パワフルゴルフ - Powerful Golf

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1.0 Introduction

2.0 How to Play
       2.1 Basic Controls
               2.1.1 Aiming
               2.1.2 Hitting a Shot
               2.1.3 Hitting a Putt
               2.1.4 EX Shots
       2.2 Single Play
               2.2.1 Stroke
               2.2.2 Training

3.0 World Tour
       3.1 Challenge Types
       3.2 Courses

4.0 Success Mode
       4.1 Main Story
               4.1.1 Success Mode Explanation
               4.1.2 Success Mode Status
               4.1.3 Success Mode Announcements (important!)
       4.2 Success Mode Story
               4.2.2 Success Mode Schedule
       4.3 Success Mode - Main Story Menu
               4.3.1 Training
               4.3.2 Rest
               4.3.3 Leave Dorm
               4.3.4 Items
               4.3.5 Increase Abilities
               4.3.6 System Data
               4.3.7 Girl's Dates

       4.4 Success Mode Item List
               4.4.1 Consumable Items
               4.4.2 Charms
               4.4.3 Accessories
       4.5 Special Skills
       4.6 Success Mode - Sub Stories

5.0 Character Unlocking


=================
1.0 Introduction
=================
When I first started this guide, I was under the impression that there were
no other golf games for the Nintendo DS. Apparently there is one Tiger Woods
games, and one 3rd Party developed, Nintendo published title called 'True
Swing Golf'. In any case, golf's status on the DS is not helping its terrible
reputation for not having any sports games.

Released rather late in the DS's lifespan, Powerful Golf is, at first glance,
a rather mediocre title. The game begins very bare, with only one 9-Hole
course and one player unlocked. The gameplay is rather derivative of Clap
Hanz's Hot Shots Golf (otherwise known as Minna no Golf), yet the typical
feeling of progression (unlocking new clubs, clothes, courses, etc.) is all
but gone. The game even seems to bare little resemblance to the series from
which it was spun-off; Power Pro Baseball, which is known for having tons
of licensed players, accurate stats, realistic AI and gameplay, etc.

For these reasons, Powerful Golf is very deceptive. It is a good game, but
it requires a little more effort on the player's part to see just what is
good about it. One series staple that survived from the Power Pro baseball
games is the legendary Success Mode, available only in North America on the
Wii and PS2 versions of MLB Power Pros. Success Mode is essentially a
simulation game that takes you through a cute story in which you lead a
total amateur to becoming a sports pro. Any video-game golf fan who wants
to get the most out of one of the best golf games on the DS (again, that's
not saying much), will have to have some level of Japanese comprehension...
that is until today!

As with my other guides, I hope that this document will help you understand
and enjoy something that you probably wouldn't otherwise be able to play.
Due to the random nature of the game's Success Mode, I can't exactly translate
every single scene. There really isn't much point to that anyway, as you
wouldn't be able to match the scene you were watching with one I translated
in my guide. I did, however, detail those that are not random. With my guide,
and a lot of skill at this game, you should be able to play through it as
anyone else would.

TO BE COMPLETED:
-Fix success mode events (there are a few details I rushed through, because
the game is obnoxious about saving, I'm not able to go back and forth
between scenes like I can with other games)

-Complete training data for success mode (another obnoxious thing I can't
do all at once because of the game's saving methods)

-Detail girl's dates in success mode

-Finish World Tour mode (worst comes to worst, I can just read a Japanese
guide for this info)




================
2.0 How To Play
================
Obiously I'm not going to explain the rules of golf, there are plenty of
other places to do that. 'It's a game with balls, and they go into a hole',
as one of the game's characters conveniently points out. I will try to
explain the controls specific to this game, though. If you've ever played
another golf game, like Mario Golf or Hot Shots Golf, you should already be
familiar with this system.

-------------
2.1.1 Aiming
-------------
To aim your shots, press left or right on the directional pad. Pressing up
and down on the direction pad will allow you to pitch the camera up and down,
so as to see the course better. Press X and Y to zoom in and out on your
target.

Press Select once to change views to where you are targeting. Press it again
to give a detailed topography of where you are aiming. Press it once more to
return to the normal view (pressing A will re-center the camera no matter
where it is).

When aiming and determining the strength of your shot, be sure to look at the
wind speed indicator in the upper-right of the top screen. Wind of 4m or more
can seriously affect where your ball lands.

Finally, press L or R to switch clubs.

---------------------
2.1.2 Hitting a Shot
---------------------
First of all, you have your golf ball on the bottom screen with a target at
its center. There will be a few markings on the ball with distances written
next to them (like 255y and 150y).

When you hit the 'A' button, a meter will pop out from the center of the
ball, extend to the outside of the ball, and then come back to the center.
In that time, press 'A' again to set the power of your swing. The markings
on the ball will give you an idea of the distance the ball would travel,
given that it went straight with no wind or obstacles.

Sometimes the pin (the flag marking the hole) will appear on your ball.
That shows you the actual distance to the hole, and gives you an idea of how
hard (or soft) you need to hit the ball to reach the hole.

Next, a blue circle will appear from outside the ball, and zoom inside,
before zooming outside once again. This represents the accuracy of your shot.
Press A once more when this meter is inside the yellow portion (the closer
to the center, the more accurate) in order to hit the ball close to where you
aimed.

In addition, you can move the entire target around with the directional
buttons while the accuracy meter is zooming in on your ball. This will
determine exactly where you hit the ball. By changing where you hit the
ball, you can hook, draw, fade, and slice it, depending on if your character
is left or right handed. Hitting the ball at the very top or very bottom
(with good accuracy) will give it extra backspin or forespin, which will
allow it to roll forward or backward a little when it lands.

---------------------
2.1.3 Hitting a Putt
---------------------
With a putt, you only need to concern yourself with the power of your swing.
Generally you'll want to hit the ball a little harder than where the hole
is, hit it too light and it may end up just outside the hole.

The different camera angles are even more useful while putting, especially
the topographical view. It's important to know whether you're putting uphill,
downhill, on a slope, etc.

Finally, when putting, ALWAYS check the distance to the hole. You can putt
at all different distances, and each one is drastically different than the
other. For example, if you are doing a long range hit, it's extremelly easy
to overshoot the hole and go off the green. Similarly, if you are doing a
short 1-5m putt, it's very easy to hit the ball too softly.

---------------
2.1.4 EX Shots
---------------
Fans of the Power Pro team's Shonen Sunday baseball game will remember EX
shots. They are special shots with great properties, and can only be used
a limited number of times.

Press 'Y' once to activate an EX Shot. The indicator on the bottom-right of
the bottom screen will tell you how many of these shots you have left.

There are 4 different EX Shots you can hit:

Power Shot:
For when you're on grass, or driving. This will make your shot more powerful,
but make it more difficult to get good accuracy.

Miracle Putt:
For when you're on the green. This is probably the most useful EX shot, as
it will cause your ball to be attracted to the hole, lest you hit it astray.
Be warned, you still have to aim, the miracle putt won't automatically put
the ball in the hole for you.

Explosion Shot:
For when your ball is burried in a sand bunker, AKA a 'medama' (eyeball).
This will allow you to hit the ball as if it were on regular terrain.

Water Shot:
For those rare occasions when your ball is in the water, but still playable.
Like the explosion shot, this will give you proper accuracy for hitting the
ball away from the hazardous area. You may find yourself using this if you
have the 'Water Skipping' skill, which sometimes allows your ball to skip to
the water's edge.

-----------------------------
2.2 Single Play シングルプレー
-----------------------------
Selected Single Play to practice courses for fun. This is basically an
exhibition mode.

ストローク         Stroke (exhibition rounds)
トレーニング              Training (free play)

-------------
2.2.1 Stroke
-------------
After selecting your course, you'll see a few options -
ホール数                    Number of Holes (OUT = front 9, IN = back 9)
ティー位置         Tee Position
天候                          Weather

Tee Positions:
レギュラー Regular
バック               Back

Weather:
晴れ                  Clear
曇り                  Cloudy
雨                     Raining
おまかせ            Random


After starting a hole, the pause menu will look like this:
プレイ                       Continue Playing
スコアカード              Score Card
アンプレアブル   Unplayable (replay your previous shot, w/ a penalty)
操作説明                    Explanation of Controls
やめる                       Quit

---------------
2.2.2 Training
---------------
By pressing 'X' at the course select screen, you can access a few special
courses that only appear in Success Mode:
河川敷                               Riverbed
プロテストコース                Pro Test Course
謎の特訓コース           Mysterious Training Ground Course

After selecting your course and the hole you want to practice on, you'll
have a few more options:
ティー位置                 Tee Position (Same as in stroke play)
ピン位置                            Pin Position (A = easy, D = hard)
ミラー                               Mirrored Course
天候                                  Weather (Same as in stroke play)
風                                     Wind

Wind Options:
普通                  Normal
強風                  Strong
暴風                  Stormy
なし                  None
徴風                  Light Wind


After each shot, you'll get another little menu:
次のショットへ   Next Shot
打ち直し                    Do-Over
やめる                       Quit

After each hole, you'll get a similar menu:
次のホールへ              Next Hole
打ち直し                    Do-Over
やめる                       Quit

If you pause the game, you'll see yet another menu:
プレイ               Continue Playing
天候                  Weather
風                     Wind
ホール選択 Hole Select
操作説明            Explanation of Controls
やめる               Quit




===============
3.0 World Tour
===============
World Tour mode allows you to play through a series of challenges set in
different courses. To begin, you'll only be able to play the Japanese course
challenges, but you will unlock others as you progress. This can be seen
as the real meat of the game, as all of your actions (winning challenges,
performing well, etc.) will give you points that increase your overall rank.

Each challenge has a set number of points that you'll be awarded if you
play it, and double the points for the first time you get the #1 ranking
for that challenge. Challenges aren't considered truly complete until you
finish them with the top ranking (if you do, a trophy will show up next to
that challenge's name).

For each new rank you achieve, you'll unlock something new:

600  - Pro - Caduceus putter available for purchase in Success Mode
1500 - Tour Pro - Can use 1 EX Shot in Success Mode
3000 - Top Pro - Can start a relationship with Dabeko in Success Mode
6000 - World Ranker - Can use 2 EX Shots in Success Mode
10000 - Star - Mjolnir iron available for purchase in Success Mode
15000 - Superstar - Gungnir wedge available for purchase in Success Mode
22000 - Legend - Can use 3 EX Shots in Success Mode
30000 - Golf Saint -Excalibur wood available for purchase in Success Mode
40000 - Golf King - Jack Arthur available to use in exhibition and wifi matches

--------------------
3.1 Challenge Types
--------------------
There are a number of challenges in World Tour mode:

Stroke Play - This is 'regular' golf, whoever has the lowest score after a
set number of holes wins. If there is a tie, whoever scored the most points
on the will rank higher (points are determined by your actions, long drives,
accurate shots, etc. will all give you more points).

Match Play - This is what you could call 'versus' golf, two players compete
hole-for-hole, with the winner of each hole (the player with the lowest score)
getting a point. Whoever wins the majority of a set number of holes wins.
(for example, if there are 3 holes in the match, you with the match if you
win 2 holes, or if you win 1 hole and tie the other two) There will be
tiebreaker holes until someone is ahead.

Dorakon Tournament - In this challenge, players compete by hitting two drives
on each hole for a number of holes. The distance of each drive that lands on
the fairway will be added to your total. The player with the highest total
wins. *'dorakon' is short for 'driving contest'

Approach Tournament - The goal of this challenge is to hit the ball onto the
green from various places off of the green. The total distance from the pin
(the flag in the hole) for each shot will be totalled, and the player with
the lowest total wins.

One-Putt Tournament - The challenge here is hit as many putts in the hole as
you can. Whoever has the most, or gets the closest with each putt, will win.

