Walk- Through for "The Obscene Quest of Dr. Aardvarkbarf," by Gary Roggin.

       NOTE: This is but ONE of the MANY, MANY possible solutions to this game. I have also left out the solutions to some of the optional puzzles.

STARTROOM:

read memo
x desk
open drawer
take sandwich (eat if prompted)
West

PHYSICS BUILDING:

North
West

OUTSIDE:

West
x fountain
get in fountain

IN THE FOUNTAIN:

x water
x rung
open door
               ...TRANSPORTED TO STORE ROOM
x grate
take hammer
climb ladder
take torch
get out

OUTSIDE:

East
East

PHYSICS BUILDING:

South
South
West
x desk
open drawer
read letter - Remember the two numbers
East
East
hit panel
West
South
South

OUTSIDE:

South
East
South
x cover
hit screw
climb wall

ADMISSIONS BUILDING:

East
East
down
North
East
x cooler
x envelope
take envelope
West
South
up
West
West
climb down wall

OUTSIDE:

North
West
West
West
West
North
climb wwall
pry window with hammer
North

ANTHROPOLGY BUILDING:

North
West
South
x desk
open drawer
read note
North
North
x desk
x dictionary
take dictionary
x package
open package
take set
South
down
East
pick lock
South
down

BASEMENT- ANTHROPOLGY BUILDING

North
x desk
x drawer
turn left dial to first number (on the letter)
turn right dial to second number (on the letter)
open drawer
take shiny key
South
East
remove clothes
East
unlock door with shiny key
East
put envelope in box

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Thank you for playing "The Obscene Quest of Dr. Aardvarkbarf. "

See you next time for "Trapped in Time With Dr. Bignose!"