Dun-Dam: Dungeons and Dam
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Introduction
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Dun-Dam: Dungeons and Dam is a fairly unique RPG that blends the
gameplay of several other familiar games. Monsters spawning out of
mountains surrounding a dam town have begun violently attacking the
townspeople. You must wage war against the monsters by simultaneously
suppressing their attacks on the surface and taking the fight to their
underground labyrinths. As the story develops, a plot is devised to use the
town's dam to flood the dungeons, leading to the unique gameplay feature
of using a torrent of water to flush out assailants.
This is one of those DS-only games that I think is just interesting enough to
get a lot of attention from importers, but not enough to be picked up by
a North American publisher. Rather than await news on whether or not
someone is going to localize it, I decided to create a quick-guide to help
anyone who does decide to import, but is a little shaky in their Japanese.
I hope the scope of this guide is enough to have people comfortable with
the game, whether or not they know Japanese.
*As always, I try to avoid direct translations, so if you know some Japanese
and are thinking, "hey, that's not what that means!", get over it. I do,
however, take the English names of job classes and characters as they
were written by the creators, where available.
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Table of Contents
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1)Updates
2)Gameplay
-Characters
-Unit Assignments
-Fundamentals of Battle
-Towe Defense
-Dungeon Attacks
-Treasure Hunts
-The Dam, and Flood Attacks
-Investments
-Equipment
-The Report
-Scenes
3)Menus
4)Guide + Tutorials
5)Class Unlocking
6)Reading Statistics
7)Class List
-Standard Classes
-Advanced Classes
-Special Classes (story characters)
8)FAQ
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1. Updates
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5/1/2009 0.80 - Initial guide completed including explanations of all the
menus, how the game works, and how to pass all of the tutorials.
5/3/2009 0.90 - A few new sections, corrected a lot of information, added
to the guide, added to the class list.
5/4/2009 0.95 - Finished the guide, have to start a new game and get the
classes and characters I missed.
5/27/2009 0.97 - Tons of corrections, new info on how to get all of the
characters (thanks to
http://www19.atwiki.jp/dundam/).
6/3/2009 1.00 - Thanks to the Japanese online dun-dam guide community
at
http://www19.atwiki.jp/dundam/ , I finished the class list. Definitely check
out that site if you can read Japanese, there's a wealth of info about the
game.
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2. Gameplay
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A day in Dun-Dam is split into two phases, a day phase, and a night phase:
-The day phase is comprised solely of administrative tasks, such as
hiring new characters, financing buildings, and assigning tasks to units.
-The night phase is where the tasks you assigned during the day take
place, simultaneously. The night phase is timed, and as soon as it ends
you'll get a update report on the previous day and the day phase will begin
again.
-After receiving the previous day's report, you will have a choice of scenes
which you can watch before beginning the day phase. While some are
merely to add flavor to the story, others unlock character classes and
buildings.
Actions during the day phase are controlled solely with menus. The top
menu allows you to select a building in the town to conduct business in.
The very first building, the temple, is the most important, it is where you
can save, organize units, and begin the night phase.
Actions during the day phase are semi-automated, and unit behavior relies
largely on what tasks you assigned to them. During the town defense, you
can assign specific buildings for units to defend, as well as retreat units
from battle. During a dungeon assault, you can command units to do their
task (whatever was assigned during the day phase), stop and recover, and
retreat back to the surface. You can also retreat units from battles.
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Characters
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Throughout the game you will acquire a number of 'story' characters who
are significant to the plot in some way. All other characters you want to fight
for you must be hired from the tavern.
There are 24 different job classes (not including the story characters), and
finding a good combination will go a long way in helping you through the
game. Some are better at support (healing), some are better at attacking,
and others have special attributes that help with other tasks.
All characters have different sets of equipment they can carry. Each class
has a specific weapon type it can carry, and most classes have a
preference in the weight of the armor they wear. All hired characters come
with a set of nearly useless weapons and armor, so it is always to your
advantage to manufacture new weapons and armor for them. This can
lead to a painful amount of micromanagement (if you don't like that kind of
thing).
At the bottom of a character's equip screen there is an option to
equip them with some recommended items, which can save time. The
most helpful thing about this is it equips armor with the best potential, so
if there is a strong piece of equipment that has deteriorated, and another,
weaker one that is completely fresh, the game will equip the stronger one,
even though it isn't stronger at that moment.
Once characters reach level 20 you can pay the impressive sum of
10,000 to change their job class. Advanced classes carry a number of the
skills from the class they evolved from, as well as some new abilities. Some
classes lose their special attributes when changing classes, though, so it is
not always beneficial.
The characters you hire have a 'dissatisfaction' number that will rise as
days pass. When that number reaches 100, you will have to rehire the
character. This doesn't present a great problem at first, but when you start
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Unit Assignments
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Put all of your units to good use by assigning them to different tasks every
turn. This is accomplished in the temple.
**You can assign up to six units to defend the town, and up to three units
to attack a dungeon or search a dungeon for treasure.**
In addition to these town defense and dungeon attacks, units can be
assigned to repair buildings, help build the dam (must be assigned from
the Dam menu after paying for an upgrade), and rest.
**Only rest characters who are seriously wounded, or that you don't have
any other tasks for them to do. If you have wounded characters, assign their
unit to defend the town, they will recover their HP/MP while sitting in the
plaza queue.**
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Fundamentals of Battle
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When one of your units meets with an enemy unit (signified by a purple
blob), they will enter a battle to the death. The only command you can
give your units is the command to flee (the running boots icon).
If any characters in a unit die, the battle will continue until either all of
the enemies or characters are knocked out. After the battle, units with
KO'ed characters will be stunned while those characters recover. If all
characters are KO'ed the unit will retreat to the plaza (in defending the
town) or just behind the current enemy (in a dungeon), and recover a
portion of HP before continuing.
Characters and enemies take turns in battle performing a set action that
is determined by their position in a unit. Characters in the front row will use
their front row action, and characters in the back row will use their back
row action. Check the job class list to see what characters do which
actions.
Typically unit placement is common sense, physically strong classes go
to the front, magic/support units go to the back. There are exceptions
though, such as special story units which have some strong actions in
different places.
One thing you might notice is that your characters only target enemies in
the front row, until the front row is defeated. Enemies on the other hand will
target anyone, anywhere, so don't be fooled into thinking that characters in
the back row are safe. This is why a lot of characters with support abilities
(artisan, porter) have the block skill when they are in the back row.
Each character has a set of skills that apply to themselves, but they also
have a leader skill that applies to the entire unit, IF that character is the
unit's leader. Special story units typically have good leader skills, so
assigning them as leader is a good bet. There is no set position in a unit
for the leader, you can change the leader in the formation screen by
pressing Y while highlighting the character you want to lead.
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Town Defense
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Assigning units to defend the town is not only a necessity, but it's also a
good way to ensure even distribution of EXP among your units. All
units assigned to defend the town will be waiting in the Plaza during the
night phase. Their HP and MP will be restored while they are waiting.
