TALES OF DESTINY REMAKE FAQ/WALKTHROUGH
by yangxu ([email protected])

=================
TABLE OF CONTENTS
=================

1. Introduction
2. Version History
3. Gameplay & Control
4. Walkthrough
5. Optional Quests
6. FAQ
7. Legal Stuff

~~~~~~~~~~~~~~~
1. INTRODUCTION
~~~~~~~~~~~~~~~

Tales of Destiny Remake, as its name indicates, is a remake of a game
called Tales of Destiny (......) released on the PSX back in the mid
90s. The remake was released just recently (November 30, 2006) for
the PS2, which featured completely redesigned character sprites, maps,
battle system and fully voiced scenarios and skits, making it one of
the last highly anticipated games for the PS2. If you are a veteran
of the Tales series who desparately needs a new Tales game to play,
or if you are just starting on the road to become a Tales fan, this
is definitely the game for you (provided that you have some basic
knowledge of Japanese or Chinese).

This walkthrough is written to help those who've played the original
Tales of Destiny and needed just one or two hints to get going with
the game. It is not a walkthrough that gives you every tiny detail
about where each item is located in the dungeon, or how to look for
extra items in town. I might write one like that in the future, but
for now, this is what I plan to do. I try to keep things as simple as
possible, so that I don't spoil your fun. However, I cannot guarantee
that the walkthrough is 100% spoiler free, so use this at your own
discretion.

Let me know if you discovered errors in this walkthrough by sending
email to [email protected]. Please title it "ToDR" so I can
separate it from spams. Your contributions will be recognized in the
acknowledgement section.

~~~~~~~~~~~~~~~~~~
2. VERSION HISTORY
~~~~~~~~~~~~~~~~~~

December 2, 2006
-Completed the first third of the walkthrough, and part of the gameplay
& control section

December 17, 2006
-Finished the first half of the game's walkthrough, added more info
for the gameplay & control section, more FAQs added.

January 6, 2006
-Location names changed to match the Japanese version's spellings,
walkthrough completed up to Rodeon, minor adjustments to Gameplay &
Control section, Optional Quests section added.

~~~~~~~~~~~~~~~~~~~~~
3. GAMEPLAY & CONTROL
~~~~~~~~~~~~~~~~~~~~~

The remake version has a ton of new stuff for Tales fans to explore.
I'll try crunching down each new addition/modification to this game
so you can get the hang of these improvements while experimenting
with them yourselves.

===========
FOOD SYSTEM
===========

This is an improved and simplified version of the cooking system found
in various Tales games. You'll be given a foodsack automatically before
rescuing Rutee near the beginning of the game.

The foodsack serves as an auto healing device that replenishes your HP
when it falls below a certain threshold after a battle. It can also
revive dead allies or boost your immunity against certain elemental
attacks or status alignments.

There is usually a food shop in each town where you can refill your
bag, and each shop has various recipes for sale. You can add two or
more of them to your foodsack depending on the number of slots it has.
The slot number increases as your foodsack expands in size, which is
controlled by how often it heals you. The more it's used, the more
foods it holds. Recipes and foods can also be found in some dungeons'
treasure chests.

Each recipe consumes a certain amount of food, and has various effects
on your status like mentioned before. Basically those that carry added
bonus or have greater healing power use up more foods. You can check
these effects in the food option under the menu screen or under the
shop's purchase screen by pressing the square button on various recipes.

=============
Battle System
=============

When the promo vid was shown at Namco's press conference a while ago,
the part which probably catches everyone's attention immediately was
the new battle system. You can see characters going straight into the
air and doing some crazy tech combos one after another, owning the
enemies like no other Tales games before. This improved version of the
old Linear Motion Battle System (LMBS) is known as the Aerial Linear
Motion Battle System (AR-LMBS).

------
Basics
------

As the name emphasizes, a majority part of the battle will involve
aerial combat (I don't mean Ace Combat 5). And to execute attacks like
what you saw on the promo video, you need something called Chain
Capacity or CC. It is the fundamental element that governs everything
in a battle: from normal attacks to backdashes, skills, item usages,
charges, and hi-ougis. Each action listed above consumes a different
amount of CC, you can see its depletion by looking at the CC counter
around the character's mini-status bar at the bottom of the screen in
battle mode. The large number in the middle tells you exactly how many
CC points you currently have, and as you execute various commands, the
number goes up and down. You can boost CC gauge by equipping Swordian
Devices, another new system which I'll explain later. Basically, the
higher the CC, the more attacks and skills you can use, and the more
combos you can perform in ground or in air.

Now, to trigger aerial attacks, all you have to do is jump. This is
done automatically in semi-auto mode when you target an enemy high up
in the air. If you are playing on manual mode, you'll need to press
up twice to perform a jump. The next thing you wanna do is swing your
weapon for some nice combos. To do so, you must make sure you have
enough CC left. For example, if you jump up, hoping that you can do
a "Kurenken" (consumes 3 CC) while you only have 2 CC, you will fall
right back down (unless you have skills equipped that use 2 CC, or
you just want to hack'n'slash your enemy for fun).

With enough CC to spare, you can connect skills one after another on
land or in air. Furthermore, for skills which make you fly higher and
higher (eg. Stahn and Woodrow's "Zenkkuuken", Lion's "Kuushuuken"),
you can actually rise all the way to the top of the screen by chaining
3 or 4 of them together.

Another interesting aspect of this new AR-LMBS is that certain skills
for certain characters change their forms when being used in air.
For example, Stahn's "Fireball" spell could transform into "Flame Shot"
when executed in air. This new spell requires no chanting time and is
carried out immediately. Similarly, Stahn's Level 1 hi-ougi, when
executed in air, will trigger a different hi-ougi, try it out yourself
to see which one it is ^___^

-------
Hi-ougi
-------

Now that I mentioned hi-ougis, it would be a good time to go into a
bit more detail about them. Each character learns his or her hi-ougi
at a specific level. But you can also master it through event battles
(eg. Stahn's 5th hi-ougi in the final battle).

Hi-ougis cannot be equipped on your normal skill screen, rather, they
can only be executed when you're in Blast Calibur (BC) mode and have
used a skill/technique successfully against an enemy while holding the
L1 button. Different levels of hi-ougis require different levels of BC
gauge (located below each person's HP bar on the battle screen). And
their damages correlate to which particular skill you've used before
your hi-ougi execution.

You'll know when a character is in BC mode when you see the screen
flashes for a second or the person's weapon's flashing with specific
elemental particles around it (eg. Stahn's sword flashes with fire
particles).

Each playable character's number of hi-ougis varies, depending on the
person you are controlling, you can have 2 to 5 different ones.

---------------
SWORDIAN DEVICE
---------------

Swordian Device is a series of status boosts that can be equipped by
pressing the circle button on the weapon slot of your equipment screen.
As the name suggests, this system only applies to Swordian Masters.
People like Mary, Chelsea, Kongman, etc. cannot access this special
feature.

There are 6 levels for each Swordian Device, each level contains
numerous status boosts for your character to equip. Your Swordian
Masters gain access to bonus boosts through level ups and can master
them through battles. When you put on a status boost, a star appears
to the left of the name, indicateing that the current device has been
equipped.

When you move your cursor to each equipped device, there is often a
percentage in the explanation box indicating the percent completion
till fully mastering this boost. So what's the point of this you ask?
Each Swordian Master has a limited amount of Swordian Device Points,
since each status boost requires a certain amount of SDP, and the
required SDP increases with increasing level, you can only equip a few
boosts of your preference while dropping the rest. Mastering each boost
will reduce the consumption of SDP by half, meaning that you can equip
more status boosts with less SDP; and because you will be facing tons
of encounters throughout the game, you shouldn't be having trouble
mastering all the bonus boosts before you challenge the final boss.

At this point, some of you might be thinking of another way to gain
SDP besides leveling up your characters; and the answer is YES. You
get bonus SDP if you can defeat bosses in hard or mania difficulty.
"Are you kidding me? I got owned by enemies from random encounters
under hard difficulty, how am I supposed to win a boss fight if I
can't even beat his underlings?" Well the truth is, you don't have
to fight normal enemies in hard mode if you don't feel like it. All
you have to do is change your difficulty setting under the customize
option at a save point before a boss fight. If you lose the fight,
you will automatically be prompted to try again, thus as long as you
have patience and determination, you can eventually take down the
bosses in hard difficulty setting and get your bonus SDPs.

=============
RERISE SYSTEM
=============

Rerise is a brand new system added to the remake version, it shares
some similarities with Tales of Rebirth's Enhance System. Throughout
the game, you'll be getting various types of lens from battles or
chests. These lenses vary by type and can be used for cash exchange
or material enhancements.

There are five types of lens in total, you can distinguish them by
their representative colors under either the enhancement screen or
the gald exchange screen. The cheapest and most commonly found ones
are the "black" damaged lenses, you get these right after your first
battle. As you progress through the game, more types of lenses are
obtainable through normal battles, these include Clear Lens (white),
Blue Lens (purple), Tough Lens (green) and Sapphire Lens (yellow).

All of the lenses listed above are necessary for weapon, armor and
accessory enhancement, I do not recommand selling them unless you
really need money or you simply have too many on your hands (max
number for each type of lens is 990).

To enhance an item, go to the main menu and choose Rerise (second one
from the left on the second row). The current screen will be your
character equipment tab. Here, names that are white indicate possible
upgrade for that item; names that are gray means enhancements are
unavailable (eg. subweapons and such). When you choose a specific item
for enhancement, usually there are more than one option for upgrades.
For example, Mary's stone axe can be enhanced to iron axe, bronze axe
or steel axe, each with its own status increments. But when you look at
how many lenses of each type are required, you may find that steel axe
involves more types of lenses than the other two (look at the lens
requirement at the bottom of your screen); you may also find that a red
number appearing above the lens requirement section and preventing you
from upgrading your weapon. The reason for this is your average party
level isn't high enough, getting everyone to the required cutoff would
solve this issue.

Some options you get for upgrading an item may surprise you, as certain
upgrades receive the least status boosts yet require rarer lenses for
their enhancements. In this case, it is often a good idea to press your
square button on the upgrade preview flowchart to check other possible
effects.

People who think ahead at this point might be wondering which choice on
the flow diagram they should follow in order to create the best weapon
or armor after its final upgrade. Based on my experience, those that
require higher party level and rarer lenses will eventually emerge to
be the best ones.

~~~~~~~~~~~~~~
4. WALKTHROUGH
~~~~~~~~~~~~~~

------------
THE DRACONIS
------------

Start a new game and watch the scenes unfold. When you gain control
of Stahn, move right and push some boxes out of the way and you
should come across a save point. You can explore some rooms for item
if you want (if you look at the right hand corner as you move along
shelves or chests that don't stand out as treasure chests, sometime
you may see a hint popping up telling you to examine that area, if
you press the circle button on your gamepad, you usually get "hidden"
items that are otherwise missed out if you aren't paying attention).

Eventually you should come to an area where Stahn's forced into a
room. Following those scenes is your first fight. Familiarize with
this new twist on the old LMBS and head out for more scenes (the
scenes that occur here are not available in the original ToD). Do
more explorations on the ship if you must, and you should eventually
come to a corridor with a door on either side. Take the right door to
move on with the story. Watch the impressive anime CG cutscene and
the remastered opening movie.

