This is a DooM .LMP "Competition" Entry - Please forward it...
LV13-151.TXT
LV13-151.ZIP
LV13-151.LMP - UltraViolence
Recorded using Doom2 Version 1.9
Doom2 -PlayDemo with Version 1.9
Doom2 - Level 13 - "DownTown"
Kills 20%
(Items 16)
Secrets 0% and Time 01:51 (Par 2:30)
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Description :-)
DooM II - Level 13 - Just FAST - II
Ian Egle suggested I try this Map for my D2SG Free and it is
up on the DHT system at 2:07 (D2SG-MGP.ZIP) so this is my go
at it for COMPET-N. I think it might be possible to go into
the low to mid 1:40s with this route, but to go into the 1:30s
will probably take a new idea or variation.
My plan: Get the blur sphere, get the bezerk, get the blue key,
get the plazma rifle, go invernerable & teleport to the top of
the building to make the jump to the blue door, get the second
invernerable, teleport to the red key, get the yellow key and
exit. The plazma rifle is not required but for some reason
the revenants are never in the way if I grab it. Same with
the blur, leave it and I may (not always) get tangled up with
a Caco on the jump.
I spurn the rocket launcher because it takes longer to get, is
more dangerous to use in close quarters and it requires ammo.
On the plus side the rocket launcher has greater range and is
more generally useful. However, in this limited setting these
advantages go mostly unused.
Special thanks to Simon for the effort in maintaining COMPET-N.
He may not always have the best LMPs, but he always has the best
.TXT files by far and away. Also thanks to Steffen, Anthe, Blake,
Tom, Ian, Ashley, Matthew, Jeff, Jonathan, Nicholas, Jesper, Josh
and all the other DHT toughs for their fine LMPs.
Mike Pratt
[email protected]
[email protected]
[email protected]