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Advanced engine needed : Boom engine with UMAPINFO support
Primary purpose : Single player
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Title : Pilonidal Cyst 2
Filename : pilocyst2.wad
Release date : 2025-02-01
Author : Worm318
Email Address : [redacted]
Other Files By Author : pilocyst.wad, rejdevir.wad, infwater.wad,
brother.wad and a bunch of map in community
projects
Misc. Author Info : I don't understand the saying "it's not the
destination, but the journey" when most of the
time the journey consists in several hours sit
in a bus or a plane.
Description : 16 speedmaps done in roughly two hours each
with a random picked theme. Inspired by Abyssal
Speedmapping Sessions. Done for NaNoWADMo24.
Additional Credits to : Obsidian and TMD for ASS.
scwiba for NaNoWADMo.
sverre kvernmo for echtex.
esselfortium for the skies used here.
See detailed credits for music.
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* What is included *
New levels : 17
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : UMAPINFO
Other files required : No
* Play Information *
Game : DOOM2
Map # : MAP01-MAP17
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : MAP06 Only
* Construction *
Base : New from scratch
Build Time : Roughly one month
Editor(s) used : Ultimate Doom Builder, SLADE3, GIMP, Paint.net
Known Bugs : Skies look weird in non-software mode.
Skies only implemented in UMAPINFO.
MAP07 can get softlocked after the zombieman kill
May Not Run With : Non-boom compatible ports
Tested With : DSDA-Doom 0.28.0
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* Map descriptions *
MAP01
Title: Se me enterro
Music: Enshrined by Brayden Hart (AD_79)
Theme: 200 monsters minimum
Time: 2 hours of building + 15 mins of testing + 4 mins of CTRL+Z some
pillars that seriously screwed up the geometry
MAP02
Title: Walkave
Music: 210 - Slow and Spacious from Age of Empires
Theme: Walking Simulator
Time: 2 hours of building + 15 mintes of more building + 4 mins of
realizing that when I multiplied sectors they got tagged as secrets too
MAP03
Title: The map here was destroyed by the missile of the previous map
Music: Barren from Terranigma (sequenced by PhantomGears)
Theme: Filler
Build time: 7 minutes
Note: this map is intentionally skipped by UMAPINFO
MAP04
Title: Uninformed Decision
Music: Doom E2M1
Theme: No line specials
Time: 2 hours + 15 minutes of testing + 6 mins of raising 8u the cyber so
it can shoots rockets comfortably
MAP05
Title: STARgunners
Music: Isosceles by Pyrus
Theme: Shotgun and Chaingun only
Time: 2 hours of building + 15 minutes of testing + 6 minutes of [REDACTED]
MAP06
Title: Non-deterministic bricks
Theme: Difficulty Settings for Keys / Teleport Destinations / Obstacles
Music: Doom E1M6
Time: 2 hours + 15 minutes of testing + 25 minutes of seeing that I left
things deactivated on easy that I wanted in all skills + 1 minute of oh
no i didn't put the exit line special
MAP07
Title: Plegia
Music: Behind Bars by stewboy
Theme: No movement. Turn, use and shoot only
Time: 2 hours + 12 minutes of bugfix
MAP08
Title: Plasma hose
Theme: Plasma Gun Only
Music: Goin' Down the Fast Way by Lee Jackson
Time: 2 hours building + 15 mins testing + a crime
MAP09
Title: Blitzglitch
Theme: Dark sectors are instakill
Music: The Prophecy - Part I from Dune II
Time: 2 hours building + 15 mins testing + 5 mins of trying to replicate
an early G1 activation glitch
MAP10
Title: No full-brick in building
Theme: Brick textures only
Music: Blood Rain by Jimmy
Time: 2 hours of building + 15 minutes of testing + 5 mins of more testing
and midi pick
MAP11
Title: Lead-based injection
Theme: Gunshot special only
Music: Pathogen by Jimmy
Time: 2 hours of building + 15 minutes of testing + 5 mins of adding ammo
MAP12
Title: UAC Work Safety Video
Theme: Visible voodoo dolls
Music: 27 by stewboy
Time: 2 hours of building + 15 minutes of testing + 4 mins of picking a
midi
MAP13
Title: Sin of Imperfection
Music: Doom E3M1
Theme: Floor height difference between adjacent sectors must be 24 units
or less
Time: 2 hours of building + 15 mins of building and testing + 7 mins of
bathroom break + 3 mins of fixing broken pilar + 1 min of midtex fix
MAP14
Title: Adjacent Sections
Music: Fragments by AD_79
Theme: Room-to-room traversal can be done only via teleporting
Time: 2 hours of building + 15 mins of thing placement + 2 mins of
remembering the way on my last test
MAP15
Title: Pathological
Music: Pathfinder by Psyrus
Theme: Main items limited at random (Revenants, Arachnotrons, Shotgunners,
Pistol, Plasma gun and Computer Area Map only besides health, armor and
ammo)
Time: 2 hours of building + 15 mins of builesting + 4 mins of fixing
random stuff + 2 mins of fixing detail
MAP16
Title: Observed Sacral Region
Music: Lunar Eclipse by AD_79
Theme: Player starts seeing a cyberdemon butt
Time: 2 hours of building + 15 mins of testing + 4 mins of midi picking
MAP17
Title: Fulminant Ulcer
Music: Salvation Through Evisceration by AD_79
Theme: Flesh & blood textures only + based on randomly chosen wad name
& description (
https://www.doomworld.com/idgames/levels/doom2/deathmatch/g-i/hotdeth5)
Time: 2 hours of building + 15 minutes of testing + 8 minutes of
convincing myself of not using a Touhou midi + 1 min fixing non special
linedef switch
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* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
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this file intact. I have received permission from the original
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further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors