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---------------Tsuyoshi Shikkarishinasai Taisen Puzzle-dama FAQ--------------
by Mogster11
email:
[email protected]
---Contents---
---horrible legal stuff
---introduction
---the menu
---characters
--identification
--block pattern/rating
---game engine/interface
---strategies
---secrets
---etc
---porn
---horrible legal stuff---
This FAQ is property of Mogster11, aka George Oh, copyright 2003.
This FAQ may not be altered, sold, rented, published, or put up on a
website besides gamefaqs' without the author's express permission to
do so. Failure to comply will result in legal action and your number
being given to the telemarketers. Please, don't make me be that
cruel.
Tsuyoshi Shikkarishinasai Taisen Puzzle-dama is property of Konami,
copyright 1994. No infringement is intended.
---introduction---
Tsuyoshi Shikkarishinasai Taisen Puzzle-dama (pronounced Tsuyoshi
Shikkarishinasai Taisen Pazarudama (hee hee) for the fob-deprived)
is another fine parody type game by Konami, with their most well known
being the Parodius and Twinbee series. It is unusual in that it is a
puzzle game, but it is lot's of fun for the hopelessly bored
Note: leaving the intro sequence to play will explain about 50% of
this FAQ, even if you don't speak Japanese. Really. Truly.
---the menu---
a neccessary thing for people who do not read Japanese, as well as
those who do:
1. 1 player mode
2. player v player mode
3. story mode
4. practice mode
5. player v computer mode
6. options menu
1. starts a game where a character is chosen, and must fight each of
others (including self) in sequence
2. two players fight one on one
3. the hero plays against each character in a sequence, plus dialogue
4. guess
5. as 2, but player one chooses a computer instead of player two
choosing a player
6. -change difficulty:speed: starts in middle, right is faster, left
is slower
-rounds: the majority of these rounds must be won to win a match
-control config: the only buttons are switch left and switch right
press corresponding button the cycle through the sequence
-change difficulty:block colors: choose from four to six colors
-() I really don't know
-exit
---characters---
--identification--
Anyhoo, because my knowledge of Japanese is extremely limited, the
characters will be listed by a nickname and description:
(warning! horrible stereotypical profiling ahead!)
(Characters are in order of appearance in multiplayer selection).
The Hero:Tsuyotsu (The wimpy looking boy)
The Nose (A teacher with a round nose, black curly hair, and a round
chin)
The Girl (A student? with long dark hair)
The Pep (A teacher? with short brown hair and a turtleneck)
The Male (a teacher with slicked back hair)
The Ditz (a girl with short brown hair and a blue and red ensemble)
The Coach:Sakino (A man in a tracksuit with a round face)
The Biddy (A woman with a bun)
The Tomboy (A girl with long brown hair, and probably the hero's love
interest)
The Dog:keiko (Take a guess)
*The Scientist:Minamato (Ditto)
*The ???? (Man in a pervert mask (no, not a SARS mask!)) (Actually,
it's a mask to prevent infecting others with colds, flus, and the like
in asian countries, as well as to prevent one from getting them.
--block pattern (koubaki)/rating and strategies--
The preview given by the game don't do justice to most of the
patterns, so here they are, with explanations
Hero:
123456 *=first priority (all in 1st in * is done before moving to
next in *)
6 bbbbbb
5 bbbbbb
4 bbbbbb
3 bbbbbb
2 bbbbbb
1 bbbbbb
*
Fills (Any empty spaces in any row will be filled before starting a
new row).
For instance, if the playing field looks like:
x x
xx x x
xx xxx
xxxxxx
And a 3 chain is made (meaning 2x6=12), the field will be filled as
such:
22222
1x1x12
xx1x1x
xx1xxx
xxxxxx
or something to that effect The computer seems to fill left to right
per row, or maybe right to left.)
-sucky sucky sucky. The only reason to pick this is to play story
mode.
The Nose:
642531*
6 bygrgy
5 rbygyb
4 rbygyb
3 bygrgy
2 rbygyb
1 rbygyb
Fills, keeps pattern (The column will fill have 6 blocks, and other
columns will have less or more to match that height. e.g.
x x
x xxx
!
