally adjacent to an attacked unit, allows this
unit to take the attack instead as if it were using the
Defend command, reducing damage by half. Levels go from
1 to 4. Each level allows 1 Support Defense per turn.
Skill Part.
Support Request: When attacking or being attacked, allows unit to call upon
an undeployed unit to perform a support attack or support
defense. Levels go from 1 to 4. Each level allows 1 Support
Request per level. Skill Part
Command: Increase evasion and accuracy of allies within this unit's command
aura. Levels go from 1 to 3. Aura has a range of 1 plus 1 for each
level of the skill. Closer units receive a stronger benefit.
Combo: Allows units marked with the C trait to attack multiple enemies
orthogonally adjactent to each other. Level goes from 1 to 4. Attack
may be chained to one additional enemy per level, but may not attack
the same enemy twice. Skill Part.
-----------
Skill Parts (SP000042)
-----------
None of the following may be purchased, only sold.
BP+1: (5,000) Increases pilot's spendable BP by 1.
BP+2: (10,000) Increases pilot's spendable BP by 2.
BP+3: (15,000) Increases pilot's spendable BP by 3.
SP+5: (5,000) Increases pilot's SP by 5.
SP+10: (10,000) Increases pilot's SP by 10.
SP+15: (15,000) Increases pilot's SP by 15.
SP Usage -5%: (20,000) Cost of spirit commands is reduced by 5%, up to a
maximum reduction of 30%.
Initial Will +2: (15,000) Increases pilot's Will at the start of a level by 2,
up to a maximum of 10.
Support Attack +1: (10,000) Increases level of skill "Support Attack" by 1.
Support Defense +1: (10,000) Increases level of skill "Support Defense" by 1.
Support Request +1: (10,000) Increases level of skill "Support Request" by 1.
Multicombo +1: (10,000) Increases level of skill "Multicombo" by 1.
Prevail +1: (5,000) Increases level of pilot skill "Prevail" by 1.
Infight +1: (5,000) Increases level of pilot skill "Infight" by 1.
Gunfight +1: (5,000) Increases level of pilot skill "Gunfight" by 1.
Counter: (20,000) Gives pilot skill "Counter."
Hit & Away: (20,000) Gives pilot skill "Hit & Away."
Size Ignore: (20,000) Gives pilot skill "Size Ignore."
Will Limit Break: (20,000) Gives pilot skill "Will Limit Break."
--------------
Unit Abilities (UA000042)
--------------
Transform: Unit may transform into an alternate form. In this guide, the form
that may be transformed to will be specified.
Separate: Unit may separate from its current frame upon command from the
battle menu. It will become the unit's basic form.
Combine: Unit may combine with another to form a new unit. In this guide,
the combining partner and resuling unit will be specified.
Frame: Unit may be equipped with a swappable frame from the intermission menu.
These frames may alter unit performance in different enviroments and
change unit equipment and stats.
Load Frame: While unit has entered a unit with the Unit Board ability, i.e. a
battleship, it may swap frames mid-mission. Not all units with the
Frame ability have this one.
Sword: Combined with the Sword pilot skill, allows unit to negate melee
attacks. Activates based on Skill stat.
Gun: Combined with Gun pilot skill, allows unit to negate missile attacks.
Missile attacks are not obviously marked as such. Activates based on
Skill stat.
Shield: Combined with Shield pilot skill, allows a unit to reduce damage
done by an attack. Activates based on Skill stat.
Anti-beam Shield: Combined with Shield pilot skill, allows a unit to reduce
damage done by an attack. Damage will be additionally
reduced if the attack has the B (beam) trait. Activates
based on Skill stat.
Repair: Allows this unit to repair others mid-mission, based on the repairing
pilot's level.
Resupply: Allows this unit the restore the ammo and Energy of others
mid-mission. Resupplied unit's Will is reduced by 10.
Unit Board: Units may board battleships with this ability. While boarded,
they will be partially repaired and resupplied each turn, and
may use the Load Frame and Unit Swap abilities.
Unit Swap: Not an actual ability according to the game. Most battleships have
an extra trait upgradable from the upgrade menu, which allows them
to swap a boarded unit with an undeployed unit up to three times
per level depending on how upgraded they are.
Mirage Colloid: At 130 Will, unit has a base-rate 50% chance to dodge any
attack as long as the Strike Spirit Command has not been used.
Activates based on Skill stat. This is known as a
"Double Image"-type ability.
ECS: Double Image.
Hyper Jammer: Double Image.
Aurora Illusion: Double Image.
Holographic Camouflage: Double Image.
Boson Jump: Double Image. Additionally, unit's movement is unimpeded by
obstructing terrain.
Open Get: Double Image.
ES Depth Charge: Double Image.
Beam Coat S: Damage from attacks with the B (beam) trait is reduced by 1000.
Costs 5 En. Item.
Beam Coat M: Damage from attacks with the B (beam) trait is reduced by 1200.
Costs 8 En. Item.
Beam Coat L: Damage from attacks with the B (beam) trait is reduced by 1400.
Costs 10 En. Item.
Anti-beam Field: Damage from attacks with the B (beam) trait is reduced by
1300. Costs 5 En.
Laminated Armor: Damage from attacks with the B (beam) trait is reduced by
1500. Costs 10 En. Item.
Phase-shift Armor: Damage from attacks without the B (beam) trait is reduced
by 1000. Costs 10 En.
Trans-phase Armor: Damage from attacks without the B (beam) trait is reduced
by 1000. Costs 5 En.
Barrier S: Damage is reduced by 1000. Costs 5 En. Item.
Barrier M: Damage is reduced by 1200. Costs 8 En. Item.
Barrier L: Damage is reduced by 1400. Costs 10 En. Item.
Protect Shade (1): At 100 Will, any attack doing less than 1400 damage is
negated. Costs 5 En.
Protect Wall: At 100 Will, any attack doing less than 1600 damage is negated.
Costs 8 En.
Protect Shade (2): At 100 Will, any attack doing less than 1800 damage is
negated. Costs 10 En.
Genesic Armor: Damage is reduced by 1400. Costs 5 En.
Generating Armor: Damage is reduced by 1400. Costs 5 En.
Armure Lumiere: At 100 Will, any attack doing less than 2000 damage is
negated. Costs 10 En.
Distortion Field: Attacks with the G (gravity) trait doing less than 2500
damage and attacks with the B (beam) trait doing less than
1500 damage are negated. Damage from all other attacks is
reduced by 1000. Costs 10 En.
Mazin Power: At 130 Will, unit's damage is multiplied by 1.25.
Zero System: At 130 Will, all pilot stats increase by 10.
Lambda Driver: Activates at 120 Will. Unit gains barrier that reduces all
damage, and increases the damage its attacks do. These abilties
grow stronger as the pilot's Will continues to increase.
Gravity Wave Beam: Projects an aura with a range of 4-6, depending on the
unit. Units with the Gravity Wave Antenna ability within
this aura will have their En restored each turn.
Gravity Wave Antenna: When within range of a unit with the Gravity Wave Beam
ability, unit's En is restored each turn.
Status Effect Immunity: Unit is immune to all Status Effects. Item.
Hit Point Regeneration S: Unit repairs 10% of its maximum hit points at the
beginning of each turn.
N-jammer Canceller: Unit regains 15% of its maximum Energy at the beginning
of each turn.
Energy Regeneration S: Unit regains 10% of its maximum Energy at the beginning
of each turn. Item.
-----
Parts (PA000042)
-----
Booster: (10,000/20,000) Movement +1.
Mega Booster: (20,000/40,000) Movement +2.
Servo Motor: (8,000/16,000) Mobility +5.
Hyper Sensor: (15,000/30,000) Mobility +10.
High-performance Thruster: (20,000/40,000) Mobility +15.
Ultra High-performance Electronic Brain: (40,000/80,000) Mobility +20,
attack range +2, To Hit bonus +25.
Apogee Motor: (15,000/30,000) Movement +1, Mobility +5.
Lifter Module: (35,000/70,000) Movement +2, gain movement type Air, S-ranked
unit and attack Air performance ratings
Flight Unit: (30,000/60,000) Gain movement type Air, S-ranked unit and attack
Air performance ratings
Aqua Module: (10,000/20,000) Gain movement type Water, S-ranked unit and
attack Water performance ratings
Hovercraft: (10,000/20,000) Gain movement type Hover
Thruster Module: (10,000/20,000) S-ranked unit and attack Space performance
rating.
Dustproof: (10,000/20,000) S-ranked unit and attack Ground performance rating.
A-Adaptor: (20,000/40,000) A-ranked unit and attack performance rating,
all terrain.
S-Adaptor: (30,000/60,000) S-ranked unit and attack performance rating,
all terrain.
Chobham Armor: (10,000/20,000) Hit points +500, Armor +100.
Hybrid Armor: (15,000/30,000) Hit points +800, Armor +150.
Super Alloy Z: (20,000/40,000) Hit points +1000, Armor +200.
Super Alloy New Z: (25,000/50,000) Hit points +1300, Armor +250.
Super Alloy New Z Alpha: (30,000/60,000) Hit points +1500, Armor +300.
Large Generator: (10,000/20,000) Energy +50.
Power Extender: (15,000/30,000) Energy +100.
Auxiliary GS Ride: (30,000/60,000) Energy +150, 10% of Energy regenerated
per turn.
Solar Cell: (20,000/40,000) 10% of Energy regenerated per turn. Gives ability
Energy Regeneration S.
The Carpenters: (30,000/60,000) 10% of hit points regenerated per turn. (note:
This item does not give the ability Hit Point
Regeneration S, and therefore stacks with it)
Anti-beam Coating S: (10,000/20,000) Gives ability Beam Coat S.
Anti-beam Coating M: (15,000/30,000) Gives abiilty Beam Coat M.
Anti-beam Coating L: (20,000/40,000) Gives ability Beam Coat L.
Laminated Armor: (25,000/50,000) Gives ability Laminated Armor.
Barrier S Emitter: (15,000/30,000) Gives ability Barrier S.
Barrier M Emitter: (20,000/40,000) Gives ability Barrier M.
Barrier L Emitter: (25,000/50,000) Gives ability Barrier L.
Pink Haro: (45,000/90,000) +100 money for each square unit moves.
PASFU: (45,000/90,000) Recharge 1 SP for all pilots for each square
unit moves.
Haumea Protective Stone: (30,000/60,000) Gives ability Status Effect Immunity.
High-performance Radar: (10,000/20,000) Attack range +1.
All-range Radar: (20,000/40,000) Attack range +2.
Sniper Scope: (10,000/20,000) To Hit bonus +10.
Multi Lock-on System: (15,000/30,000) To Hit bonus +20.
High-performance Sights: (20,000/40,000) To Hit bonus +30.
Learning OS: (10,000/20,000) Critical Hit bonus +10.
Pierrot's Mask: (15,000/30,000) Critical Hit bonus +20.
Kaname's Harisen: (20,000/40,000) Critical Hit bonus +30.
En Chip: (15,000/30,000) Attack Energy cost reduced 10%.
En Mega Chip: (20,000/40,000) Attack Energy cost reduced 20%.
En Giga Chip: (25,000/50,000) Attack Energy cost reduced 30%.
Large Magazine: (15,000/30,000) Ammo multiplied by 1.5.
Ultra-large Magazine: (20,000/40,000) Ammo multiplied by 2.
Propellant Tank: (5,000/10,000) Energy restored to full. Consumed after 1 use.
Cartridge: (5,000/10,000) Ammo restored to full. Consumed after 1 use.
Repair Kit: (5,000/10,000) Hit points restored to full. Consumed after 1 use.
Super Repair Kit: (10,000/20,000) Hit points and Energy restored to full.
Consumed after 1 use.
Trident Fry: (5,000/10,000) SP restored by 20. Consumed after 1 use.
Mars Bowl: (8,000/16,000) SP restored by 50. Consumed after 1 use.
Exploding God Curry Bread: (15,000/30,000) SP restored to full. Consumed
after 1 use.
==============
4.3 Will Gains (WG000043)
==============
Will is, generally speaking, your only stat that will change mid-level. It
affects many important things, but unfortunately there's little you can do to
help it along. You can't exactly alter the way you use a unit to increase the
rate it gains Will. Most of the Will gains are the most basic of actions,
things you either do or don't do. You can make sure one unit gets lots of
kills, but aside from that it's largely up to your enemy, and to chance.
Thus, the nature of Will gains is that you take them as they are and do the
best with what you have. Make no mistake, a pilot with high and appropriate
Will gains is far better than one with low gains, or a poor distribution.
Of course, higher is always better, but if one had to make a choice such that
one Will gain would have to be sacrificed for another, it is better for a
dodgy real robot to have a high gain when it dodges, and a lower gain when
it is hit, and for tanky super robots it is vice versa. If a unit has a
low attack power, it is better off with a high gain when the enemy is hit,
and a lower gain for making a kill since it is more likely to often do the
former than the latter. If the unit's attack power is very high it makes less
of a difference. That's generally how I judge them. Higher is better, but
the key to a good Will gain distribution is whether or not the weaker
categories matter.
There are a total of seven Will gains, though despite the name they may have
negative values. In the pilot data section I provide them with the following
abbreviations.
EHit: Enemy is hit by pilot's attack
EDod: Enemy dodges pilot's attack
PHit: Pilot is hit by enemy's attack
PDod: Pilot dodges enemy's attack
Kill: Pilot shoots down an enemy
Down: Ally shot down by enemy
The Will gain for when an ally makes a kill is not given, since that is the
same for all units: +1.
If an attack connects but does 0 damage due to a barrier, the will gain system
still counts it as a hit. If a Double Image ability activates, it's a miss.
===================
4.4 Spirit Commands (SC000044)
===================
Stats and attacks are the bread and butter of combat, skills and abilites
are the fruits and vegetables. Spirit commands are candy. They're the single
reason bosses need to have so much HP. You will never stop wishing for the
ability to use them more. More than stats and abilities, these are what set
your people apart from their enemies. Those poor candyless fools.
Spirit commands are effectively magical spells. Buffs, mostly. Your pilots
learn them by leveling up, and cast them by spending SP, which also increases
by leveling up at the rate of two per level. Your pilots start with different
amounts of SP, in the range of 30 to 60, with units with multiple pilots
typically having less. Spirit commands themselves have a fixed SP cost in this
game, unless you use the Skill Part SP Usage -5%, and you only get 5 of those
in a playthrough, so use them wisely.
In Super Robot Wars tactics are very simple. It's perfectly okay to rush in
recklessly, let your units get surrounded, whatever, just so long as you don't
push so deep that your enemies are able to concentrate all their fire on a
single unit that can't handle it. So, the most difficult (read: closest to
difficult) aspect of the game to master is knowing when to use these, and
when to save them for later. Using them too sparcely will make the game
considerably more difficult, but using them to freely runs the risk of running
out before the mission is done. But never doubt that an ample supply of
spirit commands can make a 21000 HP unit outlast a 375000 HP boss.
In the intermission menu and main battle menu there is a table of Spirit
Commands that looks something like this (except with tons of kanji), with
five columns and seven rows. I'll explain each Command in turn going by
column, since they're grouped by effect that way, give the cost of each and
provide notes for their use.
----------------------------------------------------------------------
|Valor (40) |Focus (15) |Vigor (20)|Spirit (40)|Scan (5) |
|Soul (60) |Strike (20)|Guts (30) |Drive (80) |Love (90) |
|Fighting Spirit (30)|Attune (30)|Trust (30)|Rouse (60) |Courage (90)|
|Alert (10) |Accel (5) |Faith (60)|Daunt (50) |Luck (40) |
|Invincible (20) |Zeal (60) |Bonds (80)|Devote (30)|Bless (60) |
|Guard (30) |Enable (90)|Renew (60)|Mercy (10) |Gain (20) |
|Disturbance (70) |Assail (30)|Snipe (30)|Fury (30) |Cheer (40) |
----------------------------------------------------------------------
--------
Column 1
--------
Valor: (40) Multiplies damage of next attack by 2. Does not stack with Soul
(unless your name is Kazuma Ardygun).
Notes: An important anti-boss Spirit, too expensive to use against anything
else. Useful in three types of situations: one, when a boss as Hit
Point Regeneration; two, the boss is extremely tough, particularly if
it has a strong barrier; and three, you're under a time constraint.
This game has several of type one, but they're mostly Tekkamen and more
dodgy than tough. There are also a few of type two, Full Metal Panic
bosses equipped with insanely strong Lambda Driver barriers that you'll
more want to use Fury against. There is only one thing, a secret
requirement, that I would call time-critical in this game, but you may
want to use this to boost a Map attack in one of the several levels
with infinite reinforcements in order to rake in some cash.
Soul: (60) Multiplies damage of next attack by 2.5. Does not stack with Valor
(unless your name is Kazuma Ardygun).
Notes: Same as Valor, but stronger proportionate to its cost. I don't know if
I'd call it better or not, since more expensive spirit commands tend
to be more unwieldy. Several pilots have both this and Valor, and I
tend to find that I use Valor more as it is already plenty strong for
most of your needs.
Fighting Spirit: (30) For 1 turn, all of this pilot's attacks will critical
hit. Does not activate when either Valor or Soul are active.
Notes: I'd call this the real robot's version of the above, though Valor is
very common among all types. If you can draw fire to one unit that has
this active it'll build up to a lot of extra damage, possibly quite a
bit more than Valor if you play it right. Definitely worth trying every
once in a while.
Alert: (10) The next attack aimed at this unit will miss.
Notes: The utility of this Spirit Command should be obvious. Even in an easy
game like this one, many bosses will be able to one-shot a lot of your
units. You'll be relying on this and Focus a lot to make sure your team
doesn't suddenly shrink every time you go on the offensive.
Invincible: (20) The damage of the next attack that hits this unit will be
reduced to 10.
Notes: Like Fighting Spirit, I'd call this the real robot's version of Alert
(which is ironic, considering the history). Twice the cost, obviously
this is the one you want if the chance of your getting hit is less than
50%. Good to cast early in a mission as a safety net.
Guard: (30) For 1 turn, all damage to this unit is reduced to 1/4.
Notes: The best defensive Spirit. Many a super robot will be saved by being
able to shrug off massive numbers of attack with this. But the price
is starting to get up there, so not something you want to use unless
you're sure you're going to get the most of it. But combined with a
barrier your unit will be almost untouchable.
Disturbance: (70) For 1 turn, all enemy units' accuracy will be
reduced by half.
Notes: Rarely worth it, even if it does affect every enemy, but nice to have
for emergencies. Best used early when there are lots of targets,
though if reinforcements come in they will not be affected. It's just,
unless you're playing a no-BP run, getting hit by the enemy is a
fairly minimal concern.
--------
Column 2
--------
Focus: (15) For 1 turn, pilot's accuracy and evasion chance are increased
by 30%.
Notes: Almost exclusive to real robot pilots and, oddly, a few battleships.
Immensely useful, it usually takes your dodgy reals from hard to hit
to impossible to hit, and will make landing hits much easier as well.
Just because the boost is only 30%, don't think that this is a lesser
Spirit than Strike or Alert.
Strike: (20) For 1 turn, accuracy is boosted to 100%. This Spirit prevents
activation of the enemy's Double Image-type abilities. This Spirit is
overridden by Alert.
Notes: Another core Spirit Command, and especially useful in this game filled
with tiny enemies. Fortunately, it's one of the most common Spirits,
and for those who don't have it boosting their accuracy in any other
way you can is a good idea. Even Focus won't be enough to pin down
some of the dodgiest enemies.
Attune: (30) Casts Strike on one of your units.
Notes: A rare Spirit, and a useful one for all those units who don't have
Strike. Of course, that means it's more valuable early on when Strike
is rarer. Over time it'll just be more expensive, but fortunately most
units with it also have access to Strike by having or being sub pilots.
Accel: (5) For 1 movement, Move increases by 3.
Notes: Not much to say. It's cheap enough that you can use it once or twice
in each mission and not miss the points, even early on. But you should
only do so to help slow or lagging units catch up. Sending a single
unit zooming ahead will just get you in trouble.
Zeal: (60) After this unit acts when it would become inactive it can instead
act again in the same turn.
Notes: If it were cheeper this would be easy to seriously abuse. Unfortunately
it isn't. Most of the time Valor is better. After all, being able to
act again is essentially the same as just doubling one attack. So you
should only use this when you have lots of other Spirits active that
last for a whole turn (Strike, Focus, Guard, Fighting Spirit, Assail,
Snipe) and you want to get more use out of them before they expire,
or you want to split your attack, or you need to get somewhere fast,
perhaps to quickly get to a repair unit. Really there are lots of
different situations where this is useful, but they're all uncommon and
if you can use something else to get the same effect then you should
take the cheaper option.
Enable: (90) Reactivates an ally unit after it has become inactive.
Notes: The only time I'd use this is if I found one of my units in a bad
snarl that is likely to get it destroyed. 90 points just for this is
way too expensive, not to mention that only two pilots have it. You
could go through the entire game without realizing this Spirit even
exists.
Assail: (30) For 1 turn, all non-Map attacks gain the Post-movement (P) trait.
Notes: Another rare Spirit, but those that have it can definitely make use
of it. Many of them, their strongest attacks lack the P trait. Some of
them have no P attacks at all. But 30 points is not exactly cheap, so
before using it make sure you don't have anything better to spend those
points on, and that you actually care that this unit be able to
contribute its power. If the unit is offensively weak, casting Assail
would be pointless.
--------
Column 3
--------
Vigor: (20) Restore this unit's hit points by 30%.
Notes: Surprisingly, this is rarer than the more powerful Guts below, but at
least two of the three pilots with it have units with high HP so that
30% can be useful. However, all three of them co-pilot with pilots who
have...
Guts: (30) Restore this unit's hit points to full.
Notes: For 50% more SP, you get more than three times the effect of Vigor.
For this, 30 points is cheap. My rule is that if you have Guts and you
think you need to use it, then you need to use it.
Trust: (30) Restore one of your units' hit points by 2000.
Notes: Bad. Bad, bad, bad. For emergency use only, because it's a waste to
spend 30 SP for a paltry 2000 hit points. In older games this was
better, because units had much lower HP on average, but no longer.
If it healed a percentage like Vigor, then it would be at least worth
considering, but it doesn't, so it's not. Just use a repair unit.
Faith: (60) Restore one of your units' hit points to full.
Notes: Much better than Trust. You'll get 6000 to 10000 points out of a
single cast of this. Still pricey, but reliable in any situation so
you can build a strategy around it.
Bonds: (80) Restore hit points of all friendly units on the map by 50%.
Notes: A Spirit that if you cast it twice it's like you're casting Faith on
every one of your units (except those that are undeployed or currently
parked in your battleships). This is amazing. On the off chance that
you find your whole team in a tight spot (only likely to happen if
you're playing handicapped) this will get you out of it at once. And
it's mostly sub pilots that can use it, so you can pull it out without
draining one of your units of all its SP.
Renew: (60) Restore one of your units' Energy and ammo to full.
Notes: This would be so much better if it were cheaper, but with plenty of
units with the Resupply ability in this game, some of which aren't
even terrible in and of themselves, the price is just too steep. Any
pilots that have this have better things to spend their SP on.
Snipe: (30) For 1 turn, the range of all this unit's attacks that are
non-Map and have a range greater than 1 are increased by 2.
Notes: This couldn't have been priced at 20? Well, you'd think that you'd want
this on long-range units, and many of your snipers have it, but it's
actually better on your close range units. After all, it lasts a whole
turn. It'll be rare for your enemies to target your snipers, so what
you want to do with this is use it when your unit is likely to be
attacked by a group of enemies on their turn, and it would be unable
to fire back because of its own short range.
--------
Column 4
--------
Spirit: (40) Increase this pilot's Will by 10.
Notes: A fairly good Spirit to have. You can use it in the mid-game of a
mission to get at those attacks with high Will requirements like 130
or 140. Or you can justifiably use it on turn 1 as an early boost to
your unit's performance, and really the earlier you use it the more
benefit you get. Will affects many things. How much damage you do,
how much damage you can resist, the activation of some abilities, and
so on. Don't be too loose with it, though. You probably shouldn't cast
it more than once with the same pilot.
Drive: (80) Increase this pilot's Will by 30.
Notes: Drive is unwieldy to use because its price is so high, even if you get
three times the effect of Spirit for twice the cost. With Spirit's
cost of 40 you probably won't be short for SP to spend on core Spirit
Commands like Strike and Alert, but with Drive even though the effect
is much greater that price may crowd out other important Commands,
since like with Spirit you'll want to use it early on when it may be
hard to determine just how many of those core Commands you'll want to
use. Still quite good, just be careful that your units are good enough
to survive if you find you run out of SP to cast Focus with.
Rouse: (60) Increase all adjacent pilots' Will by 10.
Notes: If you really, really want to increase a unit's Will early and they
don't have Spirit, then you use this. There is, in fact, one unit that
it is definitely worthwhile to do this for, Mike Sounders. I just
often find that this leads to a few units lagging way behind on the
map, but if you set up the positions right it'll all work out.
Daunt: (50) Reduce one enemy's Will by 10.
Notes: For all the reasons you want to raise your own Will you also want to
reduce your enemy's. This is only really worth it against bosses, but
being able to Daunt them from across the map is nice. The best time to
use this is against those Lambda Driver equipped bosses, since their
barriers increase in strength as their Will goes up, and they end up
tougher than you'd ever dream a size S unit could be.
Devote: (30) Restore SP of all pilots of one ally unit by 10.
Notes: This is another ultra rare Spirit Command. It is fairly useful late
in a level when your units start to run dry. Two nice things about it,
the few pilots who have it are able to cast it fairly freely since
they aren't front line pilots themselves, that is, they can afford to
Devote their SP to others' use. The second thing is that you can
potentially get up to 60 SP out of one use, depending on how many
pilots the unit you use it on has.
Mercy: (10) If pilot's Skill is greater than the target's, target's hit points
will not be reduced below 10 from this pilot's next attack.
Notes: Only useful if you want to give kills to a specific unit. No good
against bosses because their Skill is almost always too high. It is
important to note that this Spirit costs the same amount as Alert, and
in Japanese both are spelled with four hiragana, so be careful that
you don't confuse them.
Fury: (30) For this pilot's next attack, the target's barriers, Double Image
and other defensive abilities will not activate, and size difference is
ignored.
Notes: This is better than Valor for cracking a lot of the tough nuts in this
games. If you use it you probably won't need Strike. Absolutely worth
the 30 SP in any situation where you'd even consider using it,
especially against the Nadesico and Full Metal Panic bosses who have
both barriers and Double Image-type abilities.
--------
Column 5
--------
Scan: (5) Reveal the information of 1 enemy unit. For 1 turn, that unit's
evasion is decreased by 10%.
Notes: This used to cost 1, but then they gave it the second part of its
effect to make it seem like it's not a waste of a Spirit slot. 10%
isn't a lot, but then neither is 5 SP. It's always possible that you
might just have an extra 5 points floating around when everything else
is too expensive to use or you intend to end the battle next turn. If
so, go for it. Why not?
Love: (90) Accel, Strike, Alert, Valor, Spirit, Luck, and Gain are all cast.
Notes: This is for your finishing blows meant to knock out the enemy with no
chance of being knocked out yourself. Luck and Gain are the best part,
since you want to have those cast whenever you beat a boss, and that
can cost 100 SP in itself. Some find it too expensive, but with so
many Spirits cast it's never a complete waste.
Courage: (90) Accel, Strike, Invincible, Valor, Spirit, and Fury are all cast.
Notes: This Spirit, almost exclusive to GaoGaiGar units, is not quite as good
as Love. Invincible is better than Alert, and Fury is a nice addition
for when you really want to bring the enemy down hard, but the lack of
Luck and Gain means you'll probably want to cast Bless and Cheer on the
pilot to round it out, and those aren't cheap. Still, you're getting
155 SP worth of Spirits for only 90 SP, so it's still a bargain if
you've got a strong boss you want to smack around.
Luck: (40) Double money earned in this pilot's next battle.
Notes: This Spirit and the next few are very good for getting maximum benefit
from bosses, though I don't know why Luck and Bless have to be so
expensive. You don't get that much money from most bosses, even late
in the game. Even if you could afford to use this for every boss, and
every battleship (big units tend to be priced higher), and every
sub-boss, and every Map attack you use, it still wouldn't add up to
more than a million extra, which sounds like a lot but isn't when
spread out over the entire course of the game.
Bless: (60) Double money earned in a friendly unit's next battle.
Notes: More expensive than Luck, but far more useful. Many of the pilots with</pre><pre id="faqspan-2">
Luck don't have the best units. And among the units with very strong
Map attacks for clearing large groups of enemies in a single battle,
none of their pilots have Luck. If you care about making as much money
as possible, you need to deploy pilots that have this. It'll be much
easier to rely on this than on pilots with Luck if you want to double
the money you get from bosses.
Gain: (20) Double experience points earned in this pilot's next battle.
Notes: You may wonder if it's worth it to go for extra experience points,
since your enemy's level scales with that of your own units. But even
discounting BP gained, your pilots become stronger as they level up
faster than your enemies because of skills and spirit commands that
are gained just from leveling up. And 20 SP is not too high, so you
can use it over and over until your unit becomes overleveled. Even
some non-boss enemies give plenty of experience when they go down.
Cheer: (40) Double experience points earned in a friendly unit's next battle.
Notes: Like Bless, you always want to bring a few copies of this into battle,
if you want to use it at all. I advise that you do, since the pilots
who have this are mostly support and sub pilots, who often end up with
plenty of SP left over compared to front line units. There aren't many
support spirit commands, so you might as well, and anyway I find it
more satisfying to not just defeat a boss but to "call" that defeat
by putting a lot into it and getting a lot out.
======================
4.5 Special Properties (PR000045)
======================
There's more to attacks than just the numbers. These are the various special
effects many attacks have to augment their usefulness. Each is given with an
abreviated name so that it fits under the word "special" in the attack
section of each unit's data, as shown in the unit data overview in the next
section. Look for note 13*.
Size Ig: Ignore size difference
Penalties to hit for large units or penalties to damage for small
ones are ignored. Shows up a lot on small Tekkamen, lending them
even more power.
Barrier: Attack ignores barriers
Most combination attacks have this. Very advantageous against many
bosses.
Will +5: Will of target increased by 5
Very useful to get things going fast without having to resort to
expensive spirit commands. Make use of this as much as you can.
Purge: Attack purges unit's Frame, same effect as Separate command
A drawback to certain attacks, but at least they're better than just
letting the unit be destroyed. Only Akito's Black Selena has these
attacks. Just be careful with that unit that you don't use them until
you're ready.
Selfdes: Attack selfdestructs unit
Note that these attacks are not marked in-game as being like this.
Some are actually called Self Destruct, but not all. However, all
share the same Hit/Crt bonuses: +50/+50. Watch out for those.
(Character names): Character attack, appears on any unit the character pilots
These are attacks that call in squads of allies too
unimportant to be real units of their own. They don't show
up at first, but they will eventually. They're just a
quirk, really, and nothing too noteworthy.
--
The following are considered status effects, and all last for only 1 turn.
All are negated by the Status Effect Immunity ability, which all Database
units possess, so try not to rely on them too much.
Spe-50%: Reduce Speed of target by half
Very rare and very useless. Your enemies won't be moving much once
you reach them, and you won't care if they do.
Arm-30%: Reduce Armor of target by 30%
Good against super robot bosses, useless against units deriving the
bulk of their defense from barriers.
Mob-50%: Reduce Mobility of target by 50%
Insanely useful against all those tiny bosses you'll face, as well
as many of the medium sized ones. You'll almost never miss once this
takes effect. However, beware enemies who have this as they will
ruin your day very fast. One boss in particular combines this with
a massive Map attack and the ability to act twice in one turn. If
the first shot hits one of your units, the second will also hit,
guaranteed, and will almost certainly destroy the unit.
Pow-50%: Reduce attack Power of target by 50%
Because Armor is subtracted from Power in the damage function, this
will reduce the damage you take by a lot more than 50%. You'll have
no worries as long as you keep this on most bosses.
Hit Dwn: Accuracy of target's attacks reduced
I'm not sure exactly what this does, but it has a noticable effect.
A decrease of twenty or thirty percentage points or more to most
attacks is the usual result. The most accurate bosses whose attacks
cannot be reliably avoided with just Focus alone will be much easier
to handle with this.
Rng Dwn: Reduce range of target's attacks by half
This attack is of questionable utility. If you're going for a long
range attack, you're probably using units that can out-range your
enemy regardless. Using this is an outright bad idea against bosses,
since unlike mooks they can use Defend or Evade just like you can.
Bar Dwn: Disable barrier of target
Only one unit has this, but it is so critical against so many bosses.
Barriers are nasty in this game. Getting rid of them will make your
life much easier.
D 50 En: Drain 50 energy
The only units who have this are ones you don't get to keep, and
those units have infinite stamina because of this. When you have it,
it's definitely good to take advatage of it.
********
5. Units (UN000050)
********
This section contains data on both pilots and their machines. All are grouped
by series, and usually will be arranged in the game's default order, that is,
the order the game will put the pilots in when it has nothing else to
distinguish them by. Information provided will be pilot stats, followed by
skills, then Will gains, then spirit commands, all of which were explained in
the above sections. Following this will be a listing of any alternative units
that the pilot may be switched to, most of which are worthless and only
available on your second playthrough regardless, but some are worth looking
at. After this data on the unit itself will be given in the following format.
Name: (Unit's name, including the specific frame equipped if there is one)
HP: (Hit points, base value and fully upgraded value) 1*
En: (Energy, base value and fully upgraded value)
Armor: (Base value and fully upgraded value)
Mobility: (Base value and fully upgraded value)
Move: (Range of unit's movement each turn)
Part slots: (Number of parts that may be equipped)
Movement type: (Air/Ground/Water, which may be moved on unimpeded) 2*
Repair cost: (Money automatically deducted when a unit is destroyed) 3*
Size: (3L/2L/L/M/S/SS unit size, determines bonuses or penalties to hit) 4*
Terrain Rating: (S/A/B/C/- determines whether a unit performs properly in
-Air: a given terrain. A is no penalty, S gives a bonus to hit
-Land: and evasion in that terrain, below A is a penalty. - means
-Water: the unit cannon operate on that terrain, i.e., a unit that
-Space: cannot fly will have a - for Air terrain)
Unit Abilities: (From the list in the Unit Abilities section)
Attacks: (Weapons, techniques, and combos the unit can use)
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
5* 6* 7* 8* 9* 10* 11* 12* 13*
Weapon Upgrade Cost: (Amount of money required to fully upgrade weapons) 14*
(Other stuff here) 15*
Rating: (My overall judgement of both unit and pilot using it)
1: Fully upgraded values will be the upgrade limits when the unit is not from
one of your designated favorite series. Mostly this will mean upgraded to
level 10, however some units may have lower upgrade limits placed on their
Armor or Mobility, in which case that is the value that will be given.
2: There are also additional movement types. Underground allows a unit to
burrow, where it cannot attack or be attacked. Hover allows a unit to move
unimpeded on the ground through buildings and forests, or to hover over
water.
3: Some units have a repair cost of 0, which means they are a disposable frame
and if destroyed the basic, frameless unit will be left behind.
4: Smaller units get a bonus to their dodge rate. In most games smaller units
would also have a penalty to their damage, but it is believed that this
was removed from the damage function in W.
5: Stat used to determine weapon strength (M) for Melee, (R) for Ranged.
(&) is for musical attacks that do not use any stat.
6: Traits include such things as P for Post-movement, M for Map attacks which
hit everything in an area of the map instead of a single unit, C for Combo
which may hit multiple enemies when your pilot has the Combo skill, and
B and G which are Beam and Gravity type attacks respectively, and may be
better or worse against certain types of defensive barriers. S indicates
that the attack has a special status effect, which shows up in the Special
section of the attack's description. + means the attack is a combination
attack with another unit, which will be listed directly below.
7: The attack's maximum and minimum ranges. Note that attacks with a range of
1 may not be boosted by certain things that boost other attacks.
8: The attack's base Power. There are several modifiers applied to it,
following which the enemy's Armor (also with modifiers applied) is
subtracted from it to calculate damage.
9: If the pilot's Will must be above a certain level, it will be listed here.
10: Energy/Ammo. If an attack has an energy cost it will be listed on the
left. If it has a limited ammo supply it will be listed on the right. If
the attack is free, it will have a - in the middle of this section.
11: To Hit bonus/Critical Hit bonus.
12: Air/Land/Water/Space. Terrain performance ratings that determine damage
penalties. Goes S/A/B/C/-. A is no penalty, S gives a bonus, below A
there is a penalty. - in Air terrain means the attack cannot be used
against flying targets. - in Water terrain means it will do 10 damage if
fired into water, and that it cannot be used while in water.
13: If the attack has any special properties they will be listed. These
properties are explained with abbreviations in section 4.5 above.
14: If a unit has multiple forms or frames, this will only be listed for the
final one.
15: May specify if a unit is a secret, if it shares or inherits upgrades, etc.
If a unit is said to succeed another, then it replaces that unit, inherits
its upgrades, and will pass back those upgrades in turn on subsequent
playthroughs.
=======================
5.1 Unit and Pilot Data (UP000051)
=======================
===================
Banpresto Originals (BANPRORG)
===================
--------------
Kazuma Ardygun
--------------
--Stats--
Melee: 148 B-
Ranged: 153 A-
Defense: 111 B
Skill: 171 D+
Evade: 126 S-
Hit: 126 A
Total: 684.5 (a)
--Skills--
Sword
Gun
Shield
Prevail (1:L1, 5:L2, 10:L3, 20:L4, 30:L5, 40:L6, 50:L7)
Support Attack (5:L1, 35:L2)
Support Defense (5:L1, 35:L2)
Combo (15:L1, 35:L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 2 (part 1) 6 (part 2)
--Spirit commands--
1: Invincible
5: Focus
15: Fighting Spirit
25: Valor
35: Spirit
45: Love
Sub pilot: Mihiro Ardygun
1: Cheer
8: Strike
13: Alert
24: Snipe
40: Faith
50: Bonds
Sub pilot: Blessfield Ardygun (Valgaurd only, part 1 only)
1: Invincible
1: Fighting Spirit
10: Drive
23: Valor
30: Rouse
40: Love
Sub pilot: Shihomi Ardygun (Valguard and Valzacard only)
1: Trust
1: Mercy
16: Guard
21: Bless
39: Rouse
49: Renew
Sub pilot: Akane Ardygun (Valguard and Valzacard only)
1: Strike
1: Guts
17: Fury
26: Invincible
38: Valor
47: Spirit
Sub pilot: Horis Horion (Valguard and Valzacard only)
1: Accel
1: Scan
14: Vigor
23: Assail
36: Alert
44: Daunt
Sub pilot: Aria Advance (Valzacard only)
1: Fighting Spirit
1: Snipe
12: Drive
26: Attune
37: Valor
43: Zeal
--Unit--
Name: Valhawk
HP: 5000->7500
En: 170->340
Armor: 1100->1595
Mobility: 115->161
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 5000
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Transform (Air Force mode)
-Combine (w/Valstork->Valguard)
-Sword
-Gun
-Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Laser Vulcan PB 1-3 1600 - 20 +30/-20 AA-A
(R)Beam Shot Launcher PBC 1-4 3100 - 10 +20/+20 AA-A
(M)Ray Blade PC 1 3300 - - +40/+30 AABA
(R)Plasma Execution - 2-7 3500 110 30 +10/+10 AACA
(R)Jade Flowsion P 1-3 3800 120 50 + 0/+ 0 AAAA
Gain in mission 21:
(R)Proton Cannon Focus P+ 1-5 4000 120 50 +10/+10 AAAA w/Valstork
Name: Valhawk Air Force mode
HP: 5000->7500
En: 170->240
Armor: 1000->1450
Mobility: 120->168
Move: 8
Part slots: 2
Movement type: Air
Repair cost: 5000
Size: M
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Transform (Walker mode)
-Combine (w/Valstork->Valguard)
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Laser Vulcan PB 1-3 1600 - 20 +30/-20 AA-A
(R)Beam Shot Launcher PBC 1-4 3100 - 10 +20/+20 AA-A
(M)Heat Edge Exploder PC 1-3 3500 - 30 +40/+30 AABA
Weapon Upgrade Cost: 390000
Shares upgrades with Valstork
--
Name: Valguard
HP: 13500->20250
En: 230->460
Armor: 1700->2465
Mobility: 80->112
Move: 5
Part slots: 4
Movement type: Air/Land
Repair cost: 18000
Size: 2L
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Unit Board
-Unit Swap
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Space Torpedo - 1-6 2600 - 10 +30/+10 AACA
(R)Guided Micro Missile M 3-8 3000 120 4 + 0/+ 0 AACA
(R)Omnidirectional B 2-7 3500 - 20 +20/+20 AA-A
Multi-Beam Launcher
(M)Full Accel Impact PC 1-3 4000 - 30 +40/+30 AAAA
(M)Cross Proton Punisher P 1 4500 120 50 +30/+20 AAAA
Weapon Upgrade Cost: 390000
Shares upgrades with component units
--
Name: Valzacard
HP: 14000->21000
En: 250->500
Armor: 1800->2610
Mobility: 85->119
Move: 6
Part slots: 4
Movement type: Air/Land
Repair cost: 20000
Size: 2L
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Hi Proton Smasher - 2-7 3500 - 30 +20/+20 AACA
(M)Dimension Breaker PC 1-3 4500 - 10 +40/+30 AABA
(R)Exa Nova Shoot M 3-8 5000 120 80 + 0/+ 0 AACA
(R)Exa Nova Shoot-Over - 3-8 5500 110 50 +10/+10 AACA
Weapon Upgrade Cost: 390000
Succeeds Valhawk
--------------
Mihiro Ardygun
--------------
--Stats--
Melee: 136 F
Ranged: 141 D
Defense: 119 A+
Skill: 159 F
Evade: 129 S
Hit: 129 A
Total: 674.5 (a)
--Skills--
Prevail (L4)
Combo (L2)
--Will gains--
EHit: 1
EDod: 0
PHit: 1
PDod: 0
Kill: 3
Down: -
--Spirit commands--
1: Focus
8: Strike
13: Alert
24: Snipe
40: Faith
50: Bonds
--Unit--
Name: Valhawk (see Kazuma Ardygun above)
------------------
Blessfield Ardygun
------------------
--Stats--
Melee: 155 -
Ranged: 155 A
Defense: 114 A-
Skill: 179 B+
Evade: 89 D
Hit: 129 A
Total: 666 (r)
--Skills--
Prevail (1:L3, 15:L4, 20:L5, 30:L6, 40:L7, 50:L8)
Support Attack (1:L1, 20:L2, 40:L3)
Command (1:L1, 25:L2, 35:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 4-
--Spirit commands--
1: Invincible
1: Fighting Spirit
10: Drive
23: Valor
30: Rouse
40: Love
Sub pilot: Shihomi Ardygun
1: Trust
1: Mercy
16: Guard
21: Bless
39: Rouse
49: Renew
Sub pilot: Akane Ardygun
1: Strike
1: Guts
17: Fury
26: Invincible
38: Valor
47: Spirit
Sub pilot: Horis Horion
1: Accel
1: Scan
14: Vigor
23: Assail
36: Alert
44: Daunt
--Unit--
Name: Valstork
HP: 12000->18000
En: 200->400
Armor: 1400->2030
Mobility: 85->119
Move: 6
Part slots: 2
Movement type: Air
Repair cost: 15000
Size: 2L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Unit Board
-Unit Swap
-Combine (w/Valhawk->Valguard)
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Space Torpedo - 1-6 2600 - 10 +30/+10 AACA
(R)Guided Micro Missile M 3-8 3000 120 4 + 0/+ 0 AACA
(R)Omnidirectional B 2-7 3500 - 20 +20/+20 AA-A
Multi-Beam Launcher
(R)Dual Proton Cannon - 3-8 3800 110 30 +10/+10 AACA
Gain in mission 21:
(R)Proton Cannon Focus P+ 1-5 4000 120 50 +10/+10 AAAA w/Valhawk
Weapon Upgrade Cost: 390000
Shares upgrades with Valhawk
------------------------
Shihomi Ardygun (part 2)
------------------------
--Stats--
Melee: 135 -
Ranged: 145 C
Defense: 119 A+
Skill: 167 D-
Evade: 99 C
Hit: 124 A-
Total: 654 (r)
--Skills--
Support Defense (1:L1, 20:L2, 40:L3)
Command (25:L1, 35:L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 3-
--Spirit commands--
1: Trust
1: Mercy
16: Guard
21: Bless
39: Rouse
49: Renew
Sub pilot: Akane Ardygun
1: Strike
1: Guts
17: Fury
26: Invincible
38: Valor
47: Spirit
Sub pilot: Horis Horion
1: Accel
1: Scan
14: Vigor
23: Assail
36: Alert
44: Daunt
--Unit--
Name: Valstork (see above)
------------
Aria Advance
------------
--Stats--
Melee: 148 B-
Ranged: 153 A-
Defense: 111 B
Skill: 171 D+
Evade: 126 S-
Hit: 126 A
Total: 684.5 (a)
--Skills--
Counter
Will Limit Break
Prevail (L5)
Command (L2)
Combo (L1)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
-Spirit commands--
Invincible
Focus
Fighting Spirit
Valor
Spirit
Love
--Unit--
Name: Arm Arcus
HP: 10000
En: 200
Armor: 1800
Mobility: 120
Move: 8
Part slots: 2
Movement type: Air/Land
Repair cost: 5000
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Sword
-Energy Regeneration M
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Lumen Circulus PCS 1-5 3400 - 10 +30/+10 AAAA Mob-50%
(M)Luna Gladius PCS 1-3 3600 - - +40/+30 AAAA Hit Dwn
(R)Totum Sclopetum S 2-8 4000 120 30 +20/+ 0 AAAA Pow-50%
---------
Applicant
---------
--Stats--
Melee: 165 S
Ranged: 165 S
Defense: 124 S
Skill: 189 S
Evade: 99 C
Hit: 144 S
Total: 721 (a)
--Skills--
Counter
Will Limit Break
Prevail (Lvl9)
Infight (Lvl9)
Gunfight (Lvl9)
Support Attack (Lvl4)
Support Defense (Lvl4)
Command (Lvl3)
Combo (Lvl4)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 1-
--Spirit commands--
Invincible
Strike
Guard
Valor
Guts
Love
--Unit--
Name: Valarm
HP: 14000->21000
En: 250->500
Armor: 1800->2610
Mobility: 85->119
Move: 6
Part slots: 4
Movement type: Air/Land
Repair cost: 20000
Size: 2L
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Energy Regeneration L
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Sphere Laser Focus - 2-6 3500 - 10 +20/+10 AACA Mob-50%
(M)Remote Drill Burst - 3-8 4500 - 20 +30/+20 AABA D 50 En
(M)Final Hawk Strike PC 1-3 5500 - - +40/+30 AABA Pow-50%
Weapon Upgrade Cost: 390000
Inherits upgrades from Valzacard
===========
Gundam Wing (GUNDWING)
===========
---------
Heero Yuy
---------
--Stats--
Melee: 145/155 C/A
Ranged: 154/164 A/S
Defense: 112/122 B/S
Skill: 178/188 B/S
Evade: 124/134 A/S
Hit: 126/136 A/S
Total: 689.5 (a)/694 (r)
150 Will: 739.5 (a)/744 (r)
--Skills--
Sword
Gun
Prevail (1:L1, 8:L2, 15:L3, 22:L4, 29:L5, 36:L6, 43:L7, 50:L8)
Combo (23:L1, 33:L2)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Focus
1: Alert
15: Strike
27: Valor
36: Fury
50: Soul
--Unit--
Name: Wing Gundam Zero
HP: 5500->8250
En: 180->360
Armor: 1300->1950
Mobility: 120->168
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 6000
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Zero System
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Machine Cannon P 1-4 2800 - 10 +20/+20 AABA
(M)Beam Saber PC 1 3000 - - +40/+30 AABA
(R)Rolling Buster Rifle BM 1-5 3000 120 50 + 0/+ 0 AA-A
(R)Twin Buster Rifle BM 1-8 3800 120 3 + 0/+ 0 AA-A
(R)Twin Buster Rifle B 3-8 4300 - 30 +10/+ 0 AA-A
Weapon Upgrade Cost: 325000
-----------
Duo Maxwell
-----------
--Stats--
Melee: 151 B
Ranged: 143 -
Defense: 104 C
Skill: 175 C+
Evade: 126 S-
Hit: 125 A
Total: 681 (m)
--Skills--
Sword
Gun
Counter
Support Attack (1:L1, 36:L2)
Combo (20:L1, 30:L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Invincible
1: Focus
6: Accel
16: Fighting Spirit
24: Valor
43: Strike
--Unit--
Name: Gundam Deathscythe Hell
HP: 5400->8100
En: 170->340
Armor: 1200->1800
Mobility: 115->166
Move: 7
Part slots: 2
Movement type: Water/Land
Repair cost: 5700
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Sword
-Gun
-Hyper Jammer
-Anti-beam Field
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Vulcan P 1-3 1200 - 20 +30/-20 AAAA
(M)Beam Scissors M 1-5 3300 120 40 + 0/+ 0 BAAA
(M)Beam Scissors PC 1-3 3800 - 20 +40/+30 BAAA
Weapon Upgrade Cost: 325000
------------
Trowa Barton
------------
--Stats--
Melee: 138 -
Ranged: 150 B
Defense: 111 B
Skill: 176 B-
Evade: 119 A
Hit: 127 A
Total: 683 (r)
--Skills--
Gun
Hit & Away
Support Attack (1:L1, 37:L2)
Support Defense (1:L1, 37:L2)
Combo (20:L1, 30:L2)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Guard
1: Snipe
7: Strike
25: Valor
31: Fury
44: Disturbance
--Unit--
Name: Gundam Heavyarms Custom
HP: 5700->8550
En: 160->320
Armor: 1300->1950
Mobility: 110->165
Move: 6
Part slots: 2
Movement type: Water/Land
Repair cost: 5700
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Vulcan P 1-3 1200 - 20 +30/-20 AAAA
(R)Homing Missile - 2-8 2900 - 12 +30/+10 AAAA
(R)Micro Missile M 1-6 3000 120 4 + 0/+ 0 AAAA
(R)Double Gatling Gun PC 1-4 3500 - 16 +20/+20 AAAA
(R)Full Open Attack - 2-8 4000 110 8 +10/+ 0 AAAA
Weapon Upgrade Cost: 325000
-------------
Quatre Winner
-------------
--Stats--
Melee: 147 C+
Ranged: 145 -
Defense: 124 S
Skill: 174 C
Evade: 121 A
Hit: 124 A-
Total: 690 (m)
--Skills--
Sword
Gun
Shield
Support Defense (1:L1, 33:L2)
Combo (21:L1, 31:L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 1-
--Spirit commands--
1: Scan
1: Focus
8: Bless
15: Faith
26: Valor
48: Rouse
--Unit--
Name: Gundam Sandrock Custom
HP: 5600->8400
En: 165->330
Armor: 1500->2250
Mobility: 115->166
Move: 6
Part slots: 2
Movement type: Water/Land
Repair cost: 5700
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Sword
-Gun
-Shield
-Resupply
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Vulcan P 1-3 1200 - 20 +30/-20 AAAA
(M)Cross Crusher P 1-4 2800 - - +35/+20 BAAA
(M)Heat Shotel PC 1-3 3500 - 10 +40/+30 BAAA
Gain part 2:
(M)Maguanac Corps Attack - 1-8 3900 110 4 +10/+10 AAAA
Weapon Upgrade Cost: 325000
-----------
Wufei Chang
-----------
--Stats--
Melee: 150 B
Ranged: 147 -
Defense: 105 C
Skill: 177 B
Evade: 123 A
Hit: 125 A
Total: 680 (m)
--Skills--
Sword
Gun
Counter
Prevail (1:L1, 7:L2, 14:L3, 21:L4, 30:L5, 37:L6, 44:L7, 52:L8)
Support Attack (1:L1, 27:L2)
Combo (22:L1, 32:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
--Spirit commands--
1: Accel
1: Strike
7: Invincible
21: Valor
38: Fighting Spirit
45: Fury
--Unit--
Name: Altron Gundam
HP: 5600->8400
En: 170->340
Armor: 1500->2250
Mobility: 115->166
Move: 6
Part slots: 2
Movement type: Water/Land
Repair cost: 5700
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Vulcan P 1-3 1200 - 20 +30/-20 AAAA
(M)Twin Beam Trident PC 1-4 3500 - 10 +40/+30 BAAA
(M)Dragon Fang P 1-3 3900 - 20 +30/+ 0 AAAA
Weapon Upgrade Cost: 325000
Inherits upgrades from Wing Gundam Zero
--------------
Zechs Marquise
--------------
--Stats--
Melee: 146 C
Ranged: 153 A
Defense: 115 A
Skill: 179 B+
Evade: 123 A
Hit: 128 A
Total: 694.5 (a)
--Skills--
Sword
Gun
Shield
Support Attack (1:L1, 32:L2)
Support Defense (1:L1, 32:L2)
Combo (22:L1, 32:L2)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Focus
1: Accel
9: Fighting Spirit
18: Luck
23: Valor
54: Soul
--Unit--
Name: Tallgease III
HP: 5800->8700
En: 175->350
Armor: 1500->2250
Mobility: 115->166
Move: 6
Part slots: 2
Movement type: Air/Land
Repair cost: 5800
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Vulcan P 1-3 1200 - 20 +30/-20 AABA
(M)Heat Rod P 1-4 2800 - 10 +40/+30 AABA
(M)Beam Saber PC 1 3000 - - +40/+30 AABA
(R)Mega Cannon B 3-8 4200 - 30 +10/+ 0 AA-A
Weapon Upgrade Cost: 325000
-------------
Lucrezia Noin
-------------
--Stats--
Melee: 139 -
Ranged: 144 C
Defense: 119 A+
Skill: 170 D
Evade: 120 A
Hit: 124 A-
Total: 677 (r)
--Skills--
Gun
Support Attack (1:L1, 23:L2, 33:L3)
Support Defense (1:L1, 23:L2, 33:L3)
Support Request (10:L1, 38:L2)
Command (1:L1, 40:L2)
Combo (24:L1, 37:L2, 42:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 1-
--Spirit commands--
1: Trust
1: Accel
8: Focus
29: Fury
41: Rouse
53: Love
--Unit--
Name: Taurus (Sanc Kingdom spec)
HP: 4600->6900
En: 150->300
Armor: 1100->1650
Mobility: 100->150
Move: 6
Part slots: 3
Movement type: Land
Repair cost: 3200
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Gun
-Transform (mobile armor form)
-Repair
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Laser Gun PBC 1-4 2600 - 10 +20/+20 AA-A
(R)Beam Launcher B 2-7 3200 - 10 +10/+ 0 AA-A
Name: Taurus (Sanc Kingdom spec) mobile armor form
HP: 4600->6900
En: 150->300
Armor: 1000->1500
Mobility: 105->157
Move: 7
Part slots: 3
Movement type: Air
Repair cost: 3200
Size: M
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Transform (mobile suit form)
-Repair
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Laser Gun PBC 1-4 2600 - 10 +20/+20 AA-A
(R)Beam Launcher B 2-7 3200 - 10 +10/+ 0 AA-A
Weapon Upgrade Cost: 195000
===========
Gundam SEED (GUNDSEED)
===========
-----------
Kira Yamato
-----------
--Stats--
Melee: 147/168 C+/S
Ranged: 154/175 A/SS
Defense: 89/110 F-/B
Skill: 174/195 C/S+
Evade: 127/152 S/SS
Hit: 127/152 A/SS
Total: 667.5 (a)
150 Will: 780.5 (a)
--Skills--
Sword
Gun
Shield
Coordinator
SEED
Combo (18:L1, 31:L2)
--Will gains--
EHit: 1
EDod: 0
PHit: 1
PDod: 0
Kill: 3
Down: 0
--Spirit commands--
1: Focus
3: Strike
8: Alert
28: Valor
34: Zeal
49: Soul
--Unit--
Other units: Duel Gundam, Buster Gundam, Blitz Gundam, Skygrasper, M1 Astray
GINN, CGUE, LaGOWE, BuCUE (railgun), BuCUE (missile), ZnO
GOOhN, DINN, GuAIZ, Strike Dagger, 105 Dagger, GINN High Maneuver
Sword Calamity, CGUE DEEP Arms
--
Name: Strike Gundam (see Mu la Flaga below)
--
Name: Freedom Gundam
HP: 5700->8550
En: 200->400
Armor: 1300->1950
Mobility: 130->169
Move: 8
Part slots: 2
Movement type: Air/Land
Repair cost: 6000
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Sword
-Gun
-Anti-beam Shield
-Phase-shift Armor
-N-jammer Canceller
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Fire-linked CIWS P 1-3 1600 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 3100 - 10 +20/+20 AA-A
(M)Beam Saber PC 1 3300 - - +40/+30 AABA
(R)Xiphias - 2-6 3600 - 6 +10/+10 AABA
(R)Balaena B 3-7 3900 - 30 +10/+10 AA-A
(R)HiMAT Full Burst M 1-5 4100 130 80 + 0/+ 0 AABA
(R)HiMAT Full Burst - 3-8 4600 130 50 +30/+ 0 AABA
(R)Combination Assault P+ 1-3 5460 130 50 +30/+ 0 AABA Barrier
w/Justice
Name: Freedom Gundam + METEOR
HP: 8700->13050
En: 230->460
Armor: 1400->2100
Mobility: 125->162
Move: 9
Part slots: 2
Movement type: Air
Repair cost: 0
Size: L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Sword
-Gun
-N-jammer Canceller
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)93.7cm Beam Cannon PBC 1-4 3600 - 10 +20/+20 AA-A
(R)Erinaceus Missiles - 2-6 3800 - 8 +30/+10 AACA
(R)High-energy Beam Cannon B 3-8 4000 - 20 +10/+10 AA-A
(M)Beam Sword PC 1-3 4200 - 30 +40/+30 AABA
(R)METEOR Full Burst M 1-7 4400 130 80 + 0/+ 0 AABA
(R)METEOR Full Burst - 3-8 4900 130 50 +30/+ 0 AABA
(M)Combination Sword P+ 1-3 5880 130 30 +30/+ 0 AABA Barrier
w/Justice M
Weapon Upgrade Cost: 325000
Inherits upgrades from Strike Gundam (mission 46)
-----------
Athrun Zala
-----------
--Stats--
Melee: 149/170 B/SS
Ranged: 153/174 A-/SS
Defense: 92/113 F/B+
Skill: 178/199 B/SS
Evade: 128/153 S/SS
Hit: 126/151 A/SS
Total: 675 (a)
150 Will: 788 (a)
--Skills--
Sword
Gun
Shield
Coordinator
SEED
Support Attack (1:L1, 34:L2)
Command (20:L1)
Combo (19:L1, 32:L2)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Focus
1: Alert
12: Strike
26: Valor
35: Zeal
50: Soul
--Unit--
Other units: Strike Gundam, Duel Gundam, Buster Gundam, Blitz Gundam
Skygrasper, M1 Astray, GINN, CGUE, LaGOWE, BuCUE (railgun)
BuCUE (missile), ZnO, GOOhN, DINN, GuAIZ, Strike Dagger
105 Dagger, GINN High Maneuver, Sword Calamity, CGUE DEEP Arms
--
Name: Justice Gundam
HP: 5800->8700
En: 200->400
Armor: 1300->1950
Mobility: 130->169
Move: 8
Part slots: 2
Movement type: Air/Land
Repair cost: 6000
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Sword
-Gun
-Anti-beam Shield
-Phase-shift Armor
-N-jammer Canceller
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Fire-linked CIWS P 1-3 1600 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 3100 - 10 +20/+20 AA-A
(M)Bassel P 1-3 3200 - 10 +30/+20 AABA
(M)Beam Saber PC 1 3300 - - +40/+30 AABA
(R)Fortis B 2-7 3900 - 30 +10/+10 AA-A
(R)Fatum-00 P 1-2 4600 130 40 +20/+10 AABA
(R)Combination Assault P+ 1-3 5460 130 50 +30/+ 0 AABA Barrier
w/Freedom
Name: Justice Gundam + METEOR
HP: 8800->13200
En: 230->460
Armor: 1400->2100
Mobility: 125->162
Move: 9
Part slots: 2
Movement type: Air
Repair cost: 0
Size: L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Sword
-Gun
-N-jammer Canceller
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)93.7cm Beam Cannon PBC 1-4 3600 - 10 +20/+20 AA-A
(R)Erinaceus Missiles - 2-6 3800 - 8 +30/+10 AACA
(R)High-energy Beam Cannon B 3-8 4000 - 20 +10/+10 AA-A
(M)Beam Sword PC 1-3 4200 - 30 +40/+30 AABA
(R)METEOR Full Burst M 1-7 4400 130 80 + 0/+ 0 AABA
(R)METEOR Full Burst - 3-8 4900 130 50 +30/+ 0 AABA
(M)Combination Sword P+ 1-3 5880 130 30 +30/+ 0 AABA Barrier
w/Freedom M
Weapon Upgrade Cost: 325000
Inherits upgrades from Freedom Gundam
-----------
Mu la Flaga
-----------
--Stats--
Melee: 145 C
Ranged: 151 B
Defense: 99 D
Skill: 181 A
Evade: 119 A
Hit: 124 A-
Total: 671 (a)/674 (r)
--Skills--
Sword
Gun
Shield
Prevail (1:L1, 9:L2, 19:L3, 28:L4, 37:L5, 46:L6, 53:L7)
Support Attack (1:L1, 21:L2)
Support Request (35:L1)
Command (1:L1, 38:L2)
Combo (23:L1, 36:L2, 41:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Focus
1: Alert
15: Strike
25: Valor
30: Fury
48: Love
--Unit--
Other units: X Astray, M1 Astray, Strike Dagger, 105 Dagger, Gunbarrel Dagger
GINN High Maneuver, Sword Calamity
--
Name: Mobius Zero
HP: 3800->5700
En: 120->240
Armor: 1000->1500
Mobility: 120-162
Move: 7
Part slots: 4
Movement type: Air
Repair cost: 3200
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Linear Gun PC 1-4 2600 - 10 +20/+20 AABA
(R)Wire-guided Gunbarrel - 3-8 3000 - 20 +30/+10 AACA
Gain part 2:
(R)Astray Formation P 1-3 3200 110 3 +20/+10 AABA (Mu/Cagalli)
Weapon Upgrade Cost: 130000
--
Name: Skygrasper-1 (see Cagalli Yula Attha below)
--
Name: Strike Gundam
HP: 4800->7200
En: 150->300
Armor: 1100->1650
Mobility: 120->162
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 3600
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Phase-shift Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AAAA
(M)Armor Schneider PC 1-3 2600 - - +40/+30 -AAA
(R)Bazooka - 2-6 3000 - 6 +10/+10 AAAA
(R)Astray Formation P 1-3 3200 110 3 +20/+10 AAAA (Mu/Cagalli)
Name: Aile Strike Gundam
HP: 4900->7350
En: 160-320
Armor: 1150->320
Mobility: 125->168
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 0
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Sword
-Gun
-Anti-beam Shield
-Phase-shift Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-5 2700 - 10 +20/+20 AA-A
(M)Beam Saber PC 1 2900 - 20 +40/+30 AABA
(R)Astray Formation P 1-3 3200 110 2 +20/+10 AABA (Mu/Cagalli)
Name: Sword Strike Gundam
HP: 5100->7650
En: 170->340
Armor: 1200->1800
Mobility: 115->155
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 0
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Sword
-Gun
-Anti-beam Shield
-Phase-shift Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(M)Midas Messer P 1-4 2800 - 6 +20/+20 AABA
(R)Astray Formation P 1-3 3200 110 3 +20/+10 AABA (Mu/Cagalli)
(M)Schwert Gewehr PC 1-3 3300 - - +40/+30 -ABA Barrier
Name: Launcher Strike Gundam
HP: 5300->7950
En: 180->360
Armor: 1300->1950
Mobility: 110->148
Move: 5
Part slots: 2
Movement type: Land
Repair cost: 0
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Gun
-Phase-shift Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)120mm Anti-ship Vulcan PC 1-4 2300 - 10 +20/+20 AABA
(R)350mm Gun Launcher - 2-6 2700 - 4 +30/+10 AACA
(R)Agni BM 1-7 3000 120 40 + 0/+ 0 AA-A
(R)Astray Formation P 1-3 3200 110 3 +20/+10 AABA (Mu/Cagalli)
(R)Agni B 2-7 3500 - 20 +10/+ 0 AA-A
Name: Lightning Strike Gundam
HP: 5400->8100
En: 190->380
Armor: 1250->1875
Mobility: 120->162
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 0
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Gun
-Resupply
-Phase-shift Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)Type 71 AP Gun PC 1-5 2700 - 10 +20/+20 AABA
(R)Type 70-31 EM Cannon M 1-9 3200 120 3 + 0/+ 0 AABA
(R)Astray Formation P 1-3 3200 110 3 +20/+10 AABA (Mu/Cagalli)
(R)Type 70-31 EM Cannon - 3-9 3700 - 8 +10/+ 0 AABA
Secret unit
Name: Strike Gundam IWSP
HP: 5500->8250
En: 200->400
Armor: 1300->1950
Mobility: 125->168
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 0
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Sword
-Gun
-Anti-beam Shield
-Phase-shift Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1400 - 20 +30/-20 AABA
(R)30mm Gatling Cannon PBC 1-4 2900 - 10 +20/+20 AABA
(R)Astray Formation P 1-3 3400 110 3 +20/+10 AABA (Mu/Cagalli)
(M)9.1m Anti-ship Sword PC 1 3500 - - +40/+30 AABA
(R)115mm Railgun B 2-7 3700 - 6 +10/+ 0 AABA
Weapon Upgrade Cost: 260000
Secret unit
------------------
Cagalli Yula Attha
------------------
--Stats--
Melee: 141/151 D/B
Ranged: 143/153 C-/A-
Defense: 107/117 C+/A
Skill: 167/177 D-/B
Evade: 109/119 B/A
Hit: 121/131 B/A
Total: 646 (a)/647 (r)
150 Will: 696 (a)/697 (r)
--Skills--
Sword
Gun
Shield
SEED
Prevail (1:L1, 12:L2, 23:L3, 34:L4, 45:L5, 56:L6)
Support Attack (1:L1, 18:L2, 38:L3)
Support Request (15:L1, 40:L2)
Combo (24:L1, 35:L2, 40:L3)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
--Spirit commands--
1: Invincible
5: Focus
10: Fighting Spirit
26: Valor
36: Zeal
50: Love
--Unit--
Other units: M1 Astray, Strike Dagger, 105 Dagger, GINN High Maneuver
Sword Calamity
--
Name: Strike Gundam Rouge (See Mu la Flaga above)
Inherits upgrades from Strike Gundam
--
Name: Skygrasper-2
HP: 3500->5250
En: 100->200
Armor: 900->1350
Mobility: 120->162
Move: 7
Part slots: 4
Movement type: Air
Repair cost: 3000
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Repair
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Heavy Machine Cannon P 1-3 1200 - 20 +30/-20 AABA
(R)Anti-warship Missile - 2-6 2600 - 4 +30/+10 AACA
(R)Beam Gun PBC 1-4 2800 - 10 +20/+20 AA-A
(R)Astray Formation P 1-3 3200 110 3 +20/+10 AABA (Mu/Cagalli)
Name: Skygrasper-2 Aile Striker
HP: 3600->5400
En: 110->220
Armor: 950->1425
Mobility: 125->168
Move: 8
Part slots: 4
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Repair
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Heavy Machine Cannon P 1-3 1200 - 20 +30/-20 AABA
(R)Anti-warship Missile - 2-6 2600 - 4 +30/+10 AACA
(R)Beam Rifle PBC 1-5 2700 - 10 +20/+20 AA-A
(R)Beam Gun PBC 1-4 2800 - 10 +20/+20 AA-A
(R)Astray Formation P 1-3 3200 110 3 +20/+10 AABA (Mu/Cagalli)
Name: Skygrasper-2 Sword Striker
HP: 3800->5700
En: 120->240
Armor: 1000->1500
Mobility: 115->155
Move: 7
Part slots: 4
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Repair
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Heavy Machine Cannon P 1-3 1200 - 20 +30/-20 AABA
(R)Anti-warship Missile - 2-6 2600 - 4 +30/+10 AACA
(R)Beam Gun PBC 1-4 2800 - 10 +20/+20 AA-A
(R)Astray Formation P 1-3 3200 110 3 +20/+10 AABA (Mu/Cagalli)
(M)Schwert Gewehr PC 1-3 3300 - - +40/+30 AA-A Barrier
Name: Skygrasper-2 Launcher Striker
HP: 4000->6000
En: 130->260
Armor: 1100->1650
Mobility: 110->148
Move: 7
Part slots: 4
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Repair
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Heavy Machine Cannon P 1-3 1200 - 20 +30/-20 AABA
(R)Anti-warship Missile - 2-6 2600 - 4 +30/+10 AACA
(R)Beam Gun PBC 1-4 2800 - 10 +20/+20 AA-A
(R)Agni BM 1-7 3000 120 40 + 0/+ 0 AA-A
(R)Astray Formation P 1-3 3200 110 3 +20/+10 AABA (Mu/Cagalli)
(R)Agni B 2-7 3500 - 20 +10/+ 0 AA-A
Name: Skygrasper-2 Lightning Striker
HP: 4100->6150
En: 140->280
Armor: 1050->1575
Mobility: 115->155
Move: 7
Part slots: 4
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Repair
-Resupply
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Heavy Machine Cannon P 1-3 1200 - 20 +30/-20 AABA
(R)Anti-warship Missile - 2-6 2600 - 4 +30/+10 AACA
(R)Type 71 AP Gun PC 1-5 2700 - 10 +20/+20 AABA
(R)Beam Gun PBC 1-4 2800 - 10 +20/+20 AA-A
(R)Astray Formation P 1-3 3200 110 3 +20/+10 AABA (Mu/Cagalli)
Secret unit
Name: Skygrasper-2 IWSP
HP: 4200->6300
En: 150->300
Armor: 1150->1725
Mobility: 125->168
Move: 8
Part slots: 4
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Repair
