Miranda challenge mode guide version 1.0a
Author: Rolina

Challenge mode ship
===================
Miranda (ship 14) is a place to get partners for challenge mode games. You
can get good time there. The Japanese cmode block is in block 11-15.
The US challenge mode block is in 8-10.
Nowaday, people from different countries play in block 11-15.

This guide is for challenge mode beginners, covering the basic challenge mode
skills. Please understand that English is not my native language. You will
see some mistakes in the FAQ. This FAQ is written by a normal challenge
gamers (10 Bu-EI). I have play long enough to know who are experts. So I am
not expert and any opinions are welcome. You can mail to me:

[email protected]

ATENTION:The subject of the mail should contain "PSO" or it would be delete
automatically.

web: http://www.geocities.com/ship14block11

My challenge mode character is:
- Rolina FOnewearl
- Rolina's toy HUcast
- KeKe.rolina HUcast
- robot-rolina RAcasearl
- mini rolina FOmarl

I seldom use others characters in challenge mode.


Table of content
================
1. ---- before your first game
1.1 --- classes and difficulty
1.2 --- Game, ranks and s-rank
1.3 --- suggest S rank time
1.4 --- S rank weapons
1.5 --- Players's experience
1.6 --- Type of game and teams
1.7 --- cheating


2. - Basic c.mode
2.1 - C1
2.2 - C2
2.3 - C3
2.4 - C4
2.5 - C5
2.6 - C6
----- C6 Survival Key (very important)
2.7 - C7
2.8 - C8
2.9 - C9

3. - Basic Skill and extra info (TA consideration)
3.1 - Teamwork
3.2 - General
3.3 - Hunters
3.4 - Rangers
3.5 - Forces
3.6 - Physical attack
3.7 - Areas
3.7.1 Forest
3.7.2 Cave
3.7.3 Mine
3.7.4 Ruin

4. - Apendice
4.1 - hunters stats in each stages
4.2 - hunter, rangers weapons
4.3 - Resta and MST
4.4 - Recycle your character
4.5 - To get a J-cutter
4.6 - Kanji teamname

5. -- About this challenge mode game guide
5.1 - Versions
5.2 - Why make the game guide?
5.3 - Game, basic cortesy and Word select
5.4 - Weapons, number of enemies and ID
5.5 - Need opinion or help
5.6 - Credits and reference

=============================
| 1. before your first game |
=============================
Most people play fast game in miranda. People use the standard TA route to
play and get S rank weapons. If it's your first challenge mode game: 1. Open a
Lv1 HUcast and use it on challenge mode
2. Download the map
3. Read this FAQ

The original map(Japanese) is in the web of Sakura Byori:
http://www.ne.jp/asahi/mihara/sakura/pso/
http://www.ne.jp/asahi/mihara/sakura/pso/capture/challenge_mode/index.html

The English map is in mamak-int.com:
http://www.mamak-int.com
http://www.mamak-int.com/strategy/challenge/640/tocdc.htm


1.1 classes and difficulty
==========================
hunters
- fight
- sometimes HUnewearl, HUmar can use shifta and resta
rangers
- support hunters, kill weak enemies, collect items
force
- shifta, resta the team
- collect items
- lead/group enemies for hunters

Difficulty levels
=================
easy -- HUcast
normal- HUmar, RAcast, RAcasearl
hard -- HUnewearl, RAmar, forces

I only recommend a HUcast for beginners. You will find team easier. You
can also get a better time.

1.2 Game, rank and s-rank
=========================
C stand for challenge, C1 mean Challenge 1. If 1 people die without scape
doll. The mission failed. To survive, teamwork is necessary.

When you complete 1 stage, you can get a rank and have the access to the
next stages.

Rank...Status.......Access
(none) need C1..... C1
Ra-GOU C1 completed C1-C2
Gi-GOU C2 completed C1-C3
Bu-GOU C3 completed C1-C4
Ra-ZAN C4 completed C1-C5
Gi-ZAN C5 completed C1-C6
Bu-ZAN C6 completed C1-C7
Ra-EI. C7 completed C1-C8
Gi-EI. C8 completed C1-C9
Bu-EI. C9 completed C1-C9

When you finish 9 stages in 7 hours. You can get a Srank weapon with the
name you want. S rank weapons could be grinded to +99, sweet! It's very
useful. Specially when you use forces and rangers.

You can get better rank in any time, only the best time would be stored.
If you get a A rank, you can still get the S rank weapon once the total
time is below 7 hours.

A rank get white ring, B rank get yellow ring and S rank get all. Just
redo again and you will get it.


1.3 suggest S rank time
=======================
Stage suggest__ Average (normal time in miranda)
C1 - 15 minutes 12 minutes
C2 - 40 minutes 38 minutes
C3 - 40 minutes 34 minutes
C4 - 45 minutes 42 minutes
C5 - 40 minutes 37 minutes
C6 - 60 minutes 55 minutes
C7 - 55 minutes 52 minutes
C8 - 50 minutes 45 minutes
C9 - 75 minutes 65 minutes
--------------------------
Total - 7 hours 6h 20min

The S rank time is easy to get, what you need is teams with 2 hunters or
more in "most of the stages" and the average would be less than 7 hours.
There are NO NEED TO EXCLUDE CERTAIN CLASSES in any stages. ONLY NEWBIES
would have such belief.


1.4 S rank weapons
==================
Type____ ATP ATA Requirment
GUN_____ 660 170 130 ATA, All
MECHGUN_ 593 148 130 ATA, All
BAZOOKA_ 668 105 130 ATA, All
SABER___ 804 200 620 ATP, All except FOnl
SLICER__ 738 164 620 ATP, All except FOnl
CLAW____ 738 226 620 ATP, All except FOnl
TWIN____ 672 200 620 ATP, All except FOnl
SCYTHE__ 732 204 620 ATP, All except FOnl
HAMMER__ 744 250 620 ATP, All except FOnl
HARISEN_ 852 200 620 ATP, All except FOnl
J-BLADE_ 960 065 620 ATP, All except FOnl
SWORD___ 936 146 620 ATP, Hunters
BLADE___ 738 226 620 ATP, Hunters
PARTISAN 676 284 620 ATP, Hunters
NEEDLE__ 808 150 130 ATA, Hunters and Rangers
PUNCH___ 753 108 130 ATA, Hunters and Rangers
RIFLE___ 738 200 130 ATA, Rangers
SHOT____ 608 155 130 ATA, Rangers
CANE____ 612 180 500 MST, Forces
ROD_____ 706 148 500 MST, Forces
WAND____ 508 212 500 MST, Forces
MOON____ 627 130 500 MST, Forces
WINDMILL 552 230 500 MST, Forces
PSYCOGUN 533 198 130 ATA, HUmar, HUnewearl & RAmar
J-CUTTER 798 114 620 ATP, HUmar, HUcast, RAmar & RAcast


1.5 Player's experience
=======================

1st time
- First time players, may need someone to lead the way

Beginners
- People with less than 2 Bu-EI
- People that don't play a lot c-mode

Normal
- People that know the way and switches
- People with experience to evade enemies's attack

Advanced
- When a people know his limit and willing to improve his skills
(I am one of them)

Experts
- Tend to use brain to play. You will noticed that they play very
fast and have very good skills.
- Some of them has different play styles, you may see some forces
casting technique like no tomorrow and die like 7-8 times and
don't heal other members. Some hunters may run to another side of
the room and don't like to work with other hunters, some of them
even attack garanz directly.


1.6 Type of game and teams
==========================
The game objects could be:
- fun
- clear
- time
- chat, explore or others....
The game object determine the type of game.

People open a game and wait for people to join. The teamname specific the
condiction and game object. For example, if you want a C1 games. You can
simply create a team "C1" and wait there.

Type of teams:

Reserved
========
examples,
"C7 reserved"
"C2 full"
"C3 yoyakuzumi"
(written in Japanese, read kanji teamname)

- The teams already has enough members, it's not open for other gamers.
Equal to password games. Sometimes even if the team would be "C3 all
welcome" with 2 people inside. They may found someone and the team
become reserved.


Open team
=========
Some people would open the team for anyone, some people would put some
condiction in the teamname like, "C9 FO please". There are lot's of types
depend on the game object.

