Castlevania: Order of Ecclesia
FAQ/Walkthrough
 by J Cheung (lunar dot X dot skies at gmail dot com)
V 0.28 (October 29, 2008)

Revision History
v 0.28 (October 29, 2008)
 Been busy so I haven't been able to update as much as I want to...
 Don't expect too much this week, been very busy

v 0.25 (October 25, 2008)
 Finished Kalidus Channel, updated the Glyphs, with unions
 and all

v 0.2 (October 24, 2008)
 Finished lighthouse, will be finished Kalidus Channel
 by tommorow hopefully...
 I also won't be doing quests anymore, because the other FAQ is
 definitely more informative

v 0.15 (October 23, 2008)
 Finished off Minera Prison Island

v 0.1 (October 22, 2008)
 First version, finished up to the second boss.
 Will attempt to update by bosses

=================
TABLE OF CONTENTS
=================
 <Each section has a code that will make it easier for you to find the section.
  Use CTRL + F to look for the section, search the code to find the section
  i.e. If you're trying to find the Introduction, search for "(INTRO)" without
       the quotations and it will bring you to the Introduction section>

1. Introduction -------------------------------------------------------- (INTRO)

2. Gameplay basics and Hints-------------------------------------------- (Gme01)
  Characters ---------------------------------------------------------- (Gme02)

3. Walkthrough
   - Ecclesia --------------------------------------------------------- (Wlk01)
   - Monastery -------------------------------------------------------- (Wlk02)
   - Wygol Village ---------------------------------------------------- (Wlk03)
   - Ruvas Forest ----------------------------------------------------- (Wlk04)
   - Kalidus Channel -------------------------------------------------- (Wlk05)
   - Minera Prison Island --------------------------------------------- (Wlk06)
   - Lighthouse ------------------------------------------------------- (Wlk07)
   - Kalidus Channel, Underwater -------------------------------------- (Wlk08)

4. Bosses
   - Arthorverta ------------------------------------------------------ (Bss01)
   - Giant Skeleton --------------------------------------------------- (Bss02)
   - Brachyura -------------------------------------------------------- (Bss03)

5. Glyphs
   - Main/Sub Glyphs
      - Weapon Glyphs ------------------------------------------------- (Skl01)
      - Spell Glyphs -------------------------------------------------- (Skl02)
      - Glyph Union --------------------------------------------------- (Skl03)
   - Back Glyphs ------------------------------------------------------ (Skl04)
   - Relics ----------------------------------------------------------- (Skl05)

6. Optional
   - Villagers -------------------------------------------------------- (Opt01)
   - Secrets ---------------------------------------------------------- (Opt02)

7. Credits ------------------------------------------------------------- (CREDT)


================================================================================
1. Introduction -------------------------------------------------------- (INTRO)
================================================================================

This is a FAQ for Castlevania: Order of Ecclesia for DS. This will be my first
time writing a real FAQ, so...I might be missing something at some point. >>
I'll be summarizing the story, so there will be spoilers in this FAQ. If you
don't want to be spoiled, don't read ahead of where you are in the game in
this FAQ.

My e-mail is at the top, if you wish to e-mail me, put "Castlevania: Order of
Ecclesia" as the title and I'll try to get back to you as soon as possible.
If you e-mail me without putting that as the title, I'll just discard the e-mail
Also...don't e-mail me anything that's already in the FAQ, I'll ignore it.


================================================================================
2. Gameplay basics and Hints-------------------------------------------- (Gme01)
================================================================================

--CONTROLS--
*Note: You can change the controls in Settings*

D-pad --> Move the character/navigate through the menu
Hold Up --> Absorb Glyph when a Glyph is nearby

A button --> Confirm
B button --> Cancel/Jump
X button --> Use Main Glyph
Y Button --> Use Sub Glyph
L Button --> Dash backward
R button --> Use Back Glyph
Start --> Access the Menu/Skip Conversation
Select --> Switch between the map and Shanoa's stats, located on the top screen


==> Gameplay basics and Hints <==

- GLYPH SYSTEM: Castlevania: Order of Ecclesia introduces a new battle system
 called the Glyph System. Glyphs are the new 'weapons' of Order of Ecclesia
 and you can equip up to three Glyphs on Shanoa. The Main Glyph (X button),
 Sub Glyph (Y button) and the Back Glyph (R button). Using Glyphs takes up MP,
 you can recover MP by just not attacking or use items, which isn't really
 recommended because of how fast you can recover MP. Glyphs can also be found
 in stages, dropped by enemies, or absored from enemies. If you find a glyph,
 such as a blue or red triangle/square with a picture in the middle, you can
 hold up on the d-pad to absorb it, thus giving you a new skill plus 10 hearts
 There are also Glyph Unions, where pressing Up + X or Y (or whatever buttons
 you set the Maind and Sub Glyphs to) to use a skill that cost Hearts.
 Different combinations produce different attacks, to find combinations
 look at the Glyph Union section.

- HEARTS: This game goes back to the heart system, where using a Glyph Union
 will decrease certain amount of hearts. If you don't have a full amount of
 hearts you can break statues, lamps, etc, to obtain more hearts. If you have
 access back to the town, don't worry about using up your hearts. You can go to
 town and replenish your hearts at the pot, right of the entrace.

- WEAKNESSES: Most enemies will have certain weaknesses that will help you
 defeat them easily. If I feel a certain enemy is hard to kill, I'll list the
 weaknesses it has so that it'll be easier for you to kill. I will state which
 weapon I prefer to use, but it doesn't mean that it's the best method,
 especially with the amount of Glyphs present in Castlevania.

- BOSS Medals: If you defeat bosses without taking damage, you'll obtain a medal
 after beating the boss. I'll list ways of avoiding boss attacks unless I'm
 unable to avoid it...which will be likely for some of the end-game bosses.


==========================-----------------------------------------------=======
       Characters ----------------------------------------------------- (Gme02)
==========================-----------------------------------------------=======
*take from ingame and the Japanese website*

-- Shanoa --
Age: 20
Sex: Female
Voice Actress:

Shanoa is one of Ecclesia's female warriors. She joined the clan at a young
age, and was groomed in her training to destroy Count Dracula. An accident
during the Dominus ceremony wiped away her memories and emotions. Shanoa
possesses a unique ability, allowing her to channel power through glyphs
that are marked on her body.


-- Albus --
Age: 24
Sex: Male
Voice Actor:

Albus is Ecclesia's Chief Researcher and, like Shanoa, was trained from a
young age to harness Dominus. Dedicated to research, he became Barlowe's trusted
assistant.Using Agartha, a charmed firearm, Albus is able to channel glyph
energy into bullets, which then become magical projectiles.


-- Barlowe --
Age: 72
Sex: Male
Voice Actor:

Barlowe formed Ecclesia to study glyphs as a way of fighting Dracula. His
research culminated in Dominus, a glyph of Ultimate power. Barlowe prays
that its power is enough to save the world from darkness.


-- Dracula --
Age: Roughly 800
Sex: Male
Voice Actor:

Vlad Tepes Dracula is a powerful vampire, and the Lord of Evil. His dark
magic is embodied in the demon fortress, Castlevania.


================================================================================
3. Walkthrough
================================================================================

PROLOGUE
--------

         Research introducion--


       Returning to life time and
        again since the ancient
       middle ages, the evil lord
      Dracula has driven people to
       terror. Each time Dracula
      returned from the dead, the
       Belmont clan fought him in
        the shadows, wielding
            the holy whip.

        Through their efforts,
      humanity avoided darkness,
        securing prosperity.

        But, early in the 19th
         century, having lost
       their ability to resist
        the darkness, those in
          position of power
        at the time began to
         search for new ways
          to counter Dracula.

       Our organization, Ecclesia,
        was born then as one of
         those countermeasure

        Many organizations were
       established with the same
        goal, and day after day,
         they conducted their
        studies diligently, but
        each was dissolved when
        they failed to produce
         satisfactory results.

       But that was when Barlowe,
        the leader of Ecclesia,
       finally made a surprising
        breakthrough that could
       stand up against Dracula.



==========================-----------------------------------------------=======
       Ecclesia ------------------------------------------------------- (Wlk01)
==========================-----------------------------------------------=======
Items: Record 1, Record 5
Glyphs: Confodere
Enemies: Skeletons

After the prologue ends, we start off with Shanoa entering Ecclesia. Albus
enters shortly afterwards, Shanoa is going to Barlowe to obtain Dominus, yet
Albus was promised Dominus prior to this event. Albus tries to stop Shanoa, but
Shanoa proceeds to Barlowe anyways.

   Head on up, towards the top of the floor you'll come across a blue and gold
 door. Don't proceed just yet, instead go to the platform across the door and
 press down. A treasure chest will appear, press up to get "Record 1"*, proceed
 through the blue door now.

