I. Characters
II. Mechanics
III. Background
IV. Polygon Demos
V. Program
VI. Sound
VII. Game Plan
VIII. Script
IX. Staff
X. Chronicle
XI. Special Footage
XII. Items
- Chapter 2 - VR Training:
I. Stage 01
II. Stage 02
III. Stage 03
IV. Stage 04
V. Stage 05
- Chapter 3 - Extra:
I. Frequently Asked Questions
II. Mistakes and Notables
III. Special Thanks
-------------------------------------------------------------------------------
Introduction and Information
-------------------------------------------------------------------------------
The Document of Metal Gear Solid 2 was released in North America and Japan in
September 2002, and will be released in early 2003 in Europe. Due to the
incredible game sales from MGS2, this supplement was created. In this special
DVD, you will be allowed to play with and manipulate game characters, vehicles,
landscapes, view original sketches, and read all about how the game was created
from beginning to end. Also in this documentary are 5 VR missions like those
that will be included in the upcoming MGS2: Substance to be released in March
of 2003. The sheer immensity of information included in this DVD, plus a
sneak preview of the VR missions (even the incredibly slick opening movie) make
this a must-own item for Metal Gear fans around the world.
I wrote this FAQ for 3 reasons. First, to let people know what exactly is on
this DVD, as alot of people ask what this "game" is, and also to answer their
questions. Second, to make a somewhat complete online listing of items you
will come across in this documentary. And third, to give insight on how to beat
the 5 VR missions included on this DVD. Are there things missing from this
FAQ? Sure. If I feel something big is missing and it sould be in here, I will
include it at a later date. For now, enjoy!
From the game box:
METAL GEAR SOLID 2
DECLASSIFIED!
THE DOCUMENT OF METAL GEAR SOLID 2 is the only
"making-of" documentary for METAL GEAR SOLID 2: SONS OF
LIBERTY on the PlayStation 2 computer entertainment
system. Everything you could possibly want to know about
METAL GEAR SOLID 2: SONS OF LIBERTY is now
declassified, including never-before-seen aspects of the game,
new playable VR TRAINING missions, original concept plans,
rare video footage and trailers, and even programming secrets
of how this game went from the drawing board to international
hit. THE DOCUMENT OF METAL GEAR SOLID 2 gives an
insight into the acclaimed series from director, Hideo Kojima.
FEATURES:
* See how the game was created, including sound and
script development, polygon models, programming
techniques, and early concept materials.
* Special sneak-peek look at some of the new VR
TRAINING missions included in the upcoming game
METAL GEAR SOLID 2: SUBSTANCE
* Special footage, items, and artwork not included in the
original game
* The ultimate resource guide and interactive documentary
for METAL GEAR SOLID fans
Basic Info
-------------------------------------------
MSRP at time of release: $19.99
MSRP at present (date here): $19.99
Memory Card: 60kb
Developer: Konami
Publisher: Konami
Platform: PlayStation 2
Genre: Miscellaneous
Players: 1
Japan: SLPM-65184
North America: SLUS-20543
Europe: n/a
Original Release Dates: Japan: September 12, 2002
North America: September 26, 2002
Europe: March 28, 2003
-------------------------------------------------------------------------------
Chapter 1 - Making
-------------------------------------------------------------------------------
In this section of DoMGS2, you'll be able to view promotional artwork, see
internal demos and movies, look at tons of MGS and MGS2 related item, play
around with polygon models in real time, and much more. Everything is broken
up into 12 areas, here's an outline of items that can be found throughout.
Please keep in mind that I have typed these items exactly as they appear in the
game, so if my typing etiquette seems erratic, blame Konami. In this section,
you will most definitely see spoilers, but I'm assuming you have completed MGS2
if you own this. For now, sections that have 3D models, but also list
sketches, only the different 3D models will be included in this FAQ, I may
include a list of the sketches at a later date. Let's begin.
