Version History
--------------------------------------------
15 August, 2007
87 - We're baaaack! Added Japanese text to make some of the
translations a little clearer. This means you'll need
a Japanese enabled browser to read this.
I still have quite a lot of work to do in adding more
Japanese text. Thanks for your patience.
09 Octoboer 2004
0.8 - First version released to Gamefaqs.
Still need to translate options screen
as well as several other minor windows
First off, allow me to thank you for downloading this meager document. Please
understand that it is currently a work in progress and thus is subject to
change. Should you have any questions, comments, or contributions then please
send them along to jvgfanatic AT hotmail DOT com with a subject of "Daisenryaku
FAQ". The subject is important as any other subject will be considered junk
mail.
As of the latest version you WILL need a Japanese enabled browser to read this
document. I cannot help you with that but if you do a google search on
"Enabling Japanese in X" where X is your Operating System you will find
instructions on how to do that.
Also as of this writing Advanced Daisenryaku 2001 is the most sophisticated
and deep strategy game to appear on any gaming console. Mobile Suit Gundam
Giren's Greed comes close but even it isn't as bold as this title. There are
deeper games for PCs but alas, if you game on consoles then this is THE
game.
Thank you again, I do hope these translations help you.
Table of Contents
============================================
Controls {CTRL}
System Menu {SYSM}
Main Menu {LMNU}
Scenario Edit {RM01}
Terrains Menu {RM02}
River Terrain {RSM1}
Sea Terrain {RSM2}
Desert Terrain {RSM3}
Route/Road/Track Terrain {RM03}
Movement Restrictions {RM04}
Place Naming Menu {RM05}
Unit Info Screen {SC01}
Unit List Stats (ULSS}
Some Useful Definitions {DEFN}
Unit List Stats (ULSS}
Controls {CTRL}
--------------------------------------------
R Trigger - Right Menu (Context Dependent)
L Trigger - Left Menu
A Button - Place units, Paint Terrain,
Execute commands on selected hex
(Context Dependent)
Y Button - Map Scroller
X Button - System Menu
System Menu (L to R, T to B) {SYSM}
--------------------------------------------
Settings
Main Menu {LMNU}
______________________________________________________________
Scenario edit シネリオ設定モード
Terrain edit 地形設定モード
Terrain Height editor 高度設定モード
Road/Track editor 路線設定モード
Movement Restriction editor 移動制限設定モード
Occupying Force editor 占領設国定モード
Place Name editor 地名設定モード
Map display extent change マップ表示範囲切替
Map Size Set マップサイズ変更
Position Violation Search 配置違反検索
Outside Hex Edit Permission 領域外ヘックス???
Scenario Edit {RM01}
--------------------------------------------------------------------
Set Active Nationality 対象国選択…
Place Single Unit From Any Nationality 生産国籍一時変更…
Enable/Disable Era Limits for Unit Placement 年月戦域制限あり
Enable/Disable Movement Limitations 配置移動制限あり
Change Scenario Settings シナリオ設定変更
Add A Country 国を追加
Delete Active Nation 対象国を削除
Change Nation Order 国の並べ替え
Delete All Active Nation's Units ユニット全削除
Terrains Menu {RM02}
--------------------------------------------
Plains 平地
Forest 森林
Wasteland 荒れ地
Mountains 山岳
Capital 首都
City 都市
Supply Base 補給地
Airfield 空港
River... 川地形...
Sea... 海地形...
Desert... 砂漠地形...
Oil Field 油田
Craters 弾痕
Stronghold 要塞
Swamp 湿地帯
Marsh 沼沢
Bokage ボカージュ
Jungle 密林
River Terrain {RSM1}
--------------------------------------------
River (Depth) 川
Wide River (Depth) 大川
Lake (Depth) 湖
Narrow Canal (Depth)
Wide Canal (Depth)
Rivermouth
Dam
Collapsed Dam
Movement Restrictions {RM04}
--------------------------------------------
Restricted Movement for both sides
Unrestricted Movement Allowed
Only Axis Units Allowed
Only Allied Units Allowed
Place Naming Menu {RM05}
--------------------------------------------
Select Next Named Place
Select Next Unnamed Place
Toggle Contiguous Geography Naming
Paste Place Names Toggle
Check Remaining Names Count
Unit Info Screen {SC01}
--------------------------------------------
_____________________________
| | | |
| A | B | |
| | | C |
|______|_______________| |
|____D______| |______|
| | | |
| E | F | G |
| | | |
|___________|__________|______|
|___H___|_________J___________|
| |
| |
| K |
|_____________________________|
A. Unit Picture
B. Unit Name and Combat Level
C. Enemy Search Capabilities: Visual, Radar, Sonar
D. Unit HP
E. Movement: Fuel, Battery, Speed, Altitude, Size, Weight
F. Defense
G. Special Equipment
H. Experience Level
J. War Record vs Ground, vs Air, vs Warship
K. Load: Size Limit, Load Capacity, Towing Capacity, Current Load
Unit List Stats (ULSS}
--------------------------------------------
Two rows of numbers, first row of three, then the second:
Search Capability
Speed
Size
Altitude
Fuel
Weight
The colorful hexagon are Defense Values (based on facing).
Some Useful Definitions {DEFN}
--------------------------------------------
Qattara Depression - (local: Munkhafad al-Qattarah) is a desert basin
within the Libyan Desert of north-western Egypt. The Depression, at 133m
below sea level, contains the second lowest point in Africa.
The Depression covers about 18,130 sq. km (~7,000 square miles), and at
its maximum is 80km in length and 120km in width. The bottom of the
depression consists of a salt bog.
During World War II, this was a notable geographic feature which was
considered to be impassable for the majority of military vehicles,
notably tanks. Its presence shaped the Battle of El Alamein.
----
Wadi - A valley, gully, or streambed in northern Africa and southwest
Asia that remains dry except during the rainy season.
----
Bokage - is a terrain feature denoted in horizontal cross-section by
level ground, a small waterway, a hill topped by trees, dropping off
to another small waterway, followed by level fields. The cross-section
looks like this:
____
/ \
/ \
/ \
___ / \ ___
\/ \/
Bokages were meant to divide fields between farmers while providing good
irrigation to the fields.