===========================================================================
Advanced engine needed : Boom compatible
Primary purpose : Capture the Flag
===========================================================================
Title : 32in24-12: IRON MAPPER
Filename : 32in24-12.wad
Release date : 8/25/2012
Author : The 32in24 Team!
Email Address :
[email protected]
[email protected]
[email protected] (compiler)
Other Files By Author : 32in24.wad (FFA), 32in24sp.wad, 32in24-3.wad
(DUEL CORE EDITION), 32in24-4.wad (CTF),
32in24-5.wad (FFA) 32in24-6.wad (FFA),
32in24-7.wad (CTF), 32in24-d.wad (SP),
32in24-8.wad (FFA), gw2.wad (with Hellbent),
32in24-9.wad (Return of DUEL CORE)
32in24-10.wad, (FFA) 32in24-11.wad (FFA)
Description : "In 1974 a crack commando unit was sent to
prison again for another crime that they
seriously didn't commit only this time they
were sent to Japan to participate in a
terrible cooking themed mapping game show for
the ultimate prize: burgers designed to have
the hell eaten out of them.
Surviving purely on rations of Lunchables and
Arizona Watermelon Punch the YEDS team has
pooled together its resources to take Japan
by storm with the craziest CTF maps known to
man.
The levels in this iteration of the series are:
MAP01: This Aggression Will Not Stand, Man
by skillsaw
MAP02: Splatterday Night Fever
by TheMionicDonut
MAP03: Face to Face
by Solarn
MAP04: Sauce Port
by Jimmy91
MAP05: Water Purification Facility
by nub_hat
MAP06: The Battle of Snake Canyon
by The Green Herring
MAP07: Just Out of Reach
by XutaWoo
MAP08: A Roboticized Lizard Comprised Entirely
of Moving Wooden Parts, Neurokinetic
Circuitry, and the Heart of a Moldy Bald
Eagle
by Mechadon (design)
and Shaikoten (items)
MAP09: Lost Facility #28
by RottKing
MAP10: Gray Mainstream Map
by Luca95
MAP11: Scary Flaggers and Nice Caps
by AlexMax
MAP12: Hamburglar Hill
by TheMionicDonut
MAP13: Flag Island
by Dusk
MAP14: Danny Tamberelli's Manboobs
by zap610
MAP15: Mark It Zero
by skillsaw
MAP16: Green Vaults
by Dusk
MAP17: Close Friends!
by Pavera
MAP18: Tong Dat Catte
by ClonedPickle
MAP19: Some Tourist Attraction
by BloodyAcid
MAP20: Eye of the Tiger
by IvanDobrovski
MAP21: Meatwad Goes to the Super Bowl
by Wartorn
MAP22: Water Defecation Facility
by ArmouredBlood (design)
and Tango (detail, item placement)
MAP23: I've Got Two Words for You
and They're Not "Happy Birthday"
by 40oz
MAP24: Generica
by Whoo
MAP25: Cereal Crates
by Watermelon
MAP26: Right Angle of Destiny
by Processing Control
MAP27: Go to Hell, Do Not Collect $200
by The Green Herring
MAP28: Mudman Wonderland
by Kassman
MAP29: Seclatus
by esselfortium
MAP30: Kingdom of Naughty Aeronautics
by Xaser
MAP31: WTF CTF
by Xaser
MAP32: Thanks Zero. I'm Okay.
by Forty-Two (design)
and Tango (detail)
MAP33: Obvious Filler Map
by TheMionicDonut
MAP34: Late in Britland
by Devon
MAP35: Bridge to Nowhere
by Llewellyn
MAP36: A Complete Disregard of
All That You Love
by ClonedPickle
MAP37: The Tooters
by TimeOfDeath
Music Used in This WAD : Title: Gym Leader Battle Theme
from "Pokemon Red / Blue / Yellow" (GB);
arranged by Ash_Ketchum_of_Pallet
Inter: "Fanfare"
from "Final Fantasy II" (SNES);
arranged by Robert Aaron Eason (Willow)
MAP01: Death Scythe's Theme
from "Gundam Wing: Endless Duel" (SFC);
converted to MIDI by Sivak Drac
MAP02: "Who Made Who"
by AC/DC
MAP03: "Power Field"
from "Mega Man Zero 4" (GBA);
arranged by Jay Reichard
MAP04: "Map of the Problematique"
by Muse
MAP05: "Water Purification Facility"
by nub_hat
MAP06: E1M2 Theme by Bobby Prince
from "Duke Nukem II" (PC);
converted to MIDI by Jay Reichard
MAP07: "Adrenaline in the Blood"
by Jimmy91
MAP08: "The Sinking Old Sanctuary"
from "Castlevania: Bloodlines" (Genesis);
arranged by Jorge D. Fuentes
MAP09: "L24-D" from "Fury3" (PC);
arranged by Jay Reichard
MAP10: "Fearless Challenger"
from "La-Mulana" (PC)
MAP11: "Scary Monsters and Nice Sprites"
by Skrillex;
transcribed by Tilt
MAP12: "Celebration Generation"
by Westbam;
converted to MIDI by Arne Mulder
MAP13: "Splash Blue"
from "Mega Man 9" (Wii)
arranged by King_Boo
MAP14: "Phantom Ensemble"
from "Perfect Cherry Blossom" (PC)
MAP15: Wing's Theme
from "Gundam Wing: Endless Duel" (SFC);
converted to MIDI by Ashura Demon
MAP16: "Tides of War"
by Jeremy Doyle
from "Requiem"
MAP17: "Running from Evil" by Bobby Prince
from "Doom II: Hell on Earth" (PC)
MAP18: "In a Mad Rush"
by The Green Herring
from "Claustrophobia 1024"
MAP19: "Hellfire"
from "Soul Calibur II"
MAP20: "Into Sandy's City" by Bobby Prince
from "Doom II: Hell on Earth" (PC)
MAP21: "Sleeping Terror"
from "Lotus Land Story" (PC-98)
MAP22: Wire Sponge's Theme
from "Mega Man X2" (SNES);
arranged by Teck
MAP23: "Hella Good" by No Doubt
MAP24: "Punish my Heaven" by Dark Tranquility
MAP25: "DOOM" by Bobby Prince
from "Doom II: Hell on Earth" (PC)
MAP26: "Grave Town, Live Version"
by Mark Klem
from "Gothic Deathmatches II"
MAP27: "Walking on the Edge"
from "Castlevania" (NES);
arranged by Tsu Ryu
MAP28: "La Samba" by Andy Narrell;
converted to MIDI by Bob Lasnek
MAP29: "Bombshell"
by Jimmy91
MAP30: "The Wings That Cross Time"
from "Chrono Trigger" (SNES);
arranged by Jarel Jones
MAP31: "Freedom Fighters"
by Darkhaven
MAP32: Opening Stage Theme
from "Mega Man X3" (SNES);
arranged by Dave Phaneuf
MAP33: "Wall Tune"
from "Cool Spot";
arranged by Meezo
MAP34: "Suspense" by Bobby Prince
from "Doom" (PC)
MAP35: ???
MAP36: "Where Iz It?" by Lee Jackson
from "Rise of the Triad" (PC)
MAP37: "The Tooters"
by TimeOfDeath
Additional Credits to : esselfortium for getting the resource wad set up,
and making some super sick textures, Shaikoten
in his usual hosting and TITLE/INTERPIC duties,
The Green Herring for tireless compilation and
dealing with last minute changes, dew for being
basically the gameplay director.
===========================================================================
* What is included *
New levels : 37
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : MAPINFO recommended
Other files required : lunchables.wad
(available at your local supermarket)
* Play Information *
Game : Doom 2
Map # : MAP01-MAP37
Single Player : No (unless you're bored!)
Cooperative 2-4 Player : No
Deathmatch 4-8 Player : No
Other game styles : Capture the Goddamn Flag
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : One day for layouts, two weeks for testing and
refinement to perfection.
Editor(s) used : Pretty much all of them.
Known Bugs : None
May Not Run With... : Any port without Capture the Flag
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
This PWAD contains select texture(s) and flat(s) that can originally be found
in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said
flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The
ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive
contains thirty-two professional quality levels and music.
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip
http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip
(Of course, CDROM.COM doesn't exist anymore, so replace everything before
"gothic*.zip" with
"
ftp://ftp.fu-berlin.de/pc/games/idgames/levels/doom2/deathmatch/megawads/".
We'd edit the disclaimer above, but the Gothic Crew insists we include it in
its entirety and they didn't consider the possibility of CDROM.COM no longer
existing. Blame them, not us!)
* Where to get the file that this text file describes *
The Usual:
ftp://www.gamers.org/pub/idgames/ and mirrors