As Shanoa enters, the scene pans over to Albus whom is jealous by the fact
that Shanoa will obtain Dominus instead of him. The scene switches to
Barlowe and Shanoa, apparently Shanoa is the only one who can bear Dominus,
yet she will be unable to control its power without the ritual that will be
taking place right now. Dominus is the ultimate weapon designed to kill Dracula.
Shanoa begins the ritual, until Albus enters and interrupts her, making her lose
her memories. Albus and Barlowe get into an arguement, with Albus shooting at
Barlowe soon afterwards. He escapes with the Dominus glyph soon afterwards.

Several weeks pass, with Barlowe having to retrain Shanoa again due to her
memory loss.

   What you see infront of Shanoa is a Glyph, absorb it by pressing up on the
 d-pad, that glyph is the Rapier Glyph, Confodere. After you obtain the Glyph,
 Barlowe tells you to attack him, do so by pressing X and/or Y. Hit Barlowe a
 couple of times until he starts to talk, he teaches you how to use Glyph
 Unions (Up + X/Y). Attack him with a Glyph Union now. Glyph Unions take up
 Hearts (the amount you have is at the top left, right beside the blinking
 heart). If your running out of hearts, there's a pot to the left, hold down,
 down (on the d-pad) until you replenish your hearts. Proceed to the next room.

   Barlowe will summon Skeletons to attack you, kill them any way you see fit,
 you shouldn't need help for this. When you're done, proceed through the door.

Barlowe sends Shanoa on a mission to retrieve the Dominus Glyph from Albus.
Shanoa doesn't remember him due to her memory loss. Barlowe wants Shanoa to
bring back Albus alive...if possible.

   Head out of the door to the right. You'll be back to the floor where you met
 Albus the first time. Go to the door on the right to get to a save point, when
 you use a save point, your HP and MP will be restored, even if you don't save,
 so make use of it. When you're done, head out of the room and go down, use the
 door to the left to exit. If you look at the top screen you'll see a map (if
 you don't, press select). The room you're in now is marked yellow, these are
 rooms that allow you to exit to the world map, rooms in red are save points,
 and there are also rooms in blue which I will get to when we reach one.
 There's also a treasure chest in the room where you got your first glyph,
 open it to get Record 5, head back down again and exit to the left.

   Go to the world map and select Monastery.

*: This song should bring back memories to those who played Castlevania a long
  time ago =D (i.e not me >>)


==========================-----------------------------------------------=======
       Monastery ------------------------------------------------------ (Wlk02)
==========================-----------------------------------------------=======
Items: Sandals, Cotton Hat, Book of Spirits, Red Drops, Arthro Medal
Glyphs: Magnes, Culter
Enemies: Bat, Zombie, Skeleton, Ghost, Banshee, Bone Scimitar
Extra: Cat, HP Max Up, MP Max Up, HEART Max Up

   Head right, there are skeletons inside the building, dispose of them if you
 wish, otherwise continue right. You'll reach a vertical room, go through the
 door on the righ, deal with the enemies as you see fit, until you reach a Warp
 Point. These allow you to Warp to other Warp Points found within the stage,
 these are the blue points that were spoken of earlier. Head back to the
 vertical room, you'll find a treasure chest there. If it's a wooden chest,
 you'll obtain a random common item, if it's green...you'll obtain a random
 uncommon item. The chest respawns when you exit the stage.

   Head up to the top of the floor, beware of bats, they're not hard to kill
 nor do they do much damage, but they're irritating when you're trying to make
 a jump. Head to the room on the right when you reach the top, you'll meet a
 Banshee, you won't do a lot of damage but they only die in three hits anyways.
 Open the red chest, red chests will not respawn when you exit the stage, to
 obtain Sandals, equip them in the Equip screen.

   Keep on heading left until you reach a red Glyph, absorb it to obtain
 Magnes. It'll auto-equip, so you don't need to equip the Glyph. Read to
 instructions on how to use Magnes, you'll be using it a lot in the upcoming
 stages. After the tutorial is done, go back down and head left to a save
 point. Use Magnes to fling yourself to the top of the screen, open the red
 chest to obtain Cotton Hat and equip it. Head left, ignore the chest for now
 you won't be able to get to it yet. Get to the bottom of the floor, where
 you'll see a chest and a cat to the right. Try to position Shanoa right behind
 the pillar to the left and slide (down + B), press down to get the cat, slide
 again to reach the chest holding a HP Max Up. Exit the room through the left.

   You'll find a Bone Scimitar, kill him and you'll find a glyph if you're
 lucky. If not, you'll see a glyph appear for a split second, this indicates
 that this monster has a glyph you can obtain. Exit the room and come back,
 kill it until it drops a glyph and absorb it to obtain Secare, the sword
 glyph. Equip it if you want. Remember this place, we'll be coming back here
 again. Head back to the room where you obtained Magnes, use the first magnet
 you see to fling yourself to the bottom right, you should reach you next room.
 Head right, kill the zombies if you want, you'll reach a statue that has a
 green-ish aura, destroy it and a glyph will come out. These statues will
 always hold a Glyph for you to get, this one in particular holds Culter, the
 knife Glyph, equip it if you want. Continue right, when you enter the next
 room you'll see a Gold Chest, open it to get Book of Spirits. Head up, grab
 the chest to the right if you want, other wise head left and attack the wall,
 there's a secret passage there. Head left until you reach a red chest, open
 it to get HEART Max Up. Exit to the right and exit right again.

   When you reach another vertical room, before you advance, jump up onto the
 the first platform. Attack the edge of the platform that is holding up the
 treasure chest to obtain the Red Drops.
 If my point isn't getting across (which I doubt it is...)
   ___
   |+| <-- treasure chest
 ------------------
               ****| <--- attack this to get the Red Drops
 ------------------
   Anyways...continue heading up, getting the tresure chests and
 the bag of money along the way. There's a room to the rigt with a random
 treasure chest, get it and then head to the left. Be careful, there's a lot
 of zombies on this floor. Continue heading left until you reach a save point.

   Head back out, use Magnes to fling yourself to the treasure chest, which
 holds a MP Max Up. Head to the top and go left, there's a warp point here,
 Head out, to the right is a Boss, you can tell with the red jewel in the door.
 When you're ready go fight the boss. Remember, if you defeat the boss without
 taking damage, you'll obtain a medal.


No. 109         Arthorverta
-------         -----------
HP: 700
EXP: 300
Strengths: Strike
Weaknesses: Slash, Fire

Attacks:

       Roll - He'll start by curling up into a ball, eventually it'll start
              rolling back and forth. Avoid by using Magnes on one of the
              magnets.

       Web - Shoots a web up which arcs down. Avoid by...avoiding it
             (i.e. backdash), don't use Magnes though, you can also
             destroy it if you want.

       Claws - It opens its mouth and brings its claws out to attack infront
               of it. Avoid by using Magnes, try to position yourself so
               that you're in a corner in case its too close. You can also
               avoid it by back dashing as fast as possible
______________________________________________________________________________

Strategy:

       Isn't very hard to beat, just keep on attacking it, avoiding him
    whenever he does an attack. Remember, if you kill it without taking
    damage, you'll obtain a Arthro Medal.

______________________________________________________________________________

   Get the chest if you defeated it without taking damage, the red orb will
 increase your HP and MP, recovering it as well. Head to the right, Albus will
 be there.

Albus is still bitter as we can see, Shanoa tries to force Albus to go back to
Barlowe, but Albus...teleported away. Albus than states that he'll never go back
and gets angered at the mere mention of Barlowe's name and leaves, after
attempting to shoot Shanoa. He also dropped a map to a village, which Shanoa
picks up.

   Exit out of the stage, either by going through the entire thing...or taking
 the warp point back to the other warp point we found earlier. When you're
 on the World Map, head to Wygol Village.


==========================-----------------------------------------------=======
       Wygol Village -------------------------------------------------- (Wlk03)
==========================-----------------------------------------------=======
Items: Sandals, Cotton Hat, Book of Spirits
Glyphs: Torpor
Villager: Nikolai

   Shanoa finds a man incased in Ice, with a Glyph creating the ice. Absorb it
 to obtain Torpor. You'll find many other villagers trapped in ice throught the
 game, save them by absorbing the glyph that makes the ice.

You'll save Nikolai afterwards will ask you to save the other villagers whom
Albus has frozen. He'll also tell you Albus said something about Prison Island.
Looks like that's your next destination...don't go yet though.

   To your left, after talking to Nikolai, will be a pot that you found back in
 Ecclesia. These pots restore your hearts, so you don't need to worry about
 using up your hearts in stages without bosses, or stages with easily
 accessible warp points. You'll also find a save point to youre left, and in
 the building to the right will be the cat you saved earlier. Save and then
 head out to the world map when you're ready, our next destination is
 Ruvas Forest.