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Heavy Machine Cannon P 1-3 1200 - 20 +30/-20 AABA
(R)Anti-warship Missile - 2-6 2600 - 4 +30/+10 AACA
(R)Beam Gun PBC 1-4 2800 - 10 +20/+20 AA-A
(R)Astray Formation P 1-3 3200 110 3 +20/+10 AABA (Mu/Cagalli)
(R)115mm Railgun - 2-7 3700 - 6 +10/+ 0 AA-A
Weapon Upgrade Cost: 130000
Secret unit
-------------
Murrue Ramius
-------------
--Stats--
Melee: 88 -
Ranged: 141 D
Defense: 100 D
Skill: 166 F+
Evade: 58 F
Hit: 118 B
Total: 583 (r)
--Skills--
Prevail (1:L1, 14:L2, 27:L3, 40:L4, 53:L5)
Support Attack (1:L1, 18:L2, 39:L3)
Command (3:L1, 20:L2, 40:L3)
--Will gains--
EHit: 1
EDod: 0
PHit: 1
PDod: 0
Kill: 3
Down: 0
--Spirit commands--
1: Invincible
3: Focus
10: Trust
22: Guts
33: Valor
48: Love
Sub pilot: Natarle Badgiruel (ending mission 40)
1: Fury
1: Strike
12: Guard
28: Spirit
30: Valor
45: Rouse
Sub pilot: Arnold Neumann (mission 41 to end)
3: Accel
6: Alert
13: Strike
21: Guard
34: Fury
51: Disturbance
--Unit--
Name: Archangel
HP: 15000->22500
En: 280->560
Armor: 1400->2100
Mobility: 70->105
Move: 6
Part slots: 2
Movement type: Air
Repair cost: 18000
Size: 2L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Unit Board
-Unit Swap
-Laminated Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 2600 - 20 +30/-20 AABA
(R)Stern Heavy Missiles - 1-5 3000 - 10 +30/+10 AACA
(R)Valiant Mk. 8 - 1-6 3200 - 8 +20/+10 AABA
(R)Lohengrin BM 1-8 3200 120 50 + 0/+ 0 AA-A
(R)Gottfried Mk 71 - 2-7 3500 - 20 +10/+10 AABA
(R)Lohengrin B 3-8 3700 110 30 + 0/+10 AA-A
Weapon Upgrade Cost: 390000
-----------
Lacus Clyne
-----------
--Stats--
Melee: 84/105 -/-
Ranged: 139/160 D/S
Defense: 109/130 B/SS
Skill: 163/184 F/A+
Evade: 69/ 94 F/C
Hit: 120/145 B/S+
Total: 600 (r)
150 Will: 713 (r)
--Skills--
Coordinator
SEED
Support Attack (1:L1, 32:L2, 44:L3)
Command (32:L1, 43:L2)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 2
--Spirit commands--
1: Cheer
1: Bless
12: Daunt
28: Love
34: Zeal
50: Renew
Sub pilot: Andrew Waltfeld
1: Invincible
1: Accel
10: Strike
26: Valor
30: Guard
45: Rouse
--Unit--
Name: Eternal
HP: 14000->21000
En: 260->520
Armor: 1300->1950
Mobility: 75->112
Move: 7
Part slots: 2
Movement type: Air
Repair cost: 15000
Size: 2L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Repair
-Resupply
-Unit Board
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)CIWS P 1-3 2600 - 20 +30/-20 AABA
(R)High-energy Beam Cannon B 2-7 3200 - 20 +10/+10 AA-A
(R)Missile - 1-5 3500 - 10 +30/+10 AACA
Weapon Upgrade Cost: 260000
Inherits upgrades from Archangel
-------------
Dearka Elsman
-------------
--Stats--
Melee: 146/157 -
Ranged: 151/162 B/S
Defense: 96/107 D-/C+
Skill: 174/185 C/S-
Evade: 122/137 A/S+
Hit: 125/140 A/S
Total: 668 (r)
150 Will: 731 (r)
--Skills--
Gun
Hit & Away
Coordinator
Support Attack (1:L1, 12:L2, 37:L3)
Combo (21:L1, 35:L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Snipe
1: Focus
10: Strike
26: Valor
31: Alert
52: Love
--Unit--
Other units: Strike Gundam, Duel Gundam, Blitz Gundam, Skygrasper, M1 Astray
GINN, CGUE, LaGOWE, BuCUE (railgun), BuCUE (missile), ZnO
GOOhN, DINN, GuAIZ, Strike Dagger, 105 Dagger, GINN High Maneuver
Sword Calamity, CGUE DEEP Arms
--
Name: Buster Gundam
HP: 5500->8250
En: 180->360
Armor: 1300->1950
Mobility: 110->195
Move: 6
Part slots: 3
Movement type: Land
Repair cost: 3600
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Gun
-Phase-shift Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)6-tube Missile Pod - 2-6 2700 - 8 +30/+10 AACA
(R)350mm Gun Launcher PC 1-4 2800 - 10 +30/+10 AABA
(R)Beam Rifle PBC 2-5 2900 - 10 +20/+20 AA-A
(R)Anti-armor Shotgun M 1-5 3000 110 3 + 0/+ 0 AABA
(R)Long-range Combined Rifle BM 1-8 3200 110 40 + 0/+ 0 AA-A
(R)Anti-armor Shotgun - 2-6 3500 - 6 +20/+ 0 AABA
(R)Long-range Combined Rifle B 4-8 3700 - 20 +10/+ 0 AA-A
Weapon Upgrade Cost: 260000
Inherits upgrades from Freedom Gundam
----------
Yzak Joule
----------
--Stats--
Melee: 152/163 B+/S
Ranged: 152/163 B+/S
Defense: 100/111 D/B
Skill: 176/187 B-/S
Evade: 124/139 A/SS
Hit: 125/140 A/S
Total: 677 (a+r)
150 Will: 740 (a+r)
--Skills--
Sword
Gun
Shield
Counter
Coordinator
Prevail (1:L1, 10:L2, 21:L3, 30:L4, 41:L5, 54:L6)
Support Attack (1:L1, 19:L2, 42:L3)
Command (23:L1)
Combo (20:L1, 33:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
--Spirit commands--
1: Focus
1: Invincible
9: Guts
20: Valor
30: Fighting Spirit
51: Soul
--Unit--
Other units: Strike Gundam, Buster Gundam, Blitz Gundam, Skygrasper, M1 Astray
GINN, CGUE, LaGOWE, BuCUE (railgun), BuCUE (missile), ZnO
GOOhN, DINN, GuAIZ, Strike Dagger, 105 Dagger, GINN High Maneuver
Sword Calamity, CGUE DEEP Arms
</pre><pre id="faqspan-3">
--
Name: Duel Gundam
HP: 4900->7350
En: 150->300
Armor: 1200->1800
Mobility: 120->168
Move: 7
Part slots: 3
Movement type: Land
Repair cost: 3600
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Sword
-Gun
-Anti-beam Shield
-Phase-shift Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1400 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 2900 - 10 +20/+20 AA-A
(M)Beam Saber PC 1 3100 - - +40/+30 -ABA
(R)Grenade Launcher - 2-6 3400 - 4 +10/+10 AACA
Name: Duel Gundam Assault Shroud
HP: 5400->8100
En: 170->340
Armor: 1300->1950
Mobility: 115->159
Move: 7
Part slots: 3
Movement type: Land
Repair cost: 0
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Separate
-Frame
-Sword
-Gun
-Anti-beam Shield
-Phase-shift Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1400 - 20 +30/-20 AABA
(R)5-tube Missile Pod - 2-6 2700 - 8 +30/+10 AACA
(R)Beam Rifle PBC 1-4 2900 - 10 +20/+20 AA-A
(M)Beam Saber PC 1 3100 - - +40/+30 -ABA
(R)Shiva - 3-7 3600 110 4 +10/+10 AABA
Weapon Upgrade Cost: 260000
Inherits upgrades from Freedom Gundam
Secret unit
------------
Nicol Amalfi
------------
--Stats--
Melee: 148/159 B-/S-
Ranged: 150/161 B/S
Defense: 118/129 A/SS
Skill: 173/184 C/A+
Evade: 115/130 A/S
Hit: 124/139 A-/S
Total: 679 (a)
150 Will: 742 (a)
--Skills--
Sword
Gun
Shield
Counter
Coordinator
Support Attack (1:L1, 6:L2, 19:L3)
Support Defense (1:L1, 6:L2, 19:L3)
Combo (21:L1, 34:L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 1-
--Spirit commands--
1: Scan
2: Alert
10: Focus
11: Trust
26: Valor
52: Bonds
--Unit--
Other units: Strike Gundam, Duel Gundam, Buster Gundam, Skygrasper, M1 Astray
GINN, CGUE, LaGOWE, BuCUE (railgun), BuCUE (missile), ZnO
GOOhN, DINN, GuAIZ, Strike Dagger, 105 Dagger, GINN High Maneuver
Sword Calamity, CGUE DEEP Arms
--
Name: Blitz Gundam
HP: 4800->7200
En: 170->340
Armor: 1250->1875
Mobility: 120->168
Move: 7
Part slots: 3
Movement type: Land
Repair cost: 3600
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Anti-beam Shield
-Mirage Colloid
-Phase-shift Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Beam Rifle PBC 1-4 2900 - 10 +20/+20 AA-A
(M)Beam Saber PC 1 3100 - - +40/+30 -ABA
(R)Lancer Dart - 2-6 3300 - 8 +10/+10 AACA
(M)Gleipnir P 1-3 3600 - 20 +30/+ 0 -ACA
Weapon Upgrade Cost: 260000
Inherits upgrades from Freedom Gundam
Secret unit
-----------
Other Units
-----------
Name: M1 Astray
HP: 4500->6750
En: 140->280
Armor: 1100->1650
Mobility: 115->166
Move: 6
Part slots: 4
Movement type: Air/Land
Repair cost: 3400
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Shield
-Anti-beam Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 2600 - 10 +20/+20 AA-A
(M)Beam Saber PC 1 2800 - - +40/+30 AABA
Weapon Upgrade Cost: 195000
--
Name: GINN
HP: 4700->7050
En: 120->240
Armor: 1100->1650
Mobility: 105->157
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 3200
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)76mm Heavy Machine Gun PC 1-4 2500 - 10 +20/+20 AA-A
(M)Heavy Sword PC 1 2700 - - +40/+30 -ABA
(R)500mm Recoilless Rifle - 2-6 2900 - 6 +10/+10 AABA
Weapon Upgrade Cost: 130000
Purchasable in shop
--
Name: CGUE
HP: 5000->7500
En: 130->260
Armor: 1200->1800
Mobility: 110->165
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 3300
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)76mm Heavy Machine Gun PC 1-4 2600 - 10 +20/+20 AABA
(M)Heavy Sword PC 1 2800 - - +40/+30 -ABA
(R)Shield-mounted 28mm Vulcan System - 2-7 3000 - 8 +10/+10 AABA
Weapon Upgrade Cost: 195000
Purchasable in shop
--
Name: LaGOWE
HP: 5500->8250
En: 150->300
Armor: 1200->1800
Mobility: 125->187
Move: 7
Part slots: 2
Movement type: Land/Hover
Repair cost: 5000
Size: S
Terrain Rating:
-Air: -
-Land: S
-Water: B
-Space: A
Unit Abilities:
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)2-barrel Beam Cannon B 1-7 3100 - 10 +10/+10 AA-A
(M)2-bladed Beam Saber PC 1-3 3200 - - +40/+30 -ABA
Weapon Upgrade Cost: 260000
Purchasable in shop
--
Name: BuCUE (railgun)
HP: 4900->7350
En: 120->240
Armor: 1100->1650
Mobility: 115->172
Move: 6
Part slots: 4
Movement type: Land/Hover
Repair cost: 3400
Size: S
Terrain Rating:
-Air: -
-Land: S
-Water: B
-Space: A
Unit Abilities:
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)2-barrel Railgun - 1-7 2700 - 8 +10/+10 AA-A
(R)2-bladed Beam Saber PC 1-3 2800 - - +40/+30 -ABA
Weapon Upgrade Cost: 195000
Purchasable in shop
--
Name: BuCUE (missile)
HP: 4900->7350
En: 120->240
Armor: 1100->1650
Mobility: 115->172
Move: 6
Part slots: 4
Movement type: Land/Hover
Repair cost: 3400
Size: S
Terrain Rating:
-Air: -
-Land: S
-Water: B
-Space: A
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)13-tube Missile Pod - 1-6 2700 - 10 +30/+10 AACA
(M)2-bladed Beam Saber PC 1-3 2800 - - +40/+30 -ABA
Weapon Upgrade Cost: 195000
Purchasable in shop
--
Name: ZnO
HP: 6500->9750
En: 140->280
Armor: 1200->1800
Mobility: 100->150
Move: 6
Part slots: 4
Movement type: Water/Land
Repair cost: 3600
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: S
-Space: B
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)6-tube Missile Launcher - 3-7 2700 - 8 +30/+10 AAAA
(R)Phonon Maser Gun - 1-6 2800 - 10 +10/+10 AAAA
(M)Close-range Battle Claw PC 1 2900 - - +40/+30 -AAA
Weapon Upgrade Cost: 195000
Purchasable in shop
--
Name: GOOhN
HP: 5200->7800
En: 130->260
Armor: 1100->1650
Mobility: 95->142
Move: 6
Part slots: 4
Movement type: Water/Land
Repair cost: 3500
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: S
-Space: B
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)7-tube Missile Launcher - 3-8 2500 - 8 +30/+10 AAAA
(R)Phonon Maser Gun - 1-6 2600 - 10 +10/+10 AAAA
(M)Tackle PC 1 2700 - - +40/+30 -AAA
Weapon Upgrade Cost: 195000
Purchasable in shop
--
Name: DINN
HP: 4700->7050
En: 130->260
Armor: 1000->1500
Mobility: 110->165
Move: 7
Part slots: 4
Movement type: Air
Repair cost: 3300
Size: M
Terrain Rating:
-Air: S
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)76mm Heavy Machine Gun PC 1-5 2700 - 10 +20/+20 AABA
(R)6-tube Multipurpose Launcher - 2-6 2800 - 6 +30/+10 AACA
(R)90mm Anti-air Shotgun PC 1-3 3000 - 8 +10/+10 AABA
Weapon Upgrade Cost: 195000
Purchasable in shop
--
Name: GuAIZ
HP: 6600->9900
En: 150->300
Armor: 1200->1800
Mobility: 115->172
Move: 7
Part slots: 4
Movement type: Land
Repair cost: 3600
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Anti-beam Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Fire-linked CIWS P 1-3 1600 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 3100 - 10 +20/+20 AA-A
(M)Dual Beam Claw PC 1 3300 - - +40/+30 -ABA
(R)Extensional Arrestor - 2-7 3500 - 10 +30/+10 AABA
Weapon Upgrade Cost: 195000
Purchasable in shop
--
Name: Strike Dagger
HP: 5500->8250
En: 130->260
Armor: 1200->1800
Mobility: 110->165
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 3400
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Sword
-Gun
-Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)57mm Beam Rifle PBC 1-4 2600 - 10 +20/+20 AA-A
(M)Beam Saber PC - 2800 - - +40/+30 -ABA
(R)Grenade Launcher - 2-6 3200 - 4 +10/+10 AACA
Weapon Upgrade Cost: 195000
Purchasable in shop
=============================
Gundam SEED Astray + X Astray (GUNDASTR)
=============================
----------
Lowe Guele
----------
--Stats--
Melee: 154 A
Ranged: 144 C
Defense: 119 A+
Skill: 174 C
Evade: 126 S-
Hit: 125 A
Total: 693 (a)/698 (m)
--Skills--
Sword
Gun
Shield
Counter
Prevail (1:L3, 10:L4, 21:L5, 30:L6, 41:L7, 50:L8)
Combo (20:L1, 33:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 4
--Spirit commands--
1: Invincible
3: Focus
10: Spirit
20: Valor
36: Guts
52: Soul
Sub pilot: 8
1: Scan
5: Accel
15: Strike
22: Snipe
35: Fury
47: Daunt
--Unit--
Other units: Strike Gundam, Duel Gundam, Buster Gundam, Blitz Gundam
Skygrasper, M1 Astray, GINN, CGUE, LaGOWE, BuCUE (railgun)
BuCUE (missile), ZnO, GOOhN, DINN, GuAIZ, Strike Dagger
105 Dagger, GINN High Maneuver, Sword Calamity, CGUE DEEP Arms
--
Name: Gundam Astray Red Frame
HP: 4700->7050
En: 150->300
Armor: 1000->1500
Mobility: 125->162
Move: 7
Part slots: 2
Movement type: Land
Repair cost: 3500
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Frame
-Sword
-Gun
-Anti-beam Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 2700 - 5 +20/+20 AA-A
(M)Beam Saber PC 1-2 2900 - 5 +40/+30 -ABA
Gain in mission 31:
(M)Photoelectric Sphere PS 1-3 3400 - 10 +30/+20 -A-A Mob-50%
Gain in mission 34:
(M)Gerbera Straight P 1 4000 - - +40/+30 -ABA Barrier
(M)Astray Double Blade P+ 1-3 5460 130 30 +40/+30 AABA Barrier
w/Blue Frame L, Blue Frame L LL
Name: Gundam Astray Red Frame Flight Unit
HP: 4800->7200
En: 160->320
Armor: 1050->1575
Mobility: 130->169
Move: 8
Part slots: 2
Movement type: Air/Land
Repair cost: 3500
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Sword
-Gun
-Anti-beam Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 2700 - 5 +20/+20 AA-A
(M)Beam Saber PC 1-2 2900 - 5 +40/+30 AABA
(M)Photoelectric Sphere PS 1-3 3400 - 10 +30/+20 AA-A Mob-50%
(M)Gerbera Straight P 1 4000 - - +40/+30 AABA Barrier
(M)Astray Double Blade P+ 1-3 5460 130 30 +40/+30 AABA Barrier
w/Blue Frame L, Blue Frame L LL
Name: Gundam Astray Red Frame Power Loader
HP: 7700->11550
En: 180->360
Armor: 1500->2250
Mobility: 80->104
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 0
Size: L
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Separate
-Frame
-Load Frame
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(M)Hand to Hand P 1-3 3600 - 10 +40/+30 AABA
(M)150m Gerbera Straight M 1-8 4000 120 80 + 0/+ 0 AABA Barrier
Size Ig
(M)150m Gerbera Straight Throw - 3-8 4000 120 30 +10/+10 AABA Barrier
Size Ig
(M)150m Gerbera Straight P 1-2 4500 120 50 +30/+20 AABA Barrier
Size Ig
Name: Powered Red
HP: 5700->8550
En: 170->340
Armor: 1200->1800
Mobility: 130->169
Move: 7
Part slots: 2
Movement type: Land
Repair cost: 4000
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(M)Gerbera Straight PC 1 4000 - - +40/+30 AABA Barrier
(M)150m Gerbera Straight M 1-8 4000 120 80 + 0/+ 0 AABA Barrier
Size Ig
(M)150m Gerbera Straight P 1-2 4500 120 50 +30/+20 AABA Barrier
Size Ig
(M)Astray Double Blade P+ 1-3 5460 130 30 +40/+30 AABA Barrier
w/Blue Frame L, Blue Frame L LL
(M)Red Strike P 1 5500 130 100 +30/+20 AABA Barrier
Weapon Upgrade Cost: 260000
Secret attack: Red Strike
---------
Professor
---------
--Stats--
Melee: 89 -
Ranged: 139 D
Defense: 109 B
Skill: 172 C-
Evade: 59 F
Hit: 119 B
Total: 598 (r)
--Skills--
Shield
Support Defense (1:L1, 17:L2, 38:L3)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 8
--Spirit commands--
1: Mercy
1: Strike
15: Guard
24: Valor
35: Fury
47: Rouse
Sub pilot: Kisato Yamabuki
1: Scan
3: Bless
10: Invincible
20: Cheer
30: Trust
53: Love
Sub pilot: Liam Garfield
1: Accel
1: Alert
7: Gain
23: Focus
36: Spirit
48: Faith
Sub pilot: George Glenn (ReHOME only)
1: Daunt
1: Snipe
13: Assail
25: Attune
33: Distrubance
55: Renew
--Unit--
Name: HOME
HP: 10000->15000
En: 230->460
Armor: 1100->1650
Mobility: 60->90
Move: 6
Part slots: 2
Movement type: Air
Repair cost: 10000
Size: 2L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Repair
-Resupply
-Unit Board
-Unit Swap
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Junk Throw P 1-4 3000 - 10 +20/+20 AABA
(R)Mass Driver - 2-7 3200 - 8 +10/+10 AABA
Weapon Upgrade Cost: 260000
--
Name: ReHOME
HP: 13000->19500
En: 250->500
Armor: 1300->1950
Mobility: 65->97
Move: 6
Part slots: 2
Movement type: Air
Repair cost: 12000
Size: 2L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Shield
-Repair
-Resupply
-Unit Board
-Unit Swap
-Laminated Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Junk Throw P 1-4 3400 - 10 +20/+20 AABA
(R)Large-scale Linear Cannon - 2-7 3600 - 8 +10/+10 AABA
Weapon Upgrade Cost: 260000
Succeeds HOME
------------
Gai Murakumo
------------
--Stats--
Melee: 147/158 C+/A+
Ranged: 154/165 A/S
Defense: 99/110 D/B
Skill: 179/190 B+/S
Evade: 127/142 S/SS
Hit: 127/142 A/S
Total: 682.5 (a)
150 Will: 745.5 (a)
--Skills--
Sword
Gun
Shield
Hit & Away
Coordinator
Command (1:L1, 35:L2)
Combo (19:L1, 32:L2)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Focus
1: Alert
13: Fury
21: Valor
33: Strike
52: Soul
--Unit--
Other units: Strike Gundam, Duel Gundam, Buster Gundam, Blitz Gundam
Skygrasper, M1 Astray, GINN, CGUE, LaGOWE, BuCUE (railgun)
BuCUE (missile), ZnO, GOOhN, DINN, GuAIZ, Strike Dagger
105 Dagger, GINN High Maneuver, Sword Calamity, CGUE DEEP Arms
--
Name: GINN Gai Murakumo Custom
HP: 4800->7200
En: 150->300
Armor: 1000->1500
Mobility: 120->156
Move: 7
Part slots: 4
Movement type: Land
Repair cost: 3300
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)76mm Heavy Machine Gun PC 1-4 2700 - 10 +20/+20 AABA
(M)Armor Schneider PC 1-3 2900 - - +40/+30 -AAA
Weapon Upgrade Cost: 195000
Inherits upgrades from Astray Red Frame
--
Name: Gundam Astray Blue Frame
HP: 4700
En: 150
Armor: 1000
Mobility: 125
Move: 7
Part slots: 2
Movement type: Land
Repair cost: 3500
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Sword
-Gun
-Anti-beam Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 2700 - 5 +20/+20 AA-A
(M)Beam Saber PC 1-2 2900 - 5 +40/+30 -ABA
Name: Gundam Astray Blue Frame Full Weapon
HP: 5200
En: 160
Armor: 1100
Mobility: 120
Move: 7
Part slots: 2
Movement type: Land
Repair cost: 0
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Separate
-Frame
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)8-tube Missile Launcher - 2-6 2000 - 8 +30/+10 AACA
(M)Beam Saber PC 1-2 2900 - 5 +40/+30 -ABA
(R)500mm Recoilless Rifle P 1-4 3300 - 8 +10/+10 AABA
Name: Gundam Astray Blue Frame Second G
HP: 5500->8250
En: 170->340
Armor: 1200->1800
Mobility: 130->169
Move: 8
Part slots: 2
Movement type: Land
Repair cost: 3800
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Trans-phase Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 2700 - 5 +20/+20 AA-A
(M)Beam Saber PC 1-2 2900 - 5 +40/+30 -ABA
(R)Sniping Beam Rifle B 3-9 3700 - 20 +10/+ 0 AA-A
Name: Gundam Astray Blue Frame Second L
HP: 5700->8550
En: 180->360
Armor: 1300->1950
Mobility: 125->162
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 4000
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Sword
-Trans-phase Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)Tactical Arms G Mode - 2-6 3600 - 10 +20/+20 AABA
(M)Tactical Arms B Mode PC 1-3 3800 - - +40/+30 AABA Barrier
(M)Astray Double Blade P+ 1-3 5460 130 30 +40/+30 AABA Barrier
w/Red Frame, Red Frame F, Powered Red
Name: Gundam Astray Blue Frame Second L Lohengrin Launcher
HP: 5800->8700
En: 190->380
Armor: 1300->1950
Mobility: 125->162
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 4300
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Sword
-Trans-phase Armor
-N-jammer Canceller
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)Tactical Arms G Mode - 2-6 3600 - 10 +20/+20 AABA
(M)Tactical Arms B Mode PC 1-3 3800 - - +40/+30 AABA Barrier
(R)Lohengrin Launcher M 1-8 4000 120 80 + 0/+ 0 AA-A
(R)Lohengrin Launcher - 3-8 4500 110 50 + 0/+10 AA-A
(M)Astray Double Blade P+ 1-3 5460 130 30 +40/+30 AABA Barrier
w/Red Frame, Red Frame F, Powered Red
Weapon Upgrade Cost: 260000
Inherits upgrades from Astray Red Frame
-----------
Elijah Kiel
-----------
--Stats--
Melee: 142/153 D+/A-
Ranged: 147/158 C+/A+
Defense: 114/125 A-/S
Skill: 169/180 D/A-
Evade: 110/125 B/A+
Hit: 122/137 B/S
Total: 659.5 (a)
150 Will: 722.5 (a)
--Skills--
Sword
Gun
Shield
Coordinator
Support Attack (1:L1, 20:L2)
Support Defense (1:L1, 20:L2)
Support Request (18:L1, 43:L2)
Combo (25:L1, 36:L2, 42:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 1-
--Spirit commands--
1: Gain
3: Focus
14: Alert
26: Valor
37: Faith
46: Luck
--Unit--
Other units: Strike Gundam, Duel Gundam, Buster Gundam, Blitz Gundam
Skygrasper, M1 Astray, GINN, CGUE, LaGOWE, BuCUE (railgun)
BuCUE (missile), ZnO, GOOhN, DINN, GuAIZ, Strike Dagger
105 Dagger, GINN High Maneuver, Sword Calamity, CGUE DEEP Arms
--
Name: GINN Elijah Kiel Custom
HP: 5000
En: 140
Armor: 1000
Mobility: 110
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 3200
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)76mm Heavy Machine Gun PC 1-4 2700 - 10 +20/+20 AABA
(M)Heavy Sword PC 1-3 1900 - - +40/+30 -ABA
(R)500mm Recoilless Rifle - 2-6 3100 - 6 +10/+10 AABA
(M)Buster Sword P 1 3300 110 30 +30/+10 -ABA
Weapon Upgrade Cost: 195000
--
Name: GINN Elijah Kiel Custom Refit
HP: 5200->7800
En: 150->300
Armor: 1100->1650
Mobility: 115->166
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 3300
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)76mm Heavy Machine Gun PC 1-4 2800 - 10 +20/+20 AABA
(M)Heavy Sword PC 1-3 3000 - - +40/+30 -ABA
(R)500mm Recoilless Rifle - 2-6 3200 - 6 +10/+10 AABA
(M)Buster Sword P 1 3400 110 30 +30/+10 -ABA
Weapon Upgrade Cost: 195000
Inherits upgrades from Astray Red Frame
Succeeds GINN Elijah Kiel Custom
--------------
Prayer Reverie
--------------
--Stats--
Melee: 145 C
Ranged: 151 B
Defense: 99 D
Skill: 181 A
Evade: 119 A
Hit: 124 A-
Total: 671 (a)/674 (r)
--Skills--
Sword
Gun
Shield
Prevail (1:L1, 9:L2, 19:L3, 28:L4, 37:L5, 46:L6, 53:L7)
Support Attack (1:L1, 21:L2)
Combo (23:L1, 36:L2, 41:L3)
--Will gains--
EHit: 1
EDod: 0
PHit: 1
PDod: 0
Kill: 3
Down: 0
--Spirit commands--
1: Focus
1: Invincible
15: Strike
25: Valor
30: Bless
48: Faith
--Unit--
Other units: Strike Gundam, Mobius Zero, Skygrasper, M1 Astray, Strike Dagger
105 Dagger, Gunbarrel Dagger, GINN High Maneuver, Sword Calamity
--
Name: Dreadnought (GuAIZ head)
HP: 5500
En: 160
Armor: 1300
Mobility: 120
Move: 7
Part slots: 2
Movement type: Land
Repair cost: 4000
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Anti-beam Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Fire-linked CIWS P 1-3 1600 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 3100 - 10 +20/+20 AA-A
(M)Armed Shield System PC 1 3300 - - +40/+30 -ABA
(R)Pristis Beam Reamer - 2-7 3700 110 30 +30/+ 0 AA-A
Weapon Upgrade Cost: 260000
Inherits upgrades from Astray Red Frame
--
Name: Dreadnought Gundam
HP: 5800->8700
En: 180->360
Armor: 1350->2025
Mobility: 120->162
Move: 7
Part slots: 2
Movement type: Land
Repair cost: 4500
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Anti-beam Shield
-Phase-shift Armor
-N-jammer Canceller
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Fire-linked CIWS P 1-3 1600 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 3100 - 10 +20/+20 AA-A
(M)Armed Shield System PC 1 3300 - - +40/+30 -ABA
(R)Pristis Beam Reamer - 2-7 3700 110 30 +30/+ 0 AA-A
Weapon Upgrade Cost: 260000
Succeeds Dreadnought
--
Name: Dreadnought Gundam/X Astray
HP: 6000->9000
En: 190->380
Armor: 1400->2100
Mobility: 125->168
Move: 7
Part slots: 2
Movement type: Land
Repair cost: 5500
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Anti-beam Shield
-Phase-shift Armor
-N-jammer Canceller
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Fire-linked CIWS P 1-3 1600 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 3100 - 10 +20/+20 AA-A
(M)Armed Shield System PC 1 3300 - - +40/+30 -ABA
(R)Pristis Beam Reamer - 2-7 3700 110 30 +30/+ 0 AA-A
(R)DRAGOON System M 1-5 3800 120 80 + 0/+ 0 AACA
(R)DRAGOON System - 3-8 4300 120 50 +30/+ 0 AACA
Weapon Upgrade Cost: 260000
Succeeds Dreadnought Gundam
-----------
Canard Pars
-----------
--Stats--
Melee: 145/156 C/A
Ranged: 152/163 B+/S
Defense: 91/102 F/C-
Skill: 172/183 C-/A
Evade: 125/140 A+/SS
Hit: 125/140 A/S
Total: 661.5 (a)
150 Will: 724.5 (a)
--Skills--
Sword
Gun
Shield
Counter
Coordinator
Prevail (1:L1, 10:L2, 19:L3, 28:L4, 37:L5, 46:L6)
Support Attack (1:L1, 35:L2)
Combo (19:L1, 32:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
--Spirit commands--
1: Accel
4: Focus
9: Alert
21: Valor
35: Faith
50: Soul
--Unit--
Other units: Strike Gundam, Duel Gundam, Buster Gundam, Blitz Gundam
Skygrasper, M1 Astray, GINN, CGUE, LaGOWE, BuCUE (railgun)
BuCUE (missile), ZnO, GOOhN, DINN, GuAIZ, Strike Dagger
105 Dagger, GINN High Maneuver, Sword Calamity, CGUE DEEP Arms
--
Name: Hyperion Gundam
HP: 5800->8700
En: 200->400
Armor: 1300->1950
Mobility: 125->168
Move: 7
Part slots: 2
Movement type: Land
Repair cost: 5500
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Armure Lumiere
-N-jammer Canceller
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)Beam Submachine Gun PBC 1-4 3000 - 10 +20/+20 AA-A
(M)Beam Knife PC 1 3200 - - +40/+30 -ABA
(R)Beam Cannon B 3-8 3800 - 30 +10/+10 AA-A
(M)Forfanterie Piercing Strike P 1-3 4300 120 50 +30/+10 -A-A
Weapon Upgrade Cost: 260000
Inherits upgrades from Dreadnought Gundam
Secret unit
------------
Miguel Aiman
------------
--Stats--
Melee: 151/162 B/S
Ranged: 151/162 B/S
Defense: 109/120 B/S-
Skill: 175/186 C+/S
Evade: 123/138 A/SS
Hit: 126/141 A/S
Total: 684 (a)
150 Will: 747 (a)
--Skills--
Sword
Gun
Shield
Coordinator
Support Attack (L3)
Support Defense (L3)
Support Request (L1)
Combo (L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: -
--Spirit commands--
Accel
Focus
Alert
Fighting Spirit
Valor
Fury
--Unit--
Name: GINN Miguel Aiman Custom
HP: 5200->7800
En: 150->300
Armor: 1200->1800
Mobility: 120->168
Move: 7
Part slots: 4
Movement type: Land
Repair cost: 3500
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Guided Missile Launcher - 2-6 2200 - 6 +30/+10 AACA
(R)76mm Heavy Machine Gun PC 1-4 2900 - 10 +20/+20 AABA
(M)Heavy Sword PC 1 3100 - - +40/+30 -ABA
(R)Heavy Ion Cannon B 3-7 3400 - 20 + 0/+ 0 AA-A
Inherits upgrades from Valzacard
-----------
Jean Carrey
-----------
--Stats--
Melee: 144/155 C/A
Ranged: 149/160 B/S
Defense: 109/120 B/S-
Skill: 177/188 B/S
Evade: 119/134 A/S
Hit: 123/138 B+/S
Total: 674.5 (a)
150 Will: 737.4 (a)
--Skills--
Sword
Gun
Shield
Coordinator
Support Attack (L2)
Support Defense (L2)
Support Request (L1)
Combo (L3)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1
PDod: 2
Kill: 2
Down: -
--Spirit commands--
Focus
Strike
Trust
Valor
Mercy
Guard
--Unit--
Name: M1 Astray Jean Carrey Custom
HP: 4700->7050
En: 150->300
Armor: 1200->1800
Mobility: 120->168
Move: 7
Part slots: 4
Movement type: Air/Land
Repair cost: 3500
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1300 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 2700 - 10 +20/+20 AA-A
(M)Beam Saber PC 1 2900 - - +40/+30 AABA
Inherits upgrades from Valzacard
----------------
Shiho Hahnenfuss
----------------
--Stats--
Melee: 148/159 B-/S-
Ranged: 150/161 B/S
Defense: 118/129 A/SS
Skill: 173/184 C/A+
Evade: 125/140 A+/SS
Hit: 124/139 A-/S
Total: 689 (a)
150 Will: 752 (a)
--Skills--
Sword
Gun
Shield
Hit & Away
Coordinator
Support Attack (L2)
Support Defense (L2)
Support Request (L1)
Combo (L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: -
--Spirit commands--
Focus
Snipe
Alert
Valor
Assail
Luck
--Unit--
Name: CGUE DEEP Arms
HP: 5300->7950
En: 160->320
Armor: 1300->1950
Mobility: 115->166
Move: 7
Part slots: 4
Movement type: Land
Repair cost: 3600
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)76mm Heavy Machine Gun PC 1-4 2900 - 10 +20/+20 AABA
(M)Laser Heavy Sword PC 1 3100 - - +40/+30 -ABA
(R)Directed Thermal Energy Cannon B 3-8 3500 - 20 + 0/+ 0 AA-A
Weapon Upgrade Cost: 195000
Inherits upgrades from Valzacard
----------------
Edward Harrelson
----------------
--Stats--
Melee: 155 A
Ranged: 147 C+
Defense: 122 S
Skill: 177 B
Evade: 114 A-
Hit: 126 A
Total: 690 (a)
--Skills--
Sword
Gun
Shield
Prevail (L8)
Support Attack (L2)
Combo (L3)
--Will gains--
EHit: 2
EDod: 2
PHit: 2
PDod: 2
Kill: 2
Down: 2
--Spirit commands--
Focus
Invincible
Strike
Daunt
Valor
Soul
--Unit--
Name: Sword Calamity
HP: 5500->8250
En: 160->320
Armor: 1400->2100
Mobility: 120->168
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 5000
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Anti-beam Shield
-Trans-phase Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Midas Messer P 1-4 3000 - 6 +20/+20 AABA
(M)Schwert Gewehr PC 1-3 3500 - - +40/+30 -ABA Barrier
(R)Scylla BM 1-8 3500 110 50 + 0/+ 0 AA-A
(R)Scylla B 3-8 4000 - 30 +10/+10 AA-A
Weapon Upgrade Cost: 260000
Inherits upgrades from Valzacard (mission 54)
----------------
Morgan Chevalier
----------------
--Stats--
Melee: 148 B-
Ranged: 153 A-
Defense: 119 A+
Skill: 181 A
Evade: 116 A
Hit: 124 A-
Total: 690.5
--Skills--
Sword
Gun
Shield
Prevail (L8)
Support Attack (L2)
Combo (L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: -
--Spirit commands--
Focus
Invincible
Guard
Valor
Strike
Fury
--Unit--
Name: Gunbarrel Dagger
HP: 5300->7950
En: 150->300
Armor: 1300->1950
Mobility: 110->165
Move: 7
Part slots: 3
Movement type: Land
Repair cost: 3600
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Shield
-Laminated Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1400 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 2800 - 10 +20/+20 AA-A
(M)Beam Saber PC 1 3000 - - +40/+30 -ABA
(R)Grenade Launcher - 2-6 3400 - 4 +10/+10 AACA
(R)Wire-guided Gunbarrel - 3-8 3800 - 20 +30/+10 AACA
Inherits upgrades from Valzacard
------------
Mikail Coast
------------
--Stats--
Melee: 145/156 C/A
Ranged: 151/162 B/S
Defense: 110/121 B/S
Skill: 175/186 C+/S
Evade: 119/134 A/S
Hit: 124/139 A-/S
Total: 676 (a)
150 Will: 739 (a)
--Skills--
Sword
Gun
Shield
Counter
Coordinator
Support Attack (L2)
Combo (L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: -
--Spirit commands--
Focus
Alert
Accel
Valor
Fury
Disturbance
--Unit--
Name: GINN High Maneuver
HP: 5100->7650
En: 140->280
Armor: 1200->1800
Mobility: 125->187
Move: 8
Part slots: 3 (mission 54 unit)/4 (purchasable unit)
Movement type: Land
Repair cost: 3400
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Experimental 27mm Assault Rifle PC 1-5 2700 - 10 +20/+20 AABA
(M)Heavy Sword PC 1-3 2900 - - +40/+30 -ABA
Weapon Upgrade Cost: 195000
Inherits upgrades from Valzacard
-----------------
Rondo Mina Sahaku
-----------------
--Stats--
Melee: 152/163 B+/S
Ranged: 152/163 B+/S
Defense: 116/127 A/SS
Skill: 183/194 A/S
Evade: 127/142 S/SS
Hit: 129/144 A/SS
Total: 707 (a)
150 Will: 770 (a)
--Skills--
Sword
Gun
Shield
Counter
Coordinator
Prevail (L8)
Support Attack (L2)
Combo (L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: -
--Spirit commands--
Alert
Focus
Fighting Spirit
Valor
Strike
Drive
--Unit--
Name: Gundam Astray Gold Frame Amatsu Mina Custom
HP: 6300->9450
En: 200->400
Armor: 1400->2100
Mobility: 125->168
Move: 7
Part slots: 2
Movement type: Land
Repair cost: 4300
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Sword
-Gun
-Anti-beam Shield
-Mirage Colloid
-Phase-shift Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Igelstellung P 1-3 1200 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 2700 - 5 +20/+20 AA-A
(M)Totsuka no Tsurugi PC 1 2900 - - +40/+30 -ABA
(R)Lancer Dart - 2-6 3000 - 8 +10/+10 AACA
(M)Maga no Ikutachi PS 1-3 4300 120 - +30/+ 0 -ABA D 50 En
Inherits upgrades from Valzacard
-----------
Other Units
-----------
Name: 105 Dagger
HP: 5000->7500
En: 140->280
Armor: 1300->1950
Mobility: 115-172
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 3500
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Sword
-Gun
-Shield
-Laminated Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1400 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 2800 - 10 +20/+20 AA-A
(M)Beam Saber PC 1 3000 - - +40/+30 -ABA
(R)Grenade Launcher - 2-6 3400 - 4 +10/+10 AACA
Weapon Upgrade Cost: 195000
Purchasable in shop
--
Name: Gunbarrel Dagger
HP: 5300->7950
En: 150->300
Armor: 1350->2025
Mobility: 110->165
Move: 7
Part slots: 4
Movement type: Land
Repair cost: 3600
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-Shield
-Laminated Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Igelstellung P 1-3 1400 - 20 +30/-20 AABA
(R)Beam Rifle PBC 1-4 2800 - 10 +20/+20 AA-A
(M)Beam Saber PC 1 3000 - - +40/+30 -ABA
(R)Grenade Launcher - 2-6 3400 - 4 +10/+10 AACA
(R)Wire-guided Gunbarrel - 3-8 3800 - 20 +30/+10 AACA
Weapon Upgrade Cost: 195000
Purchasable in shop
--
Name: GINN High Maneuver (see Mikail Coast above)
Purchasable in shop (no upgrade inheritance)
--
Name: Sword Calamity (see Edward Harrelson above)
Purchasable in shop (no upgrade inheritance)
--
Name: CGUE DEEP Arms (see Shiho Hahnenfuss above)
Purchasable in shop (no upgrade inheritance)
=============================
Nadesico + Prince of Darkness (MARTNADE)
=============================
----------------------
Akito Tenkawa (part 1)
----------------------
--Stats--
Melee: 149/159 B/S-
Ranged: 148/158 B-/A+
Defense: 107/117 C+/A
Skill: 175/185 C+/S-
Evade: 123/136 A/S
Hit: 125/138 A/S
Total: 678.5 (a)/679 (m)/678 (r)
150 Will: 734.5 (a)/735 (m)/734 (r)
--Skills--
Sword
Gun
IFS
Prevail (18:L1, 26:L2, 34:L3, 42:L4, 50:L5)
Combo (20:L1, 34:L2)
--Will gains--
EHit: 1
EDod: 0
PHit: 1
PDod: 0
Kill: 3
Down: 0
--Spirit commands--
1: Focus
3: Alert
13: Guard
25: Valor
33: Zeal
48: Soul
--Unit--
Other units: X Aestivalis
--
Name: Aestivalis 0G Frame Akito
HP: 4100->6150
En: 110->220
Armor: 850->1275
Mobility: 110->143
Move: 6
Part slots: 2
Movement type: Air/Water/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: B
-Land: B
-Water: A
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Rapid Rifle PC 1-4 2700 - 10 +20/+20 CAAA
(M)Immediate Knife PC 1-3 2900 - - +40/+30 CAAA
(M)Field Lancer PC 1 3200 - - +30/+10 CAAA Barrier
(M)Gekigan Flare P 1-3 3500 110 50 +20/+10 CAAA
(M)Double Gekigan Flare P+ 1-3 4900 120 50 +30/+10 CAAA Barrier
w/Aestivalis 0G Gai
Name: Aestivalis Air Frame Akito
HP: 3900->5850
En: 100->200
Armor: 800->1200
Mobility: 115->149
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: A
-Land: B
-Water: C
-Space: B
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Missile Pod - 2-6 2500 - 6 +30/+10 AACC
(R)Rapid Rifle PC 1-4 2700 - 10 +20/+20 AACC
(M)Immediate Knife PC 1-3 2900 - - +40/+30 AACC
(M)Field Lancer PC 1 3200 - - +30/+10 AACC Barrier
(M)Gekigan Flare P 1-3 3500 110 50 +20/+10 AACC
(M)Double Gekigan Flare P+ 1-3 4900 120 50 +30/+10 AACC Barrier
w/Aestivalis Air Gai
Name: Aestivalis Land Frame Akito
HP: 4300->6450
En: 120->240
Armor: 900->1350
Mobility: 105->136
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: B
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Rapid Rifle PC 1-4 2700 - 10 +20/+20 AABC
(M)Immediate Knife PC 1-3 2900 - - +40/+30 -ABC
(M)Field Lancer PC 1 3200 - - +30/+10 -ABC Barrier
(M)Wired Fist P 1-3 3300 - 30 +30/+10 AABC
(M)Gekigan Flare P 1-3 3500 110 50 +20/+10 -ABC
(M)Double Gekigan Flare P+ 1-3 4900 120 50 +30/+10 -ABC Barrier
w/Aestivalis Land Gai
Name: Aestivalis Heavy Frame Akito
HP: 5100->7650
En: 140->280
Armor: 1000->1500
Mobility: 85->110
Move: 5
Part slots: 2
Movement type: Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Missile P 1-5 2500 - 6 +30/+10 AABA
(R)120mm Cannon M 1-6 2900 120 3 + 0/+ 0 AABA
(R)120mm Cannon - 2-7 3400 - 8 +10/+10 AABA
Name: Aestivalis Moon Frame Akito
HP: 4600->6900
En: 130->260
Armor: 950->1425
Mobility: 100->130
Move: 6
Part slots: 2
Movement type: Air/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Distortion Field
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Missile P 1-5 2500 - 6 +30/+10 BAAA
(R)Rail Cannon - 2-7 3400 - 8 +10/+10 BAAA
(R)Anti-warship Missile - 3-8 3800 - 2 +30/+20 BAAA
(R)Ganger Formation P+ 2-7 4760 120 50 +30/+ 0 BAAA Barrier
w/Aestivalis Moon Gai
Weapon Upgrade Cost: 325000
----------------------
Akito Tenkawa (part 2)
----------------------
--Stats--
Melee: 151/161 B/S
Ranged: 150/160 B/S
Defense: 109/119 B/A+
Skill: 177/187 B/S
Evade: 137/150 S+/SS
Hit: 137/150 S/SS
Total: 710.5 (a)/711 (m)/710 (r)
150 Will: 766.5 (a)/767 (m)/766 (r)
--Skills--
Gun
Counter
IFS
Prevail (1:L3, 9:L4, 19:L5, 29:L6, 39:L7, 49:L8)
Combo (20:L1, 34:L2)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Focus
3: Alert
13: Strike
25: Valor
33: Zeal
48: Soul
--Unit--
Other units: X Aestivalis
--
Name: Aestivalis Custom
HP: 4500->6750
En: 130->260
Armor: 900->1350
Mobility: 120->156
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 5800
Size: S
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Hand Cannon PC 1-5 3700 - 20 +20/+20 AABA
(M)Distortion Attack P 1-3 4300 110 50 +40/+30 AABA
(M)Double Gekigan Flare P+ 1-3 6020 120 50 +30/+ 0 AABA Barrier
w/Aestivalis Custom Gai
Name: Black Selena
HP: 5500->8250
En: 200->400
Armor: 1300->1950
Mobility: 125->162
Move: 8
Part slots: 2
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Gun
-Distortion Field
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Hand Cannon PC 1-5 3700 - 20 +20/+20 AABA
(M)Distortion Attack PC 1-3 4300 110 50 +40/+30 AABA
(M)Armor Purge P 1 5300 120 - +30/+ 0 AABA Barrier, Purge
Name: High-maneuver Black Selena
HP: 5800->8700
En: 200->400
Armor: 1400->2100
Mobility: 130->168
Move: 9
Part slots: 2
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Distortion Field
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Distortion Attack PC 1-3 4300 - 50 +40/+30 AABA
(M)High Mobility Unit Purge P 1 5300 110 - +30/+ 0 AABA Barrier
Purge
Weapon Upgrade Cost: 325000
Succeeds Aestivalis Akito
-----------
Gai Daigoji
-----------
--Stats--
Melee: 150/160 B/S
Ranged: 143/153 C-/A-
Defense: 113/123 B+/S
Skill: 167/177 D-/B
Evade: 120/133 A/S
Hit: 122/135 B/S
Total: 668.5 (a)/672 (m)
150 Will: 724.5 (a)/728 (m)
--Skills--
Sword (part 1 only)
Gun
Counter
IFS
Prevail (1:L3, 13:L4, 24:L5, 35:L6, 46:L7)
Support Attack (1:L1, 30:L2)
Support Defense (1:L1, 30:L2)
Combo (19:L1, 33:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
--Spirit commands--
1: Guts
1: Invincible
13: Strike
23: Valor
30: Spirit
45: Soul
--Unit--
Other units: X Aestivalis
--
(part 1)
Name: Aestivalis 0G Frame Gai
HP: 4100->6150
En: 110->220
Armor: 850->1275
Mobility: 110->154
Move: 6
Part slots: 3
Movement type: Air/Water/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: B
-Land: B
-Water: A
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Gekigan Shot PC 1-4 2700 - 10 +20/+20 CAAA
(M)Gekigan Sword PC 1-3 2900 - - +40/+30 CAAA
(M)Super Gekigan Sword PC 1 3200 - - +30/+10 CAAA Barrier
(M)Gekigan Flare P 1-3 3500 110 50 +20/+10 CAAA
(M)Double Gekigan Flare P+ 1-3 4900 120 50 +30/+10 CAAA Barrier
w/Aestivalis 0G Akito
Name: Aestivalis Air Frame Gai
HP: 3900->5850
En: 100->200
Armor: 800->1200
Mobility: 115->161
Move: 7
Part slots: 3
Movement type: Air/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: A
-Land: B
-Water: C
-Space: B
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Gekigan Missile - 2-6 2500 - 6 +30/+10 AACC
(R)Gekigan Shot PC 1-4 2700 - 10 +20/+20 AACC
(M)Gekigan Sword PC 1-3 2900 - - +40/+30 AACC
(M)Super Gekigan Sword PC 1 3200 - - +30/+10 AACC Barrier
(M)Gekigan Flare P 1-3 3500 110 50 +20/+10 AACC
(M)Double Gekigan Flare P+ 1-3 4900 120 50 +30/+10 AACC Barrier
w/Aestivalis Air Akito
Name: Aestivalis Land Frame Gai
HP: 4300->6450
En: 120->240
Armor: 900->1350
Mobility: 105->147
Move: 6
Part slots: 3
Movement type: Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: B
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Gekigan Shot PC 1-4 2700 - 10 +20/+20 AABC
(M)Gekigan Sword PC 1-3 2900 - - +40/+30 -ABC
(M)Super Gekigan Sword PC 1 3200 - - +30/+10 -ABC Barrier
(M)Gai Super Upper P 1-3 3300 - 30 +30/+10 AABC
(M)Gekigan Flare P 1-3 3500 110 50 +20/+10 -ABC
(M)Double Gekigan Flare P+ 1-3 4900 120 50 +30/+10 -ABC Barrier
w/Aestivalis Land Akito
Name: Aestivalis Heavy Frame Gai
HP: 5100->7650
En: 140->280
Armor: 1000->1500
Mobility: 85->119
Move: 5
Part slots: 3
Movement type: Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Gekigan Missile P 1-5 2500 - 6 +30/+10 AABA
(R)Fatal Gekigan Shot M 1-6 2900 120 3 + 0/+ 0 AABA
(R)Fatal Gekigan Shot - 2-7 3400 - 8 +10/+10 AABA
Name: Aestivalis Moon Frame Gai
HP: 4600->6900
En: 130->260
Armor: 950->1425
Mobility: 100->140
Move: 6
Part slots: 3
Movement type: Air/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Distortion Field
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Gekigan Missile P 1-5 2500 - 6 +30/+10 BAAA
(R)Fatal Gekigan Shot - 2-7 3400 - 8 +10/+10 BAAA
(R)Super Gekigan Missile - 3-8 3800 - 2 +30/+20 BAAA
(R)Ganger Formation P+ 2-7 4760 120 50 +30/+ 0 BAAA Barrier
w/Aestivalis Moon Akito
Weapon Upgrade Cost: 260000
Inherits upgrades from Aestivalis Akito (mission 24)
--
(part 2)
Name: Aestivalis Custom Gai
HP: 4500->6750
En: 130->260
Armor: 900->1350
Mobility: 120->168
Move: 7
Part slots: 3
Movement type: Air/Land
Repair cost: 4500
Size: S
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Gekigan Shot PC 1-4 2900 - 10 +20/+20 AABA
(R)Gekigan Cannon - 2-7 3200 - 8 +10/+10 AABA
(M)Gekigan Flare P 1-3 3700 110 50 +20/+10 AABA
(M)Double Gekigan Flare P+ 1-3 6020 120 50 +30/+ 0 AABA Barrier
w/Aestivalis Custom Gai
Weapon Upgrade Cost: 260000
Succeeds Aestivalis Gai
------------
Ryoko Subaru
------------
--Stats--
Melee: 150/160 B/S
Ranged: 148/158 B-/A+
Defense: 101/111 D+/B
Skill: 169/179 D/B+
Evade: 122/135 A/S
Hit: 124/137 A-/S
Total: 665 (a)/666 (m)
150 Will: 721 (a)/722 (m)
--Skills--
Sword (part 1 only)
Gun
Counter
IFS
Prevail (1:L1, 13:L2, 25:L3, 35:L4, 48:L5)
Support Attack (1:L1, 33:L2, 48:L3)
Command (1:L1, 33:L2)
Combo (18:L1, 32:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
--Spirit commands--
</pre><pre id="faqspan-4">
1: Invincible
1: Focus
10: Guts
24: Valor
34: Rouse
40: Strike
--Unit--
Other units: X Aestivalis
--
(part 1)
Name: Aestivalis 0G Frame Ryoko
HP: 4100->6150
En: 110->220
Armor: 850->1275
Mobility: 110->154
Move: 6
Part slots: 3
Movement type: Air/Water/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: B
-Land: B
-Water: A
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Rapid Rifle PC 1-4 2700 - 10 +20/+20 CAAA
(M)Immediate Knife PC 1-3 2900 - - +40/+30 CAAA
(M)Field Lancer PC 1 3200 - - +30/+10 CAAA Barrier
(M)Distortion Attack P 1-3 3500 110 50 +20/+10 CAAA
(R)Formation Attack P+ 1-4 4050 120 50 +30/+ 0 CAAA Barrier
w/Aestivalis 0G Hikaru, 0G Izumi
(M)Formation Attack P+ 1-3 5250 130 50 +30/+ 0 CAAA Barrier
w/Aestivalis 0G Hikaru, 0G Izumi
Name: Aestivalis Air Frame Ryoko
HP: 3900->5850
En: 100->200
Armor: 800->1200
Mobility: 115->161
Move: 7
Part slots: 3
Movement type: Air/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: A
-Land: B
-Water: C
-Space: B
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Missile Pod - 2-6 2500 - 6 +30/+10 AACC
(R)Rapid Rifle PC 1-4 2700 - 10 +20/+20 AACC
(M)Immediate Knife PC 1-3 2900 - - +40/+30 AACC
(M)Field Lancer PC 1 3200 - - +30/+10 AACC Barrier
(M)Distortion Attack P 1-3 3500 110 50 +20/+10 AACC
(R)Formation Attack P+ 1-4 4050 120 50 +30/+ 0 AACC Barrier
w/Aestivalis Air Hikaru, Air Izumi
(M)Formation Attack P+ 1-3 5250 130 50 +30/+ 0 AACC Barrier
w/Aestivalis Air Hikaru, Air Izumi
Name: Aestivalis Land Frame Ryoko
HP: 4300->6450
En: 120->240
Armor: 900->1350
Mobility: 105->147
Move: 6
Part slots: 3
Movement type: Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: B
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Rapid Rifle PC 1-4 2700 - 10 +20/+20 AABC
(M)Immediate Knife PC 1-3 2900 - - +40/+30 -ABC
(M)Field Lancer PC 1 3200 - - +30/+10 -ABC Barrier
(M)Wired Fist P 1-3 3300 - 30 +30/+10 AABC
(M)Distortion Attack P 1-3 3500 110 50 +20/+10 -ABC
(R)Formation Attack P+ 1-4 4050 120 50 +30/+ 0 AABC Barrier
w/Aestivalis 0G Hikaru, 0G Izumi
(M)Formation Attack P+ 1-3 5250 130 50 +30/+ 0 -ABC Barrier
w/Aestivalis 0G Hikaru, 0G Izumi
Name: Aestivalis Heavy Frame Ryoko
HP: 5100->7650
En: 140->280
Armor: 1000->1500
Mobility: 85->119
Move: 5
Part slots: 3
Movement type: Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Missile P 1-5 2500 - 6 +30/+10 AABA
(R)120mm Cannon M 1-6 2900 120 3 + 0/+ 0 AABA
(R)120mm Cannon - 2-7 3400 - 8 +10/+10 AABA
Name: Aestivalis Moon Frame Ryoko
HP: 4600->6900
En: 130->260
Armor: 950->1425
Mobility: 100->140
Move: 6
Part slots: 3
Movement type: Air/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Distortion Field
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Missile P 1-5 2500 - 6 +30/+10 BAAA
(R)Rail Cannon - 2-7 3400 - 8 +10/+10 BAAA
(R)Anti-warship Missile - 3-8 3800 - 2 +30/+20 BAAA
(R)Formation Attack + 2-7 5100 120 50 +30/+ 0 BAAA Barrier
w/Aestivalis Moon Hikaru, Moon Izumi
Weapon Upgrade Cost: 260000
--
(part 2)
Name: Aestivalis Custom Ryoko
HP: 4500->6750
En: 130->260
Armor: 900->1350
Mobility: 125->168
Move: 7
Part slots: 3
Movement type: Air/Land
Repair cost: 4500
Size: S
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Rapid Rifle PC 1-4 2900 - 10 +20/+20 AABA
(R)Large Rail Cannon - 2-7 3200 - 8 +10/+10 AABA
(M)Distortion Attack P 1-3 3700 110 50 +20/+10 AABA
(R)Formation Attack P+ 1-4 4800 120 50 +30/+ 0 AABA Barrier
w/Aestivalis Custom Hikaru, Custom Izumi
(M)Formation Attack P+ 1-3 5550 130 50 +30/+ 0 AABA Barrier
w/Aestivalis Custom Hikaru, Custom Izumi
Weapon Upgrade Cost: 260000
Succeeds Aestivalis Ryoko
------------
Hikaru Amano
------------
--Stats--
Melee: 147/157 C+/A
Ranged: 145/155 C/A
Defense: 97/107 D/C+
Skill: 168/178 D/B
Evade: 123/136 A/S
Hit: 123/136 B+/S
Total: 657 (a)/658 (m)
150 Will: 713 (a)/714 (m)
--Skills--
Sword (part 1 only)
Gun
IFS
Support Defense (1:L1, 32:L2, 46:L3)
Combo (22:L1, 36:L2, 42:L3) (L3 in part 1 only)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Focus
1: Alert
11: Luck
26: Valor
32: Strike
48: Disturbance
--Unit--
Other units: X Aestivalis
--
(part 1)
Name: Aestivalis - Frame Hikaru (see Ryoko Subaru above)
--
(part 2)
Name: Aestivalis Custom Hikaru (see Ryoko Subaru above)
----------
Izumi Maki
----------
--Stats--
Melee: 146/156 C/A
Ranged: 149/159 B/S-
Defense: 99/109 D/B
Skill: 170/180 D/A-
Evade: 123/136 A/S
Hit: 125/138 A/S
Total: 664.5 (a)/663 (m)
150 Will: 720.5 (a)/719 (m)
--Skills--
Sword (part 1 only)
Gun
IFS
Support Attack (1:L1, 42:L2)
Combo (23:L1, 37:L2, 43:L3) (L3 in part 1 only)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Daunt
1: Focus
12: Strike
27: Valor
30: Mercy
42: Fury
--Unit--
Other units: X Aestivalis
--
(part 1)
Name: Aestivalis - Frame Izumi (see Ryoko Subaru above)
--
(part 2)
Name: Aestivalis Custom Izumi (see Ryoko Subaru above)
---------------
Akatsuki Nagare
---------------
--Stats--
Melee: 145/155 C/A
Ranged: 147/157 C+/A
Defense: 93/103 F/C
Skill: 171/181 D+/A
Evade: 121/134 A/S
Hit: 124/137 A-/S
Total: 655 (a)/656 (r)
150 Will: 711 (a)/712 (r)
--Skills--
Sword (part 1 only)
Gun
IFS
Support Attack (5:L1, 35:L2)
Support Defense (5:L1, 35:L2)
Support Request (21:L1, 41:L2)
Combo (21:L1, 35:L2, 43:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 1-
--Spirit commands--
1: Accel
1: Alert
14: Snipe
28: Valor
33: Strike
43: Luck
--Unit--
Other units: X Aestivalis
--
(part 1)
Name: Aestivalis 0G Frame Akatsuki
HP: 4100->6150
En: 110->220
Armor: 850->1275
Mobility: 115->161
Move: 6
Part slots: 3
Movement type: Air/Water/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: B
-Land: B
-Water: A
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Rapid Rifle PC 1-4 2700 - 10 +20/+20 CAAA
(M)Immediate Knife PC 1-3 2900 - - +40/+30 CAAA
(M)Field Lancer PC 1 3200 - - +30/+10 CAAA Barrier
(M)Distortion Attack P 1-3 3500 110 50 +20/+10 CAAA
Name: Aestivalis Air Frame Akatsuki
HP: 3900->5850
En: 100->200
Armor: 800->1200
Mobility: 120->168
Move: 7
Part slots: 3
Movement type: Air/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: A
-Land: B
-Water: C
-Space: B
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Missile Pod - 2-6 2500 - 6 +30/+10 AACC
(R)Rapid Rifle PC 1-4 2700 - 10 +20/+20 AACC
(M)Immediate Knife PC 1-3 2900 - - +40/+30 AACC
(M)Field Lancer PC 1 3200 - - +30/+10 AACC Barrier
(M)Distortion Attack P 1-3 3500 110 50 +20/+10 AACC
Name: Aestivalis Land Frame Akatsuki
HP: 4300->6450
En: 120->240
Armor: 900->1350
Mobility: 110->154
Move: 6
Part slots: 3
Movement type: Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: B
Unit Abilities:
-Frame
-Load Frame
-Sword
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Rapid Rifle PC 1-4 2700 - 10 +20/+20 AABC
(M)Immediate Knife PC 1-3 2900 - - +40/+30 -ABC
(M)Field Lancer PC 1 3200 - - +30/+10 -ABC Barrier
(M)Wired Fist P 1-3 3300 - 30 +30/+10 AABC
(M)Distortion Attack P 1-3 3500 110 50 +20/+10 -ABC
Name: Aestivalis Heavy Frame Akatsuki
HP: 5100->7650
En: 140->280
Armor: 1000->1500
Mobility: 90->126
Move: 5
Part slots: 3
Movement type: Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Missile P 1-5 2500 - 6 +30/+10 AABA
(R)120mm Cannon M 1-6 2900 120 3 + 0/+ 0 AABA
(R)120mm Cannon - 2-7 3400 - 8 +10/+10 AABA
Name: Aestivalis Moon Frame Akatsuki
HP: 4600->6900
En: 130->260
Armor: 950->1425
Mobility: 105->147
Move: 6
Part slots: 3
Movement type: Air/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Frame
-Load Frame
-Distortion Field
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Missile P 1-5 2500 - 6 +30/+10 BAAA
(R)Rail Cannon - 2-7 3400 - 8 +10/+10 BAAA
(R)Anti-warship Missile - 3-8 3800 - 2 +30/+20 BAAA
Weapon Upgrade Cost: 260000
--
(part 2)
Name: Aestivalis II Akatsuki
HP: 4300->6450
En: 120->240
Armor: 850->1275
Mobility: 115->161
Move: 6
Part slots: 3
Movement type: Air/Land
Repair cost: 4000
Size: S
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Rapid Rifle PC 1-5 2900 - 20 +20/+20 AABA
Weapon Upgrade Cost: 260000
Succeeds Aestivalis Akatsuki
---------------
Yurika Misumaru
---------------
--Stats--
Melee: 89 -
Ranged: 143 C-
Defense: 93 F
Skill: 176 B-
Evade: 62 F
Hit: 114 C+
Total: 588 (r)
--Skills--
Support Defense (1:L1, 28:L2, 46:L3)
Command (1:L1, 16:L2, 37:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 2
--Spirit commands--
1: Daunt
3: Cheer
10: Alert
22: Accel
33: Valor
48: Love
Sub pilot: Ruri Hoshino (part 1)
1: Scan
1: Snipe
12: Attune
29: Guard
34: Bless
50: Disturbance
Sub pilot: Lapis Lazuli (part 2)
1: Focus
1: Assail
12: Attune
24: Devote
36: Disturbance
48: Bonds
--Unit--
Name: Nadesico
HP: 13500->20250
En: 230->460
Armor: 1200->1800
Mobility: 65->97
Move: 6
Part slots: 2
Movement type: Air
Repair cost: 13000
Size: 2L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Unit Board
-Unit Swap
-Distortion Field
-Gravity Wave Beam (range: 4)
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Missile - 1-6 2800 - 20 +30/+10 AACA
(R)Gravity Blast MG 1-8 3200 120 80 + 0/+ 0 AABA
(R)Gravity Blast G 2-7 3700 - 50 +10/+10 AABA
Name: Nadesico Y Unit
HP: 14000->21000
En: 250->500
Armor: 1300->1950
Mobility: 65->97
Move: 6
Part slots: 2
Movement type: Air
Repair cost: 15000
Size: 2L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Unit Board
-Unit Swap
-Distortion Field
-Gravity Wave Beam (range: 5)
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Missile - 1-6 2800 - 20 +30/+10 AACA
(R)Gravity Blast MG 1-8 3200 120 80 + 0/+ 0 AABA
(R)Phase Change Cannon M 3-8 3500 140 100 + 0/+ 0 AAAA Barrier
Size Ig
(R)Gravity Blast G 2-7 3700 - 50 +10/+10 AABA
(R)Phase Change Cannon - 3-8 4000 130 80 +10/+ 0 AAAA Barrier
Size Ig
Weapon Upgrade Cost: 390000
Inherits upgrade from Nadesico C (mission 52)
---------------------
Ruri Hoshino (part 2)
---------------------
--Stats--
Melee: 84/ 94 -/-
Ranged: 142/152 D+/B+
Defense: 91/101 F/D+
Skill: 174/184 C/A+
Evade: 64/ 77 F/F
Hit: 116/129 B/A
Total: 587 (r)
150 Will: 643 (r)
--Skills--
IFS
Support Defense (1:L1, 29:L2, 47:L3)
Command (16:L1, 32:L2, 43:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 2-
--Spirit commands--
1: Scan
1: Snipe
12: Attune
29: Guard
34: Bless
50: Disturbance
Sub pilot: Hari Makibi
1: Cheer
3: Trust
15: Alert
32: Accel
36: Valor
55: Renew
--Unit--
Name: Nadesico B
HP: 14500->21750
En: 280->560
Armor: 1350->2025
Mobility: 70->105
Move: 6
Part slots: 2
Movement type: Air
Repair cost: 18000
Size: 2L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Unit Board
-Unit Swap
-Distortion Field
-Gravity Wave Beam (range 6)
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Gravity Blast MG 1-8 3400 120 80 + 0/+ 0 AABA
(R)Gravity Blast G 1-8 3900 - 50 +10/+10 AABA
Inherits upgrades from Nadesico
Name: Nadesico C
HP: 15000->22500
En: 300->600
Armor: 1400->2100
Mobility: 70->105
Move: 6
Part slots: 2
Movement type: Air
Repair cost: 20000
Size: 2L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Unit Board
-Unit Swap
-Distortion Field
-Gravity Wave Beam (range 6)
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Gravity Blast MG 1-8 3600 120 80 + 0/+ 0 AABA
(R)Phase Change Cannon M 3-8 3900 140 100 + 0/+ 0 AAAA Barrier
Size Ig
(R)Gravity Blast G 1-8 4100 - 50 +10/+10 AABA
(R)Phase Change Cannon - 3-8 4400 130 80 +10/+ 0 AAAA Barrier
Size Ig
Weapon Upgrade Cost: 390000
Succeeds Nadesico B
------------
Lapis Lazuli
------------
--Stats--
Melee: 79/ 89 -/-
Ranged: 140/150 D/B
Defense: 89/ 99 F-/D
Skill: 172/182 C-/A
Evade: 62/ 75 F/F
Hit: 114/127 C-/A
Total: 577 (r)
150 Will: 633 (r)
--Skills--
Hit & Away
IFS
Support Defense (L3)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Focus
1: Assail
12: Attune
24: Devote
36: Disturbance
48: Bonds
--Unit--
Name: Eucharis
HP: 13500
En: 250
Armor: 1300
Mobility: 75
Move: 6
Part slots: 2
Movement type: Air
Repair cost: 15000
Size: 2L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Repair
-Resupply
-Distortion Field
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Insectoid Fightercraft - 1-6 3000 - 20 +30/+10 AACA
(R)Quad Gravity Blast MG 1-8 3400 120 80 + 0/+ 0 AABA
(R)Quad Gravity Blast G 2-8 3900 - 50 +10/+10 AABA
-----------------
Saburota Takasugi
-----------------
--Stats--
Melee: 147/157 C+/A
Ranged: 149/159 B/S-
Defense: 103/113 C/B+
Skill: 169/179 D/B+
Evade: 121/134 A/S
Hit: 123/136 B+/S
Total: 664 (a)
150 Will: 720 (a)
--Skills--
Gun
Hit & Away
IFS
Prevail (1:L1, 12:L2, 21:L3, 31:L4, 47:L5)
Support Attack (1:L1, 31:L2, 45:L3)
Support Defense (1:L1, 31:L2, 45:L3)
Support Request (20:L1, 45:L2)