Near-Pin Tournament - In this challenge, players hit drives on short holes
(Par 3) to see who can get closest to the pin (the flag). The player with
the lowest total distance from the pin wins.

Different challenges have different unlocking requirements, usually a minimum
number of points (challenges will be unlocked instantly once you get the
set number of points). In addition, some courses require you to use a
specfic character. The character you need to use will appear at the right of
the challenge's name. If you see a generic male or female character head, you
can use whatever character you want of that gender.

Finally, the last challenge of each course has a special requirement for you
to play it, as well as requiring that you use a specific character.

------
VOCAB
------
選手権 - Championship
カップ - Cup
オープン - Open
予選 - Preliminary
大会 - Meet/Competition
雨 - Rain
男 - Men
女 - Women
------------
ドラコン - Driving Content, 'dorakon'
ニアピン - Near Pin
ワンパット - One Putt
マッチ - Match

------------
3.2 COURSES
------------

||Japan||
エントリーカップ
Entry Cup - 3-Hole Stroke Play

VSカップ
VS Cup - 3-Hole Match Play

ジャパンオープン
Japan Open - 3-Hole Stroke Play

コースオープンマッチ
Course Open Match - 6-Hole Match Play vs Dabe-ko
*Complete to unlock Hawaii

ドラコン選手権
Doracon Championship - Driving Contest

雨男大会
Men's Rain Meet - 6-Hole Stroke Play
Men-Only

マイスターズ予選
Maisters Preliminary - 9-Hole Stroke Play
Power-Golfer only (this includes custom characters from Success Mode)
*Complete Success Mode to unlock

||Hawaii||
エントリーカップ
Entry Cup - 3-Hole Stroke Play

VSカップ
VS Cup - 3-Hole Match Play

アプローチ選手権
Approach Championship - Approach Challenge

ハワイアンオープン
Hawaiian Open - 6-Hole Stroke Play

ワンパット選手権
One-Putt Championship - One-Putt Challenge

コースオープンマッチ
Course Open Match
*Complete to unlock China

マイスターズ予選
Meisters Preliminary - 9-Hole Stroke Play
Naupaka Only
*Complete all Hawaii challenges to unlock

||China||
エントリーカップ
Entry Cup - 3-Hole Stroke Play

ニアピン選手権
Near Pin Championship - Near-Pin Challenge

謎の中国女性
Enigmatic Chinese Girl - 3-Hole Match Play VS Lin Lin
Only Power Golfer
*Complete Success Mode to unlock

レディースカップ
Ladies Cup - 9-Hole Stroke Play
Women Only

アプローチ選手権
Approach Championship - Approach Challenge

コースオープンマッチ
Coarse Open Match - Match Play VS Kinomoto
*Complete to unlock Egypt

チャイナオープン
China Open - 9 Hole Stroke Play

マイスターズ予選
Meisters Preliminary - 18-Hole Stroke Play
Lin Lin Only
*Complete all China challenges to unlock

||Egypt||
エントリーカップ
Entry Cup - 6-Hole Stroke Play

クラブ限度カップ
Limited Club Cup - 6-Hole Stroke Play
Can Only Use 1-Wood, 7-Iron, Sand-Wedge, Putter

雨女大会
Women's Rain Meet - 6-Hole Match Play
Women Only

ドラコン選手権
Doracon Championship - Driving Contest

コースオープンマッチ
Course Open Match - 9-Hole Match Play VS Foggy

エジプシャンオープン
Egyptian Open - 9-Hole Stroke Play

マイスターズ予選
Meisters Preliminary - 18-Hole Stroke Play
Foggy Only
*Complete all Egypt challenges to unlock

||Thailand||
エントリーカップ
Entry Cup - 6-Hole Stroke Play

クラブ限度カップ
Limited Club Cup - 9-Hole Stroke Play
Wood, Wedge, and Putter clubs Only

ついにこの日が来たべ
The Day Has Finally Come - 6-Hole Stroke Play VS Dabe-ko

雨男大会
Men's Rain Meet - 9-Hole Stroke Play
Men Only

ニアピン選手権
Near Pin Championship - Near-Pin Challenge

タイランドオープン
Thailand Open - 18-Hole Stroke Play

コースオープンマッチ
Course Open Match - 9-Hole Match Play VS Megumi

マイスターズ予選
Meisters Preliminary - 18-Hole Stroke Play
Megumi Only
*Complete all Thailand challenges to unlock

||Scotland||
エントリーカップ
Entry Cup - 6-Hole Stroke Play

ニアピン選手権
Near Pin Championship - Near-Pin Challenge

雨女大会
Women's Rain Meet - 9-Hole Stroke Play
Women Only

クラシックカップ
Classic Cup - 9-Hole Stroke Play

恋もゴルフも
Love and Golf - 9-Hole Match Play
Megumi Only

スコティッシュオープン
Scottish Open - 18-hole Stroke Play

コースオープンマッチ
Course Open Match - 9-Hole Match Play

マイスターズ予選
Meisters Preliminary - 18-Hole Stroke Play
Nishizaki Only

||America||
エントリーカップ
Entry Cup - 6-Hole Stroke Play

VSカップ
VS Cup - 9-Hole Match Play

クラブ限定カップ
Limited Club Cup - 9-Hole Stroke Play
Irons only

ドラコン選手権
Doracon Championship - Driving Contest

ワンパット選手権
One-Putt Championship - One Putt Challenge

レディースカップ
Ladies Cup - 9-Hole Stroke Play
Women Only

マイスターズ本戦
Meisters Final - 9-Hole Stroke Play


=================
4.0 Success Mode
=================

Choosing success mode will give you two choices:

メインストーリー                Main Story
サブストーリー           Sub Stories

Main Story:
This is the full success mode where you train the main character to become
a pro golfer. If you complete this mode, you'll be able to save the character
you trained and use them in single and multi-play mode. The note in orange on
the top screen tells you how many custom character slots you have left open:
あと50人作成できます           (50 open slots)

The game says the main story takes ~2 1/2 hours to complete. I think it takes
a bit more than that.

Sub Story:
These are short mock-versions of the success mode. You play as a different
character in each one, and you will unlock that character if you successfuly
complete their story. Each story is unlocked a different way, most through
playing the main story.


===============
4.1 Main Story
===============
4.1.1 Success Mode Explanation
4.1.2 Success Mode Status
4.1.3 Success Mode Announcements (important!)
4.2 Success Mode Story
4.2.2 Success Mode Schedule

-------------------------------
4.1.1 Success Mode Explanation
-------------------------------
For those that haven't played any of the Power Pro baseball games (including
the excellent MLB Power Pros for Wii, the DS version sadly didn't include a
Success Mode), Success Mode is a simulation game (often called a Romance Sim
or Dating Sim) within the regular sports game. The purpose of success mode is
to raise your own character, developing their abilities partly through skill
and partly through luck. With enough luck and planning, you can create a great
custom character.

In Powerful Golf, many of your actions within Success Mode will help you
unlock new characters for World Tour mode, plus a few extra golf courses that
are specific to Success Mode will appear in training mode.

Powerful Golf's Success Mode gives you a time limit of 2 'years' to create
your character and have them pass a final test (so it is in your best interest
to create a strong character). You will play the game in turns, with each
turn being the equivalent of 1 week in the game's time.

During your turns, you can select one action: training, resting, or visiting
different characters and locations. After selecting an action, you will see
the events stemming from that action play out, which often times includes a
conversation with your character and one of the other characters (during which
you may have to select your own responses). As a result of each event, your
statistics, stamina, and relationships with other characters may increase or
decrease.

In addition to events that you trigger on your own, there are several random
and fixed events that can change your character. Few of these are in your
control, so often times the game involves luck as much as it does skill.
However, because Powerful Golf's Success Mode is relatively short and
uncomplicated, you should be able to maneuver through it with ease (and this
guide, of course), and end up with a custom character you're satisfied with.

Now, let's take a look at some of the status screens to better understand
how your character is developing:

--------------------------------------
4.1.2 Success Mode Status (top screen)
--------------------------------------
During Success Mode, the top screen will always display a number of status
screens (isn't the DS great?). You can flip through each status page by
pressing the L and R triggers.

||First Page||
なまえ               Name
最大飛距離 Longest Drive (in yards)
利き腕               Dominant Arm (Left - 左 Right - 右)

パワー               Power
コントロール      Control
スピン               Spin
パッティング      Putting
リカバリー Recovery

(on the righthand side)
特殊能力            [Equipped] Special Skills

I want to take a moment to talk about these 5 major statistics:

Power is obvious, it determines how far you can hit the ball. More is
better, to a certain point.

Control is less obvious, this refers to how well you can control the ball's
accuracy. Without a lot of control, you'll find it harder to hit the ball
exactly the way you intended.

Spin refers to how well you can control the spin of your ball. Spinning the
golf ball can modify your shot into a hook, slice, fade, etc. This is useful
for very technical players who know exactly how they want to control their
ball's trajectory.

Putting modifies your overall putting skill, including your ability to control
how hard you hit a putt.

Recovery refers to how well you can hit the ball from outside the fairway
back onto the fairway or green. This skill is useful for when you hit the ball
into sand or deep rough.

||Second Page||
*Equipped Accessory
*Equipped Glove
*Equipped Shoes

*Equipped Wood
*Equipped Iron
*Equipped Wedge
*Equipped Putter

Accessories have all different effects, while gloves, shoes, and the variety
of clubs are used to modify your basic statistics.

A little primer on clubs- Woods are used for long range shots, while irons
are used for shorter and more technical shots. Wedges are used to pop your
ball up short distances (such as out of the sand, or from the rough onto
the green). Putters are used for rolling the ball into the hole ont he green.

||Third Page||
校長                  Principal (George) Relationship
総合コーチ General Coach (Mathew) Relationship
技術コーチ Technical Coach (Hino, and later, Kinomoto) Relationship

牡丹        Botan (Dabe-ko) Relationship
めぐみ       Megumi Relationship
亜理沙       Arisa Relationship

||Fourth Page||
サクセス特殊能力                Success Special Skills

現在の経験点                      Current Experience Points
筋力                                  Strength
技術                                  Skill
思考                                  Mentality
精神                                  Spirit

Your 'Success Special Skills' are special attributes that are beyond your
control. You acquire them, for better or for worse, through events during
Success Mode. They only affect things that deal directly with the simulation
part of Success Mode (relationship growth, stamina, etc.), and will have no
effect on your final custom character.

Experience points, divided into four categories, are raw talent points that
have not been allocated to real stats or skills yet. You can gain and lose
these through training and other events.

------------------------------------
Success Mode Status (bottom screen)
------------------------------------
During Success Mode, the bottom screen will usually show a few bits of
information:

1年目3月1週                 Date (Year, Month, Week)
Emotion Face            Current mood (happy, normal, unhappy)
所持金 2000円               Current cash

体力                                  Stamina
校長評価                            Principal's Evaluation

The date is self explanatory, each turn you take will use up one week.

Your mood will be effected by different events, some of which are in your
control, but many of which are not.

You can lose and gain cash during different events, though usually you will
spend it on items, or gain it from selling items.

Stamina is very important, as it will affect your overall performance. If
you lose all of your stamina, you'll suffer an injury and lose time that
could be spent training. Be sure to rest or recover your stamina by other
means when it gets low.

The Principal's Evaluation is another important meter to watch. If this
meter is reduced to zero, you'll get a Game Over. Fill it by doing well on
the different skill challenges throughout the year, and by consulting the
principal (George) in your free time.

---------------------------------
4.1.3 Success Mode Announcements
---------------------------------
Throughout the game, certain dialogue text will appear in different colors.
This is a hint that you should pay attention to that text! Of course, you
might not be able to read exactly what that text says, so I've devoted this
small section to explaining some of the more important announcements.

Light Blue Text: A key word, if you press 'Y' to expand the whole conversation,
you can see a detailed explanation of that word.

