--------------------------
TERRANIGMA FAQ/WALKTHROUGH
--------------------------

Written by Rodrigo Argenta AKA cless alvein
CRP#: 27538 (http://www.gamefaqs.com/features/recognition/27538.html)
FINAL VERSION
Release date: August 15th, 2003
File size: 83.8KB

============
LEGAL NOTICE
============
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Thanks to GameFAQs for the legal notice.

Sites where this guide may be hosted:
GameFAQs - http://www.gamefaqs.com
Neoseeker - http://www.neoseeker.com

=================
TABLE OF CONTENTS
=================
1. Introduction
2. Plot
3. Playing Terranigma
3.1. Basic Commands
3.2. Attacks
3.3. The Box
3.4. Using Magic
4. Walkthrough
4.1. Chapter 1: The Outset
 4.1.1. Crysta
 4.1.2. Tower 1
 4.1.3. Tower 2
 4.1.4. Tower 3
 4.1.5. Tower 4
 4.1.6. Tower 5
 4.1.7. Hole
4.2. Chapter 2: Resurrection Of The World
 4.2.1. Portal
 4.2.2. Evegreen
 4.2.3. Guiana
 4.2.4. Sanctuar
 4.2.5. Grecliff
 4.2.6. Windvale
 4.2.7. Safarium
 4.2.8. Zue
 4.2.9. Canyon
 4.2.10. Indus R
 4.2.11. Eklemata
4.3. Chapter 3: Resurrection Of The Genius
 4.3.1. Lhasa
 4.3.2. Gobi
 4.3.3. Nomads'
 4.3.4. Taklama
 4.3.5. Loire
 4.3.6. Molly's
 4.3.7. Mush
 4.3.8. Norfest
 4.3.9. Tollgate
 4.3.10. Litz
 4.3.11. Castle
 4.3.12. Freedom
 4.3.13. Nirlake
 4.3.14. Gumin
 4.3.15. Cavern
 4.3.16. Colo. R
 4.3.17. Liotto
 4.3.18. Tower
 4.3.19. Suncoast
 4.3.20. Polynese
 4.3.21. Neotokio
 4.3.22. Yunkou
 4.3.23. Mosque
 4.3.24. Lab
 4.3.25. Astarica
 4.3.26. Stopover
 4.3.27. Penginea
 4.3.28. Airsrock
 4.3.29. Sahara
 4.3.30. Dryvale
4.4. Chapter 4: Resurrection Of The Hero
 4.4.1. Labtower
5. Enemy List
6. Weapon List
7. Armor List
8. Item List
9. Ring And Pin List
10. Level Chart
11. Version History
12. Contributor List
13. Farewell

===============
1. INTRODUCTION
===============
Hi. Terranigma is one of the greatest RPGs released for the SNES. It was
originally released in 1996, by Quintet/Enix. If you like RPGs, you shall
absolutely play this one.

=======
2. PLOT
=======
You are Ark (default name), a boy from Crysta. You find a mysterious box in
your basement and decide to touch it. Suddenly a talking creature comes out
and everybody in the village gets frozen. Your first mission is to bring
everybody back to his or her normal. Once you've done so, the Elder of Crysta
sends you to another world, where you'll have to restore all of its life. When
you restore humans' life, you'll be sent into another quest: show the humans
their potential. After that and a bit confusing story, the Earth will get
unsteady and in termination route. So go save our world Ark!

=====================
3. PLAYING TERRANIGMA
=====================
3.1. Basic Commands
-------------------
Here are the default commands of this wonderful game:
Control pad - Moves Ark.
A - Talk/pick up pots/attack/select/equip.
B - Jump/cancel.
Y - Dash.
X - Use items.
Select - Enter/exit the box (menu).
Start - Pause.
R - Block.
L - Shows description.

3.2. Attacks
------------
Standard - Just press A.
Slicer - Dash then attack.
Slider - Dash, jump and attack.
Rushing - Tap A repeatedly.
Spinner - Jump and attack.

3.3. The Box
------------
The box is your menu. When you acquire it early in Crysta, Yomi will explain
its working. And here's my own description of it:
Center Room: From here you can access the entire box.
Jewelry Box: Here you can choose among your spells and see how many Magirock
you have.
Battle Handbook: Has a description of the attacks.
Guidebook: Explains the basic movements.
Settings Memo: It's the configuration menu.
Strength Mirror: It's your status menu.
Map: Lets you see the dungeon map.
Item Room: Lets you see, use and equip your items. You can discard them by
selecting the Wholehole at the middle of the room, then choosing the desired
item.
Armor Room: Same as the last one, but this time with your armor.
Weapon Room: Same thing.

3.4. Using Magic
----------------
In order to use magic, you must have at least one ring or pin and the Jewel
Box as your selected item. Press X to bring up a menu, in which you must use
the directional pad to select the magic item you want to use. Then just press
A to use the item.

==============
4. WALKTHROUGH
==============
------------------------------------------------------------------------------
4.1.------------------------CHAPTER 1: THE OUTSET-----------------------------
------------------------------------------------------------------------------

--------------
4.1.1. Crysta
Ark's Level: 1
--------------
Get up and save your game at the book on the desk. Talk to the house people
then go outside and to the weaver's house. Apologize here then go back home.
Go to the blue door's room and the people will ask if you can help them open
the door. Throw two pots at it and it'll open. A voice will be heard, and then
all the guys leave. Enter the door you've opened and head down to the bottom
floor. Touch the mysterious box and a creature named Yomi will come out of it.
It'll explain the inside of the box to you. Actually, the box is your menu.
After the explanation finishes off, go to the weapons room and get your first
weapon. Later, Elle comes in and she's frightened by something. Suddenly, she
gets frozen.

Yomi tells Ark that it's not its fault, and that everybody in the village is
as Elle now. So you have to go out to the world and discover what's going on.
But first, go to your menu and equip your only weapon and armor. Now head to
the exit door. The Elder tells you that everything's your fault. He also tells
you to explore the world and find the Five Towers. Now go to the Elder's room
and he can explain some things to you and also heal you. Then get the two
treasure chests. Now exit the house and go right to the merchant. Buy some
items then exit Crysta. Go southwest to reach Tower 1.

--------------
4.1.2. Tower 1
Ark's Level: 1
--------------
Here just make your way to the second room. Go to the center platform and
eventually you'll find a wandering soul. It'll open a gate for you. Get the
Magirock to the right then go through the gate. In this room, get the S. Bulb,
the Magirock and jump through the broken window in the bottom-left corner. Now
go up using the chains to the next room. Get another Magirock then go to the
next room. Go to the center and talk to the Guardian to fight your first boss
battle.

Boss: 4 Red Hubbals
-------------------
They're ridiculously easy. Just keep slashing them and you're fine.

Now enter the door and you've beaten the first tower. Eurasia will be
resurrected. Now head back to Crysta and buy some Fire and Ice Rings. Now head
west to Tower 2.

--------------
4.1.3. Tower 2
Ark's Level: 3
--------------
Enter the tower and get the chest and the Magirock in the first room. Move the
statues with red jewels to reach the next room. Activate both switches and
enter the door. Here activate two switches, and then move the statues to reach
the next two and open the path. You'll come to a room full of statues. Move
the two with the red jewels away from the center to open the next door. Here,
throw a pot to activate the switch. Talk to the Guardian and you'll resurrect
South America. Now go back to the town and buy a better weapon or armor, then
head to Tower 3.

--------------
4.1.4. Tower 3
Ark's Level: 3
--------------
Use the blocks to cross then jump to the right. Get the Magirock downstairs
then go up the stairs, get the S. Bulb to the right and head to the next room.
Pass through the spears then use the switches to pass. Make your way to the
next room (watch out the Guardners, as they can send you back to the start).
Here go either side, and then enter the north door. Go right to pick up a
Magirock then go left and get the Sleepless Seal. Equip it then activate the
two switches. Kill the Hubbals then enter the door. Get to the center and
three High Cadets will appear, but only one of them is the real. So keep
hitting them until you kill the real one, this should take a while. Afterwards
Africa will be resurrected. Now head for the fourth Tower.

--------------
4.1.5. Tower 4
Ark's Level: 4
--------------
Enter and you'll meet the Guardian. Kill the three Cadets he'll summon then
get to the top of the room. Fall down to the next floor. Kill the enemies then
enter one of the top holes. Go up the staircase and to the next room (actually
it's the upper part of the last room). Here you'll find a chest and a
Magirock. Then go up the staircase and another one in the next room. Cross the
bottommost rope to get a Magirock then continue to get an M. Bulb and a Life
Potion. Use the Life Potion to raise your max HP by 5 points. Now fall down
two floors to reach the room with the four holes. Enter the bottom right one
then go up the stairs until you reach the next floor. Here you'll get the
Crystal Thread. Move on and cross the bottommost rope. Get the Magirock then
cross to the left using the nearest rope to fight the boss.

Boss: Dancing Hubbal Troupe
---------------------------
Another easy boss, just hit the golden Hubbal and kill it. Then repeat with
the rest of them.

Enter the door and you'll resurrect North America. Now go back to town and
meet Elle at the weaver's house. Now take a rest at the Elder's house and head
back to her. After the conversation, go to bed again and then talk to Elle
again in the morning. She'll give the ElleCape to you. Equip it, save your
game then exit to the last Tower. By the way, if you have enough money, which
you should, you can buy better equipment now.

--------------
4.1.6. Tower 5
Ark's Level: 6
--------------
The Guardian will try to push you out, but the ElleCape will reflect the
spell. Go up the stairs until you reach the Guardian. Now you'll fight the
toughest boss yet.

