[02:35] Dayvan Cowboy: aside of other spots gy used to be "hard" map and was fun for trolling
[02:35] Dayvan Cowboy: it's two points for cooperating
[02:36] meko: is there anything I can do to bring it back to its former glory?
[02:36] Dayvan Cowboy: much passages in gy are 1 tile wide - it's hard hitting archers
[02:36] Dayvan Cowboy: yes - bringing it back is good idea
[02:37] Dayvan Cowboy: also i don't know of state of day/night change - if it's planned/progressing
[02:38] Dayvan Cowboy: with trolling point of gy it was about multiple points - it's "open" location so you can kaflosh mages and in response betsanc archers
[02:39] Dayvan Cowboy: it was fun to block entrance grabbing all mobs (required bit of skill to bypass with lower levels)
[02:39] meko: just tell me what to do
[02:39] Dayvan Cowboy: just bringing it back sounds good... i just don't understand reason it was removed
[02:40] meko: what was removed?
[02:40] Dayvan Cowboy: it was also fun for other reason - there was distant map where it was possible to store skulls or even all mobs except zombies (to hunt stuff for robe)
[02:41] Dayvan Cowboy: so people used to store them and some killed skulls back to troll
[02:41] meko: so the map got modified? what changed?
[02:42] Dayvan Cowboy: considering no any ai in this game it was most fun map to play - it required really good skill to hunt as solo archer (with illia banshee it was easy for solo archer - not like with old gy)
[02:43] meko: you don't reply to my questions
[02:43] meko: what changed in the map? the rooms got modified?
[02:43] Dayvan Cowboy: all mobs had different speed - jacko + fallen required good striking force (when there was no illia items), zombies/skeletons - average speed, skulls - slow speed
[02:43] Dayvan Cowboy: spawns got changed
[02:44] meko: ah
[02:44] Dayvan Cowboy: i'm describing shit so you understand what was so nice in this map
[02:44] meko: so if I can bring back the old spawns it would bring more players to the gy?
[02:44] Dayvan Cowboy: so it was hard to maneuver in thin passages with mobs of different speed and if skulls weren't stored players got poisoned - for mages it means they stop regain mana
[02:45] meko: I need to run a poll for this but if the majority agree to make a rollback I will gladly do it
[02:45] Dayvan Cowboy: ofc.. but as i said with illia items it became much easier.. but still
[02:45] Dayvan Cowboy: noone made poll for taking gy off
[02:45] meko: but we are already making new maps that are much more difficult
[02:45] meko: like the desert crypt
[02:46] Dayvan Cowboy: just look: all mobs i described moved to crypt but it doesn't bring back specifics on map where they existed!
[02:46] Dayvan Cowboy: you don't make game harder just spawning lot of shit
[02:46] meko: the desert crypt will be harder
[02:46] Dayvan Cowboy: gy was good map (even if it wasn't crafted with that design in mind - it appeared good)
[02:46] Dayvan Cowboy: ok
[02:47] meko: we already have mummy mobs IIRC
[03:06] Dayvan Cowboy: opening crypt gates for some time (end of gy, chapel) when jacko is dead seems to be good solution for keeping gy playable
[03:09] Dayvan Cowboy: holding gy chapel was also goal by itself - exp/multiplaye and aside of candor jacko drops/chance of warlord stuff it was also zombies resp
[03:09] meko: what chapel?
[03:10] Dayvan Cowboy: chapel is just name for end of gy where jacko was spawned (where you enter crypt)
[03:10] meko: ah
[03:10] meko: isn't the door already open?
[03:11] Dayvan Cowboy: it was impossible to hold single player - crypt does not provide goals for multiplayer, boss fights don't give enough reason for it either
[03:11] meko: the crypt is no longer accessible?
[03:11] Dayvan Cowboy: the door was not accessible
[03:11] meko: and you want me to close it once again?
[03:11] Dayvan Cowboy: i just suggested it making it open once after you kill jacko
[03:12] meko: ah