-----
CABIN
-----

More events take place. When you regain control of Stahn, head out to
the living room for some chitchat; then head out and move north
through the snow forest. Meet up with Chelsea and backtrack to the
cabin. Woodrow will accompany you to Janos; so head out and go south
this time. Move through the winding path and keep going south, you
should get to Janos in a few screens.

-----
JANOS
-----

Woodrow will take his leave after you get here, head north to the gate
and watch a scene, Mary will join your party. Try exiting from the
south gate to activate a tutorial on Food, which basically acts as an
automatic recovery system that heals you when an individual or your
entire party's average HP falls below a certain level. The effect is
dependent on which recipe you have in your foodsack. For now, just
go with the default "onigiri".

Also, starting from now on, you can take requests from the guy with a
backpack on him. Depending on the mission's complexity, your wage
varies as well. Usually when you accept a mission, you'll need to go
to an indicated town to look for two or three special townfolks that
you can interact with to get the job done. There's no time limit to
this, so do it whenever you feel like it.

-------------
CAVE ~ TEMPLE
-------------

Once you leave Janos, go north a few screens and watch the scene, then
head into the hidden cave. The path is very straight forward, just
keep heading left till you enter the temple.

There are several chests to grab, they can be hard to spot, just pay
attention to the top left and right corners of the ground floor. You
can walk up certain broken beams to reach higher platforms. The large
central door is where you wanna go to move on with the story, if you
had enough fun looting chests, proceed on to watch some funny scenes.

Rutee will join your party. Exit the temple from the bottom entrance
on the ground floor and you'll be thrown into a fight against some
soldiers. Kick their butts hard, and return to Janos by exiting south.

-----
JANOS
-----

After some yapping from Rutee, you are to depart for Straylize. Head
to the north gate for a scene involving the Dark Wings, and you'll be
in the forest again. Go northwest and you should be on the world map.

Look at the minimap on the bottom right corner and you should see a
vibrating flashing circle, that's your next destination.

--------
HARMENTZ
--------

Watch a scene when you enter the village, then head north and enter
the large mansion for more scenes... those who played Tales of the
Abyss should recognize a cameo here XD

You'll eventually end up in the inn, remember to save here as three
consecutive battles are to follow when you leave. When you are ready,
head outside for 2 normal battles with some soldiers and 1 battle
which you can't win, so don't bother using items in the last fight.
More scenes take place and you'll wind up in Seinegeld. Lion will
also join your party.

----------
DARILSHEID
----------

You can explore the town a little, but your next destination is Hugo's
mansion located in the eastern part of the city. Watch the gossips,
then head onto the worldmap.

-------
ARMEIDA
-------


This part is optional, if you don't need to restock your supplies, you
can head straight to Straylize Temple. But if you would like to see a
scene with the infamous Dark Wings again, you can visit Armeida, a
tiny village north of Darilsheid.

-------------------------
FOREST ~ STRAYLIZE TEMPLE
-------------------------

If you are going from Armeida, you need to head south, then northwest
up a hill to enter the forest.

Once you are in the forest, the left path leading up to a hill is the
direction of the temple. You can, however, explore the forest and grab
all the treasures.

There will be some short scenes taking place when you enter the front
yard and the actual temple. And you'll now need to run around breaking
seals around that skull head.

There are doors to the left and right of the staircase leading down,
and more doors to follow when you enter them. If you see a large
purple crystal "standing" in the middle of the room, check it and
you'll be thrown into a battle. When you emerge victorious, you'll
break a seal around the skull head. Each crystal is located in
separate rooms, so find and break five of them will enable you to
unlock the central door. Have fun exploring! Oh, and don't forget to
check boxes or shelves for hidden items.

When you've successfully broken all the seals, enter the central door
for more scenes. You'll be asked to visit the main hall, but you can
go up the winding staircase for some items if you want. From where the
skull head was, go down the staircase and enter the door to the left;
in the next room head straight left, keep moving through the hallway
and you'll end up in the main hall. A scene will ensure, keep moving
deeper and you should be in a room with dark and light circle pads.
Your goal here is to activate just one type of the round switches by
stepping on them. You know you've turned it on when a white shading
appears around the switch. So activate all the white OR gray switches
(not both) and the corresponding door to the northeast should
automatically open. It doesn't matter which one you open, they all
lead into the same destination. More scenes will take place, when you
enter the unlocked door and Philia will join in the end. To continue
the story, head back to Darilsheid port.

----------
DARILSHEID
----------

The port is two screens down from Hugo's mansion. Some scenes will
occur when you enter the port, and you'll be well on your way.

---------------
UNDERWATER CITY
---------------

HINT: You don't really have to go look for any of the items here right
     now, if you are patient enough, you can gain access to all of
     them when you are onto the second half of the game.

A lot of scenes take place, when they are all done, you'll be in the
underwater city. Some doors in this place are jammed to begin with,
and you can't open them until you find a pickaxe. The doors around the
save point are where you should begin your journey. Certain doors are
underwater in certain areas, and you won't be able to access them
until much later. You'll know you've come near the central room when
you see another save point in front of a staircase. The left door on
the platform leads to a treatment device which heals your party, the
door on the right leads to an item, the central door will move the
story forward. Thus, enter the the middle door and watch the scenes
unfold. Philia will get Clemente and will become the main spellcaster
in your party.

You can activate the warp device near the save point to teleport to
the entrance. When you leave the underwater city, you'll be in Cherik.

------
CHERIK
------

The folks here aren't very friendly to foreigners, but who cares...
Move to the northern part of the town and enter the building there
for some scenes, you can leave Cherik when they are over.

Your next destination is north of Cherik, the capital city.

--------
KALVIOLA
--------

Explore the city a little, and visit the temple here. Philia will
temporarily leave the party to unlock the backdoor for you at night.
You'll end up in the inn, head out and look for the back corridor,
it should be to the left of the temple.

Watch the scene and navigate your way through the temple. You'll
automatically discover a hidden path when you are close to a den
in the main hall. There'll be a boss fight waiting for you when you
move in, so be prepared.

After some dialogues with the criminal, you'll be forced into a fight
with 5 monsters. Spam "Hienrenkyaku" and you should win in no time. A
"touching" scene ensures and you're to depart for Neuestadt.

------
CHERIK
------

You need to board the ship at Cherik port to go to your next city, so
head south from Kalviola on the worldmap to Cherik. Head into the port
here (you can get a scene with the Dark Wings again if you visit the
northern part of the town), more scenes and you'll be departing for
Neuestadt.

---------
NOISCHTAT
---------

Watch the scenes when you enter the city. Your goal here is to see
the mayor. Her mansion is one screen north from where you enter. A
maid in her house tells you that she went out for some business and
should be back shortly, to kill time, the party planned to buy some
ice candy. Lion, being the mature lad and all, decides to stay behind.

Head out the mansion for a scene with the flower girl, then go up two
screens to the central park (with sakura trees). More events take
place, and now you have to visit the colloseum to fight Kongman. The
stadium is located north to the city's ground level (where the bridge
is).

Enter the colloseum, take the left door, watch some scenes and you'll
be in for a fight with Kongman. Use "Rekkuuzan" a few times and he
should be down. "Fire Ball" works pretty well, too. After the battle,
Lion rushes in to inform you of some urgent situation outside, so
head out to the city streets for more scenes. Your party then decides
to board the ship at Noischtat port to fend off incoming attacks.

To make your life easier in the next 20 battles or so, materialize
your raw stones that prevent petrification or reduce water elemental
damage and equip them on your frontline fighters (eg. Stahn, Lion,
Mary, etc.). Also, Kongman will join your party temporarily, his raw
power attacks are very effective against enemies you'll be facing
shortly.

Watch the scenes at the harbor and you'll be charging straight in for
the flagship.

--------------
COMMANDER SHIP
--------------

When you step onto the enemy ship, head for the first door and you'll
meet a cook-in-disguise... he can replenish your foodsack. Some rooms
here have pirates walking around, run into them and a battle ensures.
As usual, check for shelves, tables, barrels, etc. for hidden items.

The boss here is located in the very right room, you might have to go
back and forth in between rooms to get around some obstacles in your
way.

When you enter the boss room, some scenes occur followed by a boss
fight. Bastista is probably the first "real" boss you encounter, he
has high HP, and he runs around messing up your spellcasters' chants.
When you've broken his guard, go nuts on him. Use up the hi-ougi you
saved and he should go down eventually.

Some more dialogues ensure after the fight and your party returns to
Noischtat.

---------
NOISCHTAT
---------

Kongman takes his leave and more scenes take place. Head to the port
the next day and watch more events unfold. Get on the ship and we are
off to Sheeden.

-------
Sheeden
-------

Not much to do here, stock up your items and head for the cave that
leads you to Moreau.

-----------
MOREAU CAVE
-----------

Very straightfoward dungeon, you can spend some time here to level up
and collect treasures from chests. Half way through the cave, you'll
get a scene between Stahn and Rutee, something new in the PS2 version.

Anyway, keep going and you'll eventually come across a save point. If
you feel you are ready, head south from the save point for a scene
and a boss fight.

The boss itself is pretty disgusting looking, and its numerous mouths
can cause more status alignments than you can prevent. Your strategy
here is to crush it with skills like "Hienrenkyaku" and "Kurenken",
in conjunction with Philia's spells. You should be able to use at
least one hi-ougi even if your BC gauge is empty at the start of the
fight.

In anycase, finish the monster off, get out from the cave and head to
Moreau.

------
MOREAU
------

Some short conversations among your party when you enter the city,
head south and you should get a scene involving Johnny. Head south
from where you are, more scenes will take place. You'll end up in
Johnny's hidden room eventually. A spy comes in and informs Johnny
that his friend Fayte's about to be executed, Johnny acted like he
doesn't care but runs off to save him alone. Stahn, being the hothead
and all, obviously can't leave a stranger who just saved your butt to
do something reckless... what does he do? He decides to do get the
party involved in the reckless rescue, of course.

Head out from Johnny's house and talk to the boatman below, choose to
go to the castle and watch the scene that follows; Johnny will join
in the end.

Head right and down to see Fayte's fiance (there is only one way, as
all other entrances are unavailable to you until you see her). Her
cell door will unlock and you can come back to her to heal your party.

WARNING

Starting now on, you'll need to pay attention to what you do, there
seems to be a major bug in this area involved with pushing boxes where
pushing them to a certain position irreversibly prevents you from
moving the story any further. I have yet to encounter this bug, but
several other people have, so make one or two extra saves right now
just in case.

Head left after you leave the prison. In the next few areas, you'll
have to think a little and rearrange the boxes such that when you
turn the red handles and get the water levels to go up, you can still
travel by stepping on those crates and platforms into the next room.

Boxes with an orange/skin color should be pushed from a ledge so it
falls and breaks to release the handles inside them that can be put on
those pump stands to allow you to control water levels freely. But for
your first handle, you actually need to play a taiko drum minigame and
score a number above 15 to unlock the door behind. The rule is simple,
as soon as the two statues start moving, Stahn and Johnny must start
imitating the timing and beats such that they hit the drums at
practically the same time as the statues do. The higher you precision,
the better the score.

A lot of people seem to have problems solving the crates puzzle in a
room with three water wheels. All you need to do here is push all the
boxes on the ground onto the shaft, turn on the water pump in the
other room, return here and line up the boxes in a column such that
you can push that extra box on top of the other three to fill in the
gap to your right.

Eventually, you should make it to the top floor of the castle, and you
know what awaits you, a boss battle! Equip your swordsmen rings that
prevent poison and start wasting him. His defense is tough to break
and he has high HP, but nothing you can't handle, it might just be a
longer battle for those who use holy bottles a lot.

Watch the long scene, then board Fayte's ship at the harbour to Toukei.

------
TOUKEI
------

Watch some scenes on the ship and you'll need to deal with some giant
octopus. The boss has quite the HP for an octopus, but nothing else
that you can use as excuses for getting owned. Watch the events after
the battle and you'll be in Toukei.

You get the option of sneaking into the castle again when you talk to
the boatman here; but what you need to do first is open the gate
blocking your water route by examining a statue to the northeast of
the second screen. When you think you are ready, head for the castle.

Puzzles here aren't as hard as the ones in Moreau. When you are in a
garden with trenches, make your way to the central structure and check
the switch to drain the waters in the room you came from. Head back
to the main hall, go down the drained waterway and push the box in
place, then go up and hit a switch and move through the unlocked door
to the northwest.

The next room is made up of stairs in which you have to run around
and push a box down the edge a few times to get it on the floor with
a switch. Push the box onto the switch and go through the unlocked
door.

The original horoscope puzzle in this room is replaced with zodiac
signs from the Chinese mythology. Look at the picture besides each
door carefully, and enter the doors in this sequence:

mouse -> ox -> tiger -> rabbit -> dragon -> snake -> horse -> goat
-> monkey -> rooster -> dog -> pig

Save your game, go up for some scene and prepare for a boss battle.
Stahn and Lion are weak against his attacks. Put Johnny in your party
can reduce your struggle a lot. As usual, use hi-ougi as soon as his
guard's broken and combo like mad. The boss uses a throwing technique
when you get too close to him, stay at a reasonable distance and use
"Majinken" if you must.

Watch the long scene after the fight, then head to the port and head
for your next destination.

---------
SNOWFREER
---------

Some scenes when you enter the city, go to the inn and save your game.
Exit through the southwest opening for a quick fight and the events
that follow. Woodrow and Chelsea will join your party in the end. You
can get another scene with the Dark Wings if you head to the right den
in the inn here. Leave through the southwest exit again and you'll be
on the worldmap.

------------
TILSO FOREST
------------

On the worldmap, head northwest a little and you should see a large
group of trees, that's the Tilso Forest, be sure to equip your fighters
with rings that prevent sleep before you enter. You'll see a tutorial
on Sorcerer's Ring in the first screen, press the square button to
shoot out sparks, it can be used to melt things. Here, it is used to
melt those ice bulks in your way. You'll be forced into battles when
enemies appear inside the bulks. Keep heading west or southwest a few
screens and you should find the other exit.

-----
CYRIL
-----

On the worldmap, head north a little and you should find Cyril. Not
much to do here except watching a few scenes when you enter, and
visiting the green walled house in the northwest area. Once you are
done here, keep going north and you should find yourself in Heidelberg.

----------
HEIDELBERG
----------

There are some nice items in those houses you can enter. When you are
ready, head to a house in the northeast area to trigger a scene. Go
pass a few screens till you reach a room with icy floors. You should
notice that if you run here, you'll slide. This is OK on the ground
floor, since you won't fall; when you are having fun on the second
floor, however, running like this could make you fall off, so restrain
your actions a bit. Search for a switch near the staircase and use the
Sorcerer's Ring to activate it. Go up the stairs and WALK on these
ledges, you'll want to go to the southwestern one eventually and use
the ring to activate another switch to the right. This can be somewhat
tricky, stay at the tip of the ledge and shoot your sparks. If it
misses, you'll have to realign yourself relative to the switch's
position and try again. A door to the northwest should be unlocked
when you activate the second switch, get into the new room, keep
moving and you should find yourself in the castle's prison. You'll be
thrown into a boss fight as you move on, use Stahn's "Shishisenkou"
and you should be able to finish this under two minutes. More scenes
and Mary will leave your party for now.

Explore the castle a bit for some items. Loactions worth mentioning
here are:

1. The stage room with red curtains. Melt the frozen machineries on
  the ground floor with your Sorcerer's Ring, then turn on the two
  switches to reveal a hidden path.

2. A hallway (not the main hall) with candle stands where a specific
  set of candles are lit. Remember this pattern, go north and light
  up another set of candle stands by mimicking the previous layout.
  (Use the Sorcerer's Ring for ignition, examine the stand to put out
  the flame).

3. Two clock tower puzzles where you need to hit switches, push box
  to help you go up, melt frozen chains and so on. You are required
  to time your jump in one specific area here, too.

Eventually you should arrive at the top of the clock tower, SAVE YOUR
GAME! This will be your final boss fight for part one of the game. Go
up and you'll confront a familiar face. The fight is much easier than
the boss fight in Toukei. The only thing you should watch out for is
the dragon in the background, it'll deal some decent damage to you if
you aren't defending. You can't kill the dragon obviously, so focus
only on your enemy within you reach.

A crapload of scenes take place when you come out victorious. During
the part where you have to find Rutee, head north (there is really
only one way that's accessible) and you should be done. More events
unfold after this, enjoy your little break. Time for part two!

-----
LEANE
-----

Part two starts off with some scenes between Lilith and Stahn. Get out
from the house and head southwest two screens and talk to the raw food
vendor and the bread maker (Mimi!!), you'll get a scene with Stahn's
pal. Afterwards, head back home for more scenes.

Philia will join your party the next day and you'll need to head for
Heidelberg.

---------
NOISCHTAT
---------

Press R3 to look for Noischtat on the worldmap, this will be your first
stop. When you get there, head to the port for a scene, and Kongman will
you. Board the ship here to go to Snowfreer.

---------
SNOWFREER
---------

Some scenes when you arrive here and more scenes when you try to leave.
Watch them patiently and you'll get Mary back. Leave the city and head
for Tilso Forest.

------------
TILSO FOREST
------------

Nothing much to do except grabbing any chests you might have missed the
last time you came here. Keep going southwest to get out.

----------
HEIDELBERG
----------

Keep going north into the castle, and head for the audience chambre. A
scene with Woodrow and Chelsea, and they'll join, too. Next destination:
Darilsheid. You can either walk from Heidelberg to Janos and then to
Darilsheid or board the ship from Snowfreer by back tracking through
Tilso forest, I'll leave this one for you to decide. But wait, we are
missing an important member. That's right, Rutee's still missing. Head
for Cresta (it's near Darilsheid) to track her down.

------
CRESTA
------

After your party splits to look for Rutee, head north a few screens for
an event and she should be back in your team. Now we can go to Darilsheid.

----------
DARILSHEID
----------

Head into the castle's audience chambre for some surprises. Then head
to the port to board a ship that takes you to Oberon's hidden research
facility.

---------------------------------
OBERON's HIDDEN RESEARCH FACILITY
---------------------------------

Very challenging puzzles compare to the dungeons you've visited so far.
The entrance area is full of large electronic gates, switches and moving
platforms. You can jump on those platforms if they are close to you. This
will usually bring you to a switch which you should examine to open the
gates. Sometimes you are required to shoot sparks out of your ring onto
those cubical devices to move the platform you are standing on further.
Your goal is to get to the northwestern door (the eastern one is locked,
unless you want the not so useful item in the chest near it, don't bother
going).

When you are in a room full of conveyor belts, your goal is to enter the
doors at the top right corner. The belts that scroll extremely fast will
prevent you from running back, the ones traveling at lower speeds can
allow you to backtrack your way. You'll come across two red belts right
next to each other, when you see that, move from the one you are standing
on, onto the adjacent one, then onto a platform to get yourself near the
next set of belts that will take your to your targeted destination. The
rest of the belt puzzle should be straight forward.

Enter the door near the top right corner, and you'll be in a lab with
several doors to its sides. The bottom left one will lead you to an
elevator which will take you to a ship dock. You can get some items here.
The rest of the doors just get you to rooms with either items or devices
that give you hints about a password protected door. WHAT? PASSWORDS!?
It's not that big of a deal really. If you go up the staircase and check
the door inside, a bunch of colored kanjis appear and you are requested
to input passwords. Unless you really wanna know the mechanism behind it,
you can read the FAQ section. Otherwise, input 12345 and the door should
unlock. Save your game, get on the elevator, and you'll be taken to a
cave.

Explore the cave as you like, and you'll run into a save point sooner or
later. As usual, this foresees that a boss battle is up ahead. Make a
separate save here if you are a big fan of Lion. Move on, watch the event
and enjoy the crazy boss fight. Normal attacks actually work okay here;
put Kongman in your party to make your life easier. Watch out for the
insane amount of hi-ougis he pulls off, your entire party maybe killed
if you let them get too close to him. (especially if you are playing on
hard mode).

There will be extended anime/CG cutscenes and dialogues after this, so
grab a drink and relax for a while. When you regain control, head into
the palace for a word with the king and you should be taken to Radislowe
for your next mission.

---------
RADISLOWE
---------

If you haven't explored every area here, now is your chance. There won't
be random encounters (yay!) so feel free to run around. Your goal is the
control centre (where Philia obtained Clemente earlier).

Watch the events as you enter the control room and you should be given a
horn to summon the Sea Dragon near any seashore on the worldmap. Your
next goal is to retrieve a very important item from a hidden temple at
the northwest region on the worldmap.

-------------
HIDDEN TEMPLE
-------------

Exit from Radislowe and you should automatically board the Sea Dragon.
Press R3 to check the temple's location and set sail.

The temple has a very simple structure, be sure to grab the treasures
to either side of the rooms you are going in. You'll have to leave one
of the four Swordians behind before you enter each door here, I suggest
the following order: Woodrow, Rutee, Philia.

In the final room, examine the altar in the centre for a scene followed
by a boss fight. It's not a hard battle, just keep pounding and it'll
die. You'll obtain the R Key afterwards, leave the temple and sail back
to Radislowe.

---------
RADISLOWE
---------

Head into the control room for a series of events, when they are over,
be sure to replenish your foodsack, recovery items and holy bottles,
and we are on to conquer the cities in the sky!

-------
IGNASEA
-------

Ignasea is west of Radislowe.

There will be a save point and an inactivated warp device near the
entrance, save your game here and we'll worry about the warp system
later.

Are you a fan of 4D gaming? Ignasea and some of the later cities will
make serious 4D gamers puke their guts out. A dungeon full of warps
and teleporters could potentially make the most patient gamers throw
their controllers on the ground.

Fortunately, the teleporter puzzles here aren't that impressive. If
you want all the items in Ignasea, you'll need to try every warp to
get your greedy hands on them. Your goal is to teleport all the way to
the top, so if you find yourself going down a level, you should try a
different warp.

Eventually you'll come into a room with four gates and a similar warp
device like the one at the entrance, examine it to activate both, this
will permit you to teleport right back to the entrance, you willl be
using this a lot, trust me.

Within this room, enter from the upper left gate such that all four
gates shine with a red color. Next, stand in the centre and press O,
you'll be teleported to Anszoon, your next destination, automatically.

-------
ANSZOON
-------

This is probably the easiest dungeon among the six you'll be visiting.
The rooms are pitch black when you enter, that's because the energy
units are scattered all of the place, as explained in the subsequent
event. What you need to obviously is gather every energy unit you can
possibly find to not just turn on the lights here, but also open up
the main gate so you can get out!

The energy units locations are as follows:

1. At the opposite side of your save point (to the left of the stairs)
2. In the bottom left room, two screens from the main hall
3. In the room to the right of main hall (need to go up the stairs and
  make your way around the circular path)
4. In the top left and top right rooms connecting the main hall

Once you've collected all five of your crystals, enter the central gate
to the north. Keep going up and you should see a machine with slots for
you to insert your energy units. Do so and a mouse will come by only
to steal your valuable energy crystals away. If you were wondering the
functions of those electronic slabs that can be activated when you step
on the switches in the main hall's central platform, this is when the
light bulbs go off in your head.

Back to the main hall, you should see the mouse in the circular path
below the central platform. Examine this area carefully and you'll
notice two mouse holes to either side of the platform's base. You DO
NOT want to chase or trap the mouse near its hole, having said that,
you Do want to utilize those electronic slabs to block its path so you
can go around and pincer it. There are various methods for catching
the mouse, I'll just give you my way here, feel free to use whatever
strategy you have to get back your crystal.

My Method:
1. Chase the mouse around so that it's to the left of the staircase.
2. Head for the staircase without making the mouse move from where it
  is.
3. Step on the top left switch (closest to the stairs) to raise the
  top left slab, blocking the mouse's escape route.
4. Go down the stairs and head left, pincer the mouse and get your
  stuff back.

Go to the energy control device again, insert your final energy unit
on there, the main gate should now be opened. Head out from there onto
the worldmap.

--------
CLOUDIUS
--------

Cloudis is northeast of Anszoon.

This is one of the most confusing dungeons in the game, but is also
one of the best places to level up your current party (if you are using
Stahn, that is), as most of the enemies here are weak against fire. Be
sure to equip your frontline fighters with rings that prevent poison,
or seal.

I encourage you to explore this dungeon yourself, don't bother using
holy bottles, because you should fight them to prepare yourself for the
upcoming boss fight. But if you don't feel like doing so, follow these
steps. Be warned, they do not get you to every item here, that would
be something you'd have to look for yourself ;)

1. Save your game, and warp.
2. Warp again.
3. Go up, all the way to the left, then up again, step on the warp.
4. Examine the stone tablet here, and step on the other warp.
5. Go right, down (watch the spikes here! Walk, don't run) and left to
  reach another warp.
6. Go left, up, right, down, right and step on the warp here.
7. Examine the stone tablet here and grab any treasures you see, warp
  back.
8. Go left, up, left, down (pass the first intersection), right (at
  the second intersection), down, right all the way, up, right (watch
  the spikes), up, left, up left to reach the next warp.
9. Go right, up, right, down, left and step on the warp you see.
10. Head right, and all the way up till you see another warp.
11. Follow the only path here and step on the next warp you see.
12. Examine the tablet, grab the treasure and warp back.
13. Backtrack to the previous warp and teleport.
14. From where you are, go down till you reach an open space (with
   spikes to your left), squeeze your way near the spikes and move up
   till you reach another warp.
15. Move through the one way path and teleport.
16. Head left, all the way down, right, keep yourself to the left side
   and head down the stairs, turn left to reach another warp.
17. Go up (watch for spikes), left, then down to warp.
18. Examine the table here.
19. Backtrack to where you last warped in step 17.
20. Stick to the right as you go up the stairs and you should get to
   one more warp.
21. Move along the one way path till you come to an intersection, go
   up and warp to the puzzle room.
22. Hit the compass-like device at the top right corner device with
   your Sorceror's Ring such that the direction is facing north, push
   the One Star Dragon Ball (...) into the upper most hole.
23. Go downstairs and push the ball with a crescent moon into the left
   hole, the ball with a heart into the south hole, and the ball with
   a sun into the right hole, if you did everything right, you should
   hear a sound followed by a scene.
24. Warp out from this room and head straight down the path, teleport
   at the end there.
25. Save your game and go up for a boss fight.

The boss shouldn't be too hard for you. Just do whatever you normally
do in a regular battle and he should be down fast. Watch the scenes
afterwards and activate the warp in this room to teleport back to the
entrance. Exit Cloudius and head back to Anszoon.

-------
ANSZOON
-------

Warp to the room with the four gates again, if you need to resupply
your items, choose to go to Ignasea and head back to Raidslowe. Else,
teleport straight for Rodeon from here.

------
RODEON
------

This is a fairly simple dungeon, just warp around till you reach the
exit. On some levels, there are bombs which you can move or kick (press
O) around to destroy barriers that are in your way. Kicking the bomb
will ignite it much faster than pushing it, however, if you position
yourself right, you can usually kick it near the obsticle before it
explodes. You'll take some minor damage if you are near the explosion.

Remember to grab the worldmap at the exit before you leave.

--------
HELRAIOS
--------

Helraios is west of Rodeon. You can press R3 to confirm its location
now that you have the worldmap.

Save your game when you enter, head up the stairs to the right and
enter the room to the right there. Grab the red card key by destroying
it with your Sorcerer's Ring. Go back to the entrance room and insert
your card key into the device here. The red barrier should be removed
now.


~~~~~~~~~~~~~~~~~~
5. OPTIONAL QUESTS
~~~~~~~~~~~~~~~~~~

------
TITLES
------

Each character has a list of titles in this game just like any other
recent Tales games. Equipping the correct ones enable that character
to initiate special conversations with townfolks enabling you to get
extra items, titles, etc. It's not something mandatory, you can beat
the game easily without going through any of this, unless you are a
profectionist, spending time collecting titles is what I'd do for a
second playthrough.

To equip a title, choose Party from the main menu, press R1 or L1 to
flip through each character's profile and press the triangle button to
view the list of titles available.

The following is a list of titles for each character with specific
instructions on how to obtain them underneath, it's not complete, but
I'll be adding more later on.

+++++
STAHN
+++++

Draconis Infiltrator
-Default

Honest Villager
-Talk to the man near the accessory shop in Darilsheid and pick the
first choice

Unique Sword User
-Talk to the little boy in Noischtat and pick the second choice

Youth of Leane
-Talk to the village chief's daughter in Leane and pick the second
choice after Philia's visit

Kind Liar
-Talk to a resident in Darilsheid after the Lens Cannon has fired

Colloseum Champion
-Beat Lilith at the colloseum

True Master
-Equip the Unique Sword User title and talk to Ailts at Straylize
Temple

Child of Destiny
-DUring the second part of the game, equip Kongman with the Man Who
was Born to Love title and talk to Baks in Leane

Lilith's Brother
-Equip Chelsea with the Adult Yearning Girl title and talk to Alba
at Chelsea's house

Young Detective
-Equip Stahn with the Youth of Leane title and talk to his grandpa
during the second part of the game

Famous Detective
-Solve the Moreau criminal event

Star Don
-Get the highest rank in the Taiko Drum mini-game at the colloseum

Dashing Youth
-Beat the kid in a race at Noischtat

Natural Ranger
-Discover all the tourist sites on the worldmap, trigger any hidden
dialogue in any town to get the title

Quiz Researcher
-Answer all the quiz questions correctly

Representative of Leane
-Talk to the man in Darilsheid's castle prison, must be done after
you meet up with Rutee during the second part of the game

Heir to the Courage of the Sun
-Defeat Barbatos on the last floor of the hidden dungeon

+++++
RUTEE
+++++

Lens Hunter
-Default

Greedy Witch
-Talk to a guard near the gate of Seingald Castle and pick the first
choice

Former Lens Hunter
-During the second part of the game, go to Cresta and talk to a sister
inside the orphanage, pick the second choice

++++
LION
++++

Royal Swordsman
-Default

Sweet Boy
-Talk to a guy at the central park of Noischtat

Dash Knight
-Win the running race in Noischtat

Rose of Seingald
-After Woodrow and Chelsea join your party in the first part of the
game, talk to a woman near the entrance of Snowfreer

++++++
PHILIA
++++++

Priestess of Straylize
-Default

Look of Realization
-Talk to an old woman on the street of Noischtat and pick the second
choice

Maiden's Look
-Talk to an old lady at the slum region of Noischtat

Bomb Alchemist
-Talk to a female dog owner at Cresta's central plaza

A Class Agent
-Talk to the person at Straylize Temple with the Look of Realization
title equipped on her

Gossip Master
-

Dash Priestess
-Win the race against the kid in Noischtat

+++++++
WOODROW
+++++++

coming soon...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. FREQUENTLY ASKED QUESTIONS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1. Is this game coming to North America?
A: Not that we heard of, Sony America isn't a big fan of 2D games, so
  chance of seeing this game being localized is slim.

2. Is this any different from the original Tales of Destiny on PS?
A: Yes, and tons of differences. Refer to GAMEPLAY & CONTROLS section
  for more details.

3. Where can I get the game?
A: Any online import shops: Play-Asia, YesAsia, Himeya, etc.

4. Where is that raw material which doubles your experience points in
  battle?
A: Northwest corner of the worldmap, you should see a group of small
  islands clustered together, the raw material is located on one of
  the islands. (Note you can only go there when you can travel freely
  during the second part of the game).

5. How do I recruit Lilith?
A: You must be on the second part of the game and have control over
  the Sea Dragon. Sail to Linea and go to Stahn's hosue for a scene
  with Lilith. Then head to the colloseum in Noischtat and use Stahn
  to finish all 4 ranks. At the end of your Rank 4 fight, Kongman will
  challenge you, but will be instantly KOed by Lilith. You'll then
  have to fight her, which shouldn't be a problem if you are level 40
  or above. If you got owned instead, simply talk to the reception
  desk and choose to fight her again. When you beat Lilith, she'll
  squeeze into your party and become a permanent member!

6. I can't defeat Ilene, WTF is going on!!??
A: You must take care of the floating robots right after she send them
  out, if you don't destroy them, Ilene's HP will remain as ???? and
  she will remain invincible. Philia's holy/light spells are very
  effective here, abuse them if you must.

7. I don't know the password to the locked door in Oberon factory, I
  can't read kanjis! How do you open it?
A: It's 12345. If you read the hint carefully, you should get a clue
  just from the colored kanjis. The device with a large screen and
  three switches downstairs outputs a number with a background color
  behind it when you turn on one or combine two or more switches.
  Match the output background colors to the kanjis' colors in the hint
  and input the corresponding numbers as your password and the door
  should unlock.

~~~~~~~~~~~~~~
7. LEGAL STUFF
~~~~~~~~~~~~~~

Unpublished work Copyright 2006 by yangxu ([email protected])

This FAQ is meant only for private use, and is protected by US
Copyright Law. This FAQ may not be changed or referenced without
permission from myself. Any change made to this FAQ by unauthorized
personnel will be punished under the International Copyright Law

All names and references used here are copyrighted by BANDAI NAMCO.