Boss: Shadowkeeper
------------------
First, use your Fire Rings to destroy its claws. Then keep slashing its head
until it gets destroyed. Now just destroy the tail and it's gone.

The Guardian tells you that your real journey will start and that you should
go back to the Elder. Now you'll resurrect Australia. But before you go home,
enter a small house to the west of Tower 5. In its end, use the pots to kill
the whisps then enter through the door. You'll resurrect Polynese. Now go to
the far north of Tower 3, into a sub-area. Move the rocks here and you'll
resurrect Mu. Now head back to the town and buy whatever you may need. Talk to
the Elder and he'll tell you that you have resurrected the continents, but not
the life within them. He tells you to go to a hole to the east of the town,
but first go say goodbye to Elle. Now go to the hole.

--------------
4.1.7. Hole
Ark's Level: 7
--------------
Here the Elder explains the world behind the hole and also warns that the
Crystal Spear won't heal you in the next world. Then enter the hole.

------------------------------------------------------------------------------
4.2.-----------------CHAPTER 2: RESURRECTION OF THE WORLD---------------------
------------------------------------------------------------------------------

--------------
4.2.1. Portal
Ark's Level: 7
--------------
You'll find a desolated world. Ark's afraid of what awaits for him outside,
but Yomi tells him that if he doesn't take action, nothing will happen. So go
north to save your game then exit to the outside. Just head south and enter
the pond.

---------------
4.2.2. Evegreen
Ark's Level: 7
---------------
A voice will call you. It's the tree, but first go left and buy some items
from the spirit. Then enter the tree. Save your game then enter the door. Go
to the next room and get a P. Cure from the right (the gray thing). Then go
left and get the Gems and the S. Bulb. Go down and to the next room. At the
end you'll find a flower that once killed releases a spirit. It'll restore
nearly all of your HP. Go right two rooms and kill the fish to create a
bridge. Fall into the next hole and get the S. Bulb. Go right and up the
stairs. Head west to the path to the next room. Head west and south in the
next room (don't forget to pick up an M. Bulb, a P. Cure and a Life Potion
here).

Move the rock to progress then go up in the next room. A spirit will guide
you. Enter the next room and go down. Talk to the lily then get the Giant
Leaves from the left side. They let you swim (you don't have to equip them for
it). Now swim south to get a Magirock and then make your way back to the rock
you moved. Head northeast and enter the room there. Go down and make your way
to another lily. You'll obtain the Ra Dewdrop. Now go east and you'll find a
Leaf Suit and a Magirock behind the waterfall. Now head back to where you fell
from the hole. Go north and take the items. Now use the Ra Dewdrop then head
to the right entrance.

Boss: Parasite
--------------
First, an orange claw will appear from one of the holes. Hit it whenever you
can. After a while it'll stop. Then the blue centipede will start to come out
from the holes and an eye will appear. Hit the eye when it's open. Then the
eye will spawn six claws. Kill them to open the eye again. After a bit long
time, you'll defeat the Parasite.

After you defeat it, all of the plants will be resurrected. Talk to the tree
to receive the GrassPin and three Magirocks. Go left; buy from the spirit and
save your game. Exit this area and go south. Pick up the Magirock then talk to
the spirit and buy whatever rings you may need. Now head north to Guiana.

--------------
4.2.3. Guiana
Ark's Level: 9
--------------
Here just climb up the vine and exit to the left. Go north and enter the first
clump of trees you see on the right. Open the chests then head northwest and
enter the mountain in Colorado.

---------------
4.2.4. Sanctuar
Ark's Level: 9
---------------
Here you'll find item and magic shops and a save point. Now head northeast to
Grecliff.

---------------
4.2.5. Grecliff
Ark's Level: 9
---------------
Go right and enter the cave. Go up and to the next room. Here, move the first
rock, and the second one is a monster, so defeat it. Now go down and outside.
Climb up the right vine and enter the next door. Here you'll find an STR
Potion. Use it then go back out. Climb down the vine and enter the right door.
Go up and to the stairs. Head west and to the next stairs. Here go west again
and up the ramps. Go left and to the outside again. Go right using the vines
then enter the next door. Go down the stairs then head left. In the next room
there are two rock monsters. Defeat them then get the RocSpear. Equip it and
destroy the rock that fell blocking the exit. Go back to the room where there
are two ramps. Go up to the stairs and down in the next room. Go outside and
right.

Climb the vines and get the Magirock. Then enter the door and go to the exit.
Go left until you find a hole. Climb down the vine to its south to get a
Magirock. Now climb down the vine in the hole. When you're falling, take the
left path. Then get the S. Bulb and fall through the next hole. Head left and
to the next door. Head north, pick up the Magirock and to the next room. Here
just head south to be outside again.

There's a shining thing to the left. Examine it and you'll get the Sharp
Claws. Now you can climb the strange looking walls. So do it on the right wall
and get an M. Bulb. Now go back all the way down and go right. Climb up the
wall at the end and enter the door. Make your way to the outside again and
climb up the left wall. Here you'll find a Magirock and 87 Gems. Now go right
and enter the hole. Go right during the fall to get a Magirock. Now climb down
and go right. Climb all the way up to fight the boss.

Boss: Dark Twins
----------------
Try to not fall off or you'll have to restart the battle. The green bird will
start the battle throwing flaming things at you. Avoid them and after a while
the bird will come down. Hit it with your most powerful attacks. The green
bird may call the brown bird into the battle, but it's only a possibility. If
it does, just avoid the birds' attacks and keep hitting the green one. After a
while you'll defeat the birds.

After the battle, all the birds will be resurrected. You'll appear at the
Sanctuar. Now head up and to the Kingnest. Go left and up to find a Magishop.
Then go back down, right and up to find the King of Kingbirds. He'll tell you
that you must go to Windvale and restore the wind, so the birds can fly again.
Now go down, buy a BirdSuit and any items you may need and save your game.
Then talk to one of the three blue birds here and go to Windvale.

---------------
4.2.6. Windvale
Ark's Level: 11
---------------
Here, just enter through the door and throw the three rocks in the hole.
Windvale will be awaken. Now head back to the Kingnest. Talk to the King and
you'll receive the Wind Pin and two Magirocks. Now go back down and talk to
the leftmost bird. Agree to go to the Safarium (to head back just talk to the
bird again).

---------------
4.2.7. Safarium
Ark's Level: 11
---------------
This place used to be the paradise of animals. But there's no one more living
here. Head northwest to find a save point and northeast to find item and magic
shops. Now head south to Zue (the area with some trees).

---------------
4.2.8. Zue
Ark's Level: 11
---------------
Head left and then north, crawling under the bushes. Take the up right path
and then go north. Go west at the fork and kill the turtle to release a
spirit. Now head back and north. Take the right path and at its end you will
encounter another spirit. Now go south to release the third spirit. Go back to
the last fork and go up. Kill the frog to release another spirit and follow
the path to the first rainfall altar. Green and water to this area will be
resurrected. Now jump into the river and get a DEF Potion from the island. Now
go back to the fork and head right. Crawl under the bushes in the northeast
corner to find two treasure chests. Now go south, jump into the river and go
right. Head north and pick up the P. Cure.

Now go back south and destroy the rock blocking your way. Kill the turtle to
release the first spirit of the second altar. Go right and up through the
bushes. Here you'll find the second spirit and an S. Bulb. Now jump down and
to the two frogs. Attack one of them and let the orb knock you against the
wall to break it (you'll lose some health). Now kill the frogs to get the
third spirit. Now continue through the broken wall. Go west at the end to
release the last spirit and to get a Magirock. Now go back and climb up the
wall to get to the second altar.

Now head south through the river and get on the first land you see. Here
you'll release the first spirit. Now go into the river and back. Go left and
push the stump into the water. Cross to the other side and go north to find
two treasure chests, then go south to release the second spirit. Continue
south to find two more spirits and a Magirock. Now get back into the river and
go south to find the altar. Go left to get a Magirock then head back to the
two stumps. Use them to cross again then head south. Enter the river and make
your way to the final altar, where you'll fight the boss.

Boss: Storm Master
------------------
First, he'll throw green flames at you. Standing on one of the sides will
avoid them. Then he'll throw his arms at you, quickly go to the center and hit
him. When you hit him enough, he'll lose his body. Now he'll also throw rocks
at you. But keep avoiding his attacks and hitting him and he shall be gone.

After his defeat, all the mammals will be resurrected. Now head north to meet
the lion king, Neo. Head to the Lion Den and talk to Neo's wife. She'll ask
you to check up on their son, Leim, at the Canyon. So head south to that
place.

---------------
4.2.9. Canyon
Ark's Level: 12
---------------
Enter the Canyon and head down. Climb down the vine and head west. Kill the
birds and talk to Leim. Now you'll have to protect him through the canyon. So
head west and kill the enemies before they hurt Leim. When he stops, push the
rock out of the way and then climb the wall. Follow him to the next screen and
then talk to him again. Follow him up the ledges and to the next screen. Here,
he'll walk north and then stop. Talk to him and he says he made a mistake. So
head back with him. When he stops again, tell him to go right. Make your way
to the next screen. Here kill the birds and cross the bridge near to Leim,
otherwise you'll fall back to the last screen. In the next screen climb up the
cliff and then head left and you'll find the boss.

Boss: Mud Doll
--------------
This boss is easy. It just throws rocks at you, but if you block them you
won't get it. Then, after it stops, throw the rock under Leim at it and then
repeat the process.

