===========================================================================
Archive Maintainer      : Slight update to fix some very stupid bugs
Advanced engine needed  : Any limit removing port (but see below)
Primary purpose         : Single play
===========================================================================
Title                   : Extra Beany Canned Doom
Filename                : CANNED.WAD
Release date            : May 13, 2024
Author                  : Stupid Bunny
Email Address           : [redacted]
Other Files By Author   : Hellward Bound (2008), Dead Outpost (2010), the Mortal
                         Soul maps; contributions to TNT: Revilution,
                         Claustrophobia 1024 2, 30 SCREAMS TO MAP
Misc. Author Info       : Look up a Commander Keen mod called "Clouds Unseen"
Description             :

           ********************************************************
                         ---      IMPORTANT       ---
                             COMPATABILITY SHIT
           ********************************************************

           * Play in any limit-removing port
           ** But primarily tested in/targeted for Crispy Doom
           * Mouselook/freelook permitted, that's how I tested it
           * Jumping and crouching are NOT allowed

       The mapset is primarily tested in Crispy Doom, and works best in that
       port. It is known to work in GZDoom and DSDA with below settings. It
       should be compatible in most ports since most support/come with these
       settings.

                               READ THIS!!!!!
                                   | | |
                                   V V V

       If you are playing in Crispy, DSDA, Nugget, or Woof!, then you shouldn't
       need to worry about any of this and can skip to the fun bits

       Since couple of maps take advantage of weird gimmicks like ghost
       monsters and some obscure-ish bugs with floor movement, make sure the
       following settings are set to YES in your favorite port:

   REQUIRED SETTINGS!!!!
       *** Use exactly Doom's floor motion behavior
       *** Ghost monsters on

   HIGHLY RECOMMENDED SETTINGS:
       + Infinitely tall actors off
       + Lost soul limit off (you know you want to)

   SETTINGS THAT I LIKE AND TESTED WITH BUT AREN'T NECESSARY REALLY:
       - Freelook enabled/autoaim disabled (if you use a mouse)
       - Playing with -pistolstart parameter (supported by Crispy, DSDA,
         Woof!, some others)

       I have the COMPLVL lump in there so if you are using a current version
       of GZDoom, DSDA, Nugget, Woof!, or some others then it *should* set some
       of these for you. However it may be good to check them nonetheless
       because a couple maps WILL break otherwise, and COMPLVL support is still
       rudimentary in GZDoom.

       So now...

           ********************************************************

                W   W EEEEE L      CCC   UUU  M   M BBBBB !
                W   W E     L     C   C U   U MM MM B     !
                W W W EEEE  L     C     U   U M M M BBBB  !
                W W W E     L     C   C U   U M   M B
                 W W  EEEEE LLLLL  CCC   UUU  M   M BBBBB !

           ********************************************************

       This is a FULL 32 MAP MEGAWAD of funky, gimmicky and mostly small
       limit-removing maps with a wide variety of themes, ideas, and gameplay
       styles.  There's a bit of something in here for everybody: run-and-gun
       action, suspense and atmosphere, slaughter, indoor maps, outdoor maps,
       hell maps, space maps, classic-style, '94-style and a lot of whackadoo
       shit I can't even give a description to, to name just a few.  You'll
       just have to grab a spoon and can opener and see for yourself!

       Why "Extra Beany Canned Doom"? Because:

       - Like beans, the maps are small and proteiny
       - Also like beans, there are exactly 32 of them
       - Like canned food, the maps are quick to make and play
       - Like Doom, the maps are full of Doom enemies and textures
       - "Beany" is a funny word lol beany
       - I actually hate beans so I'm motivated to make the maps extra good to
         compensate

       DIFFICULTY LEVELS (balanced by someone who's bad at Doom):

           ITYTD    Go for it! A nice way to casually experience the maps
                   with minimal pressure or frustration.
           HNTR    Same as HMP, but with fewer monsters. Balanced to be a
                   gentle challenge for people who are new or just want a
                   relaxed time
           HMP        The "default" difficulty, and recommended for a first play-
                   through. Same monster count as UV but with more kit
           UV        It will get pretty hard sometimes but definitely not god
                   level. Same monster count as HMP but with less health/ammo/
                   arms
           N!        lol no

       As insinuated above, maps are overwhelmingly tested from pistol start.
       They are also kind of a hodgepodge of themes and ideas with only a vague
       upwards difficulty curve. What this means is don't be afraid to idclev
       to the next map if you aren't enjoying the one you're on now--there's
       kind of something in here for everybody, which inevitably means there is
       something everyone will hate, too. (But hopefully more of the former.)

       ----------------------------STORY-------------------------------

           Behold, the miracle of birth! Today we are witness to
           the hatching of the doomguy from its egg, truly one of
           the wonders of nature. Watch as it eats the gibs left
           behind by its mother, made of the remains of her mate.