Also, light blue text can indicate improvements in your stamina and mood.

Blue Text: Key words, the first time you see them, press 'Y' to see the
pronunciation of the word (in Japanese, of course)

Orange Text: Sound effects (someone running, hitting things, etc.)

Green Text: Information relavent to the game (for example, unlocking new
training, gaining stats, etc.)

Red Text: Warnings (typically, this will appear when you lose stamina, stats,
or if you are beginning a match that you must win to continue the game)
---------
EXAMPLES
---------

Light blue text:
疲れがとれた - You regained some stamina
やる気が上がった - Your mood improved

めぐみの好感度が上がった - Megumi likes you more
校長の評価が上がった - The principal's evaluation of you rose


Green text (with blue text):
筋力ポイント が少し上がった - You gained a few strength points
技術ポイント が少し上がった - You gained a few technique points
思考ポイント が少し上がった - You gained a few mentality points
精神ポイント が少し上がった - You gained a few spirit points

スピン が少し上がった - Your spin stat improved

パッティング練習 が出来るようになった - You can now do putting training

ノーマルパター を一個入手した - You received a normal putter

Red text:
ゲームオーバーです - It's Game Over

疲れがたまった - You suffered fatigue (you've lost stamina)

所持金が200円減った - You lost 200 yen

めぐみの好感度が下がった - Megumi likes you less


It's important to watch out for these notifications at the end of evnts
and challenges. That way you can know how each event affects your stats.
Luckily, most of these 'announcements' are accompanied by a little sound
effect that makes things even more obvious. Still, it's good to be able
to recognize exactly what is happening.

------
VOCAB
------
上がった - Has Increased
下がった - Has Lowered
減った - Decreased/Lowered
少し - a little
治った - cured

筋力 - strength
技術 - technique
思考 - mentality
精神 - spirit (spirituality)
疲れ - fatigue
やる気 - mood, lit. spirit (in good spirits, low spirit, etc.)
評価 - evaluation
好感度 - 'affection meter'
円 - yen





=======================
4.2 Success Mode Story
=======================

When you begin a new main story, you will be prompted to give your character
a name, choose which side they swing from, and their skin color.

I'll issue the first of a few warnings here: This mode is not for the faint of
heart, or at least those who aren't very comfortable with the game. The holes
and challenges you face are a bit different from the World Tour mode. Even
after breezing through the first four courses of the World Tour mode, I still
struggled to finish the main story. Of course, if you're awesome at the game,
don't let me hold you back.

The second warning is that you cannot make permanent saves. If you lose the
game (say, by failing one of the skill-checks, including the final challenge),
you'll only be able to reload your saved game a few times. After that, your
save file will be deleted and you'll have to play all over again. You can put
a lot of effort into this mode, so it really hurts when you have your perfect
file deleted because you were having an off day!

The third warning is that when you save, you have to either keep playing, or
choose the 'save and quit to the main menu' option. If you save and turn off
your machine without returning to the main menu, you will get a MAJOR penalty,
losing money, stats, training points, and so on. It doesn't matter whether it
was a mistake or not, the game assumes you're trying to cheat, and you'll get
hammered for it! The game also remembers that you were trying to cheat, and
will give you a greater penalty each additional time you try it!

---------------------------------
Opening: 1st Year March 1st Week
---------------------------------
As the game opens, your main character is looking at a picture of his father
with what seems to be a foreigner and a golfing trophy. You ask your mother
about it, and she tells you that the guy in the picture is George Grinberg.
You recognize George as the head of a golf training school around half an
hour away.

You head to the golf school to talk to George about your father, and George
agrees, but says he wants to give you a lesson first. If you select yes
(the top option), you'll get a little tutorial on driving the ball. You get
three tries to hit the ball 200 or more yards.

You then get the option to try again:
もう一度お願いします          One more time!
もう満足です                              That's enough

George informs you that your father, Shinnosuke, used to be a world ranking
pro golfer. The photo is from when he won the 'Meisters' (parody of The
Masters). He tells you can practice your shots from now on, by choosing
shot training (ショット練習) from the training menu. One of the students,
watching from afar, recognizes your visor and wonders if you're joining the
school.

Afterward, you'll be taken to the main success mode menu where you can choose
to train or rest.

---------------
March 2nd Week
---------------
At home, your father catches you watching a golf report on TV. You tell him
that you went to the golf school and met with George, and that you want to
join the school. Shinnosuke disapproves, and tells you that you can't pay for
tuition.

Outside, the student that recognized your visor before introduces himself as
Nishizaki. He explains that Shinnosuke's fans would wear that visor, and that
they're pretty rare now. You explain that Shinnosuke is your father, and that
this is his visor, much to Nishizaki's surprise. You head to the school with
him for a lesson.

You inform George that your father doesn't want you entering the school, and
George asks if you want a putting lesson before you continue talking. If you
say yes, you'll get a tutorial where you can putt a few balls. As before,
he'll ask you if you want to try again after you finish.

After you chat about your father, and the golf king Jack Arthur, George says
you can train in putting and running now.

Back at the main menu,you can train or rest.

---------------
March 3rd Week
---------------
George asks you if you want a lesson on approaches. If you say yes, you'll
learn about hitting onto the green. You have to get it on the green three
times to continue. George will asks you if you want to try again, as before.

George asks if you've made your mind up on entering the school, and you tell
him you can't, as it's a matter of money. George tells you it won't be a
problem, saying that you have to pay for the A-through-G classes, but that
the J class, or 'Joker' class, is free. He says the joker class gives powerful
young prospects a chance to grow without paying tuition. Unfortunately, the
schooling is so intense that you'll need to abandon college and focus on Golf
full-time. If you slump on your golf studies, you'll be kicked out of the
school (thereby losing the game). You'll take a pro exam after 2 years, after
which you'll either complete the game or fail and have to start over.

You tell your father that because you're such a great prospect, you can enter
the school for free, but you'll have to give up everything else. After some
convincing by your mother, your father finally resigns to let you join. He
gives you a set of clubs, and a good-luck charm for beginners.

You will be taken to the menu after that so you can train or rest.

---------------
March 4th Week
---------------
George formally welcomes you to the school and introduces you to the coaches.
They include the general instructor, Mathew (the guy with the sunglasses,
beard, and hat), and the technique coach, Hino. You can then ask Mathew about
training, injuries, etc. Choose the second option if you just want to move on:
質問がある         I've got some questions
特にない                    Nothing in particular

George informs you that your first test will be in June, and that you should
work on your putting from now until then. He adds that if you're not sure
what to do next, come talk to him by going to the school's lobby when you
have free time (this advice is useless if you can't read it, though you it
will increase your evaluation a little).

You then unlock the two final basic training methods, muscle training and
mental training.

You are then free to do whatever you want for the day.

---------------
April 1st Week
---------------
George tells you that your room is finally ready. He introduces you to your
roommate, Foggy, and says he'll introduce you to the rest of the students at
class tomorrow. Foggy turns out to be a jerk, tells you not to enter his
space in the room, and that you should respect him as he's been there longer.

The next day you show up late to class, and Foggy bothers you about it. You
tell Foggy that he should wake you up next time, but Nishizaki interjects
and says that golf is a solo effort, so you should get used to doing things
on your own. Foggy chews you out some more, saying that showing up late is
the most awful thing you can do.. shortly after, George shows up, late to his
own class...

You are then introduced to Kinomoto, the oldest in J Class, and someone else
that gives you an almost silent introduction. Some of the students complain
that you don't know much about golf, and that you must have gotten special
treatment. George scolds them and gives a little lecture about how golf isn't
just a solo sport. George asks if there are any other questions, and you
ask him when practice is. He tells you that it's completely up to you, and
you get the ability to move around town.

You are now free to do as you choose. There won't be any planned events until
the 2nd week of June. If you want, you can now meet Megumi by going into town
(出かける -> 外出 -> 街).


---------------
April 2nd Week
---------------
It seems that Foggy is jealous of your relationship with the coaches. He hits
a ball right at you as Hino is telling you that your next skill test is the
second week of June. Foggy plays innocent, and Hino sends you to the nurse.
George shows up and Hino tells him that you need to go to the nures. George
says he'll take you, but Hino suspects that George just wants to see Lola,
the nurse. As George and Hino are arguing, the silent student from before pops
up and drags you to the nurse's office. You tell the nurse that you don't quite
know who that student is, and she sends you to go talk to them.

Out in the hall, you try to talk to the student, but they still won't say
anything. You then tickle them, and they start laughing. You remark that the
student isn't a mute after all, and she has an outburst, saying you shouldn't
treat a lady like that. You apologize and say that you couldn't really tell
that she was a girl. She thinks you're looking for a fight, and you try to
explain that it was hard because she didn't talk. She replies with, 'nabedabe',
which you don't understand.

You keep getting confused until she introduces herself as Nabe Botan, which you
confuse with botan-nabe (a type of stew). She gets upset, figures you don't
like her, and says that country-folk like her are doomed to be seens as idiots.
(Botan ends all of her sentances with, 'dabe', which might be seen as a typical
inflection of someone living in a rural area) You try to calm her down, but she
says that it's so bad, people will call her 'Dabe-ko' (ko is a common ending
for girl's names, alone it means child). You tell her that it doesn't sound
like people are making fun of her, but that Dabe-ko is more of a cute pet-name.
You literally tell her that she's a sort of 'lovable character'. She cheers up
afterward.

In your room, Foggy gives you a sort-of lame apology for hitting you with a
ball earlier. He then asks what you were talking to Dabe-ko about. You say
it was nothing out of the ordinary, and he comments that you'd really make
friends with anyone (implying Dabe-ko is some kind of horrible person). You
ask why he doens't like her, and he says that nobody likes clumsy people.

---------------
April 3rd Week
---------------
A guy hands you a flier advertising part-time jobs. You decide that if
you're going to buy some golf equipment, you'll need some work. This unlocks
the 'Part-Time Work' option in the main success mode menu.

---------------
April 4th Week
---------------
Nothing

---------------
May 1st Week
---------------
Nothing

-------------
May 2nd Week
-------------
Dabe-ko is arguing with the nurse about her... unconventional nursing methods.
She shouts that it's sexual harassment, and Foggy, who is nearby, yells at her
to quiet down.

She apologizes in her usual manner, but he tells her to speak with a more
normal accent. You interject and tell him to be nice to her. Foggy says
that even foreigners like him can speak better Japanese than her, and that
she should know better. Dabe-ko runs away, sad, and Foggy says she must be
weak. Nishizaki tells him that a true golfer would have respect for other
people, and that he could learn something from you. Foggy is upset about
that, and so Nishizaki says that if he wants to look down on you, he should
be able to beat you during the next skill test.

You show your concern over this challenge, but Nishizaki says that you
should be fine, as you're Shinnosuke's son. Foggy agrees to the challenge,
and says he'll take even more of your dorm space if he wins. Nishizaki
asks what Foggy will do if he loses, and Foggy says he can't imagine losing.
Nishizaki tells him that he'll have to apologize to Dabeko if he loses, and
Foggy agrees, saying that day will never come.

--------------
May 3rd Week
--------------
Nothing

--------------
May 4th Week
--------------
You have a dream where you're on fire, and a strange figure appears before
you. You wake up in shock, and call your mother to ask about it. She says
that you never caught on fire, but you were caught in a fire - one that
happened at your childhood friend's house on 'Girl's Day' (a Japanese
holiday). You ask what happened to your friend, and your mother says that
she disappeared and was never found. Your mother is surprised you didn't
remember any of it. She says that you would always talk about marrying the
girl one day...

After this, Dabeko will start to show up at the park (公園) if you've
defeated her in World Tour mode.



