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| BS Fire Emblem Akaneia Senki 4: |
| Hajimari no Toki |
| |
| FAQ/Walkthrough by |
| RedIsPoetic |
| Version: 0.50 |
| Last Updated: |
| 13/01/2013 |
|__________________________________________|
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|________________________________________________________________________|
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|Thanks very much!|
|_________________|
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| Introduction [01.0.0] |
|_____________________________________________________________________________|
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Welcome to my guide for BS Fire Emblem: War Chronicles of Akaneia, Episode 4:
The Beginning! Although the name is long, the game is short, acting as the
fourth of four Fire Emblem episodes featured on the Broadcast Satellaview, an
add-on for the Super Famicom, the Japanese equivalent of the Super Nintendo.
Each episode features a single map for the player to complete. Characters don't
carry between episodes, so there's no longer any focus on developing your
characters and instead complete focus is on strategy.
The game was broadcast a few times on the BS-X, allowing some people to
experience it in its original form with live voice acting and a time limit.
Although it's extremely difficult to find an original and the voice acting is
impossible to obtain unless Nintendo publish a copy that is assumedly in some
sort of archive (we can hope). It's still possible to obtain a copy of the game
through... 'other means'. If you don't know what I'm talking about but really
want to play this game, email me and I'll explain. See the Contact Me section
for my email address and guidelines for emailing me.
This game is a nice little addition that has a rich history which I seriously
recommend you check out. Google both the name of this game and 'Broadcast
Satellaview' for more information on it. That's of course assuming you're a
retro gaming nerd or Fire Emblem nerd like I am. :P
The guide provides information on the mechanics of Fire Emblem games, Japanese
to English menu translations, a walkthrough and a unit, weapon and item list
section. All sections will obviously be small, but will also be comprehensive.
- RedIsPoetic
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| Contents [02.0.0] |
|______________________________________________|
|¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯|
| |
| Introduction [01.0.0] |
| Contents [02.0.0] |
| Controls [03.0.0] |
| Menu Translations [04.0.0] |
| Gameplay Mechanics [05.0.0] |
| Context [06.0.0] |
| Walkthrough [07.0.0] |
| Unit Listing [08.0.0] |
| - Player Units [08.1.0] |
| - Enemy Units [08.2.0] |
| Weapon/Item Listing [09.0.0] |
| Statistic Mechanics [10.0.0] |
| Version History [11.0.0] |
| Legal Notice [12.0.0] |
| Contact Me [13.0.0] |
| Credits [14.0.0] |
| Conclusion [15.0.0] |
|______________________________________________|
Using The Table of Contents
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To skip to a particular section of the guide, press CTRL + F. This will
bring up the search bar. Now enter or copy and paste the tag next to the
section you wish to skip to into the search bar. Press enter and you will
skip to the appropriate section.
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| Controls [03.0.0] |
|_____________________________________________________________________________|
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D-Pad ............. Move cursor around map/Change highlighted menu option
A: ................ Open menu/perform action/select menu option
B: ................ Cancel/unselect
X: ................ View highlighted unit's statistics
Y: ................ Highlight next unit (In a preset order)
L: ................ No Use
R: ................ No Use
Start: ............ No Use
Select: ........... Open Main Game Menu
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| Menu Translations [04.0.0] |
|_____________________________________________________________________________|
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The menus within this game are almost exclusively in Japanese. For this reason,
a menu translation section is provided to help you. Most of the menu options
don't really need to be known, but there are a few that should be committed to
memory so that you aren't constantly referring to this guide for help. Each
menu is shown below.
After Moving Character Menu
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| Option No. | In English | Action | Prerequisite |
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| #1 | Attack | Attacks Adjacent Enemy | Adjacent To Enemy |
| #2 | Wait | Ends Character's Turn | None |
| #3 | Mount | Character gets on mount | Dismounted Unit |
| #4 | Dismount | Character gets off mount | Mounted Unit |
| #5 | Staff | Heals Adjacent Character | Must Be A Bishop |
| #6 | Weapon | Switch Equipped Weapon | None |
| #7 | Item | Trade With Character | Adjacent To Character |
| #8 | Supply | Access Supply | Adjacent To Leader |
|____________|____________|___________________________|_______________________|
Main Game Menu
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[Press A when on an empty tile or press Select]
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| Option No. | In English | Action |
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| #1 | Unit | Opens Unit Information |
| #2 | Supply | Opens Supply Information |
| #3 | Status | Opens Status MInformation |
| #4 | Options | Opens Options Menu |
| #5 | End Turn | Ends Turn |
|____________|____________|___________________________|
Unit Menu
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| Unit Class Equip |
|____________________________________________|
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| [Names] [Classes] [Weapon] /## [Uses Left] |
| [Names] [Classes] [Weapon] /## [Uses Left] |
| [Names] [Classes] [Weapon] /## [Uses Left] |
| [Names] [Classes] [Weapon] /## [Uses Left] |
| [Names] [Classes] [Weapon] /## [Uses Left] |
| [Names] [Classes] [Weapon] /## [Uses Left] |
|____________________________________________|
Supply Menu
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[When There Are No Items In The Supply]
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| Funds: 0 Items: 0 1/1 Page |
|____________________________________________|
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| Supply is empty |
| Please press B |
|____________________________________________|
Status Menu
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| Chapter 4 The Beginning |
| |
| Funds: 0 |
| Turn : [##] |
| |
| Unit Count |
| Player: 5 Enemy: 29 |
| |
| Objective: |
| Defeat All Enemies |
|__________________________________|
Options Menu
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| Option Section | Sub-Option | What The Option Affects When Selected |
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| Sound | Stereo | Turns Stereo Sound On |
| | Mono | Turns Mono Sound On |
| | | |
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| Message | 1 Fast | Makes Message Speed Fast |
| | 2 | Makes Message Speed Fairly Fast |
| | 3 | Makes Message Speed Average |
| | 4 | Makes Message Speed Fairly Slow |
| | 5 Slow | Makes Message Speed Slow |
| | | |
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| Terrain | On | Turns Terrain Information Box On |
| | Off | Turns Terrain Information Box Off |
| | | |
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| Cursor | Slow | Makes Tile Cursor Move Slowly |
| | Fast | Makes Tile Cursor Move Faster |
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| Gameplay Mechanics [05.0.0] |
|_____________________________________________________________________________|
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Fire Emblem is a Turn-Based Strategy franchise, which hints at what gameplay
will be like. Below the gameplay will be explained in depth, providing a full
understanding of the game.