HU = Hunter
HUc or Hc = HUcast
RA = Ranger
Rc = RAcast or RAcasearl
FO = Force


Beginners
=========
examples,
"C4 Help!!!!"
"C3 need experts"
"First C5 need RA"

Clear > Time

- It's important to clear a stage. Time become less important
- When some people are beginners, communication is needed
- It's likely that some people with experience would join



Time attack
===========
examples,
"C2 TA"
"C4 TA 1FO only"
"C8 TA 40 min"

Time > Clear

TA = Time attack, it's for people with experience, willing to play fast
and get good time. The combination become important.
2 hunters or more are needed:

normal TA team

4HU: Sometimes it's good. But using 4 hunters from C1-C9 may not faster
than 3HU 1FO
3HU 1FO: It may be the best fixed team running from C1-C9
2HU 1FO 1RA: a balanced team
3HU 1RA: For a ranger, it's a good TA team

special team (not recommended for TA)

2HU 2RA: weaker, but gained safety in some stages
2HU 2FO: work in most stages, better than 2HU 2RA in later stages.
It is not as bad as most people think.
(A friend got 30 minutes in C4, 2Hu 2Fo)

Team with only 1 hunter may excesss 5-10 minutes over S rank time.
However, s rank is easy. A few stages over s rank time is OK.


Mattari/leisure game (JPonly?)
==============================
fun only, clear and time are not important

Fun isthe only consideration. It's a game of enjoyment. People can chat,
mail or do anything they want. 4 forces or 4 rangers are OK, too. As far
as I know, no non-japanese play that type of game. The game time would
be long.

(Maybe I am the only foreigner that enjoy it. Um.... I don't play
mattari games in miranda)


Pure challenges
===============
"RAmar legend 4"
"C9 Force team"

Some people want real challenge, I passed C4 with 2forces 2Rangers.
And it's the best game I have ever had. Some friends tried C8 4forces,
it would be fun if you see a FOmarl use a mechgun in C8. Things that
would never happen in a normal challenge. You may also see some games
with only 2 people.


Limit TA (JPonly)*
==================
Time only

(the teamname is written in Japanese, read kanji teamname)

Did you see some Japanese players has a total time of around 4 hours?
Congratulation. You are playing with a expert, most of them use HUcast
or forces. I don't think a ranger can play limit TA.

What they do is keep retrying until they get a good condiction - few
enemies and great weapons. Normally it's a team of experts with BBA,
using strongest combination like 3Hc 1FO or 4Hc. The patterns is not
a normal game. You may see hunters attack garanz directly and forces
commit suicide to refill TP...etc.

You can see it as ultimate time attack. I don't have enough
information in this subject.

recomendation:
- BBA (less lag, almost no disconnection)
- lot's of experience,
for example... played three months, 15 Bu-EI...etc
- no rangers. They use HUcast and forces normally
- know Japanese
(must understand what's the strategy and learn better skills or else
you seldom has chance to play in limit TA teams.)
- lot's of time
(may use over hours resetting the game to meet the condiction)


(My connection is not fast and I don't know how to use saber. So I
never play that type of TA, anyway, you can see some limit TA players
in normal game.)


1.7 cheating
============
Some people want to try another experience with easier "challenge".
However, it doesn't work in miranda. People seldom join teams with level
200, and many people will commit suicide when they see people level up to
Lv200.

Type of cheating:
- Lv200 or ang high level
- unlimited items
- 1 hit kill

The way to avoid that type of game is:
1. Don't join any games when the people there has too high levels
(cheaters tends to be Lv200)

2. When you see any people over level 100, drop dolls and suicide
(If he use the codes in your game without asking your opinion, you can
do that without explanation)


===================
|  2. Basic c.mode  |
===================

This FAQ doesn't cover the TA route. Print the map from mamak-int.com or
Sakura Byori before you read it.

http://www.mamak-int.com/strategy/challenge/640/tocdc.htm
http://www.ne.jp/asahi/mihara/sakura/pso/capture/challenge_mode/index.html

2.1 C1
------
*Print the C1 map from Sakura Byori before you read it.
Please read section 3 for basic skills and details about forest strategies

items share:
- HP, MIND, TP materials for forces
- HIT material/unit priority:
--- HUnewearl
--- HUmar
--- HUcast
- POW, grinders for rangers or hunters
(To give out items, just put them near the exit)

Atention:
- Boss: Give extra dolls to force if his HP is below 41. Force can use
lava spot trick. (See 3.7.1)


2.2 C2
======
*Print the C2 map from Sakura Byori before you read it.
Please read section 3 for basic skills and details about cave strategies items
share:
- HP, MIND, TP materials, disks for forces
- HIT material/unit priority:
- 1 ATA, Lv4, 5 HUmar (handgun) - Ranger's mag
--- HUnewearl
--- HUmar
--- HUcast
- POW, grinders for rangers or hunters
- Ranger's spare gun for hunters
- Ranger can exchange mag with HUmar (handgun)
- Resta priority: Lv1 HU, Lv2+ FO
(To give out items, just put them near the exit)


key items:
- Area 4: Saber +10 in the first few rooms (FOmarl and Rangers)
- Area 5: After the hidden passage. Sword and rifle inside boxes

Atention:
- Need to collect 4 weapons(area 6) and 4 barriers/shield(area 8) to open
some gates.
- Area 6: need to drop 4 weapons to unlock the exit.
- Area 8: step on the spot with that order:


..........
..3...5...
6.......2.
..4...1...
..........


2.3 C3
======
*Print the C3 map from Sakura Byori before you read it.
Please read section 3 for basic skills and details about cave strategies.

items share:
- HP, MIND, TP materials, disks for forces
- HIT material/unit priority:
--- HUnewearl
--- HUmar or HUcast
- POW, grinders for rangers or hunters
- Ranger's spare gun for hunters
- Resta priority: Lv1 HU, Lv2+ FO
(To give out items, just put them near the exit)


Key items:
- In area 9, there are 4 switches that appear at the top of the door. If
you clear the enemies, you can get a handgun on the room of the left.

- In area 13, the right room just before the orange gate has a handgun.

Atention:
- Hunter use hard-hard combo on slim. It would be great with brand.
Rangers and force should not attack (waste of time).

- In area 9, there are one room with locked gate with 4 red points, shoot
the left one to open it. A handgun is in the room of the left.

- Later you will see some barriers and 9 spots. 1 people go in. He would
unlock the barriers in order of 1,2,3. The rest of team pass through it.
\3........./2
.\...<=.../..
..-------....
.| B B 3 |.^.
.| O 2 O |.|.
.| 1 B B |...
..-------....
/...=>....\..
/...........\1
B = Bomb, O = unlock some doors

- Area 10: read the C.mode map

- Area 11: After taking the wrap of the left size, open the gate.
Step on the "O" spot.

.....................
X.X........----.......
X.O........|Step.Step.
O.X........----.......
.....................

- In a place near the exit. There are lot's of fake switches,
rangers/forces shoot the right one and go in while others are fighting.
One people step on the red spot, another follow the way of the ghost
fire. Or else...BOMB!

----gate----
|..1.......| 1) left size of the gate
|2.........| 2) on the tree
|..........| 3) under wanter
|.3......4.| 4) tree again
------------

- In the last few room of area 13, the team split again. Please let 2-3
members go in (team A), or else it would be too slow. The rest of team
(team B) go ahead.
--- Team A need to step a spot hidden in the bush.
--- Team B need to step on another spot hidden in the bush near the
entrance.
- There are 2 switches under water. Team B can use melee weapon to
open it. Team A can see the switch and shoot it.


2.4 C4
======
*Print the C4 map from Sakura Byori before you read it.
Please read section 3 for basic skills and details about cave strategies.

items share:
- HP, MIND, TP materials, disks for forces
- HIT material/unit priority:
--- HUnewearl
--- HUmar, HUcast
- POW, grinders for rangers or hunters
- Ranger's spare gun for hunters
- Resta priority: Lv1 HU, Lv2 HUnl, Lv2+ FO
(To give out items, just put them near the exit)

key items:
- In the first area, the team could split in 1:3, the left size has a
brand and a handgun +7.

- In the second area, just before the exit to area 16. A brand+5 and
autogun are there.

Attention:
- Hunter use only hard-hard combo on slim. It would be great with brand.
Rangers force would better have a rest.

- Use dim weapons on pan arms. Attack from behide can make it seperate.
Please don't stand in front of it.

- In area 14, need to use 4 switches to unlock the door. It would be
better with 1 on left 3 on right. HUcast should go for left, because
of traps. Take the brand and handgun +7.

- Area 18, split again. 2 people on left, 2 people on right. The right
may have more enemies. So put stronger members there.

Boss:
-Hunters use sword on De Rol Le's body. Don't stick together.
Don't use brand on head. Crack off the outer shell of it's head would
make DE ROL LE more dangerous, and it's a waste of time.

-Ranger just shoot, sometimes they can use brand, too.