-------------------------------------------------------------------------------
I. Characters
-------------------------------------------------------------------------------
In this section, you will be allowed to look at, rotate, zoom in on, all of the
characters that appear in MGS2 (with a few hidden surprise characters.) You
will also be able to adjust the lighting, so when you are zooming in on Emma,
everything is nice and bright (heh). There are a ton of different models in
all for you to enjoy. Also, by using the shoulder buttons, you can add things
such as gun, clothing items, etc. to the character. Here's the list:
A. Solid Snake (3 items)
1. Solid Snake
2. Solid Snake/with Poncho
3. Solid Snake/Shinkawa touch experiment model
B. Iroquois Pliskin (4 items)
1. Iroquois Pliskin
2. Iroquois Pliskin/with Balaclava
3. Iroquois Pliskin/Wounded
4. Iroquois Pliskin/After First Aid
C. Raiden (6 items)
1. Raiden
2. Raiden/with Under Water Gear
3. Raiden/Naked
4. Raiden/with Gurlukovich Soldier's Gear
5. Raiden/early test model1
6. Raiden/early test model2
D. Otacon (1 item)
1. Otacon
E. Rosemary (1 item)
1. Rosemary
F. Colonel (1 item)
1. Colonel
G. Emma Emmerich (2 items)
1. Emma Emmerich
2. Emma Emmerich/After First Aid
R. Marines (7 items)
1. Marine A
2. Marine B
3. Marine C
4. Marine D
5. Marine E
6. Marine F
7. Tanker crew/with Raincoat
S. President James Johnson (1 item)
1. President James Johnson
T. Peter Stillman (1 item)
1. Peter Stillman
U. Richard Ames (1 item)
1. Richard Ames
V. SEALs (1 item)
1. SEAL
W. NY Citizens (8 items)
1. NY Citizen (female A)
2. NY Citizen (female B)
3. NY Citizen (female C)
4. NY Citizen (female D)
5. NY Citizen (male A)
6. NY Citizen (male B)
7. NY Citizen (male C)
8. NY Citizen (male D)
Y. NYPD (5 items)
1. NYPD 1
2. NYPD 2
3. NYPD 3
4. NYPD 4
5. NYPD/with Heavy Equipment
Z. Creatures (2 items)
1. Seagull
2. Parrot
AA. Experimental and Unused Characters (1 item)
1. Mei Ling for Toon Shading Experiment
-------------------------------------------------------------------------------
II. Mechanics
-------------------------------------------------------------------------------
In this section, just like the Characters section, you can view 3D models and
original sketches of the machines found in the game (and a few in the first MGS
as well), aircraft, mechs, etc. Items for viewing are:
A. Metal Gear RAY (3 items)
1. Metal Gear RAY Prototype
2. Metal Gear RAY Mass-produced type
3. RAY's cockpit
G. Camera (4 items)
1. Surveillance Camera (Plant Chapter)
2. Surveillance Camera (Tanker Chapter)
3. Gear-Check Surveillance Camera
4. Gun Camera
H. Metal Gear REX (1 item)
1. Metal Gear Rex (Early Model)
I. Hind D (1 item)
1. Hind D (Early Model)
J. M1 tank (1 item)
1. M1 tank (Early Model)
K. Unused Mechanics (1 item)
1. Osprey (Early Model)
-------------------------------------------------------------------------------
III. Background
-------------------------------------------------------------------------------
This section is essentially like the Characters, Mechanics, and Polygon Demos
section, you will be allowed to rotate and analyze settings from the game.
The areas available to you are:
A. Tanker (16 areas)
1. George Washington Bridge
2. Aft Deck
3. Deck-A, Crew's Quarters
4. Deck-A, Crew's Lounge
5. Deck-B, Crew's Quarters
6. Deck-C, Crew's Quarters
7. Deck-D, Crew's Quarters
8. Deck-E, Bridge
9. Navigational Deck
10. Engine Room
11. Deck 2, Port
12. Deck 2, Starboard
13. Hold No.1
14. Hold No.2
15. Hold No.3
16. Sinking Tanker
B. Plant (28 areas)
1. Verrazano Bridge
2. Big Shell Overview
3. Strut A Deep Sea Dock
4. Strut A Roof
5. Strut A Pump Room
6. AB Connecting Bridge
7. Strut B Transformer Room
8. BC Connecting Bridge
9. Strut C Mess Hall
10. CD Connecting Bridge
11. Strut D Sediment Pool
12. DE Connecting Bridge
13. Strut E Parcel Room
14. Strut E Heliport
15. EF Connecting Bridge
16. Strut F Warehouse
17. FA Connecting Bridge
18. Shell 1 Core 1F
19. Shell 1 Core B1
20. Shell 1 Core B1 Hall
21. Shell 1 Core B2 Computer Room
22. Shell 1/2 Connecting Bridge
23. Strut L Perimeter
24. Strut L Sewage Treatment Facility
25. Shell 2 Core 1F Air Purification Room
26. Shell 2 Core B1 Filtration Chamber 1
27. Shell 2 Core B1 Filtration Chamber 2
28. Strut L Lower Part
C. Arsenal - N.Y. (10 areas)
1. Arsenal Gear Stomach
2. Arsenal Gear Jejunum
3. Arsenal Gear Ascending Colon
4. Arsenal Gear Ileum
5. Arsenal Gear Sigmoid Colon
6. Arsenal Gear Rectum
7. Arsenal Gear Upper Deck
8. Federal Hall
9. Off the Coast of Manhattan
10. Manhattan
D. Unused BG (9 areas)
1. Aft Deck Early Model
2. Strut L Early Model (Warehouse)
3. Filtration Chamber 1 Early Model
4. Filtration Chamber 2 Early Model
5. Strut D Early Model
6. Early Room Model/Experimental
7. Early Plant Model/Experimental
8. Heliport from MGS1
9. Manhattan & Arsenal Gear (After Destruction)
-------------------------------------------------------------------------------
IV. Polygon Demos
-------------------------------------------------------------------------------
In this section, you will be able to watch all of the cutscenes from the game
while positioning the camera virtually anywhere you want it. You can slow down
the cutscenes, zoom in, pan the camera to the other side, etc. One downside to
this however is that the cutscenes lack any sound. The demos available to you
are as follows:
A. Tanker (27 demos)
1. Opening
2. Disguised Tanker Descends Hudson River
3. Spots Gurlukovich Soldiers
4. Sees Colonel with Scope
5. Snake Hears Chopper
6. Gurlukovich Soldiers Land
7. Spots Olga
8. Before Olga Battle
9. After Olga Battle Victory 1
10. After Olga Battle Victory 2
11. Hatch Closes, Gurlukovich Soldiers in front of Wall
12. Ocelot Kills Soldier
13. Snake Stares down at Soldiers
14. Metal Gear Appears 1
15. Metal Gear Appears 2
16. Metal Gear Appears 3
17. Metal Gear Appears 4
18. Metal Gear Appears 5
19. Stealing Metal Gear 1 Ocelot Appears
20. Stealing Metal Gear 2 Scott Dolph and Gang Die
21. Stealing Metal Gear 3 Liquid Awakens
22. Stealing Metal Gear 4 Hopping into RAY Cockpit
23. Stealing Metal Gear 5 RAY Activated
24. Metal Gear Escapes
25. Game Over Found in Hold No. 1
26. Game Over Found in Hold No. 2
27. Game Over Found in Hold No. 3
B. Plant 01 (36 Demos)
1. Plant Occupied
2. Raiden Enters Dock from Sea
3. Skull Suit Explanation
4. Snake Rear View
5. Touch Node for First Time
6. Raiden Removes Mask on Elevator
7. Big Shell Overview
8. Vamp Encounter 1 Appearance of Vamp, Pliskin With Gun
9. Vamp Encounter 1 Appearance of Vamp, Pliskin No Gun
10. Vamp Encounter 2 Raiden and Pliskin Introduction
11. Vamp Encounter 3 Nanocommunication
12. Vamp Encounter 4 Stolen Black Case
13. Vamp Encounter 5 SEAL Danger on Codec No Shaver
14. Vamp Encounter 5 SEAL Danger on Codec With Shaver
15. Vamp Encounter 5 Bye for Now
16. Fortune Appears Vamp Takes President
17. Peter Encounter 1 Peter Appears
18. Peter Encounter 2 Talk on Bomb Defusion
19. Peter Encounter 3 Bomb Defusion Mission Explanation
20. Peter Encounter 4 Obtain Spray, Sensor, Card Key
21. Peter Encounter 5 Different Door Explanation
22. Peter Encounter 6 Pliskin Departs
23. Peter Encounter 7 Raiden Leaves Mess Hall
24. Olga Appears
25. Fortune Again
26. After Fortune Battle
27. Fatman Appears
28. After Fatman Battle
29. Ninja Appears 1
30. Ninja Appears 2
31. Ninja Appears 3 About Hostages
32. Ninja Apperas 4 Obtain Security Card, Enemy Uniform
33. Ninja Appears 5 Surveillance Camera and Enemy Uniform Explanation
34. Ninja Apperas 6 About Retinal Scanner
35. Ninja Appears 7 About Metal Gear RAY
36. Ninja Appears 8 Obtain Cell Phone
C. Plant 02 (36 Demos)
1. Infiltrate Hostage Room
2. Find Ames 1 Ames Appears
3. Find Ames 2 Solidus Appears
4. Find Ames 3 Eavesdropping
5. Find Ames 4 Obtain Card
6. Find Ames 5 Ames Dies
7. Before Harrier Battle
8. After Harrier Battle
9. Electric Floor Olga's Vengeance Against Snake
10. Electric Floor How to Turn off Hi-voltage Current
11. Destroyed Power Source
12. President Appears
13. President Killed by Ocelot
14. Peter's Corpse
15. Before Vamp Battle 1 Vamp Appears
16. Before Vamp Battle 2 About Purified H Bomb
17. Before Vamp Battle 3 Battle about to Begin
18. After Vamp Battle
19. Emma Appears 1 Emma Scared
20. Emma Appears 2 Let's Swim
21. Emma Appears 3 Water Route Explanation
22. Emma Appears 4 Emma Removes Glasses
23. Emma Appears 5 Short Break
24. Emma & AI 1 About MO Disc
25. Emma & AI 2 Parrot
26. Emma & AI 3 Water Route Beyond
27. Emma & AI 4 End of Break
28. I Don't Have Card 5!
29. Arrival at Strut L
30. Descend Ladder
31. Talk at Bottom of Ladder
32. Check Oil Fence with Scope
33. Vamp Again
34. Emma Stabbed
35. Raiden to Strut E
36. AG Activated 1 Virus Used
D. Plant 03 (36 Demos)
1. AG Activated 2 Sea & Sunset
2. AG Activated 3 Emma Dies
3. AG Activated 4 Sun Totally Set
4. AG Activated 5 Arsenal Activation Preparation Begun
5. AG Activated 6 Otacon to Elevator
6. AG Activated 7 Shell 1 View Emma Flashback
7. AG Activated 8 Ninja Again
8. AG Activated 9 Plant Sinks
9. Torture Chamber
10. Solidus Exits
11. Olga Enters
12. To Metal Gear Hangar
13. Naked Raiden Meets Snake
14. Obtain Hi-frequency Blade