Depending on the strength of the monsters you are currently fighting, you
can leave town defense up to the computer, meaning that you don't have
to assign units to defend specific buildings. When a monster begins to
attack a building, the first unit in the plaza will go to defend it. When they
are finished, they will return to the plaza, at the end of the line.
**Micromanagement of the battles can hurt you more than help you,
unless you have very specified units. Most of the time you won't even have
to watch the battles. The only time it's best to assign a defender to a
specific building is if that building has dangerously low fortitude. If you've
upgraded your buildings, that will never happen.**
No matter what the situation, monsters will always attack your town. The
number of monsters will go up drastically if the current dungeon has a lot
of gates. These gates spawn monsters who make their way up the
dungeon and out into your town. If you can't handle the number of enemies
attacking the town, send strong units into the dungeon to attack the gates
(read below).
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Dungeon Attacks
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There are usually two options for attacking a dungeon, and one more when
you unlock the boss fight. For any given dungeon, they appear in this order:
-Attack monsters: A unit assigned to attack monsters will traverse the
dungeon looking for enemy units to attack. If they come across a gate,
they will attack it, but they do not actively search for gates.
-Destroy gates: A unit assigned to destroy gates will actively seek out
monster generating gates and destroy them. When all of the gates are
destroyed in a turn, the boss battle for that dungeon will be unlocked.
-Attack the boss: A unit assigned to attack a boss will search out the boss
in the dungeon.
Units have three commands in the dungeon:
-move towards objective (sword icon)
-stop and recover HP/MP (shield icon)
-head back to the surface (boot icon)
Use these wisely, as they are your only means of controlling your
characters in a dungeon.
Dungeon gates (the crystal looking things) spawn enemy units, so it's in
your interest to destroy them every time you face a new dungeon. When you
destroy all of the gates in a dungeon, the boss will appear, BUT THE
GATES WILL RESPAWN. Make sure you can handle the influx of enemies
you'll face when the gates respawn. The gates will be gone for good the
second time you destroy them all.
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Treasure Hunts
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There are three different types of treasure hunts you can assign to your
units:
- Treasure hunt (defeat enemies to get treasure, be sure to have someone
who is good at dealing with traps (thief) so you don't get destroyed by rocks)
-Mining (search for ore, you need a character who can mine in your unit
(artisan) in order to acquire the ore when you find it)
-Training (aim to level up your characters)
**It's always a good idea to bring a thief into a hunt with you. They are the
only characters that can open a treasure chest with 100% certainty that
you won't spring a trap.**
Characters on hunts are in a dungeon, but not the same one you are
currently attacking. They won't be affected by your flood attacks, but all
other rules of dungeons apply to them.
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The Dam, and Flood Attacks
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Probably the most stand-out feature of the game is the ability to drown your
enemies in a torrent of water. When you gain the ability to use the dam for
attacks, a special button will appear in the upper right-hand corner of the
screen during the night phase.
Pressing that button (or the start button) will show you the how the water
will flow. If the current dungeon has more than one opening, press the L
or R button to change which hole you will use to flood it.
Press A to bring a pipe on screen that represents a water pressure gage.
Pressing up and down will increase or decrease the pressure (and thus
the amount of water) used in the attack. The increments are in 1,000s.
Using more water is equivalent to a stronger attack.
Press A once more to commence the attack. The dungeon will flash red
with warning for a while before the water runs through. When it does, you
will see everyone that is hit by the attack, and whether or not they are swept
away.
**Depending on the weight of the characters being attacked, they may or
may not be caught in the flood. If your own characters are too light and get
hit by the water, they will go missing. You can check info on missing
characters at the 'Outskirts' of your town. They will usually return within
a few turns, but if you really need them around be careful not to let anyone
get swept away.**
Several attributes of the dam can be improved, such as total volume, the
type of floodgate, etc. See the dam menu for a full list.
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Investments
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When you select the invest option in any given building, you'll be able to
spend money to upgrade that building. Each level of upgrade has the
same cost for all buildings:
Level 2: 10,000
Level 3: 20,000
Level 4: 40,000
Level 5: 70,000
*The dam can be upgraded past level 5
Once you've upgraded a building, you have to wait until the next day for the
upgrade to be complete.
In addition to reinforcing that building's fortitude, there are many other
benefits of upgrading:
Dam: For every level you improve the Dam, you get to choose one upgrade,
which one of your units will work on for a few days. Choose the upgrades
you want the most first, as each level is much more expensive than the last.
-check the Dam menu for upgrade choices
Tavern: My favorite choice for upgrading, especially early in the game.
Upgrading the tavern:
a) can lengthen character contracts (meaning you won't have to renew
them as often, which gets expensive)
b) can up the limit on number of characters you can hire
c) can provide more characters to hire
Blacksmith: Upgrading the blacksmith provides more weapon recipes
and cheaper repair costs.
Laboratory: Upgrading the laboratory makes synthesizing and refining
materials cheaper, as well as adding new synthesis recipes.
Clinic: Upgrading the clinic increases the clinic's range of medicines.
Storehouse: Expands the storehouse size, accuracy rate while defending
the town goes up
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Equipment
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If you have the right materials, you can pay the blacksmith to manufacture
weapons and armor for you. The blacksmith and laboratory are
interdependent in that you need the laboratory to refine the materials that
the blacksmith needs to make weapons.
Raw materials gathered from mining and defeating monsters appear in the
laboratory, pay to refine them into materials the blacksmith can work with.
In addition, some materials can be synthesized into new materials.
**When you mine, be sure to switch to the page of the mining unit when
you look at the item report at the end of the day. It's easy to forget and lose
a lot of materials.**
Over time, equipment goes through some wear and becomes weaker. The
blacksmith can fix everything for a price (the third option in the main
blacksmith menu). Hit the Y button in this menu to pay the total cost to fix
all of your equipment at once, saving a lot of time.
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The Report
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The report you receive between the night phase and the next day holds
some of the most important information you'll get. If nothing else,
remember to keep the materials you've collected- the game won't
automatically do this for you.
Not every page of the report will appear when you begin the game, but
eventually you will be able to see all of the following information (in order):
State of the Town:
-Contributions- Money the town gives you for the war effort, this is your main
source of income, it will increase as the town grows and you successfully
defend it
-Town Condition
Building Repairs:
-Shows a percentage of repairs to each building, and the total fortitude
of each
Building Damage:
-Shows a percentage of damage incurred, and the total remaining
fortitude of each
Unit Status:
This page shows characters with adverse status*. Luckily, if you don't know
any Japanese you can still tell what their status is based on the color of the
effect:
Blue: A magic user who is low on MP
Pink: This character is low on HP
Red: This character has no HP
Darkened Out: IMPORTANT- this character's contract has run out.
