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Jump Ultimate Stars
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Kuchiki Rukia Character FAQ
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Shiroiame ([email protected])
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:~~~~Contents~~~~:
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KR1 - Intro
KR2 - Basics
KR3 - Obtain/Navigate Rukia's Koma Chart
KR4 - Help/Support Koma Descriptions/Attacks
KR5 - Battle Koma Descriptions/Attacks
KR6 - Deck Building
KR7 - Using Rukia
KR8 - Credits/Legal Info



+++++++++++++++++++
:~~~~KR1-Intro~~~~:
+++++++++++++++++++
Welcome to my FAQ for Kuchiki Rukia in Jump Ultimate Stars. Rukia
is a character from the popular Jump running manga, Bleach. In it
she is one of many Shinigami, or Death Gods, who as their title
suggests, govern the spirits of the dead and such.

When I first started to play as Rukia, I had a somewhat hard time
deciding which other koma to use with her, and trying to figure
out good ways to play as her, since quite a few of her attacks are
kidou (basically spells in the anime/manga). The most common of
which is a chargeable beam. And as such, I had figured there would
be others like me who want to know how to use/improve with her.

If you have any comments/complaints, ideas/strategies, or
question concerning this guide/character at all, feel free to
email me at [[email protected]].



++++++++++++++++++++
:~~~~KR2-Basics~~~~:
++++++++++++++++++++
These are the basic controls that apply to every battle character

B - Weak attack
Up+B - Upwards Weak Attack
Down+B - Force Character Change Attack
Left/Right+B - Forward Weak Attack
Midair B - Aerial Weak Attack

Y - Strong Attack
Up+Y - Upwards Strong Attack
Down+Y - Guard Break Attack
Left/Right+Y - Forward Strong Attack
Midair Y - Aerial Strong Attack

X - Special Attack A
Up+X - Special Attack B

A - Jump
A,A - Double Jump
A,A,A - Triple Jump*

L - Koma Hotkey**
R - Koma Hotkey**

Down - Guard
Down,Down - Fall (through floor)
Down+A - Fall (through floor)
Midair Down+A - Fall fast/Landing Recovery

Left/Right - Move
Left,Left/Right,Right - Dash***
Midair Left,Left/Right,Right - Air Dash*

Select - Ultimate Action****


*Most characters need Help Koma to enable Triple Jump/Air Dash
**You must assign a koma to these in order to use them
***Unlike most characters, Rukia can Dash straight through an enemy
****This varies in use/effect with each character



++++++++++++++++++++++++++++++++++++++++++++++++
:~~~~KR3-Obtain/Navigate Rukia's Koma Chart~~~~:
++++++++++++++++++++++++++++++++++++++++++++++++
Here I'll write where to obtain Rukia and the costs of upgrading her
koma in the evolution chart. Remember, 1 is Help Koma, 2/3 are
Support kKoma, and 4+ are Battle Koma.

Where to find:
--Bleach World, Stage 3--
You obtain Rukia by fulfilling the fifth objective, "Clear with full
Special Gauge". The main objective is simply defend Rukia for as
long as you can.


Rukia's Koma Evolution Chart:

(The number represents the size of the koma)

     -[2]-[3]
    |
    |
[1]---[4]-[5]-[6]



Prices| 1 | 2 | 3 | 4 | 5 | 6 |
------|---|---|---|---|---|---|
Red   |---|---| 40| 40|150|200|
Green |---| 60| 60|160|250|400|
Yellow|---|---|---|---|---|---|
Blue  |---|---|---|---|---|---|
Pink  |---|---|---|---|---|---|
White |---|  5| 10| 10| 20| 30|



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:~~~~KR4-Help/Support Koma Descriptions/Attacks~~~~:
++++++++++++++++++++++++++++++++++++++++++++++++++++
Here we are, the descriptions of what Rukia's Help and Support koma
do ^_^

The numbers in brackets represents the 50% damage boost from hitting
an opponent of a weaker nature. Below the romaji of the attack names
are the appropriate translations of them.


--1 Koma [Help]--
Equip Effect: Immunity to Freeze Status Effect



--2 Koma [Support]--
Attack Name:
Kaizoukonpaku-Kon
Modsoul Kon

Nature: Knowledge
Damage: 20(30)

Description: Rukia and Kon appear, and after a half second wait, Rukia
kicks Kon forward (at the same speed as you would run with Speed
Boost) for roughly 3/4 the length of the stage. Kon stops and kicks
the first battle character he runs into, dealing damage and knocking
them down.