Turns And The Basics
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The game is played on a grid-based map. Characters move around on this map and
fight against their opponents. Tiles are divided between ones that can be moved
around upon and those that can't.
The player's side and the enemy's sides alternate turns, with the player always
taking the first turn. A player's turn consists of the player making his/her
characters perform actions. Only one action can be performed per character and
not all characters that a player has needs to perform an action. When all
the actions that the player wants to perform have been performed, they end
their turn and their opponent's turn begins. The opponent's turn functions
exactly as the player's does.
Turns alternate until either the objective is met or the player's Leader dies.
If the objective is met, the player wins; if the Leader dies, the player loses.
The most common objectives are 'Defeat All Enemies' or 'Seize The Castle'. The
objective will be listed and explained in the walkthrough.
Fire Emblem can be seen as unforgiving in the sense that when a player's unit
dies, it is dead for good. There's no way to get it back unless you load a save
file from before the unit died or restart the game. This Fire Emblem episode
features no save feature, so you need to restart the game if one of your units
die and you wish to complete the game without it dying.
As this episode features a stand-alone map, the importance of keeping your
units alive isn't as high, except to make it easier to complete the map. In the
main Fire Emblem games it is much more important because enemies from one map
would carry through to the next.
Terrain
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Although terrain isn't a large feature of Fire Emblem games, it often holds
some importance. Some terrain tiles such as Woods and Pillars give a defense
bonus to the unit standing on it. Making use of these terrain tiles to their
full potential will mean that your units will be less likely to die and will
endure attacks for a longer period of time.
Performing Actions
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The following actions can be performed by a character:
- Move
- Attack
- Trade
- Deposit/Withdraw from the Supply
- Use Item
- Use Staff
- Move and Attack
- Move and Trade
- Move and Deposit/Withdraw from the Supply
- Move and Use Item
- Move and Use Staff
- Change Equipped Weapon (Can Be Combined With Any Other Action)
- Dismount (Can be Combined With Any Other Action)
All actions are relatively self-explanatory. Certain actions have prerequisites
which can be found in the first table of the 'Menu Translations' Section above.
The list above isn't exhaustive, but gives an idea of what the majority of the
actions are that are performable in-game.
Combat
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Combat is the heart of Fire Emblem. There are three values computed when one
unit attacks another. These are:
- % To Hit
- % To Critical
- Damage Dealt
These values are dependent on a number of variables. Weapon type, terrain, unit
statistics and weapon statistics are the main variables. These values are
computed for both units involved in combat.
The combat itself works in the following order:
1. The unit that initiated combat strikes first.
2. The unit being attacked is given a chance to retaliate.
3. If one unit is fast enough in comparison to the other, it is given the
chance to attack again.
Whether a unit's strike hits is decided through the use of a Random Number
Generator (RNG). The RNG computes a random integer within the range 0-99. If
this value is lower than the '% To Hit' value, the strike lands.
If the strike lands, a second number is generated by the RNG. If this value is
lower than the '% To Critical' value, then the strike is a critical hit and
does triple damage.
Obviously, the 'Damage Dealt' value determines the amount of damage dealt to
the opposing unit. If a critical hit is dealt then this value is tripled for
that strike and then returns to the original value.
If one unit loses all of its HP during combat, it dies and combat immediately
ends. The attacking unit won't be able to perform another action until its next
turn.
It's generally better to be the first to attack. If you defeat the enemy with
your attack, then it won't be able to retaliate and your unit won't take as
much damage, meaning it will generally survive for a longer period of time. It
also means that you can pick fights that will be in your favour, where you'll
be able to maximise damage dealt and minimise damage sustained.
Exactly how these three values are determined can be found in the 'Statistic
Mechanics' section [10.0.0].
Weapon Types
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Weapon Types are one of the central themes within Fire Emblem. There are a
total of five weapon types.
The five weapon types are:
- Lance
- Sword
- Axe
- Bow
- Magic
Lance, Sword and Axe act in a Rock, Paper, Scissors kind of fashion:
Lance is effective against Sword
Sword is effective against Axe
Axe is effective against Lance
Although one type may be more effective against another, the weaker type can
still defeat the stronger type, it just tends to do less damage unless the
character wielding it is much more powerful.
The Bow Weapon Type is independent of the other types. One notable feature of
the Bow Weapon Type is that it's highly effective against characters with
flying mounts (Pegasi and Dragons). The second notable feature is that the
range of Bows is usually two tiles, meaning that archers can often attack
enemies without them counter-attacking.
The Magic Weapon Type is also independent of the other types. It acts
differently to the other weapon types as the Defense statistic isn't used to
defend against it, but the resistance statistic is as well. Some classes with
high defenses commonly have low resistances so Magic can be used to bypass
these high defenses at times.
Unit Classes
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Unit classes denotes their role within their party. Bishops act as healers
while most other party members act as fighters. How a character will engage
enemies and which enemies a character will engage with depends on their class,
statistics and what Weapon Type they use.
Brief overview of the classes present within this episode are provided below:
Bishops - The Bishop is the healer of the party. They don't attack but
hide behind other members of the party, healing anybody that
takes too much damage. Paired with a tank unit such as an
Armour Knight place at a choke point, they can become almost
unstoppable. Bishops tend to be quick and resistant to magic,
but physically fragile.