Go to the tavern to renew its contract if you want to use that character
again (it will be at the bottom of the list of characters to hire)
*These are the results immediately following the battle. After the report,
wounded characters will recover HP and MP, so you don't need to worry
about resting them for the next battle. (unless they were KO'ed, or you plan
to send them into the dungeon)
Item Collection:
These pages show the items your units have collected. Each unit can hold
up to 4 items, more if you have certain characters (such as a porter). Select
the items you want with the A button, and use L and R to change pages.
IMPORTANT - Be sure to use L and R to look at each page. It's easy to
forget and lose a lot of items, especially from treasure hunting units.
Growth:
This page lets you take experience points from a collective pool and level
up specific characters.
Dam Report:
This page shows you how much water has collected in the dam. Different
factors such as the weather, tunnels, and valve type determine the
outcome.
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Scenes
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After you read the day's report, you see a signpost with one or more signs
on it. Pick a sign to see a scene related to what was written on it. While
some of the scenes just add flavor to the story, many are crucial. You will
need to see specific scenes to:
-Unlock new job classes
-Recruit new story characters
-Unlock the 3 buildings that aren't available at the beginning
-Progress the story
-Unlock older dungeons for treasure hunts
-Gain access to flooding attacks
When you've seen all of the scenes for a given scenario (before you beat
the boss of a dungeon), the same 3 signs will appear every time. You don't
need to worry about these, it just indicates that you've already seen all of
the scenes you need to up to that point.
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3. Menus
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There is one menu that can be accessed from the main screen by
pressing X (or tapping the button in the upper right-hand corner. This holds
two important menus:
a)Options
b)Unit Information
c)Return
a)Options: There are four simple options here:
-Text Speed
-BGM volume
-Sound Effects volume
-Voices volume
I consider these to be pretty important because the character voices get
very annoying after a while. Ditto the music, but that's personal preference.
Text speed doesn't make that much of a difference. If you don't know
Japanese and want to skip through the text, just hold the start button.
b)Unit Information: This is a nicely displayed list of all of your characters.
There's nothing you can do here that you can't do in the formation screen,
but I prefer it for equipping my characters.
Press Y to sort the characters by unit, level, job, etc., press X or A to equip
characters.
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The majority of your time with this game will be spent in a stack of menus.
The menu I refer to as the "main" menu is a list of the town's buildings:
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Town Menu
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1. Temple
2. Dam
3. Tavern
4. Blacksmith*
5. Laboratory*
6. Clinic*
7. Storehouse
8. Outskirts
*These buildings are locked at the beginning of the game.
These menus aren't completely straightforward because your characters
will come to inhabit the buildings and clutter up the menu. The functional
options are usually the first option (which brings up another menu) or the
last option (which returns you to the main menu).
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1. Temple
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i. Elca (unit management)
ii. Vier (save)
iii. View Tutorials
?? Characters
v. Go to Night Phase (battle)
vi. Return
i. Talking to Elca opens the unit management screen. This contains a
number of the most important commands in the game:
a) Formation
b) Distribute medicine
c) Assign tasks
d) Return
a) Formation: The formation menu allows you to swap characters between
units, change the unit leader (Y button), and change equipment (X button).
b) Distribute Medicine: You can give units medicine to hold, which can be
applied by healer characters. The last 3 medicine bottles are for healing
poison, curses, and characters that have been knocked out.
c) Assign Tasks: Assign a task to a unit for this night phase:
A. Rest
B. Defend the town
C. Repair a building
D. Attack a dungeon
E. Search for treasure
A.- I don't recommend resting your characters, ever. Their dissatisfaction
rating still goes up, even when they are resting, so a resting character is
essentially wasting your money. If a character is wounded so bad that you
don't want to put them into battle, buy some medicine for their unit.
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2. Dam
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i. Crove (dam options)
ii. Information about the dam
iii. Return
a) Dam height - How much water the dam can hold, artisan and
carpenters are most useful
b) Search surrounding mountains for water sources - changes how much
water you can store per day, explorers are most useful
c) Develop opening - changes how much water you can use per attack,
biologists are most useful
d) Develop waterways - changes time it takes for water to reach the
dungeon? - artisan and carpenters are most useful
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3. Tavern
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i. Macsa
?? Characters (one is Nunobukin, another is Li Cult)
iii. Information about the Tavern
iv. Return
i. Talking to Macsa brings up the main tavern menu:
a) Hire
b) Change Jobs (class change)
c) Expel (fire)
d) Invest
e) Return
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4. Blacksmith
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i. Alisa
?? Characters (One is Hamany)
iii. Return
i. Talking to Alisa brings up the main blacksmith menu:
a)Create Equipment
b)Combine Equipment
c)Repair Equipment
d)Sell Equipment
e)Invest
f)Return
a,b) There are many different pages of equipment you can flip through by
pressing L and R. From the first page going right they are:
-Longswords
-Shortswords (knives)
-Bows
-Staff
-Hammers
-Close combat (fists)
-Katanas
-Spears
-Chakram
-Pickaxes
-Pots
-Handguns
-Cannons
-Dual Shields
-Shields
-Helmets
-Body Armor
-Boots
c) Press Y to total the cost of repairing ALL of your equipment, and press
A to confirm.
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5. Laboratory
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i. Maria
?? Characters (one is Ookki)
iii. Information about the Laboratory
iv. Return
i. Talking to Maria brings up the main laboratory menu:
a) Refine raw materials
b) Synthesize materials
c) Sell materials
d) Invest
e) Return
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6. Clinic
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i. Did
ii.Information about the clinic
iii. Return
i. Talking to Did brings up the main clinic menu:
a) Buy items
b) Sell items
c) Invest
d) Return
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7. Storehouse
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i. Carmat (the barrel)
?? Characters (Seiju is one of them)
iii. Information about the storehouse
iv. Return
i. Talking to Carmat opens up the main storehouse menu:
a)Monster Record
b)Encyclopedia
c)Storehouse
d)Invest
e)Return
a) The monster record is sorted by dungeon. Information on different
monsters is gathered by the biologist class's "Analyze" ability. Your
biologists must battle an enemy several times to get all of its information.
c) You can only store a finite number of items of each type (swords, shields,
medicine, etc.) Check the bottom of the storehouse page to see how many
spaces for any given item you have left. Invest in the storehouse to gain
more room.
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8. Outskirts
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i. Bulletin Board
ii. Mysterious Girl
i. The bulletin board lists the names of missing people.
ii. The mysterious girl gives you a history of
a) number of monsters you've killed,
b) number of people who have gone missing and
c) number of buildings that have been destroyed, in that order.
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4. Guide + Tutorials
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The game opens with an attack on the town. You will be given the first
tutorial, which explains how to move units in battle, as well as how units
are automated.
When any tutorial is over, you'll get two options. The first
option will repeat the tutorial, and the second will continue. When you
continue, you'll be given a task to make sure you understood the tutorial.
***Tutorial 1***
The first tutorial requires you to move your unit over to the designated
building and then move it back to the plaza.
After this, you'll face your first battle. As you only have one unit, let the
computer do everything automatically for you. So long as one building is
standing at the end, you'll never lose.
