Post AsqTV678TVS3vqjZrc by [email protected] | |
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Post #AsqTV4zedpsCSME5Z2 by [email protected] | |
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Is there a #gamedev term for these kind of mechanics where a player needs to do… | |
Post #AsqTV602trmRZrPuoS by [email protected] | |
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@zuggamasta *quick time event*, I think. 🤔 https://en.wikipedia.org/wiki/Qui… | |
Post #AsqTV678TVS3vqjZrc by [email protected] | |
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@i_dabble for me the QTEs would have to seamlessly cut into the action of a pre… | |
Post #AsqTV9s2VZkjaBhZtA by [email protected] | |
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@zuggamasta Power meter? or control gauge?I always loved this mechanic in games… | |
Post #AsqTV9zU3thvxHBWUa by [email protected] | |
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@slash thank you! The power meter was a good hint. For my concept I’m current… | |
Post #AsqTVFVDZL3x394R9M by [email protected] | |
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@zuggamasta in rpgs i see them called "timed hits" | |
Post #AsqTVFbxAIRzO2DoeG by [email protected] | |
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@candle thank you, the RPGs where a genre that I don’t have many experiences … | |
Post #AsqTVRTB4kYqAICydU by [email protected] | |
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@zuggamasta I’ve heard people literally call it a “golf meter”. | |
Post #AsqTVRZufhwsVBMM8O by [email protected] | |
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@boggo That's what I have been calling it! @slash also sent some nice examp… |