--------------
June 1st Week
--------------
Nothing

--------------
June 2nd Week
--------------
It's time for your first skill test, and you're late! George explains that
this is no ordinary putting test, but one that will require you to putt
along a certain path. Aoki confronts you to remind you about your little
contest.
*The game mentions that if you've been hoarding experience points, now is
a good time to spend some. Read the 'increase abilities' section of this
guide for more on that.

Your goal in this test is to score 150 points in 5 putts.
Silver coins are worth 10 points
Gold coins are worth 20 points
Getting the ball in the hole is worth 50 points

Obviously you can just aim for the hole, getting it in three times will win
the mission. Foggy will always score 145 points, which is pretty low
considering how easy these putts are.

If for some reason you lose, you'll lose evaluation points, so be careful.

Even though he lost, Foggy won't apologize to Dabe-ko, saying that he didn't
lose the challenge to her, so she has nothing to do with it. Dabeko,
disappointed, tells you that it's alright, and that she'll use this experience
as an impetus for her to get better at golf (and never lose to Foggy). She
then gives you an item that you can sell in the shop for decent cash.
銅のグリーンフォーク = sell for 10000 yen

--------------
June 3rd Week
--------------
Out in the school hall, Nishizaki asks how you did on the test. When you tell
him you did average, he seems disappointed and runs off. Kinomoto approaches
you and says that Nishizaki was worried about your condition, seeing as you
scored so average. Kinomoto says he scored 100 points more than you, and
Nishizaki did even better. He then acts surprised when you say you knew about
Jack Arthur, the golf king. You avoid the subject and run off, Kinomoto says
to himself that you'll probably be a great golfer some day.

--------------
June 4th Week
--------------
Nothing

--------------
July 1st Week
--------------
Nothing

--------------
July 2nd Week
--------------
Out at the training area, Foggy is giving you more grief. You tell him that
you'll become a pro within 2 years, and beat both Foggy and Nishizaki. Then
you'll be able to see the golf king... you add that it's OK to dream big.
Foggy thinks it's stupid, so you ask him why he wants to become a pro. He
says he's hoping people will learn to accept his 'true strength', and that
he can't lose to you this time, for fear of being kicked out of the school.

--------------
July 3rd Week
--------------
Nothing

--------------
July 4th Week
--------------
George informs you that the regional cup selection tournament will be taking
place this week, and the top two players will go on to the finals in the
following week.

You can increase your abilities, and then pick the left-hand option to
begin the tournament. The match has 3 holes.

The highest you can rank is 2nd place. If you get below second place,
Kinomoto will be in 2nd. Nishizaki will always get 1st place.

----------------
August 1st Week
----------------
This week will be the regional cup tournament. If you didn't rank 2nd in
the previous week, you'll see a scene with Dabe-ko where you get depressed.

If you did rank second in the previous week, you'll go on to play another
3-hole game where you can get some extra experience.

----------------
August 2nd Week
----------------
Nothing

----------------
August 3rd Week
----------------
Nothing

----------------
August 4th Week
----------------
Nothing

-------------------
September 1st Week
-------------------
Nothing

-------------------
September 2nd Week
-------------------
This week is the Driver Challenge. You'll be up against Kinomoto and
Nishizaki.

The goal of this challenge is to hit balls inside the target area. These
are trick shots, requiring you to avoid obstacles by curving the ball in
the right direction.

If you don't do well, you'll wonder if Foggy did better. Apparently he did
worse, and is determined to unleash his 'true power' from that day on.

-------------------
September 3rd Week
-------------------
Nothing

-------------------
September 4th Week
-------------------
Nothing

-----------------
October 1st Week
-----------------
This week is the Pro Test selection exam. You're reminded that if you don't
make the cut by the next year, you'll be kicked out of school.

Even if you face the pro test this year, the game makes it impossible for
you to get into the top two spots, so don't worry, there's no way to advance
for now.

Out in the hall, Dabeko tells you that Foggy hit Nishizaki with a ball, just
like what happened to you. You head to the infirmary to check on Nishizaki,
and see him having fun with the nurse. He thanks you for being worried about
him, and Foggy shows up to apologize. Nishizaki says it's OK, but you have
your doubts about whether Foggy is doing this on purpose or not (trying to
knock off the competition, because he'll be kicked out next year).

Kinomoto tells you he got bumped up because Nishizaki couldn't play the final
hole. He shows his happiness, and you remind him that the victim in all this,
Nishizaki, is right behind him. Kinomoto apologizes, but Nishizaki says he's
the one who should be apologizing. He seems to know that Kinomoto won't be
able to pass the pro exam..

-----------------
October 2nd Week
-----------------
Nothing

-----------------
October 3rd Week
-----------------
Kinomoto comes to you with news that he passed the first part of the Pro
Test, which he's quite ecstatic about. You tell him to calm down, as there's
more to the test than the first round, but he gets carried away.

-----------------
October 4th Week
-----------------
Kinomoto arrives in the hall and tells you the bad news. You tell him to
cheer up, because there's always next year. Kinomoto says that you need to
pass the test next year to stay in the school, so he's going to bow out now.
You tell him he shouldn't worry about stuff like that, but he says it's OK
and asks to be left alone..

------------------
November 1st Week
------------------
Nothing

------------------
November 2nd Week
------------------
Nothing

------------------
November 3rd Week
------------------
Nothing

------------------
November 4th Week
------------------
Nothing

------------------
December 1st Week
------------------
Nothing

------------------
December 2nd Week
------------------
It's time for another skill test, a 'tactical approach' challenge. You
have to practice hitting from the rough onto the green, with different
target areas representing different point amounts. You have 5 shots to
land a total of 50 points.

After the test, Kinomoto runs to you and says that he scored the lowest
out of everyone. He seems really down about having failed the pro test.

------------------
December 3rd Week
------------------
Nothing

------------------
December 4th Week
------------------
This week you have holday vacation. You're excited to go home, and Foggy
says he'll be happy that you'll be gone. You ask him if he's heading back
to his country, to which he replies 'no', and runs away. Kinomoto wishes
you good luck in the next year and gives you some chocolates he bought.

If you have a girlfriend, you'll see a scene with her at the end of the day.

2ND YEAR
-----------------
January 1st Week
-----------------
When you show up at home, you ask your mother where your dad went. She says
he went out golfing, which naturally confuses you because you thought he
quit golf forever. Shinnosuke comes home, and you fight with him, calling
each other idiots. Your mother breaks up the fight.

The next day, you find Shinnosuke sneaking out, and ask him where he's going.
He says he's off to play Pachinko (a slot machine-type game with several
silver balls), but you say that your mom told you he was going to play golf.
He responds that it's a game where balls go into a hole, so what's the
difference.

He asks if you're gonna hurry up and become a pro, and you say it isn't that
easy. He says it was easy for him to become a pro, and tells you one of his
stories. He says that during his round with the golf king, Jack Arthur, he
left the match... in other words, he didn't really lose. You seem skeptical
that he could have defeated the golf king, but Shinnosuke insists it's true.
You ask him why he withrew, suggesting that maybe Jack was too strong. He
says it has nothing to do with Jack, and that it was because Shinnosuke had
'lost to himself'. You still think he's full of it, and the two of you fight
until your mom breaks it up again.

The next day, you head back to school.

George welcomes everyone back and wishes them a happy new year. If you have
been seeing a girl, you'll go to the shrine with them later, where you can
wish for a few different things.

-----------------
January 2nd Week
-----------------
George calls you over to tell you that Kinomoto has left the school. You're
in shock, but George says that it was his decision to leave. Foggy says he's
happy to see Kinomoto go. He thinks it's stupid that he would leave just
because he got depressed about doing poorly, and that you're way too soft.
You ask Foggy why he can't understand anyone's feelings, and tell him that
he's the one who has emotional issues. Foggy says that you shouldn't talk to
your superior like that, and you tell him that he should stop saying he's
your superior. He tries to get George to take his side, but George is having
none of his nonsense.

You challenge Foggy to a match, and he says that you'll have to leave the
school if you lose. George says he doesn't want people making gambles like
that, but you insist that you need to do it to prove your point. He admts that</pre><pre id="faqspan-2">
you're just like your father, that if you have to play, you have to play...
but warns you that Foggy will have an advantage. He's lent Foggy a legendary
club, the Haoushou, to use for this decisive match. You ask what type of club
you'll get to use, but George just says that you can use whatever you already
have. George admires that you don't back down.

If you lose this match, you lose the game completely, so it's a good idea to
save if you haven't. The match is only 3 holes long.


Even with the legendary club, Foggy just can't win, which upsets him greatly.
George does point out one thing to you though, Foggy definitely didn't hit
you or Nishizaki on purpose - after all, being able to hit a person from far
away would take serious skill, and as you just saw, Foggy's accuracy isn't
all that. You then realize that Foggy has been getting up earlier than you
every day to compensate. In fact, he holds a grudge against you because you
will usually go back to sleep even after your alarm goes off.

George says it looks like it's about to rain, and that eveyrone should head
inside. He then explains to you that Foggy isn't a terrible person, he's
just bad at making friends, and that he made you his dorm-mate because he
figured that you could make friends with anybody. Foggy denies the need for
friends and runs off. George tells you that Foggy has nowhere to go if he
leaves, and that you should try to make friends with him. You agree, and head
back to your dorm.

-----------------
January 3rd Week
-----------------
Back in your room, Foggy tells you that you don't need to respect him anymore,
he's planning to leave and so he won't be your superior. You ask him
about where he's going to go, and he figures George told you about his
situation. You ask him his connection to George, and Foggy tells you that
George raised him as a foster parent. He says that after his mom died, his
dad just left him here and hasn't been back in years. Apparently his father
won't come back until Foggy becomes a pro. You understand him better now, and
he says that losing to you has made him realize his weaknesses. The two of you
make up and become friends, but Foggy says he still needs to leave for a while.
He'll work a part time job so he can go to America, and come back to take the
pro test when his head is clear. You make him promise to return, and he does.


-----------------
January 4th Week
-----------------
You say that it's a bit lonely in your room without Foggy, but George tells
you not to worry, and introduces your new roommate to you - Nishizaki.
Nishizaki says he's going to set some of his stuff down, but you tell him
that he's on your territory, and that the room is divided by a line. He says
you're speaking nonsense, and you say you didn't realize that having a split
space wasn't normal.

Nishizaki then explains that he's practicing a lot so that he can become just
like Shinnosuke. He talks about how your father once scored an albatross (3
under par in one hole, AKA a double eagle) to win a match. He says that to
his fans, Shinnosuke is a real hero. He asks if you're aspiring to become like
a hero as well, and you deny it, saying that you're looking to become even
better than your father. Nishizaki takes that to mean that he wants to give
birth to a new generation of heros, but you've had enough of the 'hero' talk.
In any case, the two of you have similar goals, and get along well.

------------------
February 1st Week
------------------
George introduces everyone to a new student, Naupaka, from Hawaii. Dabe-ko
mentions that she speaks kind-of strange, and you tell her that she's one to
talk.. Naupaka shows an interest in Nishizaki, saying he seems 'delicious'.
Nishizaki is confused, but takes it as a complement. George says that Naupaka
will be staying in Dabeko's room, and Naupaka tells Dabeko that she doesn't
seem as delicious as Nishizaki. Dabeko says that she's a girl, so of course
they aren't going to be the same, and Naupaka admits she didn't know Dabeko
was a girl.

------------------
February 2nd Week
------------------
Nothing

------------------
February 3rd Week
------------------
Nothing

------------------
February 4th Week
------------------
Dabeko runs into your dorm and alerts you that something is up with Foggy.
Outside, Foggy is telling George about his plans to go to America. He
introduces his father, who turns out to be none other than Jack Arthur, the
golf king. Jack seems angry that he left Foggy with George, only to find
Foggy working in a pizza shop. George says Foggy isn't a kid anymore, and
that he can do as he pleases. Foggy agrees with George and stands up to his
father, but Jack won't hear any of it. He demands that Foggy return to the
school and become a pro, and says he'll be coming back in three months to
check up on him.