After you defeat it, he'll fool you and you will fall down. But then Leim
shows his strength and finishes off the Mud Doll. Leim will come down to
rescue you, but first he'll obtain the Starstone that fell from the cliff.
Then he'll call a gull to take you back to the Safarium. There, head to the
Lion Den and talk to Neo. You'll obtain Neo's Fang. Now head back, save your
game and exit Safarium. Head east through Arabia and into Indus River.

---------------
4.2.10. Indus R
Ark's Level: 13
---------------
Here cross the bridge and on the other side there are shops and a save spot.
Now exit and head east to Eklemata.

----------------
4.2.11. Eklemata
Ark's Level: 13
----------------
Here head west and obtain a Magirock. Now head northwest and climb up the
vines there. Ignore the yeti and climb down the vines then up the next ones.
Head east and you'll find a yeti in a hot spring. Now climb down the vines and
enter the cave. Now advance and throw the other rocks out of the way to
continue. Climb up the vine to the left then head west and climb down the vine
and into the hole. Pick up the FirePike then head back to the cave. Climb up
the vine again and run down the leftmost ramp and you'll break open the wall
(you must've thrown the rocks out of the way). Get the Ice Suit and then
repeat the process with the right ramp. Continue through the cave until you're
back outside. Talk to the flower and you'll receive a Snowgrass Leaf.

Make your way back to the hot spring and use it. You'll cure the yeti's
wounds. Now follow him and let him throw you to the other side. Go north, up
the vines then east. Make your way to a cave, get the Magirock then go back to
the junction and west. To the south there's a Magirock. Now head north and
climb up the vines. Make your way to the next cave and an avalanche will
occur. You'll end up in a cave with a goat. Follow her and wait for the next
day. When you awaken, she's trying to knock down the wall. Talk to her until
she finally breaks open it, and then follow her.

Now climb up the wall and you'll be back outside. Get the Stardew to the right
(go to the south of the hole to get there) then go south. Get onto the frozen
lake and east to enter a cave. Head west to obtain some Gems then go to the
other side to obtain a Stardew and to find the exit. Outside, climb up the
first vine, get the Magirock then climb up the next vine. Make your way to a
hole and fall down into it. Fall down into another hole and make your way out
of the cave. Now get to the top to fight the boss.

Boss: Dark Morph
----------------
He'll start off by morphing into a yeti. It'll throw crystals on the platform
and cause a blizzard. Stand on one of the corners and dash against the
blizzard until it stops. Then it'll morph back and then into a wizard. You'll
have to hit its boomerang so that it comes back and hits it. After a while
you'll defeat it and Dark Morph will come back. Equip the Neo Fang and hit him
while he's moving. He'll morph into some bats; try to avoid them (an easy way
is by constantly dashing across the screen). After a while he'll morph back,
then hit him again. Repeat the process until he's gone.

Now you've resurrected human life. But the humans still don't know about their
potential. So this is your next quest.

------------------------------------------------------------------------------
4.3.-----------------CHAPTER 3: RESURRECTION OF THE GENIUS--------------------
------------------------------------------------------------------------------

---------------
4.3.1. Lhasa
Ark's Level: 14
---------------
Get up and talk to the people here. Apparently, you were sleeping for three
years! Find Lord Kumari and he'll give you a Bone Pin and a Magirock. Head
outside and try talking with Meihou, he refuses talking until he meets Kumari.
So head back to Kumari and talk to them. You'll have to find Meilin and get
her back to Meihou. So exit Lhasa, head east across the Yangtze and to the
forest northeast of Gobi. Pick up a Magirock here then enter Gobi.

---------------
4.3.2. Gobi
Ark's Level: 14
---------------
You'll see Meilin, but she'll run away. Follow her and you'll find Louran.
Head west into the next area and enter Temjin's house. Talk to him and tell
him to keep his money after his death. Then head to Meilin's house, which is
located in the back of Temjin's. Talk to her parents then get a Magirock in
the bedroom. Then crawl through the chimney to find her. She doesn't want to
talk to you, so head back and talk to her mom. Then go back to the center of
Louran and take the northwest path. Talk to the guy here and he tells that he
will build a door there someday. Now head south to the inn. Head left, talk to
Hedyn then go to bed. Yomi wakes you up and tells you something's wrong here.
So take the M. Bulb then exit.

Yomi tells you what has happened; head to the back of the inn and enter the
hole. Make your way outside then head to Meilin's room. Pick up the Red Scarf
here. It's Meilin's scarf, so you must find her dog to locate her. Now head
back to Temjin's house and exit through the front door. Head back to the
center and head southeast. Enter the first house to get a Magirock, then exit
it and go up through the small alley to the right. Cross inside the first
house you see, avoiding the floating enemies, and then enter the house to the
south. Crawl through the chimney here and meet Hedyn again. You can read the
books here and also sleep on the bed. Now head back through the chimney and
head right. Fall into the hole and get the Holy Seal. Equip it to repel
ghosts.

Now exit this house and make your way back to the center of Louran. Head
northeast and enter the house. Head straight north to obtain a Magirock and
the LightRod. Equip it (you haven't bought the BrnzPike yet) then head back to
the center. Enter the northwestern house and pick up a P. Cure and Rags. Now
head out and enter the northwest area. Enter the house by its back door (which
you cannot see, but it's where the man said he'd build it). Run in front of
the tables and then enter another chimney. Make your way back outside then
north. Enter the first house to get 178 Gems. Now head northeast and enter the
house in the corner. Get an L. Bulb then go south and enter the first house.

Make your way through and you'll find an STR Potion. Drink it then head back
into the house. Exit it then head south and pick up a Magirock. Head back up
then enter the second house from west to east. Pick up another Magirock then
exit the house and head east to the Cemetery. Locate Temjin's grave and you'll
receive 500 Gems. To the northeast is Meilin's dog. Equip the Red Scarf then
give it to the dog and exit the cemetery. Follow the dog inside the house and
down the stairs. Enter the first room to get a Magirock then go to the last
one. Here you'll meet Meilin. After she runs off, head for the uppermost
floor. At its end you can crawl under a table to get another Magirock. Now
exit the house and you'll meet Meihou. He'll tell you to go to the Lost
Desert, but first you must learn the route from the nomads. So head south,
talk to Hedyn and exit Louran. Head northwest to the nomads.

---------------
4.3.3. Nomads'
Ark's Level: 17
---------------
Head north and talk to the man to the right of the campfire. He'll teach you
how to cross the desert. Now leave the nomads and head west to the desert.

---------------
4.3.4. Taklama
Ark's Level: 17
---------------
Head west until you come across three boulders, then head south to find more
boulders. Now head northwest and with a bit of luck you'll find a large skull
that you can use to exit the desert. Now head west and you'll find the next
town. But before you enter it, enter the mountain area to the east of the
town. Pick up the Magirock then head to the town.

---------------
4.3.5. Loire
Ark's Level: 17
---------------
Buy a Pretty Flower from the girl selling it then head to the inn. After the
conversation, stay the night at the inn then save your game. Talk to the
chemist then head to the castle. Go straight up then west in the next room.
Enter the quarters and talk to the rightmost guard to hear his heroics. Then
head back to the first room and right. Enter the kitchen then head to the
pantry. Pick up the Magirock here then head back and north to the library. You
can read the books here to learn more about the King and Storkolm. Now head
back to the first floor and up the stairs.

Head to the center room and enter into the groom contest. Enter the right room
and talk to the blue haired guy. Then a guard will come in and call you for
the interviews. So enter the King's room and talk to the royalty. The
Princess' name is Elle, and she looks identical to the Elle from Crysta. She
refuses talking with you, so talk to the chancellor and he'll explain that
she's lost her voice. The first guy to cure her illness will be chosen as her
groom. So now exit the castle and head north. Cross the river and enter the
house to the north.

---------------
4.3.6. Molly's
Ark's Level: 17
---------------
Talk to Molly and he'll tell you where to find the medicinal mushrooms that
you need to cure the Princess. Now head east to enter the forest.

---------------
4.3.7. Mush
Ark's Level: 17
---------------
Head south, pick up the Mushroom you need and two other treasure chests
containing an L. Bulb and 500 Gems. The last one you cannot see, as it's under
the tree southeast of the first chest. Now equip the Mushroom and head back to
Loire town. Enter the inn and talk to the chemist. Give the Mushroom to him,
then rest over the night and talk to him again to receive your Sleep Potion.
Now head back to the castle and enter the kitchen. Drop the Sleep Potion
inside the cooking pot and you'll be taken outside.

Re-enter the castle and everyone will be asleep. Head to the jail through the
quarters and talk to White Wind. Steal the key from the guard then equip it
and open the jail. White Wind will tell you where's the treasury. Now go to
the first floor, enter the center room then either of the sides. You'll find
Princess Elle but she'll ignore you. Head up and right to the King's room.
Push the statue out of the way and crawl through the passage. You'll find a
Magirock and the Protect Bell here. Now exit the castle and head north. Cross
the river, head west and enter the forest.

---------------
4.3.8. Norfest
Ark's Level: 17
---------------
Equip the Protect Bell, talk to Royd and enter the forest. Head north and take
the right path to find the RingMail. Equip it then head north to the next
screen. Now head north three screens, east one, northeast one. You'll find a
bridge, but it's broken, so head east to take an alternate way. Head south to
the next screen and pick up a Life Potion under the tress in the south. Now
head north and take the right path. Head to the next screen and pick up 389
Gems in the northeast corner, then head northwest to the next screen. Head
north then west. Take the eastern path then make your way to the Dog Whistle.
Head back to the last screen then head north and try to exit through the
south. You'll hear a scream, so head north and kill the bats to save Meilin.

