Lufia
and the Fortress of Doom
_____________________________
This walkthrough was created by Nick Jacobi, webmaster of the Unofficial Lufia
Homepage. Nick Jacobi can be contacted at
[email protected]. Visit the
Unofficial Lufia Homepage at
http://www.lufia.net. This walkthrough may not be
perfect, sources for this walkthrough come mostly from me, Nick Jacobi, from
hours of game play.
Section 1: Main Walkthrough
Section 2: Dragon Egg Locations
Section 3: Lists of spells, items, etc...
Section 1:
-- Part 1: Fortress of Doom --
You start out 100 years before the Hero is even born. You are Maxim and
his team consisting of Selan, Guy and Artea. Your mission is to defeat the
Sinistrals for the first time. You start at the entrance of the Fortress of
Doom. Head all the way up until you enter a door. Head to the right, and then
head down. Go all the way down until you find a staircase. Go up the staircase,
and then head up again. You will see stone statues of the Sinistrals. Go up
further and enter the portal. Go up, and the you will meet the Sinistrals. You
will fight Gades first who does not use Magic. Use Guy and Maxim to attack with
their weapons, and use Artea and Selan to use Magic. You will easily defeat him,
as well of the other 3 Sinistrals. If you want to heal, use ArteaÕs Valor spell
after each battle. This will cost you 35 MP, but you most likely will not run
out of MP for all 4 battles with the Sinistrals. For the next three Sinistrals,
have Selan and Artea cast mirror on your party members. This will make you near
invincible for the next three Sinistrals. After you defeat Amon, Erim, and Daos,
you will be taken ahead 90 years to when the Hero first meets Lufia.
--Part 2: Alekia and Sheran --
Monsters in this area:
Anemone - 17 HP
Baby Crab - 26 HP
Big Newt - 11 HP
Earwig - 17 HP
Green Orb - 16 HP
Jellyfish - 16 HP
Madshroom - 18 HP
Nettles - 18 HP
Spider - 18 HP
After you hear the rumors that monsters have attacked Sheran, you will
leave Lufia, and be determined to go to Sheran to see if the rumors are true.
First, talk to the commander in the castle, as well as the King. If you talk to
the Princess, she will give you 100 gold pieces. Buy potions and a dagger, and
anything else you think you will need. You are now ready to build up your level.
I do not suggest going to Sheran until you have built the Hero up to level 5. To
get to Sheran, head north from Alekia, past the small town of Chatam. Keep going
north until you see a cave to your left. This cave will lead you to Sheran. Head
to the upper left corner of the cave and exit. You will then see the kingdom of
Sheran. Once you enter the town, you will see many people injured and dying. If
you enter the castle, you will not see much except two locked doors. Now that
you know the rumors of a monster attack is true, go back to Alekia. If you talk
to the commander, he will say that they will not send a detail to Sheran for a
long time. You are disgusted by this, so you decided to go to Sheran yourself.
By this time, you will want to go back to the Inn and talk to Lufia. She is mad
because you left without telling her. If you leave town, Lufia will follow, and
then join your party. Build up LufiaÕs level a little bit, and head back to the
caves. In Chatam, you should have talked to Danil who says his sister is in
Sheran castle, when you enter the caves the second time, you will find him
injured. You tell him to go back to Sheran, and he will give you the key to
Sheran castle. Go to the castle, and go back to the 2 locked doors. The key will
unlock the doors, and in the locked room on the left, you will find the switch
to open a secret entrance in the castle. Go to the staircase leading down in the
back of the upper level of the castle. Go down the stairs you find until you
find the prison. The King and a few villagers are here, let them out, and then
leave the castle. You will then meet Gades, Sinistral of Destruction. Lufia, the
King, and the villagers will leave for Alekia, but the Hero will try to fight
Gades. You will attack him a few times, but soon be massacred. Lufia then comes
to your rescue, and scares Gades away. You will then go back to Alekia. There,
you will tell Roman that you plan to return DanilÕs sister, and then head out
even farther. Go fetch DanilÕs sister from the castleÕs guest room, then
continue on to Chatam. Danil will be pleased, and you will begin your adventure.
-- Part 3: The One --
Your next stop will be Treck. Treck is a port town, and thereÕs plenty of
shops. If you talk to the villagers here, they will talk about an old man who
likes to watch the sea. Talk this man, and he will then tell a girl in his
house, Ainia, to take you to see The One. She tells you to head east from Treck.
You will cross two bridges, and come to a small cave. At the other side of the
cave is a small house. This is the house of Guy, known as The One. He will tell
you that you need to stop the Sinistrals, and even tell you to try to find
Artea. Guy will try to get up, but then die. If you search the cross on his
grave, you will find a shortsword, which is a good weapon for where you are in
the game. After Guy dies, head back to Treck. (Be sure to search GuyÕs grave for
a shortsword).
-- Part 4: Aguro and the Maberia --
Demon Lord: 48 HP each
You will now want to get to Lorbenia, but there are too many monsters
attacking ships. You will now find guy, and monsters will sink his ship. You
will then be attacked by four monsters. They can be tough, and it may take you
awhile to beat them. Make sure your level is around 7 or so. After you defeat
the monsters, you will need to find the stolen ship, the Maberia.
-- Part 5: Search for the Maberia --
Goblins: 118 HP each
You now need to find the Maberia to get to Lorbenia. You will now want to
do some level building because the monsters that took the Maberia are pretty
tough. Head North from Treck to a small cave. On the other end of this cave, is
the Maberia, and DaosÕ Servants guarding the ship. Use Lufia to cast flash as
often as possible, and Aguro and The Hero to heal. When the Goblins die, the
ship is yours, and you are now ready for Lorbenia.
--Part 6: Lorbenia --
Monsters in this area:
Giant Bat - 26 HP
Giant Newt - 27 HP
Kobold - 16 HP
Mini Demon - 25 HP
Rat - 30 HP
Red Orb - 52 HP
Rok - 127 HP
Roozard - 24 HP
You should now be around lvl 8-10. There is not too much you have to do in
this port town. Aguro leaves your party on some business, and you are now able
to visit the famous Lorbenia stores. While shopping at the dress shop in the
Lorbenia ÒmallÓ a small boy runs past Lufia. The Hero is not dumb, and realizes
that the small boy stole money from Lufia. You will meet him outside of the
store, and learn he is the son of Professor Shaia, the famous inventor. This
doesnÕt mean much until later in the game. You now can stay at the Inn, and
Aguro will meet you when you awake.
--Part 7: Grenoble and the Old Cave --
The Old Cave is a great way to earn experience and money. You must visit
the basement of the Grenoble Tavern. There is an old man here who really wants a
Fairy Kiss, and item found in the Old Cave. Get assigned a task at the front
desk, and get this man his Kiss.
Monsters in Old Cave, lvl 2:
Blue Wolf - 63 HP
Gold Orc - 125 HP
Killer Bee - 31 HP
Mace Man - 120 HP
Mud Man - 70 HP
Red Orb - 52 HP
Rok - 127 HP
Sting - 85 HP
There is a room in the NE corner of the Old Cave that has a sign which
reads: ÒOnly women may enter.Ó Lufia goes in and gets the Fairy Kiss. You can
now go back to Grenoble, give the Kiss to the Old Man, and get the Old Papers to
give to ArteaÕs Apprentice.
-- Part 8: The Apprentice --
Apprentice: 300 HP
Monsters in the North Tower:
Goblin - 32 HP
Huge Bunny - 38 HP
Mini Crab - 30 HP
Rat - 30 HP
Red Magi - 28 HP
Zombie - 41 HP
Be sure to have lots of potions handy for this tower. The Apprentice is at
the top of this tower, and he can be tough. Mid-Arrows are a good way to defeat
him. Heal when necessary, and if all goes well, you will win. When you defeat
the Apprentice, he tells you to find Artea in Elfrea. Only an elf guide can
bring you to Elfrea, and you will need to go through Kirof, Medan, and Belgen.
This is a long journey.
-- Part 9: Kirof and Reyna --
Monsters in this area:
Dracu Rose - 32 HP
Fight - 35 HP
Frog - 44 HP
Spike Newt - 42 HP
Kirof is a small town West of Medan. In this town, is a small girl who is
very very sick. Mark, a small boy from Medan is speaking to Reyna before you
talk to her. Talk to Reyna, and then head East to Medan Kingdom. Medan is famous
for its Hope Ruby, rumored to grant the wishes of people. Be sure to look at the
Hope Ruby, and then explore the rest of the castle. You will eventually hear the
princess reveal that the Hope Ruby is a fake made of glass. As you leave the
castle, Mark will run past you. He has the Hope Ruby for Reyna, and is going
back to Kirof. When you go back to Kirof, you will learn that Reyna disappeared
in the Ghost Cave. The Ghost cave is North of Kirof.
-- Part 10: The Ghost Cave --
Phantasm: 640 HP
The Ghost cave is a large cave, then can be confusing. In your searches,
be sure to find the Ghost Ring. (DonÕt leave without it). Head to the SE corner
of the cave, and you will find a staircase. Eventually, you come to a room with
2 bridges on the sides. You cannot cross the bridges, so you must walk between
them, as if there is an invisible bridge there.
How to defeat Phantasm:
The Phantasm is quite tough. I would recommend using Lufia's Drain spell
to lower his defensive power. Keep casting this on the Phantasm. Then make sure
you find the Ghost Ring(found in Ghost Cave). If the Hero or Aguro is equipped
with the ghost ring, fight the Phantasm with the person wearing the Ghost Ring.
Use the one who is not wearing the Ghost ring to use potions to heal the
wounded. If everyone has enough HP, then fight with the person not wearing the
ghost ring. Just repeat this and you should have no problem defeating the
Phantom.
-- Part 11: On to Belgen --
After you rescue Reyna, head back to Medan. You will see the Princess
talking to the townsÕ people. After her speech, talk to her, and she will say
you can now head farther east through a cave north of Medan. This little cave is
quite easy, and you should spend some time leveling here. Your levels should now
be 15 or so. After the cave, head east to Belgen. The people of this town are in
an uproar because they had to sacrifice a half-elf, Jerin, to stop monster
attacks. In this town is a basement with a girl who really wants to save Jerin,
because Jerin took her spot as the sacrifice victim. She tells you to head SW
and get the Dais key from her brother who is in a cave south of the Dais Cave.
Go to this cave, and search it entirely for the good items here. You will
eventually find her brother, who gives you the key. The cave you now want to get
to is North of the cave you are currently in, but you will have to go around
some mountains to get to it. This cave is not too large either, and brings you
to the Dais.
-- Part 12: Save Jerin --
Follower: 888 HP
There is a shrine looking temple on the world map. You must go here. You
will see Jerin on the altar, waiting for the sacrifice. guards will not let you
pass, but when you try to leave, the Follower will lift Jerin and head to the
North Tower. There is a priest and 2 healing buckets here. Use them, and then
save. YouÕre up for a new challenge. Head North to the tower, and work your way
to the top floor. You will need to use warp tiles to find the stairs that lead
to the top of this tower. Once you are at the top, you will see many warp tiles.
There are some good items to get here, but to get to the Follower, take the
eastern most tile. Then go north, and north again. The Follower awaits.
How to defeat the Follower:
The Follower is not all too difficult. Just attack him like you would a
really tough monster. Use Lufia to heal if needed, and Aguro and Hero to attack.
You should really have no trouble defeating this monster, especially if you are
in the 18-20 level range.
-- Part 13: Suringal, and the Lost Forest --
After you defeat the Follower, you will return to Kirof, and say farewell
to Jerin. She does not join your party until later. You can now head east across
the desert. Talk to the people here and you learn of the Lost Forest, and how
only an elf can guide you through the forest. Now head south to the guide
station. When you try to hire a guide, Jerin appears, and joins your party. She
takes you through the forest, and you can now start the Three Gems Quest. This
is the Quest most people seem to have trouble with. So pay attention in the next
part.
-- Part 14: Jenoba --
Monsters in this area:
Archer - 80 HP
Chomp Weed - 97 HP
Skeleton - 90 HP
Spellsnail - 85 HP
Tarantula - 72 HP
There is something you MUST do in Jenoba, in order to eventually get the
red gem. There is an old woman in the basement of the Cider House, and you MUST
buy her tea. All she tells you is that there are three towers, and you need
three gems to put at the top of the towers. After you do what you want in
Jenoba, head SE to the Blue Tower.
-- Part 15: The Blue Tower --
Monsters in the Blue Tower:
Dark Elf - 82 HP
Frog - 44 HP
Gargoyle - 106 HP
Horroquin - 76 HP
Jelly Bean - 98 HP
This is the easiest of the three towers, red being the hardest. Climb up
the first two floors, and you will come to a room with a hole in the middle.
Fall down the hole two times, and the second time, you will find the Green Jade.
You c an now leave the tower, unless you want to build levels. Which I always
advise doing in this game.
-- Part 16: The Green Tower --
Monsters in the Green Tower:
Gargoyle - 106 HP
Horroquin - 76 HP
Sand Man - 54 HP
Willowisp - 30 HP
This tower is a little trickier than the Blue Tower. There are switches
that make certain staircases disappear and appear. When the switch is down, you
can find the broken red gem. You donÕt take the red gem, and you do nothing with
it. DonÕt worry about it. You can get another Red gem later. After cleaning out
this tower, youÕre ready for the red tower. Head east to get to it, but stop at
Ruan first.
-- Part 17: Ruan and the Red Tower --
Monsters in the Red Tower:
Horroquin - 76 HP
Flamefreak - 120 HP
Flamespook - 48 HP
Gargoyle - 106 HP
Big Meany - 110 HP
Stop in Ruan before conquering the Red Tower. In this village, speak to
the jeweler who explains that sapphires are the same as rubies. You also learn
that the Dark Ghost has kidnapped the Water Fairy, and turned all of the water
near Ruan into poisonous swamp. After you heal, and stock up on supplies as
needed, head west to the red tower. In the basement of the red tower, is a room
completely covered in poisonous swamp. You will need to come back to this room
after killing the Dark Ghost. Head to the top of the tower, and meet your new
friend, the Dark Ghost.
How to defeat the Dark Ghost:
The Ghost can be tough, if you're not prepared for it. I would suggest
having all of your guys in the 20-22 level range. It will also help a little bit
if you equip Aguro with the Ghost Ring found in the Ghost Cave north of Kirof.
Start out Right away by Attacking with Aguro, but have the Hero and Lufia use
their Drain spells to lower the Ghosts defense. Do whatever you want with Jerin.
(Try and build Jerin up to level 20 so that the Hero, Lufia, and Jerin all have
the spell Stronger.) Do this for the first few rounds. Then the Ghost will use
his Water spell that will hurt your party with 30-50 HP of damage. This is where
Stronger comes in. Use The Hero, Jerin, and Lufia to heal, while Aguro continues
to attack. Always attack with Aguro unless you absolutely have to use him for
something else. Also watch out for when the Ghost uses absorb. He can take away
a lot of MP from you. The Ghost will regain his Defense after a few rounds so
use Drain again. Once Drain takes away 20 or less Defense points, keep Draining
with Lufia but attack with The Hero. Now the Ghost should be pretty hurt. If he
starts to heal himself, then you know he's almost dead. Now do an all out attack
with Jerin, The Hero, Aguro, and if you want to stop Draining, attack with Lufia
also. Eventually, the Ghost will disappear, and the Water Fairy will be saved.
You can now go back to that room was covered with poisonous swamp, and
retrieve the Blue Gem. Head back to Ruan to heal, then go back to the Medan
Mines and speak to the old man in the back. He will not give you the gem if you
didnÕt speak to the old woman in jenoba, defeat the Dark Ghost, and speak to the
jeweler in Ruan. So be sure youÕre ready before going back. He will give you the
Red Gem if you have done everything you need to do.
-- Part 18: Placing the Gems --
As you probably learned by now, you need to place the gems in the tower
corresponding to their color. You also need to do it in a certain order. The
order of placing the gems is: Blue First, then Green, and finally Red. After you
place the red gem, you are magically taken to Elfrea. Congratulations! You
solved the three gems problem! Now donÕt e-mail me about it anymore :)
-- Part 19: Elfrea and Artea --
Monsters in this area:
Chomp Weed - 97
Spellsnail - 85
Tarantula - 72
The elves are shocked to see human visitors, and you eventually meet
Artea, whom you will remember from the very beginning of the game. He is old
now, and is now blind. Artea now tells you of your next main goal: Find the Dual
Blade. Dual Blade was the legendary sword used by your ancestor, Maxim, to
defeat the Sinistrals. Without this sword, you cannot defeat the Sinistrals.
Dual Blade is believed to still be at the bottom of the sea where Doom island
fell. It will be awhile before you are ready to find Dual Blade though, but
Artea gives you a very valuable weapon, his bow. This bow will be a great weapon
For Jerin for pretty much the rest of the game. Artea also gives you a key to
the shrine. This shrine leads to the SE island, and you are now ready to go to
Ranqs, a town of miners.
-- Part 20: Ranqs and the mysterious cave --
Monsters in this area:
Axe Knight - 132 HP
Ghoul - 127 HP
Gold Orc - 125 HP
Halloween - 72 HP
Harpie - 110 HP
Land Worm - 160 HP
Mace Man - 120 HP
Mimicker - 49 HP
Pin Lizard - 92 HP
Rok - 127 HP
Sting - 85 HP
Yeoman - 90 HP
All of the men are in the tunnel leading to Odel, and donÕt know what to
do because there is an odd force field blocking their path. Here is the solution
to the force field (Start at entrance): Up1, Right 2, Up 1, Right2, Up 4, Left
3, Down 1, Left 2, Down 1, Left 2, Up 2, Right 1, Up 1, Right 2, Then all the
way up. Now head SW to Odel.
-- Part 21: Piron and the broken Bridge to Arus --
This bridge problem is kind of a pain in the neck, mainly because of all
the traveling, but itÕs a good way to build experience. You need to get to Arus,
a town of magicians, but the bridge is out. Piron is an architect in Odel, and
says he can fix the bridge if he has the help of his friend who is in Lyden,
enjoying the many cooks that live there. You should also visit Shaia
laboratory. The entrance is West then North of Odel. Search around the lab, and
youÕll eventually learn Professor Shaia has a ship that can travel underwater.
YouÕll need it later to get the Dual Blade. Speak with all of the men in the NW
basement of the castle about the broken bridge, then talk to the Princess and
Piron. Now go to Lyden, which is on the SE tip of the island. ItÕs a long walk,
so be ready.
-- Part 22: The first visit to Lyden, and Piron begins to fix the bridge --
PironÕs assistant is in a restaurant in the western side of town. He says
heÕll help right away, and leaves for Odel. Now go all the back to Odel, talk to
Piron again, then head SW, cross a bridge, and then head North. This is the cave
where the broken bridge is, but there are still 2 other entrances to this large
cave. When you walk in, Piron tells you to stand on the ledge to the right and
watch his work. I think this is just a way to force you to go through that damn
big cave. Leave this cave, and enter the Northernmost cave entrance. Work your
way through the cave, and youÕll eventually come to the ledge. When the bridge
is done, go back to the bridge, and youÕll now be able to get to Arus.
-- Part 23: Arus --
Monsters in this area:
Armorlord - 109 HP
Blue Meany - 103 HP
Crazy Jar - 101 HP
Ice Snake - 104 HP
Mimicker - 49 HP
You need to find an elder named Flake here, but he went to the Tower of
Grief. Lufia will also dance through the Priphea in this town, and then you can
go. To get to the Tower of Grief, head West from Arus, then go through the cave.
Then head North.
-- Part 24: Flake, Tower of Grief, and Professor Shaia --
This is an easy tower, with no big boss at the top, just the friendly
Flake. When you talk to Flake, he tells you more about Dual Blade. Flake also
increases LufiaÕs MP by 10 whole points! You now need to find Professor Shaia.
Go back to Odel and Shaia Lab 2. Take the West exit to Platina. You meet Raile
Shaia, and he takes you on a little trip in the Falcon, which can travel
underwater. The ship isnÕt ready for a dangerous trip like the one to Doom
Island, so you need Alumina. The Professor does let you keep Falcon to travel
above water though. Shaia also asks you to meet him at Carbis directly west of
Platina. He then gives you Falcon. Shaia tells you to find his assistant Cooper,
who is in Bakku. Bakku is west of Carbis.
Monsters near Carbis:
Blue Wisp - 61 HP
Crazy Jar - 101 HP
Ghoul - 127 HP
Giant Oak - 130 HP
Ice Snake - 104 HP
Pin Lizard - 91 HP
-- Part 25: Cooper, Bakku, and the Old Cave --
Monsters near Bakku:
Axe Knight - 132 HP
Frogula - 130 HP
Harpie - 110 HP
Land Worm - 160 HP
Pin Lizard - 91 HP
Trap Harp - 241 HP
When you get to Bakku, the cleric tells you that Cooper went to explore
the 5th level of the Old cave NW of Grenoble. Go back to Grenoble and get
assigned the 5th level task. Search around this cave, and youÕll eventually find
Cooper. When you find him, Jerin warps everyone to Shaia Lab 3 on Carbis. You
now learn about the quest for 7 pieces of Alumina. This is another fairly long
quest, and youÕll build up your levels a lot throughout this quest. The
Professor now tells you to go to Linze, and find Brant, who is also looking for
Alumina. I think the professor is just an old man who makes you do his dirty
work.
-- Part 26: The Tower of Light --
Monsters in this area:
Cave Rok - 154 HP
Crazy Pine - 190 HP
Killer Lily - 31 HP
Land Worm - 160 HP
Sabrespook - 120 HP
Terrorquin - 100 HP
Trap Harp - 241 HP
Were Frog - 163 HP
Werewolf - 150 HP
Zaurus - 470 HP
Zooster - 138 HP
Guardian: ? HP
To get to Linze, you need a key that opens a door at the rear of the 1st
floor of the Tower of Light. And guess what? The key is gone! The key was stolen
by AmonÕs Guardian. This tower is pretty tough, and youÕll need to fall through
traps to get where you need to go. Work your way to the top, and introduce
yourself to a challenging enemy, the Guardian.
How to defeat the Guardian:
This guy is tough. He practically constantly uses a magic attack, either
Flame or Blizzard. He also uses Drain and Absorb occasionally. Flame and
Blizzard will be bad for Aguro, so give him the Yellow Ring to wear to raise his
Magic Resistance. Right away in battle, have the Hero and Lufia use Drain twice
each. This'll lower his very high Defense power. Don't even bother using magic
to attack him. He's got amazing MGR. Use Aguro to attack throughout the entire
battle unless it is absolutely necessary to use him to heal or whatever. Use the
Hero to heal, because you'll get hurt almost every round. If you're doing ok HP
wise, use him to attack. Use Lufia and Jerin to heal party members, or if you
can, use Lufia's Drain spell, because the Guardian regains lost Defense. If
everything goes ok, you'll defeat the Guardian, and meet Amon and Gades. TheyÕll
bully you a bit, but not attack. Then get the Tower of Light Key. Use the key on
the door at the rear of the first floor, and move on to Linze.
-- Part 27: Linze and Gayas Cave--
Locations of all Alumina:
Gayas Cave (east of Linze): 1 piece
Loire Island: 1 piece
Ulupp Island: 2 pieces
Elba Island: 1 piece
Brant: Gives you 1 piece when you help him escape Loire Cave
King Herat: Gives you 1 piece when you bring him the purple newt
After all that work to meet Brant, you learn that he has left to go meet
his girlfriend in Marse, which is past Gayas cave. You also learn that Alumina
is mostly found in the Fargo islands near Marse. Coincidence? The entrance to
Gayas cave is actually in the basement of a house in Linze. The first piece of
Alumina is in the middle of the first floor poison pool. There is also a switch
you need to switch down. The switch is in the middle of three doors right next
to each other. You will also find Clack in this cave, A doom island researcher.
He tells you that Doom island fell in the middle of the ringed island. You can
now head NW to Marse when you leave the cave.
-- Part 28: Marse and the three caves --
Monsters in this area:
Blue Skull - 170 HP
Cave Rok - 154 HP
Demon Mace - 152 HP
Eye Curse - 158 HP
Green Magi - 149 HP
Mud Ghoul - 228 HP
Nailman - 158 HP
Red Wolf - 175 HP
Redcore - 101 HP
Sabrespook - 120 HP
Troll - 285 HP
Vampire - 171 HP
Werewolf - 150 HP
Zaurus - 470 HP
You can take a cruise here in Marse, and see the the three islands you
will eventually have to search. You will notice a ship by Loire island,
indicating Brant is probably there. Loire should be your first island to visit.
To find Brant, fall through a trap door in the center of Loire island, but not
before you find the Alumina in this cave. When you talk to Brant, he tells you
where to find the rest of the Alumina, and also gives you a piece he found.
Now go to Elba Island. There is a ledge near the entrance with four doors.
Enter the door second from the right, and flip the switch in the room. This
opens a door in the eastern part of the cave. Go down a long ladder next to a
door in the NE corner, and locate the warp to Ulupp. There is a piece of Alumina
here. Go back through the portal, flip the switch, and warp back to Ulupp to
retrieve UluppÕs second piece of Alumina. The piece in Elba island is through a
NE door on the second level. The piece is here. You should now have 6 pieces of
Alumina. It is time to visit King Herat.
-- Part 29: King Herat and the Purple Newt --
To get to Herat, sail down a river west of Marse. The King Here really
wants a new flavor because he likes eating so much. He knows that there is a
purple newt in a cave east of Herat. You must retrieve the newt to create a new
flavor. To reach the cave east of Herat, sail back up the river, sail west, and
park on the desert area. Head all the way south, past the Dragon Shrine, and
then East, then North to the cave. This isnÕt a big cave, but you need to flip a
switch in the NE corner. Use the warp, and the newt is in one of the chests
here. Now go to Lyden. The Master of Taste has returned, and will make a flavor
out of your newt. He gives you the flavor, and then you can return to Herat.
Give the flavor to the King, and he will reward you by giving you his piece of
Alumina. As well as many other items.
-- Part 30: Aisen Island and Pirate Tower --
Monsters is this area:
Berserker - 154 HP
Blue Skull - 170 HP
Dark Spook - 139 HP
Fire Plate - 180 HP
Steel Lord - 183 HP
Vampire - 171 HP
So now youÕre ready to get the Falcon fixed and retrieve Dual Blade right?
Wrong! When you return to Carbis, you learn the Raile Shaia went to Pirate Tower
to save his son Lou, whom you met in Lorbenia at the store. If you took the
cruise in Marse, then you remember that Aisen island is west of the three
islands. You find Raile on the second floor, locked away in prison. Lou is at
the top. Work your way up until you come to a door with four switches in front
of it. You must step on the switches in a specific order to open the door. If
you make a mistake, you are attacked by pirates. The correct order is: Top Left,
Bottom Right, Bottom Left, Top Right. You can now try to defeat Bosun and the
Pirate.
