Carrier Version 1.0  3/10/00  by Howard D.  aka. Unabomber

I am writing a brief overview of Carrier by Jaleco since it seems
that none exist at this point.  I have enjoyed Carrier thus far
and hope any of you who purchased it feel the same way.
Be forewarned this is NOT a complete walkthrough, but more of an
overview and boss guide. However it is still a spoiler and should
not be used unless you are stuck or just dont care that you spent
40 bucks on a game and would rather just finish it in 2 hours
instead of experiencing it.


Bosses:The boss characters in this game are few and far between;
most of them should give you no real problems if you use proper
strategies to defeat them.


1st boss (found on elevator to get to level 2)  Plant creature:
The first boss is relatively simple, it's a large tentacled venus
flytrap sorta thing that spits spiders and slams you with long
arms.  To defeat this boss simply use the handgun (note dont use
the handgun against normal enemies on the first level since ammo
is in extreme short supply early in the game  rather use the
welding tool) to shoot at the mouthlike extendature that spits out
the spiders. You should be able to avoid all of the plants
tentacle attacks if you stand in the top left corner behind
(orientation if looking from the door where you entered the room)
the large elevators control panel.  Wait for the plant to extend
its mouth and fire away  watch out for the spiders though.  Should
only take about a minute to kill this guy.

2nd boss (found on level 3)  Hanging Human/Plant hybrid:  Okay
this guy is a little nastier than the 1st boss is.  He is a human,
transmogrified by ARK into a creature with 2 large arms (stay away
from these at all costs) and an underground spiked tail (a real
pain in the butt, literally).  To beat this guy aim at its head
and fire a round or 2  dont use the submachine gun cause it makes
you run to slowly and it's a waste of ammo. After you shoot move
quickly for if you are observant you will notice a small spike
moving around the room on the floor, it will launch a large
multispike attack from the ground wherever your character was last
standing. Simply shoot and move, shoot and move  forget the arms
and go for the head. This guy shouldn't be too tough unless you
get caught up in its arms.  One note  depending on where you stand
in the room the camera angle may not benefit your attack. I
suggest standing in the left side of the room (orientation from
where you entered the room) and running from the door you came in
to this point and back and forth till boss is dead. That way you
get a view of the creature at all times.

3rd boss (note level 4 has no boss that needs to be defeated)
Looks like mothra from the Godzilla series:  Okay you dont really
have to kill this guy, the trick here is once you have entered
this guys room you cant leave the way you came in.  All you have
to do is pull 4 levers to open the door  however there are a total
of 8 switches and 2 doors.  Pull levers (or switches if you want)
14 to unlock the room with the portable winch (need this to get to
level 5), now exit the storage room and pull lever 14 again to
deactivate (if all 8 levers are pulled neither door will open).
Now pull 58 and you can exit the room completely.

4th boss Shark/Human/Plant thing (found in level 5)  This ones a
doosey: Okay this guy pissed me off a few times till I figured out
his pattern of attack.  Arm your handgun and prepare to do battle
a few times before you get it right (the camera angles dont help
here either). To defeat fish guy, shoot him once then move, never
stop moving unless shooting. Try and wait till he lunge attacks to
counter with a shot and move.  He has 3 attacks a lunge (does
pretty sick damage), a swat, and blue vomit breath (this really
sux because no matter what health you are at if he hits you with
it 3 or 4 times you still die!!!).Once you finish this guy off you
have actually defeated the most difficult boss.

Final Boss  Good Ôol Doc : Okay at first it seems like you wont
have to fight this guy, but later on its kinda like Tyrant from
resident evil 1/ directors cut.  First actual confrontation is in
the room that mothra was in. Arm your handgun since it lets you
run faster but dont shoot at this guy, instead pull levers 58 and
run to the hallway.  Out here open the large elevator Ð since
there is no time limit at this point just keep pushing on walls
till you find the door.  Once inside arm grenade launcher if you
have it, otherwise use the handgun.  Aim at the creature but dont
shoot till you see the little target reticules highlighting the
creature.  Now shoot slowly so you dont waste ammo, otherwise
you'll hit him once and waste the next few rounds. Keep doing this
( COUNT how many rounds you fire, pause the game when you hit 12
or 13 on the handgun so you dont waste time watching the reload
animation and get hit, 2 hits take you to almost 0 health) till
the doc comes out of his trance a little and says ÒARK is not
evilÓ  yeah right sure you betcha. Now doc transforms further and
you get to do this again only now doc is even stronger.  Keep up
the same tactics shoot shoot shoot, reload, consume health drinks
when needed and do it some more.  Eventually you will see an
ending seemingly ripped right outta resident evil 1. The elevator
comes up onto the flight deck and wham bam some dude in a
helicopter shoots him with a rocket launcher (okay okay, so in RE
they give you the rocket launcher and in this one they shoot him
for you.)

Now you see the final sceen in the helicopter and a sequel is
obviously left hanging ominously over your head.  Roll end credits
and now you get to play as Jessifer (weird name) Manning Ð as I
have only just gotten to her I dont know how different the puzzles
are or how many if any different areas of the game she sees will
be, but by the intro it looks like it will at least be more
different than resident evil 2 (shame on you capcom)



GAMEPLAY NOTES:

This game handles just like resident evil, same control, same
pros, same cons.  Note if you hold down the action button and push
back you do a quick 180  good for fast escapes.  Throughout the
game I found several weapons, the submachinegun and grenade
launcher. You start off with a welder (unlimited ammo) and
handgun.  Use the machinegun to mow down hordes of zombie like
things  after level 2 forget about using the welder as it does far
less damage than the handgun.  Anyway its more fun to blow them
limb from limb.  Also whenever you find the grenade launcher dont
be afraid to use it, it comes in especially handy against enemies
on deck 4 and 6. The enemies look like living mushrooms and spit
spores  theres only 2 ways of dispatching them, bombs (you usually
end up getting hit with this method since you have to kneel and
place the bomb  by the time you stand you get hit and stunned by
the spores  and the 3 seconds you had to get away from the bomb
are gone and you get hit by that) and the trusty ole grenade
launcher (found in room 312 on deck 3, but you wont be able to get
this until you get the roomkey for your brothers room rm#303 and
find a memo telling you something was hidden in 312).

I will not go into further detail on the Jack Ingles portion of
the game since the puzzles are straightforward (no tomb raider /
resident evil BS like find the red coin, shove up donkeys ass,
when donkey screams remove blue coin, place in fountain, get white
key etc....). Anything you have to do in this game usually makes
realworld logical sense (GAME COMPANIES TAKE NOTE, PUZZLES DONT
ALWAYS HAVE TO BE REDICULOUS TO BE FUN), I think I have new
respect for Jaleco.



COPYRIGHT CRAP: This Document Copyright 3/10/2000 Howard D.
Carrier is a trademark of Jaleco, Dreamcast is Trademark copyright
of Sega and this FAQ is copyright of me.
Only Game FAQS.com     Segadojo.com    and    dreamcast.ign.com
may use this FAQ
Dont ask me use it you will be ignored.  Anyone may update this
FAQ anytime but must include the entirety of this FAQ including
copyright and credits  also the updated/ amended FAQS are only to
be placed on Game FAQS.com     Segadojo.com    and
dreamcast.ign.com.  Sorry but like I said before dont ask.  If I
find this FAQ or any portion thereof on any other site or anyone
takes any part or whole and does not give me credit, I will pursue
to the best of my abilities legal action.


Howard  D
The unabomber
[email protected]  (dont email me about this as I  already
have a substantial script in place to remove any emails concerning
carrier) _ I will never see them.