Combo (24:L1, 37:L2, 42:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 1-
--Spirit commands--
1: Focus
1: Alert
11: Luck
28: Valor
33: Guard
41: Strike
--Unit--
Other units: X Aestivalis
--
Name: Super Aestivalis Saburota
HP: 4700->7050
En: 130->260
Armor: 950->1425
Mobility: 120->168
Move: 7
Part slots: 3
Movement type: Air/Land
Repair cost: 4600
Size: S
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Gun
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Missile Pod - 2-6 2700 - 6 +30/+10 AACA
(R)Rapid Fire Cannon PC 1-4 2900 - 10 +20/+20 AABA
(R)Large Rail Cannon - 2-7 3200 - 8 +10/+10 AABA
(M)Distortion Attack P 1-3 3700 110 50 +20/+10 AABA
Weapon Upgrade Cost: 260000
------------------
Genichiro Tsukiomi
------------------
--Stats--
Melee: 152 B+
Ranged: 145 -
Defense: 107 C+
Skill: 179 B+
Evade: 124 A
Hit: 124 A-
Total: 686 (m)
--Skills--
Counter
Prevail (1:L3, 12:L4, 23:L5, 26:L6, 35:L7, 48:L8)
Support Attack (1:L1, 36:L2)
Support Defense (1:L1, 36:L2)
Combo (26:L1 39:L2)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Strike
1: Fury
18: Invincible
24: Valor
32: Snipe
45: Soul
--Unit--
Name: Alstromeria
HP: 5000->7500
En: 150->300
Armor: 1000->1500
Mobility: 125->168
Move: 7
Part slots: 3
Movement type: Air/Land
Repair cost: 4800
Size: S
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Boson Jump
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Close-range Battle Claw PC 1-5 4000 - 10 +40/+30 AABA Barrier
Weapon Upgrade Cost: 260000
Inherits upgrades from Aestivalis Akito
Secret unit
-----------------
Tsukumo Shiratori
-----------------
--Stats--
Melee: 153 A-
Ranged: 144 C
Defense: 108 B-
Skill: 178 B
Evade: 123 A
Hit: 123 B+
Total: 680.5 (a)
--Skills--
Prevail (1:L3, 11:L4, 22:L5, 25:L6, 34:L7, 47:L8)
Support Attack (1:L1, 35:L2)
Support Defense (1:L1, 35:L2)
Command (1:L1, 35:L2)
Combo (25:L1, 38:L2)
--Will gains--
EHit: 1
EDod: 0
PHit: 1
PDod: 0
Kill: 3
Down: 0
--Spirit commands--
1: Strike
1: Invincible
11: Guard
23: Valor
33: Drive
48: Love
--Unit--
Name: Daitetsujin
HP: 9000->13500
En: 200->400
Armor: 1600->2400
Mobility: 70->105
Move: 6
Part slots: 2
Movement type: Air/Land
Repair cost: 9000
Size: L
Terrain Rating:
-Air: A
-Land: B
-Water: C
-Space: A
Unit Abilities:
-Boson Jump
-Distortion Field
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Large Laser B 1-6 2900 - 10 +20/+20 AA-A
(R)Large Missile - 3-8 3000 - 8 +30/+10 AACA
(R)Gravity Wave Cannon MG 1-8 3100 120 30 + 0/+ 0 AABA
(M)Rocket Punch P 1-3 3200 - - +40/+30 AABA
(R)Gravity Wave Cannon G 2-8 3600 - 20 +10/+10 AABA
Weapon Upgrade Cost: 325000
--
Name: Majin
HP: 6000
En: 180
Armor: 1200
Mobility: 85
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 6000
Size: M
Terrain Rating:
-Air: A
-Land: B
-Water: A
-Space: A
Unit Abilities:
-Boson Jump
-Distortion Field
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Large Laser B 1-6 2400 - 10 +20/+20 AA-A
(M)Rocket Punch PC 1-3 2700 - - +40/+30 AABA
(R)Gravity Wave Cannon MG 1-7 2700 110 30 + 0/+ 0 AABA
(R)Gravity Wave Cannon G 2-7 3200 - 20 +10/+10 AABA
-----------
Other Units
-----------
Name: X Aestivalis
HP: 4900->7350
En: 150->300
Armor: 1000->1500
Mobility: 95->142
Move: 7
Part slots: 3
Movement type: Air/Land
Repair cost: 4300
Size: S
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Distortion Field
-Gravity Wave Antenna
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Gravity Blast MG 1-7 3200 120 80 + 0/+ 0 AABA
(R)Gravity Blast G 2-7 3700 - 50 +10/+10 AABA
Weapon Upgrade Cost: 260000
===============
Detonator Orgun (DETONORG)
===============
--------------
Orgun (part 1)
--------------
--Stats--
Melee: 157 A
Ranged: 145 C
Defense: 91 F
Skill: 172 C-
Evade: 123 A
Hit: 129 A
Total: 666 (a)
--Skills--
Sword
Counter
Hit & Away
Prevail (L5)
Support Attack (L1)
Support Defense (L1)
Combo (L1)
--Will Gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 1-
--Spirit Commands--
Focus
Alert
Accel
Valor
Spirit
Soul
--Unit--
Name: Orgun
HP: 4000
En: 150
Armor: 1200
Mobility: 125
Move: 8
Part slots: 2
Movement type: Air/Land
Repair cost: 15000
Size: SS
Terrain Rating:
-Air: A
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Sword
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Beam Gun PBC 1-4 3000 - 10 +20/+20 AA-A
(M)Orgun Cutter PC 1-3 3500 - - +40/+30 AABA
(R)Ankh Attack M 3-8 4000 130 80 + 0/+ 0 AACA Size Ig
(R)Ankh Attack - 3-8 4500 120 50 +10/+10 AACA Size Ig
Weapon Upgrade Cost: 325000
--------------
Orgun (part 2)
--------------
--Stats--
Melee: 167 S
Ranged: 155 A
Defense: 101 D+
Skill: 182 A
Evade: 133 S
Hit: 139 S
Total: 716 (a)
--Skills--
Sword
Prevail (1:L1, 8:L2, 15:L3, 22:L4, 29:L5, 36:L6, 43:L7, 50:L8)
Combo (22:L1, 38:L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Focus
1: Alert
20: Strike
24: Valor
34: Zeal
47: Soul
--Unit--
Name: Orgun
HP: 4300->6450
En: 170->340
Armor: 1300->1950
Mobility: 130->169
Move: 8
Part slots: 2
Movement type: Air/Land
Repair cost: 15000
Size: SS
Terrain Rating:
-Air: A
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Sword
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Beam Gun B 1-6 3000 - 10 +20/+20 AA-A
(M)Orgun Cutter PC 1-4 3500 - - +40/+30 AABA
(M)Orgun Lancer PC 1-3 4000 - - +30/+20 AABA
(M)Orgun Lancer Assault - 2-6 4500 120 35 +20/+10 AABA
(R)PEC Cannon - 3-8 5000 - 50 +10/+10 AACA
Gain after mission 53:
(R)Grand Cross Attack M 3-8 5500 140 100 + 0/+ 0 AACA Size Ig
Gain after mission 53:
(R)Grand Cross Attack - 3-8 6000 130 80 +10/+10 AACA Size Ig
Weapon Upgrade Cost: 325000
--------------
Yoko Mitsurugi
--------------
--Stats--
Melee: 147 C+
Ranged: 149 B
Defense: 101 D+
Skill: 170 D
Evade: 123 A
Hit: 124 A-
Total: 666 (a)
--Skills--
Gun
Prevail (1:L1, 12:L2, 22:L3 32:L4, 42:L5, 52:L6)
Support Attack (1:L1, 24:L2, 38:L3)
Support Request (22:L1, 47:L2)
Command (1:L1, 40:L2)
Combo (25:L1, 34:L2, 44:L3)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
--Spirit commands--
1: Accel
1: Focus
10: Invincible
22: Valor
35: Fighting Spirit
43: Fury
--Unit--
Name: Birdman (Flight mode)
(part 1)
HP: 3300
En: 100
Armor: 850
Mobility: 110
(part 2)
HP: 3500->5250
En: 130->260
Armor: 900->1350
Mobility: 115->161
Move: 7
Part slots: 4
Movement type: Air
Repair cost: 1600 (part 1) 1800 (part 2)
Size: SS
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Transform (Human mode)
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(part 1)
(R)Thought-guided Missile - 2-6 2400 - 8 +30/+10 AACA
(R)Large Gunpod PC 1-4 2600 - 10 +20/+20 AABA
(R)Birdman Squad Attack P 1-3 3300 110 3 +30/+ 0 AABA
(part 2)
(R)Cylinder Vulcan PC 1-5 2800 - 20 +20/+20 AABA
(R)Birdman Squad Attack P 1-3 3500 110 3 +30/+ 0 AABA
Name: Birdman (Human mode)
(part 1)
HP: 3300
En: 100
Armor: 950
Mobility: 105
(part 2)
HP: 3500->5250
En: 130->260
Armor: 1000->1500
Mobility: 110->154
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 1600 (part 1) 1800 (part 2)
Size: SS
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Transform (Flight mode)
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(part 1)
(R)Thought-guided Missile - 2-6 2400 - 8 +30/+10 AACA
(R)Large Gunpod PC 1-4 2600 - 10 +20/+20 AABA
(R)Birdman Squad Attack P 1-3 3300 110 3 +30/+ 0 AABA
(part 2)
(R)Cylinder Vulcan PC 1-5 2800 - 20 +20/+20 AABA
(M)Hand to Hand PC 1-3 3000 - - +40/+30 AABA
(R)Birdman Squad Attack P 1-3 3500 110 3 +30/+ 0 AABA
Weapon Upgrade Cost: 195000
--
Name: EDF Solid Armor
HP: 4000->6000
En: 150->300
Armor: 1100->1650
Mobility: 120->168
Move: 7
Part slots: 4
Movement type: Air/Land
Repair cost: 2500
Size: SS
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Beam Gun PBC 1-5 3000 - 10 +20/+20 AA-A
(M)Sword PC 1-3 3300 - - +40/+30 AABA
(R)Delta Formation P 1-3 3800 110 3 +30/+ 0 AABA
Weapon Upgrade Cost: 195000
Succeeds Birdman
Secret unit
=================================
Tekkaman Blade + Tekkaman Blade 2 (TEKBLADE)
=================================
--------------
Tekkaman Blade
--------------
--Stats--
Melee: 157/167 A/S
Ranged: 147/157 C+/A
Defense: 89/ 99 F-/D
Skill: 174/184 C/A+
Evade: 125/135 A+/S
Hit: 127/137 A/S
Total: 667 (a)
150 Will: 717 (a)
--Skills--
Sword
Shield
Blaster Form (late game only)
Prevail (1:L3, 12:L4, 20:L5, 30:L6, 38:L7, 49:L8)
Combo (21:L1, 35:L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 2
--Spirit commands--
1: Focus
1: Invincible
18: Spirit
23: Valor
31: Zeal
45: Soul
Sub pilot: Pegas (mission 6 to end)
1: Accel
1: Strike
8: Snipe
22: Daunt
33: Assail
53: Renew
--Unit--
Name: Tekkaman Blade/Blaster Form
(part 1)
HP: 3800->5700
En: 150->300
Armor: 1000->1500
Mobility: 120->150
(part 2)
HP: 4000->6000/4200->6300
En: 160->320/170->340
Armor: 1100->1650/1200->1800
Mobility: 125->156/130->162
Move: 7/8
Part slots: 2
Movement type: Air/Land
Repair cost: 16000
Size: SS
Terrain Rating:
-Air: A
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Frame
-Sword
-Shield (not in Blaster Form)
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Crash Interlude C 2-6 3200 - 10 +30/+ 0 AABA
(M)Tek Lancer PC 1-3 3500 - - +40/+30 AABA
(R)Voltekka M 1-8 3700 130 80 + 0/+ 0 AACA Size Ig
(R)Voltekka - 3-8 4200 120 50 +10/+10 AACA Size Ig
Gain before mission 42:
(M)Voltekka Crash Interlude P 1 5000 120 80 + 0/+ 0 AACA Barrier
Size Ig
(M)Double Lancer Combination P+ 1-3 5320 110 30 +30/+ 0 AABA Barrier
w/Tekkaman Aki
(R)Double Reactor Voltekka + 1-8 7000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Hiver Size Ig
(R)Double Voltekka + 1-8 7000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Rapier Size Ig
Attacks: (Blaster form)
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Crash Interlude C 2-6 3400 - 10 +30/+ 0 AABA
(M)Tek Lancer PC 1-3 3700 - - +40/+30 AABA
(R)Blaster Voltekka M 1-8 5000 130 80 + 0/+ 0 AACA Size Ig
Gain before mission 42:
(M)Voltekka Crash Interlude P 1 5200 120 80 + 0/+ 0 AACA Barrier
Size Ig
(M)Double Lancer Combination P+ 1-3 5320 110 30 +30/+ 0 AABA Barrier
w/Tekkaman Aki
(R)Blaster Voltekka - 3-8 5500 130 50 +10/+10 AACA Size Ig
(R)Double Reactor Voltekka + 1-8 7000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Hiver Size Ig
(R)Double Voltekka + 1-8 7000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Rapier Size Ig
Name: Tekkaman Blade + Pegas/Blaster Form
(part 1)
HP: 4000->6000
En: 160->320
Armor: 1100->1650
Mobility: 125->156
(part 2)
HP: 4200->6300/4400->6600
En: 170->340/180->360
Armor: 1200->1800/1300->1950
Mobility: 130->162/135->168
Move: 8/9
Part slots: 2
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Sword
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Crash Interlude C 2-6 3200 - 10 +30/+ 0 AABA
(M)Tek Lancer PC 1-3 3500 - - +40/+30 AABA
(M)Pegas Formation P 1 3700 110 30 +30/+10 AABA
(R)High Coat Voltekka M 1-8 4200 130 80 + 0/+ 0 AACA Size Ig
(R)High Coat Voltekka - 3-8 4700 120 50 +10/+10 AACA Size Ig
Gain before mission 42:
(M)Voltekka Crash Interlude P 1 5000 120 80 + 0/+ 0 AACA Barrier
Size Ig
(M)Double Lancer Combination P+ 1-3 5320 110 30 +30/+ 0 AABA Barrier
w/Tekkaman Aki + Pegas II
(R)Double Reactor Voltekka + 1-8 7000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Hiver + Gamma Size Ig
(R)Double Voltekka + 1-8 7000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Rapier Size Ig
Attacks: (Blaster form)
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Crash Interlude C 2-6 3400 - 10 +30/+ 0 AABA
(M)Tek Lancer PC 1-3 3700 - - +40/+30 AABA
(M)Pegas Formation P 1 4000 110 30 +30/+10 AABA
(R)Blaster Voltekka M 1-8 5000 130 80 + 0/+ 0 AACA Size Ig
Gain before mission 42:
(M)Voltekka Crash Interlude P 1 5200 120 80 + 0/+ 0 AACA Barrier
Size Ig
(M)Double Lancer Combination P+ 1-3 5320 110 30 +30/+ 0 AABA Barrier
w/Tekkaman Aki + Pegas II
(R)Blaster Voltekka - 3-8 5500 130 50 +10/+10 AACA Size Ig
(R)Double Reactor Voltekka + 1-8 7000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Hiver + Gamma Size Ig
(R)Double Voltekka + 1-8 7000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Rapier Size Ig
Weapon Upgrade Cost: 325000
------------
Noal Vereuse
------------
--Stats--
Melee: 140 -
Ranged: 144 C
Defense: 117 A
Skill: 171 D+
Evade: 117 A
Hit: 119 B
Total: 668 (r)
--Skills--
Gun
Prevail (1:L1, 11:L2, 21:L3, 31:L4, 41:L5, 52:L6)
Support Attack (1:L1, 17:L2, 37:L3)
Support Defense (1:L1, 17:L2, 37:L3)
Support Request (18:L1, 43:L2)
Combo (24:L1, 38:L2, 45:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Guts
3: Focus
11: Luck
21: Valor
32: Assail
43: Faith
Sub pilot: Aki Kisaragi (ending mission 10)
1: Accel
5: Alert
16: Guard
20: Strike
30: Love
50: Devote
Sub pilot: Miletta le Rouge (Blue Earth only, mission 11 to end)
1: Cheer
1: Trust
15: Snipe
22: Bless
38: Enable
52: Renew
--Unit--
Name: Blue Earth
HP: 4000->6000
En: 110->220
Armor: 1000->1500
Mobility: 110->160
Move: 6
Part slots: 4
Movement type: Air
Repair cost: 2400
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Repair
-Resupply
-Barrier S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Laser Cannon PBC 1-4 2700 - 20 +20/+20 AA-A
Gain after mission 11:
(R)Fermion Gun - 2-7 3300 - 30 +10/+10 AA-A
Weapon Upgrade Cost: 130000
--
Name: Sol Tekkaman Unit 2
HP: 3800->5700
En: 120->240
Armor: 900->1350
Mobility: 110->165
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 2000
Size: SS
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Laser Rifle PBC 1-4 2700 - 20 +20/+20 AA-A
(R)Fermion Gun - 2-7 3300 - 10 +10/+10 AA-A
(R)Double Fermion Gun + 1-7 4620 110 10 +30/+ 0 AA-A Barrier
w/Sol Tekkaman Unit 2
Weapon Upgrade Cost: 195000
Inherits upgrades from Blue Earth
---------------------
Aki Kisaragi (part 1)
---------------------
--Stats--
Melee: 134 -
Ranged: 143 C-
Defense: 112 B
Skill: 169 D
Evade: 120 A
Hit: 123 B+
Total: 667 (r)
--Skills--
Prevail (1:L1, 15:L2, 28:L3, 41:L4, 54:L5)
Support Attack (1:L1, 38:L2)
Support Defense (1:L1, 38:L2)
Combo (23:L1, 37:L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 2-
--Spirit commands--
1: Accel
5: Alert
16: Guard
20: Strike
30: Love
50: Devote
Sub pilot: Miletta le Rouge
1: Cheer
1: Trust
15: Snipe
22: Bless
38: Enable
52: Renew
--Unit--
Name: Blue Earth (see Noal Vereuse above)
---------------------
Tekkaman Aki (part 2)
---------------------
--Stats--
Melee: 164 S
Ranged: 154 A
Defense: 109 B
Skill: 181 A
Evade: 132 S
Hit: 134 S
Total: 715 (a)
--Skills--
Sword
Gun
Prevail (1:L2, 8:L3, 13:L4, 21:L5, 31:L6, 39:L7, 50:L8)
Support Attack (1:L1, 38:L2)
Support Defense (1:L1, 38:L2)
Command (1:L1, 35:L2)
Combo (23:L1, 37:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 4
--Spirit commands--
1: Focus
1: Alert
18: Guard
24: Valor
30: Spirit
46: Love
Sub pilot: Pegas 2
1: Accel
1: Strike
8: Snipe
22: Daunt
33: Disturbance
53: Renew
--Unit--
Other units: Blue Earth
--
Name: Tekkaman Aki
HP: 3900->5850
En: 170->340
Armor: 1100->1650
Mobility: 120->168
Move: 7
Part slots: 2
Movement type: Land
Repair cost: 14000
Size: SS
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Frame
-Sword
-Gun
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Lancer Shot PC 1-5 3300 - 20 +20/+20 AABA
(M)Tek Lancer PC 1-3 3800 - - +40/+30 AABA
(M)Double Lancer Combination P+ 1-3 5320 110 30 +30/+ 0 AABA Barrier
w/Tekkaman Blade
Name: Tekkaman Aki + Pegas II
HP: 4100->6150
En: 200->400
Armor: 1200->1800
Mobility: 125->175
Move: 8
Part slots: 2
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Sword
-Gun
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Lancer Shot PC 1-5 3300 - 20 +20/+20 AABA
(M)Tek Lancer PC 1-3 3800 - - +40/+30 AABA
(M)Pegas Formation P 1 4000 110 30 +30/+10 AABA
(M)Double Lancer Combination P+ 1-3 5320 110 30 +30/+ 0 AABA Barrier
w/Tekkaman Blade + Pegas
Weapon Upgrade Cost: 260000
Inherits upgrades from Tekkaman Blade
-------------
Balzac Asimov
-------------
--Stats--
Melee: 139 -
Ranged: 145 C
Defense: 114 A-
Skill: 172 C-
Evade: 118 A
Hit: 121 B
Total: 670 (r)
--Skills--
Gun
Shield
Prevail (1:L1, 12:L2, 22:L3, 32:L4, 42:L5, 53:L6)
Support Attack (1:L1, 18:L2, 38:L3)
Support Defense (1:L1, 18:L2, 38:L3)
Suppoer Request (19:L1, 44:L2)
Combo (25:L1, 39:L2, 46:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Scan
1: Focus
13: Fighting Spirit
22: Valor
33: Invincible
44: Rouse
--Unit--
Name: Sol Tekkaman Unit 1 Custom
HP: 3800->5700
En: 120->240
Armor: 900->1350
Mobility: 110->165
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 2000
Size: SS
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Gun
-Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Needle Gun PC 1-4 2700 - 20 +20/+20 AABA
(R)Diffusion Fermion Gun P 1-3 3300 - 10 +10/+10 AA-A
(R)Double Fermion Gun + 1-7 4620 110 10 +30/+ 0 AA-A Barrier
w/Sol Tekkaman Unit 2
Weapon Upgrade Cost: 195000
Inherits upgrades from Sol Tekkaman Unit 2
---------------
Tekkaman Rapier
---------------
--Stats--
Melee: 151 B
Ranged: 142 D+
Defense: 119 A+
Skill: 164 F
Evade: 122 A
Hit: 124 A-
Total: 675.5 (a)
--Skills--
Sword
Prevail (1:L1, 9:L2, 17:L3, 25:L4, 33:L5, 41:L6, 51:L7)
Support Attack (1:L1, 30:L2)
Support Defense (1:L1, 30:L2)
Combo (23:L1, 37:L2)
--Will gains--
EHit: 1
EDod: 0
PHit: 1
PDod: 0
Kill: 3
Down: 0
--Spirit commands--
1: Alert
5: Focus
10: Assail
25: Valor
33: Attune
48: Love
--Unit--
Name: Tekkaman Rapier
HP: 3900->5850
En: 140->280
Armor: 1000->1500
Mobility: 120->168
Move: 7
Part slots: 3
Movement type: Air/Land
Repair cost: 14000
Size: SS
Terrain Rating:
-Air: A
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Sword
-Repair
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Crash Interlude C 2-6 3000 - 10 +30/+ 0 AABA
(M)Tek Lancer PC 1-3 3300 - - +40/+30 AABA
(R)Voltekka M 1-5 3500 130 80 + 0/+ 0 AACA Size Ig
(R)Voltekka - 1-5 4000 120 50 +10/+10 AACA Size Ig
(R)Double Voltekka + 1-8 7000 120 50 +30/+ 0 AACA Barrier, Size Ig
w/Tekkaman Blade (or + Pegas)
Weapon Upgrade Cost: 260000
Inherits upgrades from Tekkaman Blade
Secret Unit
--------------
Tekkaman Hiver
--------------
--Stats--
Melee: 151 B
Ranged: 142 D+
Defense: 114 A-
Skill: 169 D
Evade: 125 A+
Hit: 124 A-
Total: 678.5 (a)
--Skills--
Sword
Prevail (1:L1, 13:L2, 24:L3, 33:L4, 44:L5, 54:L6)
Support Defense (5:L1, 40:L2)
Combo (26:L1, 40:L2, 47:L3)
--Will gains--
EHit: 1
EDod: 0
PHit: 1
PDod: 0
Kill: 3
Down: 0
--Spirit commands--
1: Daunt
3: Gain
12: Focus
27: Valor
37: Attune
48: Love
Sub pilot: Hayato Kawakami
1: Alert
1: Strike
11: Accel
23: Spirit
33: Trust
43: Assail
--Unit--
Name: Tekkaman Hiver
HP: 3700->5550
En: 150->300
Armor: 1000->1500
Mobility: 115->166
Move: 7
Part slots: 3
Movement type: Land
Repair cost: 13000
Size: SS
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Frame
-Sword
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Tek Lancer PC 1-3 3300 - - +40/+30 AABA
(R)Reactor Voltekka M 1-8 4500 130 80 + 0/+ 0 AACA Size Ig
(R)Reactor Voltekka - 3-8 5000 120 50 +10/+10 AACA Size Ig
(R)Triple Voltekka + 1-8 6750 130 50 +30/+ 0 AACA Barrier
w/Tekkaman Vesna, Tekkaman Sommer Size Ig
(R)Double Reactor Voltekka + 1-8 7000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Blade Size Ig
Name: Tekkaman Hiver + Blue Earth Gamma
HP: 3900->5850
En: 180->360
Armor: 1100->1650
Mobility: 120->174
Move: 8
Part slots: 3
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Sword
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Tek Lancer PC 1-3 3300 - - +40/+30 AABA
(M)Gamma Formation P 1 3500 110 30 +30/+10 AABA
(R)Reactor Voltekka M 1-8 4500 130 80 + 0/+ 0 AACA Size Ig
(R)Reactor Voltekka - 3-8 5000 120 50 +10/+10 AACA Size Ig
(R)Triple Voltekka + 1-8 6750 130 50 +30/+ 0 AACA Barrier
w/Tekkaman Vesna + Alpha, Sommer + Beta Size Ig
(R)Double Reactor Voltekka + 1-8 7000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Blade + Pegas Size Ig
Weapon Upgrade Cost: 195000
---------------
Tekkaman Sommer
---------------
--Stats--
Melee: 155 A
Ranged: 145 C
Defense: 99 D
Skill: 172 C-
Evade: 123 A
Hit: 125 A
Total: 669 (a)
--Skills--
Sword
Prevail (1:L1, 11:L2, 22:L3, 31:L4, 42:L5, 52:L6)
Support Attack (1:L1, 39:L2)
Support Defense (1:L1, 39:L2)
Combo (25:L1, 39:L2, 49:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 2
--Spirit commands--
1: Focus
1: Alert
11: Mercy
26: Valor
35: Attune
50: Love
Sub pilot: Anita Branigan
1: Strike
1: Bless
12: Accel
24: Spirit
34: Cheer
45: Faith
--Unit--
Name: Tekkaman Sommer
HP: 3900->5850
En: 160->320
Armor: 1100->1650
Mobility: 115->166
Move: 7
Part slots: 3
Movement type: Land
Repair cost: 13000
Size: SS
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Frame
-Sword
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Tek Lancer Boomerang P 1-4 2800 - - +20/+20 AABA
(M)Tek Lancer PC 1-3 3400 - - +40/+30 AABA
(R)Voltekka M 1-8 3500 130 80 + 0/+ 0 AACA Size Ig
(R)Voltekka - 3-8 4000 120 50 +10/+10 AACA Size Ig
(R)Double Voltekka + 1-8 6000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Vesna Size Ig
(R)Triple Voltekka + 1-8 6750 130 50 +30/+ 0 AACA Barrier
w/Tekkaman Hiver, Tekkaman Vesna Size Ig
Name: Tekkaman Sommer + Blue Earth Beta
HP: 4100->6150
En: 200->400
Armor: 1200->1800
Mobility: 120->174
Move: 8
Part slots: 3
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Sword
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Tek Lancer Boomerang P 1-4 2800 - - +20/+20 AABA
(M)Tek Lancer PC 1-3 3400 - - +40/+30 AABA
(R)Voltekka M 1-8 3500 130 80 + 0/+ 0 AACA Size Ig
(M)Beta Formation P 1 3600 110 30 +30/+10 AABA
(R)Voltekka - 3-8 4000 120 50 +10/+10 AACA Size Ig
(R)Double Voltekka + 1-8 6000 120 50 +30/+ 0 AACA Barrier
w/Tekkaman Vesna + Alpha Size Ig
(R)Triple Voltekka + 1-8 6750 130 50 +30/+ 0 AACA Barrier
w/Tekkaman Hiver + Gamma, Vesna + Alpha Size Ig
Weapon Upgrade Cost: 195000
--------------
Tekkaman Vesna
--------------
--Stats--
Melee: 156 A
Ranged: 144 C
Defense: 104 C
Skill: 173 C
Evade: 122 A
Hit: 126 A
Total: 675 (a)
--Skills--
Sword
Prevail (1:L1, 12:L2, 23:L3, 32:L4, 43:L5, 53:L6)
Support Attack (1:L1, 38:L2)
Combo (24:L1, 38:L2, 48:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 2
--Spirit commands--
1: Alert
1: Focus
13: Fighting Spirit
25: Valor
34: Fury
43: Attune
Sub pilot: Goliath Virginal
1: Strike
1: Guts
12: Guard
22: Spirit
33: Snipe
46: Rouse
--Unit--
Name: Tekkaman Vesna
HP: 3800->5700
En: 160->320
Armor: 1000->1500
Mobility: 115->166
Move: 7
Part slots: 3
Movement type: Land
Repair cost: 13000
Size: SS
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Frame
-Sword
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Tek Lancer PC 1-3 3400 - - +40/+30 AABA
(R)Voltekka M 1-8 3500 130 80 + 0/+ 0 AACA Size Ig
(R)Voltekka - 3-8 4000 120 50 +10/+10 AACA Size Ig
(R)Double Voltekka + 1-8 6000 120 50 +30/+ 0 AACA Barrier, Size Ig
w/Tekkaman Sommer
(R)Triple Voltekka + 1-8 6750 130 50 +30/+ 0 AACA Barrier, Size Ig
w/Tekkaman Hiver, Tekkaman Sommer
Name: Tekkaman Vesna + Blue Earth Alpha
HP: 4000->6000
En: 200->400
Armor: 1100->1650
Mobility: 120->174
Move: 8
Part slots: 3
Movement type: Air
Repair cost: 0
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Separate
-Frame
-Sword
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Tek Lancer PC 1-3 3400 - - +40/+30 AABA
(R)Voltekka M 1-8 3500 130 80 + 0/+ 0 AACA Size Ig
(M)Alpha Formation P 1 3600 110 30 +30/+10 AABA
(R)Voltekka - 3-8 4000 120 50 +10/+10 AACA Size Ig
(R)Double Voltekka + 1-8 6000 120 50 +30/+ 0 AACA Barrier, Size Ig
w/Tekkaman Sommer + Beta
(R)Triple Voltekka + 1-8 6750 130 50 +30/+ 0 AACA Barrier, Size Ig
w/Tekkaman Hiver + Gamma, Sommer + Beta
Weapon Upgrade Cost: 195000
-------------
Tekkaman Dead
-------------
--Stats--
Melee: 164 S
Ranged: 152 B+
Defense: 104 C
Skill: 182 A
Evade: 132 S
Hit: 134 S
Total: 710 (a)
--Skills--
Sword
Prevail (1:L2, 10:L3, 17:L4, 26:L5, 33:L6, 42:L7, 50:L8)
Support Attack (1:L1, 37:L2)
Combo (22:L1, 36:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 4
--Spirit commands--
1: Focus
1: Alert
20: Spirit
24: Valor
34: Strike
45: Faith
--Unit--
Name: Tekkaman Dead
HP: 3900->5850
En: 170->340
Armor: 1100->1650
Mobility: 125->167
Move: 8
Part slots: 2
Movement type: Air/Land
Repair cost: 15000
Size: SS
Terrain Rating:
-Air: A
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Sword
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Crash Interlude C 2-6 3200 - 10 +30/+ 0 AABA
(M)Tek Lancer PC 1-3 3500 - - +40/+30 AABA
(R)Voltekka M 1-8 4500 130 80 + 0/+ 0 AACA Size Ig
(R)Voltekka - 3-8 5000 120 50 +10/+10 AACA Size Ig
Weapon Upgrade Cost: 325000
Inherits upgrades from Tekkaman Blade
-------------
Tekkaman Evil
-------------
--Stats--
Melee: 161 S
Ranged: 156 A
Defense: 129 SS
Skill: 172 C-
Evade: 104 B
Hit: 142 S
Total: 705.5 (a)
--Skills--
Sword
Prevail (L4)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: -
--Spirit commands--
1: Focus
1: Alert
18: Spirit
23: Valor
31: Zeal
45: Soul
--Unit--
Name: Tekkaman Evil
HP: 8000
En: 200
Armor: 1300
Mobility: 125
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 9999
Size: SS
Terrain Rating:
-Air: A
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Sword
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Ram Shoulder PC 1-4 3300 - - +30/+20 AABA
(M)Tek Lancer PC 1-3 3500 - - +40/+30 AABA
(R)Psy Voltekka M 1-8 3800 130 80 + 0/+ 0 AACA Size Ig
(R)Psy Voltekka - 3-8 4300 120 50 +10/+10 AACA Size Ig
============================================
Full Metal Panic + Fumoffu + The Second Raid (FULMETAL)
============================================
--------------
Sousuke Sagara
--------------
--Stats--
Melee: 151 B
Ranged: 154 A
Defense: 109 B
Skill: 174 C
Evade: 124 A
Hit: 127 A
Total: 686.5 (a)/688 (r)
--Skills--
Sword (not in Bonta-kun)
Gun
Prevail (1:L1, 10:L2, 15:L3, 24:L4, 29:L5, 38:L6, 43:L7, 52:L8)</pre><pre id="faqspan-5">
Combo (20:L1, 33:L2)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Alert
1: Focus
11: Strike
26: Valor
32: Drive
44: Soul
In Bonta-kun (part 1)
1: Invincible
1: Spirit
1: Fighting Spirit
1: Guard
1: Daunt
1: Courage
In Bonta-kun (part 2)
1: Daunt
1: Focus
11: Strike
26: Soul
32: Disturbance
44: Love
--Unit--
Other units: M6 Bushnell, Rk-92 Savage, C3-5 Mistral II, Zy-98 Shadow
--
Name: M9 Gernsback
HP: 4300
En: 100
Armor: 1000
Mobility: 110
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 3000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-ECS
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)12.7mm Chaingun P 1-3 1200 - 20 +30/-20 AABA
(R)40mm Assault Rifle PC 1-4 2700 - 10 +20/+20 AABA
(M)Monomolecular Cutter PC 1 2900 - - +40/+30 -ABA
(R)57mm Shotgun Boxer P 1-3 3400 - 8 +30/+10 AABA
(R)Uruz Strike P+ 1-4 5100 110 30 +30/+ 0 AABA Barrier
w/M9 (Mao), M9 (Kurtz)
Weapon Upgrade Cost: 325000
--
Name: ARX-7 Arbalest
HP: 4500->6750
En: 150->300
Armor: 1200->1800
Mobility: 120->156
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 8000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-ECS
-Lambda Driver
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)12.7mm Chaingun P 1-3 1400 - 20 +30/-20 AABA
(R)40mm Assault Rifle PC 1-4 2900 - 10 +20/+20 AABA
(M)Monomolecular Cutter PC 1 3100 - - +40/+30 -ABA
(R)57mm Shotgun Boxer P 1-3 3600 - 8 +30/+10 AABA
(R)Uruz Strike P+ 1-4 5400 110 30 +30/+ 0 AABA Barrier
w/M9 (Mao), M9 (Kurtz)
Weapon Upgrade Cost: 325000
Succeeds M9 Gernsback
Shares upgrades with Bonta-kun
--
Name: Bonta-kun
HP: 1800->2700