Bosun - 1,288 HP
Pirate - 3,480 HP
How to defeat Bosun and the Pirate:
These 2 really aren't that tough, HP wise, but are a challenge
nonetheless. First of all, kill Bosun. He's the little guy on the left. He will
cast spells on the big Pirate to regain his HP or raise his ATP and DFP. Once
Bosun's out of the way, its just a matter of time before you kill the big guy.
Throughout most of the match, the 2 pirates will use different kinds of arrows
to change the status of your team members. Your guys will be confused,
paralyzed, and put to sleep, so be ready to use awaken and what-not to regain
your normal status. Also, if Jerin is level 32 or above, she will have the spell
Mirror, which reflects all enemy magic. If you cast Mirror on Aguro, it will
protect him from Flood, which the big guy will use later in the fight. It will
also protect your characters from status changing magic. Attack with Aguro and
the Hero, and if you must heal with the Hero, do so. I didn't really find any
magic that was greatly effective against these 2 pirates, but that doesn't mean
you can't use it. If all goes well, you will defeat the pirates, and rescue Lou.
Get the key, and go release Raile. Now you can go to Carbis, and get Falcon
fixed!
-- Part 31: Soshette, the ringed island --
Monsters in this area:
Fire Plate - 180 HP
Griffon - 285 HP
Mad Wolf - 191 HP
Mega Frog - 389 HP
Megaturtle - 266 HP
Sea Snake - 171 HP
Steel Lord - 183 HP
You have to sail to Soshette, and then to go below sea, enter on of the
spinning whirlpools, called Eddys. Dive into the Eddy NE of the ringed island.
Now navigate your way through the underwater cave, and you will eventually come
to Doom Island, sitting at the bottom of the sea.
-- Part 32: Doom Island --
Monsters in this area:
Griffon - 285 HP
Hydra - 321 HP
Mad Wolf - 191 HP
Mega Frog - 389 HP
Megaturtle - 266
The fortress hasnÕt changed a bit, so to get to Dual Blade, go all the
way, all the way right, then all the way down until you hit a staircase. Go up
the stairs, then up. You will see Dual Blade. When you retrieve Dual Blade, the
Sinistrals appear. You also hear Daos claim that Lufia is Erim, the last
Sinistral. The Sinistrals raise Doom Island, and fly away. Now you need a way to
fly up to Doom Island... You automatically return to Soshette, and rest.
-- Part 33: Epro and Hedge --
Return to Carbis and speak to Shaia. He will tell you that Falcon could
fly if he had some Power Oil. He sends you to Epro, a town on the last continent
of the game (North of Marse). Epro is famous for its Power Oil. Shaia tells you
to bring the Power Oil to Shaia Lab 4, Frederia. Sail from Marse to Epro, and
speak to the people there. Unfortunately, getting Power Oil wonÕt be as easy as
buying it from a store. A landslide has halted production, and a man named Hedge
is the only one with information about Power Oil. Hedge can be found on the
world map, NW of Epro. You must speak to him to get the Power Oil Key. The only
way to enter the Oil Cave is by entering from underwater. Enter the eddy E then
N of Marse.
-- Part 34: Power Oil Quest --
Monsters in this area:
Hydra - 321 HP
Magura - 236 HP
Manta Ray - 224 HP
Sea Dragon - 279 HP
Mad Knight - 279 HP
Mega Frog - 389 HP
Rock Golem - 262 HP
Efreet - 288 HP
Griffon - 285 HP
Mad Wolf - 191 HP
Sail through the underwater passage way, and enter the cave by using the key.
Locate the Dragon Ring, and use it to fight the Oil Dragon. Work your way to the
NE part of the basement and defeat the dragon.
How to defeat the Oil Dragon:
Oil Dragon - 4,650 HP
I don't find the Oil Dragon all that challenging, but I will still tell you how
I beat him. First of all, use The Hero and Lufia to cast Drain, this will lower
his defense. Then use Aguro to attack. If you found the Dragon Ring in the Oil
Cave earlier, have Aguro equip it. Use Jerin to either heal, or use her Mirror
spell to repel against the Dragon's powerful fire attacks. For the rest of the
battle, use Lufia to either cast her Thunder spell, which is quite effective
against the Dragon, or use Lufia to heal anyone who may be hurt. Also use the
Hero to either fight or heal. Everything should go fine, and eventually you'll
kill the dragon. The Power Oil is in the chest behind him. Grab the Oil, and go
to Frederia, which is South of Carbis.
-- Part 35: The Road to Glasdar Tower --
Monsters near the Glasdar Key Cave:
Efreet - 288 HP
Mad Knight - 279 HP
Rock Golem - 262 HP
Wing Lion - 289 HP
Zaurus Rex - 305 HP
You are now very close to the end of the game. Maybe 2 hours or so untill the
end. Give the Power Oil to the Professor, and he will make the alterations to
Falcon. You can now fly! Go to Arubus, and stock up on the great items here. The
road to Glasdar Tower, and the way to the top is challenging. IÕd say the most
challenging part of the game. And why shouldnÕt it be? WeÕre almost done. Arubus
is only accesible by air, and is West of Fredaria. You must first get the Key to
Glasdar Tower. A man in Arubus will tell you the way for some Apple Cider. The
cave that houses the Glasdar Key is North of the tower. In your search of this
large cavern like cave, youÕll find a room with a small pool of water. Flip the
switch here, then exit the room, and retrieve the Glasdar Key. Leave the cave.
You are now ready to conquer Glasdar Tower.
-- Part 36: Glasdar Tower, and Nazeby --
Hope youÕre ready for this tower. Make sure all of your levels are in the 50Õs
range. This tower is sort of confusing, if you donÕt know what youÕre doing.
Along the way, youÕll see signs which tell you what floor youÕre on. Make sure
the signs are going up in number. Eventually, youÕll come to three switches
right in a row. You must step on the correct switch in order to proceed to the
top. The correct switch is the middle one. Once you are at the very top, Nazeby
will appear as the Sinistrals last resort. Defeat him.
How to defeat Nazeby:
Nazeby - 5,468 HP
Nazeby is the last enemy you'll fight before the Sinistrals. I do not believe
Nazeby is all that tough, but if I write about him, I have an excuse to use his
picture. Now that Jerin has Mirror, use her to constantly cast that spell on the
party one by one. This will make you virtually untouchable by Nazeby. Then use
The Hero, Aguro, and even Lufia to fight. Of course have Lufia use magic...
Hopefully your level will be high enough so that the Hero has Valor, which
restores all of your party's HP. If you're ever seriously hurt, use this spell.
After a few rounds, Nazeby will die, and you continue on with your quest.
When Nazeby dies, the Sinistrals, minus Erim, will appear. Lufia, who is really
Erim, steals Dual Blade from The Hero as he is unconscious. She joins the
Sinistrals for the next three big bosses. Doom Island then flies to just NW of
the Tower of Grief, which was near Arus remember. Get ready, because you are now
going to beat the game.
-- Part 37: The Final Battle --
Monsters in Doom Island:
Act Hydra - 289 HP
Electromaz - 249 HP
Fire Wave - 206 HP
Green Core - 200 HP
Water Sprout - 242 HP
Whirlwind - 189 HP
Mega Atlas - 206 HP
Gold Golem - 125 HP
Act Dragon - 705 HP
Dragon - 567 HP
Act Demon - 343 HP
Stock up on supplies, and do whatever you want to do before attempting Doom
Island. Once you enter Doom Island, youÕre at the end of the road. No more
towns, or priests. The last person you meet is your friend at the shrines. He
heals you as you pass through his shrine. To get to Doom island, just fly into,
and Land the Falcon near the shrine. Since youÕve walked through the Fortress of
Doom twice before, you should know the way to the Sinistrals by now. The order
in which you will fight them is: Gades, Amon, Daos, and Guard Daos. Here is the
strategy for the final fight:
Gades - 3,000 HP
Amon - 3,000 HP
Daos - 3,000 HP
Guard Daos - 6,304 HP
How to defeat the Sinistrals and Guard Daos:
The Sinistrals are easy. Almost too easy. First you fight Gades. He's really the
only Sinistral that will do some damage to you. Just fight him like you would
any boss. He doesn't use magic, so don't bother using Mirror. Use Trick on the
Hero and Aguro to boost your ATP. Gades will eventually die. Now, for the next
three guys, Amon, Daos, and Guard Daos, use this hint. Use Jerin's mirror on
everyone in the party, and simply attack with Hero and Aguro. It's flawless. As
long as you constantly keep casting the mirror on everyone in your party, they
can't hurt you! Amon, Daos, and Guard Daos never attack without magic! So
they're easy. Lufia will join you for Guard Daos. Do what ever you want with
her. That's how ya do it. Now sit back, and watch the end of the game unfold.
You have just beat the game. Congratulations! The rest of this walkthrough, is
just extra information for you to know. I hope this walkthrough has helped, and
I hope you enjoyed Lufia and the Fortress of Doom. Now go beat Lufia 2!
Section 2:
Locations of all 3 sets of Dragon Eggs:
First eight dragon eggs:
Old Cave, 2nd floor
Ghost Cave
Red Tower
Cave west of Odel
Grief Tower
Linze
Gayas Cave
Ullup Island Cave
Second set of eight dragon eggs:
Alekia Castle
Belgen
Cave west of Linze
Cave southwest of Belgen
Elba Island Cave
Underwater near Soshette
Oil Cave
Northwest Tower
Third set of eight dragon eggs:
East Cave (east from Treck)
Sheran Castle
Lyden
Old Cave, 7th Floor
East of Herat Cave
North Cave
Southwest Cave
Glasdar Tower
This is what the Dragon Eggs do:
When you collect 8 Dragon Eggs, and there are only 8 across the world at a time,
take them to the Dragon Shrine which is located in the southern desert west of
Herat. The Dragon will then give you 4 options. You can either raise everyone's
level up by 2, Get the Might Shield, Get the Might Bow, or have the Dragon use 3
of every kind of Potion on everyone in your team. (Mind Potion, Great Potion,
etc...) I always choose to have my guys leveled up by 2.
Section 3:
List of items:
Name....................Price......................Use
Grilled Newt...........2...........................Recover about 10 HP, one
member
Wind Flute.............4600....................Recover 50-70 HP, one member
Potion...................8............................Recover 15-25 HP, one
member
Hi-Potion...............400.......................Recover 90-110 HP, one member
Ex-Potion..............3000.....................Recover all HP, one member
Magic Potion..........10........................Recover 15-25 MP, one member
Hi-Magic................1000....................Recover 30-50 MP, one member
Ex-Magic...............6000.....................Recover all MP, one member
Antidote...............6..........................Heals poisoning
Sweet Water.........10.......................50% less chance of monster
appearance when used
Foul Water............10.......................50% more chance of monster
appearance when used
Awake...................10.......................Wakes one sleeping party member
Stone Cure...........100......................Cures Stone, one member
Mystery Pin..........30........................Cures paralysis, one member
Brone Sword.........5..........................Cures Confusion, one member
Swing Wing...........80.........................Warps you to any place you have
already been
Escape.................200.......................Escape from caves and dungeons
Magic Guard.........50.........................Increases MGR 60% during battle,
one member
Power Gourd........100.......................Increases ATP 60% during battle
Mind Gourd...........100.......................Increases INT 60% during battle
Great Potion........0..........................Adds 3-5 HP to max HP, one member
Spell Potion.........0...........................Adds 3-5 MP to max MP, one
member
Speed Potion........0..........................Adds 1-3 to max AGL, one member
Mind Potion..........0..........................Adds 1-3 to max INT, one member
Power Potion.......0...........................Adds 1-3 to max STR, one member
Float...................50.........................Allows you to float over
poison ponds
Smoke Ball...........80........................Creates a diversion so you can
run away from enemy
Arrow.................2..........................ATP 37-43 of damage, one enemy
Mid-Arrow...........50........................ATP 94-110 of damage, one enemy
Big Arrow...........100......................ATP 225-275 of damage, one enemy
Arrows..............2...........................ATP 36-44 of damage, one group
of enemies
Hi-Arrow............100........................ATP 116-126 of damage, one group
of enemies
Ex-Arrows..........200.......................ATP 240-260 of damage, one group of
enemies
Dragon Arrow.....200.......................ATP 216-224 of damage vs. Dragons,
one enemy
Sleep Arrow........5..........................40% success rate, puts one group
of enemies asleep
Puzzle Arrow.......8.........................40 % success rate, one group of
enemies
Stun Arrow..........15.......................40% success rate, one group of
enemies
Gloom Arrow........80.......................20% success rate, one enemy
Poison Pin............10.......................Gloom attack, success 70%
Gloom Voice.........600.....................Gloom attack, success 100%
Teddy Bear..........50.......................Confusion, success 50%
Stuffed Dog.........10......................Paralyzed, success 50%
Stuffed Pig..........10......................Sleep, success 50%
Miracle.................5000.................Restores HP and MP, even when
member is dead
Revive..................500...................Recovers HP and MP, even when
member is dead
Pear CIder............10.....................Regain 27-33 HP and ATP up 10%, one
member
Sour Cider............20.....................Regain 40-60 HP and ATP up 20%, one
member
Lime Cider............20....................Regain 45-55 HP and ATP up 30%, one
member
Plum Cider...........30.....................Regain 54-66 HP and ATP up 40%, one
member
Apple Cider..........100...................Regain 90-110 HP and ATP up 50%, one
member
Dagon Egg............0......................Collect 8 and take them to the
Dragon Temple
Secret Map..........500..................No info
Crown.................2000.................No info
Silver Wick..........2300.................No info
Royal Statue.......5000.................No info
Silver Tarot........1800.................No info
Straw Doll...........10.....................No info
Long Nail.............4.......................No info
List of all Spells:
Spell............Name(level)..............(MP).......Effect
