Armored Core 3: Silent Line Parts' Serial Number Guide

Tabel of Contents

Legal Stuff                     1.0
Update History                  1.1
Introduction                    2.0
 First Letter Key              2.1
 Second Letter Key             2.2
 Third Letter Key              2.3
 Inside Weapons Key            2.4
 Arm Weapons Key               2.5
 Weapon Arms Key               2.6
 Back Weapons Key              2.7
 Radiators Key                 2.8
 FCS Key                       2.9
Acknowledgements                3.0
Email the Author                3.0


1.0 --Legal Stuff--

This FAQ is Copyright 2003 Tim Chi ([email protected])

This FAQ may not be reproduced in part or whole except for private use. This
FAQ may not be distributed via other websites, public forums, or any other
means without the written permission of the author. To violate any of the above
terms is illegal and an infringement of copyright laws.

Armored Core 3: Silent Line is copyright 2003 From Software.

Armored COre is a trademark of Sony Computer Entertainment America, Inc.

The author is in no way affiliated with Sony, Inc., Sony Computer Entertainment
of America, Inc., From Software, or Agetec, Inc., other than the fact that he
plays their games.

1.1 --Update History--

-June 12, 2003: Version 1.0 Completed (Current)


2.0 --Introduction--

For those new to the Armored Core series, the mountains of technical jargon and
strings upon strings of serial numbers of parts must seem a little bit
intimidating, to say the least. But AC3, unlike the previous Ac games, decided
to wisely make memorizing part names easier by actually adopting a rather
organized system of naming parts. This FAQ will detail how the naming works for
those of younew to the AC world (and maybe those who aren't new but didn't
catch on anyway)

Keep in mind that this is designed to primarily aid in the reading of parts'
serial numbers online on forums and such and identifying those parts, as with a
PS2 you can just press triangle for all the details. Really, deciphering this
is mostly common sense, and this was just made to point people in the right
direction. And because I have too much free time (It's Summmmeerrrrrrrr)


This is the basic format for naming:
*Each () represents a letter in the code

(Company Name)(Part Type)(Weight Class/Extra Info)(Optional 4th letter)-Name

Here's an example of how this works. Take these arms, for instance:

MAM-RE/TIN

M, for Mirage, then A for arm, M for midweight, and the name RE/TIN. This is
the established system for naming frame parts. Some parts, like generators and
heads, have a two-letter code after the manufacturer code. Weapons are a little
different, and radiators and FCS's, for some whimsical reason, are completely
different. As such, they will be covered individually later on.

2.1 --First Letter Key--

M: Mirage
C: Crest
K: Kisaragi

2.2 --Second Letter Key--

A: Arm
BT: Booster (Primary)
C: Core
E: Extension
ES: Energy Shield
GP: Generator
HD: Head
L: Legs OR Left Arm Unit
M: Ammo Pack
RL: Back Radar (Mirage)
RU: Back Radar (Crest)
SS: Solid Shield
W: Weapon
WEM: Extension/Anti Missile
WEL: Anti-Missile (Energy based)

2.3 --Third Letter Key--

A: ECM Assist
B: Reverse Joint (Legs) OR Blade (Left or Right Arm) OR Back Boosters/Dual CNG
BT: Booster (Extension)
C: Catepillar Tread (Legs) OR Cannon-Type Back Unit
EC: Emergency Radiator (Extension)
EP: Energy Recovery
F: Quadruped (Legs)
G: Gun/Hand-Held Weapon
GG: Gun/Arm-mounted Hand Weapon
H: Heavyweight
I: Inside
L: Lightweight
M: Midweight OR Missile (Back Unit)
R: Hover (Legs) OR Rocket (Back Unit)
W: Weapon Arms
X: Dual-Slot Back Unit

At this point, you can basically figure out frame parts, since what goes after
the dash doesn't seem to have a whole lot of significance, and is only the name
of the parts given by their respective companies. Some recurring letters
however, such as MM, MX, and RE for Mirage do appear more than once.

Weapons part codes however, do have significance after the dash. The first few
letters will designate part type, and is usually followed up by its ammo count.
THere are a few exceptions to this, such as the legendary KARASAWA or MOONLIGHT

2.4 --Inside Weapons--

BO: Bomb Dispenser
DD: Decoys
DM: Dummies
EM: ECM Maker
FM: Floating Mines
GJ: Generator Jamming Rockets
MD: Adhesive Mines
NM: Napalm Rockets
RC: ECM Rockets
RJ: Radar Jam Rockets

2.5 --Arm Weapons--

ARF: Assault Rifle (Burst)
BZ: Bazooka
DKP: Dual Pulse Rifle
FTL: Flamethrower
GR: Grenade Rifle
GRS: Smalle Grenade Rifle
GS: Shotgun (Solid/Energy)
HG: Handguns
HGB: Burst Handguns
HLR: Large Hand Rocket
HM: Hand Missile
HR: Hand Rockets
HZL: Howitzer
KP: Pulse Rifle
MG: Machinegun
RF: Rifle
SBR: Parrying Blade
SBZ: Spread Bazooka
SRF: Sniper Rifle
SRFE: Energy Sniper Rifle
XCD: Dual Laser Rifle
XCG: Plasma Rifle
XC(Any Letter): Laser Rifle

Left Arm weapons are usually completely identical in coding to their Right arm
counterparts, except for the addition of the letter L at the end of the weapon
code, such as SRF to SRFL. There are a few exceptions, like HZL and FTL, and a
few L Arm weapons which do not have R Arm counterparts:

ES: Energy Shield
HNRL: Hand Napalm Rocket
LS: Laser Blade
NHZL: Napalm Howitzer
SS: Solid Shield
TLS: Throwable Laser Blade (SOL)

There are also a few additional letters that are tacked onto the end of a
serial number. The only one that seems to have consistent meaning is H, which
stands for the heat damage version of a weapon, such as MG/700H, or RF/220H.
All other letters, like R or LE only seem to indicate that the weapon is a
different weapon than another weapon in its class which already has the same
ammo count, such as GS/72 and GS/72LE, or SRF-80 and SRF-80R

2.6 --Weapon Arms--

DBZ: Bazooka
DC: Grenade Launcher
DHM: Heat Missile
DHZ: Howitzer
DLC: Laser Cannon
DMG: Machine Gun
DS: Small Missile
DSL: Spread Laser
DVG: Ground/Vertical Missile
LIC: Linear Cannon
OC: Orbit Cannon
SDBZ: Spread Bazooka
SDC: Small Grenade Launcher

Interestingly enough, all the weapon arms from AC3 have the prefix D before
the actual weapon type, whereas the habit is dropped from SL weapon arms.

2.7 --Back Weapons--

AD: Ammo Back
AR: Assault Rockets (Burst)
BM: Burst Missiles
CNG: Chaingun
DC: Dual Chaingun
DM: Dual Missiles
GM: Ground Torpedos
GND: Dual Grenade Launcher
GNL: Large Grenade Launcher
GNS: Small Grenade Launcher
HA: Hi-ACT Missiles
HAVM: Hi-ACT Vertical Missiles
HZ: Howitzer
IR.: Plasma Cannon
LIC: Linear Cannon (Solid or Energy)
LQ: Laser Cannon
M: Medium Grade (For missiles or rockets)
MDM: Dual Multimissiles
MM: Multimissile
MX: Miscellaneous?
OC: Orbit Cannon
SLU: Slug Guns
SM: Stealth Missiles
TM: Triple Rockets
TR: Triple Missiles (No, those two are not mistakes)
VM: Vertical Missiles
XP: Pulse Cannons

Again, the MX prefix baffles me.

2.8 --Radiators--

For some reason, From decided to give a totally different coding system to the
radiators. Luckily, only the first three really matter, as the rest of the
letters don't really tell much about the actual radiator.

RMR: Mirage
RIX: Crest
RGI: Kisaragi

2.9 --FCS--

The FCS works sort of the same way, except there is more relevant information
following the first three. The second two will usually, except for Kisaragi's
FCS's and the ANA, tell the sight type and lock number

VREX: Crest
AOX: Mirage
PLS: Kisaragi
ST: Standard Sight
WS: Wide and Shallow Sight
ND: Narrow and Deep sight



3.0 --Acknowledgements--

Thanks goes out to:

-From Software, obviously, for making one of the best games. EVER.
-Agetec, Inc., for distributing it outside of Japan.
-Sony Computer Entertainment of America, Inc., because they're the big guys.
-JinX and his website www.ac-x.net, which I used as the primary resource for
matching up the parts. It made this FAQ go a lot faster than having to run back
and forth between my PS2 and my computer.
-CJayC, for running GameFAQs and hosing all the guides.
-And finally, the obligatory "You the reader, for reading this".

3.1 --Email the Author--

SaruShirei, or Tim Chi, whichever you prefer, can be reached at
[email protected] with questions, comments, suggestions, contributions,
death threats, or drunken rantings. All are welcome. Those who contribute will
be given due credit. And if you don't feel like emailing me, feel free to get
my attention on the Gamefaqs Armored Core 3: Silent Line message boards.

Armored Core 3: Silent Line Parts' Serial Number Guide
Copyright 2003 Tim Chi