When the battle is over (after the timer runs out) you'll be given your first
report. The last option in the report menu always exits the report. Next
you'll see a signpost with one sign on it. Select the sign to see your first
story scene.
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Mine no.13
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You'll be brought to the town screen. Select the temple to begin the next
tutorial, which deals with assigning tasks.
***Tutorial 2***
It asks you to assign your second unit to defend (the second option in the
assignment menu), and exit.
This prompts the second battle, once again, let the computer handle
everything. After the battle is over, repeat the same process over, enter
the temple again to view the next scene and tutorial. This tutorial teaches
you how to manage your units.
***Tutorial 3***
Go to the second unit, and drag the magician from the bottom of the
screen into the empty space in the unit, then exit.
Let the computer handle the next battle once more, and follow through to
the next day. This is the first time you'll get money and bonus experience
at the end of the battle (during the report). You can use the extra
experience to level up anyone who is close to gaining another level.
When you get control again, head to the tavern (the 3rd item in the town
menu) to learn about its functions. Choose the first option, and then the first
option again. This brings you to a screen where you can hire new
characters. Hire whoever is available, and head to the temple again.
This tutorial explains assigning units to the dungeon.
***Tutorial 4***
IMPORTANT: Shuffle your characters about so that you have 3 even units.
You should have 3 characters in each unit, with the two that you just hired.
Assign the second unit (with the metal sorcerer as leader) to attack the
dungeon (select the second of the options where you can see '13' and
a bunch of characters). IMPORTANT: Set the other two units to defend
the town.
You'll be thrown into more tutorials that explain dungeon controls.
***Tutorial 5***
Scroll to the bottom of the dungeon screen and select the little purple
enemy indicator.
***Tutorial 6***
Select the moving unit and hit the 'shield' (stop) button just before the unit
reaches the little gate indicator. The tutorial shows you the area you must
stop in red.
In this next battle you should have one unit in the dungeon and two
defending the town. If everything was set up correctly, the computer should
finish the battle no problem, with minimal damage to your buildings. You
can retreat your dungeon-attacking unit to the surface after it has destroyed
the first gate, if you like.
Depending on how you set up your units, your buildings might have suffered
a lot of damage, but hopefully none were destroyed. This is the first time
you will also see the poor health screen in the report.
From here on, things are fairly free-form, you won't get your next tutorial for
some time, and you can finally save! Go to the temple and save
immediately (the second option in the temple menu).
At this point your task is to destroy the rest of the gates in this first
dungeon. Take your time doing it, as you'll want to spend time repairing
and defending your buildings, hiring and leveling up new characters, and
financing you buildings **most importantly the tavern**.
After destroying the gates, you'll face the first boss, and the option to assign
units to attack the boss becomes available in the task list. After defeating
the boss (it could take a while to balance town defense and getting units
strong enough to fight the boss), you are presented with a new dungeon
and new between-day scenes.
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Mine no.21
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**IMPORTANT: Be sure to watch al of the scenes you can before clearing
the gates in this dungeon. You will recruit several story characters during
this dungeon, and if you don't you will miss out on a bunch of class
upgrades. Read the class unlocking section for more details.
During this time, you should have also unlocked the remaining buildings:
After you unlock the clinic, you will be able to buy medicine. When you go
to the temple after getting the clinic, you'll see a tutorial on how to equip
medicine on your units:
***Tutorial 7***
Equip EACH of your units (you should have around six by now) with one
potion each, then exit. Once again, units are a GROUP of 1-4 characters,
not a single character.
Later you'll unlock the the previous dungeon for mining and treasure
hunting. This starts the next two tutorials:
***Tutorial 8***
Assign a unit to search for treasure, then exit.
Another tutorial explains moving during a search for treasure:
***Tutorial 9***
Treasure searches are controlled the same way as normal dungeon
attacks, except you don't get a map of where your characters are going.
After a while, you will have less and less scenes to watch, but then all of a
sudden you'll get several more at once. After this the gates will respawn and
keep respawning for a while. There are many more crucial scenes you
must see during this time including the final tutorial:
***Tutorial 10***
Press the water drain button in the upper right. This allows you to see the
path the water will take. Press A to bring up the water gage and set the
water volume, and press A again to open the drains. Some red warnings
will flash, telling you that the water is coming so make sure your characters
don't get swept up.
You won't get to use the dam immediately, but after another scene or so
you'll gain access. Around this time you will recruit Eder and Mohne. You
will also see important scenes featuring Trinity and Obre where you unlock
more classes. The rest of the classes should have already been acquired
when you became friends with Sayano and Glen.
------------------
Magic Sapping Cavern
------------------
**IMPORTANT: There are a few scenes which cause you to lose 2-3 of
your story characters. There IS a way to keep all of them, though.
The game repeats along the same line as before: destroy dungeon gates,
watch scenes, destroy the boss, next dungeon. Be sure to max out your
Tavern, as you'll need at least 9 active units for the rest of the game.
This dungeon is a pain because, as the name suggests, it steals your MP
away. Just don't send a lot of characters that use MP attacks into it.
------------------
Fire Labyrinth
------------------
Be especially careful before starting this dungeon (by defeating the boss
of the last dungeon). The difficulty of attacking monsters increases a fair
amount, and the dungeon is so deep that you will need to take out as many
gates as you can, as early as you can. Use flood attacks to your advantage.
Around this point your characters will probably reach level 20. At this point
you will be able to change job classes of characters that you've unlocked
higher classes for. Although these classes can be a lot more powerful, it
costs a lot more to rehire them.
In addition to tougher enemies and a much longer dungeon, any
characters wearing armor other than cloth will continually lose HP. You
can go about this however you want, using characters who work well with
cloth, or just equipping your stronger fighters with weaker armor.
If you don't destroy all of the gates yourself, you will eventually see a scene
that unlocks the boss fight automatically. Be careful because all of the
gates will respawn as well. Be sure to send units to destroy the gates again
as soon as this happens, or you will be fighting a lot of tough battles.
------------------
Gate to the Abyss
------------------
Hopefully you took your time with the last dungeon, because this one can
cause some serious pain. There aren't any detriments to your HP or MP
like the last dungeon, but the gates spawn monsters MUCH faster than any
other dungeon. Even if you destroy all but one of the gates, you won't be as
relaxed as before. Counter this with strong attackers and good equipment.
The upside of having a constant flow of enemies is that each of your town
defenders should have get about 4 item drops each turn. You'll get a lot of
purple bottles with question marks on them, which are good to refine, but
when you have a surplus they can sell for some much needed cash as
well.
If you haven't been mining or treasure hunting much before, now is the time
to do it. Wait until you unlock the Fire Labyrinth for mining, and then send
3 units there each turn. You'll turn up almost all of the necessary items to
create the strongest equipment you can get at this point.
At some point you'll see a significant scene, and shortly after you'll get
several new scenes each turn. One of them will make all of the advanced
classes you have so far available for hire in the Tavern. This should make
things a little cheaper, since you don't have to pay 10,000 to change
classes so often.
------------------
Glorious Palace
------------------
This dungeon's gimmick, besides being gigantic, is that it has a ton of
traps. It can be annoying, but if you spent forever on the last dungeon you'll
be fine in destroying all of the gates.
You unlock the last 'Gate to the Abyss' dungeon for mining almost right off
the bat, which should be a big hint. Go mine there and get that critical
material that you've been missing for so long. If you don't know what I'm
talking about, it's something that you can sometimes refine from the blue
colored ore you mine. You need this to make most of the best equipment
you can manufacture.
Whenever you're ready, you can take on the boss. The gates respawn as
usual, but they will only do so once. The boss is a complete joke compared
to the previous battle.
------------------
??????????
------------------
Before the final battle, you'll be given the change to mine the Glorious
Palace for a few days (I consider it pillaging) without worrying about the
dungeon. There are awesome items abound, but the timer has been
considerably shortened, so make some good treasure hunting units if you
to make the most of it.
------------------
Inside the Teraid
------------------
I'd just like to say, no good Japanese game would be complete without
going inside some giant living organism (at some point or another).
If you've gotten this far, you know what you need to do already, you just have
to do a lot more of it. Send your 3 strongest into the teraid and clean out its
stomach full of gates.The actual enemies aren't so bad, but the fact that
there's an obscene number of them makes this very frustrating. This is the
biggest and most convoluted dungeon of them all, so don't be surprised if
you can't spot all of the gates.
Once you destroy all of the gates (and they inevitably respawn), the boss
will appear. Send your units to destroy the gates again, and at one point
they will cross paths with the boss (and hopefully defeat it).
Another tradition in Japanese RPGs is for the game to seemingly never
end. That being the case here, you get one day of rest and then it's back
into the Teraid.
You'll see all of the gates have respawned, and the true boss is about in the
center of the map. It's fairly close to where you can reach it without too
much trouble. After you destroy a few gates (which are mini versions of the
boss you just fought, by the way), assign your best to head straight for the
final boss. As long as you have good equipment, it'll be no harder than any
other fight.
That's the end, sort of.
------------------
Hall of Fantasy
------------------
This is what the game has to offer in lieu of a so-called "New Game+".
You get a nice little dungeon with stronger versions of older enemies
and a much shorter time limit. You also have the option to mine the Teraid
dungeon.
I actually prefer this to starting the game all over again, with one exception:
You STILL don't have access to the characters or classes you missed!
_______________________________________________________
5. Class Unlocking
_______________________________________________________
At the beginning of the game, you'll have these classes to hire:
Warrior
Wizard
Healer
Thief
Archer
Porter
Artisan
Later you'll acquire:
Biologist
Striker (after you recruit Glen)
When your characters reach level 20 you'll get these extra classes:
Porter --- Trader
Porter --- Explorer
Artisan --- Carpenter
Artisan --- Miner
Artisan --- Chef
Warrior --- Guard Knight
Striker --- Lancer
The rest of the classes are dependent on which story characters you
befriend. They are:
[Obre]
Warrior --- Samurai*
Thief --- Kunoichi*
[Eder + Mohne]
Wizard --- Bomb Magician
Wizard --- Enchanter*
[Trinity]
Archer --- Gunner
Biologist --- Artillery
[Sayano]
Healer --- Guard Knight
Healer --- Booster
*Classes that can be acquired at a lower level, even if you lose the
corresponding story character
You must acquire these characters during the "Mine no.21" dungeon
part of the game. You can do this by making sure you watch every scene
you can before destroying the gates in that dungeon, and then watching
all of the scenes afterwards.
During the next dungeon, the "Magic Sapping Cavern", there will be four
critical scenes which come in pairs. The first two are for Sayano and
Trinity. You'll know that you're seeing one of the scenes if you see one of
those two characters alone with the main character Shion, and partway
through their conversation you'll get a choice. Depending on what you
choose and who the scene is with, you will end up losing one of these four
characters.
There IS a way to circumvent this (thanks to kirua on gamefaqs via the
www19.atwiki.jp/dundam/ wiki): Simply avoid seeing those four scenes by
completing the dungeon (destroying all of the gates) before you lose any
characters. This is very important if you want access to all four characters
and every class in the game:
-If you can't read the titles of the scenes, when you begin the 'Magic
Sapping Cavern' dungeon, always choose the LAST scene possible. That
means the scene at the BOTTOM of the list. This is because the scenes
in question will always appear at the top of the list.
-After some time you will be forced to see one of the scenes (there will only
be 2 scenes left). At this point you can view one of them (and only ONE!),
but you have to finish the dungeon on your next turn, or you will be forced
to watch the other scene that causes you to lose a character.
-Once again these scenes look like this: you will meet with Trinity or
Sayano, and then you will get a choice partway through. Always pick the top
choice to keep that character.
_______________________________________________________
6. Reading Stats
_______________________________________________________
When you highlight an individual character, either in the formation screen
or character info screen, you can view several pages of their information by
pressing L and R.
*First Page:
Level
-Satisfaction (when this reaches 100 you will have to rehire the character)
-cost to rehire
Stats:
HP | MP
Attack | Defense
Physical Strength | Vitality
Knowledge | Will
Dexterity | Agility
*Second Page:
Attack
Defense
Weight
-------------
Weapon
Shield
Helmet
Body Armor
Boots
Accessory
*Third Page:
Front Row action
Back Row action
Leader Skill
*Fourth Page:
Personal Skills
_______________________________________________________
7. Class List
_______________________________________________________
Characters gain skills based on their class. Characters get new skills by
leveling up, and old skills can evolve (ie; attack up 1 becomes attack up 2).
This list isn't complete, because my characters levels weren't that high
when I jotted their skills down, but this should give you an idea of their
abilities.
Standard Job Classes:
----------------
Healer
----------------
Front Row: First Aid
Applies medicine to the character with lowest HP. If you have no medicine,
she will recover a fixed amount of HP.
Back Row: Cure
Applies medicine to the character with the lowest HP (high recovery, draws
out the full potential of the medicine). If you have no medicine, she will
heal a fixed amount of HP.
Leader Skill:
Magic Defense up
Skills:
Recover up 1: Healing rate up when performing a recovery action
Cloth Armor specialist: Defense up when wearing cloth armor
MP up 1: Total MP up
[Clumsy]: Can make mistakes in targeting
Will up 1: Will up
Notes: Not exactly terrible without medicine, but I wouldn't recommend
them, except for in dungeons. Be sure to have medicine on hand to make
them viable in tough battles.
----------------
Wizard
----------------
Front Row: High Speed Aria (?)
9MP: Fires a magic bolt from equipped weapon, causes accuracy to go
down
Back Row: 4 Element Magic
8MP: Fires a magic bolt from equipped weapon
Leader Skill:
MP up 1
Skills:
Staff specialist: Staff attack up
Cloth armor specialist: defense up when wearing cloth armor
Knowledge up 1: Knowledge up
MP up 1: Total MP up
VS. Beast: Attack up when fighting beast-type enemies
Notes: A decent support choice, their attacks are based on the element of
the staff they have equipped. Default is earth.
----------------
Thief
----------------
Equips: Knives
*The thief can open treasure chests in dungeons without springing traps.
Front Row: Blade Dance
Sword slash
Back Row: Sneak Blade
Hidden attack, high accuracy (I recommend this, it makes the thief a
viable back row attacker)
Leader Skill:
Agility up 1
Skills:
Short sword specialist: Short sword attack up
Cloth armor specialist: defense up when wearing cloth armor
Dexterity up: Dexterity up
Remove Trap 1: Trap remove accuracy up
Trap Evasion: Chances of evading a trap are 100%
Notes: Remember that normal skills only apply to an individual character,
so thief's 'Trap Evasion' will only help HER evade traps. Be careful when
changing a thief to a kunoichi because they won't be able to open chests
anymore.
----------------
Artisan
----------------
Front Row: Hit
Swings hammer
Back Row: Guard
Damage halved
Leader Skill:
EXP up 1
Skills:
Strength up 1: Strength up
Light armor specialist: When wearing light armor, total weight of
equipment goes down
Dexterity up 1: Dexterity up
Lessen deterioration 1: lower probability of equipment deteriorating
artisan: When HP is high, battle strength goes up
----------------
Archer
----------------
Front Row: Rapid fire
Quick arrow attacks, accuracy down
Back Row: Snipe
Aimed shot, target's evasion down
Leader Skill:
Accuracy up
Skills:
Bow specialist: Bow attack up
Light armor specialist: When wearing light armor, total weight of
equipment goes down
Dexterity up 1: Dexterity up
Strength up 1: strength up
VS. Flying: Attack up when fighting flying-type creatures
Notes: I recommend archers for any stage of the game, they are great
back row attackers.
----------------
Warrior
----------------
Front Row: Slash
Slash attack
Back Row: Sword Wave
Long range sword slash, accuracy and strength down
Leader Skill:
Attack up 1
Skills:
Sword specialist: Sword attack up
Light armor specialist: When wearing light armor, total weight of
equipment goes down
Strength up 1: Strength up
Dexterity up 1: Dexterity up
VS. Human: Attack up when fighting human-type enemies
----------------
Porter
----------------
Equips: Luggage
*Most characters can only hold 1 item (and thus only take one item out of
a dungeon). Porters can hold 2.
Front Row: Charge
Body ramming attack
Back Row: Guard
Damage halved
Leader Skill:
Agility up 1
Skills:
Cloth armor specialist: Defense up when wearing cloth armor
High Dexterity Up: Large dexterity increase
Will up 1: Will up
Scorn 1: ?? (attack and defense up depending on a particular enemy?)
VS. Human: Attack up when fighting human-type enemies
Notes: Porters are ideal for treasure hunts if you want to take more items
out of the dungeon. They upgrade to very useful treasure hunting classes,
so even if they seem weak, they will be helpful later.
----------------
Biologist*
----------------
Front Row: Active Analyze
Smashes a target to search for its weak point. Afterwards, damage is
increased 10%.
*Biologists can analyze enemies, allowing you to view their information in
the encyclopedia (in the warehouse). You start the game with one biologist,
and can hire more later.
Back Row: Analyze
Searches for a target's weak point. Afterwards, damage is increased 10%.
Leader Skill:
Attack up 1, Accuracy up 1 (effects the whole party)
Skills:
Cloth Armor specialist: Defense up when wearing cloth armor
Knowledge up 1: Knowledge up
'Great talents mature late'** : Needs 50% more experience to level up
VS. Human: Attack up when fighting human-type enemies
*You won't be able to recruit this class until you see a special scene. You
do however start the game with one of these characters.
**This is an idiom of sorts
Notes: They can have surprisingly decent attack in the front row, but be
sure to pair them with a strong attacker. I don't recommend them for the
back row, but if you have to put them there, it's not a total loss. They
upgrade to one of the strongest classes in the game (assuming you unlock
it), so bare with their weakness if you can.
----------------
Striker*
----------------
Front Row: Strike
Fist strike
Back Row: Distance attack
Long range fist strike
Leader Skill:
Accuracy Up 1
Skills:
Close range specialist: Close range weapon (fists) attacks up
Light armor specialist: When wearing light armor, total weight of equipment
goes down
Strength up 1: Strength up
HP up 1: HP up
*You have ot see a special scene to recruit this class. The scene is
available after you recruit Glen.
Notes: I never payed much attention to the strikers I had, and when I
changed them to lancers I payed even less attention. Use them if you want
another solid front row attacker besides warriors. I prefer artisans,
especially since you have access to them much earlier.
ADVANCED CLASSES: These jobs are only obtained through job changing
a character of at least level 20, or hiring through the tavern.
**These jobs retain the skills of the previous character. Remember to
check the skills of the character you are evolving to see what other benefits
these advanced classes have.**
Read the class unlocking section for more details on changing character
classes.
----------------
Kunoichi
----------------
Evolves from: Thief
Equips: Chakram
*The Kunoichi does not keep the theif's ability to disarm traps on treasure
boxes.
Front Row: Slice Dance
Blade slash
Back Row: Fatal Slash
Decapitation technique, high critical hit rate attack.
Leader Skill:
Agility up 3
Luck up 1
Skills:
Light armor specialist: Weight down when wearing light armor
Agility up 1: Agility up
Coldblooded killer: When HP is max, evasion and attack increase
Notes: An improvement on the theif, especially if you can get strong
weapons for her. Just be sure to have explorers or another thief in your
treasure hunting parties.
----------------
Heavy Knight
----------------
Evolves from: Warrior
Equips: Swords
Front Row: Slash
Sword Slash
Back Row: Sky Slash
Cuts through the air, strong against flying enemies
Leader Skill:
Attack up 5
Skills:
Heavy Armor Specialist 2: Attack up when equipping heavy armor.
----------------
Samurai
----------------
Equips: Katana
Front Row: Diagonal Cut
Katana Slash
Back Row: Air Slice
Slices the air causing a whirlwind using a special technique
Leader Skill:
Attack up 3
Defense up 2
Skills:
Katana specialist 3: Katana attack up
</pre><pre id="faqspan-2">
Notes: This evolution of the warrior can no longer wield normal swords.
Just be sure to have equipment prepared. This is the stronger of the two
evolutions, although you won't have as much defense.
Evolves from: Warrior
----------------
Lancer
----------------
Evolves from: Striker
Equips: Spears
Front Row: Thrust
High accuracy spear thrust
Back Row:
Long range spear attack, attack can't be lowered
Leader Skill:
Accuracy up 3
Attack up 2
Skills:
VS. Beast: Attack up vs beast type units
Weakness Thrust: Critical attack power up
----------------
Enchanter*
----------------
Evolves from: ? (Should be Wizard, but you may get this class early and
not be able to evolve your wizards later)
Equips: Staff
Front Row: Enchant Force
8MP: Attack with strong elemental magic using a weapon. If you don't have
enough MP, it only does a normal attack with the weapon.