George agrees to let Foggy back in, and Foggy thanks him. Nishizaki mentions
that it seems Jack Arthur isn't much of a hero after all, and you agree. You
both wonder how Shinnosuke could have lost to such a guy.

---------------
March 1st Week
---------------
Nothing

---------------
March 2nd Week
---------------
George announces the latest skill test, the iron target challenge. You will
be in a group with Dabeko and Naupaka. Naupaka and Dabeko have another fight..

This challenge will test your skill with iron clubs. Aim for the point targets
and try to get at least 100 points.

Afterwards, Dabeko and Naupaka continue to argue, Dabeko says Naupaka's hair
is such a weird color, but Naupaka insists there's nothing strange about it.

---------------
March 3rd Week
---------------
Nothing

---------------
March 4th Week
---------------
Nothing

---------------
April 1st Week
---------------
George tells you he has some good news and some sad news. The sad news is
that Hino will no longer be coaching. George says he's a little glad that
now he can have Lola (the nurse) all to himself. Hino tells Lola that he's
really going to miss her, but he must follow his dream of becoming a sports
club instructor. Lola says she loves a man with a dream, and hopes he'll
remember her. George steps in and says that he'll watch over Lola, so he
doesn't need to worry about her while he's away. Hino gets mad and says that
that's a crumby going away present. George says it's his policy that the
principal doesn't give presents, but Lola mentions that George gave her a
necklace just that morning. The two keep arguing, and Lola laughs as she
says they shouldn't be fighting over her.

You're confused about their fight, and Dabeko says all men are idiots.
For the sake of equality (in order to save face..), George gives everyone
a necklace.

The good news is that Kinomoto will be returning as the skill coach. Hino
has given Kinomoto all of your evaluations, so your relationship with him
will be the same as it was with Hino. In addition, training with Kinomoto
will allow you to raise your training to level 3.

---------------
April 2nd Week
---------------
Nothing

---------------
April 3rd Week
---------------
Nothing

---------------
April 4th Week
---------------
George says that this week you'll be competing to see who goes to the
Amateur Pair Meet. Nishizaki asks why he's announcing this on such short
notice, and George says that a cold has been going around the A group, so
they'll have to select some participants for the meet from the J group.
This tournament will have you alternate shots with a partner. Naupaka wants
Nishizaki as her partner, of course. George ends up pairing you with Dabeko,
while Foggy isn't included. Before the tournament, the two teams will have a
match with each other to decide who gets to go to the finals in Hawaii.

The match is only 3 holes long.

If you lose, Naupaka tells Nishizaki that he can take him to her home when
they are away in Hawaii. She says her mother will cook them a nice meal, so
Nishizaki agrees.

If you win, you will be going on to Hawaii with Dabeko in the following week.
Naupaka gives you a check and asks you to take it to her mother while you're
there. Naupaka has been borrowing money from George for her living expenses.
You ask her if maybe she couldn't just send it by mail, but she says she'd
rather you give it in person, so you can see how her mom's doing.

-------------
May 1st Week
-------------
You and Dabeko head to Hawaii for the Amateur Pair tournament. Just as before,
you'll interchange between Dabeko and yourself while playing. The match is
4 holes long.

Take note that you do not share EX Shots with your partner. This means that
each of you have two EX Shots, so if one player uses up both of theirs, the
other will still have two of their own.

After the tournament, you visit Naupaka's home to see her mother. At first
she mistakes the money you're giving her for a dowry, and agrees to let you
marry Naupaka. You explain that you're just classmates. Through broken Japanese
she says to let Naupaka know she's OK, though her house is going to be
foreclosed on. She gives you a treat to take to Naupaka. When you get back,
Naupaka seems grateful that her mother is thinking about her, and asks if she
said anything else. You tell her about the trouble with her mother's home,
and say that you'll be there for her if she needs help. Naupaka thanks you and
gives you some of the coffee that her mother sent her. She says that in her
village, you'd give these to someone you really liked, but says that she's
giving it to you out of respect (she still likes Nishizaki). You thank her.

-------------
May 2nd Week
-------------
Nothing

-------------
May 3rd Week
-------------
Nothing

-------------
May 4th Week
-------------
As promised, Jack Arthur has returned for Foggy, but Foggy asks him why it's
so important that he becomes a golf pro. Jack replies that it's only natural
for the golf king's song to be a golf player. Foggy asks if he can do as he
wants if he beats Jack in a golf match. Jack says it's unlikely he could be
beaten, but agrees. Foggy decides to stay at the golf school, for the sake
of beating his father.. and because all his friends are there. Jack says it
doesn't matter what his reasons are, and that they'll meet again when Foggy
becomes a pro.

Jack then turns his attention towards you, and asks why you have Shinnosuke's
visor. You tell him that Shinnosuke is your father, and he replies, 'oh,
you're the son of that disgrace?' Nishizaki tells Jack that he shouldn't be
saying things like that, and Jack asks Nishizaki who he is. Nishizaki replies
that he's been inspired by him, and that Shinnosuke is his hero. Jack thinks
he's joking, but Nishizaki says that Jack might be a king, but he's no hero.

Jack says Nishizaki should watch what he says in front of the golf king. He
explains that if you want to achieve the power that he has, you can't worry
about anything else. Nishizaki exclaims that Jack doesn't have absolute
power, because he would have lost against Shinnosuke had he not been
disqualified.

Jack then decides to tell Nishizaki the truth about why Shinnosuke was
disqualified during their match. Apparently Shinnosuke hit Jack's ball by
mistake, and even when he realized what he'd done, he refused to admit that
he lost. He was disqualified after Jack pointed out his mistake. Nishizaki
can't believe what he's hearing, and Jack says that it's the truth, and asks
why else Shinnosuke would quit golf after that. You try to comfort Nishizaki,
but he's too disillusioned that golf could contain a bunch of jerks and liars.
He runs away upset.

--------------
June 1st Week
--------------
Nishizaki is still depressed about what happened, and says he still can't
believe what Jack said about Shinnosuke. You tell him that you don't quite
believe it either, though you remember your father saying he had 'lost to
himself'. Nishizaki is a bit confused, and you tell him not to worry,
because he was probably possessed by the devil or something. This upsets
Nishizaki even more, who exclaims that a hero could never be possessed. You
tell him your dad isn't a hero, he's just a normal guy. Nishizaki starts to
have his doubts about Shinnosuke, and starts to wonder if becoming a golf
king rather than a golf hero is such a bad thing.

--------------
June 2nd Week
--------------
George announces another skill test, this time another putting challenge.
Nishizaki says this challenge brings back memories, it seems like just
yestarday you were doing the first putting challenge. He then says he has
no more time to waste on you, as he's aiming to become the golf king.
You ask him if he no longer looks to be a hero. Nishizaki says he doesn't
believe in them anymore.

This mission is similar to the earlier putting mission, though you need 250
points to complete it. Don't be deceived by the coins that seem like they
are set outside the cup's range, the cup is bigger here.

If you win, Nishizaki makes up some excuse about how he didn't need to put
all his energy into it, but he'll show his true power next time..

--------------
June 3rd Week
--------------
Nothing

--------------
June 4th Week
--------------
Nothing

--------------
July 1st Week
--------------
Nothing

--------------
July 2nd Week
--------------
Nothing

--------------
July 3rd Week
--------------
Nothing

--------------
July 4th Week
--------------
Nothing

----------------
August 1st Week
----------------
George tells you that he's become sick, and you ask why. He explains that
there's a fireworks festival this week, and that he wants to watch it with
Lola. Apparently Hino is coming back to watch it with her, so George wants
to get close with Lola in the meantime.. hence him pretending to be sick to
get into her office.

The game tells you that if you date a girl this week, you can go to the
fireworks festival.

----------------
August 2nd Week
----------------
Nothing

----------------
August 3rd Week
----------------
Nothing

----------------
August 4th Week
----------------
Nothing

-------------------
September 1st Week
-------------------
Nothing

-------------------
September 2nd Week
-------------------
George informs you that this is a big week - they'll be selecting which
students from the school will be entering the pro test.

This round will only be 3 holes. You will not get a game over if you lose,
but at this point you should be able to win a 3 hole game.

-------------------
September 3rd Week
-------------------
Nothing

-------------------
September 4th Week
-------------------
Nothing

-----------------
October 1st Week
-----------------

George announces that the final selection for the Pro Test will happen
this week. From here on, you must not lose!

This will be your final match against Nishizaki. Nishizaki proclaims that
he'll win, become a pro, defeat Jack Arthur, and become the true golf king.
You tell him that he's being a bit too serious, and that golf is supposed
to be fun. You resolve to beat him, saying that you're raging with the power
of your father's spirit.

After you win, Nishizaki tries to say that you switched balls out on the course
and should be disqualified. You tell him that he must have really wanted to
win to lie so bad. Once again, he questions why your father, the hero, betrayed
everyone's trust. You tell him your father is just an ordinary guy, and
Nishizaki asks who the true heroes are. George says that nobody is a hero, and
that heroes are an ideal you have to hold within you. Everyone resolves to
become stronger for next year's pro test, while you go on to the finals.

-----------------
October 2nd Week
-----------------
Nothing

-----------------
October 3rd Week
-----------------
Nothing

-----------------
October 4th Week
-----------------
Today is the final portion of the Pro Test, you must rank 1st to become a
pro. Any lower, and you will face the Game Over screen after being berated
by Jack.

Everyone at the school wishes you good luck, and even your father greets
you outside. As soon as Nishizaki sees him, he introduces himself and quickly
asks why he switched balls during his game with Jack. Shinnosuke says he
didn't have an excuse, and he honestly had no idea the balls were switched
until Jack pointed it out. Nishizaki asks why then, did he quit golf after
that. Shinnosuke says that that's where he failed himself. He quit because his
eyesight was deteriorating, and wearing glasses didn't really work out for
him. After that, he didn't want to talk or hear or see anything about golf.
You ask him if that's why he hated the idea of you playing golf in the first
place. He claims it's not, and that he was just worried about your future.
Nishizaki runs to your father and says he's so happy that he wasn't betrayed
after all.

After that, George has a word with your father, who he hasn't seen in 15
years. George expresses that he hopes you'll become a pro so that you can
defeat the golf king once and for all. As it turns out, Jack is actually
George's brother (Arthur is a fake last name). He reveals that that's the
true reason he created the J-Class, and that the "J" really stood for "Jack"
all along.

The final pro test is 6 holes long, and will require a fair bit of
concentration. Practice on this course in practice mode to get an idea of
each hole's layout, and be warned that there is usually a lot of wind
during the actual test.

After becoming a pro, you are congratulated by everyone, and George announces
that you've graduated. Nishizaki says he expects no less from Shinnosuke Jr.,
and that he'll become a pro next year in order to face you. You tell him you'll
be waiting. Shinnosuke tells you that your next goal will be to beat Jack in
the world tour.

-Nishizaki continues to train at the academy, not to become a pro, but to
become a hero.
-Foggy is still working hard at the academy, and has mellowed out considerably
since you met him.
-You haven't talked to Dabeko much because she's always on the phone with her
grandmother.
-Naupaka's Japanese has gotten better. Apparently her mother used to be a hula
dancer, but now that she has an injured back, there's speculation that Naupaka
has taken up hula dancing..
-Shinnosuke has been practicing golf in secret, though he expects you to beat
Jack on your own. You look forward to the day where you'll take on your father!

Afterward you will be taken to a screen where you get to choose the final
setup for your custom character. This includes spending any leftover points,
choosing their 5 skills (which will be permanent), and their permanent
equipment. You can also sell any items you have left over, and buy any new
equipment you want.