Now she'll follow you through the forest. Head south into the next area then
get the Magirock there. Now head west and you'll be back at the bridge. Head
north to get another Magirock, and then head west and north again. Make your
way around the pond to the next area. Get the M. Bulb on the right then head
to the lower-left entrance for one more Magirock. Then head back into the last
screen and take the upper-left path, which will lead into Storkolm. This
village looks identical to Crysta. When the wolves surround you, use the Dog
Whistle to put them away. Try to enter what would be the weaver's and a cut
scene will take place. Now head for the Elder's (actually Elle's) and pick up
the two chests there. Now exit Storkolm and head back to the castle.

Head for the throne room and Meilin will stop you and take the Portrait. Now
enter the King's room and Meilin will cure the Princess. When you wake up,
exit the room and the innkeeper will tell you that the King died during the
night. Now head to the center of the town. The citizens decide to make an
election to choose the new representative. Now talk to the man outside the
inn. He's an economist and tells you to vote in Jean, as he will make the town
grow. Enter any house then exit to find the election in course. Vote for Jean
then re-enter any house and head back to hear the results. He'll win by one
vote. Head for the Magishop and buy several ElecRings, you'll need them for
the next boss. Now exit Loire and head west.

---------------
4.3.9. Tollgate
Ark's Level: 18
---------------
Now pass through and head to the next town.

---------------
4.3.10. Litz
Ark's Level: 18
---------------
Head northwest to find a Luck Potion. Drink it then head to the inn. Talk to
Royd and he'll tell you the Princess disappeared. Now exit the town and head
to the castle near it.

---------------
4.3.11. Castle
Ark's Level: 18
---------------
Enter the castle then head up the center staircase. After looking at the
strange paintings, head down and left. Enter the door there and make your way
to a Stardew. Head back to the hall, up the stairs and left to the next
staircase. Head north to the throne room. You'll hear the Queen's voice. Also
two enemies will appear, once killed they free spirits that will provide you
with more information. Now head back and east. Make your way to the library,
where you can read the books to gather more information. Head back to the
crossroad and this time south. Head east, enter the chapel and defeat the
enemies to release another spirit. It'll ask if it can follow you, say yes.
Head back to the last room before the chapel and head west to the royalty
room.

Take the first west path to pick up the VestArmr. There are also a Magirock
and some Gems in the royalty room. Also, if you head up you'll find a Strength
Potion and a Magirock (to get it, stand on the rope, jump then tap down). Head
back to the main hall and go east to the next room. The spirit that's been
following you will enter a statue and attack. Kill it and a bridge will be
formed. Head back to the hall, down the stairs and right. Cross the bridge and
head west in the next room. Pick up the Tower Key and the Icepick then head
back and take the center staircase. Yomi will find a strange machine. You can
change the numbers on it pushing against the wall behind the machine. Change
the number to 286, the year Columbus came back of his voyage.

Now go back to the last room and head east. Enter in the fireplace and crawl
to its end to find the Black Opal. Now head south to the outside. Head to the
eastern tower and open it using the Tower Key. Enter the sewers and follow the
path, getting the Magirock and the DEF Potion along the way. When you reach
the snake statues, check the middle one and activate the switch in its mouth.
Now exit this tower and enter the western one. Make your way to the top floor
and Yomi will help you to get to the other side. Climb down the vine and get
the Topaz from the statue. Jump down and make your way back to the main hall.
Go up the stairs, head west and south at the crossroad. Jump onto the
rightmost chandelier and then jump to the right to get a Ruby and an L. Bulb.
Now exit this room and head for the castle entrance.

Get the Sapphire from the fountain then head back to the hall and up the
stairs. The four jewels you've found will react with the paintings and a
chandelier will come down and open a hole in the floor. Jump down into the
hole and you'll end up in the dungeon. Four monsters will start spinning
around you, when they stop, hit one of them and eventually you'll kill them.
Now head to the eastern room and talk to the man there. You'll be teleported
to a puzzle. The objective here is to cross the corridor. You can run when the
monster says to walk, but not when it says to stop. When you reach the
monster, hit it and you'll fight the boss.

Boss: Bloody Mary
-----------------
This is a tough boss. Start off equipping the LightRod and using all of your
ElecRings to do some good damage. When you run out of rings, start using your
weak physical attacks (keep the LightRod equipped). After a long time you'll
defeat her.

Talk to the man in the dungeon, he's actually Columbus. After the
conversation, you'll be taken back to Litz. Save your game and rest at the
inn. Say that you will escort Elle then head back to the hospital. Talk to the
attendant to get the Fever Medicine. Now head back to Loire. The city will
have grown by this time. Go to Matis's and get his painting, then go to
Papilo's and talk to Marily to get the Fancy Clothes. Head to the Winery and
taste the wine until it gets perfect. You'll receive a Wine bottle. You should
also help Pierre invent his Camera.

Now go to Litz harbour and board the ship. While on voyage, head right and
enter the cabin to get an L. Bulb. Now go take some rest at the left cabin.
You'll be woken up during the night, so head to the deck to fight four ghosts,
but only one of them is the real. When you defeat them, talk to Elle and go to
bed again. You'll reach the new continent in the morning. Exit the ship and
you'll receive the Royal Letter. Read it by equipping and using. Now head
south and you'll find a Magirock inside a cabin. Now head north to the next
town.

---------------
4.3.12. Freedom
Ark's Level: 20
---------------
There are a lot of things to do here. First, talk to the skateboarder and
follow him to his house. One of the kids is missing, so he goes out looking
for her. Now enter the house to the right and push the machine until it
explodes to help Eddy. Continue into the next house to the right and agree to
deliver Bell's message to Amanda. Now head to the house directly south of
Bell's and equip the Fancy Clothes. Give the clothes to one of the girls then
go to the Pub and give the Wine to the girl there. Now exit this town and head
north to Nirlake.

---------------
4.3.13. Nirlake
Ark's Level: 20
---------------
Talk to the people here then enter Amanda's house. She says she's bored of
Bell and that she's already got a new friend. Now head to the southwest house
and you'll find a Life Potion there. Head to the east side of town and enter
Will's house. Pick up the Tin Sheet on the ground then head to the northern
house on the west side. Help Mack invent the hamburger then head back to
Freedom. Talk to Bell and tell him the truth about Amanda, then talk to him
again in the Pub. Exit it then re-enter and talk to him one more time to
receive a Magirock. Now head north and enter the forest near Nirlake.

---------------
4.3.14. Gumin
Ark's Level: 20
---------------
Kill the enemies inside the stumps then collect the Logs on the ground. Repeat
the process until you have nine Logs. Now exit the forest and enter the cave
to the east.

---------------
4.3.15. Cavern
Ark's Level: 20
---------------
The man here is waiting for his fiancée to return from Liotto, so you should
return her to him. So head south and west at Freedom to cross the river.

---------------
4.3.16. Colo. R
Ark's Level: 20
---------------
Equip the Logs and talk to the man here. Give the Logs to him (you'll have to
pass nine times through the same boring set of messages) then re-enter and the
bridge will be ready. Pick up the Magirock then head south to Guiana. Just
cross it and head far south to enter a sub-area, where you can get another
Magirock. No go northeast to the town of Liotto.

---------------
4.3.17. Liotto
Ark's Level: 20
---------------
Play the Cream-a-Cat game to obtain a Magirock. Head right and talk to Meilin,
who'll follow you. Head north to hear Meilin declaring her love for you, and
then sleep for free at the inn. Buy some items from the store then head to
where Meilin had declared to you. You'll see Elle; she'll also declare love
for you. Then she vanishes and Meilin come and says she now hates you. In the
food shop's back room you'll find a Magirock. Now head to the harbour and
accept the captain's challenge.

---------------
4.3.18. Tower
Ark's Level: 20
---------------
Just make your way down, killing the enemies along the way. After a while
you'll encounter the boss.

Boss: Big Fish
--------------
You'll fight against the Big Fish plus two green fish. Run to avoid them and
attack the fish when it gets closer. After a while you'll defeat it.

Now make your way back and you'll eventually find a floor filled with
mermaids. Talk to the one with a crown, it's Nana. She'll give you the
Engagement Ring. There's also a chest containing a powerful SeaSpear here.
Also when you leave the mermaids will give a WaterPin to you. Now exit and
you'll receive a boat for your own use. Now head to the western side of the
South Pole, where there are a Life Potion and the Sea Mail inside a cave. Now
that you have a boat, there are a lot of things to do over the world.

First, go to New Zealand, where a Magirock awaits for you. There's another one
on an island north of Scandinavia. You should also do some things to develop
the cities. Go to Rich, who lives in Great Britain, and give him Matis's
Painting. In Litz, you should give the Tin Sheet to the guy talking about
sardines. Exit then reenter the house to receive the Tinned Sardines. Now go
to Freedom and push Eddy's machine again, then try out Bell's invention.
There's one town you haven't visited yet, it's Suncoast, in Australia.

----------------
4.3.19. Suncoast
Ark's Level: 20
----------------
Talk to the rancher in the northern part of town to receive the Tasty Meat.
You should also use your Camera to take pictures of this town. When you're
done, head to the Sahara desert. There's an oasis; enter it; buy a Crystal
from the merchants then head back to Freedom. Go to Stoma's and give him the
Tinned Sardines and the Tasty Meat. In the Tourism Bureau, show Suncoast's
pictures. You should also do it in Loire. Now travel to Litz and give the
Crystal to the pot maker. Now head to the cave near Nirlake. Equip the
Engagement Ring and talk to the guy. He'll go away, freeing your way. Enter
the cave and head west to get the Air Herb.

