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FIRE PROWRESTLING D CHARACTER GUIDE: ANDY HUG
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by GokuKenshiro (
[email protected])
note: If you e-mail me, please write "FPWD" and the
wrestler's name on the subject. I also accept any
other strategies.
Original Character Guide Format by Bill Wood
Version 1.0
Fire ProWrestling D (c) 2001 Spike/VAiLL
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=TABLE OF CONTENTS=
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SECTION 1: HISTORY OF ANDY HUG
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING
Note: Andy Hug is unlocked after successfully
beating Victory Road once.
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====SECTION 1: HISTORY OF ANDY HUG
==================================
"Blue-Eyed Samurai"
Before Bob Sapp, Andy Hug was the most popular
fighter (and foreigner) in K-1 and Japan. Inspired
by the movie "Rocky", Hug trained to be the best
and actually won numerous European championships
and made it to the Kyokushin World Open finals
twice.
Andy's popularity grew when he joined K-1. Hug
improved in his skills after every fight, becoming
stronger after every win and loss. With his special
"Andy Kick", Hug would defeat K-1 greats like
Peter Aerts, Ernesto Hoost, and Mirco Cro Cop.
He acheived the highest prize in K-1 when he won the
1996 World Grand Prix against Mike Bernardo.
After that win, he would make it to the finals
in 1997 and 1998.
Sadly, Hug would die from leukemia on August 24, 2000.
K-1 hasn't been the same without him.
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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name......................Andy Hug
FPD Name.....................Andre Fagg
Promotion...........................K-1
FPD Promotion..................Gruesome
Size..............................Small
Class..............................Free
Height...........................180 cm
Weight............................98 kg
Country...........................Swiss
Birthdate....................09.07.1964
Stance...........................Boxing
Offensive Skill.................Fighter
Return Skill....................Fighter
Critical Type..................Striking
Special Skill......................None
Recovery.........................Medium
Recovery (when bleeding)...........Slow
Respiratory......................Medium
Respiratory (when bleeding)......Medium
Awareness........................Medium
Awareness (when bleeding)..........Poor
Neck Strength....................Medium
Arm Strength.......................High
Waist Strength...................Medium
Foot Strength......................High
Movement Speed...................Medium
Ascend Speed.......................Slow
Ascend Skill.........................No
PARAMETER - OFFENSE PARAMETER - DEFENSE
------------------- -------------------
Punch.............8 Punch.............6
Kick..............9 Kick..............7
Suplex............1 Suplex............1
Submission........1 Submission........2
Stretch...........1 Stretch...........2
Power.............4 Flying............1
Instant-P.........5 Crush.............1
Arm Power.........4 vs Lariat.........1
Technical.........4 Technical.........4
Rough.............3 Rough.............3
Ground............2 Ground............2
TOTAL SKILL POINTS (on a scale from 0-300): 121
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==SECTION 3: MOVELIST==
=======================
Note: This FAQ was written via a combination of me using a Japanese
dictionary and the edit moves FAQ. If anything is incorrect, please
email me ASAP.
Specialty moves are marked with [S]. Finisher is marked with [F].