           What lies ahead for this young doomguy as it emerges
           from its nest? Most likely, ripping and tearing, and
           the struggle for survival that all beasts must face.
           The little doomguy wastes no time: look, a chainsaw
           left behind by loggers! Time for him to go gather some
           tasty, juicy gibs of his own, before the next mating
           season commences.

       --------------------LEVEL DESCRIPTIONS---------------------------

       ***Skip this if you like going in completely helplessly blind***

       Build times are mostly estimated since I didn't actually track my time
       that closely. Times don't count lots of post-playtest futzing and
       tweaking so take them with some salty grains you know

-- EPISODE I: HELL IS EARTH --------------------------------------------

   MAP01: Intro to Forestry
   Build time: 2.5 hours
   Finished: 12/17/2021
       Kill all of the invasive demons ruining this beautiful peaceful forest

   MAP02: Beware the Beast Man
   Build time: 5 hours
   Finished: 1/6/2022
       ...for he is the Devil?s pawn. Alone among God?s primates, he kills for
       sport or lust or greed. Yea, he will murder his brother to possess his
       brother?s land. Let him not breed in great numbers, for he will make a
       desert of his home and yours. Shun him; drive him back into his jungle
       lair, for he is the harbinger of death.

   MAP03: Bad Neighbo(u)rs
   Build time: 1.5 hours + like 3 more hours making it look pretty and stuff
   Finished: 8/27/2022
       This is the last time they don't give your lawnmower back! Get in there
       and teach the deadbeats a lesson

   MAP04: Gnatsies
   Build time: 2 hours
   Finished: 11/21/2021
       The UAC has made friends with someone even more horrible than the Devil!
       Get in there and kill the shit out of their fascist asses

   MAP05: Toxin Command Processing
   Build time: 6 hours
   Finished: 9/22/2022
       Essential part of the Phobos Base, located just down the road from
       the Station Control Lab Anomaly Center

   MAP06: The T.T.P. Project
   Build time: 2.5 hours
   Finished: 12/17/2021
       What does "TTP" stand for? Anyway see what the UAC scientists have been
       cooking up, and maybe stop it or something idk

   MAP07: Carnival Games
   Build time: 2 hours
   Finished: 12/2/2021
       Yay, the carnival's in town! Let's head to the fairgrounds down by the
       blood treatment plant and have ourselves a rip snortin good time

   MAP08: Knot Seize
   Build time: 4 hours
   Finished: 2/9/2023
       Not another Nazi fortress! Seize Fort Knot and destroy the evil within

   MAP09: Fort Doomguy
   Build time: 3-4 hours
   Finished: 11/21/2021
       Sneak in, neutralize the enemy, and get the hell out. And don't get
       burned by the sentries

   MAP10: Cyber Bullies
   Build time: 3 hours
   Finished: 9/24/2022
       Those mean ol cyberdouches chased you into the tunnels under the school
       and are about to give you the swirlie of a lifetime! See if you can get
       the drop on them and finally give them their comeuppance

   MAP11: Bikini Atoll
   Build time: 5 hours
   Finished: 2/10/2023
       Uh oh, looks like it's not the way your grandpa remembers it when he
       visited in 1954 :( I guess this is one island vacation you won't be
       relaxing through

-- EPISODE II: INFERNAL AFFAIRS ----------------------------------------

   MAP12: Stairway to Hell
   Build time: 7 hours
   Finished: 2/26/2023
       Don't let your knees get sore going down all these stairs

   MAP13: Cathedral of Rust
   Build time: 3.5 hours
   Finished: 12/25/2021
       Throw the Three Holy Switches of Oxidation and enter the Corroded
       Sanctuary to kill the Big Rusty Bishops within, only then will the
       sacrament of Eucharust be complete

   MAP14: Keen Mustn't Die!
   Build time: 3.5 hours
   Finished: 9/16/2022
       Pro-Gannalech extremists have kidnapped a bunch of Commander Keens!  Get
       in there, save the Billys and neutralize the terrorist threat.  And be
       careful, if all the hostages die then the ATF will bust in and handle
       things their way

   MAP15: Fortress of Mystery
   Build time: 2 hours
   Finished: 12/10/2021
       An ancient tale of demonic rivalry, mystery, and fortresses plays out in
       slightly new form. Maybe with a new mystery or two to boot

   MAP16: You Asked for This
   Build time: 2 hours
   Finished: 9/23/2023
       Doomguy decides it's time to check out some monster poles
       AUTHOR'S NOTE: This map was made in response to a poll that Clippy did
       in which folks chose their favorite monster, tournament style until one
       was the winner. The number of times they appear here is exactly as many
       as they appeared in the tournament, so logically the more of them there
       are the more well liked they should be. Enjoyyyyyy

   MAP17: map01.wad
   Build time: 6 hours
   Finished: 9/18/2022
       sup im new here anyway this is just some stupid shit i through together
       check it out or dont watever idc www.fileorangutan.rs/f/69420/map01.wad

   MAP18: Angry Chair
   Build time: 1.5 hours
   Finished: 11/15/2021
       Sitting on an angry chair
       Now Doomguy wants to sit there
       But first he'll get a nasty scare
       SPIDERS AND ARCHIES FOR DAYS (heeeey)
       STOP READING THIS NONSENSE AND PLAY (hooooooo)
       AUTHOR'S NOTE: The map that started all this madness. The one with the
       shortest build time and still probably the best of the lot

   MAP19: Kill the Fat Marshal
   Build time: 3-4 hours
   Finished: 8/21/2022
       Find and kill Hermann Goring, shoot Hitler right in his face and end
       this Nazi shit once and for all

   MAP20: Satan's PC
   Build time: 12 hours
   Finished: 2/3/2023
       Satan's computer has a virus...and it's YOU! Defeat Satan's antivirus
       and brick his PC before he DMs photos of your feet to everyone on
       Doomworld

-- EPISODE III: SPACE MADNESS ------------------------------------------

   MAP21: SPACE!!!111!!11!one!
   Build time: 6 hours
   Finished: 12/19/2023
       You arrive in the FUTURE where you board a big shiny space station,
       expecting to meet lots of friendly and helpful humans that will give you
       hugs, and not monsters or anything lame like that

   MAP22: The Demon Dig
   Build time: 3.5 hours
   Finished: 11/29/2021
       Doomguy came for donuts and all he got was some kind of shitty open pit
       mining project full of demons

   MAP23: Chromoid Labs, 1024
   Build time: 3 hours
   Finished: 12/17/2021
       Dr. Archibald V. Ile has been collecting research grants for years and
       the endowment wants you to go in and see what their funding has been
       going towards. Whatever it is it fucking sure better not be demon
       related

   MAP24: Call of the Shadows
   Build time: 7 hours
   Finished: 3/14/2023
       In the shadowy Archaean lava tubes of the Moon you find a long-abandoned
       UAC base. What killed the researchers who had been based here? Do I even
       need to ask? Fun fact shadows are darker on the Moon due to lack of
       atmospheric light scattering

   MAP25: Gorignak
   Build time: 7 hours
   Finished: 9/18/2022
       Those damn dirty aliens have thrown you in the execution pit.  Can you
       survive the onslaught of their battle beasts?

   MAP26: The Imp*erial Engine
   Build time: 6 hours give or take many many many hours of tweaking
   Finished: 10/3/2023
       You find yourself at the heart of a great and terrible machine. You
       don't know what it does, but you should probably hit the STOP button
       before the imp-lications of its power become clear

   MAP27: Dome of Darkness
   Build time: 12 hours
   Finished: 3/21/2023
       Survive the challenges that lie within the Dome.  Grappling hook and
       Second Dome not included

   MAP28: Panopticon
   Build time: Around 16 hours
   Finished: 5/11/2024
       A utopian City of Tomorrow under the stewardship of the Great Eye, the
       Watchful Guardian, It who once awakened shall never sleep.  Built to
       guard the inhabitants against the terrors of Hell, It believes that the
       only cure for a scourge of demons, is an even bigger scourge of demons

   MAP29: Fever Dream
   Build time: a million billion hours
   Finished: 4/18/2024
       "Oh no, I think I have the flu", urghles Doomguy as he rolls into bed,
       "Or maybe it was all those baked bean and sauerkraut pizzas I just ate."
       Either way, it's gonna be a rough night ahead for our hero and the brave
       wastebasket by his bedside

   MAP30: The Many-Eyed God
   Build time: 12 hours
   Finished: 3/9/2024
       Confront the final evil in its Doomy lair, and reckon that there is no
       escape but still there may yet be victory....

Additional Credits to   : ***Full credits in CREDITS.TXT***
===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Text strings only (also made hanging corpses un-
                         blocking because who needs that shit)
Demos                   : Yes
Other                   : COMPLVL lump (vanilla), OPTIONS if you run this in
                         MBF21
Other files required    : DOOM2.WAD, a sourceport, an operating system


* Play Information *

Game                    : Doom II
Map #                   : MAP01-32
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Whatever crazy mods the kids are using these days
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1.5-10ish hours per map, mostly
Editor(s) used          : UDB, SLADE, DoomMake, WhackEd 4
Known Bugs              : * Probably some errant slimetrails around
                         * Teleports in MAP31 sometimes get clogged by bigger
                           monsters
                         * The BFG in a couple maps is prone to triggering the
                           all-ghosts bug in Crispy
May Not Run With        : Go up to the big "READ THIS" heading to make sure you
                         know how to make the maps work right
Tested With             : Primarily and works best in Crispy Doom; also DSDA,
                         Eternity, GZDoom, PRBoom+


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial-
NoDerivatives 4.0 International License. To view a copy of this license, visit
https://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format
for any purpose, EXCEPT commercially. If you do so, you must give appropriate
credit, provide a link to the license, and indicate if changes were made. You
may do so in any reasonable manner, but not in any way that suggests the
licensor endorses you or your use. You may NOT use the material for commercial
purposes. If you remix, transform, or build upon the material, you may NOT
distribute the modified material.


* Where to get these stupid maps *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites: