_____ ___ ____ ___
\____ || || | | | | |
\ || || | | |___ | |
\ || || |---' | |---'
___\ || || | | | |
____ \'__|| | |____ | \
\|/
_______ >,< _______
| _ `. __ / ___ ___ _______ ______ | _ `.
| (_) |,' `. | \ / || _ \| _)| (_) |
| / | | | \/ || (_) /| (_ | ,'
| _ \`.__,' | || _ < | _)| \
| (_) | | | | || (_) \| (_ | |\ |
|________,' |__|\__/|__||_______/|______)|___||___/
__
/ `. __ ____ ___
| \ ,' \ ___ / \| |
| \/ | ,' _ `. | | |
| |/ (_) \| |
| / \ | |
| \ / | ___ | |\ |
|___|\_/|___\__/ \__/__/ `.___/
PANIC BOMBER W
for Super Nintendo Entertainment System
FAQ/Walkthrough
---------------
FAQ made by Damage_dealer (Igor Sheludko)
E-mail:
[email protected]
Version: 1.00
This entire document is (C) 2009 Igor Sheludko.
All trademarks and names are property of their respective owners. No section
of this guide can be used without my permission. This includes, but is not
limited to posting on your website, making links to my guide, including
parts of my guide in your own, or making reference to any material
contained within. Only GameFAQs has permission to post this guide.
------------------------------------------------------------------------------
Table of Contents
==============================================================================
01. Introduction | INT01 |
02. Basics | BAS02 |
03. Controls | CON03 |
04. Walkthrough | WAL04 |
05. Passwords | PAS05 |
06. Credits/Contact Info | CRE06 |
==============================================================================
==============================================================================
01. INTRODUCTION INT01
==============================================================================
Welcome to Damage_dealer's FAQ/Walkthrough for the Japan-only puzzle game made
by Raizing and published by Hudson, Super Bomberman: Panic Bomber W! It was
released in the year 1995 for the SNES console, and is a pretty cool game, I
guess. Its mechanics are similar to Tetris in some ways, but, either way, this
game surpasses Tetris in terms of playability and variety of features. IMO, it
is also similar to Puyo Puyo series in some way, judging from its Vs. modes.
I don't know why, but this game was never released outside of Japan, but it
has a sequel (remake?) on PSP, called Bomberman: Panic Bomber. Sadly, that
game was never released outside of Japan too. Guess it's just one of those
gaijin-only puzzlers that never make it to US or any other English-speaking
region.
==============================================================================
02. BASICS BAS02
==============================================================================
The game is pretty easy to understand, I must say. The main menu looks like
this:
Single Player
Multiplayer
Settings
In one's turn, Single Player has two options: Start Game and Password, while
Multiplayer has three options to start the 2, 3 or 4-player game respectively.
In the Settings menu you can choose the difficulty level, the sound type, and
the controller type (A or B). I haven't been able to figure out what does the
Boss Battle's Dokuro -> Normal means.
To start a new game, choose Single Player -> Start Game.
The gameplay looks like this:
Bomberman heads come down from the top of the screen. You rotate them with A,
B, X and Y buttons as you see fit. Once they land, another set of three heads
starts falling. Some other objects may fall too, but we'll talk about it soon.
The objective is to match three or more Bomberman heads of the same color in a
row. This row can be vertical, horizontal, or even in oblique line. Matching
three or more Bomberman makes a bomb appear on your screen. If you make a nice
combo, several bombs will appear. The left screen is yours, while the right
one is your enemy's screen.
There are two blue charge meters between your and your enemy's screens. Again,
the left meter is yours while the right one is your enemy's meter. It fills
with red color as you match more and more Bomberman heads of the same color.
To make it fill quicker, match more than three heads in a row or make combos
that instantly boost the red charge in your meter. The meter also gives you a
Large Bomb, when completely filled. The key to defeating your opponent is
filling the meter with red, so that bombs will fill your enemy's screen and
you will then hope that he/she won't be able to clear them in time. Be aware
that the enemy can do the same thing to you, so be very careful and swift in
matching those Bomberman heads. The other thing that influences the number of
random items on your opponent's screen is blowing up the Bomberman heads/other
bombs with a Burning Bomb. The larger the explosion, the more garbage blocks
appear on your enemies screen. The fire counter is situated in the top left
corner of your/your enemy's screen. It starts with 2-space explosion range (it
looks like X2), which means that the bombs will blow up other bombs that are
situated within a 2-space range from them in one chain hit. You can increase
the fire counter to X3, X4 or X5 by matching more and more Bomberman heads.
During boss battles, several random effects may be inflicted on you and your
enemy. They appear when you blow up the blue garbage blocks that slowly fill
the screen. Take note that they look blue only in boss battles. As I said, the
outcome of them is completely random, and here's their description:
Explosion range drops to 1-space;
You may get a free Large Bomb;
Controls are reversed for a while;
Bomberman icons fly on the screen, preventing one from matching the Bomberman
heads correctly;
The screen freezes for a while;
Rocks start falling down;
All Bomberman heads disappear from the screen;
All garbage blocks become bombs;
Certain Bomberman heads change color.
Here's the quick rundown of all objects that you may encounter during the
gameplay:
RED BOMBERMAN HEAD - an ordinary Bomberman head that you match with other red
Bomberman heads to destroy them and fill up the meter.
WHITE BOMBERMAN HEAD - an ordinary Bomberman head that you match with other
white Bomberman heads to destroy them and fill up the meter.
BLUE BOMBERMAN HEAD - an ordinary Bomberman head that you match with other
blue Bomberman heads to destroy them and fill up the meter.
GREEN BOMBERMAN HEAD - an ordinary Bomberman head that you match with other
green Bomberman heads to destroy them and fill up the meter. They only start
appearing from Round 2.
BLACK BOMBERMAN HEAD - an ordinary Bomberman head that you match with other
black Bomberman heads to destroy them and fill up the meter. They only start
appearing from Round 2.
SMALL BOMB - an ordinary bomb that blows up the adjacent bombs (that are
situated vertically or horizontally) with a set explosion range. The minimum
explosion range is 2 blocks. It only blows up if the burning bomb/large
burning bomb is used.
BURNING BOMB - blows up all the small bombs and bombfaces when they are in a
reachable explosion range.
BOMBFACE - a bomb that appears in your screen when your opponent makes a combo
match of Bomberman heads and blow up his bombs. Bombface only appears in non-
boss battles. It only blows the bomb which is next to it, so we can say it
has 1-block explosion range. It only blows up if the burning bomb/large
burning bomb is used.
LARGE BURNING BOMB - a giant burning bomb that blows everything up in a half
of the screen including Bomberman heads and rocks.
GARBAGE BLOCK - same as the bombface. It only blows up if the burning bomb/
large burning bomb is used. Appears in boss battles.
ROCK - indestructible with Burning Bombs, rocks only blow up when a Large
burning bomb is used.
The other objects (like skullboms, metal trash cans, starbombs etc.) are dealt
with similarly to bombfaces and garbage blocks. They appear in respective boss
battles, and in boss battles only, not to mention that only that boss has
access to using them.
==============================================================================
03. CONTROLS CON03
==============================================================================
| |
L ___________________|_|_____________________ R
_,-' ____ '-._
,' S U P E R N I T E N D O _,-' `-._ `.
,' ___ ENTERTAINMENT SYSTEM ,' __ X `. `.
/ | | / / \ \ \
/ ___| |___ / __ \__/ __ A \ \
| | | ,. ,. | / \ / \ | !
! |___ ___| ,',' ,',' | \__/ __ \__/ | |
\ | | ',' '.' \ Y / \ / /
\ |___| SELECT START \ \__/ / /
`. ___________________ `._ B _,' ,'
`-._ _.'` `-._`'~-.,-~'`_.'`
`'~-.,-~'` `'~-.,-~'
D-Pad - Move the Bomberman heads
A button - Rotate the Bomberman heads right
X button - Rotate the Bomberman heads right
B button - Rotate the Bomberman heads left
Y button - Rotate the Bomberman heads left
START - pause the game
The L and R shifts and the SELECT button do not have any distinct use in this
game.
==============================================================================
04. WALKTHROUGH WAL04
==============================================================================
ROUND 1
Jamaica
First Enemy: ORANGE BALLOON
No worries here, it's a pushover battle, as the balloon is slow in matching
them Bomberman heads. You won't have trouble defeating this little fella.
Second Enemy: OCTOKID
Same as above.
Boss: MARACAS BOMBER
Again, this enemy is slow. It should go down with the first filling of your
meter.
ROUND 2
England
First Enemy: RED EYEBROW
Simple, like the first two enemies.
Second Enemy: TEDDY BEAR
Same as above.
Boss: ROBOBOMBER
This enemy is faster than an ordinary goofball. Nevertheless, he can be dealt
with within two minutes :)
ROUND 3
USA
First Enemy: JELLY GOO
Yet again, another joke enemy.
Optional Boss: BOMBERWOMAN
Now this battle is hard for Round 3. She is fast, and matches Bomberman heads
faster than lightning. Be sure to blow up everything you see, and maybe in
that case she'll run out of space to counter your attacks.