-Force will cast Gi-zonde, Gi-foie or GiBarta if they get it. (Gizonde is
the best)

-When it release 5 spikes or shoot the beam. Stay at the center, in front
of the raft - it's the safe spot.


2.5
===
*Print the C5 map from Sakura Byori before you read it.
Please read section 3 for basic skills and details about mine strategies. items
share:
- HP, MIND, TP materials, disks for forces
- Defense items for forces or hunters
- HIT material/unit priority:
--- 4 ATA, Hc (mechgun, autogun) - Ranger's mag
--- HUnewearl
--- HUmar
- POW, grinders for rangers or hunters
- Ranger's spare gun for hunters
- Ranger can exchange mag with HUcast (mechgun)
- Resta priority: Lv1-2 HU, Lv3+ FO
(To give out items, just put them near the exit)


Atention:

- C5 is a simple and fun stages for fun. In mine, rangers are good and they
can increase the chance of success.

- mag, if HUcast exchange mag with rangers, HUcast can use autogun and
mechgun. It's safe and powerful. Rangers still have enough ATA for autogun
and rifles. The spare handgun can given to another hunter. With shifta
it's great.

- When the ATP is not enough, I would recommend normal-normal,
normal-normal-hard attack on gillchic and Canadine. If the ATP
or weapon% is high, use normal-normal hard attack. "Kill" gillchic before
canadine.

- Sinow beat has higher HP and his attack is powerful. So kill him with
other people. It would be good to set a shortcut "Sinow beat". Attack it
together, it will save lot's of mates.

- Zonde on gillchic, canadine, sinow beat. Foie on sinow gold.

2.6 C6
======
*You can also read the C6 map from Sakura Byori. However, a easier
strategy is here.
Please read section 3 for basic skills and details about mines strategies.

====================================
| C6 Survival Key (very important) |
====================================
For many people, C6 is the hardest stage in challenge mode.

Here I would show a pattern that has high chance of success (80%).
We need at least 1 rangers and 1 HUcast.

I have redraw the map of C6 with extra items. The map is in:
http://www.geocoties.com/ship14block11/c6.gif

Adventages
- When the HUcast get a mechgun, he can kill enemies without risk.
It save mates and hence increase the chance of success. He can also
shoot canadine when rangers or forces is busy in another side.
- In case the rangers don't know the location of some hidden boxes,
he can also use the mechgun and access most items boxes
- Open more boxes has higher chance to get resta.

Disadvantages
- Most people follow the route of Byori Sakura and some people could
not understand the adventage. Some people even thing you lost the way.
- The alternate route is ignore the mechgun and partisan. While the
robotic ranger still can open all boxes. The difficulty is increased,
but it may be faster (depend on the teams).

Requirment

1.- HUcast and robotic rangers (The team need 2 members) and people
of any class

2.- They agree to exchange mag and get a mechgun for HUcast, reserve
two-three hit materials for HUcast

3.- A robotic ranger should collect items and shoot the cannons. If
the robotic ranger don't know the location of all items boxes, a
HUcast with mechgun can help him to shoots the cannons. Collect
all items (1 to 20)

4.- ONLY A HUCAST stay in the room when GARANZ is there, he should
turn around the garanz so the missle of GARANZ would kill others
enemies and itself

5.- Cooperation: attack sinow together and beware of garanz, never ?
fight
alone

Chance
80% if switch mag and let the HUcast use mechgun

alternate team: HUcast and RAmar
Similar, switch mag. However, RAmar should stick with his autogun
and forget any other guns. In some rooms HUcast should help RAmar
to shoot the cannons and traps.

alternate team: 2 rangers and 2 hunters
rangers and hunters switch mag, hunters can use mechgun or autogun

alternate team: without rangers
4HU, 3HU 1FO, 2HU 2FO also work, but I would not talk about it in
this section.

Details
set alert on sinow beat
- attack together, it will save mates.

set shortcut alert on garanz
- Only 1 people run around garanz. The missles of Garanz wil hit other
enemies and himself. Normally that people would be:
HUcast, HUmar or HUnewearl with resta, robotic rangers
(if other hunters are newbies)
- rangers can shoot garanz out of range with sniper.
- Other people should stay out of the room
=> If the garanz is in the center of the S shape room. Try to use guns
and kill it with a safe distance.

mag
- feed the hunter mag with antidote and antipalaysis. It can rise
1 DEX and it's 1 ATA in C6.

Technique
- Zonde on gillchic, canadine, sinow beat. Foie on sinow gold.

Hit material and grinders
- first 2 hit materials is for HUcast with mechgun.
- The ranger that use hunters mag should stay with sniper and grind it
up. Forget about lockgun, it is not necessary.
- reserve grinders for rangers or mechgun(Hc). There are no need to
put extra grinders for busters.
- the rest of hit materials for non-robotic hunters. Or HUcast with
mechgun.

Resta
- Force, HUnewearl Lv16 + 1 mind material can use resta Lv3
- If people follow this guide and open the boxes, the chance to get
resta Lv1-Lv4 is about 65%.

Dimates
- hunters need dimates, forces and rangers don't need it. I think force
and rangers can give out the dimates as they seldom get hit. For
beginners, at least you can trade dimates with hunters (forces, rangers
only need monomates)

Sol atomizer
Sol atomizer is very important. If it's short of sol atomizer, reserve
it for the HUcast that turn around with garanz.

key items:
- buster in a hidden room in area 26
- there are another buster and lockgun in the hidden rooms of area 28.
Go in from the room of puzzle.

items share:
- HP, MIND, TP materials, disks for forces
- Defense items for forces or hunters
- POW, grinders for guns users
- Rangers, forces give dimates to hunters
- Resta priority: Lv1-2 HU, Lv3+ HUnewearl & FO
(To give out items, just put them near the exit)

Area 28
- Area 28, Open the barrier follow the order:

........
.4.2.6..
.8...3..
.1.7.5..
........

- Player 1 should have a gun:
use switch 1, 7, 5. Go in the hidden room near switch 1
- Player 2
use switch 2, 4, 8. Go in the hidden room near switch 4
- Player 3
use switch 3, 6. Go in the hidden room near switch 6

Vol opt
1st form
========
- use mechgun and any guns
- shoot down the light in the center
- concentrate on the red column only, attack ASAP.
- Don't attack the monitors. It would waste the time and increase the
risk.

2nd form
========
- use partisan, sword or any weapons.
- Gizonde, Gibarta
- When Vol Opt will put tracking a tracking laser on you, run or you
will be smashed by a large pillar(3 times). You will have time to
perform 2 combo. Then run again
- VOL OPT can spit a green ball and imprison a member, other people
should break that circle of rock


2.7 C7
======
*Print the C7 map from Sakura Byori before you read it.
Please read section 3 for basic skills and details about ruins strategies.

items share:
- HP, MIND, TP materials, disks for forces
- Defense items for forces or hunters
- HIT material/unit priority:
--- HUnewearl
--- HUmar
--- HUcast
- POW, grinders for hunters or rangers
- Resta priority: Lv1-2 HU, Lv3 HUnl, Lv4+ FO
(To give out items, just put them near the exit)

Atention:
- In C7, forces may get killed by delsaber's jump or Dark Belra's rocket
punch. Some enemies's critical attack is dangerous, too.

- Forces has resta Lv3 which can cure the team. Lv3 has short range, so
forces cannot save hunters orrangers when they are far away or surrounded
by enemies.

- Hunter should not depend on resta. Specially when they are in dangerous
position. Use mates when forces are far away or fighting with tons of
enemies. When hunters need resta, go near the forces.

- Forces can decide using Zalure or magic to get experience. In my
opinion, Zalure is almost useless except boss stages. If you have time
an TP to reduce Dark Belra's attack, use zonde instead.
- My experience is that rangers may die easier than forces. Be careful and
watch for the enemies.

- Delsaber's jump attack is very powerful. When you see delsaber, go ahead
and fight with him. Don't turn back and scape, you will get hit if you
do that. Um... it would be much better attack his back, Gibarta can cancel
his block, too.

- Dark Belra's punch attack is evil to force and rangers. Go ahead and
hide behide it. So it won't shoot the punch to other people.

- Watch for c. Sorcerer, too. When your HP is low, Rafoie, Gibarta is very
dangerous. Keep the HP higher.

- Healing points are in area 31, 33, 34, 35. Please take advantage of it.


2.8 C8
======
*Print the C8 map from Sakura Byori before you read it.
Please read section 3 for basic skills and details about ruins strategies.

items share:
- HP, MIND, TP materials, disks for forces
- Defense items for forces or hunters
- HIT material/unit priority:
--- HUnewearl
--- HUmar, HUcast
- POW, grinders for hunters or rangers
- resta priority: Lv1-3 HU, Lv4+ FO

key items:
- you will see a shot and blade near the first wrap of area 37.