15. Before Tengu Commando Battle 1
16. Before Tengu Commando Battle 2
17. Tengu Commando Rush
18. Fortune VS Snake
19. Arrival at RAY Hangar
20. Before RAY Battle
21. Olga Dies
22. Solidus Mass-produced RAYs
23. On Top of AG 1 Solidus Talks of Goal
24. On Top of AG 2 Ocelot Appears
25. On Top of AG 3 Ocelot Shoots Fortune
26. On Top of AG 4 Fortune's Last Miracle
27. On Top of AG 5 RAY Escapes
28. AG Lands on NY
29. AG Stops
30. Raiden & Solidus Dialogue 1 About Life Span
31. Raiden & Solidus Dialogue 2 Emancipation from Patriots
32. Raiden & Solidus Dialogue 3 I Killed Your Parents
33. Before Raiden & Solidus Battle
34. Settlement
35. Ending 1 City in Chaos
36. Ending 2 Rose Appears
-------------------------------------------------------------------------------
V. Program
-------------------------------------------------------------------------------
In this section, you can read about all of the technical aspects of MGS 2.
Information such as how the PS2 handles the tasks the game requires, to special
development tools created for the game and programming information is in this
section, this area is broken up into 13 parts.
1. System Structure
2. Memory Map
3. Script Language
4. Collision System
5. Zone System and Enemy Soldier AI
6. MGS2 Image Drawing System Characteristics
7. The Use of the VRAM and Textures
8. Image-Drawing Sequence
9. Image Drawing Processing and Effects
10. Lighting
11. Streaming System
12. Tools
13. Data Management
-------------------------------------------------------------------------------
VI. Sound
-------------------------------------------------------------------------------
In this section, you will be able to listen to 29 different songs from MGS2.
1. Title
2. Deck-A, Crew's Quarters
3. Deck-A, Crew's Lounge
4. Deck-B, Crew's Quarters
5. Deck-C, Crew's Quarters
6. Deck-D, Crew's Quarters
7. Deck-E, The Bridge
8. Vs Olga Gurlukovich
9. Engine Room
10. Deck 2
11. Strut A Deep Sea Dock
12. Strut A Pump Room
13. Strut C Dining Hall
14. Strut F Warehouse
15. Scentless Bomb Search
16. Vs Dead Cell
17. Shell 1 Core, B2 CP.RM
18. Shell 1 Core, B1 Hall
19. Vs Harrier
20. Shell 2 Core, 1F AIRRM
21. Rescue Emma
22. Escort Emma
23. Arsenal Gear
24. Vs Tengu Commando
25. Vs Mass-Produced RAY
26. Vs Mass-Produced RAY
27. Vs Solidus Snake
28. Basic Actions-Intrmed.
29. Basic Actions-Advncd.
-------------------------------------------------------------------------------
VII. Game Plan
-------------------------------------------------------------------------------
In this section, you will be able to read (if you can read Japanese) the Game
Plan for MGS2 written by Mr. Kojima in 1999. Items include:
1. Game Plan
2. Instruction Sheet 1 from the Director
3. Instruction Sheet 2 from the Director
4. Instruction Sheet 3 from the Director
-------------------------------------------------------------------------------
VIII. Script
-------------------------------------------------------------------------------
In this section, you will be able to read the entire script for the game, word
for word.
-------------------------------------------------------------------------------
IX. Staff
-------------------------------------------------------------------------------
This section lists key members of the development staff, and has a small bio
for some of them. Since there is a staff listing in the MGS2 manual, this
will not be included in the FAQ.
-------------------------------------------------------------------------------
X. Chronicle
-------------------------------------------------------------------------------
This section is a complete timeline of events ranging from the completion of
MGS, to international releases of MGS2. Due to the massive size of events
listed in this section, it will not be included in this FAQ.
