A.
1 - It is not necessary to win the duel, but interesting anyway.
2 - The answer is in your inventory.
3 - You have pen and paper.
4 - Hey, you're a wanna-be.
Q. What are the three ends to the cowboy scene?
A.
1 - You get shot.
2 - You wound the comma.
3 - You run away.
Q. I'm stuck on the strike; how do I settle?
A.
1 - Ask the comma how to settle the strike.
2 - You need to *interview* enough of the punctuation marks before the hour
is up.
3 - You don't need to interview all of them, merely most of them.
4 - For in-depth interviews, the punctuation marks generally respond to
questions about themselves or their demands, but some require special handling.
5 - Notice that the comma isn't wearing the arbitrator button at the end of
the scene.
Q. What are the two possible endings to the strike?
A.
1 - You settle the strike in time.
2 - You don't settle the strike in time.
Q. How does one win in court?
A.
1 - You can't.
2 - However, you may object to the prosecutor's conduct.
3 - When cross-examining, you might avoid giving the prosecutor
any room to object.
4 - Or you might just play around, have fun and see what happens.
5 - But you can't win.
Q. What about the punctuation test?
A.
1 - Do your best.
2 - If you get 50 points or more (out of 100), you pass.
Q. What are the two possible endings to the trial?
A.
1 - You pass the test.
2 - You fail the test.
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Blatant Spoilers:
Q. How do I win the duel?
A. Write.
Q. What are the three ends to the cowboy scene?
A.
1 - You get shot.
2 - You wound the comma with a splice by writing.
3 - You run away. You make the young mother leave in disgust at your writing.
You enter the general store (go west).
Q. I'm stuck on the strike; how do I settle?
A.
1 - Ask comma about "strike" then "demands," or just "demands."
2 - Interview <mark>s.
3 - The period needs to be asked about fire before he will give you his
demands.
4 - The hyphen needs to be asked twice about his sign.
5 - The quotes need to be asked about the "others."
6 - The other marks will respond to questions about themselves, and their:
signs, feelings, and/or anger.
Q. How does one win in court?
A. You can't. You're guilty as sin.
Q. What about the punctuation test?
A.
1 - After playing two turns of "Carma" look on your hard disk.
2 - SENTENCE.TXT lists all the possible sentence variants decided on by
the court.