Fighters -
Fire Dragons -
Horsemen -
Hunters -
Manaketes -
Paladins - Paladins are powerful all-rounders. They can move extremely
quickly across the map and all of their stats are usually
above average. Very solid units that are fit for almost any
task. They aren't quite as solid as Armour Knights, so they
need to be cared for a little more.
Social Knights -
Thieves -
COMING SOON!
Unit Statistics - Overview
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Unit statistics affect how well a unit performs. A basic overview of what each
unit statistic does will be explained below.
HP - The health of a unit. When it falls to zero, the unit dies.
Strength - Strength affects the amount of damage done by the unit, no
matter whether they use physical or magical weapons.
Skill - Skill has great influence in a unit's accuracy, as well as the
chance that they will achieve a Critical Hit.
Speed - Speed decreases the unit's chance of being hit in combat.
Luck - Luck increases the unit's chance to avoid attacks and lower the
chance of being hit by a Critical.
Weapon Level - Any weapons of the weapon type(s) used by the unit with a lower
Rank value than the Weapon Level can be used by that unit.
Defence - The higher this value, the less damage a unit will take when
being attacked by a physical weapon user.
Resistance - The higher this value, the less damage a unit will take when
being attacked by a magic user.
Movement - Probably the simplest of all statistics, the value of a unit's
movement is the maximum number of tiles that a unit can move per
turn.
Unit statistic's effects in battle are explained in the 'Statistics Mechanics'
section [10.0.0].
Weapon Statistics - Overview
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Weapon statistics are also important. What each one does can be a little vague
so general explanations are given below.
Rank - A unit's Weapon Level must be higher than this to use the weapon.
Might - The higher the Might of a weapon, the more damage it will do when
wielded by a unit.
Weight - The higher this value, the less likely the unit wielding the weapon
will be able to attack twice and the more likely the enemy will be
able to.
Hit - The higher this value, the more likely the unit wielding it will hit
its opponent.
Critical - The higher the critical, the more likely using this weapon will
score the player a critical hit.
Range - The amount of tiles away a unit being attacked by this weapon can be
from the person using it.
Uses - The amount of times a weapon can be used before it breaks and can no
longer be used.
Value - A weapon's monetary value.
Type - The type of weapon. A unit must be proficient in a weapon type to
use weapons of that type. Having a weapon type that beats the
enemy's weapon type within the weapon triangle will also increase
damage.
EXP - The amount of Experience given to the unit using it each time that
it's used (Staves only).
Weapon statistic's effects in battle are explained in the 'Statistics
Mechanics' section [10.0.0].
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| Context [06.0.0] |
|_____________________________________________________________________________|
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COMING SOON!
Time in this episode begins at 18:07 and finishes at 18:51, so you obviously
have 44 minutes to complete it. This means that you can't waste too much time
and need to make sure you're constantly making progress through the level.
There's no way to pause, so you obviously can't go off to relieve yourself or
whatnot.
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| Walkthrough [07.0.0] |
|_____________________________________________________________________________|
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Note: Due to the nature of Fire Emblem mechanics, enemy's reactions to your
actions may differ slightly than what's stated in the guide. If this is the
case, it's best to continue following the guide as closely as possible, but
using common sense in situations that call for you to make a decision
independently.
Map
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01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
AA |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AB |XX|XX|XX|XX| |XX| | |XX| | | |E5|MM|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AC |XX|XX|XX|DD|DD| |DD|DD| | | | |E6|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AD |XX|XX|MM|DD|DD|DD|DD|DD| | | | |E7|E8|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AE |XX|MM|MM| |DD|DD|DD| |XX|XX|XX| | |E9|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AF |XX|MM|MM| | | | |MM|XX|XX|XX| | |EA|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AG |XX|MM|FF| |P1|FF|FF|XX|XX|XX|XX| | | |XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AH |XX|MM| | |FF|FF|FF| |XX|XX|XX|FF|FF| |XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AI |XX|MM| | |FF|FF| |MM|XX|XX|FF|FF|FF|FF|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AJ |XX|MM|P2|P3|P4|P5|MM|XX|XX|XX| | |DD|MM|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AK |XX|MM|FF| | | |MM|XX|XX|XX| |DD|DD|MM|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AL |XX|MM|MM|FF| | |XX|XX|XX|XX| |DD| |DD|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AM |XX|MM|MM|FF| | |XX|XX|XX|XX| | |DD|DD|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AN |XX|MM|MM|FF| | |XX|XX|XX|XX|XX| | | |XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AO |XX|XX|MM| | | |XX|XX|XX|XX|XX|XX| | |XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AP |XX|XX| | | | |XX|XX|XX|XX|XX|XX| | |XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AQ |XX|XX|XX| | | | | |XX|XX|XX|XX| | | |XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AR |XX|XX|XX| |FF|FF| | | |XX|XX|XX|XX| | | |
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AS |XX|XX| |FF|FF|FF| |FF| |XX|XX|XX|XX|XX| | |
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AT |XX| | |FF|FF| | |FF| | |XX|XX|XX|XX|XX| |
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AU |XX|XX| |FF|FF| | | | | |XX|XX|XX|XX|XX| |
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AV |XX|XX|XX| | | | | |FF|FF|FF|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AW |XX|XX|XX| | |FF| | |FF|FF|FF|MM|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AX |XX|XX| |FF|FF|FF| | |FF|XX|MM|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AY |XX|XX| |FF|FF|FF| | |XX|XX|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AZ |XX|XX| |FF|E2|E2|E2| |XX|XX|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BA |XX|XX| | | | |E2| |XX|XX|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BB |XX|XX| | |AR| |E4| |XX|XX|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BC |XX|XX|XX| | | |E3|E3|XX|XX|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BD |XX|XX|XX|XX| | |E3|E3|XX|MM|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BE |XX|XX|XX|XX|XX|E0|EB|E1|E1|E0|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BF |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16
17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
__ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
AA |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AB |XX|XX|XX|XX| | | | | | | |XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AC |XX|XX|XX|XX|XX| | |AR| | |MM|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AD |XX|XX|XX|XX|XX|XX| | |FF|MM|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AE |XX|XX|XX|XX|XX|XX|XX|FF|FF|XX|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AF |XX|XX|XX|XX|XX|XX|XX|FF|FF|XX|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AG |XX|XX|XX|XX|XX|XX| | | |FF|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AH |XX|XX|XX|XX|XX| | | | | |XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AI |XX|XX|XX|XX| | | |DD|DD| | | |MM|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AJ |XX|XX|XX| | | | |DD|DD|DD|DD|DD| |XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AK |XX|XX|FF|EC| | | | |DD|DD|DD|DD|DD|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AL |XX|XX|FF|FF|ED| |DD|DD| |DD| |DD|DD| |XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AM |XX|XX|FF|ED|FF| |DD|DD| | | | | | |MM|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AN |XX|XX|EE|FF|EC| | | |XX|XX|XX| | | |MM|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AO |XX|XX|XX|ED|FF| | |MM|XX|XX|XX|XX| |FF| |XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AP |XX|XX|XX|XX|ED|FF| |XX|XX|XX|XX|XX| | |FF|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AQ |XX|XX|XX|XX|FF|ED| | |XX|XX|XX| |FF|FF|FF|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AR |XX|XX|XX| |EC|FF| |MM|XX|XX|FF| |FF|FF|FF|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AS | |XX|XX|FF|FF|FF| |XX|XX|XX|XX| |FF| |FF|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AT | | | |FF|FF|FF| |XX|XX|XX|XX| | | | |XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AU | | |FF|FF|FF| | |XX|XX|XX|XX| | | | |XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AV | | |FF|FF| | | |XX|XX|XX|XX| | |VV| |XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AW |XX| | |DD|DD| | |XX|XX|XX|XX| | |VG| |XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AX |XX| |DD|DD|DD| | |XX|XX|XX|XX|XX| | | |XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AY |XX| |DD|DD|FF|FF| |XX|XX|XX|XX|XX| | | |XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AZ |XX| | |FF|FF|FF| | |XX|XX|XX| | | |MM|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BA |XX|XX| |FF|FF| | | | |XX|XX| | | |XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BB |XX|XX|XX| | | | | | | |FF|FF|FF| |XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BC |XX|XX|XX|MM| | | | | | |FF|FF|FF| |XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BD |XX|XX|XX|MM| | | | | | | | | |XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BE |XX|XX|XX|MM|MM| | | | | |MM|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BF |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Legend | Notes:
|__________________________| ¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Social Knight (2)'s at AZ05 and AZ06,
| XX - Blocked | Thieves at AD14 and AE14 and all Hunters
| FF - Forest | (symbol 'EC') and Fighters (symbols 'ED' and
| MM - Mountain | 'EE') all begin on Forest Tiles.
| AR - Armoury |
| VV - Village | For detailed information on units, see the
| VG - Village Gate | Unit Listing section. [08.0.0]
| DD - Dirt |
| | Because the map of this scenario is so huge,
| Player | it has been split into two parts when it was
| P1 - Nina (Main) | recreated above. The top part shows the
| P2 - Camus (Main) | left half of the map, including starting
| P3 - Raiden | locations for your units and most of the
| P4 - Belf | enemy's. The bottom part shows the right
| P5 - Robert | half of the map, including the remaining
| | enemy Fighters and Hunters. It's easiest to
| Enemy | just pretend that the two parts are joined
| EB - Bulzark (Boss) | together as they should be and use it in
| E0 - Horseman | that manner.
| E1 - Social Knight (1) |
| E2 - Social Knight (2) |
| E3 - Paladin (1) |
| E4 - Paladin (2) |
| E5 - Thief (1) |
| E6 - Thief (2) |
| E7 - Thief (3) |
| E8 - Thief (4) |
| E9 - Thief (5) |
| EA - Thief (6) |
| EC - Hunter |
| ED - Fighter (1) |
| EE - Fighter (2) |
|__________________________|
This continues until the time hits 18:55, at which point the screen fades to
black. You're done!
Your success can be decided by the following factors:
- By whether all enemies were defeated (not including the reinforcements)
- By whether Gubel, the boss was defeated
- By whether all three Chests were opened
- By how many points were scored (the three factors above increase the amount
of points you score)
Originally your score would be placed on a chart, being compared to all of the
other players who played the map when it was being televised. Obviously this
doesn't happen anymore, so you need to use your own judgement to gauge your
performance.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Unit Listing [08.0.0] |
|_____________________________________________________________________________|
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
This section features a list of all units found within the episode. All stats,
equipment and other information is included to provide you with easy-to-access
information. Notes on howo each player unit should be used and how to defeat
each enemy unit is also included, allowing you to decide how to best deal with
enemies.
If an item is in square brackets (ie. '[ITEM NAME]'), it means that the unit
must first dismount or mount before they can use it. If an item has
asterisks to either side of it (ie. *ITEM NAME*'), it means that this item will
be obtained by the unit that defeated the unit that holds it.
A quick reference chart with the most important information is included below
so that you can easily check a unit's statistics as well as easily compare the
statistics of different units.
Quick Reference Statistics Chart
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|
| Name | HP | Str | Ski | Spd | Luck | WLv | Def | Res | Mov |
|_____________________|____|_____|_____|_____|______|_____|_____|_____|_____|
| | | | | | | | | | |
| Belf | 27 | 10 | 13 | 12 | 6 | 13 | 10 | 0 | 9 |
| Belf (Dismounted) | 27 | 10 | 13 | 12 | 6 | 13 | 10 | 0 | 6 |
| Camus (Main) | 38 | 12 | 12 | 16 | 10 | 14 | 14 | 6 | 10 |
| Camus (Dismounted) | 38 | 10 | 9 | 13 | 10 | 14 | 12 | 0 | 6 |
| Nina (Main) | 18 | 4 | 4 | 10 | 18 | 14 | 4 | 7 | 6 |
| Raiden | 26 | 10 | 10 | 11 | 8 | 13 | 9 | 1 | 9 |
| Raiden (Dismounted) | 26 | 10 | 10 | 11 | 8 | 13 | 9 | 1 | 6 |
| Robert | 23 | 9 | 11 | 9 | 8 | 10 | 7 | 0 | 9 |
| Robert (Dismounted) | 23 | 9 | 9 | 9 | 8 | 10 | 5 | 0 | 6 |
| | | | | | | | | | |
| Bulzark (Boss) | 21 | 1 | 1 | 3 | -- | - | 2 | 2 | 5 |
| Bulzark (Form 2) | 52 | 9 | 1 | 1 | -- | - | 13 | 6 | 7 |
| Fighter (1) | 32 | 10 | 1 | 5 | -- | - | 8 | 0 | 6 |
| Fighter (2) | 41 | 15 | 2 | 7 | -- | - | 13 | 0 | 6 |
| Horseman | 31 | 8 | 8 | 8 | -- | - | 8 | 0 | 9 |
| Hunter | 23 | 7 | 5 | 7 | -- | - | 5 | 0 | 6 |
| Paladin (1) | 33 | 11 | 8 | 10 | -- | - | 12 | 6 | 10 |
| Paladin (2) | 37 | 13 | 9 | 11 | -- | - | 14 | 6 | 10 |
| Social Knight (1) | 25 | 8 | 4 | 6 | -- | - | 9 | 0 | 9 |
| Social Knight (2) | 25 | 8 | 4 | 6 | -- | - | 9 | 0 | 9 |
| Thief (1) | 18 | 3 | 3 | 9 | -- | - | 2 | 0 | 7 |
| Thief (2) | 18 | 3 | 3 | 9 | -- | - | 2 | 0 | 7 |
| Thief (3) | 18 | 3 | 3 | 9 | -- | - | 2 | 0 | 7 |
| Thief (4) | 18 | 3 | 3 | 9 | -- | - | 2 | 0 | 7 |
| Thief (5) | 18 | 3 | 3 | 9 | -- | - | 2 | 0 | 7 |
| Thief (6) | 18 | 3 | 3 | 9 | -- | - | 2 | 0 | 7 |
|_____________________|____|_____|_____|_____|______|_____|_____|_____|_____|
Quick Reference Class Chart
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Class |
|________________|______________________|
| | |
| Belf | Social Knight |
| Bulzark (Boss) | Manakete/Fire Dragon |
| Camus (Main) | Paladin |
| Nina (Main) | Bishop |
| Raiden | Social Knight |
| Robert | Horseman |
|________________|______________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Player Units [08.1.0] |
|_____________________________________________________________________________|
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
All player units are listed in this section. The notes included are
obervations on statistics and how to manipulate them to allow each unit to
perform to the highest standard.
Belf
¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Social Knight | STARTING POSITION ON MAP: AJ05 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Killer Lance | |
| - Javelin | LEVEL 10 EXP 00/100 |
| - [Iron Sword] | Maximum HP 27 |
|________________________| Strength 10 Skill 13 |
| | Speed 12 Luck 06 |
| ITEMS: | Weapon Level 13 Defense 10 |
| NONE | Resistance 00 Movement 09 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Belf (Dismounted)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Knight | STARTING POSITION ON MAP: AJ05 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - [Killer Lance] | |
| - [Javelin] | LEVEL 10 EXP 00/100 |
| - Iron Sword | Maximum HP 27 |
|________________________| Strength 10 Skill 13 |
| | Speed 12 Luck 06 |
| ITEMS: | Weapon Level 13 Defense 10 |
| NONE | Resistance 00 Movement 06 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Camus (Main)
¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Paladin | STARTING POSITION ON MAP: AJ03 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Gradivus | |
| - Silver Lance | LEVEL 10 EXP 00/100 |
| - [Silver Sword] | Maximum HP 38 |
|________________________| Strength 12 Skill 12 |
| | Speed 16 Luck 10 |
| ITEMS: | Weapon Level 14 Defense 14 |
| NONE | Resistance 06 Movement 10 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Camus (Main) (Dismounted)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Knight | STARTING POSITION ON MAP: AJ03 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - [Gradivus] | |
| - [Silver Lance] | LEVEL 10 EXP 00/100 |
| - Silver Sword | Maximum HP 38 |
|________________________| Strength 10 Skill 09 |
| | Speed 13 Luck 10 |
| ITEMS: | Weapon Level 14 Defense 12 |
| NONE | Resistance 00 Movement 06 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Nina (Main)
¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Bishop | STARTING POSITION ON MAP: AG05 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| NONE | |
| | LEVEL 01 EXP 00/100 |
| | Maximum HP 18 |
|________________________| Strength 04 Skill 04 |
| | Speed 10 Luck 18 |
| ITEMS: | Weapon Level 14 Defense 04 |
| - Live | Resistance 07 Movement 06 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Raiden
¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Social Knight | STARTING POSITION ON MAP: AJ04 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Knight Killer | |
| - Iron Lance | LEVEL 10 EXP 00/100 |
| - [Iron Sword] | Maximum HP 26 |
|________________________| Strength 10 Skill 10 |
| | Speed 11 Luck 08 |
| ITEMS: | Weapon Level 13 Defense 09 |
| NONE | Resistance 01 Movement 09 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Raiden (Dismounted)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Knight | STARTING POSITION ON MAP: AJ04 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - [Knight Killer]| |
| - [Iron Lance] | LEVEL 10 EXP 00/100 |
| - Iron Sword | Maximum HP 26 |
|________________________| Strength 10 Skill 10 |
| | Speed 11 Luck 08 |
| ITEMS: | Weapon Level 13 Defense 09 |
| NONE | Resistance 01 Movement 06 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Robert
¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Horseman | STARTING POSITION ON MAP: AJ06 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Killer Bow | |
| - Steel Bow | LEVEL 10 EXP 00/100 |
| - Iron Bow | Maximum HP 23 |
|________________________| Strength 09 Skill 11 |
| | Speed 09 Luck 08 |
| ITEMS: | Weapon Level 10 Defense 07 |
| NONE | Resistance 00 Movement 09 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Robert (Dismounted)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Hunter | STARTING POSITION ON MAP: AJ06 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Killer Bow | |
| - Steel Bow | LEVEL 10 EXP 00/100 |
| - Iron Bow | Maximum HP 23 |
|________________________| Strength 09 Skill 09 |
| | Speed 09 Luck 08 |
| ITEMS: | Weapon Level 10 Defense 05 |
| NONE | Resistance 00 Movement 06 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Enemy Units [08.2.0] |
|_____________________________________________________________________________|
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
A list of all of the enemy units within the game. Many of these units appear
more than once. Unless the unit has a unique name, the names used in the list
are the same as those used in the map.
Bulzark (Boss)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Manakete | STARTING POSITION ON MAP: BE07 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Fire Dragonstone | |
| | LEVEL 10 EXP 40/100 |
| | Maximum HP 21 |
|________________________| Strength 01 Skill 01 |
| | Speed 03 Luck -- |
| ITEMS: | Weapon Level -- Defense 02 |
| NONE | Resistance 02 Movement 05 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Bulzark (Boss) (Form 2)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Fire Dragon | STARTING POSITION ON MAP: BE07 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Fire Breath | |
| | LEVEL 10 EXP 80/100 |
| | Maximum HP 52 |
|________________________| Strength 09 Skill 01 |
| | Speed 01 Luck -- |
| ITEMS: | Weapon Level -- Defense 13 |
| NONE | Resistance 06 Movement 07 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Fighter (1)
¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Fighter | STARTING POSITIONS AL05, AM04, |
| | ON MAP: AO04, AP05, AQ06 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Steel Axe | |
| | LEVEL 10 EXP 32/100 |
| | Maximum HP 32 |
|________________________| Strength 10 Skill 01 |
| | Speed 05 Luck -- |
| ITEMS: | Weapon Level -- Defense 08 |
| NONE | Resistance 00 Movement 06 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Fighter (2)
¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Fighter | STARTING POSITION ON MAP: AN03 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Devil Axe | |
| | LEVEL 20 EXP 32/100 |
| | Maximum HP 41 |
|________________________| Strength 15 Skill 02 |
| | Speed 07 Luck -- |
| ITEMS: | Weapon Level -- Defense 13 |
| NONE | Resistance 00 Movement 06 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Horseman
¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Horseman | STARTING POSITIONS |
| | ON MAP: BE06, BE10 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Steel Bow | |
| | LEVEL 10 EXP 40/100 |
| | Maximum HP 31 |
|________________________| Strength 08 Skill 08 |
| | Speed 08 Luck -- |
| ITEMS: | Weapon Level -- Defense 08 |
| NONE | Resistance 00 Movement 09 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Hunter
¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Hunter | STARTING POSITIONS AK04, AN05, |
| | ON MAP: AR05 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Steel Bow | |
| | LEVEL 10 EXP 32/100 |
| | Maximum HP 23 |
|________________________| Strength 07 Skill 05 |
| | Speed 07 Luck -- |
| ITEMS: | Weapon Level -- Defense 05 |
| NONE | Resistance 00 Movement 06 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Paladin (1)
¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Paladin | STARTING POSITIONS BC07, BC08, |
| | ON MAP: BD07, BD08 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Silver Lance | |
| | LEVEL 05 EXP 45/100 |
| | Maximum HP 33 |
|________________________| Strength 11 Skill 08 |
| | Speed 10 Luck -- |
| ITEMS: | Weapon Level -- Defense 12 |
| NONE | Resistance 06 Movement 10 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Paladin (2)
¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Paladin | STARTING POSITION ON MAP: BB07 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Silver Lance | |
| | LEVEL 10 EXP 45/100 |
| | Maximum HP 37 |
|________________________| Strength 13 Skill 09 |
| | Speed 11 Luck -- |
| ITEMS: | Weapon Level -- Defense 14 |
| NONE | Resistance 06 Movement 10 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Social Knight (1)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Social Knight | STARTING POSITIONS BE08, BE09 |
| | ON MAP: |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Iron Lance | |
| | LEVEL 10 EXP 32/100 |
| | Maximum HP 25 |
|________________________| Strength 08 Skill 04 |
| | Speed 06 Luck -- |
| ITEMS: | Weapon Level -- Defense 09 |
| NONE | Resistance 00 Movement 09 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Social Knight (2)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Social Knight | STARTING POSITIONS AZ05, AZ06, |
| | ON MAP: AZ07, BA07 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Steel Lance | |
| | LEVEL 10 EXP 32/100 |
| | Maximum HP 25 |
|________________________| Strength 08 Skill 04 |
| | Speed 06 Luck -- |
| ITEMS: | Weapon Level -- Defense 09 |
| NONE | Resistance 00 Movement 09 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Thief (1)
¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Thief | STARTING POSITION ON MAP: AB13 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Iron Sword | |
| | LEVEL 05 EXP 40/100 |
| | Maximum HP 18 |
|________________________| Strength 03 Skill 03 |
| | Speed 09 Luck -- |
| ITEMS: | Weapon Level -- Defense 02 |
| - *Silver Lance* | Resistance 00 Movement 07 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Thief (2)
¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Thief | STARTING POSITION ON MAP: AC13 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Iron Sword | |
| | LEVEL 05 EXP 40/100 |
| | Maximum HP 18 |
|________________________| Strength 03 Skill 03 |
| | Speed 09 Luck -- |
| ITEMS: | Weapon Level -- Defense 02 |
| - *Relive* | Resistance 00 Movement 07 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Thief (3)
¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Thief | STARTING POSITION ON MAP: AD13 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Iron Sword | |
| | LEVEL 05 EXP 40/100 |
| | Maximum HP 18 |
|________________________| Strength 03 Skill 03 |
