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Archive Maintainer      : N/A
Update to               : sp_geo
Advanced engine needed  : ZDoom
Primary purpose         : Single Player
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Title                   : Geo - Part I (v1.05)
Filename                : sp_geo.wad
Release date            : Thursday, October 21, 2004
Last Update             : Thursday, October 28, 2004
Author                  : Matthew (Agent Spork) McGee
Email Address           : [email protected]
Other Files By Author   : baronskeep.wad
                         lavapit3d.wad
                         lavapit3d2
                         quadarena.wad
                         quadarena2.wad
                         cyberarena2.wad
                         cyberarena3.wad
                         sewerterminal.wad
                         forgottentemple.wad
                         e1m3reincarnated.wad
                         sp_chaos.wad
                         sp_e1m5r.wad

Misc. Author Info       : I have no life

Description             : Two maps, one of which I made in about a week,
                       and another which took about two years to
                       actually finish (I rarely worked on it).
                       both of the maps generally have a gothic/quakeish
                       theme.

                       UPDATE 10-28-2004:
                               :: Fixed various texturing errors, homs, etc.
                               :: Difficulty Settings Implemented
                               :: Fixed Script 255 Missing error
                               :: Added some health in MAP02
                               :: Increased health for Plasma Zombies
                               :: Removed a Cacolich near end of MAP02
                               :: Fixed a bug where a secret wasn't working
                                       (cough use the twitching impaled marine
                                        near the yellow key door cough)
                               :: Fixed a bug where you could grab some rockets
                                  through a wall (cough another secret cough)
                               :: Fixed a door that wouldn't open until you use
                                  it twice (scripting error)

Additional Credits to   : Kaiser - Testing
                       Prophet X - Testing
                       GothicDM Team - Gothic Textures
                       MRP Team - Monsters used (no monsters.wad needed)
                       Probably some other stuff I forgot to mention.
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* What is included *

New levels              : 2
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Monsters                : Yes
Demos                   : No
Other                   : No
Other files required    : N/A

* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map02
Single Player           : Yes
Cooperative 2-4 Player  : Not Recommended (There are obvious bugs)
Deathmatch 2-4 Player   : No
Other game styles       : N/A
Difficulty Settings     : Implemented


* Construction *

Base                    : New from scratch
Build Time              : A year
Editor(s) used          : Wad Author, DeepSea, DoomBuilder, WinTex, XWE
Known Bugs              : None that I know of
May Not Run With...     : Any ZDoom-based port using version below 2.0.63a

* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.



You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.