Go back and enter the passage near the waterfall, where there are some
bubbles. Head right, down the waterfall and into the next room. Take the
northeast path and a shadow will call for help. Go down the waterfall close to
the left wall to get the Magic Anchor then fall down the rest of it. Head
west, enter the door there and follow the path to get 753 Gems. Now fall down
the waterfall again, head west and swim under the bubbles. Head north then
west.

Get the GeoStaff in the frogs' room then enter the door. Throw a rock at the
wall with some drops falling to break it open. Fall down into the hole, head
south to get a Magirock then head right to the next room. Continue right into
two more rooms, then swim through the lake to the other side and head south.
Head east after the steps, swim under the waterfall and make your way to the
boss.

Boss: Hitoderon
---------------
There are three starfish that will attack you. The dragon will spit fire at
them, but it can only hurt you. Keep moving to avoid them and hit them when
you can.

After the battle you'll receive the Horn Pin. Talk to Will and you'll be taken
to Nirlake. Head south, board your ship and sail into the Pacific Ocean. In an
island there you'll find a DEF Potion and the EnbuPike. Northwest of it is
Polynese.

----------------
4.3.20. Polynese
Ark's Level: 22
----------------
Here you can take a free nap, and only it. But if you head southwest towards
Indonesia you can get the Speed Shoes, 378 + 1403 Gems and a Luck Potion on
the islands. Now head to Japan and enter Neotokio.

----------------
4.3.21. Neotokio
Ark's Level: 22
----------------
There are two Magirocks here: one in the southwestern house and one as a prize
in the Speed Noodle Eating Contest (on the subway). To win, just tap A and B
quickly. It's not that hard. By the way, my record is 37 bowls. Also if you
check the trash can in the northeast corner you'll engage in a fight with a
ghost. Defeat it to get a short but funny dialogue and access to the Quintet
building. Now head west into Yunkou.

---------------
4.3.22. Yunkou
Ark's Level: 22
---------------
There's a Magirock in the northeast corner. Go to Lon's (east from the food
stands) and talk to him. Now enter the inn and head upstairs to find Fyda.
Talk to the laid watching her and then to the doctor in the northwestern
house. He'll tell you to get some Ginseng, so go talk to Lon again. He agrees
to give you the Ginseng if you check up on her brother, Wong, at the Dragoon
Castle. Talk to the doctor again then give the Ginseng to Fyda. After the long
flashback, save your game and talk to Perel outside. Follow him to the Dragoon
Castle. Equip the Speed Shoes and enter the castle. To advance in the castle,
you must sneak among the guards, using the Speed Shoes for it. In the main
hall, take the center door, avoid the guard and jump over the gap.

Pass through another guard and into the next rooms. Break open the wall and
head northwest in the next room. Head straight south to pick up a Magirock
then move through the floor until you find Elle. Walk up to her and she'll
disappear. Try to exit and you'll find out that it was a Meilin's trap. After
the conversation, head out using the chain and go back to the main hall (just
make a guard see you and you'll be taken back to the entrance). Go up the
stairs and head to the northeast door. Run past the guard into the next room
and you'll see another Elle's mirage. After it fades away, head right and
explore the area to find two Magirocks, an L. Bulb, 300 + 200 Gems and the
3PartRod.

Afterwards head back to the room you saw the mirage in and enter the northern
door. Exit through the northeast and you'll come to the castle's library. As
in the others libraries, you can read the books to gather information. You
also find another mirage here, after the cut scene head back and you'll
encounter Meilin one more time. Talk to her and watch the cut scene.
Afterwards head back to the main hall and take the northwestern door. Throw
the pots at the candlesticks to blow out the flames, which will open a door
for you. Enter it and in the next room use the switch facing the first statue
you see.

Enter the door that has just opened, knock down the wall and you'll be at the
throne room. Talk to the Princess then go out with her. When you find Meilin,
follow her to find a way out. After some more cut scenes you'll be outside
again. Now head back to Nirlake and talk to Will. You'll get an airplane. Head
back to Suncoast and talk to the town council, then back to Nirlake to take
the Airfield Plans from Will. Take the plans to the town council in Suncoast
then head back to North America and take your airplane there. Fly towards the
east; there's an airport in Eastern Europe, with a town to the north of it.
Land there and enter the town.

---------------
4.3.23. Mosque
Ark's Level: 22
---------------
The entire town is dedicated to Beruga. There's a Magirock inside the house in
the northeast corner. There's also a cave to the east, where you can get the
BlockRod. After you've got all ready head south from Mosque to Beruga's Lab.

---------------
4.3.24. Lab
Ark's Level: 22
---------------
Firstly, equip the 3PartRod to kill the foes easier. Then head east to the
next screen, then south and west. Activate the machine then continue south.
Make your way to the part where you have to crawl under the pipes, and then
throw away the thing blocking the hole. In the passage after the hole you'll
find the SoulArmr. Head back and right. Make your way to the next machine and
activate it. Head all the way back to the entrance, and then head south to the
elevator. Go down one floor and head left.

Crawl under the hole near the green liquids and head right to find a
teleporter. Jump inside, head south then north to enter the next room.
Activate the machine, exit through the right and make your way back to the
elevator. Go down one more floor, head north and jump onto the conveyor belt.
Enter the first teleporter to get a DEF Potion, and then enter the second one
to go to a room with another teleporter. Enter it and make your way to the
next one. You'll come to a computer. Turn it on and you can get some
information about the lab. After that, head back to the elevator and go down
another floor to fight the boss.

Boss: Security Robot
--------------------
This is a tough one. First you should equip the EnbuPike, which does a bit
more damage than the other weapons. Use the dash-attack to damage its legs,
while avoiding its attacks. When a leg gets destroyed, small red bubbles will
come out of it. When you destroy the three legs, the robot will disintegrate
into several small parts. Those are easily killed with just one hit.

After the boss, head north into Beruga's room. Follow him into the last room
then talk to him. After the cut scene, talk to Meihou and then to Lord Kumari.
He'll tell you about the Starstones you must find. Sleep in the same bed you
were to restore the HP then head to Nirlake. You'll find the town in ruins.
Talk to the man in the center to receive the Nirlake Letters. You should
deliver them to people who can help the rebuilding of the town. The people
are: Will in Nirlake; Bell and Eddy in Freedom; Rich in Great Britain; the
sardine guy in Litz; Pierre, Marily, Matis and the wine guy in Loire. Now head
back to Nirlake and it'll be rebuilt. Leave a photo from Suncoast in its
Tourism Bureau. There's a Magirock in the upper-right corner.

After all is done, go to Neotokio. Enter the police in the northwest corner
and get the Transceiver from the desk. Go to the underground part and enter
the middle door to get to the sewers. Head west and take the south path. Make
your way to the door, enter it and crawl through the hole to get the Sewer
Key. Go back to the first room here and open the northern door using the key.
You'll see the girl calling you on the Transceiver here. Head right, up and
left to get an H.Water, then enter the door to the right.

Take the second left path to get a Luck Potion, and then take the northern
path. Go right to get the Fauchard then head back and left. Follow the path
south, grab the Magirock to the east then continue south. Enter the next room
and take the right path for a Magirock, then the left for the KingArmr and the
middle to exit the room. Talk to the lion and you'll find out that he's Leim.
Talk to the girl and you'll receive the first Starstone. Exit Neotokio and
head southwest to Astarica (west coast of South America).

----------------
4.3.25. Astarica
Ark's Level: 25
----------------
Walk onto the altar and drink the goblet. When you wake up you'll see two
clones here. Talk to the guy downstairs then push the back statue out of the
way to reach the next room. Push the two statues to the northern wall to open
the next passage. Here get the HolySuit and the Magirock then enter the next
room. You'll see three more clones here. After the scene, talk to Elle and
drink anyone of the goblets. When you wake up, pick up the Starstone in the
chest and head to Alaska. There's a tent there with a man inside. Talk to him
and he'll tell you about the birds' migratory paths. Sail to Liotto, then head
south and enter the small forest near the left mountains.

----------------
4.3.26. Stopover
Ark's Level: 26
----------------
Talk to the bird and select the first option to be taken to Greenland. Head
south and enter the icy town.

----------------
4.3.27. Penginea
Ark's Level: 26
----------------
Enter the southwestern igloo to get a Magirock, then equip the Pretty Flower
and talk to the penguin to the right. You'll lose the flower, but will obtain
the third Starstone. Head northwest from Penginea and enter the cave. There's
a chest containing 961 Gems there. Head back to your ship and head to
Australia. Enter the mountain there.

----------------
4.3.28. Airsrock
Ark's Level: 27
----------------
Head to the top and talk to the man. Agree to listen to him and you'll get the
penultimate Starstone. Now head to the western coast of Africa and enter the
area in the northwestern part of the Sahara. Pick up 703 + 1003 Gems from the
chests. You can also enter in a spot to the east.

---------------
4.3.29. Sahara
Ark's Level: 28
---------------
Check the bones straight north to get the fifth and last Starstone. But before
we finish this chapter, let's get the items you've missed. First, go to Yunkou
and at a house there you'll meet two parents lamenting the way they have
abandoned their child. To find her, travel to the nomads' camp near the
Taklama desert. She refuses to talk, so head back to Loire and buy another
Pretty Flower. Give it to her and she'll start talking. Go talk to her parents
and back to her until you get a Magirock. For another Magirock, go to the
Safarium and enter the left room of the lions' den. Win the game by slashing
at least 30 monsters.

Now go to Suncoast and enter the inn. In the left room of the second floor,
there's a man with fever. Give his wife the Fever Medicine and you'll receive
a Water Pin and 6 Magirocks. There's another Magirock here; it's in the second
floor of the northern house. Exit Suncoast and make your way to Loire Castle.
There's a challenge there in which you can obtain one more Magirock. Another
place to visit is Freedom. There's a Black Market in that town; pay 5000 Gems
to free the Kingbird, then go to the Sanctuar and get a Magirock from him. Now
head to the South Pole and enter the sandy area.

---------------
4.3.30. Dryvale
Ark's Level: 29
---------------
Equip the Starstones and put them into the large skulls. You've just completed
Chapter 3.

------------------------------------------------------------------------------
4.4.------------------CHAPTER 4: RESURRECTION OF THE HERO---------------------
------------------------------------------------------------------------------

After the lengthy cut scene, talk to Elle from Crysta (the one standing by the
door). Another long cut scene will take place. After that talk to the other
Elle and then touch the box to get the Hero Pike and the Hero Armor. Equip
them then exit the town. Make your way out of the forest (it's not hard) and
take an airplane to Mosque. Head northeast into Siberia and at its extremely
east you'll find the Lab Tower.

---------------
4.4.1. Labtower
Ark's Level: 29
---------------
Talk to Meihou then enter the lab. After Meilin camouflages you, head west and
south into the next room. Let the crane take you to the other side then follow
Perel into the next rooms. Go up the stairs you'll find then head south to the
next room. Flip the lever then head south, west and exit through the north. In
the next room pick up the Magirock and head east. Go up the stairs then head
west and south. Follow the path and you'll eventually meet Royd. After he
blows up the door, go through it and up the stairs. In this room there are
some red robots. It's a good idea to level up now, as you're close to the
final boss. Kill the robots then re-enter the room and kill them again. You
should be at least at level 32 for the final boss.

When you think you're strong enough, enter the doors in this room to meet
Meilin, Meihou and Perel. There's also a Life Potion in Meihou's room. In the
bottom-left door is the switch you must activate. When it's activated head
southeast and through the open shutter. Jump in the hole there to land on the
airship. Head east and talk to Fyda, who'll give you seven Time Bombs. Place a
bomb on the computer ahead of you then head east. Continue east to enter the
airship again and head north to be out again. Go south, into the next room and
east. Make your way to the next computer and place a bomb on it. Head back to
the room where you have three possible routes and head straight north to find
two more computers.

Head back to the last room and head north from the staircase. Take the east or
west paths in the next room and make your way to the next computer. Continue
on the path and you'll come back to the last room. Head north to find the two
last computers. Now head back and south until you meet Royd and Fyda again.
Head south and you'll engage in another cut scene. After that take the gull
back to Earth and you'll land on Airsrock.

Talk to the scientist and he'll tell you that the airship fell in South
America. So head to the place where you started Chapter 2 in (a cave in the
Amazon). You'll meet Columbus there. Tell him you're going to save the world,
save your game and then jump into the hole. Head back to Crysta and enter the
Elder's. Sleep at your bed then talk to the Elder. Follow him outside and
you'll be teleported to the Gaia Stone. This is where you'll fight the final
boss.

Boss: Dark Gaia
---------------
He has several attacks. Sonic Boom can be avoided by standing on the far right
or left of the platform. To avoid Gaia's Rage you can just walk away of the
explosions. Also he'll throw his Light Orb at you, stand on one of the two
star's points furthest left or right and hit the orb to throw it back at Dark
Gaia. It'll damage him. After that he'll start flying towards you. You can hit
him when he stops near the platform. Afterwards he'll start the same pattern
again. Keep deflecting his attack and hitting him when he's flying and soon
you'll kill him. But he'll return (as all RPG final bosses always do).

Boss: Dark Gaia 2
-----------------
He'll be constantly firing at you. He has also a very powerful lightning
attack. You must block it otherwise it'll halve your HP. Avoid his attacks and
hit his body when he's near. And if you stand in the back of the platform,
he'll come down a few more times, which gives you more chances to hit him.
After a not so long while you'll kill him and beat the game.

After a long cut scene, you'll be sent to Underworld Crysta for your last day.
Talk to everybody then go to bed to get the final cut scene.

------------------------------------------------------------------------------
------------------------------------THE END-----------------------------------
------------------------------------------------------------------------------

=============
5. ENEMY LIST
=============
This is the enemy list, with information about each of them. Note that it's
not always that an enemy gives Gems. And there are some enemies that I
couldn't figure out the HP, so I've listed the possible HP. If you know
exactly what's the correct HP, please tell me.

Purple Hubbal
-------------
HP: 4
Exp: 2
Gems: 3
Location: Tower 1-2

Whisp
-----
HP: 9
Exp: 4
Gems: 6
Location: Tower 1-5; sub-area where you resurrect Polynese; Canyon

Living Statue
-------------
HP: 22
Exp: 10
Gems: 20
Location: Tower 1; sub-area where you resurrect Polynese

Red Hubbal
----------
HP: 11
Exp: 4
Gems: 6
Location: Tower 1, 3-4

Cadet
-----
HP: 20
Exp: 6
Gems: 13
Location: Tower 2-5

Guardner
--------
HP: 9
Exp: 7
Gems: 0
Location: Tower 3-5

Dignal
------
HP: 24
Exp: 15
Gems: 19
Location: Evegreen

Gold Amarante
-------------
HP: 20
Exp: 13
Gems: 14
Location: Evegreen

Gall Fish
---------
HP: 6
Exp: 11
Gems: 0
Location: Evegreen

Purple Amarante
---------------
HP: 20
Exp: 13
Gems: 14
Location: Evegreen

Stone Golem
-----------
HP: 30
Exp: 17
Gems: 25
Location: Grecliff

Periton
-------
HP: 25
Exp: 14
Gems: 0
Location: Grecliff, Canyon

Mud Man
-------
HP: 28
Exp: 16
Gems: 21
Location: Grecliff, Canyon

Quaker
------
HP: 7
Exp: 18
Gems: 24
Location: Grecliff

Blue Borfe
----------
HP: 35-36
Exp: 16
Gems: 15
Location: Grecliff

Mini Quaker
-----------
HP: 1-7
Exp: 18
Gems: 24
Location: Grecliff

Lizard Man
----------
HP: 24
Exp: 22
Gems: 25
Location: Zue

Demi Basilisk
-------------
HP: 44
Exp: 19
Gems: 22
Location: Zue

Dungun
------
HP: 27-28
Exp: 18
Gems: 10
Location: Zue

Douma
-----
HP: 60
Exp: 20
Gems: 23
Location: Zue

Sabre Dog
---------
HP: 50-52
Exp: 23
Gems: 33
Location: Eklemata

Ice Crystal
-----------
HP: 34
Exp: 19
Gems: 21
Location: Eklemata

Yeti
----
HP: 76
Exp: 21
Gems: 0
Location: Eklemata

Rakshaki
--------
HP: 45
Exp: 23
Gems: 34
Location: Eklemata

Ice Quaker
----------
HP: 12-18
Exp: 18
Gems: 0
Location: Eklemata

Blue Slime
----------
HP: It divides into several small slimes that can be easily killed.
Exp: 40
Gems: 0
Location: Eklemata

Man Ghoul
---------
HP: Head: 1, Body: 50
Exp: 18
Gems: 21
Location: Louran

Girl Ghoul
----------
HP: Heads: 1, Body: 88
Exp: Heads: 18, Body: 18
Gems: 21
Location: Louran

Spikey
------
HP: 64
Exp: 23
Gems: 36
Location: Louran

Boy Ghoul
---------
HP: Head: 1, Body: 49-50
Exp: 18
Gems: 21
Location: Louran

Basilisk
--------
HP: 49
Exp: 28
Gems: 32
Location: Louran

Red Borfe
---------
HP: 49
Exp: 26
Gems: 28
Location: Louran

Chonchon
--------
HP: 23-35
Exp: 24
Gems: 34
Location: Louran

Maduu
-----
HP: 54
Exp: 26
Gems: 0
Location: Louran

Woman Ghoul
-----------
HP: Head: 1, Body: 49-51
Exp: 18
Gems: 21
Location: Louran

Blue Bat
--------
HP: 47-57
Exp: 28
Gems: 27
Location: Norfest

Sabrewolf
---------
HP: 104
Exp: 30
Gems: 32
Location: Norfest

Water Whisp
-----------
HP: 20
Exp: 20
Gems: 0
Location: Norfest

Worlock
-------
HP: 93-102
Exp: 28
Gems: 27
Location: Norfest

Cursed Armor
------------
HP: 135
Exp: 38
Gems: 38
Location: Sylvain

Chakra
------
HP: 125
Exp: 35
Gems: 41
Location: Sylvain

Skeleton
--------
HP: 105
Exp: 32
Gems: 31
Location: Sylvain

Red Bat
-------
HP: 73-78
Exp: 34
Gems: 30
Location: Sylvain

Blood Skeleton
--------------
HP: 120
Exp: 45
Gems: 0
Location: Sylvain

Soul Knight
-----------
HP: 172
Exp: 59
Gems: 57
Location: Sylvain

Aquamenace
----------
HP: 200
Exp: 62
Gems: 79
Location: Mermaid Tower

Gall Fish 2
-----------
HP: 10
Exp: 49
Gems: 0
Location: Great Lakes Cavern

Greater Douma
-------------
HP: 190
Exp: 65
Gems: 109
Location: Great Lakes Cavern

Green Slime
-----------
HP: It divides into several small slimes that can be easily killed.
Exp: 60
Gems: 0
Location: Great Lakes Cavern, Neotokio Sewers

Red Amarante
------------
HP: 140-155
Exp: 76
Gems: 65
Location: Great Lakes Cavern

