Archive maintainer:     this is another updated version of my "Prometheus Outpost" please delete old version 1.2

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Title                   : The Prometheus Experiment v1.3
File                    : promexv1_3.wad
Version                 : 1.3
Release Date            : 2 May 2010
Author                  : UltimateLorenzo
E-mail Address          : [email protected]
Web Site                : www.ultimatelorenzo.it.gg
Other Files by Author   :  DooM 2 Episode Patch (d2ep.zip)
                          DooM Castle (dcastle.zip) (with Ismaele)
                          Death Is Just The Beginning (djb10.zip)
                          Italian DooM Deathmatch (itdoomdm.zip) (with Ismaele)
                          Enterprise NX-01 (nx01.zip)
                          3 levels for the Italian DooM Megawad (itdoom1.zip)
                          Final Heretic Chapter One: The Docks (fhc1.zip) (for Heretic)
                          Assimilation Demo (assi_d.zip)
                          Paradice (prdc.zip)
                          Infernal Venice (infve.zip)
Misc Author Info        : I play DooM
Description             : 4 new levels (+ preludium, interludium and postludium) for the last ZDooM version
                         new textures, new music and a new boss: The ArchHeinous (created by Solarsnowfall).
Story                   : You are a space marine, sent with your squad to investigate the loss of contact with
                         the Prometheus Outpost. The Prometheus Outpost is a research center where UAC makes
                         experiments on interdimensional travel. It is said that in this outpost has been
                         created a new gate based on a new technology.
                         When your transport lands, all the squad exits except you and one of your comrades.
Instructions            : "zdoom -file promex.wad"
Credits                 : ID Software for DooM, DooM ][ and Quake 2
                         Ismaele and Buzzbomber for comments and suggestions
                         Travis Miller (Solarsnowfall) for his cool Arch Heinous.
                         Daniel "Tormentor667" Gimmer for 2mbrown.wad and for letting me use some textures from
                         his bloodrpb1.wad.
                         Nick Baker for textures from his mlcetex.wad
                         Stecki for decontex textures
                         Jonathan Rimmer for erattex textures
                         Sean Johnson for textures in graphtx3.wad
                         Josh (EarthQuake) Simpson for skies in eq-skies.zip
                         The author of ktextm
                         Paul Corfiatis for some midis


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* Play Information *

Game                    : DOOM II
Map #                   : MAP01-MAP07
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
Demos Replaced          : None
DOOM Port Support       : ZDOOM and GZDooM
Other Enhancements      : In "The Prometheus Experiment" there is a new cool Boss, the ArchHenius, created by Travis Miller.
                         It is an enhanced Archivile with multiple attacks and a magic shield that deviates the shots.
                         There are also many rebel marines which bring the common DooM weapons. They are stronger than the
                         usual scripted marine.


* Construction *

Base                    : New levels from scratch
Build Time              : 1 year
Editor(s) used          : DooM Builder by Pascal vd Heiden (www.codeimp.com)
                         XWE by Csabo (http://doomworld.com/xwe)
                         Microsoft Paint
                         Paint Shop Pro 7
Other Utilities used    : Brain, patience
Known Bugs              : None. Mail me if any


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* Levels Description *

 Level 1       : Preludium
 Description   : First level, very simple; use the chainsaw
 Inspiration   : from "A New Hellspawn" by Lilwhitemouse

 Level 2       : Cherudek
 Description   : Regular Doom2 map with an hellish design
 Inspiration   : Alien Vendetta map 21 by Pablo Dictter

 Level 3       : The Library
 Description   : An infested library, with some new library textures and cool 3D books
 Inspiration   : none

 Level 4       : Interludium
 Description   : this level is a base used by rebels to make their experiments
 Inspiration   : none

 Level 5       : The Flesh Factory
 Description   : Killing monsters you have won a visit to the Flesh Factory - but as raw material
 Inspiration   : many industrial-style maps

 Level 6       : The Arch Heinous Temple
 Description   : From this temple the Archheinous rules its infernal dimension. Kill him and escape !
 Inspiration   : I was mainly inspired by the textures i used, they are from graphtx3.wad by Sean Johnson

 Level 7       : Postludium
 Description   : Well, you return in our dimension, it seems there is nothing more to do... or not ?
 Inspiration   : A pessimistic sensation i was feeling while making this episode

