==========================================================================
=DRAGON QUEST MONSTERS: JOKER - TRANSLATION FAQ===========================
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Date: 23 January 2007
Version: 0.2
Contributor: Lotus_Dweller
E-mail: a-sym <spam break> @ <spam break> hotmail.co.uk
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=INDEX=================================================Just hit 'Home'...=
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=IDX00= 0. UPDATES
=IDX01= 1. INTRODUCTION
=IDX02= 2. MANUAL
=IDX03= 3. MAIN GAME
=IDX04= 4. INTERFACES
=IDX05= 5. SKILLS
Search any of the above tags (including equality signs) with Ctrl+F to go
directly to its corresponding section.
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=UPDATES============================================================IDX00=
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=Version 0.2 - 23 January 2007=
Added translations for most important menus and interfaces in the main
game, translated the script and tutorial elements up to Novice Island and
started a skills translation section (don't get too excited as I've only
opened up two so far). Also added many quicksearch tags. We think it's our
the nice.
=Version 0.1 - 30 December 2006=
(Original)
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=INTRODUCTION=======================================================IDX01=
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This is the foundation of a translation from Japanese into English of the
recently-released Square-Enix BRPG Dragon Quest Monsters: Joker. Currently
it only contains a translation of the manual, menus and early areas of the
game, but these should still be of some use to importers unable to read
Japanese.
This guide is best viewed in a word processor that can display Japanese
characters (I recommend JWPce - see
http://www.physics.ucla.edu/~grosenth/japanese.html). However, as many
people will be viewing it using a browser or text editor without this
functionality, I have designed it to remain perfectly usable as ASCII only.
Without the ability to view Japanese characters, all you will lose are the
original names of some terms and menu items that are useful for quick
reference and basic menu navigation for those with no understanding of
Japanese at all.
If the following set of characters is displayed on a single line and the
characters are of a uniform size, you can view ASCII correctly:-
`1234567890-+!"£$%^&*()_+ []{};:'@#~\|,.<>/?ASDFGHJKLZXCVBNMqwertyuiopasdf
If the following characters are displayed as Japanese script rather than
random ASCII symbols, digits, square boxes, etc, you can view hiragana and
katakana correctly:-
あいうえおしゃしょしゅはばぱアイウエオシャシュショハバパ
My Japanese is quite limited (one of the reasons I took on this project
was to improve it) and I have never translated anything nearly as lengthy
before, so there may be some errors. While I accept full responsibility
for these (don't blame SE if I misinterpret their ideas) the reader should
use the information in the guide at his own risk. Of course, I welcome any
corrections or critiques of passages where the English meaning is unclear.
www.gamefaqs.com is currently the only website with permission to host
this guide. If you see it elsewhere, or believe it would be an appropriate
addition to your 'site (and you are prepared to update it regularly from
the GameFAQs master file) please e-mail me.
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=MANUAL=============================================================IDX02=
==========================================================================
Tags such as [Blue] and [Red] denote the colour of text and captions,
making it simpler to co-ordinate the content in this FAQ with the original
text in the manual. As the manual itself explains, screenshots and
captions in red refer to content displayed on the upper screen, while
those in blue refer to the lower (touch) screen.
If you search '=PAGE X=', you can go directly to...page X.
=PAGE 2===================================================================
STORY
Granpool Archipelago...in this region of the world's ocean, there exists a
vast archipelago where tournaments are held to decide who is the strongest
Monster Master.
Many monsters inhabit these islands, with the central island of Alcapolis
being the tournament headquarters. Monster Masters from across the world
have now gathered on this island.
With your eye on becoming the greatest Monster Master of all, you set out
on an adventure...
=PAGE 3===================================================================
CONTENTS
Characters in the Adventure 4
Basic Controls 6
How to Start and Discontinue the Adventure 9
Exploring Granpool Archipelago 12
G Pit: The Adventure Base 14
Interface and Command Input 20
When Battle Begins... 26
About Skills and Abilities 32
Ability List 34
Let's Combine Monsters 36
DS Wireless Communication 40
Wi-Fi Communication 46
=PAGE 4===================================================================
CHARACTERS - Characters in the Adventure
=Main Character (You)=
He views his opponents with a penetrating gaze. Though unkempt, he wears
many personal accessories, and the glowing ring on his middle finger is
undoubtedly the 'Scout Ring', evidence of a Monster Master. It is said
that he is the Monster Master chosen by the gods - but can this really be
true!?
=Spedio=
This white wolf cub's head and body are covered by protective armour.
While Spedio appears to be a lowly beast, he is descended from a line of
legendary monsters. It is said that this monster, who can use the words of
humans, has a special reason to accompany the hero on his journey...
=PAGE 5===================================================================
=Guiltz=
The commander of the Nazo-based organisation 'Gaol', which is known to
almost all inhabitants of the Granpool Archipelago. He has a stern
personality and the members of his organisation inspire fear.
=Aroma=
A girl from Nazo and a challenger in the tournament. Speaking in a rather
too-familiar manner in her first encounter with our hero, she wilfully
claims to be his rival.
=Kalmasso=
Serving as the chairman of the Battle GP organisation, he is in charge of
the tournament. Moreover, as a renowned doctor, he invented the Scout Ring.
He has a strong interest in monsters, but what is his true reason for
organising the Battle GP?
=PAGE 6===================================================================
GAME CONTROLS - Basic Controls
Here, the control system for adventuring in Dragon Quest Monsters: Joker
will be explained. Please read all of the following pages to understand
all its subtleties.
* As you're playing with the Nintendo DS (NTR-001), please consult the
Nintendo DS hardware manual.
* While playing the game, you can close the body of the DS to enter sleep
mode, conserving the battery pack. Opening the DS will cancel sleep mode.
* In this manual, a red frame around screenshots denotes the upper screen,
while a blue frame denotes the lower screen.
(Blue screenshot)
On the map screen, you can use the stylus or your finger to drag the map.
(List)
[Red] Upper screen
D-pad
* Movement
* Item selection
L Button
* Rotate camera left
* Change data display
[Blue] Lower screen
* Item selection
* Move the map
=PAGE 7===================================================================
[Red screenshot]
Use the 'A' Button to grasp ladders and press up or down on the D-Pad to
climb or descend.
[Red] X Button
* View information and commands
A Button:-
* Select an item
* Talk / Open doors
R Button:-
* Rotate the camera right
* Change data display
B Button:-
* Cancel
* Return the camera to facing forwards
Select Button:-
* Command list: Item, Skill, Monster Order
=PAGE 8===================================================================
[Blue] Basics of Using the Touch Screen
The stylus is used in the following two ways:-
Touching: Lightly pressing the touch screen with the stylus is called
'Touching'.
Sliding: Lightly moving the stylus across the surface of the touch screen
is called 'Sliding'.
(Generic safety warnings)
=PAGE 9===================================================================
START & SAVE DATA - How to Start and Discontinue the Adventure
Please ensure the power on your DS is turned off before inserting the
Dragon Quest Monsters: Joker game card into the card slot.
1. When the DS is turned on, the information in the screenshot to the
right is displayed. After reading it carefully, touch the touch screen or
press any button to proceed.
* If the DS fails to power up, please ensure that the power switch is
fully locked into the 'ON' position.
2. On the DS menu, touching the Dragon Quest Monsters: Joker panel or
pressing the A button will begin the game and display the title screen.
* If the DS is in automatic mode, it is not necessary to perform these
operations. For more details, please consult the DS hardware manual.
3. Touching the lower screen or pressing any button will cause the start
menu (see page 10) to be displayed.
=PAGE 10==================================================================
Beginning the Adventure:-
Please select an option from the start menu.
[Blue] つづきから Continue - Start an adventure by continuing from saved
data.
[Blue] はじめから Begin - Start an adventure from the beginning of the story.
[Blue] DSワイヤレスつうしん DS Wireless Communication (See page 40) - Enjoy
competing and trading monsters with your friends.
[Blue] Wi-Fiつうしん Wi-Fi Communication (See page 46) - Participate in the
Jokers' GP tournament.
* If you have created an interrupt (soft) save, you can resume your
adventure from the soft save data.
[Blue Slime] When You Begin Playing...
Select 'はじめから Begin' when you would like to start playing from the
beginning of the story. Enter a name of up to five characters in length
for the main character when you start the adventure.
[Red] Name Input
[Red] Symbol Selection - You can change which type of script to enter and
change to entering smaller characters.
[Red] (Left-facing arrow i.e. backspace) - Erase one character.
[Red] OK - After you have finished entering a name, please finish by
selecting this.
=PAGE 11==================================================================
[Blue Slime] Continuing
When there is save data, choose 'つづきから Continue' then 'ロード Load' to
resume your adventure. If there is soft save data, the option 'ちゅうだんセー
ブから From soft save' will appear on the screen.
[Blue Sword] Discontinuing the Adventure
When you want to discontinue the adventure, save a play record and turn
off the power. There are two ways in which you can save and discontinue.
[Blue Slime] Soft Save
A regular save can be created at G Pit Information (see page 14). A soft
save can be created by selecting the command 'ちゅうだんSoft save' (see page
23) while on the field or in a dungeon. However, only one regular save
file can exist at a time; saving under a new name will delete the existing
file. Also, continuing from a soft save file will delete it, although the
G Pit (regular) save file will remain.
=PAGE 12==================================================================
EXPLORE THE WORLD - Exploring Granpool Archipelago
The setting of the adventure is a group of seven islands collectively
known as 'Granpool Archipelago'. Compete in the Battle GP tournament that
is held here and try to become the champion.
[Blue Sword] Exploring Granpool Archipelago on Foot
Raise monsters and scout while collecting Majewelite. Using the X Button,
you can view command and master data (see page 20).
[Red] Next Objective
[Red] Current Party Members
[Red] Map of surrounding area
By sliding, you can move the map to view different parts of the map.
* [Red box] G Pit (You can save here)
* [Blue box] Water bike access point
* [Orange box] Facility entrance/exit
* [Brown box] Dungeon entrance/exit
* [Black and yellow exclamation mark] Special area entrance/exit
* [Arrow pointing left] Your current location
* [Blue and white exclamation mark] Gadget, challenge
[Red] Gold in Your Possession
=PAGE 13==================================================================
[Blue Sword] Collect Majewelite
Majewelite is a type of star-shaped crystal that may be found anywhere in
the Granpool Archipelago. After collecting ten pieces, you can advance to
the next round of the Battle GP tournament, which is the main character's
objective.
[Blue Sword] Get Monsters to Join Your Party
Scout out monsters (see page 30), combine them to produce new monsters for
your party and become the greatest Monster Master.
[Blue Sword] Achieving Victory in the Battle GP tournament
If you collect ten pieces of Majewelite and raise the strongest monsters,
you will be able to advance to the final battle. And if you achieve the
final victory, you will become a great champion!
=PAGE 14==================================================================
G PIT - G Pit: The Adventure Base
G Pits, which are found on every island in the Granpool archipelago, are
facilities for those competing in the Battle GP tournament. Here you can
store or take out monsters.
[Blue Sword, Question Mark Speech Bubble] G Pit Information
You can talk to the character behind the counter here to have all of the
monsters in your party restored to full strength by selecting the lower
option from the menu.
[Blue Slime] Save
Overwriting the adventure record (see page 11).
[Red] Save data
The master's (main character's) name, place where the game was saved,
monsters in the party, current play time, etc are displayed.
=PAGE 15==================================================================
[Blue Slime] Taking a Break
During the daytime, take a break before night comes. Use this when you
want to quickly change between day and night.
[Blue Slime] Random Battle
Using wireless communication, you can set up a random battle with anybody
(see page 45).
The Difference Between Night and Day
In this world, time passes little-by-little, and day and night alternate.
Several things are different between day and night: different monsters
appear, townsfolk do different things, and so on. Therefore, you may be
able to discover new things in the same area at different times of day.
=PAGE 16==================================================================
[Blue Sword, Question Mark Speech Bubble] Monster Creche
This is a facility for looking after monsters from the party. You can
change party members here.
[Blue Slime] Changing Monsters
You can change party and creche monsters. Please select three of the
monsters that have joined you and form a party. Monsters that are being
looked after in the creche will gradually gain experience points.
[Blue Slime] Standby
Using registration, you can select lower-level monsters to take with you.
Monsters that are registered as in standby can be switched with your party
members on the field, in dungeons, and so on - anywhere other than in
combat. And using this technique, they will grow more quickly than
monsters kept in the creche.
=PAGE 17==================================================================
[Blue Slime] Examination
You can check the appearance of all of the monsters that have joined you
(see page 21). Monsters in the current party are marked with [White and
Orange 'P']; monsters on standby are marked with [Blue and White Double-
headed Arrow].
[Blue Slime] Releasing Monsters
Monsters that have joined you can be released. Up to one hundred monsters
can join you, but if you want to add a new monster when you have this many,
you need to release existing ones. Once released, some monsters may never
be encountered again, so think carefully before you release them.
[Blue Sword, Cracked Egg] Monster Combination Counter
By combining two monsters, a new monster can be produced. Select 'はいごう
Combination' and choose a 'ちちおや Father' and 'ははおや Mother'. Please
refer to page 36 for more information on combining monsters.
=PAGE 18==================================================================
[Blue Sword] Gold Bank
At the Gold Bank ATM, the Gold that you are currently carrying can be
deposited and withdrawn. Deposited Gold will not be lost when you if you
are defeated, so use this feature frequently.
Acquire Information in the Salon
Through the blue door in each G Pit, there is a salon where the Monster
Masters competing in the Battle GP tournament gather. You can gather
information about the Battle GP from the notice board, and meet and
exchange monsters with other Masters.
=PAGE 19==================================================================
[Blue Sword] Item Shop
Next to the Monster Combination Counter is the Item Shop, where you can
use Gold to buy items, weapons and so on, or sell items that you are
currently carrying. And with the Select Button, you can re-order the item
list.
[Red] Current Gold
[Red] Item List
[Red] Item Description and Price
[Red] Number Currently Carried / In Bag
While an item is selected, the number of 'てにもつ Currently Carried' and
'ふくろ In Bag' copies of that item is displayed.
[Red] Strength When the Item is Equipped
If the selected item can be equipped, the strength statistic will be
displayed, in green if it is improvement or grey if it has a negative
effect. When equipping a Monster, an 'E' will be displayed by the item.
Item Types
There are various types of items, and in the case of weapons, some can
only be used by certain monsters. To check the type of an equippable
weapon, use the main character's 'ライブラリ Library' command (see page 23).
[Yellow Pouch] Items
[Blue Sword] Swords
[Silver Axe] Axes
[Green Spear] Spears
[Grey Hammer] Hammers
[Yellow Claws] Claws
[Yellow Sickle] Staves
[Brown Whip] Whips
=PAGE 20==================================================================
DATA & COMMANDS - Interface and Command Input
While travelling, pressing the X Button will bring up the information
screen, allowing you to check monster and Master data or issue commands.
[Blue Sword] Master Data
While the information screen is displayed, the upper screen will show the
Master's (main character's) data and the lower screen will show commands
for all of the party members.
[Red] Master's Data
Majewelite - The number of pieces of Majewelite you have in your
possession
Winning Rate - The number of battles you have won
Scout Success Rate - The number of times you have successfully scouted
Combination Rate - The number of times you have combined monsters
Number of Monsters that have Joined - The number of monsters that have
joined the party and the number of unique species that have joined
Play Time - The length of time that you have played the game for
[Red] Travelling Command (main character: see page 22 / monsters: see page
24)
=PAGE 21==================================================================
[Blue Slime] Monster Data
When you choose the name of a monster, it will be displayed on the upper
screen. You can use the L and R Buttons to change the monster that is
displayed.
[Blue Vertical Text] Basic Information
Name, Gender - Name and gender (male, female or neuter).
Species - The species it belongs to is displayed.
Rank - F, E, D, C, B, A, S and SS are the ranks in use. A '+' following
the rank indicates that the monster is slightly stronger but not enough to
reach the next rank.
Level - Experience level.
HP - Current HP/Max HP. The monster will collapse if this reaches zero.
MP - Current MP/Max MP. Expended when special skills are used.
[Blue Vertical Text] Strength
Attack Power - The higher this statistic is, the more damage the monster
will be able to inflict on enemies.
Defence Power - The higher this statistic is, the more damage received is
minimised.
Speed - When this statistic is high, the monster can attack quickly.
Intelligence - The higher this statistic is, the more powerful special
skills become.
Equipment - The equipped weapon.
Skills - Currently known skills.
EXP - The experience that has been gained so far.
NEXT - The experience necessary to reach the next level.
* Special Skills - Memorised special skills (see page 34).
* Characteristic - The special characteristic of the monster's species.
* Guard - Resistances the monster has.
* Skill A, B, C - The current level of skill indicating growth towards its
potential (see page 32).
* Family Tree - The monster's family tree.
=PAGE 22==================================================================
[Blue Sword] Main Character's Commands
The main character has six commands that can be used.
[Blue Slime] Items
Check or use the items the main character is carrying. In an area where
items can be organised, there are two options available: 'てにもつ Carry'
and 'ふくろ In Bag'. Carried items can be used during battle. When you want
to use items, please select 'どうぐ Items' and then 'キャラクターのじゅん
Character Order'. By using 'てにもつをみる View Carried Items' and 'ふくろをみ
る View Items in Bag', you can change which items are carried or stored in
the bag.
[Blue Slime] Special Skills
When certain items are used, the main character can memorise special
skills. Please select which special skill to use.
[Blue] About Using the Command Screen
You can use the lower (touch) screen to choose any command. Also, pressing
left and right on the D-Pad will allow you to change which page is
displayed on the Item Screen and other screens.
=PAGE 23==================================================================
[Blue Slime] Switching with Standby Monsters
Monsters in standby can be switched with party members. To switch current
members with monsters in the creche, it is necessary to have those
monsters marked as in 'タンバイ Standby' (see page 16).
[Blue Slime] Library
With 'モンスターライブラリ Monster Library', you can view information on any
of the monsters you have encountered. With 'スキルライブラリ Skill Library',
you can view information on the skills memorised by monsters that have
joined you.
