This is a DHT6 exam file. Its place is in the dht-exams directory.
The DOOM Honorific Titles
Created by Frank Stajano on 1994 05 01
George Bell hereby conquers the title of Doom 2 Pacifist
Exam file name : d2p6gib.zip
Title conquered : Doom 2 Pacifist
Author : George I. Bell (GIB)
Completion date : 1997 10 05
Game and version used : Doom II v. 1.9
Authentication dance : RFR-LLF-LLR
Assigned levels : 20 25 14
Log file entry : 19970929 2344 CHAL: D2P6 GIB 20 25 14 (00)
19970929 2344 : George I Bell
Free interpretation : Map15 in NightMare to the NORMAL exit
System used : P166, 16MB RAM, SB 32, Diamond Stlth 64 Video Card
Controls used : Mouse+Keyboard
Mouse : Left button - fire
Right button - forward
Keyboard : Z - strafe left
X - backward
C - strafe right
Ctrl - speed mode (always)
Pacifist is not my favorite playing style, it seems contrary to
the whole design of the game. I'm non-violent in real life,
but when a mob of angry beasts are hammering mercilessly at me
I want to beat the living s**t out of them (as in my free interp)!
I did start having fun while recording 14, what a wild route!
Since all of my assigned levels are "instant carnage", I chose
(per D2P6 rules) not to do my dance in any of them. The only
lmp here which contains my dance is the free interpretation.
MAP20: This one I even figured out on my own! Time - 1:23.
MAP25: Ugh! I couldn't see how to survive this one until I saw an lmp
of it. Anthe's run past the barrels is real slick, but
considerably harder than it looks. I practiced this jump
with -nomonsters until my odds were about 1 in 5, then started
recording.
I found out quick the sargeants were messing up the way I had the
jump lined up, so I backed off to see if they would move out of
the way. Suddenly I heard the barrels exploding, this I knew
was a rare event (triggered by the Pain Elemental)! It made
the level much easier as getting to that megasphere is the crux.
Funny part is the final lift, where I am celebrating having made
this one, when a lost soul ambushes me and jams the lift ...
I'm dead. Or so I thought, I escape at 1% health and limp over
to the exit ... whew!! Time - 1:45.
MAP14: I would have thought this flat out impossible, and it probably
is via the "normal" route. Istvan's lmp of this level is
brilliant, and I pretty much follow his route exactly. The
most frustrating spot was always the chaingunner after the
blue key. If he started firing at me I never survived his
wrath. The ending goes very well for me - all the chaingunners
get killed by imps, leaving me with plenty of health to attempt
the final jump many times. With minimum health 51%, this lmp
makes the level look simple, but it took many attempts, 2:12.
FREE: No more Mr. Nice Guy... I have never seen a NightMare lmp of 15
to the normal exit, so I wanted to give it a try. Problem is
there is one long section (from after the blue key to the Berserk
pack) with tons of monsters and no health. I spend the whole
start of the lmp preparing for this gauntlet, which I almost never
survive. The final building requires extreme care and luck with
the chaingunners, I had to practice it many times to figure out
how to survive.
A great lmp, I think. But not very pacifist! Time - 5:44.
Author Among DH5 and DH6 collectively, I now have all six DOOM2 titles,
Notes: with D2I and D2Y done twice. I don't wanna do Tyson again!
Thanks Istvan Pataki and Anthe Kren for figuring out how to do 14
To: and 25 pacifist. Richard Sham for tips and moral support
in completing these two levels!
Author Visit my DOOM web page at
Info:
http://www.cdrom.com/pub/doom2/lmps/tyson/index.html
and my home page at
http://www.geocities.com/Yosemite/6260/index.html