Back Row: 4 Element Defense
9MP: Uses elemental defense magic based on element of equipped
weapon.
Leader Skill:
None
Skills:
Cloth armor specialist: Defense up when wearing cloth armor
----------------
Trader
----------------
Evolves from: Porter
Equips: Knife
*The porter evolutions can't carry an extra item anymore.
Front Row: Charge
Body ramming attack
Back Row: Guard
Damage halved
Leader Skill:
Agility up 3
Magic Defense up 2
Skills:
Celeb 1: Rate of accessory drops up
Notes: I don't like this evolution nearly as much as the explorer, but the
magic defense leader skill can be pretty useful in treasure hunts, and
the Celeb skill is invaluable for getting accessories. This isn't like other
games where you don't notice increases in drop rates, you really will get
a bunch of accessories when you have a trader with you.
----------------
Explorer
----------------
Evolves from: Porter
Equips: Magnifying Glass
*The explorer can disarm traps on treasure boxes, so you can use
explorers instead of thieves in your hunting units.
Front Row: Charge
Body ramming attack
Back Row: Guard
Target damage halved
Skills:
Light armor specialist 2: Weight down when wearing light armor
Luck up 2: Luck up.
Notes: If you have treasure hunting units with a porter/thief combination,
you can upgrade the porter to an explorer so that you can upgrade the
thief to a kunoichi without worrying about traps.
----------------
Miner
----------------
Evolves from: Artisan
Equips: Pickaxe
*Can mine, obviously
Front Row: Crash
Attack with pickaxe
Back Row: Guard
Damage halved
Leader Skill:
Experience up 3
Magic defense up 1
Skills:
Heavy armor specialist: Attack up while wearing heavy armor
Dexterity up 2: Dexterity up
Notes: This unit can mine and equip heavier armor than the carpenter
evolution. Upgrade your mining artisans to miners.
----------------
Carpenter
----------------
Evolves from: Artisan
Equips: Hammer
*This evolution can NOT mine. Evolve your artisans in mining units to
miners.
Front Row: Break
Hammer attack
Back Row: Guard
Damage halved
Leader Skill:
Experience up 4
Luck up 2
Skills:
Dexterity up 1
Notes: Much like the artisan, but without the ability to mine. Use this in units
you use to defend the town.
----------------
Chef
----------------
Evolves from: Artisan
Equips: Pan
*This class cannot mine
Front Row: Tasting
Attack with the pan (you know, just to taste the enemy!)
Recovers 10% of damage dealt to enemy
Back Row: [You are What You Eat]*
Recovers a bit of HP and MP for the party.
Leader Skill:
Experience up 3
HP up 2
Skills:
Cloth armor specialist 2: Defense up when wearing cloth armor
HP up 2: HP up
Cookery: Recovers the party after winning a battle
*Another idiom
Notes: Artisan is a decent attacker early game, and more specialized
mid-game. The chef is specialized, but in a whole different way. Healers
are better healers, if they have medicine, but Chefs don't need medicine.
Use chefs in the back row in town defense units to ensure constant HP/MP
recover, even while in battle.
----------------
Guard Knight
----------------
Evolves from: Healer
Equips: Duel Shields
Front Row: Regenerate Assault
6MP: Smash an enemy, regenerate health of an ally proportionate to
the damage.
Back Row: Lifestream
4MP: Absorb damage for allies being attacked.
Leader Skill:
Defense up
Skills:
Heavy armor specialist 2
HP Up 3
Defense up 3
Shield Specialist 2
----------------
Booster
----------------
Evolves from: Healer
Equips: Mirror
Front Row: Magic Protect
6MP: Raises magic defense for all allies. No effect when MP
is below 6
Back Row: Mass Cure
Heals other charactesr (uses medicine)
Leader Skill:
MP up
Skills:
Magic Sap
MP Up 3
Cloth Armor Specialist 2
Will up 2
Mirror Specialist 2
----------------
Bomb Magician
----------------
Evolves from: Wizard
Equips: Bombs
Front Row: Concentrated Blast
4MP: Attack, half strength attack if no MP
Back Row: Wide area attack
2MP: Random targets, half strength attack if no MP
Leader Skill:
Magic Attack up 3
Skills:
Light armor specialist 2
Dexterity up 3
Bomb specialist 2
High Angle Aim (accuracy up in the back row)
----------------
Artillery
----------------
Evolves from: Biologist
Equips: Cannons
Front Row: Direct Cannon
2MP: Random targets shot, half attack strength if no MP.
Back Row: Grape Cannon
2MP: Attack all enemies, half attack strength if no MP.
Leader Skill:
Accuracy Up 3
Skills:
Heavy Armor specialist 2
Dexterity Up 3
Cannon specialist 2
Calculate Trajectory (attack up in front row)
----------------
Gunner
----------------
Evolves from: Archer
Equips: Handguns
Front Row: Quick Draw
2MP: Low accuracy but high critical rate gunshot. If you don't have enough
MP, the attack's strength goes down.
Back Row: Fanning
2MP: High accuracy shot, damage halved if there isn't enough MP.
Leader Skill:
Agility up
Skills:
Luck up 3
Handgun Specialist 2
Light Armor Specialist 2
Dexterity up 2
SPECIAL CLASSES: these jobs belong to special story characters who join
you. Here is a description of each of the characters for reference:
Macsa: The handsome (girly?) looking Knight guy who you start with.
Carzii: The giant mage in the big suit of gold/brown armor.
Obre: Big samurai with white hair and a double topknot.
Eder: Magician-looking guy with long hair and glasses. Often seen with
Mohne.
Mohne: Little girl wizard with blue hair. Often seen with Eder.
Trinity: Woman with long silver hair and a gun.
Sayano: Woman with cat ears, golden armor, and two shields. Red hair.
Glen: Shirtless guy with bandaged hands, red hair. You find him passed
out on the street. He's often seen with a bunch of purple-haired fighter girls.
----------------
Archmage - Eder
----------------
Front Row: Enchant Force
9MP- Attack with strong elemental magic based on equipped weapon. If
you don't have enough MP, it only does a normal attack with the weapon.
Back Row: 4 Elemental Magic
8MP: Fires a magic bolt from equipped weapon, if you don't have enough
MP, the effect is weakened.
Leader Skill:
Magic attack up 2
Skills:
Staff specialist: Attack up when equipped with a staff
Cloth armor specialist: Defense up when equipped with cloth armor
Knowledge up 1: Knowledge up
Will up 2: Will up
VS?:
----------------
Fencer - Macsa
----------------
Equips: Longswords
Front Row: Slash
Sword slash.