[Blue Slime] HP Refill
This command will use the special skills of monsters that have joined you
to fully restore the HP of all of your party members.
[Blue Slime] Taking a Break
This command can be used to suspend the adventure. It can be used on the
field or in a dungeon, and the adventure can be continued by selecting ‘ち
ゅうだんセーブから Continue from Soft Save' on the start menu.
=PAGE 24==================================================================
[Blue Sword] Monster Commands
Monster can be issued with five commands.
[Blue Slime] Special Skills
If usable special skills have been memorised, this skills can be used
while travelling.
[Blue Slime] Changing Tactics
During battle, monsters that have joined you will decide which attacks to
use by themselves, depending on the tactics that is issued to each of them
here. There are four options to choose from.
* Tactics
[Blue] 'ガンガンにこうぜ Go for It!!' - By spending MP, the monster will
attack the enemy with the greatest force possible.
[Blue] 'いろいろやろうぜ Try All Kinds of Things!' - While using support
skills, the monster attack the opponent in a variety of different ways.
[Blue] 'いのちだいじに Take Care of Yourself' - The monster will devote
itself to recovering HP and protecting itself.
[Blue] 'とくぎつかうな Don't Use Skills' - The monster will attack without
using skills.
=PAGE 25==================================================================
[Blue Slime] Assigning Skills
The skill points that are gained when the monster levels up can be spent
here.
[Blue Slime] Equipment
Weapons can be equipped. If 'さいきょうそうび Strongest Equipment' is
selected, the strongest weapon currently available will be equipped. Some
monsters can only be equipped with certain weapons and vice-versa.
[Blue Slime] Switch with a Standby Monster
A monster that is in standby can be swapped with a party member.
[Blue] Finding Skill Seeds
If you see a glowing sphere on the field at night-time, approach it and
press the A Button. You will gain a 'スキルのたね Skill Seed' item. The
Skill Speed is a precious item that can be used to raise the skill points
of a favourite monster. Look for them in various places.
=PAGE 26==================================================================
IN BATTLE - When Battle Begins...
When exploring or as a result of a special event, you may encounter enemy
monsters. Give directions to the monsters in your party about how to
attack.
[Blue Sword] Battle Screen
Defeat all of the enemy monsters to gain experience, money and maybe an
item. If the HP of all of your party members drops to zero, you will be
wiped out, lose half of your money and will have to continue from the last
G Pit you visited.
[Red] Battle Commands
[Red] Enemy Monsters
[Red] Party Members - The joined monsters participating in the battle.
[Red] AI - The tactics that have been issued.
[Red] Item Use Icon - If the main character is using an item, this is
displayed against the target monster.
=PAGE 27==================================================================
[Blue Sword] Battle Commands
In battle, choose battle commands to direct the monsters in your party.
[Blue Slime] Attack
'めいれい Orders' and 'さくせん Tactics' are issued to dictate the behaviour
of monsters in the party.
[Blue Slime] Orders
You can issue specific orders like Attack and Defend for each monster. You
can use the Y Button to skip a monster and direct the next one. If you
skip orders for a particular monster, it will decide what do to do by
itself, based on its tactic.
[Blue] Attack - The monster attacks. Please choose an enemy monster to
attack.
[Blue] Defend - The monster will protect itself and any damage it receives
will be cut in half.
[Blue] Special Skills - The monster will spend MP (see page 21) to use a
skill that it has memorised.
[Blue] Accumulate - The monster will accumulate strength (this can be used
by monsters with the Tension Up skill).
=PAGE 28==================================================================
[Blue Slime] Tactics
This command is used to issue tactics to monsters that have joined you.
The monster will use the tactic it has been issued with to decide what to
do in battle by itself. You can select 'つよさみる View Strength' to compare
information on monsters' statistics.
[Red] How to Read the Tactic Icons
[Red AI] AI Try Hard - Go for It!!
[Yellow AI] AI Variety - Try All Kinds of Things!
[Blue AI] AI Protection - Take Care of Yourself
[Green AI] No Skills - Don't Use Skills
[Blue Slime] Scout
All of the party members can use Scout Attacks to get the drop on enemy
monsters. When a Scout Attack is successful, the monster will join your
party (see page 30).
[Red] SCOUT!!
This indicates that a Scout Attack is in progress.
=PAGE 29==================================================================
[Blue Slime] Items
The main character can use the items he has on joined monsters. Please
choose the monster to use the item on.
[Blue Slime] Run Away
You can run from battle. Be careful of the damage you could take from
enemy attacks if you fail to escape.
[Blue] About Status Effects
When a monster is hit by an enemy attack, a status change may be inflicted.
Here is an introduction to some of the most common ones.
* The monster will recover from these at the end of the battle.
Poison - In battle, the monster's HP will be slowly depleted. 'キアリー
(Antidote Skill)' or 'どくけしそう Purity Herb' are used to cure this.
Paralysis - The monster becomes numb and unable to move. 'キアリク
(Softening Skill)' or 'まんげつそう Softening Herb' are used to cure it.
Confusion - The monster becomes confused for a number of turns, ignoring
orders.
Sleep - The monster falls asleep and is unable to do anything for a number
of turns.
Seal - The monster's special skills are sealed and unusable for a number
of turns.
Messing Around - The monster is messing around and ignores one turn of
orders.
=PAGE 30==================================================================
[Blue] How to Get Monsters to Join Your Party
With the following procedure you can get monsters to join you.
[Blue] Select the battle command 'スコウト Scout'.
[Blue] Select one of the enemy monsters to join your party.
[Blue] Start the battle! Have all of your party members Scout Attack!
[Blue] If the Scout was successful, the monster will join your party!
[Ticked Box] indicates that a monster of the same type has already joined
you.
[Red] Scout Gauge - This indicates the success rate of Scouting. With 1%
success is possible, but if it's close to 100%, the chance of the monster
joining you is very high.
=PAGE 31==================================================================
[Blue] Monster Lineage
Although there are many different types of monsters, they all belong to
one of seven different lines. Here the specialties and traditions of these
lines are introduced.
[Blue Droplet / Slime] Slime Line - With fairly high speed and natural
strength, these are handy to have around in battle. Examples include Slime,
Healme Slime and Slime Knight.
[Yellow Dragon's Head] Dragon Line - These monster have powerful flame
attacks and are generally powerful, although they have a slow growth rate.
Dragon, Kid Dragon and Battle Rex are examples.
[Green Tree] Nature Line - Monsters from this line have high intelligence
and the capacity to memorise many support skills. Skewer Twins, Purizunyan
and Hidden Beast hail from this line.
[Brown Paw] Wild Beast Line - This line offers monsters with high HP and
attack power, as well as skills that lower intelligence. Examples include
Flying Squirrel, Giant Gerbil and Orc.
[Grey Brick] Mineral Line - This kind of monster has quite high defence
and can use strong ice attacks. Evil Bag, Seaweed Prince and Flesh-eating
Germ are examples.
[Grey Trident] Demon Line - HP, Strength and Defence are high for this
line, which uses direct damage skills. The line includes monsters such as
Drakee, Giant Eyeball and Baby Satan.
[White Skull] Zombie Line - The HP of monsters from this line is not bad,
and their other stats are well-balanced. Zombie monsters use skills that
can inflict status effects like paralysis. Ghost, Lost Soul and Rotten
Corpse are examples.
[Blue] On Nazo, other lines exist.
=PAGE 32==================================================================
SKILL AND ABILITY - About Skills and Abilities
There is a relationship between a monster's growth to maturity its skills.
As it gains skills, it becomes a more effective combatant, and as it
becomes stronger, new skills can be learned.
[Blue Sword] How are skill points acquired?
Skill points are acquired at the time a monster levels up. Skill points
can also be raised by using Skill Seeds.
[Blue Sword] Distribute Skill Points
After skill points have been acquired, they can be distributed with the 'ス
キルわりふり Skill Distribution' command. Skill points can be used to learn
new skills and improve a monster's strength. Once skill points have been
allocated, they cannot be recovered, so think carefully before spending
them.
=PAGE 33==================================================================
[Blue Slime] Allocation Screen
When you have enough points, please choose the skill you want to develop
and press the A Button or touch the 'OK' panel on the lower screen to
allocate points to it.
[Red] Skill - The monster's special skills, etc, that can be developed.
[Red] Skill Information - Information about the value of memorising the
special skill, etc.
[Red] Allocated Points - Use the D-Pad to allocate points to the skill.
Please press the A Button to confirm your decision.
[Red] Unallocated Points
[Red] NEXT - The number of points needed for the next Skill Up.
[Blue Sword] Memorise Special Skills
When a Skill Up occurs, use the skill points that have been earned up to
that point to learn various special skills. Memorised skills are used in
different ways.
=PAGE 34==================================================================
ABILITY LIST - Special Skill List
As skill points are allocated and the monster grows, various skills can be
memorised. For example, as a Slime that knows the skill 'スライムフォース
Slime Force' matures, it may learn 'メラ Mera', 'ホイミ Healme' 'デイン
Deign', 'たいあたり Body Blow', 'まぶしひかり Dazzling Light' and 'ダウン
Down' from that point on. Here some of the special skills that can be
memorised are introduced.