Atention:
- Again, hunters/rangers should not depend on force's resta Lv3. Use mates
when forces are far away. Don't make forces lost scape dolls for hunter's
imprudence.

- Run ahead or run to the side when you see delsaber. Keep Dark Belra
busy. Kill Chao Sorcerer as soon as possible.

- Set shortcut alert on "Chaos bringer". Attack from his left leg.
(Our right side)

- Collect 8 weapons to unlock the gate in area 40.

Right team, 1 hunter: use 2 switches
Left team, 3 ppl:
1 people go ahead and use the 3rd switches in a dark room
2 people go to the left side, one of them enter the wrap and the other
open the barriers with that order [1, 2, 3]. Don't go away, use
[3, 2, 1] or else the teammate would be trapped there.
.|...wrap...|..
.|..........|..
.|..1....2..|..
..\......../...
...\...3../....
....|....|.....


2.9 C9
======
*Print the C9 map from Sakura Byori before you read it.
Please read section 3 for basic skills and details about ruins strategies.

items share:
- HP, MIND, TP materials, disks for forces
- Defense items for forces or hunters
- HIT material/unit priority:
--- 4-6 ATA for RAcast/RAcasearl (railgun)
--- 4 ATA or more for HUcast (assault)
- POW, grinders for hunter's ultimate weapons (assault or blade)
- Resta priority: Lv1-3 HU, Lv4 HUnl & FO, Lv5+ FO

key items:
- In area 42, take the wrap near the healing point. You will see a
halbert+5 (hunters) and a shot (rangers). There are also soul frame
4 slots and some units (forces).

- In area 44, just before the big room. A assault is there.

Atention
- In C9, it's necessary to save mates and scape dolls.

- Extremely caution with the dark rooms, forces can stay out of the room.
Ranger shoot Dark Belra, Chaos Bringer in short distance is safer than
long range attack.

- Keep some sol atomizer, it's useful to cure confusion. And it may help
forces to survive DF's heaven punisher attack. (see section 3)

- RAcast/RAcasearl need hit materials/units to use railgun:
- Lv 19: 6 ATA
- Lv 20: 5 ATA (mark/arm++ or general/arm--)
- Lv 21: 4 ATA (2 hit materials)
So the first 4-6 ATA go for rangers.

- Hunters has sufficient ATA in C9. Only a HUcast need more ATA if he use
assault. Concentrate more ATA material/items on one of the HUcast so he
can use assault better.

- Normally, the best weapons against Dark Falz room is a assault(HUcast)
or blade(hunters). Sometimes it would be a high% pallasch. Assault is the
best in 2nd form while blade is better for 3rd form.

- For the Dark Falz room, hunter should keep 1 doll, forces keep 3 dolls.
If force's HP is higher than 141, everyone has 2 doll would be better.

- FOmarl can get 140 HP with 2 levels and 3 HP materials.

- RAmar often get 140 HP or 136 HP in boss room, so force reserve should
reserve 1 HP material for RAmar. Give him when he is of 140 HP.

(Check section 3 if you need to evade Dark Fals's attack)


===========================================================
| 3. - Basic Skill and some extra info (TA consideration) |
===========================================================

3.1 Teamwork
==============
Teamwork is important. People should try to think as a team. It would
give better gaming experiance:
- Give mates, scape dolls, to the people that need it
- Give fluids, mind/TP items to one teammate that has highest MST
- Understand the need in each stages and share the items.

for example, HUmar may need accuracy in C2. rangers can exchange mag with
HUmar in C2 and get extra power. Both of them get what they need.

- Share the weapons in order to make the team has better performance.

for example, if you use a HUcast in C2 and find 2 sword, one is 10% hit
and the another is 0%. Give the sword 10% to HUnewearl.


3.2 General
=============

Roles
- Attack
- Attack Support
- Items collect
- Support

Attack
- Hunters should concern on killing enemies

Attack support
- Rangers can help hunters to kill enemies faster and easier
- Force can use attack technique can reduce enemies's HP
- In mine, forces and rangers can shoot down the canadine and attack
sinow beats, it make hunter's job much easier.
- Force or rangers could also group the enemies. So hunters with sword
or partisan can kill enemies easier.

Items collect
- The team would select one member to collect items. Normally, it's
the people has lowest attack power - forces or rangers.
- In C6, robotic rangers can open more boxes as it see traps and
equipped with a gun.

Support
- Normally, all TP, fluids, mind items would be given the the highest
MST member. It may be forces, HUnewearl or HUmar. RAmar seldom has
chance to use technique.

Items share basic
grinders, power material/unit, luck material
- for rangers or hunters. My opinion is C1, C2, C9 for rangers. C3, C4,
C7, C8 reserve most grinders for hunters. C5-C6 for mechguns hunters or
rangers.

hit material
- for rangers or hunters when they need better guns
- for HUcast that need better attack power on mechgun
- for hunters that has not got enough accuracy

evade material
- for hunters

fluid, tp, mind material/unit
- for members of highest MST

resta
- hunters need resta more than forces

mates, doll
- make sure the weakest members has at least 1 doll and sufficient mates
- in earlier stages, when there are no dangers and almost time to level
up. People can try to use level up to refill the HP.

list of items sharing is in section 2


3.3 Hunters
=============
melee attack (hand to hand attack, usually hunters)
- ATA and attack combo:
90 - first swing miss usually
100- first swing acceptable, miss sometimes (sword type)
110- can perform normal-normal-hard attack and seldom miss.
Can use normal-hard-hard attack with sword, partisan

- If you use saber, attack behide the enemies or from one side. The
animation of male hunter or female hunter is different.
(I still learning how to use saber)

- If you use sword/partisan, group the enemies before attacking. Keep
some distance before swing it.

guns attack
- please read the section of rangers

movement
- If someone go to collect items or using switches. Hunters should go
ahead

- If the room may be cleared very, stay near the exit. It save time.

weapons
- Normally, HU need 2 weapons: 1 single target, another multi-targets.
Make sure everyone has at least 1 good weapon, Then make sure everyone
has 1 single target weapons and another multiple target

- Handguns are good for hunters when enemies are far away. It's good
with the help of force's shifta, specially powerful in C2 and C5

- Mechgun are good for HUcast, it's too weak for rangers. It work
great in C5 and C6. It's good in Dark Falz's second form, too.

- Hunter will miss using mechgun, specially when enemies has high EVP.
Attack near the enemy would reduce the numbers of miss.

- Pallasch are for HUcast in C9. (HUmar, HUnewearl may use it later)

- Partisan has higher range and higher ATA. You can use stronger combo
when you get a halbert (normal-hard-hard), I would use HHH in C9 if I
use HUcast.

- Dagger are good in ruin. It's powerful and the ATA is acceptable.
You can also use it in cave. The third hit is very strong, but there
are huge delay between the 2nd hit and the third. So it would be better
if you attack from a safe location.

- You must think and grind up the weapon that worth.
(Also check weapons stats and demage point reference)


3.4 Rangers
===========
guns attack (usually rangers)
- If you see the hunters are free and have their melee weapons in hand,
don't attack nano dragon until it land. (If the team has guns and able to
shoot it down it a few seconds, then shoot it)

- Support hunters, shoot the enemies that try to attack hunter.

- When hunter is using saber type weapons attacking dimenian or shark.
Shoot it with normal attack would help a lot. However, due to the 1+1=1
effect and lag. It may not make the game faster.
(I still need more information in this subject)

- In mine, when a hunter are fighting a group of Gillchic with a
brand/buster. Other enemies may try to attack the hunter. Shoot it away
to protect the hunters.

- In C5, as you can reduce the enemies's HP before hunter attack it. So
hunters can kill them in a combo.

- Watch carefully before you use the hard attack. You may shoot the
enemies over the teammates and it's dangerous.

- The shot hit multiple enemies. The hard attack may push the enemies
over the hunters. When hunters swing the sword and rangers use the
shot's hard attack in the same time. Hunter's swing may miss. So, use
it with extremely caution.

- Select the right target. You can reduce the enemies's HP before
hunter attack them. Sometimes when two member attack the same target
together, only one would be counted. If your ranger make 13 point
(normal attack) and hunter made 86 point (hard attack). Only 13 points
is counted.

melee attack
- ranger can use saber in some stages. Take reference of 3.3


3.5 Forces
==========
- Shifta is the best tech in c.mode. It would rise hunters/ranger's attack
power. It would be useful when it save the hunter 1 or more hit to enemies.
Lv3 increase about 12 ATP
Lv4 increase about 13 ATP
(Use a HUcast and equip a handgun in C2. You will see the difference)

- Zalure reduce enemies's DEF and get experience. Most forces use zalure
to get experience in ruin. It's not as useful as most people think:
Chao sorcerer (lowest defense): normal attack - 1 pt, hard attack - 2 pt
Dark Belra (hightest defense): normal attack - 2 pt, hard attack - 4 pt
It's a overvalued technique in c.mode. Only useful for level-up.
(Is it necessary to level up?)

- Deband, Jellen is for defense purpose. I think it's a waste of TP.
(Jellen is better than Deband, but good hunters seldom get hit)

- Resta recover the teammate's HP. Low level resta has short range.
Increase the chance of success. Most people want forces in C7-C9 because
of resta.

- Attack technique, use the correct technique would make better demage.
(example of waste TP, foie on nano dragon, zalure claws in C8)

- Priority:
In beginner team, resta is more important.
In expert team, shifta and attack magic play an important role.

- Forces can commit suicide to refill the TP in most stages.
(Not suitable for beginner's team.)

- Forces can also group/lead enemies, it save a lot of time when people
use sword, partisan type weapons.

- Map shifta on "X" button is better than "A" (take items?)

- If you see that enemy will die in the next second, use attack magic
on other enemies. It save TP and make the game faster.

- The main job of forces is helping the team. Forces are not going to
kill the enemies by themself. They can just hit a normal attack to get
experience. (Except pure challengers games)


3.6 Demage point
================
ATP
- attack power

weapons %
- give additional power to your attack

shifta
- similar to weapon%, it gives about 12%, 13% in level 3, 4. Higher MST
last longer

ATA
- higher ATA can perform better combo, it also reduce the chance of
"miss and get hit".
- need enough ATA in order to use some guns, mechgun

enemies
- lowest numbers of enemies would increase the chance of success and
reduce the game time. Some people believe in certain ID on certain
stages.

- some enemies would slower the rhythm of the game, Dubchic, pam arms,
slim...etc

strike / hit
for example, in C6, when there are group of gillchic and canadine,
who kill faster?
1. a HUcast with buster +5 with shifta + hunter mag
2. a HUcast with buster without shifta + ranger mag

The answer is the same, because both of them kill gillchic and canadine
with normal-normal-hard combo. The HUcast with ranger mag probably kill
faster because he don't miss. In that case, you would better save
grinders for rangers and TP.

lag
- slower the game time
- you may see slow motion, cannot pick up items in a few seconds. You may
also see people appear and disappear like ghost.
- sometimes when you open some boxes and they did not appear. It may not
be lag. The items inside items boxes may disappear if you open it while
others using the wrap.
- most of the time it's the problem of your ISP. You can also move the
team to other ship to try it. Personally, I found EU/Dione faster.

1+1=1, 1+2=1
- In PSO, when you attack the same enemy together. Only 1 attack is
counted!!!! It would be funny to see 3 hunter attack 1 gillchic together
with 3x(32-31-61) and that gillchic stand up again.

(When the sum of demage point can already kill 2 gillchic)


Kill point
- To determine which combo should use
- understand which enemy would die before you attack
- It would make the game faster
- Only useful when you use normal-normal-hard. Or high ATA dagger's
normal-normal combo.

It is measured with normal attack (non-critical), I would call it as Kill
point here in this guide. Also, with certain ATP you know you can get a
kill points with some weapons.

for example, if you do 51 points on claw, and you hit it with NNH
(normal-normal-hard) attack. You know it would die in the next seconds
and you can determine where will you go before your attack.

In some way, It doesn't work in ruin. As people begin to use stronger
combo in ruin.

(still investigating....)

demage point
I found that the formular of demage points in normal mode is:

Demage points = (ATP - Enemy DEF)/6
normal attack 100%
hard attack 200%
critical attack x 50%

Here is a list of ememies's DEF (more or less):
00 - Rappy, Booma, Gobooma
20 - Wolf
25 - Gigobooma, hidebear
30 - Slim, Lily, Canadine
40 - Glass assasin, C-sorcerer
45 - Gillchic
50 - Shark
60 - Nano dragon
65 - Claw
85 - Dimenian, C-bringer
95 - Delsaber
110- Dark Belra

For example,
How many demage point did with a HUcast in C8 with dimenian?
[C8 HUcast (213 ATP), gigush+5 (110 ATP), dimenian (85 DEF)]

It's (213 + 110 - 85) /6 = 39

Also check weapons ATP, ATA, hunters stats

Enemies HP
The enemies HP in this game guide is a rough number, it's measured by a
battle verge's special attack (normal mode, online). If it's possible,
remember the HP number. (advanced oriented)
You can check the enemies's HP from here:
forest, cave, mine, ruin


Grinders
Now we see that, if the weapon is 0%, 1 tri-grinder equal to 1
demage point. (1 demage point = digrinder if it's 35%)

if you grind it on sword, NNH hit 4 more points on each enemies
if you grind it on saber, NNH hit 4 more points on one ememy
if it's dagger, NNH make 8 more points
if it's mechgun, NNH may hit 12 more (if it doesn't miss)

So you can see that, grinders has better effect on sword, mechgun,
dagger and handgun. Use and share it with brain.

my suggestion is:
C2: handgun
C3: sword
C4: sword
C5: mechgun, any guns
C6: mechgun, any guns
C7: sword
C8: sword
C9: mechgun, dagger or railgun

While the demage point is higher, it doesn't mean you kill faster.
If the demage point is not high enough to save you a hit. It's
useless.


3.7 Area

====================================================================
3.7.1 Forest, C1
====================================================================
C1 target time: 15 minutes

Enemies
=======
- name__________ HP_ tech
- rappy_________ 056 foie
- Booma_________ 092 foie
- Gobooma_______ 122 zonde
- Gigobooma_____ 152 zonde
- Savage wolf___ 074 zonde or foie
- Barbarous wolf 108 zonde or foie
- Mothmant______ 380 zonde or foie
- Monest________ 008 any
- Hidebear*_____ 236 zonde
- Dragon*_______ ??? barta


Hidebear
========
He use his right arm to attack, so you can pass throught his left side
(our right side) and attack from his back. Attack it together. Zonde,
guns are useful.

Atention:
- If the force don't have 41 HP, hunters should give out a scape
doll if they don't have one.

- Rangers can use saber which is more powerful.
(RAcast Lv2, RAcasearl Lv3)

- Lava spot trick (for forces with <41 HP)
==========================================
When the HP is lower than 41, the character would be killed by the
underground drill. One method is use the lava spot trick. First go near
lava spot. When the dragon come, step in the lava spot, it just reduce
some HP, but it will not be killed in 1 hit.


====================================================================
3.7.2 Cave, C2, C3, C4
====================================================================
C2 target time: 40 minutes
C3 target time: 40 minutes
C4 target time: 45 minutes

Enemies
=======
name________ HP_ Kill point_______ Tech
Evil Shark__ 122 31 NNH, 16 2xNNH_ Foie
Pal Shark___ 140 35 NNH, 18 2xNNH_ Foie
Guil Shark__ 176 44 NNH, 22 2xNNH_ Zonde
Lily*_______ 104 _________________ Foie
G. Assasin*_ 188 24 2xNNH,16 3xNNH Foie
Nano Dragon* 260 33 2xNNH,22 3xNNH Zonde
Slime*______ 140 71 2xH___________ Foie (not recommended)
Pan Arms*___ 740 _________________ Foie
DE ROL LE*__ ??? _________________ Gizonde, Gifoie, Gibarta


Kill point - ideal ATP - 256 ATP (C3, C4 with brand)
====================================================
= 227 ATP with shifta
- NNH - Evil Shark, Pal Shark
- HH - Slime
- 2xNNH - Dragon

Lv10 HUcast, brand +shifta (C3, C4)
Lv12 HUcast, brand +5 (C4)

* Kill point is almost useless in C2. Take it as a reference

Sharks
======
Evil Shark - kill point is 31 (NNH) - 16 (2xNNH)
Pal Shark - kill point is 36 (NNH) - 18 (2xNNH)
Guil Shark - kill point is 44 (NNH) - 22 (2xNNH)


Lily
====
Lily is the weakest enemies in cave, in term on DEF and HP. However, it
can spit poison in mid-range and the annoying palaysis attack.