-------------------------------------------------------------------------------
XI. Special Footage
-------------------------------------------------------------------------------
1. Promotion (10 videos)
A. Video Footage for External Presentation Use (Collaboration Purpose)
B. Video Footage for External Presentation Use (External Staff)
C. Video Footage for Internal Presentation Use
D. E3-2000
E. ECTS-2000
F. Tokyo International Fantastic Film Festival
G. Tokyo Game Show: Spring 2001
H. E3-2001
I. Tokyo Game Show: Fall 2001
J. Premium Preview
2. Making (8 videos)
A. Actors & Mr. Mori Interviews
B. NY Research Trip
C. Clearing Lecture
D. Olga Codec Demo Shows the demo sound mixing process.
E. Snake Diving Demo Shows the demo sound mixing process.
F. Snake Meets Raiden Demo Shows the demo sound mixing process.
G. Metal Gear RAY Escape Demo Shows the demo sound mixing process.
H. Development Completed
-------------------------------------------------------------------------------
XII. Items
-------------------------------------------------------------------------------
1. Books (4 sections)
A. Related Books (16 items)
1. Official Guide/Quickest Completion (NTT Publishing)
2. Navigation File (Shinkigensha)
3. Official Guidebook (Futabasha)
4. Quickest Completion Chart (Mediaworks)
5. Perfect Completion Guide (Kodansha)
6. Official Guide/Perfect Completion (NTT Publishing)
7. Official Perfect Guide/Expert File (Futabasha)
8. Complete Guide (Enterbrain)
9. METAL WORKS THE PERFECT (Shinkigensha) with DVD
10. Premium Guidebook (Mediaworks)
11. METAL GEAR SOLID 2 THE MAKING (Sony Magazines)
12. THE ART OF METAL GEAR SOLID 2 (Shinkigensha) Yoji Shinkawa Artbook
13. Konami Style Limited Edition Yoji Shinkawa Artbook Cover
14. US Official Guidebook (BRADY GAMES)
15. European Official Guidebooks (piggyback interactive limited)
(English, French, German)
16. European Official Guidebooks (piggyback interactive limited)
(Italian, Spanish, Greek)
B. MGS Illustration Pamphlet (4 items)
1. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (1)
2. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (2)
3. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (3)
4. THE ART OF METAL GEAR SOLID (Shinkigensha) Pamphlet (4)
C. METAL GEAR RAY by Yoji Shinkawa (10 items)
1. METAL GEAR RAY/Full Scratch Model by Art Director Yoji Shinkawa
*There are 10 images of this item)
D. Trading Figure/Raiden (Silver) (6 items)
1. Trading Figure/Raiden (Silver)
*There are 6 images of this item)
E. Trading Figure/Raiden (Color) (6 items)
1. Trading Figure/Raiden (Color)
*There are 6 images of this item)
F. Trading Figure/Raiden Diving Gear (Silver) (6 items)
1. Trading Figure/Raiden Diving Gear (Silver)
*There are 6 images of this item)
G. Trading Figure/Raiden Diving Gear (Color) (6 items)
1. Trading Figure/Raiden Diving Gear (Silver)
*There are 6 images of this item)
H. Trading Figure/Solid Snake (Silver) (6 items)
1. Trading Figure/Solid Snake (Silver)
*There are 6 images of this item)
I. Trading Figure/Solid Snake (Color) (6 items)
1. Trading Figure/Solid Snake (Color)
*There are 6 images of this item)
J. Trading Figure/Otacon (Silver) (6 items)
1. Trading Figure/Otacon (Silver)
*There are 6 images of this item)
K. Trading Figure/Otacon (Color) (6 items)
1. Trading Figure/Otacon (Color)
*There are 6 images of this item)
L. Trading Figure/Olga Gurlukovich (Silver) (6 items)
1. Trading Figure/Olga Gurlukovich (Silver)
*There are 6 images of this item)
M. Trading Figure/Olga Gurlukovich (Color) (6 items)
1. Trading Figure/Olga Gurlukovich (Color)
*There are 6 images of this item)
N. Trading Figure/Revolver Ocelot (Silver) (6 items)
1. Trading Figure/Revolver Ocelot (Silver)
*There are 6 images of this item)
O. Trading Figure/Revolver Ocelot (Color) (6 items)
1. Trading Figure/Revolver Ocelot (Color)
*There are 6 images of this item)
P. Trading Figure/Gurlukovich Soldier (Silver) (6 items)
1. Trading Figure/Gurlukovich Soldier (Silver)
*There are 6 images of this item)
Q. Trading Figure/Gurlukovich Soldier (Color) (6 items)
1. Trading Figure/Gurlukovich Soldier (Color)
*There are 6 images of this item)
R. Trading Figure/Metal Gear RAY (Silver) (6 items)
1. Trading Figure/Metal Gear RAY (Silver)
*There are 6 images of this item)
S. Trading Figure/Metal Gear RAY (Color) (6 items)
1. Trading Figure/Metal Gear RAY (Color)
*There are 6 images of this item)