==========================-----------------------------------------------=======
       Ruvas Forest --------------------------------------------------- (Wlk04)
==========================-----------------------------------------------=======
Items: none
Glyphs: Macir
Enemies: Bat, Zombie, Skeleton, Bone Scimitar, Nominon, Axe Knight, Une,
        Necromancer

   This stage is pretty straightforward, just keep on heading right until
 you get to the end. Watch out for the Nominon though, the red flying thing, if
 it gets a hold of you, it'll take awhile before you can escape. Along the way
 you'll find another statue with a glyph in it, absorb it to obtain Macir, your
 first strike-attribute glyph. Another note, there are two more glyphs that you
 can obtain from enemies, the first would be Fidelis Caries, from the
 Necromancer. When you see him, don't attack him just yet, instead wait until
 you see a glyph above him, absorb it...now you can kill him. There are more
 enemies like this, where they'll use a spell and you'll have to absorb the
 spells before they are used. The next glyph you can obtain is from the Axe
 Knight, for this one you need to kill it to obtain the glyph. When you're done
 head out to the world map. Save your game back in town if you want, head to
 Kalidus Channel next.


==========================-----------------------------------------------=======
       Kalidus Channel ------------------------------------------------ (Wlk05)
==========================-----------------------------------------------=======
Items: Magical Ticket, Twinbee
Glyphs: none
Enemies: Sea Stinger, Nominon, Merman, Needles
Villager: Jacob

   Pretty straightforward again, mostly because you don't have access to the
 waters just yet. Again, try to avoid the Nominon or kill them right away, also
 watch out for the Merman and Sea Stingers, they just out of the water, be
 careful of where you land. Continue right until you reach another villager
 encased in ice. Grab the Magical Ticket and absorb the Glyph to save Jacob,
 the shopkeeper...you'll be seeing him quite a bit. Continue right, save point
 is in the next room. After you exit the room with the two lamps, there's
 another breakable point here. Where the ceiling makes a right angle, attack
 that point to get the Twinbee item. Keep on heading right until you exit to
 the world map. Your next destination is Minera Prison Island, but save at
 the town before you head there.


==========================-----------------------------------------------=======
       Minera Prison Island ------------------------------------------- (Wlk06)
==========================-----------------------------------------------=======
Items: Skeleton Medal, Cabriolet, Priestess Ring, Anti-Venom, Konami Man,
      Glyph Sleeve
Glyphs: Dominus Hatred, Falcis, Vol Fulgur
Enemies: Spear Guard, Axe Knight, Bone Archer, Evil Force, Winged Guard,
        Invisible Man, The Creature, Demon, Tin Man
Extra: MP Max Up, HP Max Up, HEART Max Up, Orange Cat
Villager: Abram

   Head right, the boss room is just right ahead, SAVE at the village if you
 haven't! Also...note the awesome BGM playing when you enter the stage. >


No. 108         Giant Skeleton
-------         --------------
HP: 800
EXP: 350
Strengths: Ice, Darkness
Weaknesses: Strike, Fire

Attacks:

--Infront of Giant Skeleton--

       Kick - It'll attempt to kick you, afterwards he'll stay in the kicking
              position for a good while, attack him now. Avoid by back
              dashing, by using Magnes on one of the magnets, or by crouching
              and it'll just barely miss you. Note how it raises its knees
              right before it kicks.

       Lunge - It'll step forward and lunge out at you. Avoid by back dashing
               or by using Magnes. Note how it raises its arms and bring its
               right knee back just before it lunges.

       Tackle - It starts to crouch down, stay away from him, because he'll
                leap forward and do a bellyflop. Avoid by running under him
                after he leaps. Attack him while he's on the ground. Note
                how when he starts to bend down like he's preparing to jump.

       Grab - It starts to crouch down, stay away from him. He'll attempt
              to grab you with his arms, so be a good distance away from
              him. If he does manage to grab you...I don't think you can
              escape, he'll start pounding you with his fist, so avoid
              this at all costs.


--Behind Giant Skeleton--

       Frenzy - It'll attack in a set order, get back infront of him ASAP.
                Use Magnes to fling you back to the left side, his second
                attack can still hit you, even if your using Magnes though.

______________________________________________________________________________

Strategy:

       This boss is alot harder than the previous one. Still not very hard
    but you'll encounter some difficulties. Note the three magnets, use them.
    Also, he's weak to strike weapons, so a Hammer Glyph Union can easily do
    up to 80 damage. Avoid his attacks, try to stay on the left side and you
    should be fine. There's alot of opportunities to attack him; right after
    he kicks you, there's at least 2 or 3 seconds where he just stays there,
    so attack him then. At the start of his grab where he crouches down, you
    can use a long range glyph or a glyph union to attack him then. And
    finally just right after he does his jump, he'll stay there for a good 2
    to 3 seconds...though, you should get back infront of him asap.

______________________________________________________________________________

   If you defeated him without taking damage, open the chest for a Skeleton
 Medal. Go back to town and save, head back and continue right until you see
 circles of light, circling the stage. You don't want to touch those lights
 so you have to carefully maneuver around them. Draw out the Spear Guard away
 from the lights and kill it, its weakness is Strike attribute glyphs, so
 equip the Macir and kill it, should take two to three hits at most. Note,
 you can get a Hasta, lance glyph, from the Spear Guards, do so. Now onto
 the lights...if you touch the center of the light, you'll bring out Evil
 Force, a high level monster that you're not supposed to fight yet. You can
 either run away or kill it, its weaknesses are Slash, Flame and Light attacks.
 The easiet way of killing it is to use a Sword/Axe Glyph Union three times
 to kill it. You also gain a lot of exp for killing it, 113 to be exact.

   Onto avoiding the light... Draw out the Spear Guard away from the light
 and kill it. Keep on moving until you reach the Axe Guard, kill it while
 avoid the light. If a light is at ground level, you can jump over it, if
 a light is about halfway from ground level, you can slide underneath it.
 You can touch the outer rim of the light without summoning Evil Force,
 make use of that fact. Go right into the next room, there's a Spear Guard
 right in front of you again, kill him as fast as possible and head right.
 Kill the next Spear Guard as fast as you can, if you decided to draw out
 the first Spear Guard, you'll realize the 2nd Spear Guard will be partnered
 with a Bone Archer, so watch out for that. Keep on heading right until you
 exit while avoiding the light. If you feel you can't kill an enemy before the
 light centers around you, slide past the enemy and run away.

   When your in the next room, there's a save point right of the treasure
 chest, use it if your HP is low. Continue down, grab the bag of gold when you
 reach the bottom. Continue right, you'll notice there's two floors and many
 Spear Guards. Take the upper floor, you need to jump from the ledge where you
 entered the room to reach it, and open the red chest for a Cabriolet, equip
 it. The Spear Guards below you can and will attack you if you stand directly
 above them, slide or back dash away. Keep on heading right until you see the
 red chest, open it to get a MP Max Up. Exit to the left, you can't get back
 to the upper floor so you have to kill the Spear Guards on ground level if
 you want to make it back unscathed.

   Start moving up, note the Bone Archer at the top of the floor, it holds a
 Arcus, bow glyph. Kill it until it drops the glyph, afterwards head right.
 Doesn't matter if you take the upper or lower part of the stage nothing
 special is in this room, though a common treasure chest is located on the
 upper floor, either way continue right. Head downward, break the wall beside
 the red torch and enter. You'll find a Priestess Ring, equip it if you want,
 it lowers STR and INT, but raises DEF and MND. Head back out and continue
 going down. Grab the treasure chest to the left if you want, head right
 afterwards. You'll see an Axe Knight and three platforms, jump up and enter
 the room above. Open the red chest to obtain a Anti-Venom. Head back down
 there's nothing you can do here, head to the left when you reach the bottom.

   Keep on going left, you'll meet an Invisible Man eventually, careful as his
 name implies, he's invisible. You can still see his body...sort of, he's weak
 against slash attacks so kill him as fast as possible. Open up the red chest
 for a HP Max Up, drop down where the floor changes from cement to wood. Head
 left to open up a warp point, exit and head right. The gold slates will drop
 down when you get close, either wait for them to drop down and go under them
 when they're going back up or run and slide underneath them. Head into the
 next room, Albus will be there.

You'll find Albus waiting for Shanoa in the next room with a 'reward'. Absorb
the Glyph for Dominus Hatred. Shanoa realizes it isn't a fake and wonders why
Albus would give her a piece of Dominus. Albus tells Shanoa that with the amount
of power it has, it's impossible to conceal its source. Shanoa asks him what
that means, Albus doesn't really answer but he does say something interesting.
He says he has a role to fulfill and that he will fulfill it, he teleports away
yet again.