En: 80->160
Armor: 500->750
Mobility: 130->169
Move: 7
Part slots: 4
Movement type: Land
Repair cost: 100
Size: SS
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Machine Gun PC 1-4 2700 - 10 +20/+20 AABA
(M)Hand to Hand PC 1-3 3000 - - +40/+30 -ABA
(R)Grenade Launcher - 2-6 3200 - 8 +10/+ 0 AABA
(M)Mass-production Bonta-kuns P 1 3600 110 6 +30/+ 0 -ABA
Weapon Upgrade Cost: 325000
Shares upgrades with Arbalest
Secret unit
-----------
Melissa Mao
-----------
--Stats--
Melee: 153 A-
Ranged: 149 B
Defense: 114 A-
Skill: 177 B
Evade: 122 A
Hit: 124 A-
Total: 688 (a)/686 (r)
--Skills--
Sword
Gun
Counter
Prevail (1:L1, 13:L2, 21:L3, 33:L4, 41:L5, 53:L6)
Support Attack (1:L1, 34:L2)
Support Defense (1:L1, 34:L2)
Support Request (33:L1, 45:L2)
Command (1:L1, 36:L2)
Combo (19:L1, 26:L2, 32:L3)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
--Spirit commands--
1: Invincible
1: Focus
10: Strike
24: Valor
30: Fighting Spirit
43: Rouse
--Unit--
Other units: M6 Bushnell, Rk-92 Savage, C3-5 Mistral II, Zy-98 Shadow
--
Name: M9 Gernsback
HP: 4300->6450
En: 100->200
Armor: 1000->1500
Mobility: 110->165
Move: 6
Part slots: 3
Movement type: Land
Repair cost: 3000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-ECS
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)12.7mm Chaingun P 1-3 1200 - 20 +30/-20 AABA
(R)40mm Assault Rifle PC 1-4 2700 - 10 +20/+20 AABA
(M)Monomolecular Cutter PC 1 2900 - - +40/+30 -ABA
(R)AS Anti-matter Sniper Rifle - 2-7 3400 - 8 +10/+10 AABA
(R)Uruz Special P+ 1-4 5100 110 30 +30/+ 0 AABA Barrier
w/M9D Falke, M9 (Kurtz)
(R)Uruz Strike P+ 1-4 5400 110 30 +30/+ 0 AABA Barrier
w/ARX-7 Arbalest, M9 (Kurtz)
Weapon Upgrade Cost: 195000
-----------
Kurtz Weber
-----------
--Stats--
Melee: 135 -
Ranged: 159 S-
Defense: 99 D
Skill: 179 B+
Evade: 119 A
Hit: 139 S
Total: 695 (r)
--Skills--
Gun
Hit & Away
Prevail (1:L1, 15:L2, 27:L3, 41:L4, 54:L5)
Support Attack (1:L1, 35:L2)
Support Request (35:L1, 48:L2)
Combo (24:L1, 31:L2, 37:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Snipe
1: Focus
14: Strike
25: Valor
33: Luck
41: Daunt
--Unit--
Other units: M6 Bushnell, Rk-92 Savage, C3-5 Mistral II, Zy-98 Shadow
--
Name: M9 Gernsback
HP: 4300->6450
En: 100->200
Armor: 1000->1500
Mobility: 110->165
Move: 6
Part slots: 3
Movement type: Land
Repair cost: 3000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Gun
-ECS
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)12.7mm Chaingun P 1-3 1200 - 20 +30/-20 AABA
(R)40mm Assault Rifle PC 1-4 2700 - 10 +20/+20 AABA
(R)57mm Smooth-bore Gun - 3-9 3200 - 4 +10/+10 AABA
(R)AS Anti-matter Sniper Rifle - 2-7 3400 - 8 +10/+10 AABA
(R)Uruz Special P+ 1-4 5100 110 30 +30/+ 0 AABA Barrier
w/M9D Falke, M9 (Mao)
(R)Uruz Strike P+ 1-4 5400 110 30 +30/+ 0 AABA Barrier
w/ARX-7 Arbalest, M9 (Mao)
Weapon Upgrade Cost: 195000
-------------
Gail McCarran
-------------
--Stats--
Melee: 149 B
Ranged: 150 B
Defense: 124 S
Skill: 182 A
Evade: 122 A
Hit: 127 A
Total: 704.5 (a)/705 (r)
--Skills--
Sword
Gun
Counter
Prevail (L6)
Support Attack (L2)
Support Defense (L2)
Support Request (L2)
Command (L3)
Combo (L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
Focus
Invincible
Strike
Valor
Fury
Rouse
--Unit--
Name: M9 Gernsback
HP: 4300
En: 100
Armor: 1000
Mobility: 110
Move: 6
Part slots: 3
Movement type: Land
Repair cost: 3000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-ECS
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)12.7mm Chaingun P 1-3 1200 - 20 +30/-20 AABA
(R)40mm Assault Rifle PC 1-4 2700 - 10 +20/+20 AABA
(M)Monomolecular Cutter PC 1 2900 - - +40/+30 -ABA
(R)AS Anti-matter Sniper Rifle - 2-7 3400 - 8 +10/+10 AABA
------------------
Belfangan Clouseau
------------------
--Stats--
Melee: 155 A
Ranged: 152 B+
Defense: 119 A+
Skill: 184 A+
Evade: 124 A
Hit: 129 A
Total: 709.5 (a)
--Skills--
Sword
Gun
Counter
Prevail (1:L1, 9:L2, 18:L3, 25:L4, 34:L5, 41:L6, 51:L7)
Support Attack (1:L1, 33:L2)
Command (1:L1, 35:L2, 45:L3)
Combo (22:L1, 24:L2, 30:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Focus
1: Alert
12: Fury
24: Valor
33: Strike
43: Drive
--Unit--
Other units: M6 Bushnell, Rk-92 Savage, C3-5 Mistral II, Zy-98 Shadow
--
Name: M9D Falke
HP: 4400->6600
En: 120->240
Armor: 1100->1650
Mobility: 115->166
Move: 6
Part slots: 3
Movement type: Land
Repair cost: 3500
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
-ECS
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)12.7mm Chaingun P 1-3 1400 - 20 +30/-20 AABA
(R)40mm Assault Rifle PC 1-4 2900 - 10 +20/+20 AABA
(M)Monomolecular Cutter PC 1-3 3100 - - +40/+30 -ABA
(R)Uruz Special P+ 1-4 5100 110 30 +30/+ 0 AABA Barrier
w/M9 (Mao), M9 (Kurtz)
Weapon Upgrade Cost: 195000
Inherits upgrades from Arbalest
-----
Seina
-----
--Stats--
Melee: 149 -
Ranged: 154 A
Defense: 119 A+
Skill: 174 C
Evade: 119 A
Hit: 122 B
Total: 688 (r)
--Skills--
Sword
Gun
Prevail (L6)
Support Attack (L2)
Support Defense (L2)
Support Request (L1)
Combo (L2)
--Will gains--
EHit: 2
EDod: 2
PHit: 2
PDod: 2
Kill: 2
Down: 2
--Spirit commands--
Invincible
Focus
Fighting Spirit
Valor
Strike
Love
--Unit--
Name: M6 Bushnell
HP: 4200
En: 80
Armor: 950
Mobility: 90
Move: 5
Part slots: 4
Movement type: Land
Repair cost: 2300
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)40mm Assault Rifle PC 1-4 2600 - 10 +20/+20 AABA
(M)Grenade Launcher - 2-7 2800 - 8 +10/+10 AABA
------------------
Teletha Testarossa
------------------
--Stats--
Melee: 77 -
Ranged: 149 B
Defense: 94 F
Skill: 176 B-
Evade: 66 F
Hit: 118 B
Total: 603 (r)
--Skills--
Hit & Away
Prevail (L1->L4)
Command (L1->L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 3-
--Spirit commands--
1: Accel
5: Alert
10: Bless
20: Attune
30: Love
45: Renew
Sub pilot: Andrei Kalinin
1: Scan
1: Focus
7: Invincible
24: Valor
33: Disturbance
44: Faith
Sub pilot: Richard Mardukas
1: Guard
1: Strike
8: Cheer
22: Trust
32: Spirit
43: Rouse
--Unit--
Name: TDD-1 Tuatha de Danaan
HP: 13000
En: 250
Armor: 1200
Mobility: 70
Move: 6
Part slots: 2
Movement type: Water
Repair cost: 15000
Size: 2L
Terrain Rating:
-Air: -
-Land: -
-Water: A
-Space: -
Unit Abilities:
-Repair
-Resupply
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Mk48 ADCAP Torpedo - 1-5 3200 - 20 +30/+10 AAA-
(R)Harpoon Anti-warship Missile - 3-10 3400 - 16 +20/+10 AAA-
(R)Tomahawk Cruise Missile - 5-15 3700 - 8 +10/+ 0 AAA-
-----------
Other Units
-----------
Name: M6 Bushnell
HP: 4000->6000
En: 80->160
Armor: 1000->1500
Mobility: 90->135
Move: 5
Part slots: 4
Movement type: Land
Repair cost: 2300
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)40mm Assault Rifle PC 1-4 2600 - 10 +20/+20 AABA
(M)Grenade Launcher - 2-7 2800 - 8 +10/+10 AABA
Weapon Upgrade Cost: 130000
Purchasable in shop
--
Name: Rk-92 Savage
HP: 3800->5700
En: 80->160
Armor: 900->1350
Mobility: 90->135
Move: 5
Part slots: 4
Movement type: Land
Repair cost: 2000
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Machine Gun P 1-3 1200 - 20 +30/-20 AABA
(R)Assault Rifle PC 1-4 2500 - 10 +20/+20 AABA
(M)Monomolecular Cutter PC 1 2700 - - +40/+30 -ABA
Weapon Upgrade Cost: 130000
Purchasable in shop
--
Name: C3-5 Mistral II
HP: 4500->6750
En: 90->180
Armor: 1100->1650
Mobility: 100->150
Move: 5
Part slots: 4
Movement type: Land
Repair cost: 2500
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)35mm Rifle PC 1-4 2700 - 10 +20/+20 AABA
(M)Monomolecular Cutter PC 1 2900 - - +40/+30 -ABA
(R)Anti-tank Missile - 2-6 3000 - 6 +30/+ 0 AACA
Weapon Upgrade Cost: 130000
Purchasable in shop
--
Name: Zy-98 Shadow
HP: 5500->8250
En: 110->220
Armor: 1200->1800
Mobility: 115->172
Move: 6
Part slots: 3
Movement type: Land
Repair cost: 2800
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Gun
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Assault Rifle PC 1-4 2800 - 10 +20/+20 AABA
(M)Monomolecular Cutter PC 1 3000 - - +40/+30 -ABA
Weapon Upgrade Cost: 195000
Purchasable in shop
==============================
Getter Robo G/Shin Getter Robo (SHINGETA)
==============================
------------
Ryoma Nagare
------------
--Stats--
Melee: 155 A
Ranged: 130 -
Defense: 112 B
Skill: 174 C
Evade: 84 D
Hit: 95 F
Total: 620 (m)
--Skills--
Sword
Prevail (1:L1, 9:L2, 16:L3, 23:L4, 30:L5, 37:L6, 44:L7, 51:L8)
Combo (24:L1, 33:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 6
--Spirit commands--
1: Strike
1: Invincible
12: Gain
26: Valor
30: Spirit
52: Zeal
Sub pilot: Hayato Jin, Benkei Kuruma (see below)
--Unit--
Name: Shin Getter 1
HP: 8500->12750
En: 200->400
Armor: 1400->2100
Mobility: 90->135
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 8000
Size: L
Terrain Rating:
-Air: A
-Land: B
-Water: C
-Space: A
Unit Abilities:
-Transform (Shin Getter 2, Shin Getter 3)
-Sword
-Open Get
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Getter Tomahawk Boomerang - 2-6 3200 - - +30/+20 ABCA
(M)Getter Tomahawk PC 1-3 3800 - - +40/+30 ABCA
(M)Getter Beam P 1-2 4500 - 30 +20/+10 ABCA
(M)Shin Getter Change Attack P 1 4800 120 40 +10/+10 AAAA
(M)Stoner Sunshine P 1-3 5000 130 50 + 0/+ 0 ABCA
Gain in mission 38:
(M)Dynamic Double Impact P+ 1-3 5600 120 30 +30/+ 0 AABA Barrier
w/Mazinkaiser KS
Gain in mission 38:
(M)Shin Shine Spark P 1-2 5800 140 80 +10/+10 ABCA Barrier
Gain in mission 38:
(M)Final Dynamic Special P+ 1-3 7050 130 50 +30/+10 AACA Barrier
w/Mazinkaiser KS, Great Mazinger Size Ig
Weapon Upgrade Cost: 390000
----------
Hayato Jin
----------
--Stats--
Melee: 151 B
Ranged: 138 D-
Defense: 108 B-
Skill: 177 B
Evade: 117 A
Hit: 113 C
Total: 659.5 (a)/666 (m)
--Skills--
Counter
Prevail (1:L1, 13:L2, 23:L3, 34:L4, 45:L5, 56:L6)
Support Attack (1:L1, 33:L2)
Combo (25:L1, 35:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 6
--Spirit commands--
1: Alert
1: Accel
14: Luck
20: Focus
32: Mercy
46: Fury
Sub pilot: Ryoma Nagare (see above), Benkei Kuruma (see below)
--Unit--
Name: Shin Getter 2
HP: 8500->12750
En: 200->400
Armor: 1200->1800
Mobility: 105->157
Move: 8
Part slots: 2
Movement type: Land/Underground
Repair cost: 8000
Size: L
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Transform (Shin Getter 1, Shin Getter 3)
-Open Get
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Getter Missile - 3-8 3000 - 8 +30/+10 AACA
(R)Drill Tempest - 2-7 3400 - 10 +20/+20 AACA
(M)Getter Drill PC 1-3 3800 - - +40/+30 AACA Barrier
(M)Shin Getter Vision PS 1 4300 110 30 +10/+10 AACA Barrier
Hit Dwn
(M)Shin Getter Change Attack P 1 4800 120 40 +10/+10 AAAA
Weapon Upgrade Cost: 390000
-------------
Benkei Kuruma
-------------
--Stats--
Melee: 148 B-
Ranged: 141 D
Defense: 119 A+
Skill: 171 D+
Evade: 82 D
Hit: 88 F-
Total: 604.5 (a)/ 608 (m)
--Skills--
Prevail (1:L2, 12:L3, 22:L4, 32:L5, 42:L6, 52:L7)
Support Defense (1:L1, 34:L2)
Combo (27:L1, 37:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 6
--Spirit commands--
1: Guts
3: Spirit
11: Guard
25: Strike
29: Valor
44: Bonds
Sub pilot: Ryoma Nagare, Hayato Jin (see above)
--Unit--
Name: Shin Getter 3
HP: 8500->12750
En: 200->400
Armor: 1600->2400
Mobility: 60->90
Move: 6
Part slots: 2
Movement type: Water/Land
Repair cost: 8000
Size: L
Terrain Rating:
-Air: -
-Land: A
-Water: A
-Space: A
Unit Abilities:
-Transform (Shin Getter 1, Shin Getter 2)
-Open Get
-Hit Point Regeneration S
-Energy Regeneration S
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Getter Missile - 3-8 3200 - 10 +30/+10 AAAA
(M)Hammer Punch PC 1-3 3800 - - +40/+30 -AAA
(R)Missile Burst - 2-6 4500 - 3 +20/+ 0 AAAA
(M)Shin Getter Change Attack P 1 4800 120 40 +10/+10 AAAA
(M)Daisetsuzan Wind Reversal P 1 5000 130 50 +10/+10 -AAA
Weapon Upgrade Cost: 390000
===========
Mazinkaiser (ZMAZINKA)
===========
------------
Kouji Kabuto
------------
--Stats--
Melee: 153 A-
Ranged: 145 -
Defense: 126 S+
Skill: 175 C+
Evade: 86 D
Hit: 97 D-
Total: 637 (m)
--Skills--
Sword
Prevail (1:L3, 11:L4, 21:L5, 31:L6, 41:L7, 51:L8)
Combo (25:L1, 35:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
--Spirit commands--
1: Strike
5: Invincible
10: Guard
25: Valor
31: Guts
48: Fighting Spirit
--Unit--
Other units: Great Mazinger, Venus A, Venus A (New), Million Alpha, Boss Borot
--
Name: Mazinger Z
HP: 7500->11250
En: 170->340
Armor: 1700->2125
Mobility: 75->112
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 6400
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Mazin Power
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Photon Power Beam P 1-4 2400 - 5 +20/+20 AACA
(M)Rust Hurricane S 2-6 2600 - 20 +10/+10 AACA Arm-30%
(M)Rocket Punch PC 1-4 2800 - - +40/+30 AABA
(M)Iron Cutter PC 1-3 3000 - - +30/+20 AABA
(M)Brest Fire P 1-2 3600 - 30 +20/+10 AACA
Weapon Upgrade Cost: 390000
Inherits upgrades from Mazinkaiser
Secret unit
--
Name: Mazinkaiser
HP: 8000->12000
En: 190->380
Armor: 1900->2375
Mobility: 90->135
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 7000
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Mazin Power
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Photon Power Beam P 1-4 2600 - 5 +20/+20 AACA
(R)Giganto Missile - 3-7 3000 - 99 +30/+10 AACA
(M)Rust Tornado S 2-6 3300 - 20 +10/+10 AACA Arm-30%
(M)Turbo Smasher Punch PC 1-4 3600 - - +40/+30 AABA
(M)Fire Blaster P 1-2 4700 - 30 +20/+10 AACA
Name: Mazinkaiser Kaiser Scrander
HP: 8300->12450
En: 200->400
Armor: 2000->2500
Mobility: 95->142
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 7400
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Mazin Power
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Photon Power Beam P 1-4 2600 - 5 +20/+20 AACA
(R)Giganto Missile - 3-7 3000 - 99 +30/+10 AACA
(M)Rust Tornado S 2-6 3300 - 20 +10/+10 AACA Arm-30%
(M)Turbo Smasher Punch PC 1-4 3600 - - +40/+30 AABA
(M)Scrander Boomerang - 4-8 3800 - 4 +20/+10 AABA
(M)Kaiser Blade PC 1-3 4000 110 30 +30/+20 AABA
(M)Fire Blaster P 1-2 4700 - 40 +20/+10 AACA
(M)Double Rocket Punch P+ 1-4 5040 120 20 +30/+ 0 AABA Barrier
w/Great Mazinger
(M)Final Kaiser Blade P 1 5200 130 50 +10/+10 AABA
(M)Double Mazinger Blade P+ 1-3 5600 120 30 +30/+ 0 AABA Barrier
w/Great Mazinger
Gain in mission 38:
(M)Dynamic Double Impact P+ 1-3 5600 120 30 +30/+ 0 AABA Barrier
w/Shin Getter 1
Gain in mission 38:
(M)Kaiser Nova P 1 5800 140 80 + 0/+ 0 AACA Barrier
(M)Double Burning Fire P+ 1 6580 130 30 +30/+ 0 AACA Size Ig
w/Great Mazinger
Gain in mission 38:
(M)Final Dynamic Special P+ 1-3 7050 130 50 +30/+ 0 AACA Barrier
w/Great Mazinger, Shin Getter 1 Size Ig
Weapon Upgrade Cost: 390000
Succeeds Mazinkaiser
---------------
Tetsuya Tsurugi
---------------
--Stats--
Melee: 151 B
Ranged: 152 -
Defense: 124 S
Skill: 183 A
Evade: 85 D
Hit: 96 F+
Total: 639 (m)
--Skills--
Sword
Prevail (1:L2, 12:L3, 22:L4, 32:L5, 42:L6, 52:L7)
Combo (26:L1, 36:L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Strike
1: Invincible
8: Guard
24: Valor
30: Fighting Spirit
46: Drive
--Unit--
Other units: Mazinger Z, Venus A, Venus A (New), Million Alpha, Boss Borot
--
Name: Great Mazinger
HP: 8200->12300
En: 190->380
Armor: 1900->2470
Mobility: 85->127
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 7200
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Sword
-Mazin Power
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Mazinger Blade PC 1-3 2800 - - +40/+30 AABA
(M)Drill Pressure Punch PC 1-4 3000 - - +30/+20 AABA
(M)Brest Burn P 1-2 3800 - 30 +20/+10 AACA
(M)Thunder Break S 2-6 4000 - 40 +10/+10 AA-A Mob-50%
(M)Double Thunder Break P 1 4500 120 50 +10/+10 AA-A
(M)Great Booster P 1-3 4900 110 1 +30/+ 0 AABA
(M)Double Rocket Punch P+ 1-4 5040 120 20 +30/+ 0 AABA Barrier
w/Mazinkaiser KS
(M)Double Mazinger Blade P+ 1-3 5600 120 30 +30/+ 0 AABA Barrier
w/Mazinkaiser KS
(M)Double Burning Fire P+ 1 6580 130 30 +30/+ 0 AACA Size Ig
w/Mazinkaiser KS
Gain in mission 38:
(M)Final Dynamic Special P+ 1-3 7050 130 50 +30/+ 0 AACA Barrier
w/Mazinkaise KS, Shin Getter 1 Size Ig
Weapon Upgrade Cost: 325000
-----------
Sayaka Yumi
-----------
--Stats--
Melee: 114 F
Ranged: 137 F+
Defense: 118 A
Skill: 163 F
Evade: 79 D-
Hit: 92 F
Total: 577.5 (a)
--Skills--
Prevail (1:L1, 19:L2, 37:L3, 55:L4)
Support Attack (1:L1, 34:L2, 49:L3)
Support Defense (1:L1, 34:L2, 49:L3)
Support Request (15:L1, 40:L2)
Combo (30:L1, 35:L2, 40:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Bless
4: Trust
12: Guard
23: Strike
34: Valor
50: Rouse
--Unit--
Other units: Great Mazinger, Mazinger Z, Venus A (New), Million Alpha,
Boss Borot
--
Name: Aphrodai A
HP: 5800->8700
En: 120->240
Armor: 1300->1950
Mobility: 70->105
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 4000
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Repair
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Missile - 2-7 2800 - 10 +30/+10 AACA
(M)Hand to Hand PC 1-3 2900 - - +40/+30 -ABA
Weapon Upgrade Cost: 195000
--
Name: Venus A
HP: 6000->9000
En: 130->260
Armor: 1400->2100
Mobility: 75->112
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 5000
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Repair
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(M)Photon Power Beam P 1-4 2700 - 5 +20/+20 AACA
(R)Venus Missile - 2-7 2900 - 10 +30/+10 AACA
(M)Hand to Hand PC 1-3 3000 - - +40/+30 -ABA
Weapon Upgrade Cost: 195000
Succeeds Aphrodai A
---------
Jun Honoo
---------
--Stats--
Melee: 131 F
Ranged: 142 D+
Defense: 121 S
Skill: 171 D+
Evade: 87 D
Hit: 98 D
Total: 613.5 (a)
--Skills--
Prevail (1:L1, 20:L2, 38:L3, 56:L4)
Support Attack (1:L1, 33:L2)
Support Defense (1:L1, 33:L2)
Support Request (20:L1, 42:L2)
Combo (29:L1, 36:L2, 39:L3)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 1-
--Spirit commands--
1: Cheer
1: Trust
16: Strike
28: Guard
33: Valor
48: Devote
--Unit--
Other units: Great Mazinger, Mazinger Z, Million Alpha, Venus A, Boss Borot
--
Name: Venus A (New)
HP: 6200->9300
En: 140->280
Armor: 1500->2250
Mobility: 80->120
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 6000
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Repair
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(M)Photon Power Beam P 1-4 2800 - 5 +20/+20 AACA
(R)Venus Missile - 2-7 3000 - 10 +30/+10 AACA
(M)Hand to Hand PC 1-3 3100 - - +40/+30 -ABA
Weapon Upgrade Cost: 195000
Inherits upgrades from Venus A
----
Boss
----
--Stats--
Melee: 145 C
Ranged: 84 -
Defense: 117 A
Skill: 139 F
Evade: 59 F
Hit: 91 F
Total: 551 (m)
--Skills--
Prevail (1:L1, 16:L2, 30:L3, 44:L4, 58:L5)
Support Attack (1:L1, 26:L2, 50:L3)
Support Defense (1:L1, 26:L2, 50:L3)
Support Request (25:L1, 44:L2)
Combo (27:L1, 32:L2, 37:L3)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1
PDod: 1
Kill: 2
Down: 3
--Spirit commands--
1: Guts
1: Faith
1: Invincible
20: Guard
25: Valor
47: Drive
Sub pilot: Nuke
1: Trust
3: Cheer
10: Alert
22: Strike
30: Gain
43: Daunt
Sub pilot: Mucha
1: Scan
5: Vigor
12: Accel
31: Valor
34: Luck
45: Rouse
--Unit--
Other units: Great Mazinger, Mazinger Z, Million Alpha, Venus A, Venus A (New)
--
Name: Boss Borot
HP: 4600->6900
En: 100->200
Armor: 1200->1800
Mobility: 55->82
Move: 5
Part slots: 4
Movement type: Land
Repair cost: 10
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Repair
-Resupply
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Borot Justice Fist PC 1-4 2800 - - +40/+30 -ABA
(M)Borot Chain Attack P 1-3 3000 - - +30/+20 -ABA
(M)Borot Fatal Hip Attack P 1-2 3400 120 10 +20/+10 AABA
(M)Borot Home Run P 3-8 3700 130 30 +30/+ 0 AABA
(M)Borot Rolling Crash PC 1 4200 140 20 +10/+ 0 -ABA
(M)Self Destruct P 1 5000 120 - +50/+50 AAAA Barrier
Size Ig
Weapon Upgrade Cost: 130000 Selfdes
----
Lori
----
--Stats--
Melee: 122 F
Ranged: 139 D
Defense: 114 A-
Skill: 169 D
Evade: 84 D
Hit: 99 D
Total: 596.5 (a)
--Skills--
Prevail (1:L1, 21:L2, 39:L3, 57:L4)
Support Attack (1:L1, 36:L2, 47:L3)
Support Defense (1:L1, 36:L2, 47:L3)
Support Request (23:L1, 43:L2)
Combo (31:L1, 36:L2, 41:L3)
--Will gains--
EHit: 1
EDod: 0
PHit: 1
PDod: 0
Kill: 3
Down: 0
--Spirit commands--
1: Accel
3: Fury
13: Strike
28: Valor
32: Guard
52: Enable
Sub pilot: Loru
1: Scan
5: Invincible
15: Snipe
25: Spirit
30: Devote
50: Renew
--Unit--
Other units: Great Mazinger, Mazinger Z, Venus A, Venus A (New), Boss Borot
--
Name: Million Alpha
HP: 6000->9000
En: 130->260
Armor: 1400->2100
Mobility: 75->112
Move: 6
Part slots: 4
Movement type: Air
Repair cost: 5000
Size: M
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Repair
-Resupply
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Electromagnetic Gun S 2-7 2900 - 10 +20/+20 AA-A Mob-50%
(M)Million Arm PC 1-3 3000 - - +40/+30 AABA Barrier
(M)MP Mazinger Assault P 1 3500 110 20 +30/+ 0 AAAA
(M)Self Destruct P 1 5000 120 - +50/+50 AAAA Barrier
Size Ig
Weapon Upgrade Cost: 195000 Selfdes
===========================
Gaogaigar + Gaogaigar FINAL (GGGFINAL)
===========================
--------------------
Gai Shishio (part 1)
--------------------
--Stats--
(part 1)
Melee: 156 A
Ranged: 141 -
Defense: 118 A
Skill: 180 A-
Evade: 99 C
Hit: 116 B
Total: 669 (m)
(part 2)
Melee: 158 A+
Ranged: 143 -
Defense: 120 S-
Skill: 182 A
Evade: 101 C
Hit: 118 B
Total: 679 (m)
--Skills--
Hero (1:L1, 9:L2, 19:L3, 28:L4, 35:L5, 42:L6, 49:L7, 52:L8, 57:L9)
Prevail (1:L1, 7:L2, 14:L3, 25:L4, 31:L5, 39:L6, 46:L7, 51:L8)
Combo (24:L1, 36:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
--Spirit commands--
1: Strike
2: Invincible
15: Spirit
20: Fighting Spirit
25: Valor
48: Courage
--Unit--
Name: GaoGaiGar
HP: 7000->10500
En: 180->360
Armor: 1515->1890
Mobility: 85->127
Move: 6
Part slots: 2
Movement type: Air/Land
Repair cost: 9000
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Protect Shade (1)
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Broken Magnum PC 1-4 2900 - 10 +30/+20 AABA
(M)Hand to Hand PC 1-3 3500 - - +40/+30 AABA
(M)Hell and Heaven P 1-2 5000 130 50 +20/+10 AAAA Barrier
Gain in mission 15:
(M)Hammer Hell and Heaven P 1 5500 140 80 +10/+ 0 AAAA Barrier
Size Ig
Weapon Upgrade Cost: 390000
--
Name: Star GaoGaiGar
HP: 7400->11100
En: 190->380
Armor: 1627->2015
Mobility: 90->135
Move: 6
Part slots: 2
Movement type: Air/Land
Repair cost: 9000
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Protect Wall
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Broken Phantom PC 1-4 2900 - 10 +30/+20 AABA Barrier
(M)Hand to Hand PC 1-3 3500 - - +40/+30 AABA
(M)Gatling Driver M 1-5 4000 120 50 + 0/+ 0 AAAA
(M)Gatling Driver P 1-3 4500 110 30 +20/+10 AAAA
(M)Hell and Heaven P 1-2 5000 130 50 +20/+10 AAAA Barrier
(M)Hammer Hell and Heaven P 1 5500 140 80 +10/+ 0 AAAA Barrier
Size Ig
Weapon Upgrade Cost: 390000
Succeeds GaoGaiGar
--
Name: GaoFighGar
HP: 7800->11700
En: 200->400
Armor: 1744->2144
Mobility: 90->135
Move: 6
Part slots: 2
Movement type: Air/Land
Repair cost: 10000
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Protect Wall
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Broken Phantom PC 1-4 3100 - 10 +30/+20 AABA Barrier
(M)Hand to Hand PC 1-3 3700 - - +40/+30 AABA
(M)Gatling Driver M 1-5 4200 120 50 + 0/+ 0 AAAA
(M)Gatling Driver P 1-3 4700 110 30 +20/+10 AAAA
(M)Hell and Heaven P 1-2 5200 130 50 +20/+10 AAAA Barrier
(M)Hammer Hell and Heaven P 1 5700 140 80 +10/+ 0 AAAA Barrier
Size Ig
Weapon Upgrade Cost: 390000
Succeeds Star GaoGaiGar
--
Name: Genesic GaoGaiGar
HP: 8800->13200
En: 220->440
Armor: 2070->2520
Mobility: 95->142
Move: 7
Part slots: 2
Movement type: Air/Land
Repair cost: 15000
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Protect Shade (2)
-Genesic Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Broken Magnum PC 1-4 3600 - 10 +30/+20 AABA
(M)Hand to Hand PC 1-3 4700 - - +40/+30 AABA
(M)Bolting Driver M 1-5 4700 120 50 + 0/+ 0 AAAA
(M)Bolting Driver P 1-3 5200 110 30 +20/+10 AAAA
Gain after mission 53:
(M)Goldion Crusher M 1-9 5700 140 100 + 0/+ 0 AAAA Barrier, Size Ig
(M)Hell and Heaven P 1-2 5700 130 50 +20/+10 AAAA Barrier
Gain after mission 53:
(M)Goldion Crusher P 1 6200 140 80 +10/+ 0 AAAA Barrier, Size Ig
Weapon Upgrade Cost: 390000
Succeeds GaoFighGar
------
Hyoryu
------
Shares experience points with Enryu, Furyu, Rairyu
--Stats--
Melee: 147 C+
Ranged: 151 B
Defense: 119 A+
Skill: 174 C
Evade: 114 A-
Hit: 116 B
Total: 672 (a)
--Skills--
Gun
Hero (1:L1, 13:L2, 21:L3, 30:L4, 39:L5, 46:L6, 51:L7, 55:L8, 59:L9)
Prevail (1:L1, 9:L2, 17:L3, 30:L4, 36:L5, 44:L6, 52:L7)
Support Defense (1:L1, 22:L2, 32:L3)
Support Request (30:L1)
Combo (26:L1, 38:L2)
Shares skill part upgrades with Enryu, Furyu, Rairyu
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Alert
1: Strike
16: Spirit
23: Snipe
26: Valor
45: Faith
--Unit--
Name: Hyoryu
HP: 4600->6900
En: 120->240
Armor: 1610->2170
Mobility: 105->157
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 3400
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Combine (w/Enryu->Chouryujin, w/Rairyu->Genryujin)
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Freezing Gun PCS 1-4 2800 - 10 +20/+20 AACA Spe-50%
(R)Freezing Rifle S 2-6 3000 - 8 +10/+10 AACA Spe-50%
(M)Crane Tonfa PC 1-3 3200 - - +40/+30 AABA
(M)Chest Thriller PS 1 3500 110 30 + 0/+ 0 AACA Spe-50%
(M)Hyoryu Enryuu Assault P+ 1-3 4900 120 30 +30/+ 0 AABA Barrier
w/Enryu
Weapon Upgrade Cost: 325000
Shares upgrades with Enryu, Furyu, Rairyu
-----
Enryu
-----
Shares experience points with Hyoryu, Furyu, Rairyu
--Stats--
Melee: 151 B
Ranged: 147 C+
Defense: 119 A+
Skill: 174 C
Evade: 114 A-
Hit: 114 C+
Total: 670 (a)
--Skills--
Gun
Shield
Hero (1:L1, 13:L2, 21:L3, 30:L4, 39:L5, 46:L6, 51:L7, 55:L8, 59:L9)
Prevail (1:L1, 9:L2, 17:L3, 30:L4, 36:L5, 44:L6, 52:L7)
Support Attack (1:L1, 22:L2, 32:L3)
Support Request (30:L1)
Combo (26:L1, 38:L2)
Shares skill part upgrades with Hyoryu, Furyu, Rairyu
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Alert
1: Strike
16: Spirit
23: Fighting Spirit
26: Valor
45: Rouse
--Unit--
Name: Enryu
HP: 4600->6900
En: 120->240
Armor: 1610->2170
Mobility: 105->157
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 3400
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Combine (w/Hyoryu->Chouryujin, w/Furyu->Gouryujin)
-Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Melting Gun PCS 1-4 2800 - 10 +20/+20 AACA Pow-50%
(R)Melting Rifle S 2-6 3000 - 8 +10/+10 AACA Pow-50%
(M)Ladder Tonfa PC 1-3 3200 - - +40/+30 AABA
(M)Chest Warmer PS 1 3500 110 30 + 0/+ 0 AACA Pow-50%
(M)Hyoryu Enryuu Assault P+ 1-3 4900 120 30 +30/+ 0 AABA Barrier
w/Hyoryu
Weapon Upgrade Cost: 325000
Shares upgrades with Hyoryu, Furyu, Rairyu
-----
Furyu
-----
Shares experience points with Hyoryu, Enryu, Rairyu
--Stats--
Melee: 147 C+
Ranged: 151 B
Defense: 119 A+
Skill: 174 C
Evade: 114 A-
Hit: 116 B
Total: 672 (a)
--Skills--
Gun
Hero (1:L1, 13:L2, 21:L3, 30:L4, 39:L5, 46:L6, 51:L7, 55:L8, 59:L9)
Prevail (1:L1, 9:L2, 17:L3, 30:L4, 36:L5, 44:L6, 52:L7)
Support Defense (1:L1, 22:L2, 32:L3)
Support Request (30:L1)
Combo (26:L1, 38:L2)
Shares skill part upgrades with Hyoryu, Enryu, Rairyu
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 2
Kill: 3
Down: 1-
--Spirit commands--
1: Alert
1: Strike
16: Spirit
23: Fury
26: Valor
45: Trust
--Unit--
Name: Furyu
HP: 4600->6900
En: 120->240
Armor: 1610->2170
Mobility: 105->157
Move: 6
Part slots: 2
Movement type: Air/Land
Repair cost: 3400
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Combine (w/Rairyu->Gekiryujin, w/Enryu->Gouryujin)
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Feng Dao Dan S 2-6 3000 - 10 +20/+20 AACA Rng Dwn
(M)Hand to Hand PC 1-3 3200 - - +40/+30 AABA
(R)Dragon Scroll S 3-7 3500 110 30 +10/+10 AACA Rng Dwn
(M)Furyu Rairyu Assault P+ 1-3 4900 120 30 +30/+ 0 AABA Barrier
w/Rairyu
Weapon Upgrade Cost: 325000
Shares upgrades with Hyoryu, Enryu, Rairyu
------
Rairyu
------
Shares experience points with Hyoryu, Enryu, Furyu
--Stats--
Melee: 151 B
Ranged: 147 C+
Defense: 119 A+
Skill: 174 C
Evade: 114 A-
Hit: 114 C+
Total: 670 (a)
--Skills--
Gun
Shield
Hero (1:L1, 13:L2, 21:L3, 30:L4, 39:L5, 46:L6, 51:L7, 55:L8, 59:L9)
Prevail (1:L1, 9:L2, 17:L3, 30:L4, 36:L5, 44:L6, 52:L7)
Support Attack (1:L1, 22:L2, 32:L3)
Support Request (30:L1)
Combo (26:L1, 38:L2)
Shares skill part upgrades with Hyoryu, Enryu, Furyu
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 2
--Spirit commands--
1: Alert
1: Strike
16: Spirit
23: Assail
26: Valor
45: Cheer
--Unit--
Name: Rairyu
HP: 4600->6900
En: 120->240
Armor: 1610->2170
Mobility: 105->157
Move: 6
Part slots: 2
Movement type: 3400
Repair cost: Air/Land
Size: M
Terrain Rating:
-Air: A
-Land: A
-Water: C
-Space: A
Unit Abilities:
-Combine (w/Furyu->Gekiryujin, w/Enryu->Gouryujin)
-Shield
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Elec Gun PCS 1-4 2800 - 10 +20/+20 AACA Mob-50%
(R)Lei Dun S 2-6 3000 - 10 +10/+10 AACA Mob-50%
(M)Hand to Hand PC 1-3 3200 - - +40/+30 AABA
(R)Wan Lei S 3-7 3500 110 30 +10/+10 AACA Mob-50%
(M)Furyu Rairyu Assault P+ 1-3 4900 120 30 +30/+ 0 AABA Barrier
w/Furyu
Weapon Upgrade Cost: 325000
Shares upgrades with Hyoryu, Enryu, Furyu
---------------------
Chouryujin (Hyo + En)
---------------------
--Stats--
Melee: 151 B
Ranged: 151 B
Defense: 119 A+
Skill: 174 C
Evade: 114 A-
Hit: 115 B-
Total: 673 (a)
--Skills--
Gun
Hero (1:L1, 13:L2, 21:L3, 30:L4, 39:L5, 46:L6, 51:L7, 55:L8, 59:L9)
Prevail (1:L1, 9:L2, 17:L3, 30:L4, 36:L5, 44:L6, 52:L7)
Support Attack (1:L1, 32:L2)
Support Defense (1:L1, 32:L2)
Combo (26:L1, 38:L2)
Shares skill part upgrades with component units
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Strike
1: Invincible
16: Guard
23: Fighting Spirit
26: Valor
49: Courage
--Unit--
Name: Chouryujin
HP: 5800->8700
En: 150->300
Armor: 1840->1480
Mobility: 100->150
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 6800
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Separate
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Double Gun PCS 1-4 3400 - 18 +20/+20 AABA Pow-50%
(M)Double Tonfa PC 1-3 3600 - - +40/+30 AABA
(R)Combined Firing S 2-7 4500 120 6 +10/+10 AABA Spe-50%
(M)Supernova P 1 5000 120 - +50/+50 AAAA Barrier
Size Ig
(M)Chouryujin Selfdes
Gekiryujin Assault + 1-8 6300 130 50 +30/+ 0 AABA Barrier
w/Gekiryujin
Weapon Upgrade Cost: 325000
Shares upgrades with component units
Secret attack: Supernova
---------------------
Gekiryujin (Fu + Rai)
---------------------
--Stats--
Melee: 151 B
Ranged: 151 B
Defense: 119 A+
Skill: 174 C
Evade: 114 A-
Hit: 115 B-
Total: 673 (a)
--Skills--
Hero (1:L1, 13:L2, 21:L3, 30:L4, 39:L5, 46:L6, 51:L7, 55:L8, 59:L9)
Prevail (1:L1, 9:L2, 17:L3, 30:L4, 36:L5, 44:L6, 52:L7)
Support Attack (1:L1, 32:L2)
Support Defense (1:L1, 32:L2)
Combo (26:L1, 38:L2)
Shares skill part upgrades with component units
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Strike
1: Invincible
16: Guard
23: Fighting Spirit
26: Valor
49: Courage
--Unit--
Name: Gekiryujin
HP: 5800->8700
En: 150->300
Armor: 1840->1480
Mobility: 100->150
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 6800
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Separate
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Hand to Hand PC 1-3 3400 - - +40/+30 AABA
(R)Dragon Scroll S 2-6 3600 - 30 +10/+10 AACA Rng Dwn
(R)Wan Lei S 1-5 3800 - 30 +10/+10 AACA Mob-50%
(M)Xiang Tou Long - 2-7 4500 120 50 +10/+10 AABA
(M)Self Destruct P 1 5000 120 - +50/+50 AAAA Barrier
Size Ig
(M)Chouryujin Selfdes
Gekiryujin Assault + 1-8 6300 130 50 +30/+ 0 AABA Barrier
w/Chouryujin
Weapon Upgrade Cost: 325000
Shares upgrades with component units
Secret attack: Self Destruct
---------------------
Genryujin (Hyo + Rai)
---------------------
--Stats--
Melee: 151 B
Ranged: 151 B
Defense: 119 A+
Skill: 174 C
Evade: 114 A-
Hit: 115 B-
Total: 673 (a)
--Skills--
Hero (1:L1, 13:L2, 21:L3, 30:L4, 39:L5, 46:L6, 51:L7, 55:L8, 59:L9)
Prevail (1:L1, 9:L2, 17:L3, 30:L4, 36:L5, 44:L6, 52:L7)
Support Attack (1:L1, 32:L2)
Support Defense (1:L1, 32:L2)
Combo (26:L1, 38:L2)
Shares skill part upgrades with component units
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Strike
1: Invincible
16: Guard
23: Fighting Spirit
26: Valor
49: Courage
--Unit--
Name: Genryujin
HP: 6000->9000
En: 160->320
Armor: 1955->2635
Mobility: 105->157
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 6800
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Separate
-Aurora Illusion
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Crane Tonfa PC 1-3 3600 - - +40/+30 AABA
(R)Wan Lei S 1-5 4000 - 30 +10/+10 AACA Mob-50%
(M)Thunder Blizzard - 2-7 4700 120 50 +10/+10 AABA
(M)Maximum Tou Long + 1-8 6580 130 50 +30/+ 0 AABA Barrier
w/Gouryujin
Weapon Upgrade Cost: 325000
Shares upgrades with component units
Secret unit
-------------------
Gouryujin (Fu + En)
-------------------
--Stats--
Melee: 151 B
Ranged: 151 B
Defense: 119 A+
Skill: 174 C
Evade: 114 A-
Hit: 115 B-
Total: 673 (a)
--Skills--
Hero (1:L1, 13:L2, 21:L3, 30:L4, 39:L5, 46:L6, 51:L7, 55:L8, 59:L9)
Prevail (1:L1, 9:L2, 17:L3, 30:L4, 36:L5, 44:L6, 52:L7)
Support Attack (1:L1, 32:L2)
Support Defense (1:L1, 32:L2)
Combo (26:L1, 38:L2)
Shares skill part upgrades with component units
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Strike
1: Invincible
16: Guard
23: Fighting Spirit
26: Valor
49: Courage
--Unit--
Name: Gouryujin
HP: 6000->9000
En: 160->320
Armor: 1955->2635
Mobility: 105->157
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 6800
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Separate
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Ladder Tonfa PC 1-3 3600 - - +40/+30 AABA
(R)Dragon Scroll S 1-5 4000 - 30 +10/+10 AACA Rng Dwn
(M)Burning Hurricane - 2-7 4700 120 50 +10/+10 AABA
(M)Maximum Tou Long + 1-8 6580 130 50 +30/+ 0 AABA Barrier
w/Genryujin
Weapon Upgrade Cost: 325000
Shares upgrades with component units
Secret unit
-------
Volfogg
-------
--Stats--
Melee: 149 B
Ranged: 149 B
Defense: 125 S
Skill: 182 A
Evade: 122 A
Hit: 119 B
Total: 697 (a)
--Skills--
Sword
Counter
Hero (1:L1, 12:L2, 19:L3, 29:L4, 36:L5, 45:L6, 50:L7, 54:L8, 58:L9)
Support Attack (1:L1, 26:L2)
Combo (25:L1, 37:L2)
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 2
Down: 1
--Spirit commands--
1: Scan
1: Alert
6: Strike
15: Disturbance
22: Valor
50: Courage
--Unit--
Name: Volfogg
HP: 3900->5850
En: 120->240
Armor: 1610->2310
Mobility: 125->168
Move: 7
Part slots: 3
Movement type: Land
Repair cost: 3400
Size: S
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Frame
-Holographic Camouflage
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Melting Siren PS 1-3 2500 - 10 +30/+ 0 AACA Barrier, Bar Dwn
(M)Silver Cross P 1-4 3000 - - +20/+20 AABA
(M)Gun Machine Attack PS 1 3500 110 30 +40/+30 AABA Hit Dwn
Name: Big Volfogg
HP: 4900->7350
En: 140->280
Armor: 1840->2640
Mobility: 120->162
Move: 7
Part slots: 3
Movement type: Land
Repair cost: 0
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Separate
-Frame
-Holographic Camouflage
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Melting Siren PS 1-3 2800 - 10 +30/+ 0 AACA Barrier
Bar Dwn
(R)4000 Magnum PC 1-4 3400 - 10 +20/+20 AABA
(M)Murasame Sword PC 1-3 3600 - - +40/+30 AABA
(M)Sure-kill! Salmon Bullet P 1-2 4000 110 30 +10/+10 AABA
(M)Super Clone Finisher PS 1 4500 120 50 +30/+20 AABA Hit Dwn
Weapon Upgrade Cost: 195000
----------------------
Mike Sounders the 13th
----------------------
--Stats--
Melee: 132 F
Ranged: 139 D
Defense: 126 S+
Skill: 165 F
Evade: 119 A
Hit: 109 C
Total: 654.5 (a)/658 (r)
--Skills--
Hero (1:L1, 15:L2, 22:L3, 31:L4, 39:L5, 49:L6, 53:L7, 57:L8, 63:L9)
Support Defense (1:L1, 26:L2, 39:L3)
Support Request (25:L1)
--Will gains--
Cosmo form
EHit: 1
EDod: 0
PHit: 1
PDod: 0
Kill: 3
Down: 0
Boom form
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
Cosmo form
1: Accel
3: Cheer
15: Daunt
21: Alert
30: Bless
38: Zeal
Boom form
1: Focus
3: Strike
15: Invincible
21: Fury
30: Valor
38: Courage
--Unit--
Name: Mike Sounders the 13th Cosmo form
HP: 4000->6000
En: 120->240
Armor: 1265->1815
Mobility: 110->165
Move: 8
Part slots: 3
Movement type: Air
Repair cost: 2000
Size: S
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Transform (Boom form)
-Repair
-Resupply
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(M)Tackle PC 1-4 2500 - - +40/+30 AABA
Name: Mike Sounders the 13th Boom form
HP: 4000->6000
En: 120->240
Armor: 1380->1980
Mobility: 105->157
Move: 7
Part slots: 3
Movement type: Air
Repair cost: 2000
Size: M
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Transform (Cosmo form)
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(&)Disc P MS 1-6 - 120 5 - AACA Will +5
(&)Disc P PS 1-3 - - 10 - AACA Will +5
(R)Disc M MS 1-6 3500 120 4 + 0/+ 0 AACA Barrier, Size Ig
(R)Disc M PS 1-4 4000 - 8 +30/+20 AACA Barrier, Size Ig
Mob-50%
Gain in mission 17:
(R)Mike Corps Disc X MS 1-8 4500 140 3 + 0/+ 0 AACA Barrier, Size Ig
Arm-30%
Gain in mission 17:
(R)Disc X S 2-7 5000 130 6 +20/+10 AACA Barrier, Size Ig
Arm-30%
Gain before mission 40:
(R)Disc F - 3-8 5500 140 4 +10/+ 0 AACA Barrier, Size Ig
Weapon Upgrade Cost: 195000
--------
Soldat J
--------
--Stats--
Melee: 143 C-
Ranged: 154 A
Defense: 114 A-
Skill: 181 A
Evade: 119 A
Hit: 117 B
Total: 679.5 (a)
--Skills--
Counter
Hero (1:L3, 12:L4, 22:L5, 35:L6, 41:L7, 53:L8, 60:L9)
Prevail (1:L1, 6:L2, 13:L3, 24:L4, 32:L5, 40:L6, 47:L7, 52:L8)
Combo (25:L1, 37:L2)
--Will gains--
EHit: 2
EDod: 2-
PHit: 2
PDod: 0
Kill: 3
Down: 8
--Spirit commands--
1: Accel
1: Invincible
11: Strike
28: Valor
30: Fighting Spirit
49: Courage
Sub pilot: Tomoro 0117
1: Scan
1: Guard
15: Trust
22: Snipe
33: Luck
46: Distrubance
Sub pilot: Ikumi Kaidou
1: Alert
1: Fury
16: Spirit
27: Attune
38: Faith
50: Zeal
Sub pilot: Renais Cardiff Shishio (part 2)
1: Strike
1: Fighting Spirit</pre><pre id="faqspan-6">
10: Drive
22: Valor
29: Assail
50: Courage
--Unit--
Name: J-Ark
HP: 11000->16500
En: 200->400
Armor: 1840->2480
Mobility: 85->127
Move: 7
Part slots: 2
Movement type: Air
Repair cost: 15000
Size: 2L
Terrain Rating:
-Air: A
-Land: -
-Water: -
-Space: A
Unit Abilities:
-Transform (King J-Der)
-ES Depth Charge
-Generating Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS
(R)Anti-meson Gun - 2-8 3600 - 15 +20/+20 AABA
(M)J-Der Plasma Sword PC 1-3 4300 - 30 +40/+30 AABA
Name: King J-Der
HP: 11000->16500
En: 200->400
Armor: 1955->2635
Mobility: 80->120
Move: 6
Part slots: 2
Movement type: Air/Land
Repair cost: 15000
Size: 2L
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Transform (J-Ark)
-ES Depth Charge
-Generating Armor
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)5-link Maser Gun - 1-5 3800 - 30 +20/+20 AABA
(M)Hand to Hand PC 1-3 4000 - - +40/+30 AABA
(R)All Cannon Barrage P 1-3 4500 120 3 +10/+10 AABA
(R)J-Quath - 2-8 4800 130 50 +10/+10 AABA
(R)J-Phoenix - 3-9 5500 140 80 + 0/+ 0 AABA Barrier, Size Ig
Weapon Upgrade Cost: 325000
Inherits upgrades from Star Gaogaigar (part 1), GaoFighGar (part 2)
Secret attack: J-Phoenix
------
Kouryu
------
Shares experience points with Anryu
--Stats--
Melee: 149 B
Ranged: 147 C+
Defense: 117 A
Skill: 172 C-
Evade: 114 A-
Hit: 113 C
Total: 664 (a)
--Skills--
Gun
Hero (1:L1, 18:L2, 26:L3, 35:L4, 44:L5, 51:L6, 56:L7, 60:L8, 64:L9)
Prevail (1:L1, 10:L2, 18:L3, 31:L4, 37:L5, 45:L6, 53:L7)
Support Attack (1:L1, 27:L2, 34:L3)
Support Request (30:L1)
Combo (26:L1, 38:L2)
Shares skill part upgrades with Anryu
--Will gains--
EHit: 1
EDod: 0
PHit: 1
PDod: 0
Kill: 3
Down: 0
--Spirit commands--
1: Alert
1: Strike
16: Cheer
23: Spirit
26: Valor
46: Renew
--Unit--
Name: Kouryu
HP: 4600->6900
En: 120->240
Armor: 1610->2170
Mobility: 115->166
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 3400
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Combine (w/Anryu->Tenryujin)
-Repair
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Hand to Hand PC 1-3 3000 - - +40/+30 AABA
(R)Primrose Moon - 2-6 3500 - 30 +10/+10 AACA
Lose before mission 49:
Renais Backup Attack PS 1 4000 - 10 +30/+20 AABA Hit Dwn
(M)Kouryu Anryu Assault P+ 1-3 4900 120 30 +30/+ 0 AABA Barrier
w/Anryu
Weapon Upgrade Cost: 325000
Inherits upgrades from Enryu and brothers
Shares upgrades with Anryu
-----
Anryu
-----
Shares experience points with Kouryu
--Stats--
Melee: 147 C+
Ranged: 149 B
Defense: 117 A
Skill: 172 C-
Evade: 114 A-
Hit: 115 B-
Total: 666 (a)
--Skills--
Shield
Hero (1:L1, 18:L2, 26:L3, 35:L4, 44:L5, 51:L6, 56:L7, 60:L8, 64:L9)
Prevail (1:L1, 10:L2, 18:L3, 31:L4, 37:L5, 45:L6, 53:L7)
Support Defense (1:L1, 27:L2, 34:L3)
Support Request (30:L1)
Combo (26:L1, 38:L2)
Shares skill part upgrades with Kouryu
--Will gains--
EHit: 2
EDod: 1-
PHit: 1-
PDod: 2
Kill: 3
Down: 1
--Spirit commands--
1: Alert
1: Strike
16: Trust
23: Spirit
26: Valor
46: Rouse
--Unit--
Name: Anryu
HP: 4600->6900
En: 120->240
Armor: 1610->2170
Mobility: 115->166
Move: 6
Part slots: 2
Movement type: Land
Repair cost: 3400
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Combine (w/Kouryu->Tenryujin)
-Shield
-Resupply
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Hand to Hand PC 1-3 3000 - - +40/+30 AABA
(R)Cherbourg Rain - 2-6 3500 - 10 +10/+10 AACA
Lose before mission 49:
Renais Backup Attack PS 1 4000 - 10 +30/+20 AABA Hit Dwn
(M)Kouryu Anryu Assault P+ 1-3 4900 120 30 +30/+ 0 AABA Barrier
w/Kouryu
Weapon Upgrade Cost: 325000
Inherits upgrades from Enryu and brothers
Shares upgrades with Kouryu
--------------------
Tenryujin (Kou + An)
--------------------
--Stats--
Melee: 147 C+
Ranged: 149 B
Defense: 117 A
Skill: 172 C-
Evade: 116 A
Hit: 115 B-
Total: 668 (a)
--Skills--
Sword
Gun
Hero (1:L1, 18:L2, 26:L3, 35:L4, 44:L5, 51:L6, 56:L7, 60:L8, 64:L9)
Prevail (1:L1, 10:L2, 18:L3, 31:L4, 37:L5, 45:L6, 53:L7)
Support Attack (1:L1, 34:L2)
Support Defense (1:L1, 34:L2)
Combo (26:L1, 38:L2)
Shares skill part upgrades with component units
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 1
--Spirit commands--
1: Strike
1: Invincible
16: Accel
20: Bless
26: Valor
50: Courages
--Unit--
Name: Tenryujin
HP: 5800->8700
En: 150->300
Armor: 1840->2480
Mobility: 110->159
Move: 6
Part slots: 4
Movement type: Land
Repair cost: 6800
Size: M
Terrain Rating:
-Air: -
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Separate
-Repair
-Resupply
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(M)Double Fire Nail PC 1-3 3400 - - +40/+30 AABA
(R)Power Arm Maser Gun - 2-6 3600 - 30 +10/+10 AACA
(R)Flexible Armed Container - 1-5 3800 - 10 +10/+10 AACA
(R)Dance of Light and Dark S 3-7 4500 120 50 +20/+20 AABA Hit Dwn
(M)Internal Projectile-X P 1 5000 120 - +50/+50 AAAA Barrier
Size Ig
Weapon Upgrade Cost: 325000 Selfdes
Shares upgrades with component units
======
Golion (VOLTLION)
======
------------
Akira Kogane
------------
--Stats--
Melee: 151 B
Ranged: 148 B-
Defense: 115 A
Skill: 170 D
Evade: 79 D-
Hit: 106 C-
Total: 619.5 (a)
--Skills--
Sword
Prevail (1:L3, 15:L4, 24:L5, 30:L6, 41:L7, 50:L8)
Combo (27:L1, 37:L2)
--Will gains--
EHit: 1
EDod: 1-
PHit: 1
PDod: 1
Kill: 3
Down: 5
--Spirit commands--
1: Fighting Spirit
1: Spirit
20: Invincible
26: Valor
38: Strike
45: Rouse
Sub pilot: Takashi Shirogane (ending mission 14)
1: Strike
1: Snipe
10: Fury
21: Accel
33: Focus
40: Drive
Sub pilot: Princess Fahra (mission 15 to end)
1: Gain
1: Trust
13: Mercy
33: Bless
53: Bonds
55: Love
Sub pilot: Isamu Kurogane
1: Accel
1: Luck
18: Daunt
23: Alert
31: Snipe
45: Faith
Sub pilot: Seido Tsuyoshi
1: Invincible
1: Guts
17: Guard
28: Spirit
37: Fury
43: Valor
Sub pilot: Hiroshi Suzuishi
1: Scan
1: Alert
15: Strike
25: Vigor
35: Assail
48: Disturbance
--Unit--
Name: Golion
HP: 8800->13200
En: 200->400
Armor: 1600->2400
Mobility: 70->105
Move: 5
Part slots: 2
Movement type: Air/Land
Repair cost: 9000
Size: L
Terrain Rating:
-Air: A
-Land: A
-Water: B
-Space: A
Unit Abilities:
-Sword
Attacks:
Type Name/Trait Range Power Will En/Am Hit/Crt ALWS Special
(R)Laser Magnum PC 1-4 3000 - 10 +20/+20 AACA
(R)Fire Tornado S 2-6 3200 - 10 +10/+10 AA-A Pow-50%
(R)Foot Missile - 3-7 3400 - 6 +30/+10 AACA
(M)Hand to Hand PC 1-3 3600 - - +40/+30 AABA
(M)Four Lion Attack P 1-3 4500 110 30 +10/+ 0 AABA
(M)Ten Kings Sword P 1-2 4800 120 50 +30/+20 AABA
Gain before mission 43:
(M)Ten Kings Sword Lightning End P 1 5500 130 80 +20/+10 AABA
Weapon Upgrade Cost: 390000
*************************
6. Quick Reference Tables (QR000060)
*************************
===============
6.1 Pilot Stats (ST000061)
===============
Use this to quickly compare one pilot's stats to another's.
(Originals)Melee |Ranged|Defense|Skill |Evade |Hit |Total
Kazuma |148 B-|153 A-|111 B |171 D+|126 S-|126 A |684.5
Mihiro |136 F |141 D |119 A+|159 F |129 S |129 A |674.5
Bless |155 - |155 A |114 A-|179 B+| 89 D |129 A |666
Shihomi |135 - |145 C |119 A+|167 D | 99 C |124 A-|654
Aria |148 B-|153 A-|111 B |171 D+|126 S-|126 A |684.5
Applicant |165 S |165 S |124 S |189 S | 99 C |144 S |721
(Gundam Wing)
Heero |145 C |154 A |112 B |178 B |124 A |126 A |689.5
(150W)|155 A |164 S |122 S |188 S |134 S |136 S |739.5
Duo |151 B |143 - |104 C |175 C+|126 S-|125 A |681
Trowa |138 - |150 B |111 B |176 B-|119 A |127 A |683
Quatre |147 C+|145 - |124 S |174 C |121 A |124 A-|690
Wufei |150 B |147 - |105 C |177 B |123 A |125 A |680
Zechs |146 C |153 A |115 A |179 B+|123 A |128 A |694.5
Noin |139 - |144 C |119 A+|170 D |120 A |124 A-|677
(Gundam SEED)
Kira |147 C+|154 A | 89 F-|174 C |127 S |127 A |667.5
(150W)|168 S |175 SS|110 B |195 S+|152 SS|152 SS|780.5
Athrun |149 B |153 A-| 92 F |178 B |128 S |126 A |675
(150W)|170 SS|174 SS|113 B+|199 SS|153 SS|151 SS|788
Mu |145 C |151 B | 99 D |181 A |119 A |124 A-|671
Cagalli |141 D |143 C-|107 C+|167 D-|109 B |121 B |646
(150W)|151 B |153 A-|117 A |177 B |119 A |131 A |696
Murrue | 88 - |141 D |100 D |166 F+| 58 F |118 B |583
Lacus | 84 - |139 D |109 B |163 F | 69 F |120 B |600
(150W)|105 - |160 S |130 SS|184 A+| 94 C |145 S+|713
Dearka |146 - |151 B | 96 D-|174 C |122 A |125 A |668
(150W)|157 - |162 S |107 C+|185 S-|137 S+|140 S |731
Yzak |152 B+|152 B+|100 D |176 B-|124 A |125 A |677
(150W)|163 S |163 S |111 B |187 S |139 SS|140 S |740
Nicol |148 B-|150 B |118 A |173 C |115 A |124 A-|679
(150W)|159 S-|161 S |129 SS|184 A+|130 S |139 S |742
(Gundam SEED Astray)
Lowe |154 A |144 C |119 A+|174 C |126 S-|125 A |693
Professor | 89 - |139 D |109 B |172 C-| 59 F |119 B |598
Gai M |147 C+|154 A | 99 D |179 B+|127 S |127 A |682.5
(150W)|158 A+|165 S |110 B |190 S |142 SS|142 S |745.5
Elijah |142 D+|147 C+|114 A-|169 D |110 B |122 B |659.5
(150W)|153 A-|158 A+|125 S |180 A-|125 A+|137 S |722.5
Prayer |145 C |151 B | 99 D |181 A |119 A |124 A-|671
Canard |145 C |152 B+| 91 F |172 C-|125 A+|125 A |661.5
(150W)|156 A |163 S |102 C-|183 A |140 SS|140 S |724.5
Miguel |151 B |151 B |109 B |175 C+|123 A |126 A |684
(150W)|162 S |162 S |120 S-|186 S |138 SS|141 S |747
Jean |144 C |149 B |109 B |177 B |119 A |123 B+|674.5
(150W)|155 A |160 S |120 S-|188 S |134 S |138 S |737.5
Shiho |148 B-|150 B |118 A |173 C |125 A+|124 A-|689
(150W)|159 S-|161 S |129 SS|184 A+|140 SS|139 S |752
Edward |155 A |147 C+|122 S |177 B |114 A-|126 A |690
Morgan |148 B-|153 A-|119 A+|181 A |116 A |124 A-|690.5
Mikail |145 C |151 B |110 B |175 C+|119 A |124 A-|676
(150W)|156 A |162 S |121 S |186 S |134 S |139 S |739
Mina |152 B+|152 B+|116 A |183 A |127 S |129 A |707
(150W)|163 S |163 S |127 SS|194 S |142 SS|144 SS|770
(Nadesico)
Akito (1) |149 B |148 B-|107 C+|175 C+|123 A |125 A |678.5
(150W)|159 S-|158 A+|117 A |185 S-|136 S |138 S |734.5
Akito (2) |151 B |150 B |109 B |177 B |137 S+|137 S |710.5
(150W)|161 S |160 S |119 A+|187 S |150 SS|150 SS|766.5
Gai D |150 B |143 C-|113 B+|167 D-|120 A |122 B |668.5
(150W)|160 S |153 A-|123 S |177 B |133 S |135 S |724.5
Ryoko |150 B |148 B-|101 D+|169 D |122 A |124 A-|665
(150W)|160 S |158 A+|111 B |179 B+|135 S |137 S |721
Hikaru |147 C+|145 C | 97 D |168 D |123 A |123 B+|657
(150W)|157 A |155 A |107 C+|178 B |136 S |136 S |713
Izumi |146 C |149 B | 99 D |170 D |123 A |125 A |664.5
(150W)|156 A |159 S-|109 B |180 A-|136 S |138 S |720.5
Akatsuki |145 C |147 C+| 93 F |171 D+|121 A |124 A-|655
(150W)|155 A |157 A |103 C |181 A |134 S |137 S |711
Yurika | 89 - |143 C-| 93 F |176 B-| 62 F |114 C+|588
Ruri | 84 - |142 D+| 91 F |174 C | 64 F |116 B |587
(150W)| 94 - |152 B+|101 D+|184 A+| 77 F |129 A |643
Lapis | 79 - |140 D | 89 F-|172 C-| 62 F |114 C-|577
(150W)| 89 - |150 B | 99 D |182 A | 75 F |127 A |633
Saburouta |147 C+|149 B |103 C |169 D |121 A |123 B+|664
(150W)|157 A |159 S-|113 B+|179 B+|134 S |136 S |720
Genichiro |152 B+|145 - |107 C+|179 B+|124 A |124 A-|686
Tsukumo |153 A-|144 C |108 B-|178 B |123 A |123 B+|680.5
(Orgun) Melee |Ranged|Defense|Skill |Evade |Hit |Total
Orgun (1) |157 A |145 C | 91 F |172 C-|123 A |129 A |666
Orgun (2) |167 S |155 A |101 D+|182 A |133 S |139 S |716
Yoko |147 C+|149 B |101 D+|170 D |123 A |124 A-|666
(Tekkaman Blade)
Blade |157 A |147 C+| 89 F-|174 C |125 A+|127 A |667
(150W)|167 S |157 A | 99 D |184 A+|135 S |137 S |717
Noal |140 - |144 C |117 A |171 D+|117 A |119 B |668
Aki (1) |134 - |143 C-|112 B |169 D |120 A |123 B+|667
Aki (2) |164 S |154 A |109 B |181 A |132 S |134 S |715
Balzac |139 - |145 C |114 A-|172 C-|118 A |121 B |670
Rapier |151 B |142 D+|119 A+|164 F |122 A |124 A-|675.5
Hiver |151 B |142 D+|114 A-|169 D |125 A+|124 A-|678.5
Sommer |155 A |145 C | 99 D |172 C-|123 A |125 A |669
Vesna |156 A |144 C |104 C |173 C |122 A |126 A |675
Dead |164 S |152 B+|104 C |182 A |132 S |134 S |710
Evil |161 S |156 A |129 SS|172 C-|104 B |142 S |705.5
(Full Metal Panic)
Sousuke |151 B |154 A |109 B |174 C |124 A |127 A |686.5
Mao |153 A-|149 B |114 A-|177 B |122 A |124 A-|688
Kurtz |135 - |159 S-| 99 D |179 B+|119 A |139 S |695
Gail |149 B |150 B |124 S |182 A |122 A |127 A |704.5
Clouseau |155 A |152 B+|119 A+|184 A+|124 A |129 A |709.5
Seina |149 - |154 A |119 A+|174 C |119 A |122 B |688
Teletha | 77 - |149 B | 94 F |176 B-| 66 F |118 B |603
(Shin Getter Robo)
Ryoma |155 A |130 - |112 B |174 C | 84 D | 95 F |620
Hayato |151 B |138 D-|108 B-|177 B |117 A |113 C |659.5
Benkei |148 B-|141 D |119 A+|171 D+| 82 D | 88 F-|604.5
(Mazinkaiser)
Kouji |152 A-|145 - |126 S+|175 C+| 86 D | 97 D-|637
Tetsuya |151 B |152 - |124 S |183 A | 85 D | 96 F+|639
Sayaka |114 F |137 F+|118 A |163 F | 79 D-| 92 F |577.5
Jun |131 F |142 D+|121 S |171 D+| 87 D | 98 D |613.5
Boss |145 C | 84 - |117 A |139 F | 59 F | 91 F |551
Lori |122 F |139 D |114 A-|169 D | 84 D | 99 D |596.5
(GaoGaiGar)
Gai S (1) |156 A |141 - |118 A |180 A-| 99 C |116 B |669
Gai S (2) |158 A+|143 - |120 S-|182 A |101 C |118 B |679
Hyoryu |147 C+|151 B |119 A+|174 C |114 A-|116 B |672
Enryu |151 B |147 C+|119 A+|174 C |114 A-|114 C+|670
Furyu |147 C+|151 B |119 A+|174 C |114 A-|116 B |672
Rairyu |151 B |147 C+|119 A+|174 C |114 A-|114 C+|670
Chouryujin|151 B |151 B |119 A+|174 C |114 A-|115 B-|673
Gekiryujin|151 B |151 B |119 A+|174 C |114 A-|115 B-|673
Genryujin |151 B |151 B |119 A+|174 C |114 A-|115 B-|673
Gouryujin |151 B |151 B |119 A+|174 C |114 A-|115 B-|673
Volfogg |149 B |149 B |125 S |182 A |122 A |119 B |697
Mike |132 F |139 D |126 S+|165 F |119 A |109 C |654.5
Soldat J |143 C-|154 A |114 A-|181 A |119 A |117 B |679.5
Kouryu |149 B |147 C+|117 A |172 C-|114 A-|113 C |664
Anryu |147 C+|149 B |117 A |172 C-|114 A-|115 B-|666
Tenryujin |147 C+|149 B |117 A |172 C-|116 A |115 B-|668
(Golion) Melee |Ranged|Defense|Skill |Evade |Hit |Total
Akira |151 B |148 B-|115 A |170 D | 79 D-|106 C-|619.5
==============
6.2 Will Gains (WT000062)
==============
Use this to quickly compare one pilot's will gains to another's.
EH: Enemy is hit by pilot's attack
ED: Enemy dodges pilot's attack
PH: Pilot is hit by enemy's attack
PD: Pilot dodges enemy's attack
Ki: Pilot shoots down an enemy
Do: Ally shot down by enemy
(Originals)EH|ED|PH|PD|Ki|Do
Kazuma (1)| 1|-1| 1| 1| 3| 2
Kazuma (2)| 1|-1| 1| 1| 3| 6
Mihiro | 1| 0| 1| 0| 3| -
Bless | 1|-1| 1| 2| 3|-4
Shihomi | 1|-1| 1| 2| 3|-3
Aria | 2|-2| 2| 0| 3| 2
Applicant | 1|-1| 1| 2| 3|-1
(Gundam Wing)
Heero | 2|-1|-1| 2| 2| 1
Duo | 1|-1| 1| 1| 3| 1
Trowa | 2|-1|-1| 2| 2| 1
Quatre | 1|-1| 1| 2| 3|-1
Wufei | 2|-2| 2| 0| 3| 2
Zechs | 2|-1|-1| 2| 2| 1
Noin | 1|-1| 1| 2| 3|-1
(Gundam SEED)
Kira | 1| 0| 1| 0| 3| 0
Athrun | 2|-1|-1| 2| 2| 1
Mu | 1|-1| 1| 1| 3| 1
Cagalli | 2|-2| 2| 0| 3| 2
Murrue | 1| 0| 1| 0| 3| 0
Lacus | 2|-1|-1| 2| 2| 2
Dearka | 1|-1| 1| 1| 3| 1
Yzak | 2|-2| 2| 0| 3| 2
Nicol | 1|-1| 1| 2| 3|-1
(Gundam SEED Astray)
Lowe | 2|-2| 2| 0| 3| 4
Professor | 2|-2| 2| 0| 3| 8
Gai M | 2|-1|-1| 2| 2| 1
Elijah | 1|-1| 1| 2| 3|-1
Prayer | 1| 0| 1| 0| 3| 0
Canard | 2|-2| 2| 0| 3| 2
Miguel | 1|-1| 1| 1| 3| -
Jean | 2|-1| 1| 2| 2| -
Shiho | 1|-1| 1| 1| 3| -
Edward | 2| 2| 2| 2| 2| 2
Morgan | 1|-1| 1| 1| 3| -
Mikail | 1|-1| 1| 1| 3| -
Mina | 2|-2| 2| 0| 3| -
(Nadesico) EH|ED|PH|PD|Ki|Do
Akito (1) | 1| 0| 1| 0| 3| 0
Akito (2) | 2|-1|-1| 2| 2| 1
Gai D | 2|-2| 2| 0| 3| 2
Ryoko | 2|-2| 2| 0| 3| 2
Hikaru | 1|-1| 1| 1| 3| 1
Izumi | 2|-1|-1| 2| 2| 1
Akatsuki | 1|-1| 1| 2| 3|-1
Yurika | 1|-1| 1| 1| 3| 2
Ruri | 1|-1| 1| 2| 3|-2
Lapis | 2|-1|-1| 2| 2| 1
Saburouta | 1|-1| 1| 2| 3|-1
Genichiro | 2|-1|-1| 2| 2| 1
Tsukumo | 1| 0| 1| 0| 3| 0
(Orgun)
Orgun (1) | 1|-1| 1| 2| 3|-1
Orgun (2) | 1|-1| 1| 1| 3| 1
Yoko | 2|-2| 2| 0| 3| 2
(Tekkaman Blade)
Blade | 1|-1| 1| 1| 3| 2
Noal | 1|-1| 1| 1| 3| 1
Aki (1) | 1|-1| 1| 2| 3|-2
Aki (2) | 2|-2| 2| 0| 3| 4
Balzac | 1|-1| 1| 1| 3| 1
Rapier | 1| 0| 1| 0| 3| 0
Hiver | 1| 0| 1| 0| 3| 0
Sommer | 1|-1| 1| 1| 3| 2
Vesna | 1|-1| 1| 1| 3| 2
Dead | 2|-2| 2| 0| 3| 2
Evil | 2|-2| 2| 0| 3| -
(Full Metal Panic)
Sousuke | 2|-1|-1| 2| 2| 1
Mao | 2|-2| 2| 0| 3| 2
Kurtz | 1|-1| 1| 1| 3| 1
Gail | 1|-1| 1| 1| 3| 1
Clouseau | 1|-1| 1| 1| 3| 1
Seina | 2| 2| 2| 2| 2| 2
Teletha | 1|-1| 1| 2| 3|-3
(Shin Getter Robo)
Ryoma | 2|-2| 2| 0| 3| 6
Hayato | 2|-2| 2| 0| 3| 6
Benkei | 2|-2| 2| 0| 3| 6
(Mazinkaiser)
Kouji | 2|-2| 2| 0| 3| 2
Tetsuya | 1|-1| 1| 1| 3| 1
Sayaka | 1|-1| 1| 1| 3| 1
Jun | 1|-1| 1| 2| 3|-1
Boss | 2|-1| 1| 1| 2| 3
Lori | 1| 0| 1| 0| 3| 0
(GaoGaiGar)EH|ED|PH|PD|Ki|Do
Gai S | 2|-2| 2| 0| 3| 2
Hyoryu | 2|-1|-1| 2| 2| 1
Enryu | 1|-1| 1| 1| 3| 1
Furyu | 1|-1| 1| 2| 3|-1
Rairyu | 2|-2| 2| 0| 3| 2
Chouryujin| 1|-1| 1| 1| 3| 1
Gekiryujin| 1|-1| 1| 1| 3| 1
Genryujin | 1|-1| 1| 1| 3| 1
Gouryujin | 1|-1| 1| 1| 3| 1
Volfogg | 2|-1|-1| 2| 2| 1
Mike (c) | 1| 0| 1| 0| 3| 0
Mike (b) | 1|-1| 1| 1| 3| 1
Soldat J | 2|-2| 2| 0| 3| 8
Kouryu | 1| 0| 1| 0| 3| 0
Anryu | 2|-1|-1| 2| 3| 1
Tenryujin | 1|-1| 1| 1| 3| 1
(Golion)
Akira | 1|-1| 1| 1| 3| 5
===================
6.3 Spirit Commands
===================
Use this to quickly search for who learns what spirit command, especially the
rare ones.