Flash...........Lufia (1)...................... -2.........Bolt of lightning,
hits 1 enemy
Bolt.............Lufia (21).....................-7.........Big Bolt of
Lightning, hits 1 enemy
Thunder.......Lufia (41)....................-12........Huge Bolt of Lightning,
hits 1 enemy
Spark..........Jerin (14).....................-6..........Column of flame, hits
one group of enemies
Flame..........Jerin (22).....................-10........Big column of flame,
hits one group of enemies
Vulcan.........Jerin (34).....................-15........Huge column of flame,
hits one group of enemies
Dew.............Lufia (5).......................-5..........Column of water,
hits one group of enemies
Water..........Lufia (23).....................-10........Big column of water,
hits one group of enemies
Flood............Lufia (37)....................-15........Huge blast of water,
hits one group of enemies
Bang............Lufia (13).....................-10........Small explosion, hits
all enemies
Blast...........Lufia (31).....................-15.........Medium explosion,
hits all enemies
Sunder........Lufia (39)......................-20........Huge explosion, hits
all enemies
Frost..........Jerin (14)......................-9...........Wave of ice
crystals, hits all enemies
Blizzard.......Jerin (30).....................-13.........Small lumps of ice,
hits all enemies
Glacier.........Jerin (38).....................-18.........Huge lumps of ice,
hits all enemies
Perish..........Lufia (33)....................-4...........Kills weak monsters,
affects one enemy
Succumb......Hero (44) Lufia (43).....-8...........Kills weak enemies, affects
one group
Drowsy........Lufia (26).....................-4...........Makes monsters drowsy,
affects one group
Fright..........Hero (31) Lufia (19)......-4...........Makes monsters sleepy,
affects one enemy
Drain...........Hero (10) Lufia (9)........-3...........Lowers enemy DFP,
affects one enemy
Dread..........Hero (34)......................-5...........Lowers enemy DFP,
affects one group
Deflect........Lufia (11).....................-3...........Prevents monster
magic, affects one group
Bounce.........Lufia (35)....................-5............Prevents monster
magic, affects one group
Absorb.........Lufia (17) Jerin (16)....-1............Absorbs monster MP,
affects one member
Fake............Hero (37).....................-4............Increases AGL,
affects your party
Trick...........Hero (39) Jerin (40)......-5...........Increases ATP, affects
one member
Confuse......Jerin (18)......................-3...........Confuses monsters,
affects one group
Bravery......Hero (22)......................-4...........Increases DFP, affects
one member
Courage......Hero (25) Lufia (25)......-5...........Increases DFP, affects your
party
Shield.........Lufia (3)........................-2...........Shield against
spells, affects one member
Protect......Lufia (29)......................-5...........Shield against spells,
affects one member
Mirror........Jerin (32).......................-3...........Deflects enemy
spells, affects one member
Statue.......Hero (16).......................-3..........Turns member into
stone, spells can't affect you
Strong.......Hero (4)Lufia(7)Jerin(14)..-3.........Partially restores HP,
affects one member
Stronger.Hero(19)Lufia(15)Jerin(20).-5.........Partially restores HP, affects
one member
Champion...Hero(28) Jerin (36)........-8..........Completely restores HP,
affects one member
Boost........Lufia (27) Jerin (28).......-15.........Partially restores HP,
affects one member
Valor.........Hero (47).......................-35.........Completely restores
HP, affects all members
Poison.......Hero (13) Jerin (14)........-3...........Antidote for poison,
affects one member
Stun.........Jerin (14).........................-2..........Antidote for
paralysis, affects one member
Revive......Jerin (26).........................-10........Brought back to life,
affects one member
Rally.........Hero (41) Jerin (42).........-30........Restores fight power,
affects one member
Stone.......Hero (22) Jerin (24).........-5..........Antidote for Statue,
affects one member
Waken......Lufia (1)...........................-4.........Wakes up your party,
affects all members
Warp........Jerin (14).........................-8.........Travel to any town
you've been before
Escape......Jerin (14)........................-8..........Leave caves and
dungeons
Float..........Hero (7).........................-2..........Cross toxic marshes,
affects all members
Elf.............Jerin (Gotten in Elfrea)....-1.........Travel to Elfrea, affects
all members
List of all weapons:
Name...................User................Price...................ATP
Knife....................HLAJ................10.......................+13
Club......................H-A-.................120.....................+28
Mace.....................-L-J.................600.....................+45
Dagger..................HLAJ...............50........................+19
Long Knife.............-L-J.................180.....................+24
Short Sword..........H-A-................360.....................+39
Rod.......................-L-J.................4800...................+75
Gladius..................H-A-................15300.................+168
Glass Rope............-L-J.................7200...................+88
Silver Plate...........H-A-................1400...................+71
Staff....................-L-J.................360.....................+37
Scimitar................H-A-................2100...................+90
Rapier....................-L-J.................2400...................+66
Long Sword............H-A-................4800...................+115
Long Staff..............-L-J................1200...................+56
Axe........................H-A-................3000...................+104
Spear.....................H-A-................780.....................+53
Morning Star..........H-A-.................9600..................+142
Mace......................-L-J..................600....................+45
Cat-Whip................-L-J..................15600................+121
Battle Axe.............H-A-..................12000................+155
Hammer Rod..........-L-J...................9600..................+98
Trident..................H-A-..................7800..................+128
Silver Rod..............-L-J...................12000................+112
Silver Sword..........H-A-..................24000................+192
Buster Sword........H-A-..................2800..................+217
Zircon Rod.............---J...................19200................+160
Great Axe.............H-A-..................18600................+180
Grand Blade..........H-A-...................38000...............+244
Zircon Axe............--A-...................48000...............+288
Zircon Sword........H---....................42000...............+256
Broad Sword........H-A-...................1200.................+81
Broad Rod............-L-J....................1200.................+50
Luck Blade............--A-...................2400.................+400
Gloom Pick............-L-J...................4800..................+0
Dual Blade.............H---...................0........................+300
Might Sword.........H-A-...................9500..................+380
Elven Bow............---J.....................2800..................No info
Artea's Bow........---J.....................24000................No info
Might Bow...........H-A-....................30000................No info
Carbo Sword.......H-A-....................33600................+232
Frying Pan..........HLAJ....................50.....................+5
Zircon Plate........HLAJ....................70.....................+10
List of all armor:
Name..................User...................Price....................DFP
Dress..................-L-J....................120......................+4
Cloth...................HLAJ..................140......................+8
Cloth Armor.........H-A-..................240......................+12
