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Beach-Head Guide and Walkthrough V 1.00

An informative FAQ written by Frankomatic
Copyright 2004 Frankomatic

All Trademarks and Copyrights contained in this guide are owned by their
respective Trademark and Copyright holders.

Any extra questions, corrections, or concerns can be sent to
[email protected].
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                             Table of Contents
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i.   Version Information
I.   Introduction
II.  Game Segments
     -Harbor Map (HM)
     -Secret Passage (SP)
     -Anti-Aircraft Battle (AA)
     -Naval Warfare (NW)
     -Tank Raid (TR)
III. Future Additions
IV.  Credits



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                            i. Version Information
==============================================================================

1.00 First Released Version (9/02/2004)



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                             I. Introduction
==============================================================================

Greetings loyal readers of my work! After a rather long hiatus, Frankomatic
has returned to write another guide for another game that doesn't have any
up! I see it as my duty to add FAQs for games that I enjoy that have none so
that others in need may finally get it. It may not make me very well known,
but it makes me feel happy.

Today, friends, I bring you Beach-Head on the good old C64. One of the very
first games I ever played, actually. Back then it would frustrate the heck
out of me, but now I've finally gotten good enough to win. And now I shall
try to impart my wisdom upon you all since some of you may be in need. Let's
get this thing rolling, shall we?

For a bit of obligitory backstory, your objective as a nameless world power
is to establish a beachhead (how unexpected!) upon enemy lands and take their
fortress, Kuhn-Lin. This wins the war, hooray for us!

Finally, notice the search function in the Table of Contents next to the game
sections. Search for that 2 letter code using ctrl-F and you'll go right to
that section. Neat, isn't it?



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                             II. Game Segments
==============================================================================

This is going to be the meat of the guide, obviously. Don't worry about the
fact that I left a distinct controls section out of this guide. Each little
segment has its own set, so I'll just describe them as I go along. Now onto
the show.

Before we get into the first section, we hit the main menu. Be sure to have
your joystick plugged into Port 2 or else you'll not be able to control
things once you get started. Hit anything when the title comes up to bring
the skill selection screen up. From there, pick your difficulty and the
number of players. 1-4 for one player and 5-8 for two.

As the difficulty is set higher, your ships will generally get weaker, which
will make it harder for you to get all of them to the beach successfully. Of
course, there will be more and more accurate enemies as well. Once you've
made your choice, you move on to...



------------------------------------------------------------------------------
                               Harbor Map (HM)
------------------------------------------------------------------------------

Controls
----------

Moving the joystick: Moves your fleet


Section Guide
--------------

Ah, the first section of the game and also one of the easiest! It appears two
or three times, depending on which way you go the first time, so I'll just
cover all three times in one go.

When you first start out, you're the 4 small dots in the upper right corner.
That beach near the flashing square in the bottom right is your final
destination, but the enemy fleet is in your way. You have two choices here.
You can attack them head on, or you can go through the hidden passage, which
is shown as a little flashing line on the shore almost straight to the left
of where you start.

Going through the tunnel is more difficult, but you catch the enemy fleet
offguard and they have less jets ready to fight you when you encounter them.
If you take this path, your second visit to the screen will involve you
running into the fleet.

The final visit to the scene just has you move into that harbor by the beach.
Short, simple, and unobstructed. That does it for this section, so let's move
on!



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                               Secret Passage (SP)
------------------------------------------------------------------------------

Controls
---------

Left:  Turn ship left
Right: Turn ship right
Up:    Increase speed
Down:  Decrease speed


Section Guide
--------------

You start this scene as the single ship on the lower right. You need to guide
your ship through the upper left exit. Of course, to make this a little more
complicated... the enemy has trapped this place up nicely.

The blue dots in the water are mines, which cause your ship to explode if you
touch one. The colorful lines being shot across the screen are torpedoes,
which also sink you if you hit one. Hitting the walls isn't a great idea
either, by the way.

Now, you'll have to guide every last one of your ships through the tunnel
seperately. As long as at least one ship makes it through successfully out of
the ten you start with, the game will continue. It's in your best interest to
try and keep as many as you can alive, however, as the number of ships you
have when you reach the beach affects the number of tanks you'll have for the
last section. That's everything you could ever want or need to know about the
secret passage, so onwards and outwards we go!



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                            Anti-Aircraft Battle (AA)
------------------------------------------------------------------------------

Controls
---------

Left:  Move gun left
Right: Move gun right
Up:    Lower aim
Down:  Raise aim
Fire:  Shoot


Section Guide
--------------

Running into the enemy fleet starts this, the first of a two part battle.
Here, while you'll see a bunch of ships in the background, they're all
currently inactive aside from the carrier. The carrier itself does nothing,
but jets are being launched from it. If you let them get too close, they'll
fire upon you, causing the 'damage' reading at the bottom left to rise.

When your damage gets too high, you lose a ship and the meter resets. The
damage needed to destroy a ship lessens as the difficulty gets higher, and a
table will be provided at the end of the section guide.

As for your ammo reading, don't worry, it's actually unlimited despite the
meter. When it runs out, however, you have to wait a few seconds for it to
restore so try and time it out so you aren't being pummeled when that
happens. This applies to all game segments that have you using ammunition.

After you destroy enough jets (less if you came through the tunnel rather
than from the front), you'll move on to the next phase. Occasionally a larger
plane will fly horozontally across the screen, shoot this down if you have a
spare moment for some bonus points.


Damage Table
-------------

Skill One:   Twenty
Skill Two:   Ten
Skill Three: Ten
Skill Four:  Ten


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                               Naval Warfare (NW)
------------------------------------------------------------------------------

Controls
---------

Left:  Move gun left
Right: Move gun right
Up:    Lower elevation
Down:  Raise elevation


Section Guide
--------------

Once again you're in the gunner's chair! This time, however, you're shooting
at all those fancy ships that were idly sitting in the background during the
last fight. They're shooting back at you, however, so be quick.

Every time you fire and miss, a notice telling you how far off you were comes
up in the bottom right corner of the screen. If it says you were short, raise
the elevation a bit. If it says you were long, lower it. Every full degree
you change the elevation changes the distance fired by 200 meters, and the
elevation changes by half degrees, so it's all simple math.

One shot will take out an enemy ship... but the same goes for you. The enemy
will take a few targeting shots at you before they finally get one that hits.
They get more accurate as the skill level is raised, and once more I will
provide you with a table after all of this. Sinking the ship that's currently
firing at you will reset the counter, so if you're quick with adjustments you
can make it through with minimal damage.

Lastly, the carrier from the first part of the battle makes a run for it at
the start. Take it out before it gets away for a decent bonus.


Shots to Lose a Ship
---------------------

Skill One:   Seven
Skill Two:   Three
Skill Three: Three for the first, Two after
Skill Four:  Three for the first, Two after



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                                Tank Raid (TR)
------------------------------------------------------------------------------

Controls
---------

Up:    Move tank up or lower aim of the gun
Down:  Move tank down or raise aim of the gun
Left:  No function during drive, move gun left
Right: No function during drive, move gun right
Fire:  Fire gun


Section Guide
--------------

This is it, the final assault on the enemy base. If you had at least 4 ships
by the end of the naval battle, you'll have 8 tanks to destroy the fortress
with. If you had less than this, take two away for each missing ship.

At the start of each tank's life, you begin back at the coast and need to
drive over to the attack point. The screen will auto scroll to the left and
you need to move up and down to dodge walls, mines, trenches, towers, and
cross bridges. There are also enemies that fire on you, but these can be
destroyed with a single shot for some extra points along the way.

When you arrive at the fortress, the perspective changes to behind the gun.
The enemy supercannon is looking for you so you don't have much time. There
are ten holes in the mountain, and one of them will be white. Shoot that
spot, and another will light up. Continue like this until you hit all ten and
cannon will explode. A winner is you!

Unfortunately, after a few seconds, the cannon will target and kill your
current tank instantly. No worries, however, as the game remembers how many
lights you had hit... you just need to drive back into position again. You'll
need at least 2 tanks to defeat the fortress, and that's only if you're
really, really fast. Three or four are reccomended if possible.



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                            III. Future Additions
==============================================================================

As best as I can tell, there's nothing more to add to this guide. If anyone
has any suggestions, feel free to let me know via the e-mail up at the top.



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                                IV. Credits
==============================================================================

CjayC for running GameFAQs, best site in the world.

fealu_byrne for being there to keep me motivated when I need it.

Access Software for making this game, giving me many frustrated memories of
the past.

My computer for cooperating long enough for me to type this thing up.


See you next time, and that's an order soldier!