Back Row: Sword Wave
Ranged attack, causes accuracy and strength to decrease
Leader Skill:
Attack up 2
Skills:
Sword specialist: Sword attack up
Light armor specialist: When wearing light armor, total weight of
equipment goes down
Strength up 1: Strength up
Vitality up 1: Vitality up
----------------
Metal Sorcerer - Carzii
----------------
Equips: Staff
Special Item: Atratos body armor (40 defense, 44 weight, heavy armor)
Front Row: Mana Burst
10MP: Discharges a non-elemental magic attack. Weaker if you don't
have enough MP.
Back Row: 4 Elemental Magic
8MP: Fires a magic bolt from equipped weapon
Leader Skill:
MP up 1
Skills:
Staff specialist: Staff attack up
Heavy armor specialist: attack up when wearing heavy armor
Knowledge up 1: Knowledge up
MP up 1: Total MP up
VS. Beast: Attack up when fighting beast-type enemies
----------------
Apprentice Biologist - Mohne
----------------
Equips: Books
Front Row: Active Analyze
Smashes a target to search for its weak point. Afterwards, damage is
increased 10%. (target's data will eventually be entered into the beastiary
in the storehouse)
Back Row: Cure
Applies medicine to the character with the lowest HP (high recovery, draws
out the full potential of the medicine). If you have no medicine, she will
heal a fixed amount of HP.
Leader Skill:
Attack up 2
Accuracy up 2
Skills:
Cloth Armor Specialist 2: Defense up while wearing cloth armor
Intellect up 2: Intellect up
Weakling: The effects of weight are doubled for this character
VS Human: Attack up when fighting a human-type monster
----------------
King of Fighting - Glen
----------------
Equips: Fists
Front Row: One Inch Punch
Armor Piercing punch. Ignores opponent's defenses.
Back Row: Distance attack
Long range fist strike.
Leader Skill:
Accuracy up 1
Skills:
Close combat specialst: Fist attacks up
Light armor specialist: Weight down when equipping light armor
Strength up 1: Strength up
HP up 1: HP up
King VS. Magic: Great increase in attack when fighting demons
----------------
Shogun - Obre
----------------
Equips: Katana
Special Item: Double Topknot
Front Row: Split in Two
Sword slash, cuts enemies down in one stroke
Back Row: Air Slice
Slices the air causing a whirlwind using a special technique
Leader Skill:
Attack up 2
Skills:
Katana specialist: Katana attack up
Cloth armor specialist: Defense up while wearing cloth armor
Strength up 1: Strength up
Luck up 3: Luck up
----------------
Gunfighter - Trinity
----------------
Equips: Handguns
Special Item: Proof of Royalty
Front Row: Quick Draw
2MP- Low accuracy but high critical rate gunshot. If you don't have enough
MP, the attack's strength goes down.
Back Row: Lock-on Shot
2MP: High accuracy, critical rate sniping shot. It has weaker strength if
you don't have enough MP.
Leader Skill:
Agility up 2
Skills:
Gun specialist 1: Gun attack up
Light armor specialist 1: Weight down when wearing light armor
Dexterity up 1: Dexterity up
Luck up 3: Luck up
Royal Majesty: When HP is low, Agility and Dexterity increase
----------------
Guard Master - Sayano
----------------
Equips: Duel Shields
Front Row: Regenerate Assault
6MP: Smash an enemy, regenerate health of an ally proportionate to
the damage.
Back Row: Lifestream High
4MP: Absorbs damage for allies
Leader Skill:
Defense up
Skills:
Shield Specialist
Heavy Armor Specialist
Dexterity up
HP up
Predator Eye (When HP is max, all enemies attack goes down)
Defense up
_______________________________________________________
8. FAQ
_______________________________________________________
Q. How do I save?
A. Saving is always the second option in the temple menu. It won't be
available at the very beginning of the game.
Q. How do I start the night phase (battles)?
A. Going to the night phase is always the second to last option in the
temple screen.
Q. What's with the signpost between days?
A. The signpost has a number of story scenes you can watch. You have to
choose one each day. Some scenes are for character development,
others for plot development, but many unlock different things as well.
Q. How do I make more money?
A. Upgrade your buildings and keep them maintained. You can also sell
things that you find, but its best to save those for refining.
Q. When can I change job classes?
A. A character must be level 20 or above to change classes, and you must
have unlocked the right class in a special scene.
Q. Certain characters left their units and I can't select them anymore, how
do I get them back?
A. Typically, these characters' contracts have run out. Renew them at the
tavern in the same place you hire new characters. (they appear at the
bottom of the list)
Q. I keep getting smashed by rocks during treasure hunts, how do I
avoid these traps?
A. Use a thief character in the unit you are sending on a hunt. She will
open any treasure chests you find and prevent traps from springing.
Q. How do I get the mining option?
A. You can assign a mining treasure hunt by selecting a unit that has
a artisan-class character in it.
Q. I'm mining and treasure hunting but at the end of the day I only get one
item, where are the rest?
A. When collecting items you found at the end of the day, press the L or R
button to change pages between different units. The page for the unit that
was hunting will probably have a ton of items on it.
Q. I only have 3 buildings, when do I get the rest?
A. After you complete the first dungeon (kill its boss) you will be able to
unlock the rest through special scenes inbetween days.
Q. I have a ton of materials, but I can never make anything at the
blacksmith, why not?
A. Raw materials gathered from the dungeons must be refined in the
laboratory, as well as synthesized to make other materials.
Q. The dam does nothing, when can I flood my enemies?
A. This is also obtained through a series of special scenes. You won't get
to use the dam immediately after seeing the drainage attack tutorial, but
you'll be close at that point.
Q. I'm getting destroyed, how do I keep up with all the enemies if my
characters are weak?
A. Monsters will always attack the town, but extra enemy units that spawn
from gates inside the dungeon will supplement them. Send your strongest
characters to destroy all but one gate, and the flow of enemies will
decrease dramatically.
Q. I can't assign units to improve the dam, why not?
A. Certain story characters can't be sent to work on the dam. It's a good
idea to make a unit of useful characters (explorers, artisan, etc.) to do
dam improvements.
Q. Do I need a healer to use medicine?
A. No, characters who need healing will use medicine items at the
beginning of the night pahse, but only healers can apply medicine during
a battle.
Q. Can I miss anything?
A. Yes, there are some scenes you are required to see in order to evolve
certain character classes, as well as get certain story characters.
_______________________________________________________
End
_______________________________________________________
-I don't know how useful it would be to make an equipment and materials
list, considering that this guide isn't formated to include Japanese text, and
it would be difficult to cross reference that. If I ever learn how to make a
Japanese text guide for gamefaqs, I'll write post an item list as a separate
guide.
A Final Note:
If you found this guide on any website other than GameFAQs.com, go
check out
http://www.gamefaqs.com/ because chances are it's much
more professional and extensive than the gaming site you're using right
now. If you have any questions, comments, or suggestions, just post a
message on gamefaqs' Dun-Dam message board. All posts to that board
are archived, which means I'll see it one day or another.