Second Enemy: PENGUIN
Same as above.
Boss: DESERT BOMBER
Same as Robowarrior.
ROUND 4
Kenya
First Enemy: SEAL
From here on out, the battles get a LITTLE more challenging, BTW. Just keep
repeating the old strategy to win this time.
Second Enemy: EASTER ISLAND STATUE
Same as above.
Boss: JUNGLE BOMBER
Now this is tough. Jungle Beast keeps building up Bomberman heads like crazy,
and he charges his meter very fast. I say you must focus on matching as much
Bomberman heads as you can here to keep up with your opponent's charge. His
bombwave is survivable, but only if you happen to receive a Large burning bomb
with a little luck. Try to be the first one to fill the meter and the Jungle
Beast should go down.
ROUND 5
Japan
Optional Boss: BLACK BOMBER
This enemy is similar to Bomberwoman, only that he is quite fast, so think
fast here.
First Enemy: BLUE ONION
From this point, the enemies get really challenging. Treat this battle as the
previous one, and you're sure to win.
Second Enemy: GHOST
One meter fill-up may not kill this critter, so be ready for charging it one
more time. That being said, he's just like Blue Onion in all other aspects.
Boss: SAMURAI BOMBER
Treat this battle like other Bomber ones.
ROUND 6
Space
Only two enemies here. Two bosses, to be exact.
Boss: BAGULAR
Bagular is hard. He has the quickest Bomberman matching capabilities, so here
you'll have to give everything you've got to survive. Be sure to use a Large
burning bomb and if any other bombs/garbage cans are left, pray for another
burning bomb to appear to finish Bagular off.
Final Boss: PANIC BOMBER
This is it, the final challenge of the game. This boss is similar to Bagular
in terms of speed and accuracy. He tends to build up Bomberman heads on both
sides of his screen and then unleash the big bad Large burning bomb to bombard
you with garbage blocks. Keep that in mind, and plan accordingly, making fast
decisions and destroying all bombs/blocks that are present on your screen. I
was able to defeat even before he used his star-shaped Large burning bomb. All
in all, you'll get your lucky chance to fill his screen with bombs to finish
him off for good.
Be sure to watch a pretty cool ending afterwards.
Congrats on beating the game! If you want greater challenge, try playing on
higher difficulty levels or try the multiplayer. It's fun, I assure you.
THE END
-------
==============================================================================
05. PASSWORDS PAS05
==============================================================================
To enter the password, choose Single Player -> Password. Swtch digits with Up
and Down buttons on your D-Pad. Confirm your password with START or A buttons.
9650 - Round 2 (Easiest Difficulty)
1706 - Round 2 (Easy Difficulty)
3248 - Round 2 (Normal Difficulty)
7154 - Round 2 (Hard Difficulty)
5746 - Round 2 (Hardest Difficulty)
1386 - Round 3 (Easiest Difficulty)
2516 - Round 3 (Easy Difficulty)
2158 - Round 3 (Normal Difficulty)
3825 - Round 3 (Hard Difficulty)
9510 - Round 3 (Hardest Difficulty)
4715 - Round 4 (Easiest Difficulty)
0927 - Round 4 (Easy Difficulty)
7431 - Round 4 (Normal Difficulty)
2473 - Round 4 (Hard Difficulty)
7839 - Round 4 (Hardest Difficulty)
4890 - Round 5 (Easiest Difficulty)
0285 - Round 5 (Easy Difficulty)
5792 - Round 5 (Normal Difficulty)
1439 - Round 5 (Hard Difficulty)
6532 - Round 5 (Hardest Difficulty)
3105 - Round 6 (Easiest Difficulty)
0819 - Round 6 (Easy Difficulty)
1694 - Round 6 (Normal Difficulty)
1974 - Round 6 (Hard Difficulty)
6218 - Round 6 (Hardest Difficulty)
5656 - Replace Bomberman heads with balloons
4622 - Replace Bomberman heads with Bomberman figures
==============================================================================
06. CREDITS/CONTACT INFO CRE06
==============================================================================
Credits go to:
Nintendo - for making SNES
Raizing - for making this game
Hudson - for publishing this game
SBallen - for putting it on GameFAQs
jtd786 of YouTube - for clearing some things up for me
This guide is copyright (c) Damage_dealer 2009.
It is only meant to be posted on www.gamefaqs.com
Send any questions, corrections, suggestions or feedback to
[email protected]
If you've found a mistake, feel free to e-mail me at any time, though I don't
plan on continuing the work on this guide in the future.