--3 Koma [Support]--
Attack Name:
Gikongan-Chappi
Righteous Soul Pill-Chappy

Nature: Knowledge
Damage: 0

Description: Rukia appears and stands for half a second, then grabs
whatever enemy is in front of her, and leaps half a screens distance
away. The best use for this is obviously Ring Outs, especially since
she doesn't let go until she lands on the ground.



++++++++++++++++++++++++++++++++++++++++++++++
:~~~~KR5-Battle Koma Descriptions/Attacks~~~~:
++++++++++++++++++++++++++++++++++++++++++++++
Ah yes, the Battle koma, here you'll find the descriptions/damage
output of all of Rukia's attacks, and the various stats for each of
her Battle Komas, as well as her passive abilities and Ultimate
Actions ^_^

Once again, the number in brackets are against characters weak to the
nature of the attack, and translations will follow any romaji.
The numbers following the semi-colon represent the damage done when
you charge the attack to full. The rest of the numbers are with no
charge.


--Battle Koma Info--
-Ability: sodenoshirayuki (Sleeve of White Snow)
Enables Air Dash and gives an immunity to Freeze effect. Also recovers
SP when attacking with Support Koma.

-Compatible Koma (Health Boost):
Abarai Renji
Kuchiki Byakuya
Kon

-Ultimate Action (Select in battle):
Rukia breaths out. It counts as a hit, though it deals in damage. It
recovers 1/5 of a full SP bar.



--Universal Attacks--
B - 7(10)
Up+B - 7(10)
Down+B - 7(10)
Left/Right+B - 8(12)
Midair B - 8(12)

Y - 10(15)
Up+Y - 3-21(4-31) ; 6-36(9-54)
Down+Y - 14(21)
Left/Right+Y - 3-21(4-31) ; 6-36(9-54)
Midair Y - 3-21(4-31) ; 6-36(9-54)

Select - Breathes out, causing one hit, no damage, and recovers 1/5
SP bar.



--4 Koma [Battle]--
J-Soul:128
Nature:Knowledge
Shape:
[]
[][]
[]


-Special Attack A
Hadounosanjuusan-Soukatsui
Destructive Teachings 31-Falling Pale Fire

Damage: 25(37)
Nature: Knowledge
Description: After roughly a 1/3 second startup, Rukia fires a large
blast forward, dealing damage and knocks them awayand down. It can
roughly reach a full half screen, the enemy needs one half of their
body to be on screen and it should be able to hit them.

Evaluation: Quite practical, pretty easy to stick most anywhere since
it's fast and big, it can hit up to a platform just above your head.
However, there really is no reason to use this when 5 Koma Rukia's
Up+X is seemingly faster, more damaging (and puts her in the air,
which can be seen as bad or good, depending on the situation) and
seems to knock the enemies back better.


-Special Attack B
Sodenoshirayuki
Sleeve of White Ice

Damage: 5-20(7-30)
Nature: Knowledge
Effect: Freeze
Effect Duration: approx 1sec
Description: Rukia's Shinigami outfit appears, she pulls her sword
back, then slices sideways, causing a quick spread of ice on the floor
that Freezes anything on the ground roughly 2/3 of a full screen
outwards from Rukia. There is roughly a 3/4 second until Rukia
actually does the attack itself, and it can spread to any other
platform within range/on the same level of height.

Evaluation: Although it looks pretty, it's really not practical with
it's long startup and small damage output. You can't stick it into
a chain, nor can you really pull it off by itself. The only setup
I can really think of for this, is using Zura and Elizabeth (3
Koma Support - Gintama), since they can knock the opponents into the
air, and if you are on a ledge, you might be able to catch them with
the ice. If you do plan to use this though, try to stick to catching
people as they fall.



--5 Koma [Battle]--
J-Soul:144
Nature:Knowledge
Shape:
[][][]
[][]


-Special Attack A
Hadounosanjuusan-Soukatsui
Way of Destruction 31-Falling Pale Fire

Damage: 32(48)
Nature: Knowledge
Description: The same as 4 Koma Rukia's, however there are two notable
differences, the first being that she jumps into the air (from there
you can Air Dash, jump away, attack again, or simply drop). The next
difference is that she can charge it, although, this doesn't increase
damage as her other charge attacks do, she merely leaps forward until
she comes in contact with an enemy, the ground/platform, or you let go
in which case, she'll automatically fire. It can be very useful when
diving into a group of enemies from another platform, or a moderate
distance.


