===========================================================================
Advanced engine needed : Boom Compatible
Primary purpose : Single play
===========================================================================
Title : Pilonidal Cyst
Filename : pilocyst.wad
Release date : 02/12/2023
Author : Worm318
Email Address : [redacted]
Other Files By Author : infwater.wad, brother.wad, literal_spiral.wad
Misc. Author Info : Made some speedmaps before and some regular maps
too. Likes to think most of his maps are good.
His friends literally almost break his back when
he got his college degree.
Description : Four speedmaps each done in roughly two hours
with a random picked theme. Inspired by Abyssal
Speedmapping Sessions. Done for NaNoWADMo22.
Additional Credits to : Obsidian and TMD for ASS.
scwiba for NaNoWADMo.
esselfortium for compiling the Greenwar2 texture
pack I used if I'm not mistaken.
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* What is included *
New levels : 4
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : UMAPINFO, Custom Pallete from greenwar2-tex
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP04
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 8 hours + 3 months of playing unrelated
videogames and IRL stuff + 2 hours of getting
this thing together
Editor(s) used : Ultimate Doom Builder, SLADE3
Known Bugs : no idea
Tested With : dsda-doom-0.24.3, gzdoom-4.5.0
===========================================================================
* Maplist *
MAP01: The Really Secretive Temple
Theme: All reachable sectors are marked as secret
Time: 2 hours + 15 minutes of testing + 3 minutes of picking a midi
+ 10 mins of beating the map on 100% secrets
Music: Machina del Diablo (MIDI Version) from Age of Empires 2
MAP02: BIHAZARD, an average Doom ][ speedmap
Theme: Based on random idgames map title/description
(
https://www.doomworld.com/idgames/levels/doom2/deathmatch/a-c/biohazrd)
Time: 2 hours + 15 minutes of testing + 10 mins of picking a midi + 2 min
of noticing a missing texture and unmarked secret
Music: Acidcity by Jimmy
MAP03: Suspensation
Theme: Surprise Party - All monsters must be in one continuous sector with
low lighting and a teleport destination
Time: 2 hours + 15 minutes of "testing" + 5 minutes of noticing a missing
texture and picking a random midi + 1 minute of another missing
texture
Music: Plasma by Lee Jackson
MAP04: The Bother Nature
Theme: Green Hell - at least half the things in the map must be trees
Time: 2 hours + 15 minutes of testing + 10 minutes of adding trees
Midi: Zue from Terranigma (midi by Zetzer-)
Title music: Dr. House Main Theme
Level Clear music: Star Fox Stage Clear 2 (Sequenced by: Tony Thai)
Endgame music: Genshin Impact Website BGM Part I
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* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors