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FIRE PROWRESTLING D CHARACTER GUIDE: DYNAMITE KID
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by GokuKenshiro (
[email protected])
note: If you e-mail me, please write "FPWD" and the
wrestler's name on the subject. I also accept any
other strategies.
Original Character Guide Format by Bill Wood
Version 1.1
Fire ProWrestling D (c) 2001 Spike/VAiLL
*NOTE*: The Dynamite Kid is unlocked after completing
Victory Road once.
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=VERSION HISTORY=
=================
Version 1.1 - Revised history. Many thanks to
[email protected]
Version 1.0 - Initial release of the guide.
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=TABLE OF CONTENTS=
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SECTION 1: HISTORY OF DYNAMITE KID
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING
*NOTE* Dynamite Kid is unlocked afer completing any mode
in Vicory Mode.
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====SECTION 1: HISTORY OF DYNAMITE KID
======================================
"Pure Dynamite"
If anyone wants to know the dark side of wrestling,
one should research the Dynamite Kid, a gifted
wrestler who was destroyed by injuries and steroids,
now stuck in a wheelchair for the rest of his life.
Tom Billington wrote his autobiography "Pure Dynamite"
detailing his career from his beginnings in Stampede
Wrestling, glory days in New Japan, the troubles in WWF,
to his final matches in Michinoku Pro.
BIT OF TRIVIA:
Dynamite Kid never pinned Tiger Mask 1. He
only won once via DQ on 7/23/82.
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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name....................Tom Billington
Wrestling Name.................Dynamite Kid
FPD Name........................Dynamic Kid
Promotion.........................New Japan*
FPD Promotion....................View Japan
Size..................................Small
Class................................Junior
Height...............................180 cm
Weight...............................105 kg
Country..............................Canada
Birthdate........................12.05.1958
Stance................................Power
Offensive Skill......................Junior
Return Skill.......................Orthodox
Critical Type......................Finisher
Special Skill..................Quick Return
Recovery.............................Medium
Recovery (when bleeding).............Medium
Respiratory...........................Above
Respiratory (when bleeding)...........Above
Awareness............................Medium
Awareness (when bleeding)............Strong
Neck Strength...........................Low
Arm Strength...........................High
Waist Strength.........................High
Foot Strength........................Medium
Movement Speed..................Medium Fast
Ascend Speed....................Medium Fast
Ascend Skill............................Yes
* He really belongs in Legends, but can also
go to WWE, or Freelance.
PARAMETER - OFFENSE PARAMETER - DEFENSE
------------------- -------------------
Punch.............6 Punch.............7
Kick..............4 Kick..............7
Suplex............5 Suplex............6
Submission........6 Submission........7
Stretch...........6 Stretch...........7
Power.............6 Flying............9
Instant-P.........9 Crush.............5
Arm Power........ 5 vs Lariat.........4
Technical.........8 Technical.........9
Rough.............7 Rough.............7
Ground............3 Ground............5
TOTAL SKILL POINTS (on a scale from 0-300): 199
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==SECTION 3: MOVELIST==
=======================
Note: I used Fire Pro Z for the movelist, any changes between Z and
D
Specialty moves are marked with [S]. Finisher is marked with [F].
STRIKES
-------
Standing (X)......................................................Punch
Standing (A).......................................................Kick
Standing (B) + d-pad......................................Lariat Attack
Standing (B)............................................Gridiron Tackle
Standing (X) + (A)............................................ Dropkick
Running (X)................................................Kitchen Sink
Running (A)...........................................Hikitaoshi Lariat
Running Counter (X)...........................................Go-Behind
Running Counter (A)......................................Shoulder Throw
Running to corner................................................Lariat
GRAPPLES
--------
Grapple (X).................................................Elbow Smash
Grapple (X) + Up...................................High Angle Body Slam
Grapple (X) + Left/Right....................................Arm Breaker
Grapple (X) + Down..........................................Hammer Blow
Grapple (A)....................................................Headbutt
Grapple (A) + Up......................................RAZOR BRAINBUSTER [S]
Grapple (A) + Left/Right....................................Side Suplex
Grapple (A) + Down.........................................CHIN CRUSHER [S]
Grapple (B)...............................................Headbutt Rush
Grapple (B) + Up...............................................Backflip
Grapple (B) + Left/Right...............................Bulldog Headlock
Grapple (B) + Down....................................Oklahoma Stampede
Grapple (X) + (A).....................................JUMPING TOMBSTONE [S]
Back Grapple (X)...............................................Headbutt
Back Grapple (A)............................................Side Buster
Back Grapple (B)...........................................Sleeper Hold
Back Grapple (B) + Up/Down...........Leg Lift Sheer Drop Style Backdrop
Back Grapple (B) + Left/Right.............................German Suplex
Back Grapple (X) + (A).....................................Enzui Lariat
Back Grapple Counter (X)......................................Elbow Pat
Back Grapple Counter (A).......................................Arm Lock
OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A)........................Chickenwing Armlock
Opponent Face Up at Feet (A)........................................Pin
Opponent Face Down at Head (A).............................Camel Clutch
Opponent Face Down at Feet (A)......................................Pin
Opponent Face Up at Head (B)............................HEATBUTT (Head) [S]
Opponent Face Down at Feet (B).....................Vital Spot Head Drop
Opponent Face Up at Feet (B)...........................Knee Drop (Head)
Opponent Face Down at Head (B)..........................Stomping (Back)
Running at Downed Opponent (B)............................Drop Headbutt
MOUNT MOVES
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Mount Position (X).......................................Mount Headbutt
Mount Position (A)......................................Mount Elbow Pat
Mount Position (B)..........................................Boston Crab
Mount Position Counter.........................................Arm Lock
Front Facelock Attack (X)....................................Body Punch
Front Facelock Attack (A)...............................Front Neck Lock
Front Facelock Attack (B)....................................Back Mount
Front Facelock Attack Counter...............................Hammer Lock
Back Mount Position (X)..................................Mount Headbutt
Back Mount Position (A).....................................Mount Elbow
Back Mount Position (B)...................................Choke Sleeper
Back Mount Position Counter................................Under Escape
POST AND APRON MOVES
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Post (X)........................................Flying Double Knee Drop
Post (A)..........................................SUPER DIVING HEADBUTT [F]
Post (B)...................................................Sledgehammer
Post (X) + (A).........................................Missile Dropkick
Run-Up Post vs Standing (X).......................................none
Run-Up Post vs Downed (A).........................................none
Corner Grapple (B) + Up...........................Tope Rope Brainbuster
Corner Grapple (B) + Left/Right....................Kushi-Zashi Shoulder
Corner Grapple (B) + Down..........................Kushi-Zashi Stomping
Apron Grapple from inside..................................Tope Suicida
Apron Grapple from outside..............................Plancha Suicida
Front Avalanche Counter...............................Flying Cross Body
Back Avalanche Counter..........................Ring Inside Brainbuster
Running to out of bounds............................Outside Brainbuster
Slingshot to outside...........................................Headbutt
Slingshot to inside...........................................Body Fall
DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.................................W. Brainbuster
Two Platon Back Grapple.....................................W. Backdrop
Two Platon Corner..........................Combination Bulldog Headlock
Three Platon Front Grapple...........................Triple Hammer Blow
Three Platon Back Grapple............................Triple Hammer Blow
Three Platon Corner.......................................Triple Impact
PERFORMANCE
-----------
Analog Stick Left............................................Hulking Up
Analog Stick Right.......................................One Arm Raised
Analog Stick Up.....................................Turning Face Appeal
Analog Stick Down......................................Both Arms Rasied
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==SECTION 4: STRATEGY==
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GENERAL STRATEGY
DK has a head crushing movelist filled with headbutts, head drops, head
stomps, and headlocks. The pattern is simple, crush your opponents'
heads till they drop. Once they can't get up, set up the Super Diving
Headbutt and pin for an easy victory.
STRIKES
Most of his strikes target the head in some manner. His punch and kick are
better off being pokers for DK, as the laritas and headbutts are a must to
use in every bout. Combo up with the Headbutt Drop on the floor and the
opponent will have a hard time standing up. As a junior, no match would be
complete with some high flying moves, especially the Super Diving Headbutt,
as its range and power is incredible.
REMEMBER!!! DON'T MISS WITH THE DROPKICK! It leaves you vernerable for any
attack!
GRAPPLES
The grapples are also based on head damage. Start off with a couple of
strikes and Elbow Smashes, and move up to the Headbutt and Suplexes. Strike
a bit more, and use the Headbutt Rush and the Jumping Tombstone. Finish
with the Super Diving Headbutt. DK has only one submission move, the Camel
Clutch. Use it to weaken the head or submit a hard opponent.
COMBOS
DK is combo crazy with all the attacks that hit the head.
*After a minute of two*
(Running at downed opponent) Headbutt Drop -> (Down Head Up) Headbutt
Chin Crusher -> (Down Head Up) Headbutt
Chin Crusher -> Camel Clutch
*Late in Match*
Running Corner Lariat -> Super Diving Headbutt
Headbutt Rush -> Sledgehammer (if dizzy) or Super Diving Headbutt (on ground)
Jumping Tombstone -> Super Diving Headbutt
*FPZ ONLY*
Running Corner Lariat -> Back Grapple Lariat -> Super Diving Headbutt *KILLER*
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==SECTION 5: CLOSING==
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In closing, I'd like to give thanks to:
* GameFAQS.com for hosting this FAQ and for everything
they have done over the years.
* Neoseeker.com for hosting as well.
* www.gswf.org for Skill and Parameter stats.
* Bill Wood for creating the official format for the FPW FAQs.
* IceMaster's and Kilroys' movelist which helped me when I had trouble
translating.
* Pure Dynamite himself,Tom Billington, for writing his autobiography.
* Japanese Buzzsaw for the info on Dynamite Kid's record against
Tiger Mask 1.
And I promise that there are few to no errors on this FAQ.
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
Copyright 2004 Carlos Osegueda