   Head left, you'll see a swinging axe and a iron maiden (Google it up if you
 don't know what it is). You want to avoid these two things, so once the axe
 swings over the iron maiden, wait until it starts heading back and jump over
 the iron maiden. The axe will return, so you'll have to jump over it again,
 quickly jump over the second iron maiden while your at it...if you manage to
 land in one of the iron maidens...you'll either die or will have very low HP.
 Grab the bag of gold and head right, save Abram the villager and head back
 out.

   Go up to the next level, there's an Invisible Man waiting for you, I suggest
 you to kill it. Head left, you'll see The Creature, a frankenstein~esque
 monster. It hurts, so watch out; it has a flame thrower, a lightning attack
 and a kick that will hurt. This is why I suggested you to kill Invisible Man
 first. Use Glyph Unions if you want, you'll recover them soon afterwards.
 Head left and up the room, when you reach the top, head right. Kill the Spear
 Guard and go up to the room on the right, there's a save point there. Use
 Magnes to get to the red chest, open it to get a HEART Max Up. Use Magnes
 again on the magnet, move Shanoa to the right and start attacking with any
 overhead Glyph (Sword, Hammer, etc). You should break a part of the wall to
 obtain Konami Man. Head back up and leave the room through the right.

   Wait for a couple of seconds until you see a Demon flying towards you, take
 it out with any attacks that have a slash attribute. After killing it, get on
 top of the upper floor and proceed right. You'll find an orange cat, pick it
 up and continue going right. Head down until you see two entraces you can go
 to. First go to the one on the left, there's another warp point there. Exit
 out and go down, there's another Glyph statue there with a Falcis, a sickle
 glyph, waiting for you. Head left into the next room.

   Beware of the electricity running through the wires, jump over the one on
 ground level, while watching out for the ones above you. Generally, if you
 see two balls of electricity running towards you from the ceiling, let them
 pass and the one on the ground will come towards you. Jump over that, rinse
 and repeat until you see a glyph at the end of the room. Jump on top of the
 platform and absorb the glyph. The electricity will be gone, so you don't
 need to worry about getting hurt when you're leaving the room. I suggest you
 to use the newly discovered warp point to warp back to the entrance. Go back
 to town and save, when you're ready head back to where you warped from.

   Exit out of the Warp room and head right, yup its fun with lights again.
 Wait a second, two Demons will come at you, kill them without touching the
 lights. It's smooth sailing from there, there's no more enemies, but if you
 manage to touch the light...prepare to run to the nearest exit. Tin Man will
 show up; it's fast, it's dangerous, and it has a machine gun... If you want
 to kill it, it's weak to Strike and Lightning attributed attacks, so equip
 the Macir and Vol Fulgur and start spamming your Glyph Union. I survived
 with 12 HP >>;. If you do kill it, go to the middle of the room, a prize will
 await you. Open up the treasure chest for a Strength Ring, equip it if you
 want, it raises attack but lowers INT. Exit out to the right and open the
 Golden Treasure chest for a Glyph Sleeve Relic. This item is very useful,
 it allows you have three sets of Glyphs ready at all times, you can switch
 between them by press A + L/R. After you're done head out, go to the village
 to save and restore your hearts.

   Talk to Abram before you leave, he won't thank you for saving his life
 until you give him Sage...er...yeah. So if you have a Sage with you, give it
 to him, he'll get the shopkeeper to sell medicine. If you have the items for
 Abram to make the antidote, give it to him...I unfortunately don't have the
 items yet. Save and go out into the world map, the Lighthouse is your next
 destination.


==========================-----------------------------------------------=======
       Lighthouse ----------------------------------------------------- (Wlk07)
==========================-----------------------------------------------=======
Items: none
Glyphs: Luminatio
Villager: Eugen

   Head right, use Magnes to launch yourself across the set of spikes. Keep
 on heading right, a boss will be waiting for you in the next room. Head up
 the room until the boss enters.


No. 110         Brachyura
-------         ---------
HP: 1800
EXP: 1000
Strengths: Fire
Weaknesses: Strike, Lightning

Attacks:

--1st Stage--

       Pincer Punch - For the first half of the attack, he'll open up his
                      claw and move it to the middle of the stage. Avoid by
                      staying on the lower left platform, you can also attack
                      him while his claws are open.

                      For the second half of the attack, he'll bring his
                      claw back towards him and he'll punch the left wall.
                      Avoid by crouching on the lower left platform, you can
                      also attack his main body while he's doing this.

       Bubbles - After his pincer punch, he'll automatically spray bubbles at
                 the location you were after the punch was finished. Avoid by
                 going to the opposite direction to where you were last
                 (i.e if you were on the lower left, move to the upper right)
                 or you can break the bubbles by attacking them, either one
                 is fine, though there might be a stray bubble that may hit
                 you if you choose to break the bubbles.

       Change Form - After you do enough damage, he'll go into the second
                     part of the first stage. He'll start moving his claws
                     to the sides of the stage, avoid by staying on either
                     leftmost or rightmost part of the upper platform. DO
                     NOT stay in the middle, he can hit you when he brings
                     his claws back.

       Wall Punch - After changing forms, his Pincer Punch is replaced by
                    this attack. He'll attack the wall three times, the first
                    two times you can just stay at the lower left platform
                    without worrying about getting hit. The third time
                    however, you will get hit if you stay on the lower
                    platforms. To avoid the third hit, just right after the
                    second punch, move Shanoa right abit past the middle of
                    the uppermost platform and then quickly go back to the
                    left platform, he should retract his arm from the right.

       Wall Break - After he punches the wall enough times, the wall breaks.
                    Quickly head up, avoiding his claw.

--2nd Stage--

       Revert Form - He changes back to his green form, if you haven't moved
                     up yet, you'll get attacked.

       Pincer Punch - The same as before

       Bubbles - The same as before, except this time you have to use Magnes
                 to avoid the bubbles.

       Change Form - The same, just use the left uppermost platform to avoid
                     it.

       Wall Punch - The same, except there's no need to avoid his third attack
                    because he doesn't have it anymore. Just crouch on the
                    lower leftmost platform.

       Wall Break - Same as before


--3rd Stage--

       Revert Form, Pincer Punch, Bubbles, Change Form - the same as before

       Claw Charge - He'll gain a new attack in his green form. He'll hold
                     his right claw with his left claw, he'll let go and
                     his right claw will slam into the right wall. Avoid by
                     staying on the left-uppermost platform. It can still
                     hurt you if you stay on the lower-left platform.

       Wall Punch - Same as before, except you just need to stay on the
                    uppermost platform this time, seeing as his left
                    pincer will hit you if you don't.

       Wall Break - After his third hit, be sure to stay as close to the
                    left wall as possible, afterwards continue heading up.


--FINAL Stage--

       Bubble Frenzy - He'll only attack with bubbles now, avoid by standing
                       on the floor where the magnet is.


______________________________________________________________________________

Strategy:

       This boss isn't exactly hard, he is rather tedious though... This will
    probably be one of the few times where I will suggest you to use a
    specific weapon, use the Macir you got earlier for this fight.

    -- 1st Stage --
       Keep on moving up the stage until you reach the top, wait at the
    uppermost platform until Brachyura catches up to you. Drop down to the
    left platform when you see that it's safe. His attack pattern is always
    the same, it's basically...Pincer Punch --> Bubbles, repeat x number of
    times usually twice, Change Form --> Wall Punch, repeat x number of times
    again usually twice, Wall Break --> proceed to 2nd stage. ...Yeah, that's
    basically it, rather predictable... Watch out for his Wall Punch though,
    on the third hit, if you stay on the lower-left platform as he retracts
    he'll hit you, so make sure you move to the right of the upper platform,
    just abit past the middle will do, and quickly move back to the lower left
    platform.

       Head up, he'll change back to his green form.

    -- 2nd Stage --
       Notice the upper platform has been changed to a Left and Right platform
    with a magnet in between. Do the same as before, wait for him to reach you
    by staying on the upper-left platform. Same attack pattern as before,
    except just use Magnes to avoid the bubbles.

       Head up, ignore the Magnes that you used to avoid the bubbles. Keep on
    cimbling until you reach another magnet, use it to fling yourself directly
    up, keep on doing this until you reach the top. Stay on the upper left as
    usual until he comes down, then drop to the lower left.

    -- 3rd Stage --
       Again, same pattern as before, except this time right after his bubbles
    he'll use a new attack, Claw charge...excuse my horrible naming, avoid it
    by staying on the upper-left platform. And watch out for his Wall Punch
    this time, his left pincer will hit the lower left platform, so stay on
    the upper right platform to avoid it.

       Head up, use Magnes to launch yourself into the impression in the wall.

    -- Big-O FINAL Stage --
       This time he'll just use bubble, you probably won't even see him catch
    up to you if your fast enough though. After using Magnes to launch Shanoa
    into the impression, there's a space above you that you can jump through.
    Do so, and press down when your on top of the spiked platform.

       Watch the awesome cutscene of the elevator crushing the crab, if it
    wasn't for that scene, I would've given up writing this much for this
    boss...

______________________________________________________________________________

   If you defeated him without taking damage, open the chest for a Brachyura
 Medal. Take the elevator back up, and leave to the left, use Magnes to launch
 yourself up, go to the light... Absorb the glyph to obtain Luminatio, your
 first light attack. Leave out the right, drop down and go left, either take
 the elevator down or drop down. Head right afterwards, drop down and save the
 Eugen, the villager. Go left and get the Serpent Scale, exit out to the world
 map, your next destination is Kalidus Channel again, save at the village first
 though, and if you have 3 Iron ores, give it to Eugen...I unfortunately don't
 have enough.


==========================-----------------------------------------------=======
       Kalidus Channel, Underwater ------------------------------------ (Wlk08)
==========================-----------------------------------------------=======
Items: Potion, Anti-Venom, Sapphire, Super Potion, Iron Ore, Emerald
Glyphs: Fortis Fio, Scutum,
Enemies: Merman, Needles, Killer Fish, Dark Octopus, Fishhead, Gelso, Forneus,
        Skull Spider, Spectar
Extra: HEART Max Up x3, HP Max Up x2, MP Max Up x3
Villager: Monica

   As soon as you select Kalidus Channel on the World Map, select the bottom
 right yellow square as your entrance point. Head left twice, there's a Red
 Treasure chest at the bottom left of the room that holds a Potion, grab it.
 Head left until you reach a vertical room, head up and exit out right.
 There's another treasure chest right below you, grab it to get a HEART Max Up,
 you should have 80 now. Continue heading right, there's another Red chest in
 this room, it's on the lower part of the room, grab it to get Anti-Venom.
 Leave through the bottom right to open up the warp room, go back out and exit
 through the top right. There's a line of Fishheads surrounding a Sapphire,
 kill them with a Strike attributed glyph, also watch out for the Gelso, their
 easy to kill but they come in numbers. Head up after grabbing the Sapphire,
 exit to the left when you see a set of three Fishheads. Keep on heading left,
 another line of Fishheads are waiting for you, kill them and proceed. There's
 a Sea Demon here, don't kill it just yet, you can steal a Glyph from it,
 Grando to be exact, your first Ice glyph. Kill it and get open the chest for
 a HP Max Up, head out to the right, go up and go left.

   Continue heading left, the path will split, head up and go to your right.
 Notice the balloon with what looks like a barrel with a picture of a bomb,
 you'll need to move that all the way to the right. To move it, first use
 Shanoa to direct it, get Shanoa, DO NOT attack it, to jump and get her body
 to push it to the right. You'll encounter an infinite amount of Gelsos,
 whatever you do, lead them away from the barrel before you kill them, they
 can't destroy it, but you might accidently destroy it. Continue moving the
 barrel to the right, when you can't move it any further (when it's right
 beside the cracked rocks) attack it with a weapon, don't worry it won't hurt
 you. When the rocks are gone, attack the furthest right wall, it's breakable.
 You'll find three red chests in the new room, open them up for a MP Max Up,
 Super Potion, and another HEART Max Up, go back out and head up.

   You'll be back to the surface of Kalidus Channel now, head left until you
 reach another red chest for another MP Max Up...they're awfully generous
 here >>;. You can head up to the save room to save, since you probably haven't
 saved in awhile now. Head back to where you made the explosion, don't go back
 down yet, go right for another chest for a HP Max Up. Go back down to where
 you exploded the rocks and exit the room through the left. Go down and exit
 to the left again, keep on heading left until you reach a save point, save
 and head left again. Head left, using the lowest room and attack the Fishheads
 and attack the glyph statue to get Fortis Fio, a glyph that raises defence
 when activated. Keep on heading left, another bomb barrel puzzle is awaiting
 you. Destroy all the Needles first, then do the same as before, the bolders
 are located at the top, this is much easier than the previous one. Head up
 the new entrance, go left and grab the chest for a Chanomile, keep on heading
 left for another HEART Max Up, you should have 100 now. There's a random
 treasure chest to the right of where you came from, get it if you want, either
 way go back to where the rocks exploded. Go to the room in the left to
 activate a warp point, exit to the right three times, back to where the room
 right after the save point. Head to the upper left room if you want another
 random chest, otherwise head down through the opening at the bottom.

   There another Glyph statue at the bottom, break it open for Scutum, a shield
 glyph. Continue heading left until you reach you see a red chest, open it to
 get a Iron Ore. Head left until you reach an exit, exit and go back to town.
 Heal and save, we're going back to Kalidus Channel. When your done, go back to
 the newly discovered entrance and head into lower right room. Keep on heading
 right until you reach a ship, get on top of it and make your way down. You'll
 pick up 2000 gold along the way, there's another treasure chest, open it for
 a MP Max Up. Keep on heading down, there's another treasure chest with a
 Emerald, watch out for the Skull Spider, they can poison you if you touch
 them. They also carry another summon glyph, get it if you want. Head down and
 go right to get another villager, Monica. Exit and head left until you see a
 Spectar, kill it, it's weak to light skills. When the ground starts to level,
 press down for a treasure chest to appear, open it to get a Magician Ring,
 equip it if you want. Go back to the world map, go to the town to save and
 heal. Do any quests that you can, when your done, head over to Tymeo
 Mountains.


==========================-----------------------------------------------=======
       Tymeo Mountains ------------------------------------------------ (Wlk09)
==========================-----------------------------------------------=======
Items: Blue Drops, Mushroom, Empress Ring
Glyphs: Fides Fio
Enemies: Winged Guard, Black Crow, Rock Knight, Nightmare, Skull Spider
Extra: MP Max Up
Villager: Laura

   Right at the beginning of the stage, go inbetween the lamps and press down
 to find a secret chest, open it to get a Blue Drops. Head right and advance
 up, ignore the first opening and keep going up until you can exit to the
 right, there's a save point there. Go back and head down until you see the
 opening to your left, head left. You'll find two Rock Knights, dodge the
 rocks they throw and kill them, they're weak to strike and lightning attacks.
 Keep on heading left, you'll see a Nightmare, it's weak against Strike, Fire
 and Light attacks, kill it if you want. Watch out for the stalagmite at the
 top of the room, make sure you're never underneath them. What you have to do
 is jump so that your close to them, that way they'll drop, which then makes
 a platform for you to advance. If you didn't kill the Nightmare, don't stay
 on the first stalagmite for long, as you'll get hit. Continue heading left
 using the stalagmite method, head up.

   Keep on heading up, watch out for the Skull Spiders, they can poison you
 if you let them touch you. Grab the mushroom, don't go up yet, hit the wall
 next to the mushroom to enter a hidden room. Open the chest inside to get a
 Empress Ring, head back out and head up, exit to the right when you reach
 the top of the room. Use Magnes to avoid landing on the spikes, keep on </pre><pre id="faqspan-2">
 heading right twice. When you enter a room with Winged Guards again, head
 up, when you see a Rock Knight, kill him and go right. You'll find Laura,
 the village jewlerer, exit back left and head up after you save her. You'll
 find another opening to the left, head in to activate a warp point, head back
 out and head up. When you enter the next room, you'll notice you can't go to
 the right, which only means you can only head left, do so.

   When you enter, you'll notice a cave underneath the surface, head in. Watch
 out for the Skull Spiders as usual. Head all the way left until there's an
 opening at the top, destroy the Glyph Statue to get a Fides Fio glyph. Head
 right and open the Red Chest to obtain a MP Max Up. Get out of the cave and
 take the route above it. Watch out for the crows, you might not notice them
 until they attack you. Keep on heading left, then exit out to the world map,
 we'll be back here later. Go to the town to save and do whatever you need
 to do, our next destination is Misty Forest Road.


==========================-----------------------------------------------=======
       Misty Forest Road ---------------------------------------------- (Wlk10)
==========================-----------------------------------------------=======
Items: Sage
Glyphs: Vol Macir
Enemies: Bitterfly, Grave Digger, Spectar, Black Fomor, Werebat, White Dragon
        Enkidu

   Head left, watch out for the Grave Digger, his kick has a huge knockback,
 knocking you back to the entrance, so watch out for that. Keep on heading left
 there's another Grave Digger, so watch out. Head left into the next room,
 there's a Black Fomor there, don't kill him until you see him casting a spell,
 absorb the glyph to obtain Umbra. Kill him and continue heading left, there's
 another Grave Digger, watch out and continue heading left.

