===========================================================================
Advanced engine needed  : None
Primary purpose         : No levels included
===========================================================================
Title                   : OPal
Filename                : OPal.wad
Release date            : September 5th, 2022
Author                  : DiR
Email Address           : [redacted]
Other Files By Author   : None, this is my first released file.
Misc. Author Info       : I've made some maps before, but I wanted to try
                         making a mod for once, particularly a palette mod
                         that I could use for my future projects.

Description             : OPal is a palette inspired by the compressed and
                         depressed hues of Silent Hill's otherworld, but not
                         nearly as dark. Instead of making certain colours
                         more muted, I added different shades to certain
                         colours to help them stand out more in textures
                         where they would otherwise wouldn't causing grungy
                         clumps of cool and warm colours that give a noisy,
                         distressed look without looking too much like it
                         was deep-fried in contrast and saturation.



                         I find that it suits hell-themed environments, or
                         warm environments in general (Try it out with "Doom
                         II In Spain Only") Of course it may look funny with
                         techbases but who knows? It's an experimental
                         palette after all so who am I to tell you what you
                         can or can't use it with.



                         Features:
                         - Higher contrast for that fake HDR look (mileage
                         may vary)
                         - Contrast between warm and cool tones add
                         additional colour contrast for extra grit
                         - New golden invulnerability palette to prevent
                         power blindness
                         - Brand-new shades of blue, the blues have been
                         made lighter and shifted from a dark indigo colour
                         to a lighter cyan shade
                         - New palettes for pain, item pickup,
                         invulnerablity, and radsuit effects. Now available
                         in Migraine Maroon, Yucca Yellow, Gilded Gold, and
                         Geiger Green

Additional Credits to   : Sigvater and ReaperAA for making PalPlus and
                         Coldpal respectively, which I drew inspiration
                         from
                         Special thanks to all those on the editing
                         questions subforum over on Doomworld who answered
                         my dumb questions about how to use the image tools
                         in SLADE.
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : COLORMAP Replacement
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : N/A
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : Any really, it's a palette mod
Difficulty Settings     : Not implemented


* Construction *

Base                    : Based on Doom's original PLAYPAL and COLORMAP
Build Time              : roughly 1.5 weeks
Editor(s) used          : Paint.net, SLADE,
Known Bugs              : None that I am aware of
May Not Run With        : Mapsets/Mods that require a custom colour palette
Tested With             : PrBoom+, DSDA Doom, GZDoom, Zandronum, Chocolate
                         Doom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors