===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Dimensions
Filename                : dmnsns.wad
Release date            : 9/6/2017
Author                  : Killer5
Email Address           : [redacted]
Other Files By Author   : Eviscerate (DMP2017), Aztec Ruin (Mayhem 2017),
                                                 Power Overwhelming (SlaughterMAX)
Misc. Author Info       : N/A

Description             : 5 maps designed for PrBoom+ complevel 9. Play on HNTR
                                                 or HMP. I spent the vast majority of time working on
                                                 HNTR and HMP for maps 01-03. UV is an extra special
                                                 difficulty that most likely only I will find fun.

                                                 Maps31 and 32:
                                                 These two maps are special bonus maps. Only UV is
                                                 implemented for Map31. Map32 has HNTR, HMP, and UV
                                                 implemented but I recommend almost everyone play HNTR
                                                 on Map32.

                                                 Difficulty descriptions:
                                                 HNTR: I dont really play slaughter/I rarely play slaughter

                                                 HMP: I like slaughter maps but it definitely isnt my primary focus.

                                                 UV: I love going up against overwhelming odds, fighting
                                                 tens (sometimes hundreds) of cybs/viles at a time, pain elemental
                                                 swarms, Reality category of speedrunning.

                                                 Due to the nature of these maps I recommend playing with infinite
                                                 height off in ZDoom based ports due to the flying monster behavior
                                                 mixed with high ceilings. These maps were designed for PrBoom+ cl9
                                                 which has vanilla flying monster behavior.

                                                 Because of my mapping preferences play in software mode for best
                                                 visual results!

Additional Credits to   : none
===========================================================================
* What is included *

New levels              : 5
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-03, 31, 32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time                              : Few months on and off
Editor(s) used          : GZDB, Slade3, Doom Writer, MS Paint
Known Bugs              : none
May Not Run With        : ZDoom-derived ports
Tested With             : PrBoom+ 2.5.1.4 complevel 9, PrBoom+ 2.5.1.5 complevel 9


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Textures:
- Thanks to those that made cc4-tex:
---- NiGHTMARE
---- Espi
---- Eriance
---- Fredrik Johansson
---- Janitor
---- DaGGeR
---- Ola Bjorling
---- Vader
---- XDelusion
---- esselfortium
---- RottKing
---- Nuxius
---- Afterglow
---- AgentSpork
---- RottKing
---- Enjay
---- Huy Pham
---- SargeBaldy
---- Tormentor667
---- The GothicDM Team
---- The Requiem Team
---- The Eternal Doom Team
---- id Software
---- Raven Software
---- Rogue Entertainment
---- 3D Realms Entertainment
---- LucasArts
---- H. R. Giger (converted by Stephen Renton)

Testers:
- Archi
- Bemused
- Benjogami
- JohnSuitepee
- Loveless
- Megablast98
- Nevanos
- Nine Inch Heels
- rdwpa
- Ribbiks
- Scotty