   You'll find a Glyph Statue here, break it to obtain Vol Macir. Head up and
 you'll find a magnet you can use, fling yourself to the right to obtain Sage.
 Keep on heading left, you'll find a White Dragon and a Enkidu. The White
 Dragon is weak against Strike, Fire and Light skills, Enkidu is weak to Slash.
 You might need to use a potion or two to kill them, use unions if you must.
 Keep on heading left, at the bottom right of the next room you'll see what
 looks to be a green aura coming from the wall, mark it down, we need to come
 here later. You'll notice an item above you as you head left, don't worry
 about that just yet, we'll get it later. Keep on heading left until you reach
 the exit. Go back to town, heal up and do whatever you need, we're not done
 with Misty Forest Road yet though...unless of course you were lucky...
 If you didn't notice, the Werebat drops a very useful glyph, keep on killing
 her to obtain Arma Chiroptera, a transformation skill. If you got it already,
 ...proceed to Skeleton Cave then.


================================================================================
4. Bosses
================================================================================
I'll be typing out strategies on how to beat bosses, listing out its weaknesses
and what types of attacks it's strong against. I'll list the attacks I've seen
it use and ways of dodging them or negating them. Basically...this section is
just a copy and paste from the main walkthrough, don't expect anything new here.

==========================-----------------------------------------------=======
       Arthorverta ---------------------------------------------------- (Bss01)
==========================-----------------------------------------------=======


No. 109         Arthorverta                     Location: Monastery
-------         -----------                     -------------------
HP: 700
EXP: 300
Strengths: Strike
Weaknesses: Slash, Fire

Attacks:

       Roll - He'll start by curling up into a ball, eventually it'll start
              rolling back and forth. Avoid by using Magnes on one of the
              magnets.

       Web - Shoots a web up which arcs down. Avoid by...avoiding it
             (i.e. backdash), don't use Magnes though, you can also
             destroy it using a Glyph Union (Sword + Sword) if you want.

       Claws - It opens its mouth and brings its claws out to attack infront
               of it. Avoid by using Magnes, try to position yourself so
               that your in a corner in case its too close. You can also
               avoid it by back dashing as soon as you see it coming.
______________________________________________________________________________

Strategy:

       Isn't very hard to beat, just keep on attacking it, avoiding him
    whenever he does an attack. Watch out for the claws though, if your
    reaction is too slow, it'll hit you, otherwise his other attacks are
    easy to dodge. Remember, if you kill it without taking damage, you'll
    obtain a medal.

______________________________________________________________________________


==========================-----------------------------------------------=======
       Giant Skeleton ------------------------------------------------- (Bss02)
==========================-----------------------------------------------=======

No. 108         Giant Skeleton                  Location: Minera Prison Island
-------         --------------                  ------------------------------
HP: 800
EXP: 350
Strengths: Ice, Darkness
Weaknesses: Strike, Fire

Attacks:

--Infront of Giant Skeleton--

       Kick - It'll attempt to kick you, afterwards he'll stay in the kicking
              position for a good while, attack him now. Avoid by back
              dashing, by using Magnes on one of the magnets, or by crouching
              and it'll just barely miss you. Note how it raises its knees
              right before it kicks.

       Lunge - It'll step forward and lunge out at you. Avoid by back dashing
               or by using Magnes. Note how it raises its arms and bring its
               right knee back just before it lunges.

       Tackle - It starts to crouch down, stay away from him, because he'll
                leap forward and do a bellyflop. Avoid by running under him
                after he leaps. Attack him while he's on the ground. Note
                how when he starts to bend down like he's preparing to jump.

       Grab - It starts to crouch down, stay away from him. He'll attempt
              to grab you with his arms, so be a good distance away from
              him. If he does manage to grab you...I don't think you can
              escape, he'll start pounding you with his fist, so avoid
              this at all costs.


--Behind Giant Skeleton--

       Frenzy - It'll attack in a set order, get back infront of him ASAP.
                Use Magnes to fling you back to the left side, his second
                attack can still hit you, even if your using Magnes though.

______________________________________________________________________________

Strategy:

       This boss is alot harder than the previous one. Still not very hard
    but you'll encounter some difficulties. Note the three magnets, use them.
    Also, he's weak to strike weapons, so a Hammer Glyph Union can easily do
    up to 80 damage. Avoid his attacks, try to stay on the left side and you
    should be fine. There's alot of opportunities to attack him; right after
    he kicks you, there's at least 2 or 3 seconds where he just stays there,
    so attack him then. At the start of his grab where he crouches down, you
    can use a long range glyph or a glyph union to attack him then. And
    finally just right after he does his jump, he'll stay there for a good 2
    to 3 seconds...though, you should get back infront of him asap.

______________________________________________________________________________


==========================-----------------------------------------------=======
       Brachyura ------------------------------------------------------ (Bss03)
==========================-----------------------------------------------=======

No. 110         Brachyura                       Location: Lighthouse
-------         ---------                       --------------------
HP: 1800
EXP: 1000
Strengths: Fire
Weaknesses: Strike, Lightning

Attacks:

--1st Stage--

       Pincer Punch - For the first half of the attack, he'll open up his
                      claw and move it to the middle of the stage. Avoid by
                      staying on the lower left platform, you can also attack
                      him while his claws are open.

                      For the second half of the attack, he'll bring his
                      claw back towards him and he'll punch the left wall.
                      Avoid by crouching on the lower left platform, you can
                      also attack his main body while he's doing this.

       Bubbles - After his pincer punch, he'll automatically spray bubbles at
                 the location you were after the punch was finished. Avoid by
                 going to the opposite direction to where you were last
                 (i.e if you were on the lower left, move to the upper right)
                 or you can break the bubbles by attacking them, either one
                 is fine, though there might be a stray bubble that may hit
                 you if you choose to break the bubbles.

       Change Form - After you do enough damage, he'll go into the second
                     part of the first stage. He'll start moving his claws
                     to the sides of the stage, avoid by staying on either
                     leftmost or rightmost part of the upper platform. DO
                     NOT stay in the middle, he can hit you when he brings
                     his claws back.

       Wall Punch - After changing forms, his Pincer Punch is replaced by
                    this attack. He'll attack the wall three times, the first
                    two times you can just stay at the lower left platform
                    without worrying about getting hit. The third time
                    however, you will get hit if you stay on the lower
                    platforms. To avoid the third hit, just right after the
                    second punch, move Shanoa right abit past the middle of
                    the uppermost platform and then quickly go back to the
                    left platform, he should retract his arm from the right.

       Wall Break - After he punches the wall enough times, the wall breaks.
                    Quickly head up, avoiding his claw.

--2nd Stage--

       Revert Form - He changes back to his green form, if you haven't moved
                     up yet, you'll get attacked.

       Pincer Punch - The same as before

       Bubbles - The same as before, except this time you have to use Magnes
                 to avoid the bubbles.

       Change Form - The same, just use the left uppermost platform to avoid
                     it.

       Wall Punch - The same, except there's no need to avoid his third attack
                    because he doesn't have it anymore. Just crouch on the
                    lower leftmost platform.

       Wall Break - Same as before


--3rd Stage--

       Revert Form, Pincer Punch, Bubbles, Change Form - the same as before

       Claw Charge - He'll gain a new attack in his green form. He'll hold
                     his right claw with his left claw, he'll let go and
                     his right claw will slam into the right wall. Avoid by
                     staying on the left-uppermost platform. It can still
                     hurt you if you stay on the lower-left platform.

       Wall Punch - Same as before, except you just need to stay on the
                    uppermost platform this time, seeing as his left
                    pincer will hit you if you don't.

       Wall Break - After his third hit, be sure to stay as close to the
                    left wall as possible, afterwards continue heading up.


--FINAL Stage--

       Bubble Frenzy - He'll only attack with bubbles now, avoid by standing
                       on the floor where the magnet is.


______________________________________________________________________________

Strategy:

       This boss isn't exactly hard, he is rather tedious though... This will
    probably be one of the few times where I will suggest you to use a
    specific weapon, use the Macir you got earlier for this fight.

    -- 1st Stage --
       Keep on moving up the stage until you reach the top, wait at the
    uppermost platform until Brachyura catches up to you. Drop down to the
    left platform when you see that it's safe. His attack pattern is always
    the same, it's basically...Pincer Punch --> Bubbles, repeat x number of
    times usually twice, Change Form --> Wall Punch, repeat x number of times
    again usually twice, Wall Break --> proceed to 2nd stage. ...Yeah, that's
    basically it, rather predictable... Watch out for his Wall Punch though,
    on the third hit, if you stay on the lower-left platform as he retracts
    he'll hit you, so make sure you move to the right of the upper platform,
    just abit past the middle will do, and quickly move back to the lower left
    platform.