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* Revision History *

Alfa release (17/03/07) FOR I.D.C. USE ONLY

Version 1.1  (03/04/07)

Version 1.2 (08/03/10)
Many bugs fixed

Version 1.3 (02/05/10)
Fixed fatal bug on map01

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* Resources *

 Textures
 --------
From 2mbrown.wad by Daniel "Tormentor667" Gimmer  : TCEMWL01, TCEMWL02, TCEMWL03, TCREWL08, TCTFWL11, TFNCWL09, TGRDWL77,
                                                   TTKKWL02,
From bloorpb1.wad by Daniel "Tormentor667" Gimmer : BBOOKS01, BBOOKS02, BBOOKS03, BBOOKS05, BBOOKS06, BBOOKS10
From mlcetex.wad by Nick Baker                    : AWALL1, AWALL2, AWALL3, AWALL4, AWALL5, AWALL6
                                                   BLUE1, BLUE2, BLUE3, BLUE4, BLUE5, BLUE6
                                                   CONC1, CONC2
                                                   GREEN1, GREEN2, GREEN3, GREEN4, GREEN5, GREEN6, GREEN7, GREEN8
From decontex.wad by Stecki                       : hexf0, hexf3, platef1, platef2, stkim1f, stkim4, stkim4g, stkia11,
                                                   stkia14, stkia15, conc2, conc6, conc5, conc8
From erattex.wad by Jonathan Rimmer               : jr_06, jr_17, jr_19, jr_20, jr_38, jr_86, jr_87
From ktex1.wad by ?                               : km_1, km_1b, km_1c
From graphtx3.wad by Sean Johnson                 : SBRIK1A, SBRIK1B, SBRIK1C, SBRIK2A, SBRIK2B, SBRIK2C, SBRIK3A, SBRIK3B,
                                                   SBRIK3C, SBRIK3D, SBRIK3E, SELITEP, SELITEY, SGLASS1, SGLASS2, SGRAN1,
                                                   SGRAN2, SGRAN3, SSTONE1, SSTONE2, SSTONE3, SSTONE4, SWOOD1, SWOOD2,
                                                   SWOOD3
A few textures are from Hexen.


 Floors
 ------
 From 2mbrown.wad by Daniel "Tormentor667" Gimmer : TGRTFL0, TLITFL55, TMIDFL6, TMRBFL0, TMRBFL08
 From mlcetex.wad by Nick Baker : BFLOOR1, BFLOOR2, BFLOOR3, BFLOOR4, BFLOOR5, NFLWALL3


 SKies
 -----
 Sky in levels 1 and 7 is SKYFOG from eq-skies.zip by Josh Simpson; Sky in levels 2-6 is SKY1A from the same pack.


 Sounds
 ------
 The ArchHeinous's sounds are by MRW (i think).
 Other sounds are : dsflamst from hc20.wad
                    fan_sm4 and console from hsfinal.wad
 The take-off sound is from Space 1999.

 Music
 -----
       INTRO   :       Conan the Barbarian Main Theme
       Level 1 :       Descent level 1 and Quake 2 "Quad Machine"
       Level 2 :       "Symphony of the Dead" by Therion
       Level 3 :       (a midi I found in Internet) and e3m5 from 2002mids.zip by Paul Corfiatis
       Level 4 :       from Vae Victis 2 level 4
       Level 5 :       from Quake 2 "Descent Into Cerberon" and "The Underground"
       Level 6 :       e1m8 from 2002mids.zip by Paul Corfiatis
       Level 7 :       from Age of Empires
       END     :       "Arrival Of The Darkest Queen" by Therion
       INTER   :       from Half Life


 Other
 -----
 The TITLEPIC was downloaded from internet. The intermission pics are by me: you'll never know where I took those photos
 (yes, they are photos from an existing place).


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* Copyright / Permissions *

This level is Copyright @ 2010 by UltimateLorenzo
Authors MAY NOT use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications. You MAY distribute this file in any electronic
format (BBS, Diskette, CD, etc) for non-profit purposes, as long as
you include this file intact (for instance, you may include it on a
CD that comes free with a book or magazine).

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* Where to get this WAD *
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