(Originals)
Kazuma | 1: Invin| 5: Focus|15: Fight|25: Valor|35: Spirit|45: Love
Mihiro (s)| 1: Cheer| 8: Strike|13: Alert|24: Snipe|40: Faith|50: Bonds
Mihiro (m)| 1: Focus| 8: Strike|13: Alert|24: Snipe|40: Faith|50: Bonds
Bless | 1: Invin| 1: Fight|10: Drive|23: Valor|30: Rouse|40: Love
Shihomi | 1: Trust| 1: Mercy|16: Guard|21: Bless|39: Rouse|49: Renew
Akane | 1: Strike| 1: Guts|17: Fury|26: Invin|38: Valor|47: Spirit
Horis | 1: Accel| 1: Scan|14: Vigor|23: Assail|36: Alert|44: Daunt
Aria (Val)| 1: Fight| 1: Snipe|12: Drive|26: Attune|37: Valor|43: Zeal
Aria (Arm)| Invin| Focus| Fight| Valor| Spirit| Love
Applicant | Invin| Strike| Guard| Valor| Guts| Love
(Gundam Wing)
Heero | 1: Focus| 1: Alert|15: Strike|27: Valor|36: Fury|50: Soul
Duo | 1: Invin| 1: Focus| 6: Accel|16: Fight|24: Valor|43: Strike
Trowa | 1: Guard| 1: Snipe| 7: Strike|25: Valor|31: Fury|44: Distrb
Quatre | 1: Scan| 1: Focus| 8: Bless|15: Faith|26: Valor|48: Rouse
Wufei | 1: Accel| 1: Strike| 7: Invin|21: Valor|38: Fight|45: Fury
Zechs | 1: Focus| 1: Accel| 9: Fight|18: Luck|23: Valor|54: Soul
Noin | 1: Trust| 1: Accel| 8: Focus|29: Fury|41: Rouse|53: Love
(Gundam SEED)
Kira | 1: Focus| 3: Strike| 8: Alert|28: Valor|34: Zeal|49: Soul
Athrun | 1: Focus| 1: Alert|12: Strike|26: Valor|35: Zeal|50: Soul
Mu | 1: Focus| 1: Alert|15: Strike|25: Valor|30: Fury|48: Love
Cagalli | 1: Invin| 5: Focus|10: Fight|26: Valor|36: Zeal|50: Love
Murrue | 1: Invin| 3: Focus|10: Trust|22: Guts|33: Valor|48: Love
Natarle | 1: Fury| 1: Strike|12: Guard|28: Spirit|30: Valor|45: Rouse
Arnold | 3: Accel| 6: Alert|13: Strike|21: Guard|34: Fury|51: Distrb
Lacus | 1: Cheer| 1: Bless|12: Daunt|28: Love|34: Zeal|50: Renew
Andrew | 1: Invin| 1: Accel|10: Strike|26: Valor|30: Guard|45: Rouse
Dearka | 1: Snipe| 1: Focus|10: Strike|26: Valor|31: Alert|52: Love
Yzak | 1: Focus| 1: Invin| 9: Guts|20: Valor|30: Fight|51: Soul
Nicol | 1: Scan| 2: Alert|10: Focus|11: Trust|26: Valor|52: Bonds
(Gundam SEED Astray)
Lowe | 1: Invin| 3: Focus|10: Spirit|20: Valor|36: Guts|52: Soul
8 | 1: Scan| 5: Accel|15: Strike|22: Snipe|35: Fury|47: Daunt
Professor | 1: Mercy| 1: Strike|15: Guard|24: Valor|35: Fury|47: Rouse
Kisato | 1: Scan| 3: Bless|10: Invin|20: Cheer|30: Trust|53: Love
Liam | 1: Accel| 1: Alert| 7: Gain|23: Focus|36: Spirit|48: Faith
George | 1: Daunt| 1: Snipe|13: Assail|25: Attune|33: Distrb|55: Renew
Gai M | 1: Focus| 1: Alert|13: Fury|21: Valor|33: Strike|52: Soul
Elijah | 1: Gain| 3: Focus|14: Alert|26: Valor|37: Faith|46: Luck
Prayer | 1: Focus| 1: Invin|15: Strike|25: Valor|30: Bless|48: Faith
Canard | 1: Accel| 4: Focus| 9: Alert|21: Valor|35: Faith|50: Soul
Miguel | Accel| Focus| Alert| Fight| Valor| Fury
Jean | Focus| Strike| Trust| Valor| Mercy| Guard
Shiho | Focus| Snipe| Alert| Valor| Assail| Luck
Edward | Focus| Invin| Strike| Daunt| Valor| Soul
Morgan | Focus| Invin| Guard| Valor| Strike| Fury
Mikail | Focus| Alert| Accel| Valor| Fury| Distrb
Mina | Alert| Focus| Fight| Valor| Strike| Drive
(Nadesico)
Akito (1) | 1: Focus| 3: Alert|13: Guard|25: Valor|33: Zeal|48: Soul
Akito (2) | 1: Focus| 3: Alert|13: Strike|25: Valor|33: Zeal|48: Soul
Gai D | 1: Guts| 1: Invin|13: Strike|23: Valor|30: Spirit|45: Soul
Ryoko | 1: Invin| 1: Focus|10: Guts|24: Valor|34: Rouse|40: Strike
Hikaru | 1: Focus| 1: Alert|11: Luck|26: Valor|32: Strike|48: Distrb
Izumi | 1: Daunt| 1: Focus|12: Strike|27: Valor|30: Mercy|42: Fury
Akatsuki | 1: Accel| 1: Alert|14: Snipe|28: Valor|33: Strike|43: Luck
Yurika | 1: Daunt| 3: Cheer|10: Alert|22: Accel|33: Valor|48: Love
Ruri | 1: Scan| 1: Snipe|12: Attune|29: Guard|34: Bless|50: Distrb
Lapis | 1: Focus| 1: Assail|12: Attune|24: Devote|36: Distrb|48: Bonds
Hari | 1: Cheer| 3: Trust|15: Alert|32: Accel|36: Valor|55: Renew
Saburouta | 1: Focus| 1: Alert|11: Luck|28: Valor|33: Guard|41: Strike
Genichiro | 1: Strike| 1: Fury|18: Invin|24: Valor|32: Snipe|45: Soul
Tsukumo | 1: Strike| 1: Invin|11: Guard|23: Valor|33: Drive|48: Love
(Orgun)
Orgun (1) | Focus| Alert| Accel| Valor| Spirit| Soul
Orgun (2) | 1: Focus| 1: Alert|20: Strike|24: Valor|34: Zeal|47: Soul
Yoko | 1: Accel| 1: Focus|10: Invin|22: Valor|35: Fight|43: Fury
(Tekkaman Blade)
Blade | 1: Focus| 1: Invin|18: Spirit|23: Valor|31: Zeal|45: Soul
Pegas | 1: Accel| 1: Strike| 8: Snipe|22: Daunt|33: Assail|53: Renew
Noal | 1: Guts| 3: Focus|11: Luck|21: Valor|32: Assail|43: Faith
Aki (1) | 1: Accel| 5: Alert|16: Guard|20: Strike|30: Love|50: Devote
Miletta | 1: Cheer| 1: Trust|15: Snipe|22: Bless|38: Enable|52: Renew
Aki (2) | 1: Focus| 1: Alert|18: Guard|24: Valor|30: Spirit|46: Love
Pegas 2 | 1: Accel| 1: Strike| 8: Snipe|22: Daunt|33: Distrb|53: Renew
Balzac | 1: Scan| 1: Focus|13: Fight|22: Valor|33: Invin|44: Rouse
Rapier | 1: Alert| 5: Focus|10: Assail|25: Valor|33: Attune|48: Love
Hiver | 1: Daunt| 3: Gain|12: Focus|27: Valor|37: Attune|48: Love
Hayato | 1: Alert| 1: Strike|11: Accel|23: Spirit|33: Trust|43: Assail
Sommer | 1: Focus| 1: Alert|11: Mercy|26: Valor|35: Attune|50: Love
Vesna | 1: Alert| 1: Focus|13: Fight|25: Valor|34: Fury|43: Attune
Goliath | 1: Strike| 1: Guts|12: Guard|22: Spirit|33: Snipe|46: Rouse
Dead | 1: Focus| 1: Alert|20: Spirit|24: Valor|34: Strike|45: Faith
Evil | 1: Focus| 1: Alert|18: Spirit|23: Valor|31: Zeal|45: Soul
(Full Metal Panic)
Sousuke | 1: Alert| 1: Focus|11: Strike|26: Valor|32: Drive|44: Soul
Bonta (1) | 1: Invin| 1: Spirit| 1: Fight| 1: Guard| 1: Daunt| 1: Courag
Bonta (2) | 1: Daunt| 1: Focus|11: Strike|26: Soul|32: Distrb|44: Love
Mao | 1: Invin| 1: Focus|10: Strike|24: Valor|30: Fight|43: Rouse
Kurtz | 1: Snipe| 1: Focus|14: Strike|25: Valor|33: Luck|41: Daunt
Gail | Focus| Invin| Strike| Valor| Fury| Rouse
Clouseau | 1: Focus| 1: Alert|12: Fury|24: Valor|33: Strike|43: Drive
Seina | Invin| Focus| Fight| Valor| Strike| Love
Teletha | 1: Accel| 5: Alert|10: Bless|20: Attune|30: Love|45: Renew
Kalinin | 1: Scan| 1: Focus| 7: Invin|24: Valor|33: Distrb|44: Faith
Mardukas | 1: Guard| 1: Strike| 8: Cheer|22: Trust|32: Spirit|43: Rouse
(Shin Getter Robo)
Ryoma | 1: Strike| 1: Invin|12: Gain|26: Valor|30: Spirit|52: Zeal
Hayato | 1: Alert| 1: Accel|14: Luck|20: Focus|32: Mercy|46: Fury
Benkei | 1: Guts| 3: Spirit|11: Guard|25: Strike|29: Valor|44: Bonds
(Mazinkaiser)
Kouji | 1: Strike| 5: Invin|10: Guard|25: Valor|31: Guts|48: Fight
Tetsuya | 1: Strike| 1: Invin| 8: Guard|24: Valor|30: Fight|46: Drive
Sayaka | 1: Bless| 4: Trust|12: Guard|23: Strike|34: Valor|50: Rouse
Jun | 1: Cheer| 1: Trust|16: Strike|28: Guard|33: Valor|48: Devote
Boss | 1: Guts| 1: Faith| 1: Invin|20: Guard|25: Valor|47: Drive
Nuke | 1: Trust| 3: Cheer|10: Alert|22: Strike|30: Gain|43: Daunt
Mucha | 1: Scan| 5: Vigor|12: Accel|31: Valor|34: Luck|45: Rouse
Lori | 1: Accel| 3: Fury|13: Strike|28: Valor|32: Guard|52: Enable
Loru | 1: Scan| 5: Invin|15: Snipe|25: Spirit|30: Devote|50: Renew
(GaoGaiGar)
Gai S | 1: Strike| 2: Invin|15: Spirit|20: Fight|25: Valor|48: Courag
Hyoryu | 1: Alert| 1: Strike|16: Spirit|23: Snipe|26: Valor|45: Faith
Enryu | 1: Alert| 1: Strike|16: Spirit|23: Fight|26: Valor|45: Rouse
Furyu | 1: Alert| 1: Strike|16: Spirit|23: Fury|26: Valor|45: Trust
Rairyu | 1: Alert| 1: Strike|16: Spirit|23: Assail|26: Valor|45: Cheer
Chouryujin| 1: Strike| 1: Invin|16: Gaurd|23: Fight|26: Valor|49: Courag
Gekiryujin| 1: Strike| 1: Invin|16: Gaurd|23: Fight|26: Valor|49: Courag
Genryujin | 1: Strike| 1: Invin|16: Gaurd|23: Fight|26: Valor|49: Courag
Gouryujin | 1: Strike| 1: Invin|16: Gaurd|23: Fight|26: Valor|49: Courag
Volfogg | 1: Scan| 1: Alert| 6: Strike|15: Distrb|22: Valor|50: Courag
Mike (c) | 1: Accel| 3: Cheer|15: Daunt|21: Alert|30: Bless|38: Zeal
Mike (b) | 1: Focus| 3: Strike|15: Invin|21: Fury|30: Valor|38: Courag
Soldat J | 1: Accel| 1: Invin|11: Strike|28: Valor|30: Fight|49: Courag
Tomoro | 1: Scan| 1: Guard|15: Trust|22: Snipe|33: Luck|46: Distrb
Kaidou | 1: Alert| 1: Fury|16: Spirit|27: Attune|38: Faith|50: Zeal
Renais | 1: Strike| 1: Fight|10: Drive|22: Valor|29: Assail|50: Courag
Kouryu | 1: Alert| 1: Strike|16: Cheer|23: Spirit|26: Valor|46: Renew
Anryu | 1: Alert| 1: Strike|16: Trust|23: Spirit|26: Valor|46: Rouse
Tenryujin | 1: Strike| 1: Invin|16: Accel|20: Bless|26: Valor|50: Courag
(Golion)
Akira | 1: Fight| 1: Spirit|20: Invin|26: Valor|38: Strike|45: Rouse
Shirogane | 1: Strike| 1: Snipe|10: Fury|21: Accel|33: Focus|40: Drive
Fahra | 1: Gain| 1: Trust|13: Mercy|33: Bless|53: Bonds|55: Love
Kurogane | 1: Accel| 1: Luck|18: Daunt|23: Alert|31: Snipe|45: Faith
Tsuyoshi | 1: Invin| 1: Guts|17: Guard|28: Spirit|37: Fury|43: Valor
Suzuishi | 1: Scan| 1: Alert|15: Strike|25: Vigor|35: Assail|48: Distrb
==============
6.4 Unit Stats (UT000064)
==============
Use this to quickly compare units. All values are unupgraded.
HP: Hit points, En: Energy, Arm: Armor, Mob: Mobility, M: Move range
P: Part slots, MT: Movement type (Air/Land/Water/Hover/Underground),
Cost: Repair cost, S: Size (2L->2/L/M/S/SS->Z)
ALWS: Terrain ratings (Air/Land/Water/Space), Weapon: Weapon upgrade cost
(Originals) HP |En |Arm |Mob|M|P|MT |Cost |S|ALWS|Weapon
Valhawk (w) | 5000|170|1100|115|6|2| L | 5000|M|-ACA|390000
-Valhawk (a) | 5000|170|1000|120|8|2|A | 5000|M|A--A|390000
Valguard |13500|230|1700| 80|5|4|AL |18000|2|AABA|390000
Valzacard |14000|250|1800| 85|6|4|AL |20000|2|AABA|390000
Valstork |12000|200|1400| 85|6|2|A |15000|2|A--A|390000
Arm Arcus |10000|200|1800|120|8|2|AL | 5000|M|AABA|------
Valarm |14000|250|1800| 85|6|4|AL |20000|2|AABA|390000
(Gundam Wing)
Wing Gundam Zero | 5500|180|1300|120|7|2|AL | 6000|M|AACA|325000
Gundam Deathscythe | 5400|170|1200|115|7|2| LW| 5700|M|-AAA|325000
Gundam Heavyarms | 5700|160|1300|110|6|2| LW| 5700|M|-AAA|325000
Gundam Sandrock | 5600|165|1500|115|6|2| LW| 5700|M|-AAA|325000
Altron Gundam | 5600|170|1500|115|6|2| LW| 5700|M|-AAA|325000
Tallgease III | 5800|175|1500|115|6|2|AL | 5800|M|AACA|325000
Taurus (w) | 4600|150|1100|100|6|3| L | 3200|M|-ACA|195000
-Taurus (a) | 4600|150|1000|105|7|3|A | 3200|M|A--A|195000
(Gundam SEED)
Freedom Gundam | 5700|200|1300|130|8|2|AL | 6000|M|AACA|325000
-Freedom METEOR | 8700|230|1400|125|9|2|A | 0|L|A--A|325000
Justice Gundam | 5800|200|1300|130|8|2|AL | 6000|M|AACA|325000
-Justice METEOR | 8800|230|1400|125|9|2|A | 0|L|A--A|325000
Mobius Zero | 3800|120|1000|120|7|4|A | 3200|S|A--A|130000
Strike Gundam | 4800|150|1100|120|6|2| L | 3600|M|-AAA|260000
-Aile Strike | 4900|160|1150|125|7|2|AL | 0|M|AACA|260000
-Sword Strike | 5100|170|1200|115|6|2| L | 0|M|-ABA|260000
-Launcher Strike | 5300|180|1300|110|5|2| L | 0|M|-ACA|260000
-Lightning Strike | 5400|190|1250|120|6|2| L | 0|M|-ACA|260000
-Strike IWSP | 5500|200|1300|125|7|2|AL | 0|M|AACA|260000
Skygrasper | 3500|100| 900|120|7|4|A | 3000|S|A--A|130000
-Skygrasper Aile | 3600|110| 950|125|8|4|A | 0|S|A--A|130000
-Skygrasper Sword | 3800|120|1000|115|7|4|A | 0|S|A--A|130000
-Skygrasper Launcer | 4000|130|1100|110|7|4|A | 0|S|A--A|130000
-Skygrasper Lightning| 4100|140|1050|115|7|4|A | 0|S|A--A|130000
-Skygrasper IWSP | 4200|150|1150|125|8|4|A | 0|S|A--A|130000
Archangel |15000|280|1400| 70|6|2|A |18000|2|A--A|390000
Eternal |14000|260|1300| 75|7|2|A |15000|2|A--A|260000
Buster Gundam | 5500|180|1300|110|6|3| L | 3600|M|-ACA|260000
Duel Gundam | 4900|150|1200|120|7|3| L | 3600|M|-ACA|260000
-Duel Gundam AS | 5400|170|1300|115|7|3| L | 0|M|-ACA|260000
Blitz Gundam | 4800|170|1250|120|7|3| L | 3600|M|-ACA|260000
M1 Astray | 4500|140|1100|115|6|4|AL | 3400|M|AACA|195000
GINN | 4700|120|1100|105|6|4| L | 3200|M|-ACA|130000
CGUE | 5000|130|1200|110|6|4| L | 3300|M|-ACA|195000
LaGOWE | 5500|150|1200|125|7|2| LH| 5000|S|-SBA|260000
BuCUE (r) | 4900|120|1100|115|6|4| LH| 3400|S|-SBA|195000
BuCUE (m) | 4900|120|1100|115|6|4| LH| 3400|S|-SBA|195000
ZnO | 6500|140|1200|100|6|4| LW| 3600|M|-ASB|195000
GOOhN | 5200|130|1100| 95|6|4| LW| 3500|M|-ASB|195000
DINN | 4700|130|1000|110|7|4|A | 3300|M|S--A|195000
GuAIZ | 6600|150|1200|115|7|4| L | 3600|M|-ACA|195000
Strike Dagger | 5500|130|1200|110|6|4| L | 3400|M|-ABA|195000
(Gundam SEED Astray) HP |En |Arm |Mob|M|P|MT |Cost |S|ALWS|Weapon
Astray Red | 4700|150|1000|125|7|2| L | 3500|M|-ABA|260000
-Astray Red F | 4800|160|1050|130|8|2|AL | 3500|M|AACA|260000
-Astray Red P | 7700|180|1500| 80|6|2| L | 0|L|-ABA|260000
-Powered Red | 5700|170|1200|130|7|2| L | 4000|M|-ABA|260000
HOME |10000|230|1100| 60|6|2|A |10000|2|A--A|260000
ReHOME |13000|250|1300| 65|6|2|A |12000|2|A--A|260000
Gai GINN | 4800|150|1000|120|7|4| L | 3300|M|-AAA|195000
Astray Blue | 4700|150|1000|125|7|2| L | 3500|M|-ABA|260000
Astray Blue FW | 5200|160|1100|120|7|2| L | 0|M|-ABA|260000
Astray Blue G | 5500|170|1200|130|8|2| L | 3800|M|-ABA|260000
-Astray Blue L | 5700|180|1300|125|7|2|AL | 4000|M|AABA|260000
-Astray Blue L LL | 5800|190|1300|125|7|2|AL | 4300|M|AABA|260000
Elijah GINN | 5000|140|1000|110|6|4| L | 3200|M|-ACA|195000
Elijah GINN R | 5200|150|1100|115|6|4| L | 3300|M|-ACA|195000
Dreadnought (GuAIZ) | 5500|160|1300|120|7|2| L | 4000|M|-ACA|260000
Dreadnought Gundam | 5800|180|1350|120|7|2| L | 4500|M|-ACA|260000
X Astray | 6000|190|1400|125|7|2| L | 5500|M|-ACA|260000
Hyperion Gundam | 5800|200|1300|125|7|2| L | 5500|M|-ACA|260000
Miguel GINN | 5200|150|1200|120|7|4| L | 3500|M|-ACA|------
Jean M1 Astray | 4700|150|1200|120|7|4|AL | 3500|M|AACA|------
CGUE DEEP Arms | 5300|160|1300|115|7|4| L | 3600|M|-ACA|195000
Sword Calamity | 5500|160|1400|120|6|2| L | 5000|M|-ACA|260000
G Dagger (Morgan) | 5300|150|1300|110|7|3| L | 3600|M|-ACA|------
GINN HM (Mikail) | 5100|140|1200|125|8|3| L | 3400|M|-ACA|------
Astray Gold | 6300|200|1400|125|7|2| L | 4300|M|-ABA|------
105 Dagger | 5000|140|1300|115|6|4| L | 3500|M|-ABA|195000
Gunbarrel Dagger | 5300|150|1350|110|7|4| L | 3600|M|-ACA|195000
GINN HM | 5100|140|1200|125|8|4| L | 3400|M|-ACA|195000
(Nadesico)
Akito
-Aestivalis 0G | 4100|110| 850|110|6|2|ALW| 4000|S|BBAA|325000
-Aestivalis Air | 3900|100| 800|115|7|2|AL | 4000|S|ABCB|325000
-Aestivalis Land | 4300|120| 900|105|6|2| L | 4000|S|-AAB|325000
-Aestivalis Heavy | 5100|140|1000| 85|5|2| L | 4000|S|-ACA|325000
-Aestivalis Moon | 4600|130| 950|100|6|2|AL | 4000|S|AACA|325000
Aestivalis Custom | 4500|130| 900|120|7|2|AL | 5800|S|AACA|325000
-Black Selena | 5500|200|1300|125|8|2|A | 0|S|A--A|325000
-HM Black Selena | 5800|200|1400|130|9|2|A | 0|S|A--A|325000
Gai
-Aestivalis 0G | 4100|110| 850|110|6|3|ALW| 4000|S|BBAA|260000
-Aestivalis Air | 3900|100| 800|115|7|3|AL | 4000|S|ABCB|260000
-Aestivalis Land | 4300|120| 900|105|6|3| L | 4000|S|-AAB|260000
-Aestivalis Heavy | 5100|140|1000| 85|5|3| L | 4000|S|-ACA|260000
-Aestivalis Moon | 4600|130| 950|100|6|3|AL | 4000|S|AACA|260000
Aestivalis Custom | 4500|130| 900|120|7|3|AL | 4500|S|AACA|260000
Ryoko HP |En |Arm |Mob|M|P|MT |Cost |S|ALWS|Weapon
-Aestivalis 0G | 4100|110| 850|110|6|3|ALW| 4000|S|BBAA|260000
-Aestivalis Air | 3900|100| 800|115|7|3|AL | 4000|S|ABCB|260000
-Aestivalis Land | 4300|120| 900|105|6|3| L | 4000|S|-AAB|260000
-Aestivalis Heavy | 5100|140|1000| 85|5|3| L | 4000|S|-ACA|260000
-Aestivalis Moon | 4600|130| 950|100|6|3|AL | 4000|S|AACA|260000
Aestivalis Custom | 4500|130| 900|125|7|3|AL | 4500|S|AACA|260000
Hikaru
-Aestivalis 0G | 4100|110| 850|110|6|3|ALW| 4000|S|BBAA|260000
-Aestivalis Air | 3900|100| 800|115|7|3|AL | 4000|S|ABCB|260000
-Aestivalis Land | 4300|120| 900|105|6|3| L | 4000|S|-AAB|260000
-Aestivalis Heavy | 5100|140|1000| 85|5|3| L | 4000|S|-ACA|260000
-Aestivalis Moon | 4600|130| 950|100|6|3|AL | 4000|S|AACA|260000
Aestivalis Custom | 4500|130| 900|125|7|3|AL | 4500|S|AACA|260000
Izumi
-Aestivalis 0G | 4100|110| 850|110|6|3|ALW| 4000|S|BBAA|260000
-Aestivalis Air | 3900|100| 800|115|7|3|AL | 4000|S|ABCB|260000
-Aestivalis Land | 4300|120| 900|105|6|3| L | 4000|S|-AAB|260000
-Aestivalis Heavy | 5100|140|1000| 85|5|3| L | 4000|S|-ACA|260000
-Aestivalis Moon | 4600|130| 950|100|6|3|AL | 4000|S|AACA|260000
Aestivalis Custom | 4500|130| 900|125|7|3|AL | 4500|S|AACA|260000
Akatsuki
-Aestivalis 0G | 4100|110| 850|115|6|3|ALW| 4000|S|BBAA|260000
-Aestivalis Air | 3900|100| 800|120|7|3|AL | 4000|S|ABCB|260000
-Aestivalis Land | 4300|120| 900|110|6|3| L | 4000|S|-AAB|260000
-Aestivalis Heavy | 5100|140|1000| 90|5|3| L | 4000|S|-ACA|260000
-Aestivalis Moon | 4600|130| 950|105|6|3|AL | 4000|S|AACA|260000
Aestivalis II | 4300|120| 850|115|6|3|AL | 4000|S|AACA|260000
Nadesico |13500|230|1200| 65|6|2|A |13000|2|A--A|390000
-Nadesico Y |14000|250|1300| 65|6|2|A |15000|2|A--A|390000
Nadesico B |14500|280|1350| 70|6|2|A |18000|2|A--A|390000
Nadesico C |15000|300|1400| 70|6|2|A |20000|2|A--A|390000
Eucharis |13500|250|1300| 75|6|2|A |15000|2|A--A|------
Super Aestivalis | 4700|130| 950|120|7|3|AL | 4600|S|AACA|260000
Alstromeria | 5000|150|1000|125|7|3|AL | 4800|S|AACA|260000
Daitetsujin | 9000|200|1600| 70|6|2|AL | 9000|L|ABCA|325000
Majin | 6000|180|1200| 85|7|2|AL | 6000|M|ABAA|------
X Aestivalis | 4900|150|1000| 95|7|3|AL | 4300|S|AACA|260000
(Orgun)
Orgun (1) | 4000|150|1200|125|8|2|AL |15000|Z|AAAA|325000
Orgun (2) | 4300|170|1300|130|8|2|AL |15000|Z|AAAA|325000
Birdman (f)(1) | 3300|100| 850|110|7|4|A | 1600|Z|A--A|195000
Birdman (h)(1) | 3300|100| 950|105|6|4| L | 1600|Z|-ACA|195000
Birdman (f)(2) | 3500|130| 900|115|7|4|A | 1800|Z|A--A|195000
Birdman (h)(2) | 3500|130|1000|110|6|4| L | 1800|Z|-ACA|195000
EDF Solid Armor | 4000|150|1100|120|7|4|AL | 2500|Z|AABA|195000
(Tekkaman Blade) HP |En |Arm |Mob|M|P|MT |Cost |S|ALWS|Weapon
Tekkaman Blade (1) | 3800|150|1000|120|7|2|AL |16000|Z|AAAA|325000
-+Pegas (1) | 4000|160|1100|125|8|2|A | 0|S|A--A|325000
Tekkaman Blade (2) | 4000|160|1100|125|7|2|AL |16000|Z|AAAA|325000
-Blaster form | 4200|170|1200|130|8|2|AL |16000|Z|AAAA|325000
-+Pegas (2) | 4200|170|1200|130|8|2|A | 0|S|A--A|325000
-+Pegas Blaster form | 4400|180|1300|135|9|2|A | 0|S|A--A|325000
Blue Earth | 4000|110|1000|110|6|4|A | 2400|S|A--A|130000
Sol Tekkaman 2 | 3800|120| 900|110|6|4| L | 2000|Z|-ABA|195000
Tekkaman Aki | 3900|170|1100|120|7|2| L |14000|Z|-AAA|260000
-+Pegas II | 4100|200|1200|125|8|2|A | 0|S|A--A|260000
Sol Tekkaman 1 | 3800|120| 900|110|6|4| L | 2000|Z|-ABA|195000
Tekkaman Rapier | 3900|140|1000|120|7|3|AL |14000|Z|AAAA|260000
Tekkaman Hiver | 3700|150|1000|115|7|3| L |13000|Z|-AAA|195000
-+Blue Earth Gamma | 3900|180|1100|120|8|3|A | 0|S|A--A|195000
Tekkaman Sommer | 3900|160|1100|115|7|3| L |13000|Z|-AAA|195000
-+Blue Earth Beta | 4100|200|1200|120|8|3|A | 0|S|A--A|195000
Tekkaman Vesna | 3800|160|1000|115|7|3| L |13000|Z|-AAA|195000
-+Blue Earth Alpha | 4000|200|1100|120|8|3|A | 0|S|A--A|195000
Tekkaman Dead | 3900|170|1100|125|8|2|AL |15000|Z|AAAA|325000
Tekkaman Evil | 8000|200|1300|125|7|2|AL | 9999|Z|AAAA|------
(Full Metal Panic)
Gernsback (Sousuke) | 4300|100|1000|110|6|2| L | 3000|S|-ACA|325000
Arbalest | 4500|150|1200|120|6|2| L | 8000|S|-ACA|325000
Bonta-kun | 1800| 80| 500|130|7|4| L | 100|Z|-ACA|325000
Gernsback (Mao) | 4300|100|1000|110|6|3| L | 3000|S|-ACA|195000
Gernsback (Kurtz) | 4300|100|1000|110|6|3| L | 3000|S|-ACA|195000
Gernsback (Gail) | 4300|100|1000|110|6|3| L | 3000|S|-ACA|------
Falke | 4400|120|1100|115|6|3| L | 3500|S|-ACA|195000
Bushnell (Seina) | 4200| 80| 950| 90|5|4| L | 2300|S|-ACA|------
Tuatha de Danaan |13000|250|1200| 70|6|2| W|15000|2|--A-|------
Bushnell | 4000| 80|1000| 90|5|4| L | 2300|S|-ACA|130000
Savage | 3800| 80| 900| 90|5|4| L | 2000|S|-ACA|130000
Mistral II | 4500| 90|1100|100|5|4| L | 2500|S|-ACA|195000
Shadow | 5500|110|1200|115|6|3| L | 2800|S|-ACA|195000
(Shin Getter Robo)
Shin Getter 1 | 8500|200|1400| 90|7|2|AL | 8000|L|ABCA|390000
Shin Getter 2 | 8500|200|1200|105|8|2| LU| 8000|L|-ACA|390000
Shin Getter 3 | 8500|200|1600| 60|6|2| LW| 8000|L|-AAA|390000
(Mazinkaiser)
Mazinger Z | 7500|170|1700| 75|6|2| L | 6400|M|-ACA|390000
Mazinkaiser | 8000|190|1900| 90|6|2| L | 7000|M|-ACA|390000
-Mazinkaiser KS | 8300|200|2000| 95|7|2|AL | 7400|M|AACA|390000
Great Mazinger | 8200|190|1900| 85|7|2|AL | 7200|M|AACA|325000
Aphrodai A | 5800|120|1300| 70|6|4| L | 4000|M|-ACA|195000
Venus A | 6000|130|1400| 75|6|4| L | 5000|M|-ACA|195000
Venus A (n) | 6200|140|1500| 80|6|4| L | 6000|M|-ACA|195000
Boss Borot | 4600|100|1200| 55|5|4| L | 10|M|-ACA|130000
Million Alpha | 6000|130|1400| 75|6|4|A | 5000|M|A--A|195000
(GaoGaiGar) HP |En |Arm |Mob|M|P|MT |Cost |S|ALWS|Weapon
GaoGaiGar | 7000|180|1515| 85|6|2|AL | 9000|M|AABA|390000
Star GaoGaiGar | 7400|190|1627| 90|6|2|AL | 9000|M|AABA|390000
GaoFighGar | 7800|200|1744| 90|6|2|AL |10000|M|AABA|390000
Genesic GaoGaiGar | 8800|220|2070| 95|7|2|AL |15000|M|AABA|390000
Hyoryu | 4600|120|1610|105|6|2| L | 3400|M|-ABA|325000
Enryu | 4600|120|1610|105|6|2| L | 3400|M|-ABA|325000
Furyu | 4600|120|1610|105|6|2|AL | 3400|M|AACA|325000
Rairyu | 4600|120|1610|105|6|2|AL | 3400|M|AACA|325000
Chouryujin | 5800|150|1840|100|6|4| L | 6800|M|-ABA|325000
Gekiryujin | 5800|150|1840|100|6|4| L | 6800|M|-ABA|325000
Genryujin | 6000|160|1955|105|6|4| L | 6800|M|-ABA|325000
Gouryujin | 6000|160|1955|105|6|4| L | 6800|M|-ABA|325000
Volfogg | 3900|120|1610|125|7|3| L | 3400|S|-ABA|195000
-Big Volfogg | 4900|140|1840|120|7|3| L | 0|M|-ABA|195000
Mike Sounders (c) | 4000|120|1265|110|8|3|A | 2000|S|A--A|195000
-Mike Sounders (b) | 4000|120|1380|105|7|3|A | 2000|M|A--A|195000
J-Ark |11000|200|1840| 85|7|2|A |15000|2|A--A|325000
-King J-Der |11000|200|1955| 80|6|2|AL |15000|2|AABA|325000
Kouryu | 4600|120|1610|115|6|2| L | 3400|M|-ABA|325000
Anryu | 4600|120|1610|115|6|2| L | 3400|M|-ABA|325000
Tenryujin | 5800|150|1840|110|6|4| L | 6800|M|-ABA|325000
(Golion)
Golion | 8800|200|1600| 70|5|2|AL | 9000|L|AABA|390000
********************
7.Credits and Thanks (CD000070)
********************
Xu_xie_yu, for his Action Replay code guide, without which this would have
been a far more difficult endeavor.
And to Banpresto, creators of the Super Robot Wars. Here's to another 20 years
of awesome robot-on-robot action.
--------- --------- --------- --------- --------- --------- --------- ---------
Copyright 2010 Adam Fogle