* MP requirements may change depending on the monster using the skill.
[Blue] Attack Class - These special skills are used to attack enemies.
Some can damage entire enemy groups.
Special Skill Name - MP Requirement - Effect
メラ - 2 - Attacks one enemy with mild flames.
イオ - 5 - An explosion that hits an enemy group.
バギ - 3 - A tornado that cuts an enemy group to pieces.
ヒャド - 3 - Attacks a single enemy with a blade of ice.
デイン - 4 - Attacks one enemy with purifying light.
ドルマ - 4 - Summons thunder from hell to strike one enemy.
かえんぎり - 3 - Engulfs an enemy in blazing flames.
たいあたい - 1 - A body blow that inflicts massive damage on the user and a
single enemy.
こおりのいき - 12 - Attacks a group of enemies with freezing breath.
しのおどり - 6 - A forbidden dance that causes a group of enemies to breathe
their last.
=PAGE 35==================================================================
[Blue] Recovery Class - This skills are used to heal an ally's wounds.
Special Skill Name - MP Requirement - Effect
ホイミ - 2 - Recover one ally's HP a little bit.
ベホマ - 8 - Fully restore one ally's HP.
ベホマラー - 12 - Restore quite a lot of everyone's HP.
リホイミ - 12 - Cause an ally's HP to gradually regenerate.
ザオラル - 8 - Revive a defeated ally with half his HP. May Fail.
キアリー - 2 - Remove poison from one ally.
キアリク - 2 - Remove paralysis from or awaken one ally.
ハッスルダンス - 12 - Cause all ally's HP to gradually regenerate.
[Blue] Support Class - These skills have the effect of helping allies to
attack or defend.
Special Skill Name - MP Requirement - Effect
スカラ - 3 - Raise the defence of one ally.
ルカニ - 3 - Lower one enemy's defence.
ビオラ - 3 - Raise the speed of one ally.
ラリホー - 3 - Send one enemy to sleep.
マホトーン - 3 - Seal all enemies' skills.
ダウン - 6 - Lower one enemy's attack power.
まぶしいひかり - 2 - Release dazzling light that lowers the accuracy of all
enemies.
だいほうぎょ - 3 - Massively reduce the damage inflicted by incoming attacks.
[Blue] There are many, many others skills to discover.
=PAGE 36==================================================================
BREED THE MONSTER - Let's Combine Monsters
When combining, the newly-born monster can inherit the abilities of its
parents, becoming a stronger monster. The following only applies to
monsters you have created through combination.
[Blue Sword] Monster Combination Counter
Monsters can be combined at the Monster Combination Counters in G Pits in
the Granpool archipelago. Please select 'はいごう Combination' when you want
to begin combining monsters.
=PAGE 37==================================================================
[Blue Sword] Conditions for Combination
There are level and gender constraints for monster combination: only
monsters that are at least level 10 can be combined. Also, the only valid
gender combinations are male + female, male + neuter and Female + neuter.
[Red Caption] Check the genders of the monsters you want to combine!
[Blue Sword] The Combination Procedure
[Blue] 1. Choose the Monster's Parents
Choose the monsters that will become the ‘ちちおや Father' and 'ははおや
Mother'. Neuter monsters can be used as either the father or the mother,
but neuter monster cannot be combined with each other.
[Blue Caption] For Example...
Let's see try combining a Flying Squirrel (father) with a Healme Slime
(mother).
=PAGE 38==================================================================
[Blue] 2. Choose the Type of Child to be Born
Depending on what sort of parents are being combined, you may be able to
choose from up to three different types of child. Also, you may be able to
produce a child of a higher rank than either of its parents (UP ^), or a
monster of a type that hadn't previously joined your party (NEW).
[Blue Caption] For Example...
The union of the Flying Squirrel and Healme Slime may produce any of the
following three offspring:-
[Blue Caption] 1. Giant Gerbil
[Blue Caption] 2. Slime Beth
[Blue Caption] 3. Ghost
[Blue] 3. Combining
After the monsters have been combined and the new monster has been born,
you can name it. Please be aware that both parents are used up in the
combination process.
=PAGE 39==================================================================
[Blue] 4. Choose the Skills to Inherit
You can select up to three skills for the baby monster, either inherited
from his parents or entirely new. Compare information on the skills in
detail when choosing them. Finish by deciding whether to add the newly-
born monster to your party or sent it to the creche.
[Blue] Advice on Combining
When combining, losing two experienced monsters may seem like a bad things,
but if the new monster succeeds its parents at an appropriate time, it may
become stronger. If you want to become the strongest Monster Master of all,
use combinations effectively and train only the strongest monsters.
=PAGE 40==================================================================
WIRELESS MENU - DS Wireless Communication
When you select 'DS ワイヤレスつうしん DS Wireless Communication' from the
start menu, you can enjoy competing with and trading monsters with your
friends.
[Blue Sword] How to Use DS Wireless Communication (Wireless Play)
This is an explanation of how to communicate and play.
[Blue Slime] Things You'll Need
* Nintendo DS / Nintendo DS Lite (Two People's Hardware)
* 'Dragon Quest Monsters: Joker' DS Card (Two People's Copies)
[Blue] Usage Procedure
[Blue] 1. While the DS hardware is turned off, please insert the game card.
[Blue] 2. Please turn the hardware on. The DS menu screen will be
displayed.
[Blue] 3. Please touch 'Dragon Quest Monsters: Joker'.
[Blue] 4. Please refer to page 42 for what to do next.
=PAGE 41==================================================================
(Generic DS wireless communication instructions)
=PAGE 42==================================================================
[Blue Sword] Competition
You can enjoy two types of wireless competition: 'ほんかくバトル Serious
Battle' and 'かちめくバトル Random Battle'. When you select 'たいせんきろく
Competitive Record', you can check a monster trainer's WIN, LOSE and DRAW
rates.
[Blue Slime] Serious Battle
Engage in battle with up to three monsters against another player.
[Blue 1] When setting up the battle, you can use 'おやきになる Become a
Host' to host the match, or 'こきになる Become a Client' to join the host's
match. A client should choose the name of the host to connect to, and the
host should then select 'ちょうせんをうける Accept the Challenge'.
[Blue] 2. The host should choose the type of battle.
[Blue] 'フリーバトル Free Battle' - There is no limit to the number of
victories that can be won.
[Blue] 'SQEX ルール Square-Enix Rules' - There's no coming back after
ten rounds have been played using the AI.
[Blue] 'カスタムバトル Custom Battle' - The competition rules are
established by the host.
* Competition Rules
[Blue] 'せいぜん Elimination' - Any number of rounds can be selected. Every
round every character attacks until only one remains standing.
[Blue] 'ふっかつ Come-back' - Party members can use any restorative skills
like Zaoriku.
[Blue] 'さくせん Tactics' - Members attack using AI tactics only.
=PAGE 43==================================================================
[Blue] 3. The host and client can change or equip party members. When
you're ready, select 'たいせん かいし Commence Battle'.
[Blue Slime] Random Battle
Three monsters can be entered and attack for up to five battles in
succession. The rules are '3ラウンドでAIのみ、ふっかつきんし Three Rounds of
AI Control; No Healing' and the loser may 'リタイア Retire' after losing.
The opponent is automatically selected at random, but you can't play the
same opponent twice in a row, so please don't play this mode with fewer
than three people.
=PAGE 44==================================================================
[Blue Sword] Trading Monsters
You can exchange monsters outside of your current party.
[Blue] 'おやきになる Become the Host' - Become the host and seek your
partner.
[Blue] 'こきになる Become a Client' - Become a client and seek your partner.
[Blue Slime] Finding a Partner
If you are the host, wait for a partner to find you. If you are a client,
please choose the name of the host you would like to trade with.
[Blue Slime] Monster Selection
From your creche monster pool, please select up to three monsters to pass
to your partner and choose 'けってい Decide'. After inspecting the monsters
with 'わたすモンスターをみる View Monsters to be Passed' and 'もらうモンスターを
みる View Monsters to be Received', select 'こうかんをはじめる Begin Trading'
to trade each of them. Then both can be dispatched. Monster received in a
trade are placed in the creche.
=PAGE 45==================================================================
[Blue] Random Battles
When you interact data with a friend or another player, battle data is
automatically exchanged.
* It is not possible for legendary monsters to participate.
[Blue] 1. In a G Pit, select 'すれちがいバトル Random Battle' from the G Pit
Information Desk menu.
[Blue] 2. If you pass by a player in the same status, you will
automatically receive his monster data to fight against. During the battle,
you can also scout your opponent's monsters (if the scout is successful,
you can take the monster).
* While in Random Battle Mode, partners can still find your data even if
your DS hardware is closed.
* While in Random Battle Mode, the game may be automatically saving data,
so please don't cut power to the DS.
[Blue] 3. When Random Battle Mode is running, touching the lower screen or
pressing and button will suspend it.
* Monsters received by scouting in random battles or the offspring of such
monsters will have a 'GUEST' mark attached to them. Monsters with a
'GUEST' mark cannot participate in the Jokers' GP.