       Head up, he'll change back to his green form.

    -- 2nd Stage --
       Notice the upper platform has been changed to a Left and Right platform
    with a magnet in between. Do the same as before, wait for him to reach you
    by staying on the upper-left platform. Same attack pattern as before,
    except just use Magnes to avoid the bubbles.

       Head up, ignore the Magnes that you used to avoid the bubbles. Keep on
    cimbling until you reach another magnet, use it to fling yourself directly
    up, keep on doing this until you reach the top. Stay on the upper left as
    usual until he comes down, then drop to the lower left.

    -- 3rd Stage --
       Again, same pattern as before, except this time right after his bubbles
    he'll use a new attack, Claw charge...excuse my horrible naming, avoid it
    by staying on the upper-left platform. And watch out for his Wall Punch
    this time, his left pincer will hit the lower left platform, so stay on
    the upper right platform to avoid it.

       Head up, use Magnes to launch yourself into the impression in the wall.

    -- Big-O FINAL Stage --
       This time he'll just use bubble, you probably won't even see him catch
    up to you if your fast enough though. After using Magnes to launch Shanoa
    into the impression, there's a space above you that you can jump through.
    Do so, and press down when your on top of the spiked platform.

       Watch the awesome cutscene of the elevator crushing the crab, if it
    wasn't for that scene, I would've given up writing this much for this
    boss...

______________________________________________________________________________


================================================================================
5. Glyphs
================================================================================
I'll be listing Glyphs here; what they're called, how much MP they take up,
type of damage, etc.
They'll follow the format below.

(Category):
---------

Name: (Name)          MP: (Cost)
Type: (Type of attack)
Stats: (Which stats increase, don't know if it's necessary though...)
Where to obtain: (How to obtain, if it's from a enemy, I'll only list the enemy
                 and the first location where you can obtain it)
Description: (What the description in the game says)
            (If needed, I'll add my own opinion of the Glyph)


There's also a section for Glyph Unions...in which case I'll be making up my
own, not very creative, names...except for the Spell combinations anyways
because Shanoa actually says them >
..and when I say (any weapon)...Shields don't count, don't be sly...
They follow this format:

Category:
--------

Name: (Name)            Hearts: (Cost)
Combination: (what combination of Glyphs, main and sub are interchangeable
             so it doesn't really matter...until proven wrong anyways)
Type: (Type of attack)
Description: (My description of the attack, includes distance, multi-hits, etc)


=================================
       Main/Sub Glyphs
=================================

       ==================-----------------------------------------------=======
        Weapon Glyphs ------------------------------------------------- (Skl01)
       ==================-----------------------------------------------=======
       Rapiers:
       -------

       Name: Confodere         MP: 5
       Type: Slash
       Stats: Atk: +6
       Where to obtain: Ecclesia, during Barlowe's training session.
       Description: A rapier glyph.


       Swords:
       ------

       Name: Secare            MP: 5
       Type: Slash
       Stats: Atk +8
       Where to obtain: From Bone Scimitars; Monastery
       Description: A sword glyph.


       Lance:
       -----

       Name: Hasta             MP: 5
       Type: Slash
       Stats: Atk +9
       Where to obtain: From Spear Guard; Minera Prison Island
       Description: A lance glyph.


       Hammer:
       ------

       Name: Macir             MP: 5
       Type: Strike
       Stats: Atk +10
       Where to obtain: Ruvas Forest, within a statue
       Description: A hammer glyph.


       Name: Vol Macir         MP: 10
       Type: Strike
       Stats: Atk +30
       Where to obtain: Misty Forest Road, within a statue
       Description: A powerful hammer glyph.


       Bow:
       ---

       Name: Arcus             MP: 15
       Type: Slash
       Stats: Atk +7
       Where to obtain: From Bone Archers; Minera Prison Island
       Description: A bow glyph.


       Axe:
       ---

       Name: Ascia             MP: 15
       Type: Slash
       Stats: ATK +8
       Where to obtain: From Axe Knight; Ruvas Forest
       Description: A axe glyph.


       Sickle:
       ------

       Name: Falcis            MP: 5
       Type: Slash
       Stats: ATK +11
       Where to obtain: Minera Prison Island, within a statue
       Description: A sickle glyph.


       Knife:
       -----

       Name: Culter            MP: 8
       Type: Slash
       Stats: ATK +2
       Where to obtain: Monastery, within a statue
       Description: A knife glyph.


       Shield:
       ------

       Name: Scutum            MP: 5
       Type: (none)
       Stats: (none)
       Where to obtain: Kalidus Channel, within a statue
       Description: A shield glyph.


       ==================-----------------------------------------------=======
        Spell Glyphs -------------------------------------------------- (Skl02)
       ==================-----------------------------------------------=======
       Not Union-able:
       --------------

       Name: Torpor            MP: 20
       Type: Ice
       Stats: ATK +10
       Where to obtain: Wygol Village, absorb the glyph the first time you're
                        there.
       Description: A glyph that incapacitates opponents.


       Ice:
       ---

       Name: Grando            MP: 25
       Type: Ice
       Stats:
       Where to obtain: Kalidus Channel; Sea Demon, needs to be absorbed while
                        it's casting a spell.
       Description: Call forth freezing ice.


       Lightning:
       ---------

       Name: Vol Fulgur        MP: 40
       Type: Lightning
       Stats: ATK +3
       Where to obtain: Minera Prison Island, near the end of the stage;
                        refer to (Wlk06) 3rd last paragraph.
       Description: Call forth shocking electricity.


       Light:
       -----

       Name: Luminatio         MP: 25
       Type: Light
       Stats: ATK +9
       Where to obtain: Lighthouse, at the top of the top of the lighthouse;
                        refer to (Wlk07) Last paragraph
       Description: Call forth a ball of light.


       Darkness:
       --------

       Name: Umbra             MP: 25
       Type: Darkness
       Stats: ATK + 13
       Where to obtain: From Black Fomor; Misty Forest Road; needs to be
                        absorbed while they are casting a spell.
       Description: Command the malice of the dead.


       Dominus:
       -------

       Name: Dominus Hatred    MP: 66
       Type: Darkness
       Stats: ATK +66
       Where to obtain: Minerva Prison Island, Albus gives it to you
       Description: One Piece of Dominus; summons a pillar of light.


       ==================-----------------------------------------------=======
        Glyph Union --------------------------------------------------- (Skl03)
       ==================-----------------------------------------------=======
       Weapon Unions:
       -------------

       Name: Rapier Union                              Hearts: 15
       Combination: (Any Rapier) + (Any Rapier)
       Type: Slash
       Description: Shanoa attacks with a red rapier while red shards fly out.
                    Hits almost everything in front of Shanoa within a straight
                    line, the distance of the attack is a bit more than half
                    the screen, the width of the attack is also increased.
                    Also hits enemies close behind her, and can also hit more
                    than once (I've seen up to four times).


       Name: Sword Union                               Hearts: 15
       Combination: (Any Sword) + (Any Sword)
       Type: Slash
       Description: Shanoa manifests a gigantic sword, swinging it and hitting
                    anything infront and above her for massive damage. Range is
                    about a bit more than half the screen*. Basically the
                    attack is, facing right, an attack at about 100º to 0º.
                    Hits only once.


       Name: Lance Union                               Hearts: 15
       Combination: (Any Lance) + (Any Lance)
       Type: Slash
       Description: Shanoa manifests a gigantic spear and thrusts it infront of
                    her. The distance sucks, about the same length as the spear
                    the width is increased and it hits more than once
                    (I've only seen up to two times).


       Name: Hammer Union                              Hearts: 15
       Combination: (Any Hammer) + (Any Hammer)
       Type: Strike
       Description: Shanoa manifests a gigantic hammer, swinging it and hitting
                    anything infront and above her for massive damage. Range is
                    about a bit more than half the screen*. Basically the
                    attack is, facing right, an attack at about 100º to 0º.
                    Hits only once.


       Name: Bow Union                                 Hearts: 30
       Combination: (Any Bow) + (Any Bow)
       Type: Slash
       Description: Shanoa summons a gigantic red bow that shoots upward,
                    creating numerous amount of arrows that rain upon
                    the enemy. Range is the entire screen...and probably more,
                    the arrows DO NOT pierce through enemies, each arrow does
                    a bit less than regular arrows...but that doesn't seem to
                    be a problem with the amount of arrows being shot. Won't
                    have an exact number of hits until later...if it's even
                    possible to get an exact number...