Evaluation: Very practical. probably as fast as 4 Koma Rukia's,
(although I like to believe it's faster XP) but nonetheless does more
damage, and since it leaves you in the air you're open to do what you
like. And the charge can prove useful at times. This is the main move
you'll want to use for Rukia since it is not only fast and powerful
(For Rukia of course =P), but it's main use is in it's Ringout
capabilities.

-Special Attack B
Sodenoshirayuki
Sleeve of White Ice

Damage: 8-24(12-36)
Nature: Knowledge
Effect: Freeze
Effect Duration: approx 1sec
Description: Same as 4 Koma Rukia's except that it does more damage
and it can reach across the screen.

Evaluation: It's only slightly more practical than before, because of
it's increased range, you can actually use it to catch people from the
sidelines now, whilst they are fighting someone else. However, you
would still likely be better off using her standard X.



--6 Koma [Battle]--
J-Soul:160
Nature:Knowledge
Shape:
[][][]
[][][]


-Special Attack A
Bakudouichi-Sai
Way of Binding One-Obstruction

Damage: 0
Nature: Knowledge
Effect: Paralysis
Effect Duration: approx 2 Seconds
Description: Rukia quickly dashes forward and paralyzes whoever's in
front of her. No damage though.

Evaluation: Practical and fast, however you lose out on the powerful
blast from before, and thus you are left with no good hard hitting
moves. However, this still makes for a great Ringout move assuming
the opponent doesn't resist Paralysis for whatever reason. Doing it
once won't send them very far, however Rukia moves and knocks them
back the perfect distance for you to simply keep on repeating it.
Even better if used in combination with 3 Koma Hitsugaya. Activate
Hitsugaya then instantly follow up this (before he starts his
attack), and you can send them quite a distance, but still close
enough that you can Dash to the opponent before the freeze runs out.
If you use this in conjunction with as many 'SP recovery rate'raising
Help Koma, you can actually create a semi-infinite with (Forward+)B,
Y, X, run a little, and repeat.


-Special Attack B
Sodenoshirayuki-Somenomai[Tsukishiro]
Sleeve of White Ice-First Dance [White Moon]

Damage: 3-15(5-22), 4-16(6-24)
Nature: Knowledge
Effect: Freeze
Effect Duration: approx 1sec
Description: It has the same range as the 5 Koma Rukia's, however now
the iced floor doesn't do the freezing, the blast upwards from the ice
that follows, does. The blast can also send them flying upwards.

Evaluation: It looks prettier now, however it's practicality changes
drastically. You can still use it to catch people amidst the fighting
from the sidelines, however, unless someone else starts hitting them
for you (or you use up another bar for a support), after the initial
floor ice, they can recover and block, quicker than you can follow up
with the freezing blast. The blast can also be used (though timing is
strict) to catch people whilst falling, or on a platform above Rukia.



+++++++++++++++++++++++++++
:~~~~KR6-Deck Building~~~~:
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Here I'll list a few tips when building a deck with Rukia. These
are of course very general, feel free to use anything else you'd
want.


---Picking some Help (Help Koma)
The common feature between every Battle Character from Bleach is
their mobility, so of course, making this even better, can't hurt.
However one's main focus should be on the fact that Rukia is
somewhat reliant on SP (considering her best move is her blast).

Reccomendations:

-Renji
If you're not using him already as a battle character, he's useful
as a Help Koma since he still boosts your health, and helps you
recover SP when attacking with/blocking a Battle Character.

-Kon
Boost and recovers SP from a KO.

-Byakuya
If you're not using his 2 Koma, then his 1 Koma will suffice,
useful since he boosts both Rukia and Renji, and they boost
one another. Though Recovering SP if you block at the last
moment isn't particularly useful in and of itself.

-[Adds Triple Jump]
Useful for mobile and active characters like Rukia (also lets
you Air Dash a second time in place of a third jump), and is always
useful to try and avoid Ring Outs.

-[Increase max SP gauge]
Good in any deck as filler. Gives one extra bar per.

-[Anything that increases SP guage recovery rate]
If you equip enough of these, lyou can actually pull of a semi-
infinite with 6 Koma Rukia's B, Y, X. You just have to run a little
distance in between each, or replace the B with Forward+B


---Picking some friends (Support Koma)
Since Rukia doesn't have any particularly powerful moves, she doesn't
care much for setups, so my choices here are very general. Keep in
mind though that she doesn't need a Help Koma to be able to recover
SP via Supports.