=PAGE 46==================================================================
JOKERS' GP - Wi-Fi Communication
With Wi-Fi Communication (Internet use), you can participate in the
Jokers' GP and test your strength against players from around the world.
[Blue Sword] Wi-Fi Communication Menu
Firstly, please select 'Wi-Fi せってい Wi-Fi Connect' to establish Wi-Fi
communication. Once you have connected, please select 'ジョーカーズ GP
Jokers' GP'.
[Blue Slime] Jokers' GP
Enter the Jokers' GP lobby screen (see page 48) and participate in the
tournament. Jokers' GP is a tournament in which players from around the
world can register their parties to test their strength. Every day,
players from every country enter their data into the rankings, and you can
select and download whichever team you want to play against. Just by
participating in the tournament every day, you may receive monsters and
items as prizes. There is a chance of receiving things useful for battles,
so join in!
=PAGE 47==================================================================
[Blue Slime] Establishing a Wi-Fi Connection
Before participating in the Jokers' GP using a Wi-Fi connection, you can
connect or change your settings. Please refer to the Nintendo Wi-Fi
Connection Guidebook for more information on the different ways to use Wi-
Fi communication.
[Generic Wi-Fi information]
[Blue] About Jokers' GP Meeting Times
Jokers' GP is held everyday, and the rankings are updated at the same time.
As your party grows in strength, re-register it daily. Please register
your party, use the download battle feature, check the rankings and so on
in the interval between 12:00 and 00:00. Outside of this time period,
Jokers' GP is inaccessible.
* The above information is subject to change, so please check for updated
information issued by the company on our website.
=PAGE 48==================================================================
[Blue Sword] Jokers' GP Lobby
Register your party to participate in the Jokers' GP.
* Legendary monsters or monsters with the 'GUEST' mark cannot participate
in the Jokers' GP.
[Blue Slime] Connecting
To register your party in the Jokers' GP, connect and transfer to the
Jokers' GP main screen.
[Blue Slime] Connection Set-up
Choose the party to connect with.
[Blue] Change Monsters - Change the party members you will connect with.
[Blue] Equipment - Change what the party is equipped with (see page 25).
[Blue] Tactics - Change the party's tactics (see page 24).
[Blue] Team Title - Give a name to the team (party) you are connecting
with.
[Blue] Region - Choose your nationality or the region you come from.
[Blue Slime] Inspect Strength
Inspect the strength of the party members participating in the Jokers' GP.
=PAGE 49==================================================================
[Blue Sword] Jokers' GP Main
View the Jokers' GP rankings or participate in download battle.
[Blue Slime] Participate
When you connect and participate in the Jokers' GP , you can select the
data of players from around the world to download and battle against.
There is a chance of receiving a participate prize, although if you have
just received one, you will have to wait until the next day to try again.
[Blue Slime] The Rankings
Compare the ranks of players from around the world who have connected to
Jokers' GP. 'RANK 1~10' displays the top ten ranked players in the world,
while with 'ユーザーランキング User Ranking' you can view the ten players
that are ranked around you.
[Blue Slime] User Status
When connected to Jokers' GP, you can view information about your own
party. If it's a time when it's possible to connect to Jokers' GP, the
information will be refreshed.
* To view Jokers' GP user information, you need a single DS and a copy of
the game. Be aware that you may not be able to connect using the same game
file with a different DS.
==========================================================================
=GAME===============================================================IDX03=
==========================================================================
The first time a major menu or interface comes up, I'll provide a
translated template example to help you understand it. If you only want
the menus, they're available in a more stripped-down form in their own
section - Ctrl+F IDX04
=START MENU===============================================================
=START MENU WITH NO SAVE FILE=
Start Menu
--------------------------------------------------------------------------
New Game Begin a new game.
-----------------------------------------
Wi-Fi Communication Connect to the Wi-Fi network to
-----------------------------------------enter the Jokers' GP.
->Start - Begin a new game
Wi-Fi Communication (Use Wi-Fi communication to connect to Jokers' GP)
=STARTING GAME=
Begin game?
->Start - Start the game from the beginning
Cancel
=NAMING INTERFACE=
[Boxed] Please enter a name for the main character.
Bottom row, second button from left brings up alphabetic characters
(contains three symbols). Click OK when you finish.
=START MENU WITH A SAVED FILE=
Start Menu
--------------------------------------------------------------------------
->Continue Game Begin playing using saved data.
-----------------------------------------
New Game Begin a new game.
-----------------------------------------
DS Wireless Communication Select a mode that uses wireless
-----------------------------------------communication.
Wi-Fi Communication Connect to the Wi-Fi network to
-----------------------------------------enter the Jokers' GP, etc.
=LOADING SAVED FILE=
Load?
--------------------------------------------------------------------------
->Load
-----------------------------------------
Cancel
-----------------------------------------
=INTRODUCTION=============================================================
=GAOL HQ: JETTY=
* The camera follows a man dressed in black walking along a dark corridor. </pre><pre id="faqspan-2">
He arrives at what appears to be a prison cell, in which the main
character is incarcerated *
Man in Black: "Come out, -----. Lord Guiltz has summoned you."
"... ... ... ...."
* The camera pans over the disinterested hero. It turns to frame the face
of man in black *
"Why not? Are you so satisfied here in the Row? If you won't leave, it
seems you're not all that different from Lord Guiltz, mate. It looks like
nothing'll change your mind. Anyway, where was I? Gaol's orders are
absolute, and they apply to EVERYBODY. Even, for instance, the son of Lord
Guiltz..."
* The hero reluctantly gets up *
=GAOL HQ: GUILTZ'S STUDY=
Guiltz: "Ten days ago, wasn't it? From now on, there'll be no more running
away. Regarding the matter of appearing in the Battle GP... Hmm, I suppose
you might argue that the transgression you committed was fairly minor. Is
that right? Well, I'll permit you to appear in it, my friend...but this is
an exception! We'll see if you can behave yourself this time. You must be
aware that many competitors in the tournament use their position as merely
a front for illegal activities. Ranking highly is fine, but you absolutely
must abide by my command. That's all. Take this."
----- received the Scout Ring.
Guiltz: "...And still you say nothing. The value of this accessory is that
you can use it to befriend monsters. The Battle GP opening ceremony should
be held today. After your preparations are complete, go to the Alcapolis
assembly hall. ...Chop chop, eh? Get moving."
(You now have control of the main character.)
Guiltz: "At the time I formed Gaol, I made laid important plans. Only now
can their content be expressed. But they are vital to the future of the
commoners...that's all I'll say."
Man in Black 1: "The Battle GP meeting place is on Alcapolis Island. Go
there from the jetty underneath."
Man in Black 2: "Although you're Lord Guiltz's son, you've disobeyed his
orders, causing him no end of trouble! That's two times now you've defied
him."
Bookshelf: These books have particularly peculiar contents...
=GAOL HQ: QUARTERS=
*Cutscene*
Master: "Oh! Is it a Battle Rex? I haven't seen that in the laboratory's
library. It's amazing...the number of samples there is incredible."
"Is that all you duty requires of you? Merely earnestly catching
monsters..."
Master: "Gaol is...have you no confidence in Lord Guiltz? You know better
than I do, but...we are helping to lay the foundations for Lord Guiltz's
plan. The day in which it will be executed draws near. Now we must trust
in Lord Guiltz."
"Yes..."
*End Cutscene*
Blue-haired Man 2: "Oh, if it isn't -----? So you've finally been granted
permission to leave? WHAT!? A mission to the Battle GP? Not half bad... I
bet you're only going there to escape Gaol, though, eh?"
Helmet-wearing Man: "Battle GP...that's the tournament held to decide the
strongest monster master, right? Eh? And you're gonna' enter and win it!?
Never heard anything about that! I don't get it at all..."
Man in Black 2: "My future looks pretty rosy thanks to Lord Guiltz's plan.
You must know that your mission is supporting it this time. Nice to see
you're not ashamed to be working as his son for once."
* Man in Black 3 appears out of nowhere and stops -----, blocking a
stairway that leads downwards *
Man in Black 3: "And where do you think you're going? The lab downstairs
has nothing to do with your job, mate. You'd better give the job you were
LUCKY enough to get from Lord Guiltz your undivided attention."
Blue-haired Woman: "I'm not privy to the details of Lord Guiltz's plan,
but...bein' the master's son and all, haven't you heard anything?"
->Yes
"Sorry. Forget I said anything. It must be awkward for you to talk to Lord
Guiltz."
->No
"Oh really? It didn't seem like you two talked about ordinary things..."
Blue-haired Man 3: "I feel sorry for you. Everybody knows you as the son
of Gaol's lord. But still being bossed around him, you must be so lonely.
At least you've out of that ten days in solitary now!"
Blonde Man: "Gaol is an organisation that researches the ecology of
monsters. So we definitely need lots of monsters around, but...the
laboratory is already overflowing with the ones we've already collected!"
South Exit - Take the elevator to the HQ's jetty?
(Weak exit leads to the mountainside outside.)