能力アップ         Ability Increase
特殊能力セット   Set Special Skills
買う                          Buy
売る                          Sell
装備                          Equip
アイテム                    Use Items (mostly for using coupons)

When you finalize your custom character, you will be taken to a screen where
you can change the character's color (that is, his visor color and a few
other details). Finally, you choose a save slot in which to save the character.


After the credits, there will be one final scene where Jack Arthur admits
that he's a bit interested in your talent. It is implied that you'll be
facing him in World Tour mode (completing this mode allows you to play the
final challenge in Japan - the Japanese Meisters tournament).

===============
4.2.2 Schedule
===============
Here is a more concise version of the schedule that shows exactly how many
turns you have to train, and when all the major events are. You will still
be able to train on days with normal story events, but not on days where
you have a challenge or tournament.

KEY:
X - Free week, no story events (only random events)
O - Challenge week, no training
* - Special date (if you have a girlfriend, happens after your turn)

March
1: Opening
2: Father/don't join
3: Entering J Class
4: Entering the school

April
1: Meeting roommate
2: Meeting Dabeko
3: Part-time job flier
4: X

May
1: X
2: Foggy hates Dabeko
3: X
4: Burning dream

June
1: X
2: O One-putt challenge
3: Nishizaki+Kinomoto
4: None

July
1: X
2: X
3: X
4: O Regional Cup Selection

August
1: O X Regional Cup
2: X
3: X
4: X

September
1: X
2: O Driver Challenge
3: X
4: X

October
1: Nishizaki injured
2: X
3: Kinomoto passes to the next round
4: Kinomoto fails..

November
1: X
2: X
3: X
4: X

December
1: X
2: O Tactical Approach
3: X
4: * Holiday Break/Christmas Event

2ND YEAR
January
1: Shinnosuke/Shrine Event
2: O Foggy Showdown
3: Foggy Leaves
4: Nishizaki moves in

February
1: Naupaka joins
2: * Valentine's Day
3: X
4: Foggy's father

March
1: X
2: O Iron Target Challenge
3: X
4: X

April
1: Hino Leaves, Minamoto Coaches
2: X
3: X
4: O Amateur Pair Tournament Selection

May
1: O/X Amateur Pair Tournament in Hawaii
2: X
3: X
4: Jack returns, Foggy joins again

June
1: Nishizaki's doubts
2: O One-Putt Challenge
3: X
4: X

July
1: X
2: X
3: X
4: X

August
1: * Fireworks Festival
2: X
3: X
4: X

September
1: X
2: O Pro Test Selection
3: X
4: X

October
1: O Pro Test Exam
2: X
3: X
4: O Pro Test Final



===================================
4.3 Success Mode - Main Story Menu
===================================
4.3.1 Training
4.3.2 Rest
4.3.3 Leave Dorm
4.3.4 Items
4.3.5 Increase Abilities
4.3.6 System Data

The menu will typically show these options:

練習                          Training
休む                          Rest
出かける                    Leave Dorm
アイテム                    Items
能力アップ         Increase Abilities
システム                    System Data

During skill tests and challenges it will appear as this:

@#$^@#$^@               Begin Challenge
アイテム                    Items
能力アップ         Increase Abilities
システム                    System Data

---------------------
4.3.1 Training - 練習
---------------------
Selecting one of the training options will end your turn for the week.
Training will increase your experience points in one or more of the four
experience categories (strength, skill, mentality, spirit), and you will
lose some stamina in return.

Sometimes a portrait of one of the coaches will appear at the bottom right
of the screen. That means that that coach will assist you in that training.
Your training will be more effective in that area, and your relationship
with that coach will increase (usually by 3 points).

Unfortunately, training often comes with a cost greater than stamina. There
is a chance that you can sustain an injury- obviously something you want to
avoid. Below the icon for each training type you will see the text:
ケガ率 0%            Chance of Injury        0%

By checking this number, you can see the likelihood of getting an injury
during that type of training. This number changes relative to your stamina,
so be sure to check it before going straight into training.

ランニング         Running
筋トレ                       Muscle Training
ショット練習              Shot Training
ぱっと練習         Putt Training
メントレ                    Mental Training

Here are a list of terms you will see that describe how training affects
you:
筋力                          Muscle
体力の最大値              Maximum Stamina
技術                          Technique
思考                          Mentality
精神                          Spirit


To improve the overall level of your training, you must increase your
relationship with your technique coach. You can do this either by triggering
events outside the school where that coach appears or by training with
that coach. After a period of time, you will get an event with that coach
where he gives you a few options as to which training style to increase.
Each level, the training style's name, and which experience type it gives
you are listed here:

||Running||
Level 1
走り込み
Strength        *
Max Stamina     *

Level 2
持久走
Strength        **
Spirit          *
Max Stamina     **

Level 3
山道ランニング

||Muscle Training||

Level 1
ダンベル
Strength        **

Level 2
ベンチプレス
Strength        ***

Level 3
加圧式筋トレ

||Shot Training||

Level 1
スイングチェック
Technique       *
Spirit          *

Level 2
ハーフショット練習
Technique       **
Spirit          *


||Putting Training||

Level 1
パターマット練習
Technique       *
Mentality       *
Spirit          *

Level 2
グリーン練習
Technique       **
Mentality       **
Spirit          **


||Mental Training||

Level 1
イメージトレーニング
Mentality       *
Spirit          *

Level 2
瞑想
Mentality       **
Spirit          **

Level 3
ゾーン瞑想
Strength        -*
Mentality       ****
Spirit          **
-----------------
4.3.2 Rest - 休む
-----------------
Selecting the rest option will automatically have you rest for the week.
This will recover some of your stamina, though how much it recovers is
fairly random. There are times when you'll recover all of it, and others
where you'll recover very little. This option is better than wasting money
on stamina reviving products, though besides that it should be a last
resort.

--------------------------
4.3.3 Leave Dorm - 出かける
--------------------------
Selecting a location from this menu will count as your turn for the week,
and will always result in one of a number of events, some fixed, some random.
You won't be able to access the Part-Time Job option until the 3rd week in
April (close to the beginning of the game), and you won't be able to use the
Dating option until you've started a relationship with one or more of the
three girls. The nurse's office option will only appear when you have certain
ailments.

アカデミー内              On Campus
       ロビー                       Lobby
       練習場                       Training Area
       教室                          Classroom

外出                          Off Campus
       街                             Town
       公園                          Park
       住宅街                       Residential Area
       ゴルフセンター   Golf Center
       湖                             Lake

アルバイト         Part-Time Job
       コンビニ                    Convenience Store
       ゴルフセンター   Golf Center
       日本語教屋         Japanese Class
       たぬき捕獲         Capturing Tanuki

デート                       Date
       牡丹                          Botan (Dabe-ko)
       めぐみ                       Megumi
       亜理紗                       Arisa

治療室                       Nurse's Office

Lobby - ロビー
At the lobby, you can talk to George and increase his evaluation of you.
This is necessary if your evaluation rating gets too low, as you will lose
the game if it reaches zero.

Training Area - 練習場
You can sometimes meet

Classroom - 教室
You can usually talk to Mathew here. He can give you all sorts of information,
and you can also take multiple-choice tests from him. Scoring well on the
tests gives you a few bonuses, including an increase in your relationship with
Mathew. He asks you if you want to take his quiz, and gives you four options:

お願いします!                   "Please (I'll take the quiz!)"
実技を練習したいです!               "I want to practice the basics!"
試験の対策がしたいです!    "I want to practice for the skill tests!"
エンリョしておきます。               (Politely decline)


"Please (I'll take the quiz!)"
-Selecting this option will prompt him to give you a 5-question quiz on
different golf terms. These questions are really easy, but unfortunately
you'd have to understand Japanese to know what he's asking. You have to get
at least 4 right (maybe only 3 for the earlier tests..) to move on to the
next test, so it's best to skip this option for now.

"I want to practice the basics"
-Selecting this option will prompt him to take you to the practice area
where you can complete the tutorials you were given at the beginning of
the game:

ドライバー         Practice drives
アイアン                    Practice with irons
パター                       Practice putting

"I want to practice for the skill tests"
-This is probably the most practical option, it allows you to play through
the skill tests you're given at different intervals.

ドライバーチャレンジ          Driver Challenge
アイアンターゲット             Iron Target
タクティカルアプローチ               Tactical Approach
ワンパットミッション          One-Putt Mission




Town - 街
This is where you first meet Megumi. You'll usually visit the convenience store
where she works when you go to this location.

Park - 公園
This is where Dabeko is for the beginning of the game.

Residential Area - 住宅街
Kinomoto is often here at the beginning of the game.

Golf Center - ゴルフセンター
This is where you'll meet Arisa.

Lake - 湖
Kinomoto can be found here mid and late-game.

----------------------
4.3.4 Items - アイテム
----------------------
使う                  Use
装備                  Equip
買う                  Buy
売る                  Sell

Each of these actions are self-explanatory. You can use consumable items
by selecting use, equip equippable items (clubs, accessories, shoes, and
gloves), buy items (purchasable item list with translations below), and
sell items.

------------------------------------
4.3.5 Increase Abilities - 能力アップ
------------------------------------
Using this option allows you to spend your experience points on hard stats,
as well as special skills. You can also choose which of your special skills
you want to equip by selecting 'set special skills'.

能力取得                            Acquire Abilities/Stats
特殊能力セット           Set Special Skills

On the 'acquire abilities/stats' screen, you will see a few charts with a
bunch of numbers. The charts at the top read as follows:

現在の能力                 Current Stats
能力アップ後                      Stats After Spending Points

現在の経験点                      Current Experience Points
(Lists experience points for strength, technique, mentality, and spirit,
in that order)

Below that, you will see a chart with two tabs. The two tabs are "stats"
and "special skills".

The stats chart is as follows:

パワー                       Power
コントロール              Control
スピン                       Spin
パッティング              Putting
リカバリー         Recovery

Next to each stat category will be 4 rows of numbers. This is the number of
experience points you must spend in each category to increase that particular
stat. They are listed in the same order as the chart in red above it, so that
you can see how many points you have left to spend as you use them.

The 'special skill' tab (特殊能力) is a list of persistant skills that will
aid you during the actual game. See the section on special skills below for
a translation of each skill. You spend points on these skills just as you
would stats, though they understandably cost more. After you've bought new
skills, you must set them using the other option in the "Increase Abilities"
menu option. You can set a total of 5 skills at a time, though you can buy
as many as you want.

When you are done spending points, select 'OK' on the left-hand column to save
your changes, or もどる to take back your changes.

----------------------------
4.3.6 System Data - システム
----------------------------
Save your game, give up (deletes your current save file), and set the game
to skip scenes. Remember that saves are only temporary, you can't reload
them indefinitely.

セーブ                               Save
あきらめる                 Give Up
ショートカット           Shortcut (available after having completed the story once)

||Save||
セーブして終了           Save and Quit
セーブして続ける                Save and Continue

Selecting "Save and Quit" will take you back to the main menu. Use this
whenever you are done playing in Success Mode, DO NOT just turn your DS off!

Selecting "Save and Continue" is merely for moments when you might get a
Game Over (for example, before a test). If you do get a Game Over, you'll be
able to load your file from wherever you last used 'save and continue', though
you can only do this a few times. After that, the game will delete your save
file for good!

If you shut off your DS after selecting 'save and continue' instead of 'save
and quit', you'll be able to reload your game from where you saved, but you
will incur a serious penalty.

------------------
4.3.7 Girl's Dates
------------------
In order to open up the dating option for a girl, you have to visit her a
number of times

When you select the 'date' option from the main success mode menu, you'll
be able to select the location of your date*. Once at the date location,
you'll usually have a few extra options for what you want to do there.
Just make sure not to visit the same location twice in a row, this will
upset the girl and cause your mood to go down, as well as her affection.

*There are a few exceptions, pre-set events that happen when the girl's
affection meter is at a certain point.

公園                                  Park
デパート                            Department Store
レストラン                 Restaurant
海                                     Beach (the seaside)
動物園                               Zoo

The actual dating events are fairly random, and differ from girl to girl.
Sometimes I can fill up the girl's affection meter in just 6 turns, and
others it might take half the game. As with everything else, balance dates
with training. The good thing about dates are that you'll gain some special
skills and items for filling up the girl's affection meter, so it's not a
total waste of time or money (if you choose dates which require cash).

---------------------------------
Botan (Dabeko)          牡丹 (だべ子)
---------------------------------
You can start to find Dabeko at the park after a story event on the 4th
week of May.

1st Time:
Following your weird dream, you find Dabeko in the park. She says she used
to go there to play with her close friend when she was a kid. You find out
that she really liked him, and refers to him as the 'prince'. Apparently on
'Hinamatsuri' (a Japanese holiday w/ various customs), the prince got drunk
off amazake (a sweet, non-alcoholic wine), and knocked a candle over, starting
a fire. You realize she may just be talking about you... She says she doesn't
remember anything that happened after that, but she's been waiting for her
prince to ride in on his horse ever since. Once her break is over, the two
of you decide to go practice a bit...

2nd Time:
You find Dabeko at the park again.
じゃあ、ジョギングして帰ろう。           OK, I'm gonna jog back
ところで前に話した王子の話だけど        Hey, about that prince...

Choose the second option.
Dabeko says that she was only 5 at the time, but her grandmother 'Grandma
Kuma' (kuma means bear), might remember something. You head to Dabeko's
home to see her grandmother. You introduce yourself, and she looks shocked
to hear your name. She sends Dabeko out to get some wood for the stove.
She tells you that during the festival, Dabeko became possessed, called your
name, and then started saying strange things (the same thing you heard
during your odd dream the week before). She says that you and Dabeko must
be linked by fate. Finally she offers you some gifts, and you get a pair of
toe-socks and medicine for love-sickness.

Outside, Dabeko mentions that their village is going to fall prey to a dam
being built. She talks about how her village leader sold the rights to build
a dam nearby, which would ruin everything. The head of the construction
company agreed to stop on the condition that Dabeko beat him in golf, hence
why she's training to be a pro. You ask her what idiot village leader would
agree to let them build there, and she responds that it was her grandmother...

3rd Time:
Head to the park and pick the first option, take a nap (昼寝).
You start to feel strange, and the figure from your dream appears once again,
calling your name and asking you for help. It tells you to go to the Minamoto
Shrine, and ends with 'dabe' (Dabeko's style of speaking). You see the figure
as Dabeko before waking up, and realizing you slept until nighttime.

The next day you go to Minamoto Shrine. You try to read a sign with some
background info on the shrine, but you can't read it properly. A woman
comes to explain that the word you're reading should be read 'Yoshitsune',
as in, Minamoto no Yoshitsune, otherwise known as Ushiwakamaru. You say that
you still don't know who she's talking about, and your only reference to this
guy is from some historically-inaccurate video game.

In any case, the shrine itself has to do with the rebirth of Sato, Yoshitsune's
first wife (his second, more famous wife was Shizuka). Apparently maiden of
the shrine was to be the reincarnation of Sato, but she disappeared in a fire
during the Hinamatsuri, when she was 5. Despite searching and searching, she
(the old woman talking to you, the current shrine maiden) never found the
girl's body...

4th Time:
At the park once more, Dabeko is mumbling something with her hair covering her
face (this is a mild parody of the Japanese film 'Ring', which itself was
loosely based on the classic story of a vengeful ghost). The possessed Dabeko
starts talking to you, and you ask her if she (the spirit) is really Sato.
She asks you to quickly 'remove the seal' (seal on a curse), by which she
means you must kiss her. Before you do, you say that it's kind of a crime to
do this to Dabeko while she's sleeping, but Sato presses you to do it before
she wakes up.

だが、ことわる   Refuse
キスをする         Kiss Her

Choose to kiss her to continue with the story. Sato takes over Dabeko's body,
and introduces herself. You ask her if she's Yoshitsune's wife, and she says
she can't really remember any old history. She then explains that she helps
people with her 'magical powers', but in return takes control of their body.
She refers to this as 'transmigration'. You ask her if she was the one who
saved you from the fire, anad she says she remembers you dying... but can't
remember all the details. She says she remembers lots of fun stuff that
happens, but none of the sad things. Shocked, you ask her if she thinks your
death is a 'fun' thing. She tells you she only remembered your death because
that was her one failure (in other words, her job was to rescue you, but
because she didn't, she failed her transmigration pact).

Furthermore, because she and Dabeko are so different, she wasn't able to
completely fuse with her body. As such, she says she must erase Dabeko's
soul (ha! and you thought this was a golf game...). Obviously you take issue
with that, and so Sato asks you if you want her (Sato) to disappear:

それもこまる              That's also a problem..
そうだな                    Yep

Pick the first one to go on. Because you don't want Sato to get rid of Dabeko,
but you want her to stay around as well, Sato accuses you of trying to date
both of them at once. In any case, she says she'll let you choose which of the
two you want to be with on your own. For the time being, you can call Sato out
by saying her name three times (at first she suggests a really goofy way of
doing it, but you refuse). You can now date Sato.

You can date Sato as normal, though your date options will be changed a little:
公園                          Park
動物園                       Zoo
湖                             Lake
レストラン         Restaurant

After several dates, before Sato changes back she starts talking to you
about how unstable her connection with Dabeko is, and wants to know what
you think of her. You get two choices:

何を言いだすんだ!             What's your point?
君が可哀想だよ                   You're pitiful

If you select the first option, Sato will confess her love to you, and you
to her. The game informs you that you've become lovers, and that you can't
date anyone besides her anymore.

Christmas:
On the 4th week of December, Dabeko will be making fun of you for not
having a girlfriend (Christmas has been romanticized into a lover's holiday).
You'll call Sato out and ask her if she knows what today is. She says 'of
course, Isaac Newton's birthday!' Allegedly she knew Newton since grammar
school, having possessed the body of Miss Storey. She also claims that she's
the one who introduced Newton to alchemy, and that it's her fault Newton was
single his whole life. Go read up on your history if you don't know about this
stuff).

In any case, you tell her that you were really talking about Christmas, and
she asks if you got her a present. If you bought her a heart pendant, give
it to her. She uses the pendant to practice some alchemy on you, making you
stronger, and increasing her affection.

The next day, Dabeko appears, claiming that she found a heart pendant in
her room. She figures Santa must have brought it for her...

New Years (Hatsumoude):
You call up Dabeko, who is excited about hatsumoude (visiting a shrine on
New Year's), but you instantly bring out Sato.

At the shrine, there is a heartfelt reunion between the current shrine maiden
(the old woman) and Sato, who the woman refers to as Ayu. Later in the park,
you ask Sato who his childhood friend was, Ayu or Sato (Sato hadn't taken
over Dabeko's body until after the incident... you know, golf!). Sato says
that you had promised to marry Ayu, though the girl you played with was Sato
in Ayu's body. Naturally you become upset at the thought that you can't fill
your promise to Ayu. Sato tries to cheer you up, and offers you something:

水難除けお守り
身代わりドール
ケガ防止お守り
サボり防止お守り
(Read the item translation section below for details on each one, the
third is the most expensive if you bought it in the store)


Valentine's Day:
Dabeko comes to you asking you for valentine's chocolate, but you call out
Sato instead. Similar to the Christmas event, Sato mistakes the day for
Captain Cook's birthday (James Cook, the first British explorer to find
Australia and Hawaii). Naturally, she was connected to him somehow, but
you're surprised to find out that it was because she transferred her soul
into his ship (his ship was female, apparently). She was with him until he
was killed by the Hawaiians...

You explain that you were really talking about Valentine's Day, and explain
the customs to her. She gives you some presents and her affection will
increase.

If you don't date Sato for 4 weeks in a row:
You'll have a dream where Sato comes to you asking where Hiraizumi is.
(Hiraizumi is where Yoshitsune grew up, later sought refuge, and
eventually committed suicide) She curses you, giving you insomnia, and
you're informed that you'll need to date Sato at least once every four
weeks.

Fireworks Festival:
Sato enjoys the fireworks, and remembers seeing fireworks during the Edo
era. You're impressed that she's had so much experience with this type of
thing, and ask if she enjoys living here in the present as much as the past.
She says she's happy now, but sometimes wonders if her existence has a
meaning. The fireworks pop as she says this, so you don't quite hear her.
She tells you not to worry about it, and the two of you continue watching..


Towards the end of the game (Mid-September), when you change Sato back into
Dabeko, Dabeko will complain about feeling sick. You bring Sato back and
ask her what's up. Sato says that Dabeko is love-sick, and naturally it's
you that she loves. Sato agrees not to come out anymore, for Dabeko's sake.
You won't be able to date her anymore after this.

Just before the final test, Dabeko approaches you in the park and asks for
help. She says she hears voices in her head, so you call Sato out once more.
Sato can't seem to control herself anymore, and while you are talking to
her, Dabeko's voice begins to slip out. Sato runs off, and while you are
watching her, you get hit by a car.

You awake to Sato telling you that you've died. Sato says she can save you,
but she'll be lost in the process. You tell her you she doesn't need to, but
she insists that she wouldn't be able to live in the world without you.
After a long scene where she's explaining her love for you, the two of you
promise never to forget each other. You wake up in the hospital, where Dabeko
is rejoiced that you're alive. That night, you dream of Sato's voice, singing.

Out in the park, you ask Dabeko if she remembers anything about Sato. She's
completely ignorant of what happened, and says she's going to focus on
becoming a pro.

ENDING:
At the very end of the game, even after the credits, Sato calls out to you
in a dream. She congratulates you on becoming a pro, and you ask her where
she is now. She says that she's entered a jukebox somewhere in the south of
Japan. You say that's a bit strange, but she claims it must be fate. A coin
clanks, and she says she has to sing now... before she leaves, she wishes
you luck with your golf. You tell her it doesn't matter how long it takes,
you'll always be waiting for her.

You wake up, happy.
(this takes the place of the Jack Arthur ending)


---------------------------
Megumi                          めぐみ
---------------------------
To begin Megumi's dates, you just have to visit the convenience store where
she works a number of times while she's there. This is at the 街 location
when you choose to leave the campus.

--------------------------
Arisa                           亜理紗
--------------------------
To begin Arisa's dates, visit the Golf Center (ゴルフセンター) a number of
times while she's there.

1st Time:
While practicing at the Golf Center, you happen to meet a beautiful girl,
and become smitten with her. Dabeko is unammused and says her perfume smells
nasty, and that nobody from her home town would like it.

2nd Time:
You go to the golf center again, hoping to see the girl, but are shattered
when you spot her with a handsome guy. Dabeko pops up to ask you if you saw
the fancy car out front, but you just flip out on her. Inside the golf shop,
Arisa reveals herself to be a spoiled rich girl...

3rd Time:
At the golf center again, you see a scene where Arisa is chatting with another
girl. Apparently Arisa is pretty lousy with guys, and can't seem to confess to
someone she likes. She goes outside to practice some golf and clear her head,
but starts to feel bad because of her poor swing. She hears you hitting clean
balls, and starts to watch you. She becomes mesmerized with you and heads back
inside to tell the girl (the girl is a bit disappointed that Arisa still hasn't
confessed to anyone).

4th Time:
You bump into Arisa at the golf center, scratching up her expensive golf bag
in the process. You apologize profusely, but she says it's OK. Arisa's friend
is a little confused, but realizes Arisa must like you when Arisa asks you for
some golf tips. You tell her you're just a beginner, and introduce yourself.
She introduces herself, and then gives a formal goodbye. You are pretty
confused by her formal speech (something common for rich/high class/proper
characters to say), but figure things should be OK if you can help her with
her golf.