STRIKES
-------
Standing (X).................................................Jab
Standing (A)..........................................Front Kick
Standing (B) + d-pad....................................Low Kick
Standing (B)............................................Mid Kick
Standing (X) + (A).....................................ANDY KICK [F]
Running (X).........................................Kitchen Sink
Running (A).....................................Jumping Knee Pat
Running Counter (X)...................................Front Kick
Running Counter (A).....................................Low Kick
Running to corner...........................................None
GRAPPLES
--------
Grapple (X).............................................Straight
Grapple (X) + Up............................................Knee (Body)
Grapple (X) + Left/Right..............................Body Punch
Grapple (X) + Down......................................Low Kick
Grapple (A)......................................Face Punch Rush
Grapple (A) + Up........................................Straight
Grapple (A) + Left/Right.........................Body Punch Rush
Grapple (A) + Down.....................................SPIN KICK [S]
Grapple (B).....................................PUNCH RUSH COMBO [S]
Grapple (B) + Up..................................AXE KICK COMBO [S]
Grapple (B) + Left/Right.........................High Kick Combo
Grapple (B) + Down................................High Kick Rush
Grapple (X) + (A)...............................Machine Gun Knee (Face)
Back Grapple (X).....................................Enzui Punch
Back Grapple (A).................................Back Liver Blow
Back Grapple (B)..................................Hamstring Kick
Back Grapple (B) + Up/Down..............................Mid Kick
Back Grapple (B) + Left/Right....................Enzui High Kick
Back Grapple (X) + (A).....................Machine Gun Knee Lift
Back Grapple Counter (X)...............................Elbow Pat
Back Grapple Counter (A)................................Struggle
OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (A)....................Soccer Ball Kick
Opponent Face Up at Feet (A)............................Low Kick
Opponent Face Down at Head (A).........................Chin Kick
Opponent Face Down at Feet (A).........................Knee Drop (Back)
Opponent Face Up at Head (B)....................Soccer Ball Kick
Opponent Face Down at Feet (B)..........................Low Kick
Opponent Face Up at Feet (B)...........................Chin Kick
Opponent Face Down at Head (B).........................Knee Drop (Back)
Running at Downed Opponent (B)..............................none
MOUNT MOVES
-----------
Mount Position (X).................................Mount Punches
Mount Position (A)...........................Mount Knuckle Arrow
Mount Position (B)...............................Mount Elbow Pat
Mount Position Counter.....................................Eject
Front Facelock Attack (X).............................Face Punch
Front Facelock Attack (A).........................Face Knee Lift
Front Facelock Attack (B).........................Side Knee Lift
Front Facelock Attack Counter.....................Watermill Drop
Back Mount Position (X)............................Enzui Punches
Back Mount Position (A)............................Knuckle Arrow
Back Mount Position (B)................................Elbow Pat
Back Mount Position Counter.........................Under Escape
POST AND APRON MOVES
--------------------
Post (X)....................................................none
Post (A)....................................................none
Post (B)....................................................none
Post (X) + (A)..............................................none
Run-Up Post vs Standing (X).................................none
Run-Up Post vs Downed (A)...................................none
Corner Grapple (B) + Up....................Kushi-zashi Body Blow
Corner Grapple (B) + Left/Right...........Kushi-zashi Punch Rush
Corner Grapple (B) + Down..................Kushi-zashi Knee Lift
Apron Grapple from inside..................................Punch
Apron Grapple from outside.................................Punch
Front Avalanche Counter....................................Punch
Back Avalanche Counter............................Backhand Elbow
Running to out of bounds....................................none
Slingshot to outside........................................none
Slingshot to inside.........................................none
DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple............................W. Drop Kick
Two Platon Back Grapple..............................W. Backdrop
Two Platon Corner...........................High Jack Piledriver
Three Platon Front Grapple.........................Triple Impact
Three Platon Back Grapple..........................Triple Impact
Three Platon Corner................................Triple Impact
PERFORMANCE
-----------
Analog Stick Left............................................Bow
Analog Stick Right................................Arm Cross Pose
Analog Stick Up..............................................Bow
Analog Stick Down.....................................Cross Pose
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==SECTION 4: STRATEGY==
=======================
NOTE: Hug is a striker, so every move he uses requires punches
and kicks. I combined both Strikes and Grapple sections into
the general strategy for that reason.
GENERAL STRATEGY
Andy Hug is a powerful stand-up fighter, and his punch and kick
ratings are up to the point. Andy is a fighter, not a wrestler.
Unless he is able to have a good distance or KO the wrestler, he
is bound to get squashed.
Like most strikers, it would be better to begin by circling your
opponent and looking for an oppurtunity to strike. Start with
his low kick or jab, as they have a higher success rate. After
a bit of moving and striking, grapple and pull off an couple of
body punches and knee strikes. Mve on up until the opponent can't
block low level strikes and start to hit the Axe Kick. A few well
timed Axe Kicks and finish a match or even save you from a close
defeat.
Just remember that short reach strikes like the Axe Kick can leave
you open for other strikes if not timed correctly. Also, any strike
can leave an opening for MMA fighters to grapple to a mount position.
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==SECTION 5: CLOSING==
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In closing, I'd like to give thanks to:
* GameFAQS.com for hosting this FAQ and for everything
they have done over the years.
* Neoseeker.com for hosting as well.
* www.gswf.org for Skill and Parameter stats.
* Bill Wood for creating the official format for the FPW FAQs.
* IceMaster's and Kilroys' movelist which helped me when I had trouble
translating.
And I promise that there are few to no errors on this FAQ.
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
Copyright 2005 Carlos Osegueda