=GAOL HQ: WESTERN PEAKS=
Blue-haired Man 1: "Ah, little master! Nice to meet you. I'm a rookie;
just joined Gaol. It's my job to catch monsters that can be used for
research. You know about the monster lab here, right? No? I'm trying to
find out more myself. It may not look like it, but I don't hear anything
from Lord Guiltz. *Sigh* I'm just a grunt..."
Yellow Monster - This species is the 'デンデンりゅう (Shell Dragon)'. There
are probably other monsters of this type held in the laboratory
downstairs...
Blue-haired Man 2: "On a fine day like this, you can really, clearly see
'モルボンバ島 Molbonba Island', can't you? You know there are seven big
islands 'round here, right? And that all kinds of different monsters roam
around on each of them?"
Girl in Pigtails: "Why don't you and Lord Guiltz get on, -----? You ARE
really related...aren't you? Maybe you'd get on better with MY daddy!"
=GAOL HQ: JETTY=
Blue-haired Man: "Excuse me. Could I have a moment? I understand you
created quite a disturbance when you ran away. And now you're working for
us. Surprising you got permission. But I think I get it. Allowing you to
enter the Battle GP might satisfy your desire for independence..."
Blond Man: "By leaving here and becoming a master, you'll be
satisfied...yes, I understand. It looks like you'll be able to enjoy your
independence while training as a master, doesn't it!"
Blue-haired Woman: "You got what you were after pretty easily, eh,
escapee! So Lord Guiltz granted you your wish of entering the Battle
GP...well, his orders are only in place to help you."
Helmet-wearing Man: "Hang on a sec, -----. If you leave the HQ, you won't
be able to return until you've completed your mission. So, are you sure
you're ready to depart now?"
Yes
->No
"When you're finished, come back."
->Yes
No
"Sorry...um...I forgot something important. Choose one of these monsters
to help you out."
->' ドラキー Drakee' - Add Drakee to your party
'ももんじゃ Momonja' - Add Momonja to your party
'いたずらもぐら Mad Mole' Add Mad Mole to your party
(I'll provide full profiles of the starters as examples, so you can
understand the monster status interface.)
=DRAKEE===================================================================
(Symbol) Demon Family (Female) Lv: 1
ドラキー Drakee HP: 24/24
RANK F MP: 15/15
--------------------------------------------------------------------------
つよさ Strength
-----------------------------------------
こうげきか Attack Power: 14
しゅびか Defence Power: 7
すばやさ Speed: 18
かしこさ Intelligence: 14
-----------------------------------------
そうび Equipment
E:そうびしていない (Nothing equipped)
-----------------------------------------
スキル Skills
'ブラックファイター Black Fighter'
'すばやさアップ Speed Up'
-----------------------------------------
EXP: 0
NEXT:あと 3
(Press L and R to switch pages)
=NEXT PAGE (R)=
とくぎ Special Abilities
--------------------------------------------------------------------------
とくぎをもっていない (No special abilities)
=NEXT PAGE (R)=
とくせい Characteristic
みかわしアップ Glare Up
-----------------------------------------
ガード Guard
まふうじを むこう Protection from Seal status
=NEXT PAGE (R)=
スキルA Skill A
-----------------------------------------
ブラックファイター Black Fighter
-----------------------------------------
やみの せんしの Memorise the techniques
わざを おぼえる of dark fighters
-----------------------------------------
=NEXT PAGE (R)=
スキルB Skill B
-----------------------------------------
すばやさアップ Speed Up
-----------------------------------------
すばやさや HPを Enhance Speed and HP
たかめる
-----------------------------------------
=NEXT PAGE (R)=
かけいず Family Tree
(Currently, both parents are unknown)
=MOMONJA==================================================================
(Symbol) Beast Family (Female) Lv: 1
ももんじゃ Momonja HP: 27/27
RANK F MP: 16/16
--------------------------------------------------------------------------
つよさ Strength
-----------------------------------------
こうげきか Attack Power: 15
しゅびか Defence Power: 10
すばやさ Speed: 12
かしこさ Intelligence: 9
-----------------------------------------
そうび Equipment
E:そうびしていない (Nothing equipped)
-----------------------------------------
スキル Skills
'けもののみち Way of the Beast'
'しゅびアップ Defence Up'
-----------------------------------------
EXP: 0
NEXT:あと 6
(Press L and R to switch pages)
=NEXT PAGE (R)=
とくぎ Special Abilities
--------------------------------------------------------------------------
とくぎをもっていない (No special abilities)
=NEXT PAGE (R)=
とくせい Characteristic
(Nothing)
-----------------------------------------
ガード Guard
まふうじを むこう Protection from Seal status
=NEXT PAGE (R)=
スキルA Skill A
-----------------------------------------
けもののみち Way of the Beast
-----------------------------------------
けものタイプに Ability to appeal to monsters
おにあいの とくぎof the beast type
-----------------------------------------
=NEXT PAGE (R)=
スキルB Skill B
-----------------------------------------
しゅびアップ Defence Up
-----------------------------------------
しゅびかやさや HPを Enhance Defence and HP
たかめる
-----------------------------------------
=NEXT PAGE (R)=
かけいず Family Tree
(Currently, both parents are unknown)
=MAD MOLE=================================================================
(Symbol) Beast Family (Female) Lv: 1
ももんじゃ Mad Mole HP: 29/29
RANK F MP: 12/12
--------------------------------------------------------------------------
つよさ Strength
-----------------------------------------
こうげきか Attack Power: 16
しゅびか Defence Power: 8
すばやさ Speed: 11
かしこさ Intelligence: 8
-----------------------------------------
そうび Equipment
E:そうびしていない (Nothing equipped)
-----------------------------------------
スキル Skills
'レンジャー Ranger'
'こうげきアップ Attack Up'
-----------------------------------------
EXP: 0
NEXT:あと 6
(Press L and R to switch pages)
=NEXT PAGE (R)=
とくぎ Special Abilities
--------------------------------------------------------------------------
とくぎをもっていない (No special abilities)
=NEXT PAGE (R)=
とくせい Characteristic
テンションアップ Tension Up
-----------------------------------------
ガード Guard
マヌーサを むこう Protection from Manyuusa spell
=NEXT PAGE (R)=
スキルA Skill A
-----------------------------------------
レンジャー Ranger
-----------------------------------------
あいてを よわらせる Unleash a blow that
いちげきをはなつ weakens the opponent
-----------------------------------------
=NEXT PAGE (R)=
スキルB Skill B
-----------------------------------------
こうげきアップ Attack Up
-----------------------------------------
こうげきかやさや HPを Enhance Attack
たかめる power and HP
-----------------------------------------
=NEXT PAGE (R)=
かけいず Family Tree
(Currently, both parents are unknown)
===
Please give (chosen monster) a name.
(Naming interface.)
Helmet-wearing Man: "(Chosen monster), eh? Well, it's your choice. Bring
him along with you to Alcapolis Island. Best of luck with the tournament."
=JET-SKIING=
Seven islands make up Granpool Archipelago. Monsters inhabit all of these
lands in abundance.
About Battle GP: It is a tournament held to determine who is the greatest
monster master.
=ALCAPOLIS ISLAND DOCKS===================================================
Brunette Woman: "This is the first time you've visited this island, isn't
it? Well welcome to the big city, little one! This is Alcapolis Island. I
pride myself on helping out the country folks, you know?"
Blue-haired Man 1 (in alley): "You might want to check the island map
before leaving an area. Maybe you think you've seen everything, but...at
the last second, you could notice something else! Keep trying to find new
things."
Blue-haired Man 2: "What, a kid? You're not seriously thinking of entering
the Battle GP, are you mate? Stop it, you're killing me! The Battle GP is
a tourney used to decide the strongest master. It's no playground for kids
like you. Go home to mama!"
Blonde Man 1: "Hey, don't bother talking to me! I only want to hear about
Lord Guiltz, alright? What's the point? I doubt you've even heard of Gaol.
That's all you've going to get out of me now. And don't come back!"
Blonde Man 2: "A master should always keep an eye on the condition of his
monsters. View the status of monsters in detail. To be explicit about it,
use the X Button or the touchscreen. Understand?"
Blonde Man 3: "Preparations for the tournament's opening ceremony have
fallen behind up on the plaza. What on Earth is the problem? This is the
first time anything like this has ever happened. I've got a bad feeling
about the tournament this time..."
Helmet-wearing Man: "Got a minute, God? You'll allow me my rightful place
as victor of the tournament, I presume?"
(Try to go up steps.)
Brunette Man in Suit: "We're still preparing for the Battle GP opening
ceremony, right now. I'm afraid that nobody competing in the tournament
can yet ascend to the plaza. My apologies; this situation is truly
inexcusable."
Blue-haired Woman: "Hang on a sec! I wanna go in too, but they haven't
finished preparing yet. I'm gonna visit the shrine before the tourney
starts..."
Brunette Woman 2: "Veteran trainers are accompanied by monsters they've
raised themselves, of course. Your fine party, on the other hand, is just
pathetic... You really plan to enter the GP Tournament? You're not just a
regular guy, are you? Either that, or you're a regular idiot!"
Try to cross planks: Crates are in the way
=BAR URQUHART=============================================================
Helmet-wearing Man: "Teeheehee...welcome! Welcome to Bar Urquhart! <3 I'll
serve you and everyone in your party. Loads of masters entering the 'GP
come in here, so there'll be plenty of hot goss for you!"