Reccomendations:

-2 Koma Byakuya
Gives a boost, a bar of SP, and the Movement Seal is more useful
than his Help Koma, though, it's not quite as quick/suprising or
generally useful compared to Sena. Having Renji in your deck
will make better use of Byakuya's presence, as he will also
get a health boost.

-3 Koma Zura and Elizabeth
Generally annoying, since they knock people left right and center.
While people are sitting blocking, you can probably eke in one or
two Guard Breaks (Down+B) since it's quite big anyways.

-3 Koma Sena
Movement Seal, quick as anything, and he runs around meaning you
can seal multiple people quite easily. Though he can reach a small
bit beyond the edge of a platform, he also dissapears, so, make
sure you're facing the right way if you're not on the ground.

-2 Koma Ikki
Very useful, not quite as quick as Sena, and he only pops up in
front of you, doesn't move at all, but he does do a semi-random
effect, the effects he can do are: Attack/Move/Guard Seal, and
Confusion.

-2 Koma Sanji
Useful in most decks simply for the fact that it's quick, and it
heals a nice chunk. Your opponent can however steal it, so just
remember to use it while running.

-3 Koma Seiya/Trunks
Moreso Seiya in my opinion than Trunks. Both can be used in midair,
both are very quick, do good damage, and, sa they are famous for,
make great combo breakers.

-3 Koma Hitsugaya
Freeze effect is always a good setup for a Ringout, and Hitsu can
reach roughly 3/4 length of the stage (though he can't hit beyond
an enemy). Basically freeze, and dive in with Rukia's 5 Koma Up+X,
or Dash in and follow up with 6 Koma Rukia's X.


---Picking a Partner (Battle Koma)
Noting that Rukia doesn't particularly have great health, nor does
great damage, another character that can cover at least one of these
two categories would be useful. It's also desirable to have
characters of other natures in a deck to avoid having a single
common weakness.

Reccomendations:

-7 Koma Kinnikuman
Practically invincible. He has great health as it is. His standard X
heals himself by roughly 50%, and all other battle Koma by roughly
20%, and it's also quick as anything. All of his attacks are pretty
powerful, though slow. You'll probably find yourself using Forward+Y
to dash in to a group of enemies and steal kills a lot XP. Power
Type. Main problem is the fact that he's so huge, so it doesn't give
you many options for customizing your deck.

-7/8 Koma Ichigo (Bankai)
Gets boosted by Rukia. Is fast. Deals pretty good damage. Has not bad
reach. Good health. However, like Kinnikuman, he also takes up a
lot of space.

-4(/5/6) Koma Renji
He's fast, has brilliant combo capabilities, great reach, small,
and both Rukia and him boost one another. Power type. However, being
so small means he also has little health (though it is higher than
most 4 Koma). If you find yourself more comfortable with the larger
Koma Renji's, then use those instead.

-Don Patch
Laughter Type, good for covering Rukia's Knowledge type. He's very
fast and powerful. Has moderate reach. Great health. I can't really
see any real drawback to using him... XP

-4(/5/6/7) Koma Ryotsu
Ryotsu is another good laughter type (in my opinion), with many
attacks involving toys, or junk that can make him very useful and
safe. He's one of the top characters for health, boasting 160 at 4
Koma, and he also is one of two characters who get can get a
double health boost from a specific Help Koma. His Up+X is also
great as it heals a nice chunk of his health.



+++++++++++++++++++++++++
:~~~~KR7-Using Rukia~~~~:
+++++++++++++++++++++++++
The main two negative points about Rukia are the fact that she has
below average health, and average damage. To cater for these, you'll
generally want to play it safe by remembering to utilizing her speed
and her innate Air Dashing aplenty, as a follow up from her 5 Koma
Special attack. And dashing into combos, using her 5 Koma Special
attack (or Left/Right+Y if you don't have enough SP) as a combo ender.
Remember that her Special attack is also good at knocking the enemy
back, and thusly is great for Ring Outs since the angle sends them
flying downwards, and it covers a nice large area.

Also remember that unlike most characters, the Bleach characters can
all Dash straight through another character, they aren't interrupted
by an enemy being in the way.



++++++++++++++++++++++++++++++++
:~~~~KR8-Credits/Legal Info~~~~:
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---Legal Info
This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

---Credits
-Genroh (If it wasn't for his guide, I'd probably be rifling through
Japanese dictionaries right about now XP)
-Nintendo (for the console on which this game is played (DS) XP)
-Jump (For publishing great manga)
-GameFAQs (Do I really have to say why? -_-)
-Tite Kubo (Where would a Rukia guide be without Rukia?)
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Copyright 2006 Victor Fugitt