Robe....................-L-J....................260.....................+11
Tan Armor...........H-A-...................480.....................+16
Tan Robe..............-L-J...................540......................+15
Light Armor..........H-A-..................3000....................+28
Light Robe............-L-J....................3360....................+24
Chain Mail.............H-A-....................960.....................+20
Plate Cloth...........-L-J.....................5700...................+35
Brone Armor........H-A-....................1400...................+24
Quilted Silk...........-L-J.....................4800...................+28
Half Mail...............H-A-....................4200..................+32
Brone Robe..........-L-J.....................1500..................+21
Silver Armor.......H-A-.....................7200..................+42
Silver Robe.........-L-J......................8400...................+34
Plate Mail............H-A-....................5800...................+36
Zircon Robe.........---J.....................12000.................+44
Zircon Armor......H-A-....................12000.................+50
Clear Silk............-L-J.....................10000................No Info
Might Armor.......H-A-....................60000................No Info
Carbo Plate........H-A-....................10800................+46
Gown..................-L-J.....................100.....................+2
Apron.................HLAJ....................60......................+2
List of all shields:
Name...................User................Price..............DFP
Bracelet..............-L-J....................90.................+2
Tan Shield............HLAJ................180...............+15
Wood Shield.........H-A-.................360...............+7
Buckler...............H-A-.................1000............+13
Wood Wrist.........-L-J..................480...............+8
Kite Shield...........H-A-................1400.............+15
Round Shield........H-A-................1920.............+18
Round Wrist........-L-J.................2600.............+15
Cat Heels............H-A-................720...............+10
Tower Shield.......H-A-.................4600.............+25
Large Shield........H-A-.................3400.............+20
Silver Wrist.........-L-J..................2800............+20
Shriek.................H-A-.................3800............+23
Zircon Wrist........-L-J..................8400............+25
Small Knife..........H-A-.................8400............+30
Might Shield.........H-A-.................36000..........+65
Brone Wrist........-L-J...................840.............+10
Carbo Shield.......H-A-..................6000............+28
Chop Block..........HLAJ................30.................+2
List of all shoes:
Name................User................Price.............DFP.........AGL.......
...ATP
Sandals.............HLAJ...............50.................+2...........0........
......0
Cloth
Shoes.......HLAJ...............300...............+4...........0...............0
Tan
Shoes..........HLAJ..............840................+6..........0...............
0
Spike Shoes........H-A-
.............2000..............+4..........0................+5
Brone Helmet......-L-
J...............3000..............+2..........0................+5
Wind Shoes.........H-A-...............No Info........+5..........0.............0
Wind Heels..........-L-
J................4900.............0...........+5.............0
Knife Shoes........H-A-
..............6000.............+5...........0...............+10
Needle Heels.......-L-
J................7200.............+2...........0...............+10
Sonic Shoes........H-A-
..............8600.............+5...........+8.............0
Sonic Heels.........-L-
J................10200...........+3...........+8.............0
Sword Shoes.......H-A-
..............11000...........+8...........0...............+15
Heeled Shoes.......-L-
J...............11400...........+3...........+15............0
Mach Shoes.........H-A-
.............11600...........0.............+10............0
Mach Heels..........-L-
J...............12200...........0.............+10............0
List of all helmets:
Name...................User.................Price..................DFP
Cloth Helmet........H-A-.................120....................+2<
Tan Helmet..........H-A-.................240....................+10
Ribbon.................-L-J..................210....................+2
Wood Helmet.......H-A-..................540...................+8
Glass Cap............-L-J...................460...................+4
Brone Shield........H-A-..................1200.................+11
Red Beret...........-L-J...................120...................+8
Iron Helmet.........H-A-..................2500.................+14
Plate Cap............-L-J...................3800.................+10
Plate Helmet.......H-A-..................4900.................+16
Glass Beret.........-L-J...................1000.................+6
Silver Helmet......H-A-..................7400..................+18
Sakret................-L-J...................6200.................+12
Zircon Beret.......---J....................9600.................+16
Zircon Helmet.....H-A-...................10200...............+25
Might Helmet......H-A-...................8900.................+20
Might Cap...........-L-J....................8500.................+14
Hairband............-L-J.....................210...................+1
Broach..............-L-J.....................50.....................+1
Earring..............-L-J.....................80.....................+1
Necklace...........-L-J.....................100...................+1
Carbo Helmet....H-A-....................10200...............No info
Ear Tip..............-L-J.....................50.....................+1
Pot....................HLAJ....................60....................+3
Diamond Crown...HLAJ....................12000..............+4
List of all rings:
Name...........................Effect
Power Ring....................ATP +10
High Power Ring.............ATP +40
Daze Ring......................DFP +8, MGR +4
High Daze Ring...............DFP +40, MGR +10
Mind Ring.......................INT +30, STR +10
Sonic Ring.....................AGL +5
Mach Ring.....................AGL +15
Blue Ring.......................DFP +8, ATP +10
Yellow Ring.....................DFP +20, MGR +20
Red Ring.........................AGL +5, INT +10
Purple Ring....................DFP +10, AGL +2, ATP +10, INT +4, MGR +10
Green Ring.....................DFP +4, AGL +10, ATP +4, INT +4,MGR +4
White Ring.....................DFP +20, AGL +4, ATP +40
Black Ring......................DFP +5, AGL +10, ATp +10, MGR +40
Heavy Ring.....................ATP +80 (Weight 120)
Wave Ring......................DFP +20, AGL +8, ATP +30, INT +15, MGR +15
Undead Ring..................Defends against Magic
Ghost Ring....................Effective against Ghosts
Dragon Ring...................Effective against Dragons
Sea Ring........................Effective against Sea monsters
Fly Ring.........................Effective aggainst Flying creatures.
Water Ring....................Effective against monsters they hate water
Fire Ring.......................Effective gainst Fire hating monsters
Ice Ring.........................Effective against Ice hating monsters
Electro Ring..................Effective against Electricity hating monsters
Flash Ring.....................Flash spells +80%, others -50%
Flame Ring....................Flame spells +60%, others -50%
Water Ring....................Water spells +60%, others -50%
Blast Ring.....................Explosion spells +50%, others -50%
Frost Ring.....................Blizzard spells +50%, others -50%
Gloom Guard.................Guard against Gloom 100%
Gloom Ring....................Gloom magic success +50%
Diamond Ring................Stores charge more for goods
Engage Ring...................Stores charge less for goods
Monster Ring.................Monsters appear 50% more
Emerald.........................No use
Opal...............................No use