Blonde Man: "You're also participating in the GP for the first time?"
->Yes
No
"Ah, I thought so! It's the same for me. Pretty tough when there are so
many new things to learn, right? So why not try visiting the neighbouring
Novice Island to practice scouting and battling?"
Yes
->No
"Oh...? Is that right? But you don't quite exude an aura of
sophistication... This is my first time entering, so there are a lot of
things I don't understand about it. I'd better visit the neighbouring
Novice Island to practice scouting and battling..."
Blue-haired woman: "Whaaaat!? You've only got ONE monster? And you're
entering the 'GP? You've got plenty to do before it start and it's almost
too late... Masters entering the tournament bring THREE monsters with them
- surely everyone knows that! Before the opening ceremony gets underway,
you'd better catch some monsters from some of the other islands, don't you
think?"
Blue-haired Man: "The Battle GP's a race. First battler to the goal wins.
The winner's chosen from the five top-ranked battlers. Those five battle
it out, you see? There are seven rounds, in all. Of course, only the
winners advance!"
=Exiting Alcapolis Island=
(Speak to the blonde woman wearing a suit by the pier.)
Blonde Woman: "Down these stairs is a jet-bike you can use to get to
Novice Island. The Battle GP still hasn't started, so why not take a look
around there? The thing is, we're still preparing for the opening
ceremony... I'm afraid we'll have to have to keep you waiting a little
while longer, so there's plenty of time for a trip. There's a shrine on
the island with a stone monument; masters entering the 'GP often visit it.
You might also be able to hear something interesting at Novice Island's G-
Pit. It's just a small 'Pit, quite different from the tournament
headquarters, but you can still save your game there like any other 'Pit!"
* The blonde woman steps aside *
Chart: Novice Island - Danger Rating: F "Populated by many weaker monsters,
this island is a great place for those just starting out."
Travel?
->Yes
No
=NOVICE ISLAND============================================================
Chart: Alcapolis Island - Danger Rating: N/A "This community has a
distinguished position within Granpool Archipelago as the headquarters of
the 'GP organisation."
=NOVICE ISLAND G-PIT======================================================
Blue-haired Woman: "If you struggle through the cave at the heart of the
island, you'll come out by a mountaintop shrine. Everybody says seeing the
stone monument within the shrine is well worth it!"
Blonde Man: "A single-monster party seems pretty unreliable, if you ask me.
If you're in that situation, you'd better start scouting. When you
encounter a monster you want in battle, use the Scout command! But I
reckon you'll need a lot of patience if the monster doesn't like you. If
the scout is a failure, I suppose you'll have to level up your party and
try again..."
Helmet-wearing Man: "Next to this counter, there's an item vending
machine... And the counter opposite has a cash machine. Remember it."
Gold Bank ATM: "WELCOME. THIS IS THE GOLD BANK ATM."
=BANKING INTERFACE========================================================
Gold Bank (Current money)G
--------------------------------------------------------------------------
->Deposit Deposited Gold
----------------------------------------- (Amount)G
Withdraw
-----------------------------------------Deposited Gold won't be
End depleted if your party is
-----------------------------------------wiped out.
(It's pretty straightforward - just type in the amount you want to deposit
or withdraw.)
Gold Bank ATM: "PLEASE COME AGAIN."
Item Shop: "WELCOME. THIS IS THE ITEM SHOP."
=SHOPPING INTERFACE=======================================================
General Shop (Current money)G
--------------------------------------------------------------------------
->Buy Buy/sell items, weapons, etc
-----------------------------------------
Sell
-----------------------------------------
End
-----------------------------------------
=BUY=
What would you like to buy? (Current money)G
--------------------------------------------------------------------------
->Item A (Item description)
----------------------------------------- (Cost)G
Item B (Main character's name)
---------------------------------------- Number carried: (No.)
Item C Number in bag: (No.)
-----------------------------------------(Monster's name, if weapon)
Item D (Current stat) -> (If equipped)
-----------------------------------------(Monster's name, if weapon)
Item E Cannot be equipped
-----------------------------------------(Monster's name, if weapon)
Item F (Current stat) -> (If equipped)
-----------------------------------------
SELECT
Change Order
* Pressing Select will cycle through the following messages, indicting how
the items will be ordered:-
Order changed: weapons take precedence
Order changed: items sorted 'alphabetically' [though in Japanese,
obviously!]
Order changed: regular items take precedence
=SELL=
Which item would you like to sell? (Current money)G
--------------------------------------------------------------------------
->In Bag Sell items that are in the bag./
-----------------------------------------sell items that ----- is
Carried carrying.
-----------------------------------------
* You'll get an error message if you select one of the options when it is
empty
=NOVICE ISLAND G-PIT SHOP STOCK===========================================
It やくそう Medical Herb - Restore 30HP (8G)
It どくけしろう Antidote - Removes the Poison status (10G)
Sw どうのうるぎ Copper Sword - Sword forged entirely from copper (270G)
Ax いしのオノ Stone Axe - Crude stone axe (120G)
Ha こんぼう Club - Very skilfully-made club (90G)
Ho いしのツメ Stone Horn - Tough stone horn (75G)
Item Shop: "THANK-YOU VERY MUCH."
Brown-haired Man (Question mark desk): "Welcome to G-Pit! This is an
institution established to support competitors in the Battle GP. You're
also going to the memorial? Well sir, if you climb the mountain, you'll
find it in a shrine at the peak. But please take care getting there! You
might end up in battles with monsters along the way. If any member of your
party is injured, bring them here and we'll get them fixed up, so...don't
end up wandering around crippled when it's really not necessary.
"Well, would you like to take advantage of our information?"
Yes
->No
"If you need anything, please don't be afraid to ask!"
->Yes
No
=G-PIT INFORMATION INTERFACE==============================================
G-Pit Information
--------------------------------------------------------------------------
->Save Save game data.
-----------------------------------------
Rest Rest, changing the time between
-----------------------------------------day and night.
Random Battle Use DS Wireless Communication to
-----------------------------------------battle random people's parties.
Explanation An explanation of the Battle GP.
-----------------------------------------
End
-----------------------------------------
* You can't use the Rest command yet.
=SAVING=
Save Game?
--------------------------------------------------------------------------
->Save Save game data.
-----------------------------------------
End
-----------------------------------------
=CONTINUE/QUIT=
Continue Game?
--------------------------------------------------------------------------
->Continue Continue playing the game.
-----------------------------------------
Finish Finish playing the game.
-----------------------------------------
=EXPLANATIONS=
Scouting? - During a battle, choosing the 'スコウト Scout' command will
cause your monsters to Scout Attack. The stronger your party is, the
greater the chance of the Scout being successful.
Battle GP? - A tournament for which masters from throughout the world
gather to find the champion.
Battle GP Rules - Gather 10 pieces of Majewelite from around the 7
islands, and you can progress to the deciding battle.
Majewelite? - Formed though a congealing process. You can find it in
various places throughout Granpool Archipelago.
==========================================================================
Brunette Man: "This is the Monster Creche. We look after monsters from
masters' parties. Speak to me if you would like to change party members."
=CRECHE INTERFACE=========================================================
Monster Creche
--------------------------------------------------------------------------
->Change Monsters Change party members.
-----------------------------------------
Standby Select monsters to put in standby
-----------------------------------------mode.
View Status View the status of monsters that
-----------------------------------------have joined you.
Release Monsters Release monsters that have joined
-----------------------------------------you.
Explanation Explanations of the creche and
-----------------------------------------Standby Mode.
End
-----------------------------------------Number of Monsters in Creche (No)
* Changing monsters is pretty straight-forward: you just select and move
them between the two lists. You can press Select to cycle through the
following sorting options for the list of creche monsters (the same can be
applied when viewing monsters):-
Order changed: monsters sorted by family
Order changed: monsters sorted by level
Order changed: monsters sorted by rank
=EXPLANATIONS=
Monster Creche? - Monsters that join you are sent to this place, the
creche. Monsters being looked after here will gradually mature. Those in
standby will mature more quickly.
Standby? - You can select some of the monsters that have joined you to
wait on standby. If you have any monsters in standby, you can switch them
with your party members at any time the command is available.
"Please come again!"
Blonde Woman: "Here you can combine male and female monsters to produce a
child. Monsters produced through breeding can quickly become very
powerful! When the 'GP begins, you can start using this service, so please
wait patiently for the time-being!"
Door: You need a key for this door.
=ALCAPOLIS: FIELD=========================================================
(You knew it would happen sooner or later...)
Slime appeared!
=BATTLE MENU==============================================================
Starting Battle
--------------------------------------------------------------------------
->Attack (Party member 1)
Give Orders
Tactics (Party member 2)
Scout (Enemies)
Items (Party member 3)
Run
* Attacking is automated via the tactics system, so you just watch damage
being inflicted, etc. Pretty obvious.
* Giving orders: the options I've seen are:-
こうげき Attack
ぼうぎょ Defend
ためる Accumulate - Accumulate tension power
Issue them, select a target (if necessary) and choose 'Attack' from the
main battle menu to execute them. Your monsters may choose to ignore
direct orders if you only captured them recently or they've been left in
the creche for a long time.