       Name: Axe Union                                 Hearts: 15
       Combination: (Any Axe) + (Any Axe)
       Type: Slash
       Description: Shanoa manifests a gigantic axe, swinging it and hitting
                    anything infront and above her for massive damage. Range is
                    about a bit more than half the screen*. Basically the
                    attack is, facing right, an attack at about 100º to 0º.
                    Hits only once.


       Name: Sickle Union                              Hearts: 15
       Combination: (Any Sickle) + (Any Sickle)
       Type: Slash
       Description: Shanoa manifests a gigantic sickle, swinging it and hitting
                    anything infront and above her for massive damage. Range is
                    about a bit more tha half the screen*. Basically the
                    attack is, facing right, and attack at about 100º to 0º.
                    Hits only once.


       Name: Knife Union                               Hearts: 30
       Combination: (Any Knife) + (Any Knife)
       Type: Slash
       Description: Shanoa throws numerous amount of knives in front of her.
                    Knives DO NOT pierce through enemies, they can also damage
                    enemies past your screen. Hits...many times, won't have
                    an exact number until maybe later.


       Name: Shield Union                              Hearts: 20
       Combination: (Any Shield) + (Any Shield)
       Type: (none)
       Description: Shanoa manifests a perfect shield around her, negating
                    any damage while it's up. Negates all damage done to
                    Shanoa for the time the shield is up, she can't do
                    anything during that period of time though.


* - From what I've seen, the range of the overhead unions are:
   Axe=Sickle > Sword > Hammer but the difference is barely noticeable...


       Spellblade Unions:
       -----------------

       Name: Ice Blade Union                           Hearts: 15
       Combination: (Any Weapon) + (Any Ice Spell)
       Type: Ice
       Description: Shanoa manifests a small blade of Ice and swings it,
                    the blade grows longer until it shatters. Range is slightly
                    longer than a regular sword, does massive damage and hits
                    only once.


       Name: Lightning Blade Union                     Hearts: 15
       Combination: (Any Weapon) + (Any Lightning Spell)
       Type: Lightning
       Description: Shanoa thrusts with what appears to be a spear infused with
                    Lightning. Range is about the same as a spear, it hits more
                    than once (I've seen about 5 or 6 times)


       Name: Light Blade Union                         Hearts: 15
       Combination: (Any Weapon) + (Any Light Spell)
       Type: Light
       Description: Shanoa manifests a blade of Light and swings it, before
                    the blade dissipates, a circle of light surrounds Shanoa
                    for a brief moment. Whatever touches the circle will get
                    hurt, including those behind Shanoa. Hits only once and
                    does massive damage.


       Name: Darkness Blade Union                      Hearts: 15
       Combination: (Any Weapon) + (Any Dark Spell)
       Type: Darkness
       Description: Shanoa manifests a scythe of Darkness and swings it,
                    before the scythe dissipates, a dark circle will surround
                    Shanoa for a brief moment. Whatever touches the circle
                    will get hurt, including those behind Shanoa. Hits twice
                    and deals massive damage.


       Spell Unions:
       ------------

       Name: Grano                                     Hearts: 20
       Combination: (Any Ice Spell) + (Any Ice Spell)
       Type: Ice
       Description: Shanoa summons a blizzard to surround her, attacking any
                    foe that dares to come close to her. Hits many enemies
                    multiple times, I've seen around 7~9 times.


       Name: Fulmen                                    Hearts: 20
       Combination: (Any Lightning Spell) + (Any Lightning Spell)
       Type: Lightning
       Description: Shanoa summons a ball of Lightning above her, this ball
                    attacks a nearby enemy with Lightning bolts multiple times.
                    Useful if only one enemy is present.


       Name: Lumin                                     Hearts: 20
       Combination: (Any Light Spell) + (Any Light Spell)
       Type: Light
       Description: Shanoa projects a circle of light from her back, anything
                    that touches the circle will be hit by a ball of light.
                    The range is one screen, all enemies on the screen will
                    be attacked, but if they move the ball will miss. The ball
                    also only hits once, so it's not very useful outside of
                    mobs.


       Name: Umbra                                     Hearts: 20
       Combination: (Any Dark Spell) + (Any Dark Spell)
       Type: Darkness
       Description: Shanoa projects a circle of darkness from her back,
                    anything that touches the circle will be hit by a ball
                    of darkness. The range is one screen, all enemies on the
                    screen will be attacked, but if they move the ball will
                    miss. The ball also only hits once, so it's not very
                    useful outside of mobs.


       Name: Blast Attack                              Hearts: 50
       Combtination: (Any Light Spell) + (Any Dark Spell)
       Type: Light and Darkness
       Description: Shanoa lifts her hair up, freezing time and dimming the
                    screen, soon a burst of light occurs and rocks fly
                    towards the screen, dealing massive damage to everything
                    and everyone. The range is massive, as it hits even past
                    the screen, the damage it deals is also very high.


=================================                                        =======
       Back Glyphs ---------------------------------------------------- (Skl04)
=================================                                        =======
       Basic:
       -----

       Name: Magnes            MP: 5
       Type: Light
       Where to obtain: Monastery, impossible to miss
       Description: Create an attractive magnetic field.


       Buffs:
       -----

       Name: Fortis Fio        MP: 80
       Type: none
       Where to obtain: Kalidus Channel, within a statue
       Description: Temporarily increase CON and physical resistance.


       Name: Fides Fio         MP: 80
       Type: none
       Where to obtain: Tymeo Mountain; near the top left exit
       Description: Temporarily increase MIND and magic resistance.


       Transformations:
       ---------------

       Name: Arma Chiroptera   MP: 80
       Type: none
       Where to obtain: From Werebats; Misty Forest Road
       Description: Grants bat-like abilities.


       Summons:
       -------

       Name: Fidelis Caries    MP: 80
       Type: Strike
       Where to obtain: From Necromancers, Ruvas Forest; needs to be absorbed
                        while they are casting a spell.
       Description: Summon zombies that fight to the death.


       Name: Fidelis Aranea    MP: 80
       Type: Slash and Poison
       Where to obtain: From Skull Spider; Kalidus Channel
       Description: Summon skull spiders to skitter about when needed.


=================================                                        =======
          Relics ------------------------------------------------------ (Skl05)
=================================                                        =======

       Name: Lizard Tail
       Where to obtain: Automatically have it at the beginning of the game
       Description: Slide by pressing (down) + B

       Name: Serpent Scale
       Where to obtain: Lighthouse; right beside the exit
       Description: Move freely underwater.

       Name: Glyph Union
       Where to obtain: Automatically have it at the beginning of the game
       Description: Combine two glyphs by (up) + Y/X

       Name: Glyph Sleeve
       Where to obtain: Minera Prison Island; near the end of the stage
       Description: Hold A and press L or R to swap glyphs.

       Name: Book of Spirits
       Where to obtain: Monastery, refer to (Wlk02)
       Description: Display enemy names as you attack


================================================================================
6. Optional
================================================================================
I'll be listing optional things to do (except the Villagers...I'm not sure if
that's optional or not...and I have no where else to put it >>)
I'll be adding more whenever I get further into the game


=========================------------------------------------------------=======
       Villagers ------------------------------------------------------ (Opt01)
=========================------------------------------------------------=======

Name: Nikolai
Age: 70
Location: Wygol Village, to the right of the entrance, impossible to miss
Location after being saved: Same place where you found him
Description:
       By the grace of God, he cleared away the wilderness to plant the
     seeds of this village.

------

Name: Jacob
Age: 48
Location: Kalidus Channel, near the right exit of the stage; refer to (Wlk05)
Location after being saved: In the second house from the right, ground level.
Description:
       This peddler seemed a natural fit, and moved into the village.

------

Name: Abram
Age: 26
Location: Minerva Prison Island, at the bottom right of the map;refer to (Wlk06)
Location after being Saved: Right beside the second building from the right.
Description:
       Once a common thief, he found salvation in the church and studied
     thenceforth to become a healer.

------

Name: Laura
Age: 24
Location:

------

Name: Eugen
Age: 50
Location: Lighthouse, near the end of the stage, impossible to miss
Location after being saved: At the top of the first building from the left.
Description:
       A quiet, gentle man of 50 years. His good faith brought him to this
     community, where he used his carpentry skills to build houses.

------

Name: Monica
Age: 17
Location: Kalidus Channel, near the sunken ship at the bottom of the map
         refer to (Wlk07)
Location after being saved:
Description: At the top of the first building from the left
       This young girl is bright, but shy. The other villagers are like her
     family since her real parents passed away.


================================================================================
7. Credits ------------------------------------------------------------- (CREDT)
================================================================================
Thanks to:
God, for just about everything that's happened in my life
Konami for making this awesome game
Those who helped me on the message boards and through E-mail


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