3. Goods (15 sections)
A. E3 Items (13 items)
1. Commemorative Paper Weight Given out at MGS2 Premiere Event 2000
2. E3 2000/Entry Pass of Mr. Kojima
3. E3 2000/Pamphlet
4. E3 2000/Pamphlet (Inside)
5. E3 2000/Pamphlet (Front)
6. E3 2000/Pamphlet
7. E3 2000/Pamphlet
8. E3 2000/Pamphlet (Back)
9. E3 2000/Pamphlet (Japanese text: Front)
10. E3 2000/Pamphlet (Japanese text: Back)
11. E3 2000/Pamphlet (Front)
12. E3 2000/Pamphlet (Inside)
13. E3 2000/Pamphlet (Back)
B. European Items (17 items)
1. European Promotional Item/Can Case
2. European Promotional Item/Shirt
3. European Promotional Item/Vest
4. European Promotional Item T-Shirt "!" "?"
5. European Promotional Item T-Shirt "illustration"
6. European Promotional Item Multipurpose Tool
7. European Promotional Item/Shot Glass
8. European Promotional Item/Scopes
9. European Promotional Item MGS2 Play Cards
10. European MGS2 Package
11. European Promotional Poster
12. European Promotional Poster
13. European Promotional Pamphlet
14. European Promotional Pamphlet
15. European Promotional Item Snake Standee
16. European Promotional Item Life Size Snake Doll
17. European Limited PlayStation 2 hardware with MGS2
C. MGS Post Card (4 items)
1. MGS2 Post Card (front)
2. MGS2 Post Card (back 1)
3. MGS2 Post Card (back 2)
4. MGS2 Post Card (back 3)
D. MGS Package (13 items)
1. MGS Package
2. MGS Premium Package
3. MGS INTEGRAL Package
4. MGS KONAMI The BEST Package
5. MGS INTEGRAL KONAMI The BEST Package
6. MGS PS one Books Package
7. Jikkyo Pawafuru Puro Yakyu'98 Kaimakuban Package with MGS Demo
8. DRAMA CD METALGEAR SOLID Vol.1
9. DRAMA CD METALGEAR SOLID Vol.1 (Case)
10. DRAMA CD METALGEAR SOLID Vol.2
11. DRAMA CD METALGEAR SOLID Vol.2 (Case)
12. MGS ORIGINAL GAME SOUNDTRACK (Japan) Initial Limited Box Package
13. MGS/MGS INTEGRAL/MGS2/Drama CD Disc Labels
E. MGS2 Package (11 items)
1. MGS2 Package (Japan)
2. MGS2 Premium Package
3. MGS2 Premium Package (Snake)
4. MGS2 Premium Package (Raiden)
5. MGS2 Premium Package Special Footage DVD
6. MGS2 Corporate Bond Version Package
7. Limited "MGS2 THE TRAILER" E3 2000 Documentary
8. MGS2 TRIAL EDITION (included in "Z.O.E.")
9. MGS2 Reservation Bonus "Making" DVD
10. MGS2 SOUNDTRACK (Japan) Package
11. MGS2 SOUNDTRACK THE OTHER SIDE (Japan) Package
F. International Packages (13 items)
1. MGS Package (USA)
2. MGS VR MISSIONS Package
3. MGS GREATEST HITS Package
4. MGS Package (Europe)
5. MGS SPECIAL MISSIONS Package
6. MGS PLATINUM Package
7. MGS2 Package (USA)
8. MGS2 Package (Europe)
9. MGS2 Package (South Korea)
10. Korean Limited PlayStation 2 hardware with MGS2
11. MGS2 SOUNDTRACK CD (USA)
12. MGS ORIGINAL GAME SOUNDTRACK (Europe) Package
13. MGS2 SOUNDTRACK CD (Europe)
K. US Items (11 items)
1. US Magazine Print Ad (1)
2. US Magazine Print Ad (2)
3. US Magazine Print Ad (3)
4. US Promotionla T-shirt (Front)
5. US Promotionla T-shirt (Back)
6. MGS2/US Package
7. US Promotional Poster
8. US Promotional Poster
9. US Product Stand (Illustration)
10. US Promotional Banner
11. US Promotional Floor Mat
L. Clear FIle (4 items)
1. Konami Style Special Clear File A (Front)
2. Konami Style Special Clear File A (Back)
3. Konami Style Special Clear File B (Front)
4. Konami Style Special Clear File B (Back)
M. Trading Cards (10 items)
1. MGS Trading Card Game (Release Cancelled)
2. MGS TCG/Character Card Ideas
3. MGS TCG/Character Card Ideas
4. MGS TCG/Command Card Idea
5. MGS TCG/Trap Card Ideas
6. MGS TCG/Trap Card Ideas
7. MGS TCG/Weapon Card Idea
8. MGS TCG/Back Design Idea
9. MGS TCG/Counter Chip Design Idea
10. MGS TCG/Field Design Idea
N. Awards (7 items)
1. MGS "3RD CESA AWARDS" Excellence Award Trophy
2. MGS "1999 PlayStation Awards" Gold Prize Plaque
3. MGS "2ND Agency of Culture Media Art Festival" Excellence Award
4. MGS2 2001 "Dengeki-Oh Game Software Award" Heat Up Award
5. MGS2 2001 "Dengeki-Oh Best Creator Award" Best Director Award
6. MGS2 "2002 PlayStation Awards" Gold Prize Plaque
7. THE DIAMOND AWARD (To Titles with 2M+ units manufactured)
O. Others (5 items)
1. Promotional MGS2 Sticker Tokyo Game Show 2001