* Selecting tactics:-
ガンガンにこうぜ Go for It!! - By spending MP, the monster will attack the
enemy with the greatest force possible.
いろいろやろうぜ Try All Kinds of Things! - While using support skills, the
monster attack the opponent in a variety of different ways.
いのちだいじに Take Care of Yourself - The monster will devote itself to
recovering HP and protecting itself.
とくぎつかうな Don't Use Skills - The monster will attack without using
skills.
つよさをみる View Status - View the monster's status.
Read the manual section for more information on the tactics system if you
don't understand it.
* Scouting: this is how you catch monsters in DQM: Joker. All of the
monsters in the party will attack the target you choose using a
'mysterious power'. The stronger the attack, the more chance that the
scout will succeed (shown on-screen as a percentage) forcing that monster
to join you.
If the monster is captured, you'll go through the naming procedure again,
before seeing this screen:-
Add to Party?
--------------------------------------------------------------------------
->Add to Party Make (new monster) a member of
-----------------------------------------the current party.
Send to Creche Send (new monster) to the creche.
-----------------------------------------
Don't Befriend Cancel allowing (new monster) to
-----------------------------------------join you.
Number of Monsters in Creche (no)
* End of battle text:-
----- and company defeated (enemies)!
Everybody gained (no.) point(s) of experience!
Found (no.) Gold Pieces!
* Placing skill points (if earned). This is very situational but I'll try
to keep a list of those I've found (Ctrl+F IDX05 to find it). Select the
one you want, and allocate points using the slider.
Please distribute (monster)'s skill points.
==========================================================================
=INTERFACES=========================================================IDX04=
==========================================================================
The Interfaces sub-section can be searched too. Ctrl+F one of the
following tags to reach the corresponding section:-
=IND00= START MENU
=IND01= BATTLE MENU
=IND02= CRECHE INTERFACE
=IND03= G-PIT INFORMATION INTERFACE
=IND04= SHOPPING INTERFACE
=IND05= BANKING INTERFACE
=START MENU=========================================================IND00=
=START MENU WITH NO SAVE FILE=
Start Menu
--------------------------------------------------------------------------
New Game Begin a new game.
-----------------------------------------
Wi-Fi Communication Connect to the Wi-Fi network to
-----------------------------------------enter the Jokers' GP.
->Start - Begin a new game
Wi-Fi Communication (Use Wi-Fi communication to connect to Jokers' GP)
=STARTING GAME=
Begin game?
->Start - Start the game from the beginning
Cancel
=NAMING INTERFACE=
[Boxed] Please enter a name for the main character.
Bottom row, second button from left brings up alphabetic characters
(contains three symbols). Click OK when you finish.
=START MENU WITH A SAVED FILE=
Start Menu
--------------------------------------------------------------------------
->Continue Game Begin playing using saved data.
-----------------------------------------
New Game Begin a new game.
-----------------------------------------
DS Wireless Communication Select a mode that uses wireless
-----------------------------------------communication.
Wi-Fi Communication Connect to the Wi-Fi network to
-----------------------------------------enter the Jokers' GP, etc.
=LOADING SAVED FILE=
Load?
--------------------------------------------------------------------------
->Load
-----------------------------------------
Cancel
-----------------------------------------
=BATTLE MENU========================================================IND01=
Starting Battle
--------------------------------------------------------------------------
->Attack (Party member 1)
Give Orders
Tactics (Party member 2)
Scout (Enemies)
Items (Party member 3)
Run
=ORDER SELECTION=
こうげき Attack
ぼうぎょ Defend
ためる Accumulate - Accumulate tension power
=TACTIC SELECTION=
ガンガンにこうぜ Go for It!! - By spending MP, the monster will attack the
enemy with the greatest force possible.
いろいろやろうぜ Try All Kinds of Things! - While using support skills, the
monster attack the opponent in a variety of different ways.
いのちだいじに Take Care of Yourself - The monster will devote itself to
recovering HP and protecting itself.
とくぎつかうな Don't Use Skills - The monster will attack without using
skills.
つよさをみる View Status - View the monster's status.
=MONSTER CAPTURE INTERFACE=
Add to Party?
--------------------------------------------------------------------------
->Add to Party Make (new monster) a member of
-----------------------------------------the current party.
Send to Creche Send (new monster) to the creche.
-----------------------------------------
Don't Befriend Cancel allowing (new monster) to
-----------------------------------------join you.
Number of Monsters in Creche (no)
=CRECHE INTERFACE===================================================IND02=
Monster Creche
--------------------------------------------------------------------------
->Change Monsters Change party members.
-----------------------------------------
Standby Select monsters to put in standby
-----------------------------------------mode.
View Status View the status of monsters that
-----------------------------------------have joined you.
Release Monsters Release monsters that have joined
-----------------------------------------you.
Explanation Explanations of the creche and
-----------------------------------------Standby Mode.
End
-----------------------------------------Number of Monsters in Creche (No)
* Changing monsters is pretty straight-forward: you just select and move
them between the two lists. You can press Select to cycle through the
following sorting options for the list of creche monsters (the same can be
applied when viewing monsters):-
Order changed: monsters sorted by family
Order changed: monsters sorted by level
Order changed: monsters sorted by rank
* The explanations provided in the menu are as follows:-
Monster Creche? - Monsters that join you are sent to this place, the
creche. Monsters being looked after here will gradually mature. Those in
standby will mature more quickly.
Standby? - You can select some of the monsters that have joined you to
wait on standby. If you have any monsters in standby, you can switch them
with your party members at any time the command is available.
=G-PIT INFORMATION INTERFACE========================================IND03=
G-Pit Information
--------------------------------------------------------------------------
->Save Save game data.
-----------------------------------------
Rest Rest, changing the time between
-----------------------------------------day and night.
Random Battle Use DS Wireless Communication to
-----------------------------------------battle random people's parties.
Explanation An explanation of the Battle GP.
-----------------------------------------
End
-----------------------------------------
=SAVING=
Save Game?
--------------------------------------------------------------------------
->Save Save game data.
-----------------------------------------
End
-----------------------------------------
=CONTINUE/QUIT=
Continue Game?
--------------------------------------------------------------------------
->Continue Continue playing the game.
-----------------------------------------
Finish Finish playing the game.
-----------------------------------------
=EXPLANATIONS=
Scouting? - During a battle, choosing the 'スコウト Scout' command will
cause your monsters to Scout Attack. The stronger your party is, the
greater the chance of the Scout being successful.
Battle GP? - A tournament for which masters from throughout the world
gather to find the champion.
Battle GP Rules - Gather 10 pieces of Majewelite from around the 7
islands, and you can progress to the deciding battle.
Majewelite? - Formed though a congealing process. You can find it in
various places throughout Granpool Archipelago.
=SHOPPING INTERFACE=================================================IND04=
General Shop (Current money)G
--------------------------------------------------------------------------
->Buy Buy/sell items, weapons, etc
-----------------------------------------
Sell
-----------------------------------------
End
-----------------------------------------
=BUY=
What would you like to buy? (Current money)G
--------------------------------------------------------------------------
->Item A (Item description)
----------------------------------------- (Cost)G
Item B (Main character's name)
----------------------------------------- Number carried: (No.)
Item C Number in bag: (No.)
-----------------------------------------(Monster's name, if weapon)
Item D (Current stat) -> (If equipped)
-----------------------------------------(Monster's name, if weapon)
Item E Cannot be equipped
-----------------------------------------(Monster's name, if weapon)
Item F (Current stat) -> (If equipped)
-----------------------------------------
SELECT
Change Order
* Pressing Select will cycle through the following messages, indicting how
the items will be ordered:-
Order changed: weapons take precedence
Order changed: items sorted 'alphabetically' [though in Japanese,
obviously!]
Order changed: regular items take precedence
=SELL=
Which item would you like to sell? (Current money)G
--------------------------------------------------------------------------
->In Bag Sell items that are in the bag./
-----------------------------------------sell items that ----- is
Carried carrying.
-----------------------------------------
* You'll get an error message if you select one of the options when it is
empty
=BANKING INTERFACE==================================================IND05=
Gold Bank (Current money)G
--------------------------------------------------------------------------
->Deposit Deposited Gold
----------------------------------------- (Amount)G
Withdraw
-----------------------------------------Deposited Gold won't be
End depleted if your party is
-----------------------------------------wiped out.
==========================================================================
=SKILLS=============================================================IDX05=
==========================================================================
こうげきアップAttack Up - Raise attack power and HP:-
4Pt こうげき力+3 Attack Power +3 さいだいHP+5 Max HP +5
こうげき力+3 Attack Power +3 さいだいHP+10 Max HP +10
Etc
スラフォース Slime Force - Special attacks available to the Slime type:-
2Pt メラ Mera
ホイミ Healme
デイン Deign
たいあたり Body Blow
Etc
==========================================================================
==========================================================================
==========================================================================
This FAQ is Copyright 2006-2007 Alexander Symington. All Rights Reserved.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders. The original content
this work is a translation of is the property of Square-Enix.
=======================================================================EOF