----------------------AAAAWAD DescriptionAAAA-----------------------
Well, this one is a real upgrade from the last! And no, the reason
it was eleven months between this and the last one was NOT because
I spent all that time working on this one. :)
This map is representative of what is to come in CXN. Maybe it's
not the most varied or excellently-designed of my maps, but it's
damn good nonetheless (when compared to my previous efforts in
this series). Eleven months is a good long time to improve
your mapping skills....
The level is good for speedrunning and fast, unbridled madness in
gameplay. It should keep demorecorders busy.
Now, excuse my shouting, but:
THIS LEVEL NEEDS "MORTRES.WAD" -- AVAILABLE AT MY HOMEPAGE
www.doomworld.com/metabolist UNDER THE "WADs" PAGE.
----------------------AAAAWAD InformationAAAA-----------------------
Name: Chemical Plant
Game: Doom II 1.9
Maps Replaced: map04
Authors: Metabolist
Email Address:
[email protected]
New Graphics: MORTRES.WAD
New Sounds: -----------
New Music: "Dredge" by Mark Klem (MM2MK21)
New Demos: 100/000/000, 03:15, by me
Known Bugs: Minor HOMs around area with crates. Nothing there
that'll crash the game, though.
Unknown Bugs: -----------
Build Time: five days (15 hours total)
Tools Used: DETH 4.24, BSP 5.0
----------------------AAAAWhere To Find ItAAAA----------------------
At the central Homepage:
http://www.doomworld.com/metabolist
Or at the central Archive:
ftp://3darchives.in-span.net/pub/idgames/levels/doom2/s-u/
(you can paste these URLs into your browser if you're a
repressed kid whose parents have enforced browser restrictions...
or if you can't be bothered to type them in by hand :-)
---------------------------AAAAE.O.F.AAAA---------------------------