2. Card CD with Trailer
3. 1999 MGS Calender
4. 2002 MGS2 Calender
5. 2002 New Years Greeting Card
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Chapter 2 - VR Training
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In this section of DoMGS2, you are given a chance to try out 5 VR missions like
the ones that will appear in MGS2: Substance coming out on various platforms in
2003. You can save your progress through beating these missions, and your high
scores will be kept. Naturally, beating a single mission will give you an
additional 20% completion percentage. When you have beaten all 5 missions, and
100% is reached. I suppose you could consider DoMGS2 100% Complete. The stage
listing in the main menu will be gray-ish when you start, beating a mission
will change the stage text color to white, getting better than one of the three
preset high scores will change it to yellow text, and finally, getting the top
score will display orange text. Here is a listing of those 5 missions, and an
analysis on how to beat each one, since the first 4 missions are relatively
easy, however, the fifth mission can be very hard if you're not sure of the
best way to beat it.
I. Stage 01 - Sneaking
Character: Solid Snake
Time Limit: 2 min 00 sec
Analysis:
In this mission, you'll have the task of getting to a checkpoint while
avoiding 4 guards walking around the area. At the start of the mission,
head right a few steps until you see a crawl duct heading up, go inside.
You'll see left and right turns in this duct, but stay straight for now.
There is a guard walking around here, wait for him to walk away, and exit
the duct. Stand up and take an immediate right avoiding another guard
that is also on your right. There is another crawl duct here, take it.
You'll have to be quick, as a guard will be coming behind you. Follow the
main contour of the duct, and head to the checkpoint. Be careful of a
guard approacing on your left.
Alternate path:
When beginning the mission, immediately head up into the crawl duct
behind a guard. Head all the way up, and then all the way to the right.
When the duct ends, cross the path into an adjacent duct. Now exit this
duct, and you're home free. Be careful when exiting the first duct
because the controls will change when you aren't in first-person view
any more.
Alternate Path #2:
As soon as the mission starts, run all the way to the right. Then go
up and hide in the little space in the wall to the right because a
guard will walk a little bit down this hallway. As soon as he turns
around to walk away, follow him. You'll then notice that guard
facing to the right, another guard to the left of him facing the left,
and a nice big spot to run right between them, The only one that may
spot you may be the guard on the left. When running through them,
you may need to do dash jumps (hit X while running) to get out his
sight range quick enough. This path should get you a high score.
II. Stage 02 - Weapon: Handgun
Character: Solid Snake
Time Limit: 1 min 30 sec
Targets: 12
Analysis:
Well, it's rather hard to give analysis for this, because there's really
only one way to do this mission, shoot the targets as fast as you can.
Remember that you will get extra points not only for how fast you go,
but for how many bullets you have left over at the end. Make sure
you shoot fast, but also as accurate as possible. The targets come in
waves.
First Wave: 1 to the left of you
Second Wave: 1 to the right of you
Third Wave: 2 to the right of you
Fourth Wave: 3 to the right of you
Fifth Wave: 1 to the right of you, 4 to the left of you
Besides using only 12 bullets and shooting fast, another tactic for
getting a high score is keeping an eye on combos. Shooting consecutive
targets quick enough will generate a combo bonus, making your overall
score much better at the end. It's entirely possible to get a 12-combo
if you remember where the targets are. Don't forget that you still need
to go to the end checkpoint directly behind you after the shooting the
12th target to end the mission.
