----------------------AAAAWAD DescriptionAAAA-----------------------
Well, this one is a real upgrade from the last!  And no, the reason
it was eleven months between this and the last one was NOT because
I spent all that time working on this one. :)
This map is representative of what is to come in CXN.  Maybe it's
not the most varied or excellently-designed of my maps, but it's
damn good nonetheless (when compared to my previous efforts in
this series).  Eleven months is a good long time to improve
your mapping skills....
The level is good for speedrunning and fast, unbridled madness in
gameplay.  It should keep demorecorders busy.

Now, excuse my shouting, but:
THIS LEVEL NEEDS "MORTRES.WAD" -- AVAILABLE AT MY HOMEPAGE
www.doomworld.com/metabolist UNDER THE "WADs" PAGE.
----------------------AAAAWAD InformationAAAA-----------------------
Name:           Chemical Plant
Game:           Doom II 1.9
Maps Replaced:  map04
Authors:        Metabolist
Email Address:  [email protected]
New Graphics:   MORTRES.WAD
New Sounds:     -----------
New Music:      "Dredge" by Mark Klem (MM2MK21)
New Demos:      100/000/000, 03:15, by me
Known Bugs:     Minor HOMs around area with crates.  Nothing there
               that'll crash the game, though.
Unknown Bugs:   -----------
Build Time:     five days (15 hours total)
Tools Used:     DETH 4.24, BSP 5.0
----------------------AAAAWhere To Find ItAAAA----------------------
At the central Homepage:
  http://www.doomworld.com/metabolist
Or at the central Archive:
  ftp://3darchives.in-span.net/pub/idgames/levels/doom2/s-u/
(you can paste these URLs into your browser if you're a
repressed kid whose parents have enforced browser restrictions...
or if you can't be bothered to type them in by hand :-)
---------------------------AAAAE.O.F.AAAA---------------------------