5th Time:
You're late for your date with Arisa, and she's upset. You get three choices
to explain why you're late:
-亜理紗さん、すいませ〜ん                   I'm sorrry Arisa~
-べつに。。。                                             No real reason..
-途中で牛の大群に邪魔されちゃって       A herd of cows was in my way

Surprisingly, she'll accept the third response. You ask her about her friend
from the other day, but she evades the question and suggests you start your
golf lesson. She's having problems with her posture:
-じゃあ、手取り足取り教えましょう       Let me show you step-by-step
-いつも通りバックスイングして下さい    Let's see your backswing..

Either way you end up watching her swing, and giving her some pointers (you
get a but flustered because she uses a club made of golf..). She asks if she's
doing well:
はい、喜んで!                                           Yeah, it's great!
ちょっと次元が違うみたいなので。。。          Hmm, you're a little off...

Afterwards, Arisa gives you her number, which allows you to contact her for
dates.


==========================
4.4 Success Mode Item List
==========================
4.4.1 Consumable Items
4.4.2 Charms
4.4.3 Accessories

I've omitted the clubs, gloves, and shoes from this list because their
effects are limited to stat modifiers, which you can see by turning to
the stat page of the status screen (it will say +1, +2, -1, etc. next
to each stat that is affected).

-----------------------
4.4.1 Consumable Items
-----------------------

パワリン                                    Recover a little bit of Stamina
1000 yen

パワリンDX                          Recover some Stamina
2000 yen

特製パワリン                              Recover some stamine and increase your mood
4000 yen

ビルトパワリン                   Increase your Maximum Stamina a little
3000 yen

ビルトパワリンDX                 Increase your Maximum Stamina
7000 yen

スポンジチョコ                   Increases experience gain during your next training
2000 yen                                session, but also gives you a cavity.

無敵チョコ                         You won't suffer any injuries during your next
4000 yen                                training session, but you'll get a cavity.

キラキラコロン                   For one week, your relationships will increase
1200 yen                                more than normal.

タフサプリメント                        For one week, you'll lose less stamina from
3000 yen                                training.

睡眠薬                                       Cures Insomnia for 3 weeks.
3000 yen                                Insomnia = 不眠症

さぼりぐせ治療薬                        Cures Slacking
5000 yen                                'slacking' = さぶりぐせ

恋の病治療薬                              Cures Lovesickness
7500 yen                                Lovesickness = 恋の病

高級キャンディー                        Recovers Stamina a tiny bit
500 yen

超絶ブラックコーヒー          Gain extra experience during your next training
4000 yen                                session, but you'll lose extra stamina as well.

-------------------------------------------------------------
4.4.2 Charms (non-equippable, simply own them for the effect)
-------------------------------------------------------------
大恋愛ストラップ                                Raise relationship with girls easier.
7700 yen

高性能マッサージ機                     Recover extra Stamina every week.
49800 yen

サボり防止お守り                                Never get 'slacker' status.
5500 yen

ケガ防止お守り                           Reduces chances of injury by a tenth
19800 yen

金運ピラミッド                           Find money every now and then.
2500 yen

コーチホイホイ                           Raises chances of coaches appearing during
5500 yen                                        training.

トルマリン宝石                           Reduces Stamina loss from training by a tenth
2500 yen

安眠枕                                               Recover more Stamina when resting.
14800 yen

全自動パターマット                     Receive 10% more technique experience when
25000 yen                                       training.

ヘッドスピードメーター                       Receive 10% more muscle experience when
25000 yen                                       training.

身代わりドール                           Recover from an injury (one time)
9800 yen

ハートのペンダント                     Cute heart-shaped pendant
10000 yen

クマのぬいぐるみ                                A fluffy teddy-bear
30000 yen

いかにも高そうなバッグ                       An expensive bag inlaid with gems
50000 yen

--------------------------------------
4.4.3 Accessories (can only equip one)
--------------------------------------
気合ハチマキ                                      Power + 2, Control + 2
30000 yen

キャメルクロー                           Spin + 2, Recovery + 2
30000 yen

シルクのテルテル防止                  Rain won't appear as often on match days during
10000 yen                                       Success Mode.

伝説のティー                                      Greatly improves your tee shots
25000 yen

初心者のお守り                           Shots become easier, but you receive less
500 yen                                         experience from matches. (you start with this item)

水難除けお守り                           Become more proficient in the rain.
10000 yen

スイングリング                           Control + 2, Spin + 2
30000 yen

風神リング                                 Allows you to use the power fade.
38000 yen
</pre><pre id="faqspan-3">
虹色ベルト                                 All base stats + 1
35000 yen

長い肩パット                                      Makes long putts easier
25000 yen

短い肩パット                                      Makes short putts easier
25000 yen

シルクの5本指ソックス                       Putting + 2, Recovery + 2
30000 yen


ヘビーリストバンド                     Weakens your abilities during matches, but
15000 yen                                       you will receive extra experience

ポケット風速計                           Measures wind-speed more accurately.
15800 yen





=============================
4.5 Special Skills - 特殊能力
=============================
This is a list of the special skills your characters can receive, and how
much they cost in success mode. Costs are written in order of Strength,
Technique, Mentality, and Spirit.

The difference between the ◎ and ○ versions of skills is just that the
◎ version is stronger. By purchasing the weaker one first, the stronger
version will cost less if and when you choose to buy it.*

バンカー◎                 Great skill in shots from sand bunkers.
0/18/45/45

バンカー○                 Decent skill in shots from sand bunkers.
0/9/23/23

ラフ◎                               Great skill in shots from the rough.
0/81/0/36

ラフ○                               Decent skill in shots from the rough.
0/41/0/18

ショートパット◎                Great skill in short putts.
0/9/72/54

ショートパット○                Decent skill in short putts.
0/5/36/27

ロングパット◎                   Great skill in long putts.
9/0/72/54

ロングパット○                   Decent skill in long putts.
5/0/36/27

アプローチ◎                      Great skill for approach shots (getting on the green)
0/81/0/63

アプローチ○                      Decent skill for approach shots (getting on the green)
0/41/0/32

雨◎                                  Unaffected by the rain
9/9/27/72

雨○                                  Not as affected by the rain
5/5/14/36

逆境                                  Shot distance increases when you're behind
0/0/0/126

水切りショット           Allows you to do water-skipping shots
36/9/9/5

ロングヒッター           Increases driving distance a bit
117/18/0/0

猛チャージ                 Easy to put pressure on opponents towards the end of
45/27/0/72                      a match.

ショットメーカー                Increases shot accuracy a bit
0/162/54/54

パワーフェード           Allows for powerful, controlled fade shots.
108/54/0/0                      (This is the desired trajectory for a drive off the tee)

直ドラ                               You can use your driver after your first shot.
90/90/36/0

風読み                               See the decimal point in the windspeed rather than the
0/0/36/9                        rounded number

距離読み                            See the decimal point of shot distances rather than a
0/0/36/9                        rounded number.

なぎ                                  The wind dies down easier
9/9/9/18

マッチプレー◎                   Great proficiency in match play
0/0/72/45

マッチプレー○                   Decent proficiency in match play
0/0/36/23

人気者                               Become popular
14/14/14/14

威圧感                               Intimidate your opponents in match play
108/108/135/225

低弾道                               Lower shot trajectories
27/54/0/0

高弾道                               Higher shot trajectories
27/54/0/0

スナイパーショット     Great accuracy for non-tee shots
18/108/72/0

ティーショット◎                Great skill in shots off the tee
72/90/0/0

ティーショット○                Decent skill in shots off the tee
36/45/0/0





===============================
4.6 Success Mode - Sub Stories
===============================
Sub-stories play out a bit differently than the main success mode. A
sub-story has no random events, just a series of fixed challenges of
increasing difficulty. These are much harder than anything that you face
in the main success mode, made more difficult by the fact that you have
very little room with which to control your character's growth.

After each challenge, after receiving your stat bonuses, you'll have the
option to get some new equipment, or gamble your next round to get even
better equipment:

ほしいものを選択してください - Select which you would like

(example)
ウエッジ                            Wedge
良いウエッジ特約                Contract for a better Wedge

If you select the contract for better equipment, you'll be required to meet
certain conditions in your next challenge in order to claim it:

(example)
次のゲームのスコラが−2以上なら良いウエッジが取得出来る特約です
-1以下だとこの特約は無効
"The contract states that you will receive a better wedge if you score
-2 or better in your next game."
"If you score -1 or worse, this contract is void"

The operative words here are −2以上 "-2 or better",
and −1以下 "-1 or worse"

The game then asks if you're like to take the contract:
はい                  Yes
いいえ               No (takes you back to the contract select portion)

Riskier contracts will yield better equipment, but some come with penalties.

危険なウエッジ特約     Dangerous Wedge Contract

ただし2UP以下だと能力が下がります
"However, if you end with 2UP or less, your stats will decrease"

After accepting those contracts, the game will usually ask you again,
stating that the stat decrease will be massive. Make sure you're confident
when taking a contract.

------
VOCAB
------
イーブン                    'Even Score' (+0)
+1 −2         score during stroke play
1UP 2UP           # of games you're ahead by during match play
以上                          or greater (better)
以下                          or less (worse)


You will be able to improve your character's stats, equip, buy, and sell
items and equipment, and save between each challenge. If you finish the
story, you'll be able to save the character that you created, just like in
the main success mode- however, you will always erase the character you
previously created, so cannot save multiples of these side-characters.

========================
5.0 Character Unlocking
========================
Unlocking characters in this game is quite a task, hopefully you're better
at this game than I am. Many of them require you to unlock that character's
sub-story, and then complete their sub-story. Below are a list of requirements
for unlocking the both the characters and their sub-stories.

Characters that have sub-stories will have whatever stats and skills you
give them throughout their sub-story. So, like your Success Mode character,
you have to build the character as you want them.

-----------------------------
Power Golfer (main character)
-----------------------------
Default

----------
Nishizaki
----------
Sub-Story - Clear the main Success Mode story
Character - Clear Nishizaki's sub-story

-------
Megumi* (unconfirmed)
-------
Sub-Story - Clear the main Success Mode story with Megumi as your girlfriend
Character - Clear Megumi's sub-story

---------------
Botan* (Dabeko) (unconfirmed)
---------------
Sub-Story - Clear the main Sucess Mode story with Dabeko as your girlfriend
Character - Clear Dabeko's sub-story

-----------
Shinnosuke
-----------
Sub-Story - Win the American Meisters tournament in World Tour mode
Character - Clear Shinnosuke's sub-story

--------
Naupaka
--------
Sub-Story - Clear Nishizaki's sub-story
                 - Clear the Hawaii tournament events in Success Mode
Character - Clear Naupaka's sub-story
                       Get the Heavyweight club (ヘビーウエイト)

------
Foggy
------
Sub-Story - Clear the main Success Mode story
Character - Clear Foggy's sub-story
                 - Get the Excel Spin club (エクセルスピン)

--------
Lin Lin
--------
Sub-Story - Clear Foggy's sub-story
                 - Defeat Lin Lin in the match challenge in World Tour mode (China)
Character - Clear Lin Lin's sub-story
                 - Get the Beautiful Return club

------
Arisa
------
Character - Clear Success Mode with Arisa as your girlfriend
-Arisa cannot be used in World Tour mode

------
Ponta (the Tanuki)
------
Sub-Story - Clear Lin Lin's sub-story
                 - meet Ponta during the main story (random event)
Character - Clear Ponta's sub-story
                 - Get the Camelaid club (キャメルエイド)
-Ponta cannot be used in World Tour mode

---------
Kinomoto
---------
Character -
-Kinomoto cannot be used in World Tour mode

-----------
Jack Arthur
-----------
Character - Get the 'Golf King' rank in World Tour mode
-Jack cannot be used in World Tour mode