- HUcast can kill it in short distance, I found the normal-hard-hard
combo useful (low evp)

- rangers can shoot them from long distance

- force can use foie in mid-range

Slime
=====
Slime is another weak enemies, techs or miss-miss-hard combo can split
the slime.
- Kill points is 71 (2 x Hard), 47 (3 x Hard)

- Forces and rangers should not attack it

Glass Assasin
=============
The only dangerous move is spitting a white web, the player may not be
able to move. (The play can still swing the sword at that time)

- Dim weapon has low chance to kill Glass Assasin

- Kill point is 24 (2xNNH) or 16 (3xNNH)

Nano Dragon
===========
Nano Dragon is another annoying enemies. It may shoot either balls of
blue flame, or a very powerful blue beam. It will fly away when a player
are too close of him. Nano dragon's defense is also the highest in cave.

- hunters use brand and hit the dragon together

- When hunters are free with melee weapons in hand, rangers should
not shoot dragon in air (slow).

- if the ATP are high enough, shoot dragon directly and it would be
killed soon. e.g. 2HUcast with handgun with shifta

- Normally, C2 shoot with shifta, C3 shoot with shifta or brand

- shifta would be helpful because of dragon's high DEF

- run toward and don't attack. It would run away! (LOL)

- Dragon is fun. It attack the ANYTHING nearby. for example,
If you see a shark near him, you can choose either:

- fight others enemies in the other side of room

- or kill the shark and let the dragon attack you

- Zonde is effective against dragon. It would be better if you cast
zonde when dragon is in air.

- Kill point is 33 (2x NNH) or 22 (3x NNH)

Pan arms
========
hit 0 with physical attack until it split. (at least in c-mode)

- use instant kill weapons, e.g. dim rod, dim rifle....etc

- Staying behind Pan Arms, you will not only avoid being hit by
its beams, but its inability to hit you will cause it to split
into the Migium and Hidoom. If it's in a corner and don't split:

- use foie on pam arms

- use elemetal weapon's special attack

De Rol Le
=========
- Use guns, Gi-barta and Gi-Zonde when De Rol LE is on water.

- When De Rol Le leap onto the raft, use sword or Gi-magic to attack
the body. Hit the head only make the game slower and more dangerous.
It will select a player to hit with a whisker/tentacle. So the team
should not stick together. The "selected player" should walk/run
around so it will not get hit.

- Use sword attack the body, it hit more.

- There are a safe spot, it's useful when DE ROL LE release the 5
spike or shooting the beam.

---------------------
|..X..........X.....|
|...................|
|.......X..........S|
|...................|
|.X...........X.....|
---------------------

X=Spike, S=Safe spot

- When it release 3 spike on me, I would perfer to run away. So it
would not hurt the team.


===================================================================
3.7.3 Mine, C5, C6
====================================================================
C5 target time: 40 minutes
C6 target time: 60 minutes

Enemies
=======

Name_______ HP_ Kill point_______tech
Gillchic*__ 176 45 NNH__________ zonde
Dubchic*___ 200 51?NNH__________ zonde
Canadine*__ 188 47 NNH__________ zonde
sinow beat* 284 72 NNH, 36 NNHx2 zonde
gold beat*_ 236 60 NNH, 30 NNHx2 foie
garanz*____ 506?________________ foie
VOL OPT____ ??? ________________ zonde, barta


Kill point and Ideal ATP
========================
315 - It kill canadine and gillchic in 1 NNH combo
Lv15 HUcast with ranger mag and buster (C6)
Lv15 HUcast with brand +5 and shifta (C5, C6)


Mag
===
The people with hunter's mag can rise 1 DEX. So it would be 2 DEX and
it would give 1 ATA. Antidote and Antipalysis are mag food in mine.


Sol atomizer and anti
=====================
Sol atomizer can cure confuse, slow and other stats. It is very
important, specially for the player that need to turn around with
garanz (HUcast normally)


Gillchic
========
From a distance, their laser attack are very powerful. In close
distance, they have a two hit combo that can cause slow status.

- one normal hit can knock it down. If you don't have good weapon
and there are a few gillchic, you can neutralize their attack like
that - normal, head back, normal, head back

- If the ATP is not sufficient, a normal-normal, normal-normal-hard
attack would be helpful

- You may lost HP if your ATA is low, I would suggest HUcast to use
a mechgun in C6 in a non-TA game. Check the C6 survival guide

- The saftest attack is using guns or mechguns

- Kill point is 45 (NNH), 30 (NN-NNH)

Dubclic
=======
- Destroy it 5 times, so it can't get up again.

- It seems that a HUcast Lv15 with buster and shifta can kill it
himself. Depend on lag, kill them together is better normally.

- I think a force and ranger has time to feed the mag. They don't
need to attack it.


(investigating)


Canadine
========
- Flying horseshoe, can cause electrical paralysis to androids

- Kill point is 47 (NNH), 31 (NN-NNH)


Sinow beat
==========
- From long distance they have a leap attack, you can run to the side
to evade it's attack.

- Sometimes it would create 4 illusions of itself, sometimes opacity

- More than 2 player attack together! One people attack may get hit
by his 2 hit punch and waste mates. (Please set alert)

- Use zonde on him. It may cause palaysis, too!

- Mechgun offer good power and a safe distance against sinow beat.
Handguns and rifles work, too.

- When there are lot's of sinow beat and you don't have partisan or
other good multiple target weapons. Turn around to keep them busy, so
the rangers or hunters with guns/ mechguns can kill them.

- Kill point is 72 (NNH), 36(2xNNH)


Sinow gold
==========
- Similar to Sinow beat. Run to the side if it jump over you. It
cast resta.

- Use foie.

- Handgun, rifle and mechgun would be safe.

- Same as sinow beat, try to kill it with your teammates.

- Kill point is 60 (NNH), 30(2xNNH)

Garanz
======
- The saftest method is turn aroung with garanz, so it's missles can
hit the enemies and itself.

- Rangers can kill garanz from a safe distance (rifles)

- In some teams with TA experts, they may attack garanz directly.
In that cast, attack together when there aren't many enemies.
(advanced strategies)


Vol opt
=======

first form
==========
- If you have guns, shoot the light at the center. It's weak of foie
magic too. Cast foie only if you have tons of TP.

- Attack the red column as fast as possible. Or else it will cast
zonde. It would be great if a HUcast has a mechgun in hand. force
can use zonde if he has lot's of TP. Otherwise, cast shifta only.

second form
===========
- It has low evasion. So I would use partisan to perform
hard-hard-hard combo or normal-hard-hard. This would hit multiple
parts.

- If mates is sufficient, hunters give dolls to forces and Ramar

- force can use Gizonde. If you don't have Gizonde, then stay back
and use Gibarta to hit multipla part. Don't forget to cast shifta.


====================================================================
3.7.4 Ruin, C7, C8, C9
====================================================================
C7 target time: 55 minutes
C8 target time: 50 minutes
C9 target time: 75 minutes

Enemies
=======
Name_________ HP_ Kill Point_________ Tech
Claw_________ 200 051 NNH____________ Foie
Dimenian_____ 344 087 NNH, 44x2, 29x3 Foie
La Dimenian__ 380 095 NNH, 48x2, 32x3 Foie
So Dimenian__ 416 105 NNH, 53x2, 35x3 Zonde
Delsaber_____ 500 125 NNH, 63x2, 42x3 Gibarta
Dark Belra___ 620 156 NNH, 79x2, 53x3 Zonde
Chao sorcerer 380 127 NNH, 64x2, 43x3 Foie
Chao bringer_ 560 141 NNH, 71x2, 36x3 Gibarta
Dark Falz____ ???

Kill point in ruin
==================
You can see it as a measure. In some word, it is useless in ruin.
People start to use normal-hard-hard or normal-hard normal-hard or
even hard-hard-hard.

Sol atomizer and anti
=====================
It's very important in C8 and C9. It can cure the confuse stats caused
by c-bringer.

Mag
===
In C9, hunter can rise 1 DEX to get 1 more ATA. While force can rise
it to level 35 hoping it cast invincible.

Claw
====
- You can use it as a barrier before you and more dimenian. That way
they would block themself.

- If you swing a hard attack, it would knock it far away. So if you
use rangers and a hunter is attacking the claw with his saber. Your
hard attack may slower the game.

- The third swing usually miss. If you have buster or pallasch,
normal-normal-hard combo is the best.

- The kill point is 51 for NNH.

Delsaber
========
Dangerous enemies when the HP is not high enough.
For example, FOnewm/FOnewearl in C7.

- When you are far away, he can jump over you and it's very dangerous
to forces. To prevent the leap attack. You can just go ahead before
anyone. When he jump over you, just run ahead and it would be OK. Even
if you use forces. Go ahead is safer than hidden behind other hunters.
So the same if you use rangers.