!
V
6
643531
642531
642531
642531
642431
5x24x1
5x2xxx
And so on.
-One of my personal favorites. While it is easy to clear off his
pattern, it is fairly difficult to combo off of it, and needs as much
preparation as one of the strategies below.
The Girl:
111111
6 bbbbbb
5 rrrrrr
4 gggggg
3 yyyyyy
2 bbbbbb
1 rrrrrr
*
Does not fill, and does not keep pattern. Pattern starts anew with
each chain:
xx xx
xxxx x xxxx x
5 chain 2x 3 chains
! !
! !
V V
gg bb
gyyg g brrb b
ybbygy rbbrbr
brrbyb brrbrb
rxxrbr rxxrbr
xxxxrx xxxxrx
-a good pattern, despite not being solid (haha, no pun intended). If
the opponent manages to keep at least 3 columns level and you pull a
6, it's lights out for you, but that takes work, and is seldom worth
it. As long as combos are over 3, you're in the green
The Pep:
123456
6 rbygrb
5 rbygrb
4 rbygrb
3 rbygrb
2 rbygrb
1 rbygrb
*
Fills to pattern:
x
x x xx
4 chain
!
!
V
rbygr
rbygrb
xbygrb
xbxgxx
-Better than the above if played quickly, but if the opponent manages
to dig a hole down and clear 3 in a column, likely you are screwed.
Just make chains consistently, and you'll be dandy. Even 2s will do,
as long as they're quick.
The Male: Solid columns, in order of columns 162534. Fills, but the
pattern, for that chain only. Meaning that if your opponent has:
and you pull a 4, it will in the order shown by numbers:
2 Confusing? Yeah, I know. I don't quite understand
213332 the algorithm, and chances are, I'm screwing up the other
x213332 ones, but take it as: It sort of tries to fill it^_^.
xx11xx2
xxx1xxx
xxx1xxx
-A good pattern, but has the same weakness as the pep, only more so.
Good for exploiting players who like to build high up before doing
anything.
The Ditz: Solid columns, 135246. Fills. Meaning in this case that
the height of column 1 will be matched in each subsequent column in
the same chain. If in a different chain, it still matches but goes
to 246135, like the nose's, so a 4 chain will lead to:
1 23 with each column having one color, despite having more than
1 23 one part of a chain
1 23
1 22x
13x2xx
13xxxx
x3xxxx
-This pattern is good if the opponent tends to build up high, but if
your initial chain is a 4, then the opponent will likely make an
unpleasantly good comeback by blasting a column of 3 in either 5 or 6.
The Coach: 6 Rows of 3, from top. Fills pattern. In this case, the
row is on the right side of the screen, and when it comes down, the
lowest of those 3 columns is the bottom of the pattern, and only
fills to six above that. Fills evenly, so uneven blocks will not
create difficulty for the opponent. Not sure if chaining together
will make the left 3 also go to that height, or a separate height for
that side only. The left columns are the same color as the right
columns
-not one of my favorites, simply because it fails to provide quick
means to pound the enemy. The Girl's is much better in all respects.
Also, if by any means your opponent has memorized your pattern, or
even thinks decently, they can make a super easy comeback. Ixnay.
The Biddy: Solid columns from the bottom, with the occasional block
falling on 1 or 6.
About the random block: I have no idea what triggers it, but I'm
guessing if one of the middle columns is so many block higher than 1
or 6(not both), the may add an extra, thus actually being the only
pattern that has more than 6 per level of chain. Almost positive
it is. The chain level determines how many blocks (2x-1). Top does
not necessarily fill.
-Extremely good. If a large chain is made when the opponent is fairly
high up, that's the end. However, if the opponent digs down and
manages to clear, then it's lights out for you,just like the ditz's.
The Tomboy: Solid green columns from the top, 654123. Fills
to pattern. (see the ditz)
-almost as sucky as the hero, but for some odd reason, her pattern has
a tendency to clear itself in chunks of 5 and 6 instead of 3, meaning
less counterattack. Still remarkably easy to clear, though, and still
extremely sucky
The Dog: solid yellow from the bottom. Does not fill. Occasionally
drops block from top.
-as sad as it is, he is even suckier than the hero, because it's
easier to counter than the hero's pattern (with 3 row or more at the
bottom, clear the right 3 on the row above the pattern, and you'll see
what I mean).
Also, unlike the hero's, the pattern does not block off progress.
The Scientist: Pattern from above on center four, fills to blocks,
then patterns. Comes down evenly.
bygrby Odd, odd pattern. The pattern will first go to the eighth
bygrby row in the four middle columns, then the outside four, then
ygrbyg after that, fill all rows evenly. Fills.
bygrby
bygrby
-By far, the best character if played properly, and easily the
cheapest.
The ????: step pattern from above. Looks like:
grbygr Does not fill, comes down unevenly. Also, the pattern starts
rbygrb again for each chain, so don't do a lot of 2xs!
bygrby
ygrbyg
-The second best character, and easier for beginners. However, the
blocks will make themselves easier to clear if the opponent takes care
to set up their blocks in a non even pattern. It SHOULDN'T work, but
somehow, it does.
---game engine/interface---
First, the interface:
Each player has a well that is 6 blocks across and 12 blocks above.
Two of these are divided by an area that holds these figures: (from
top to bottom)
incoming piece: the next piece that is coming
sent blocks: This number is how many blocks are to be sent when the
opponent's next piece lands
chain counter: a number that counts how big a chain is being created
with various bits of Japanese that I cannot understand interspersed
here and there
The basics:
-A clear is made when 3 blocks of the same color are touching each
other (not necessarily in a row)
-blocks that are encased in ice cannot be cleared, but clearing a
block next to it will remove the ice
-upon clearing, blocks above will fall straight down
-blocks enter the well in the third space from the right
-if the entrance point of the well is blocked off, the player loses.
The other player wins
This game seems to reward one this and one thing only: chains. For
non-Tetris Attack buffs, here's the distinction:
Chains are when blocks are cleared in a non-simultaneous fashion
Combos are when more then the minimum amount of blocks are cleared at
the same time
It's really quite simple. For every part of the chain past the first
one, another row/column of the block pattern in added.
Also, unlike other games, better patterns don't get less blocks, which
is why you should pick a character exclusively on the pattern.
---strategies---
-The columns: This is the most basic strategy that I can think of, and
it also works in rows. Basically, place like colored blocks in
columns of three, with at least on of each of those colors frozen in a
block. Clear a three at the farthest column and voila! Instant 6x
chain, leading to 5 rows of pain upon the opponent. The rows also
work well, but it can go higher, so greater amounts of pain can be
inflicted. On the other hand, it is easier to be killed by incoming
blocks. Variations of this strategy can work with up to 5 blocks per
row/column.
-The basic delayed chain:
---secrets---
The only secret discovered so far is actually very old: The Konami
Code:
up, up, down, down, left, right, left, right, B, A, B, A
except in this case, the last B, A aren't needed, so:
up, up, down, down, left, right, left, right, B, A
Enter this on the "press start" screen (the one with blue skies, after
the hands)
This code enables The ???? man as a playable character, as well as
the scientist character.
---etc---
-This game is extremely old and hard to find, so emulation is probably
the most feasible option. Does anybody know if this game falls under
the "abandonware" category? (Abandonware games are legal to distribute
for free, so emulation of this game would not have legal issues).
---porn---
: >- Here ya go. enjoy
and if you're looking for some actual substance, here it be:
This FAQ is property of Mogster11, aka George Oh, copyright 2003.
This FAQ may not be altered, sold, rented, published, or put up on a
website besides gamefaqs' without the author's express permission to
do so. Failure to comply will result in legal action and your number
being given to the telemarketers. Please, don't make me be that
cruel. (mmm, horribly legal pornographic goodness...)
Tsuyoshi Shikkarishinasai Taisen Puzzle-dama is property of Konami,
copyright 1994. No infringement is intended