Pupila
------
HP: 179
Exp: 69
Gems: 56
Location: Great Lakes Cavern

Sentry
------
HP: 288
Exp: 80
Gems: 75
Location: Beruga's Lab, Labtower

Dog Soldier A
-------------
HP: 325
Exp: 100
Gems: 75
Location: Beruga's Lab, Airship

Cube
----
HP: 300
Exp: 102
Gems: 102
Location: Beruga's Lab, Labtower

Phantom
-------
HP: 227-230
Exp: 98
Gems: 89
Location: Neotokio Sewers

Lobber 1
--------
HP: 270
Exp: 98
Gems: 389
Location: Neotokio Sewers

Lobber 2
--------
HP: 181-204
Exp: 110
Gems: 90
Location: Neotokio Sewers

Probe
-----
HP: 160
Exp: 99
Gems: 0
Location: Neotokio Sewers, Airship

Green Colossus
--------------
HP: 250
Exp: 100
Gems: 116
Location: Neotokio Sewers

Golden Chakra
-------------
HP: 240
Exp: 98
Gems: 68
Location: Astarica

Blue Pupila
-----------
HP: 166-169
Exp: 69
Gems: 56
Location: Astarica

Dog Soldier B
-------------
HP: 345
Exp: 100
Gems: 51
Location: Labtower

Red Colossus
------------
HP: 300
Exp: 130
Gems: 156
Location: Labtower, Airship

Probe 2
-------
HP: 245-270
Exp: 120
Gems: 0
Location: Airship

==============
6. WEAPON LIST
==============
Here's a list of the weapons you'll get along the game.

------------------------------------------------------------------------------
|Weapon   |Attributes       |Description                             |Cost   |
------------------------------------------------------------------------------
|CrySpear |STR +3           |Gradually heals when equipped (only in  |Free   |
|         |                 |Underworld).                            |       |
|Hex Rod  |STR +4           |Made of sturdy wood.                    |170    |
|Ra Spear |STR +6           |Made from a branch of Ra Tree.          |Free   |
|         |DEF +1           |                                        |       |
|RocSpear |STR +8 (Earth)   |Can shatter large boulders.             |Free   |
|Sticker  |STR +9           |Made of a thorny bush.                  |Free   |
|Neo Fang |STR +12          |Sharply tipped with Neo's fang.         |Free   |
|FirePike |STR +14 (Fire)   |Cloaked in a layer of fire.             |Free   |
|         |LUCK +6          |                                        |       |
|BrnzPike |STR +17          |Made of durable bronze.                 |880    |
|LightRod |STR +15 (Light)  |A staff with a glowing tip.             |Free   |
|         |LUCK +4          |                                        |       |
|SlvrPike |STR +22          |Effective against wolves.               |1500   |
|Icepick  |STR +25 (Ice)    |Made of a highly rigid icicle.          |Free   |
|SoulWand |STR +24          |A staff that increases LIFE.            |1650   |
|         |LIFE +50         |                                        |       |
|SeaSpear |STR +37          |The favored weapon among mermaids.      |Free   |
|ThunPike |STR +35 (Thunder)|Charged with thunderbolts.              |2450   |
|         |LUCK +6          |                                        |       |
|GeoStaff |STR +43 (Earth)  |A staff blessed by Earth.               |Free   |
|         |DEF +5           |                                        |       |
|EnbuPike |STR +51          |Changes DEF into STR.                   |Free   |
|         |DEF -5           |                                        |       |
|3PartRod |STR +48          |Raises DEF points slightly.             |Free   |
|         |DEF +3           |                                        |       |
|         |LUCK -5          |                                        |       |
|BlockRod |STR +38          |Changes STR into DEF.                   |Free   |
|         |DEF +9           |                                        |       |
|LghtPike |STR +51 (Light)  |Casts a brilliant glow from within.     |4350   |
|Fauchard |STR +58          |A knife-tipped rod used by samurais.    |Free   |
|DrgnPike |STR +43          |Bears a carving of a flying dragon.     |3150   |
|         |DEF -3           |                                        |       |
|Trident  |STR +28          |                                        |2100   |
|XSpear   |STR +40          |                                        |Lottery|
|         |DEF -14          |                                        |in     |
|         |LUCK +14         |                                        |Freedom|
|AlphaRod |STR +43          |Changes STR into luck.                  |7500   |
|         |LUCK +20         |                                        |       |
|HeroPike |STR +80          |Once beheld by heroes.                  |Free   |
------------------------------------------------------------------------------

=============
7. ARMOR LIST
=============
Here's the armor list for this game.

------------------------------------------------------------------------------
|Armor     |Attributes   |Description                                |Cost   |
------------------------------------------------------------------------------
|Clothes   |DEF +3       |Obviously a cloth outfit.                  |Free   |
|Leather   |DEF +5       |Made of tanned leather.                    |190    |
|ElleCape  |DEF +6       |A special cape woven by Elle.              |Free   |
|LeafSuit  |DEF +8       |Blocks poison with Ra Tree leaves.         |Free   |
|Ra Armor  |DEF +10      |Blocks poison with Ra Tree's power.        |380    |
|BirdSuit  |DEF +12      |Made of Kingbird's feathers.               |550    |
|Fur Coat  |DEF +14      |Protects against cold.                     |750    |
|Ice Suit  |DEF +15      |Protects against fire. Made of ice.        |Free   |
|Rags      |DEF +3       |Smelly, filthy, ragged clothes.            |Free   |
|RingMail  |DEF +22      |Preferred by the soldiers of Loire.        |1280   |
|VestArmr  |DEF +29      |Worn by guards of royalty.                 |Free   |
|PoshSuit  |DEF +20      |Embarrassing, even to onlookers!           |1220   |
|          |LUCK +5      |                                           |       |
|Sea Mail  |DEF +43      |Chain mail made of mermaid scales.         |Free   |
|RedArmr   |DEF +29      |Dully coated with washes of blood.         |6660   |
|          |LIFE -80     |                                           |       |
|          |STR +13      |                                           |       |
|SoulArmr  |DEF +48      |Deflects death curses.                     |Free   |
|          |LIFE +40     |                                           |       |
|KingArmr  |DEF +50      |Worn by a feudal warlord.                  |Free   |
|HolySuit  |DEF +40      |Anticonfusion. Changes STR into Luck.      |Free   |
|          |STR -10      |                                           |       |
|          |LUCK +15     |                                           |       |
|KungFuGi  |DEF +30      |Outfit for speedy martial arts.            |1220   |
|          |STR +8       |                                           |       |
|MonkRobe  |DEF +18      |Deflects curses. Worn by monks.            |1080   |
|NiceSuit  |DEF +20      |Somewhat too fancy and loud.               |480    |
|          |LUCK +2      |                                           |       |
|SlvrArmr  |DEF +35      |Made of silver to block poison.            |2500   |
|DrgnMail  |DEF +40      |Protects against lightning strikes.        |3880   |
|Pro Armr  |DEF +76      |Prevents transformations.                  |7890   |
|          |LIFE +40     |                                           |       |
|          |STR -12      |                                           |       |
|HeroArmr  |DEF +88      |Powerful armor worn by heroes.             |Free   |
------------------------------------------------------------------------------

============
8. ITEM LIST
============
Here's a list of the various items you'll find throughout the game.

------------------------------------------------------------------------------
|Item             |Description                                       |Cost   |
------------------------------------------------------------------------------
|Jewel Box        |For storing Magirock.                             |Free   |
|S. Bulb          |Restores health by 20 points.                     |10     |
|M. Bulb          |Restores health by 70 points.                     |25     |
|P. Cure          |Instantly cures a poisoning.                      |13     |
|Sleepless Seal   |Blocks guardner's sleep spell.                    |Free   |
|Life Potion      |Increases life by 5 points.                       |Free   |
|Crystal Thread   |Used to make ElleCape.                            |Free   |
|Giant Leaves     |Wear on feet to swim.                             |Free   |
|Ra Dewdrop       |Use to block Parasite poison.                     |Free   |
|STR Potion       |Raises strength by 1 point.                       |Free   |
|Sharp Claws      |For climbing even vertical cliffs.                |Free   |
|Stardew          |Provides fast lifting of curses.                  |30     |
|DEF Potion       |Raises defense by 1 point.                        |Free   |
|Snowgrass Leaf   |A curative herb for wounds.                       |Free   |
|Red Scarf        |A scarf worn by Meilin.                           |Free   |
|Holy Seal        |A seal that wards off ghosts.                     |Free   |
|L. Bulb          |Restores health by 150 points.                    |70     |
|Mushroom         |Picked in Mush Woods. Tasty?                      |Free   |
|Pretty Flower    |Bought from the florist in Loire.                 |5      |
|Sleep Potion     |Wildly effective for everyone!                    |Free   |
|Jail Key         |For the jail in Loire Castle.                     |Free   |
|Protect Bell     |Chimes to identify correct paths.                 |Free   |
|Dog Whistle      |For quieting dogs.                                |Free   |
|Portrait         |A portrait of Elle's family.                      |Free   |
|Luck Potion      |Increases luck by 1 point.                        |Free   |
|Tower Key        |A heavy key.                                      |Free   |
|Black Opal       |A black gem.                                      |Free   |
|Topaz            |A yellow gem.                                     |Free   |
|Ruby             |A red gem.                                        |Free   |
|Sapphire         |A blue gem.                                       |Free   |
|Fever Medicine   |An effective cure for fevers.                     |Free   |
|Matis's Painting |To be given to a lover of art.                    |Free   |
|Fancy Clothes    |Trendy clothes made in Loire.                     |Free   |
|Wine             |A fine product of the winery.                     |Free   |
|Camera           |From Loire. Take a snapshot or two!               |Free   |
|Royal Letter     |From Princess Elle to Ark.                        |Free   |
|Tin Sheet        |Sheet metal found at Will's.                      |Free   |
|Log              |Fine wood found in Gumin Forest.                  |Free   |
|Serum            |Eliminates deadly poisons.                        |45     |
|Engagement Ring  |Deliver to Servas from mermaid.                   |Free   |
|Tinned Sardines  |A delicious product of Litz.                      |Free   |
|Tasty Meat       |High-grade beef from Suncoast.                    |Free   |
|H. Water         |Instantly lifts a death curse.                    |90     |
|Crystal          |A high-grade crystal for art.                     |1000   |
|Air Herb         |For breathing underwater.                         |Free   |
|Magic Anchor     |Secures footing in swift currents.                |Free   |
|Speed Shoes      |Run like the wind wearing these.                  |Free   |
|Ginseng          |A medicinal plant for illnesses.                  |Free   |
|Airfield Plans   |Plans provided by Will for flying.                |Free   |
|Nirlake Letter   |A request to support Nirlake.                     |Free   |
|Transceiver      |For conversing over distance.                     |Free   |
|Sewer Key        |For the sewers of Neotokio.                       |Free   |
|Starstone        |To be presented to the hero's grave.              |Free   |
|Time Bomb        |A bomb from Fyda.                                 |Free   |
------------------------------------------------------------------------------

====================
9. RING AND PIN LIST
====================
This list shows all the magical items you can get.

------------------------------------------------------------------------------
|Name       |Cost                 |Description                               |
------------------------------------------------------------------------------
|FireRing   |5 Gems, 1 Magirock   |A spell for unleashing fire.              |
|Ice Ring   |5 Gems, 1 Magirock   |A spell for shooting ice.                 |
|GrassPin   |20 Gems, 4 Magirocks |A healing spell from Ra Tree.             |
|Zap Ring   |9 Gems, 2 Magirocks  |A spell for lightning.                    |
|PyroRing   |15 Gems, 2 Magirocks |A spell for unleashing flames.            |
|Wind Pin   |10 Gems, 2 Magirocks |A spell that cures all abnormalities.     |
|Geo Ring   |10 Gems, 1 Magirock  |A spell that causes a quake.              |
|SnowRing   |15 Gems, 2 Magirocks |A spell for a blizzard.                   |
|Bone Pin   |30 Gems, 1 Magirock  |A teleportation spell from Kumari.        |
|Ray Ring   |15 Gems, 1 Magirock  |A spell that fires a light orb.           |
|ElecRing   |30 Gems, 2 Magirocks |A spell that strikes all.                 |
|BoomRing   |25 Gems, 3 Magirocks |A spell that zaps all foes.               |
|WaterPin   |65 Gems, 6 Magirocks |An invincibility spell.                   |
|Horn Pin   |50 Gems, 4 Magirocks |A spell shielding special attacks.        |
|Sky Ring   |30 Gems, 3 Magirocks |A spell that voids all foes.              |
------------------------------------------------------------------------------

===============
10. LEVEL CHART
===============
Here's a chart that shows how much experience points you need to advance
levels and what you gain by advancing each of them.

------------------------------------------------------------------------------
|Level   |Life (+)|Str (+)|Def (+)|Luck (+)|Exp next level  |Exp interval    |
------------------------------------------------------------------------------
|1       |28 (0)  |3 (0)  |2 (0)  |3 (0)   |38              |38              |
|2       |33 (5)  |4 (1)  |3 (1)  |4 (1)   |120             |82              |
|3       |39 (6)  |4 (0)  |4 (1)  |5 (1)   |250             |130             |
|4       |47 (8)  |5 (1)  |5 (1)  |6 (1)   |430             |180             |
|5       |52 (5)  |6 (1)  |5 (0)  |7 (1)   |675             |245             |
|6       |59 (7)  |6 (0)  |6 (1)  |8 (1)   |995             |320             |
|7       |65 (6)  |7 (1)  |7 (1)  |9 (1)   |1573            |578             |
|8       |72 (7)  |8 (1)  |7 (0)  |10 (1)  |2293            |720             |
|9       |79 (7)  |10 (2) |8 (1)  |11 (1)  |3138            |845             |
|10      |86 (7)  |11 (1) |10 (2) |12 (1)  |4118            |980             |
|11      |95 (9)  |13 (2) |11 (1) |13 (1)  |5233            |1115            |
|12      |102 (7) |15 (2) |14 (3) |14 (1)  |6513            |1280            |
|13      |109 (7) |16 (1) |16 (2) |15 (1)  |7958            |1445            |
|14      |118 (9) |18 (2) |19 (3) |17 (2)  |9578            |1620            |
|15      |125 (7) |20 (2) |21 (2) |19 (2)  |11383           |1805            |
|16      |134 (9) |23 (3) |22 (1) |20 (1)  |13383           |2000            |
|17      |144 (10)|25 (2) |24 (2) |22 (2)  |15588           |2205            |
|18      |153 (9) |27 (2) |25 (1) |24 (2)  |18808           |3220            |
|19      |164 (11)|29 (2) |27 (2) |25 (1)  |21453           |2645            |
|20      |175 (11)|31 (2) |29 (2) |28 (3)  |24333           |2880            |
|21      |188 (13)|34 (3) |31 (2) |29 (1)  |27458           |3125            |
|22      |201 (13)|36 (2) |33 (2) |31 (2)  |30838           |3380            |
|23      |213 (12)|38 (2) |35 (2) |34 (3)  |34483           |3645            |
|24      |224 (11)|41 (3) |37 (2) |36 (2)  |38403           |3920            |
|25      |238 (14)|44 (3) |39 (2) |39 (3)  |42608           |4205            |
|26      |252 (14)|46 (2) |42 (3) |43 (4)  |47108           |4500            |
|27      |265 (13)|49 (3) |45 (3) |46 (3)  |51913           |4805            |
|28      |279 (14)|51 (2) |48 (3) |49 (3)  |57033           |5120            |
|29      |294 (15)|53 (2) |50 (2) |52 (3)  |62478           |5445            |
|30      |310 (16)|55 (2) |52 (2) |54 (2)  |68258           |5780            |
|31      |324 (14)|58 (3) |55 (3) |57 (3)  |74383           |6125            |
|32      |356 (32)|60 (2) |58 (3) |60 (3)  |80863           |6480            |
------------------------------------------------------------------------------

===================
11. VERSION HISTORY
===================
FINAL VERSION - August 15th, 2003 – 83.8KB - Seven months. The longest guide
I've ever done. Now it's time to finish this and move on new projects. Thank
you all!
v1.53 - July 11th, 2003 - 84KB - I have changed the formatting a bit (you
won't probably even notice it).
v1.52 - June 20th, 2003 - 84.4KB - I've made some minor changes at request
from the readers. I've also found another Magirock in Louran.
v1.51 - May 30th, 2003 - 83.3KB - Just small additions this time.
v1.50 - May 16th, 2003 - 83.2KB - I've finished the long revision and this
guide is nearly its completion.
v1.46 - May 9th, 2003 - 80.8KB - I lied. I'm not even in Chapter 4 yet.
v1.43 - May 2nd, 2003 - 79.2KB - I'm nearly the end of Chapter 3, so I might
finish this up next week.
v1.41 - April 25th, 2003 - 78.2KB - I've gone up to Astarica this time.
v1.38 - April 18th, 2003 - 76.3KB - This week I didn't progress much, I'm
still at Beruga's Lab.
v1.37 - April 11th, 2003 - 75.9KB - I've updated up to Beruga's Lab.
v1.36 - April 4th, 2003 - 75.1KB - This update is bigger than the others. I've
added many missing items and Magirocks.
v1.29 - March 28th, 2003 - 71.4KB - I've updated the guide up to Gumin. Some
new info has been put for you.
v1.24 - March 21st, 2003 - 68.9KB - While I'm still updating my guide, I'd
like to state my position completely against this stupid war that's happening
in our world.
v1.22 - March 14th, 2003 - 67.8KB - The same thing again.
v1.19 - March 7th, 2003 - 65.7KB - You know, again it's just the updated
lists.
v1.15 - February 28th, 2003 - 63.9KB - I continue updating the lists and
correcting my mistakes. Bah, boring routine.
v1.09 - February 25th, 2003 - 60.5KB - Updated the lists, also made some
changes to the entire guide.
v1.08 - February 21st, 2003 - 59.6KB - Started all the lists (weapons, armors,
enemies, bosses, items, levels, rings and pins). Also corrected some mistakes
in the walkthrough.
v1.00 - February 18th, 2003 - 55.4KB - Walkthrough finally complete.
v0.90 - February 14th, 2003 - 51KB - Walkthrough up to the beginning of
Chapter 4.
v0.80 - February 7th, 2003 - 45.5KB - Walkthrough up to Mosque.
v0.70 - January 31st, 2003 - 40.4KB - Walkthrough up to the Mermaid Tower.
v0.55 - January 24th, 2003 - 32.9KB - Walkthrough up to Litz.
v0.45 - January 17th, 2003 - 26.9KB - Walkthrough up to Nomads'.
v0.30 - January 10th, 2003 - 18.5KB - Walkthrough up to Zue, first sections
added.

====================
12. CONTRIBUTOR LIST
====================
Belldandy Goddess - She told me of a small area southeast of the Sanctuar
(FINAL VERSION).

============
13. FAREWELL
============
Hope you enjoyed using this guide as I enjoyed writing it. The walkthrough is
now completed and revised for errors. See you later!