**************************************************
* tranfer.txt
* a walkthrough for
**************************************************
*
* T R A N S F E R
*
* (C) 2000 Tod Levi
*
**************************************************
*
* WARNING:
* SPOILERS IMMINENT
*(You may also access HINTS from within the game.)
*
**************************************************
*
* Note that this solution is not perfect.
* A lot of critical examination of the environment,
* and some helpful conversation with the characters
* has been omitted. There may also be some unnecessary
* waiting to offset character randomness.
*
**************************************************
* Early Morning
**************************************************
*
* To start the game, you must pursue
* the two things that Kyle mentions in the opening:
* Ingol's questioning of Morgan,
z.e.u.z
* and the scheduled transfer.
d.n.z.z.z
press button
z.z.z.z.z
**************************************************
* Morning
**************************************************
*
* As the morning progresses,
* Morgan becomes suspicious indeed.
* If only you could get into her quarters!
follow Morgan
z
follow Morgan
z
x Morgan
n.e
get binoculars
w.s
x Morgan with binoculars
d.w
* Here you may press the button on the loading platform
* to summon the lift,
* but waiting for Ingol provides an extra clue.
wait for lift
enter lift
pull lever
push lever
x morgan with binocs
x keypad with binocs
* wait for morgan to start typing
z
x morgan with binocs
push lever
exit lift
e.u
type "manhattan"
open armoire
get journal and keys
read journal
**************************************************
* Late Morning
**************************************************
*
* Now that you have the keys,
* maybe you can figure out why Kafka is so frantic.
* But you soon find that his cage is open and empty!
n.d
w.s
x dial
turn dial left
open hatch
d
* Turning that dial saves Kafka from incineration,
* but you must get down there to rescue him.
* You're not agile enough, but maybe the chimp is.
* Use the Machine to transfer into a chimp.
n.e
unlock habitat
get chimp
n
put chimp in red
press button
enter blue
z.z
s.w.s.d.e.e
* Now that you're out on the Shore, do a little exploring.
n
climb tree
s.u.s.z
* Is Kafka trying to tell you something?
follow kafka
follow kafka
x design
**************************************************
* Midday
**************************************************
*
* Uh-oh. You've been transfered into a mouse!
* It doesn't look like Morgan knows she's about to dissect you.
* Use what you learned from Morgan's journal to signal her.
e
x tower
x Morgan
z.z
bite hand
cut myself on scalpel
e
jump into tower
**************************************************
* Afternoon
**************************************************
*
* Now the game opens up a little.
* First check out the Professor's door
* to see if "tempus fugit" is his password.
exit red
s.w.s
type "tempus fugit"
get calendar and sleeve
x calendar
x sleeve
* Brain scan, bite marks on the sleeve, hmm...
* Now go gather up all your new treasures upstairs.
* Notice that you can't pull down one of those video books.
* And that Ingol seems to guarding them.
e.n
press button
wait for lift
enter lift
pull lever
z
exit lift
n
get netting
open cabinet
get mask and rope
e
get coconut
u.w
get july 2042
e.s
* Must let Ingol continue on down the shaft
* while you stay put.
tie rope to pole
get rope
enter lift
wait for ingol
z.z
* Now get the video book
* and use the Calendar and the journal
* to decide what to set it to.
n.w
get video book for july 2042
set date to 22
set time to 1115
set location to Commons
open book
* Let's look at that eye more closely.
* But first we'll capture a bat in case we need it later.
e.s
wait for bat
throw netting at bat
get netting
enter lift
push lever
z
exit lift
s.w
x left eye
* Ha! We need Kyle's ball bearing.
* (If you picked up the clippings, or
* burned them already, you'll need to
* get some more from the Atrium.)
e
turn dial right
wear gas mask
z.z
get ball bearing
w
put ball in left eye
s
**************************************************
* Late Afternoon
**************************************************
* Once you discove the palm scanner,
* you realize you'll need the Professor's body.
* Unfortunately, whenever you try to push away the gurney
* the heart sensor alerts Morgan.
x fountain
x impression
put hand on impression
n.e.n.e
open habitat
get chimp
u
drop chimp
* The chimp won't sit still without the coconut
give coconut to chimp
attach sensors to chimp
push gurney d
push gurney n
push gurney into red
* To avoid a multiple entity tranfer,
* drop the netting (which contains a bat).
drop netting
press button
enter blue
z.z
s.w.s.w.s
put hand on impression
search drawer
get key and page
read page
**************************************************
* Twilight
**************************************************
* You're stuck in the Professor's quarters,
* and must imagine pi to get out.
* Next you do a little eavesdroping, and Morgan offers help--
* if you can bring her some evidence.
* Maybe if you can bring her a blood sample
* from someone who isnt who they appear to be.
n.e
imagine pi
s.u.u.d.n
get netting
put netting in red
press button
enter blue
z.z
s.w.s.d.e.e
* Now that you're a bat, you can "see" inside the dark cave.
sw.w
attack glider
e.ne.w.w.u.n.e.n
imagine pi
get mosquito
put mosquito in red
press button
enter blue
z.z
s.w
wait for kyle
bite kyle
e
imagine pi
s
get mosquito
u
give mosquito to morgan
* With the hypo, you can wake Kafka,
* but you'll need to go back and get the key to his cage.
d.w.s.w
search prof
get key and page
e.n.e
unlock cage
set hypo to ephedrine
inject kafka
z.z
* At this point the game is win-able.
* But most players will follow Kafka out to the Inlet.
follow kafka
wait for lift
z
follow kafka
z.z
follow kafka
follow kafka
follow kafka
follow kafka
z.z.z
x dune
kafka, imagine pi
* Now, the Professor is in Kafka's body,
* and he's about to tear you apart.