III. Stage 03 - Eliminate All
Character: Raiden
Time Limit: 3 min 00 sec
Enemies: 4
Analysis:
Okay, here, you have a large area with many places to go high and
low. In order to get a NO-KILL score bonus, you're going to want
use an M9 instead of the Socom. This weapon shoots tranquilizers
and only puts the enemy to sleep for a brief period, it doesn't kill
them (which is what you want in this particular mission). The M9 is
directly to the right of you when starting the level. Here is is
the path I took to get my high score.
Get the M9, walk under the surveillance camera and head towards the end of
wall to your left, stay about 6 feet back from the end and maybe a foot
or so to the right of it. When you go into shooting mode, you'll see
a guard awalking away from you to the left, shoot him quick. Next, a
soldier will walk from right to left in front of you, shoot him.
head back the way you came and go up the stairs to the right, shoot
the guard heading towards you. For the last guard hanging out
near the end, try to shoot him from the left right below the
last staircase on the right side of the level. Then, head to the
checkpoint at the very top. Keep in mind that, if you shoot a guard
with the M9 he will take a few seconds, sometime up to 15 or 20 to
finally pass out. However, if you shoot a guard with a tranquilizer
in the head, he will pass out immediately. This method is recommended
for the highest scores. There are a ton of other paths you can take
of course, so feel free to experiment.
IV. Stage 04 - Weapon: HF.Blade
Character: Raiden
Time Limit: 1 min 30 sec
Targets: 30
Analysis:
A simple premise here, slash your way through all 30 poles that appear
with your blade. The first one is directly behind you, alot of people
don't figure that out. The poles appear in waves, here they are:
First Wave: 1 pole
Second Wave: 2 poles
Third Wave: 3 poles
Fourth Wave: 4 poles
Fifth Wave: 7 poles
Sixth Wave: 1 pole
Seventh Wave: 2 poles
Eigth Wave: 10 poles
In the Fifth Wave, you'll notice a few poles off by themselves, you can
walk up to these and slash them, but try punching and kicking adjacent
poles into them instead. Also, you can avoid staircases in some
instances by doing the dash jump (hit X while running) to get to the next
platform. For the one all the way to the left in this wave, I recommend
slashing it as you fall off the adjacent platform. That way, you don't
need to climb, anything, and it's less walking distance. Just keep
slashing away is all I can really say, know how to use your blade, and
then try to find the best path.
V. Stage 05 - Variety
Character: Solid Snake
Time Limit: 3 min 00 sec
Analysis:
Here it is, by FAR the hardest mission out of the five. The enemies
appear in one big wave. You'll need to keep an eye on all of the guards
because they are all trying to get to the girl on the ground directly
in front of you. (Meryl Silverburg from MGS.) Since it's hard to give a
good walkthrough for doing this, here a some simple tips:
* Make sure you use you Pentazemin to control your shaking and to improve
your accuracy.
* You can drop down to a lower level directly below your platform. You
may have a better vantage point from there.
* Use the PSG1-T to get a NO-KILL bonus that will help out your score.
This mission is more of a taste of what the really hard missions in
MGS2: Substance will be like. Have Fun.
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Chapter 3 - Extra
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So, after getting the real meat and potatoes of the FAQ out of the way, here's
everything else worth noting about DoMGS2.
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I. Frequently Asked Questions
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Q. What is this?
A. This is a DVD that documents the development process of Metal Gear Solid 2.
You are allowed near-unrestricted access to just about all of the artwork,
polygon models, and characters in the game. Not to mention all of the
wonderful trailers that made you want to buy MGS2 in the first place.
Q. Is this worth getting?
A. Definitely, if you loved MGS2, this is a no-brainer.
Q. Where can I find it?
A. It's a bit tough to find, major chains like Electronics Boutique or
Gamestop my no longer carry it. Try Amazon.com if you can't find it, and
Ebay.com as a last resort only.
Q. Are there any secrets in this game?
A. There's unverified information that a completed VR missions save will
unlock items in MGS2: Substance. More infor on this if/when it
become available.
Q. When will DoMGS2 be released in Europe?
A. It will be packaged with MGS2: Substance, and will be released on March 28,
2003.
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II. Mistakes and Notables
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* In the "Items" section under "goods" there is "MGS Post Card." The pictures
are all of the MGS Post Card, but they are labeled as an MGS2 Post Card.
* In the "Items" section under "Books" in the "Magazines" area, there is
"USA: ELECTRONIC GAMING MONTHLY (Oct. 2001) Cover" this cover has an
image of Soul Calibur 2 on the cover, but it is blurred out.
* In the "Items" section under "goods" there is "Premium Preview Invitation
Card. "Here, invitation is misspelled "invitatin."
* In the "Sound" section, there's a misspelling on Track 4, "CRWE'S"
* In the Background demos section, Model is sometimes misspelled "MODE"
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III. Special Thanks
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- To Konami, for making a wonderful documentary for an incredible game
- To CJayC of GameFAQS for hosting this, and my other FAQs