- The delsaber can block frontal melee attack using his shield. You
need to attack from his back or side. Force's Gibarta is a great help.
Ranger can keep him busy.

- Kill point is 63(2xNNH) or 42(3xNNH)


Dark belra
==========
Dark Belra has 2 dangerous attack. When you are close, they can strike
you and it may paralyzing you. When you are far away, they can shoot a
rocket punch and it's very dangerous for low HP characters - forces
and rangers.

- When you see dark belra, what you need to do is run to his back and
attack.

- Even if you use rangers or forces. You can run to the back of Dark
Belra to keep it busy. It would help the team to survive.

- Although zalure can low his defense, zonde is more efficient.

- The kill point is 64 (2xNNH) or 43(3xNNH)

c-sorcerer
==========
See the color of Bee, red mean Rafoie, blue is Gibarta and green is resta

- Try to kill it as soon as possible

- Sometimes you may see two c-sorcerer cast magic together. Double Rafoie
is extremely dangerous. When you fight alone and you are not powerful
enough to kill them in short time, please run away as soon as possible.

- HUcast with pallasch and shifta can kill it with a normal-hard-hard
combo.

c-bringer
=========
They arethe most dangerous enemies in ruin. If far away, it will charge
at the player very quickly, stopping when it hits wall. This charge will
hurt anything in its path, including other enemies, and it can confuse
players. When a player is near him, it will swing his sword . It can
also draw TP and shoot his rifle, which is extremely dangerous.

- If you are far away, run over him if he does not begin the charge
attack.

- Try to stay near his left leg (our right side). His sword cannot hit
you in that place.

- When c-bringer has low HP and nearly dead. It will draw TP and launch
a powerful attack. If you are in area, keep running to the side or else
his attack may hit you.

- If you use forces, you have to decide. B-bringer may draw your TP. You
can stay near his left leg, let him draw the TP. You can also try to
evade his attack or just stay out of the room.

Dark Falz
=========
The final boss in challenge mode.

first form
==========
- Go to the edge as soon as possible. Try to evade the spikes and attack
the purple spike.

- Any weapons is OK, It would be better to use higher range weapons.
Normally, I would use the hard attack of halbert(hunter), railgun or
sniper(ranger) and Rabarta(force).

second form
===========
- Dark Falz would cast Rabarta and Rafoie. Rabarta may freeze some
teammates and the spikes may kill them.

- Dark Falz would release some spikes in the second form, use
Rabarta or Gibarta to kill them. (If the force have enough TP). In
this moment, use strongest weapons to attack. It would be blade,
pallasch or assault(hunter).

- When the head of dragon is up, hunters use assault to attack. ?
(Reserve 4-5
ATA for HUcast in C9)

- For ranger, use any guns at any time.

- Zalure and shifta would be useful.

third form
==========
- A line of Rabarta and Rafoie are targetting to the farest member in
a zig-zag form. 1 people can be hit by 2-3 Ra-barta if he is in a bad
location. So sometimes the character would die even if he is a full HP
HUcast.

- When Dark Falz sit down, run to the left side. Make sure you are
not stay between the farest member and dark falz.

- The farest member can control the direction of DF's technique. If
you are the farest member, make sure you don't line up the team. Run
to any side.

- Zalure and shifta would be useful. Deband is completely useless.
Dark Falz cast technique.

- When he cast the and make the team under slow, the next move would
be the attack of heaven punisher. First he would rise his both arms.
Then he would launch the heaven punisher. It would make 140 points.
So the member under 141 may die with this move.

- If your character is under 141 HP, beware when you under the "slow
affect". DF will launch heaven punisher soon. Stop and wait until
Dark Falz rise his both arm, he is targetting you with the heaven
punisher in that moment. Start run to the edge of the battle field
as soon as possible. The chance to escape from his attack is about
70%-90%

- Only people has lower then 141 HP need to evade the attack. Other
people should concentrate in attack, it's the best chance to attack.
HUcast attack more as he don't suffer from the slow attack.

(The simple chart is in www.geocities.com/ship14block11)

(Thanks for laiz for some telling me how to evade the attack. His
homepage is in http://www.cx.sakura.ne.jp/~norijin/pso/index.html.
He just update the part of Dark Falz (10-DEC). Read it!)


===============
| 4. Apendice |
===============

4.1 hunters stats in each stages
================================
Stages_ Cls ATP___ ATA_ MST__ HP
C1 Lv01 HUc 45____ 67__ ----- 44
C1 Lv01 HUm 45____ 65__ 29___ 40
C1 Lv01 HUn 40____ 62__ 40___ 38

C2 Lv05 HUc 86+10_ 69__ ----- 76
C2 Lv05 HUm 81+10_ 67__ 47___ 68
C2 Lv05 HUn 71+10_ 65__ 57___ 64

C3 Lv07 HUc 107+16 71__ ----- 92
C3 Lv07 HUm 100+16 68__ 56___ 82
C3 Lv07 HUn 95+16_ 65__ 67___ 80

C4 Lv10 HUc 130+16 72__ ----- 116
C4 Lv10 HUm 120+16 69__ 72+2_ 104
C4 Lv10 HUn 115+16 67__ 83+2_ 102

C5 Lv13 HUc 156+20 74__ ----- 140
C5 Lv13 HUm 143+20 71__ 82+2_ 124
C5 Lv13 HUn 138+20 69__ 93+2_ 122

C6 Lv15 HUc 170+20 76__ ----- 156
C6 Lv15 HUm 156+20 73__ 90+2_ 138
C6 Lv15 HUn 151+20 70__ 101+2 136

C7 Lv18 HUc 196+24 78+1 ----- 180
C7 Lv18 HUm 180+24 75+1 101+6 160
C7 Lv18 HUn 175+24 72+1 112+6 158

C8 Lv20 HUc 213+26 79+1 ----- 196
C8 Lv20 HUm 193+26 76+1 107+6 174
C8 Lv20 HUn 188+26 73+1 118+6 172

C9 Lv23 HUc 233+26 82+1 ----- 220
C9 Lv23 HUm 213+26 78+1 119+8 194
C9 Lv23 HUn 208+26 76+1 130+8 182


4.2 hunter, rangers weapons
===========================
name____ATA ATP requirment
sword___ 25 050 082 ATP
gigush__ 27 100 169 ATP

partisan 33 040 124 ATP
halbert_ 36 075 192 ATP

dagger__ 20 040 065 ATP
knife___ 22 070 117 ATP
blade___ 24 100 182 ATP

saber___ 30 055 030 ATP
brand___ 33 100 090 ATP
buster__ 36 160 155 ATP
pallasch 39 220 233 ATP

handgun_ 26 030 068 ATA
autogun_ 29 065 078 ATA
lockgun_ 32 100 088 ATA
railgun_ 35 140 098 ATA

mechgun_ 00 004 079 ATA
assault_ 03 008 087 ATA

rifle___ 35 050 072 ATA
sniper__ 38 090 083 ATA

shot____ 27 025 085 ATA


4.3 Resta and MST
=================
Lv1 Resta - 050 MST
Lv2 Resta - 080 MST
Lv3 Resta - 110 MST
Lv4 Resta - 140 MST
Lv5 Resta - 170 MST
Lv6 Resta - 200 MST

4.4 Recycle your character
==========================
Most of the people would delete the character and create a new one. Using
the default symbols all the time. Um....

There are another method to recycle your character. Use with CAUTION, only
use it with the Lv1 c-mode character. The difference is that you don't need
to design the symbols and shortcuts again.

1st step:
Do a backup using the planet web mail or nexus memory card (or other
methods).

2nd step:
Transfer the weapons and rings to another character. If you already has
no items. Just log on and play a minute. Then you can exit the game.

3rd step:
Load the backup to the memory card.

CAUTION!!!!!!!!!!!

It will replace the key on the character file. So make sure that it's
the character that you don't care.

4th step:
Go online and you will see that the PSO server reset your character.
You will lost all items, all rank and stats. Include the challenge mode
rank. Press <start> to save it.

5th step:
Go online again. Your character will have no rank, basic items and you
can start the c-mode again. All symbols and short-cut still there.


4.5 Get a J-cutter
==================
You can't select J-cutter directly. Select no-type, sometimes it's there.

Most people get J-cutter with this method:
1, Play C1 over an hour
2, Finish all stages, normally the game time would be little more than 1
hour
3, LOGON AGAIN and play C1, you will get S rank
4, Check the items in lobby. If it's not 798 ATP and 114 ATA, power off
the dreamcast. (It's power-off, not quit game)
5, Play C1 repeatly until you get a J-cutter

(In fact it don't need to power-off. You can just plug out the memory

card and quit without saving)


4.6 Change to another player's view
===================================
Have a second controller plugged in Pad D. Hold the D-Pad to the left or
right, and press the Left and Right triggers at the same time. Your view
will change to the perspective of another player's.