| | Speed 09 Luck -- |
| ITEMS: | Weapon Level -- Defense 02 |
| - *Speed Ring* | Resistance 00 Movement 07 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Thief (4)
¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Thief | STARTING POSITION ON MAP: AD14 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Iron Sword | |
| | LEVEL 05 EXP 40/100 |
| | Maximum HP 18 |
|________________________| Strength 03 Skill 03 |
| | Speed 09 Luck -- |
| ITEMS: | Weapon Level -- Defense 02 |
| - *Angelic Robe* | Resistance 00 Movement 07 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Thief (5)
¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Thief | STARTING POSITION ON MAP: AE14 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Iron Sword | |
| | LEVEL 05 EXP 40/100 |
| | Maximum HP 18 |
|________________________| Strength 03 Skill 03 |
| | Speed 09 Luck -- |
| ITEMS: | Weapon Level -- Defense 02 |
| - *Power Ring* | Resistance 00 Movement 07 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
Thief (6)
¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| CLASS: Thief | STARTING POSITION ON MAP: AF14 |
|________________________|________________________________|
| | |
| WEAPONS: | STATISTICS: |
| - Iron Sword | |
| | LEVEL 05 EXP 40/100 |
| | Maximum HP 18 |
|________________________| Strength 03 Skill 03 |
| | Speed 09 Luck -- |
| ITEMS: | Weapon Level -- Defense 02 |
| - *Dragonshield* | Resistance 00 Movement 07 |
|________________________|________________________________|
| |
| NOTES: |
| |
|_________________________________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Weapon/Item Listing [09.0.0] |
|_____________________________________________________________________________|
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
Weapons
¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|
| Name | Rank | Mt | Wt | Hit | Cr | Rng | Uses | Value | Type |
|_______________|______|____|____|_____|____|_____|______|_______|_______|
| | | | | | | | | | |
| Iron Sword | 01 | 05 | 02 | 090 | 00 | 1 | 42 | 420 | Sword |
| Silver Sword | 09 | 12 | 03 | 090 | 00 | 1 | 20 | 2,000 | Sword |
| | | | | | | | | | |
| Iron Lance | 01 | 07 | 06 | 100 | 00 | 1 | 38 | 380 | Lance |
| Steel Lance | 02 | 10 | 08 | 090 | 00 | 1 | 28 | 560 | Lance |
| Silver Lance | 07 | 14 | 07 | 090 | 00 | 1 | 20 | 1,600 | Lance |
| Javelin | 03 | 08 | 20 | 070 | 00 | 1-2 | 20 | 600 | Lance |
| Knight Killer | 04 | 05 | 04 | 090 | 00 | 1 | 14 | 700 | Lance |
| Killer Lance | 06 | 09 | 04 | 100 | 20 | 1 | 24 | 1,200 | Lance |
| Gradivus | 12 | 20 | 08 | 100 | 00 | 1-2 | 17 | 17,000| Lance |
| | | | | | | | | | |
| Steel Axe | 02 | 11 | 09 | 070 | 00 | 1 | 30 | 600 | Axe |
| Devil Axe | 01 | 20 | 20 | 070 | 00 | 1 | 09 | 900 | Axe |
| | | | | | | | | | |
| Iron Bow | 01 | 06 | 04 | 100 | 00 | 2 | 33 | 330 | Bow |
| Steel Bow | 03 | 09 | 07 | 090 | 00 | 2 | 28 | 560 | Bow |
| Killer Bow | 06 | 08 | 03 | 100 | 20 | 2 | 20 | 1,000 | Bow |
| | | | | | | | | | |
| Fire Breath | 01 | 12 | 20 | 080 | 00 | 1-2 | Inf. | N/A | Breath|
|_______________|______|____|____|_____|____|_____|______|_______|_______|
Note:
¯¯¯¯¯
- The user of the Gradivus receives twice the normal experience when wielding
it.
Staves
¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Rank | Rng | Uses | Value | EXP | Effect |
|_______________|______|_____|______|_______|_____|______________________|
| | | | | | | |
| Live | 01 | 1 | 20 | 1,000 | 014 | Heals (10 + Magic)HP |
| Relive | 02 | 1 | 16 | 1,600 | 020 | Heals (20 + Magic)HP |
|_______________|______|_____|______|_______|_____|______________________|
Miscellaneous Items
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯|¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Name | Uses | Value | Effect |
|_______________|______|________|______________________________________|
| | | | |
| Vulnerary | 03 | 300 | Heals 10 HP Per Use |
| Angelic Robe | 01 | 10,000 | Permanently increases Max HP by 7 |
| Power Ring | 01 | 10,000 | Permanently increases Strength by 4 |
| Dragonshield | 01 | 10,000 | Permanently increases Defence by 4 |
| Speed Ring | 01 | 10,000 | Permanently increases Speed by 5 |
| Firestone | 18 | 18,000 | Turns Manakete user into Fire Dragon |
|_______________|______|________|______________________________________|
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Statistic Mechanics [10.0.0] |
|_____________________________________________________________________________|
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
Below is a complete explanation of all of the calculations and mechanics found
within BS Fire Emblem. These mechanics tend to be shrouded in mist with every
FE game, but here they're featured so that you can understand what's happening
behind the scenes and therefore can best manipulate each character and make it
perform at its best.
If how a statistic works isn't listed here, see the final portion of section
[05.0.0] 'Gameplay Mechanics' for details on how it works.
Attack Speed
¯¯¯¯¯¯¯¯¯¯¯¯
The attack speed is obviously the speed at which a unit attacks. It's value is
irrelevant except for calculating whether a unit is entitled to a second
attack. The unit that initiated the attack always attacks first, followed by
the unit being attacked. If either unit gets a second attack, it's used after
both units have attacked once.
Attack Speed = Speed - Weapon Weight
A unit earns a second attack if its Attack Speed is at least three integers
above its opponent's.
Accuracy
¯¯¯¯¯¯¯¯
Accuracy is the likelihood that a unit will hit its opponent in combat. The
accuracy is the percentage of the unit landing a blow.
Base Accuracy (%) = Skill*2 + Weapon Hit
Opponent's Avoid = Opponent's Speed + Opponent's Luck + Opponent's Terrain
Bonus
Actual Accuracy (%) = Base Accuracy - Opponent's Avoid
Terrain Bonus is the percentage listed when a cursor is over a tile. The
terrain bonus is 0 on a normal tile and 20 when on a Pillar.
Damage
¯¯¯¯¯¯
Damage is the amount that the opponent's HP is reduced by when hit once by a
unit. A successful hit must first be made before damage is calculated. The
damage done will always be the same as long as the values being inputted into
the equation remain the same, there is no chance involved not (including the
chance of a critical hit, where damage is tripled).
There are a number of components for calculating damage and Magical Damage is
calculated slightly differently to Physical Damage.
Base Damage = Strength + (Weapon Might * Weapon Triangle Bonus)
The Weapon Triangle Bonus = 3 if the unit's weapon type 'beats' the opponent's
weapon type, or 1 if it's the same weapon type or loses to the opponent's
weapon type. If Magic is being used by at least one of the two involved units,
the bonus = 1.
Actual Damage (Physical) = Base Damage - Opponent's Defense
Actual Damage (Magical) = Base Damage - Opponent's Resistance
If the hit is critical, the Actual Damage is multiplied by 3.
If the value for either type of Actual Damage is 0 or below, the damage done is
0.
Critical
¯¯¯¯¯¯¯¯
If an attack hits, the equation below is then used to see if the unit lands a
critical hit. If an attack misses, the equation isn't used. The Critical Rate
is the chance (%) that a unit will deal triple damage to its opponent.
Base Critical Rate (%) = Weapon Critical + Skill
Opponent's Critical Evade = Opponent's Luck
Actual Critical Rate (%) = Base Critical Rate - Opponent's Critical Evade
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Version History [11.0.0] |
|_____________________________________________________________________________|
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
Version 0.50 Dates: 12/01/2013 - 13/01/2013
¯¯¯¯¯¯¯¯¯¯¯¯
Update: Major
Change Log:
- Everything but walkthrough, context, class information and charater notes
completed
- Class information partially complete
Notes: Initial release and all that. :) Enjoy!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Legal Notice [12.0.0] |
|_____________________________________________________________________________|
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
Copyright © 2013 Jesse Paech (aka. RedIsPoetic).
This guide is the property of Jesse Paech (aka. RedIsPoetic) and is protected
under copyright laws. It cannot be reproduced or edited in any form. It is for
personal use only, unless I grant permission to do otherwise. No profit is to
be made from this guide, directly or indirectly, it is totally free. I take no
responsibility for any error or mistake found within this guide.
The following sites have my permission to host this guide:
www.gamefaqs.com
If you want this placed on your site, ask permission. It is illegal to host
this on an unauthorized site.
If you would like the guide placed on your site, email me at:
redis*poetic@hotm*ail.com
[Remove the asterisks. Spam Bot avoidance FTW.]
Make the subject of your email something related to the guide and I'll
eventually end up reading it.
If you are hosting this guide, make sure that you're updating the file on
your site soon after the guide is officially updated on GameFAQs.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Contact Me [13.0.0] |
|_____________________________________________________________________________|
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
If you have any additions, constructive criticism, want to say thanks or
anything relating to the guide in general feel free to contact me at:
redis*poetic@hotm*ail.com
[Remove the asterisks. Spam Bot avoidance FTW.]
Make the subject 'BS Fire Emblem 4' or something like that.
No spam or any other crap though please.
I'm happy to hear about almost anything including but not limited to:
- typos
- corrections on information
- any missing information
- formatting feedback
- overall feel of guide
- etc. etc.
Of course, you will be credited for any help you give me (if it is actually
helpful). Credit for major things will not only be given in the devoted
'Credits' section but also where the information is directly placed within the
guide.
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Credits [14.0.0] |
|_____________________________________________________________________________|
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
Thanks to Intelligent Systems for creating a worthy contribution to one of the
greatest series in existance.
Thanks to CJayC, SBAllen and Devin for all running or helping run GameFAQs at
some point in time.
A massive thank you to Serenesforest.net! This site has been immensely helpful
for me, providing many of the character names, item names, background info and
other awesome stuff. A lovely site!
Another thank you to the Independent Fire Emblem Wiki. The members of this Wiki
provided me with excellent information for the Items, Staves and Weapons, as
well as some of the mechanics of the game.
Thanks to NIWA, the Nintendo Independent Wiki Alliance. Having used various
NIWA member sites' information as references for my guides, I appreciate and
support the brilliant work done by them.
A simply HUGE thank you to KiddoCabbusses. This guy is the authority on BS
Fire Emblem and has been more than willing and patient to answer all of my
questions. Thanks man!
Thanks to you, the reader, for reading this guide! You're the reason I write!
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Conclusion [15.0.0] |
|_____________________________________________________________________________|
¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯
Fire Emblem is one of my favourite franchises, so I've naturally loved writing
this guide. This small game deserves WAY more attention than it's received, so
I'm happy that I can at least give it some. I'm ecstatic that I can write for a
game in the Fire Emblem franchise and provide information that's never been
provided before, which is reward enough for me.
I hope you've found this guide helpful! Look out for guides on the other
episodes of BS Fire Emblem Akaneia Senki in the future!
*Spins around in a circle screaming 'I'm a tornado!'*
- RedIsPoetic
___ _____ ___
_|___\__________|____|___\________________
| | / __ | | _| /_ __ _|_' __ |
| |__/ / \__/| | / |__/ \ / \ | || |
| | \/___/ | | \ | / \___/ | || |
| | \___\__/|__|__/ | \____/___ |/||__/ |
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