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Post AsDs2PmLCgXqDCzS3U by [email protected]
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Post #AsDryCKJHC2bKgrscy by [email protected]
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@eniko @jsbarretto yeah, that's another valid use case (deterministic sim) …
Post #AsDs0Ykwr26FTaSDQ0 by [email protected]
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@eniko Yeah, it has vanishingly few advantages unless you're (a) dealing wi…
Post #AsDs2Pfbbj9nsJq4Ya by [email protected]
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@demofox @eniko @jsbarretto I recall having a tonne of headaches with FP determ…
Post #AsDs2PmLCgXqDCzS3U by [email protected]
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@dougbinks @demofox @jsbarretto yeah. i don't genuinely know what i need th…
Post #AsDs2PsioxeIWzyY08 by [email protected]
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@eniko @dougbinks @demofox If you really want determinism and performance isn&#…
Post #AsJq2zJo28ztTcY3X6 by [email protected]
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@jsbarretto i mean, the determinism it provides is potentially huge if only for…
Post #AsJq2zRFaSx5qi208W by [email protected]
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@eniko @jsbarretto oh, interesting, I had never thought about using fixed-point…
Post #AsJq33N8xg2m388mI4 by [email protected]
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man using fixed point is a pain in the ass lol
Post #AsJq34Pf5neVHEKIr2 by [email protected]
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it takes a lot of discipline to not cut corners and be like "well converti…
Post #AsJq3CwvM10pkhwyoK by [email protected]
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@gabrielesvelto @jsbarretto most games that utilize determinism in some way (th…
Post #AsJq3Pec7P5f9gU2Zk by [email protected]
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@eniko oh, interesting, what problems are you encountering?[edit] nevermind, sa…
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