It's fun but not recommended in games in miranda. Play it with your friends.

4.7 Kanji teamname
==================
- The object of this part is to tell you the type of some japanese game. So
 you can understand what they want to avoid some unhappy experience.

- The teamname in this document is written with shifta-JIS code, you can
 simply drag this document to MIE and change the language to Japanese. The
 GIF version is in:
 http://www.geocities.com/ship14block11/kanji_team.gif

common examples:
C3 FO募集   C3 FO recruitment
C6 クリア重視 C6 want to clear
初C9          C9 first time
C6 初心者     C6 (I am) beginner
C7 助け       C7 help!
C4 誰でも     C4 Anyone
C3 だれでも   C3 Anyone
C5 どなたでも C5 Anyone
C9 FO以外w C9 All except force (LOL
C3 案内募集   C3 Need a guide

team that should not join:
C4 限界TA  C4 Limit TA
C6 予約済み  C6 Reserved
C2 まったり  C2 Free/Leisure/chat/slow game
C5 日本人    C5 Japanese


=============================================
| 5. - About this challenge mode game guide |
=============================================

5.1 - Versions
==============
- 1.0 The first release of miranda challenge mode gameguide, with
the C6 items map and kanji teamname table. (9-DEC-2001)

- 1.0a reorganized the contents (10-DEC-2001)

The next version may be out in a month.


5.2 - Why made the game guide?
==============================
- Challenge mode is fun when people are familiar with it
- There are only challenge mode map in English site. Most people
need skills more than challenge stages map.
- I am tired of explain what and what shouldn't to do in each over
and over in games.


5.3 - Game, basic cortesy and Word select
=========================================
- The teamname tell you the type of the game. Make sure it's your game.
1. First time player should avoid TA games
2. Don't try Japanese limit TA unless you have months of experience,
very fast and stable ISP (most of them use BBA).
3. If the team need a force, try not to join with a ranger.
4. Although the teamname may be "C5 anyone". Try not to make the
combination too weak. It would be better to have 2 hunters or more.
(Although 2 forces work normally, lot's of people don't like to play
with 2 forces) (However, people will want anyone in some hours. There are few
games
after the flat plan hours. You can try and ask if they have been in
the team for over 10 minutes.)

- When enter a game. Say hello and ask if you can join. In case of
Japanese, you SHOULD USE WORD SELECT. It would be:

1.-Good morning, hello or good evening. [FIXED:GREETING]
(Depend on hours)

2.-I live in (Country, zone) [CREATE A CONVERSATION:TOPIC:COUNTRY]

3. Ask them if you can join.
-Shall I join you? [FIXED:IN THE LOBBY]
(Normal situation)

-Can I join in? I am a beginner [FIXED:BEFORE THE ADVANTURE/NEXT PLAN]
(If you don't play long enough. It would be nice to tell people what's
your experience level. So they would take care of you and don't get
mad if you did some mistakes. For people that play for S rank weapons,
I think this is a better word select until they get their third s-rank)


4. If they answer it with something like, "NO PROBLEM!" (W.S.) or
"iidesu" (Japanese). Then say, "Thank you" [FIXED:ANSWER]

5. If people don't want you to stay in their team, please be polite.
Say "Good Luck!" before you quit the team. It seldom happen even if I
tell people that I am beginners.


- Welcome somebody join, even if he is not the class you want. Try to
finish the stages with him. Say, "Good to see you" [FIXED:GREETING].
Again, 2 forces is OK.

- Sometimes, you may need to communicate with people. For example, In C6
I would have a hard time trying to convince people that I would take
another way to obtain the mechgun and partisan and exchange mag, who
take hit materials, first buster...etc

- When the game start, you can select either:
1. "Good to see you" [FIXED:GREETING]
2. "Take it easy" [FIXED:GREETING] - non-TA games
3. "Hang On!" [FIXED:GREETING]

- In game, share the items with the teammates
1. I need mates/fluids
2. I don't have fluids
[CREATE A CONVERSATION:TOPIC:ITEMS]

- Another method is using the expression of "monomate-dimate-doll"
0-0 = no mates
3-1 = 3 monomates 1 dimate
2-2-2 = 2 monomates 2 dimates 2 dolls

- When you see someone is out of mates of dolls, tell:
1. I will share mates/fluids/dolls
2. I will put down mates/fluids/dolls
[CREATE A CONVERSATION:TOPIC:ITEMS]

- Don't complain when anyone die.

- Try to understand when someone do something weird. Sometimes it's
communicate problems. Specially C6, while a HUcast is the only people
that turn around with garanz. A ranger can also shoot enemies with
sniper if he is stay far away. Also, limit TA players may attack
garanz with buster, their force cast magic and suicide like no
tomorrow. Things that some people could not understand.

- When the stages completed, say "Nice playing with you"
[FIXED:GREETING]

- Never complain about the time. You can replay it at any time.


5.4 Weapons, number of enemies and ID
=====================================
Some people believe that certain ID has fewer enemies. I still need more
information on this topic. Some experts told me that it's random and I
believe it too.

I believe in:
- luck
- fast internet connection (more important if it's team leader)

The set of enemies is determined when you download the challenge stages.
If you think there are too many enemies. You can:

1. Ask the opinion of the teammate. If they agree, one teammate would
drop the dolls and suicide.


2. Make team and download the mission again
(Even if it's of the same ID and join team with the same order. The
set of enemies and weapons are different)

The rumor is:
- C1 - Greenile
- C2 - Skyly (probably C3 & C4)
- C6 - Redria (Probably the worst ID, check weapon list)
- C7, C8 - Bluefull
- C9 - Whitill

If the number of enemies is random, weapons would be much more important.
You can determine what is the weapon that you want in each stages.

Section ID and Items Found

Viridia
frequent: shots, partisans
rare : slicers


Greenill
frequent: rifles, daggers
rare : swords


Skyly
frequent: swords, rifles
rare : mechguns


Bluefill
frequent: partisans, rods
rare : wands

Purplenum
frequent: mechgun, daggers
rare : swords, partisans

Pinkal
frequent: canes, wands, technique disks
rare : rifles

Redria
frequent: armor, shields, slicers, shots
rare : daggers

Oran
frequent: daggers, swords, wands
rare : rods

Yellowboze (equal)

Whitill
frequent: slicers, mechguns
rare : shots

source: Thyanura's Guide To Phantasy Star Online
*handgun, saber has equal posibility on all ID


5.5 Need opinion or help
========================
- Some more tips or "rumor" about section ID
- I don't know how to use saber, I may need help to improve the skills
- I think I need more information on skills of limit TA
(Just need skills, I don't have time to play :P)
- Any opinion is welcome


5.6 Credits and reference
=========================
- PSO byori (c-mode map of miranda)
www.ne.jp/asahi/mihara/sakura/pso
- Sonic team
www.sonicteam.com
- Mamak
www.mamak-int.com
- Club Phantasy Star
www.games-onasia.com
- PSO World
www.pso-world.com
- GameFAQS
www.gamefaqs.com
- PSOMANEUVER
www.pso.cx
- Ragol network
ragol.tripod.co.jp
- Thyanura's force guide
www.ghoul.net/pso
- PSO Sakana
http://www.ae.wakwak.com/~bunsichi


Also check out:
- Lagi's homepage
cx.sakura.ne.jp/~norijin/pso/
- serani's page.
http://www.geocities.co.jp/HeartLand-Hanamizuki/9944/
- nonbiri BBS
http://www1.linkclub.or.jp/~jio/pso/cha.htm
- mattari club
http://homepage2.nifty.com/panpe/sub01.html


Special thanks to the following players:
Lagi, RIS
- Thanks, I learn a lot from their games.
Kastanyas, Zahid
- hehe...
Nonbiro block players
- Serani.sea, KeKe, AQUA, Ren, R-gamma, Tail, Alumi?, Fuyu, Auxo,
Miyaka, Sakura, Kukuri, Roha, Wannroyo, Sieg, Sein, parcelle...etc
CPS
- Faru, Eyin, AI-M, Irwin, Ayane, white, Susuka, blue...etc
Also
- Quruli, Misaki %, chibi-chun, Matt/Jill, Justifier, ImAFOnewearl,
ping-chan and all people that had joined my games.

(If your name are not in the list, sorry sorry sorry. I forgot most of
the gamers that were in my game.)