"Your wind-up gears start grinding, your teeth feel you smiling...



                          ,,#@@@##@@@@#
                        !@**      #@@        !#$
          #@@@           @@##    @     @@@@@@# @
       #@@   @              !@   @    #       @@
     @@       @    ###@@@@   @   @   #  @@@@@#@@   #!#
   @@         @  !#  .   @   @   #  @  @    @  @  #  @
 @@     @@    # !@  @ #  @   #   #  # #     @  @  @  @          @!.
!@      @  @   @  @  @ #   @  #   @ #  @    @   @#@  @!          @  @!.
#      @   @   @  #  #  #  @  #   @ @  @    @        @  @@@@@#_   #    @!.
#     #   @   @  #  @  #  @  @   @ @  @    @  @@#   @  @      @.  @      #.
@     @   #   #  @  *@@*  @  #  @  @   @@@@###  #   @ #   @*@._@@  @       #
 @     @   @  @   #   __  #  #  @   @       #@  #  @  @   #_      @     @#  #
 @     @   #  @   #  @  @  # #  #    #    _.@@ !#  # #      *.    @    @  @!@
  @    @   @  #   #  $  @@## @@@      @#@@** #  # @  #   #*@_.#  #    @
   @    @ !#  @   @#@#                    ###  ###@ @@  @       @    #
   @     @@    @@                                   @._  \_     @   @
    #            @@              .@@@@.               *@._ *#_  @   @
    #    ###@@    @#            #* __ *@ @@@  @@@        *@@@# @    @
     #   #    #@@#      @@@     @ @  @ @ @ @  @ @              @   #
     @    #       #@#@@ @ #     @ @  # @ @  @ @ @ @@@  @@@    @   @
      #  ##      .@   @ @ @     # @#@# @ @ @ @@ @ @ @ @ @    @   @
       ##      @@  .@@@ @ #     @ @  # @ @ @@ @ @ @ @@ @    #    #
              #@  #     # # @@@ @ @  @ @ @ @ @  @ @   @      @. #
         @@     @ @     @ @.@ @ @@#  @@@ @ @  @ @ @ @@ @       #
       @@@@@@   @ #     #     @          @@@  @@@ @ @ @ @
      @@@     #@@ #     @@@@@@@                   @ @  @ @
        @@@   @    #                              @@@   @@@
      @@@     @@@#  @@@@@#
       @@@@@@     @     #
         @@      @  @@  @
                 ##@ ###@

..The better, happier you... A better, happier you." - Matthew Good Band

  ================
ASCII Art by Atom Edge
  ================

Ratchet & Clank
PlayStation 2
written by: David "Zoop" McCutcheon
e-mail: [email protected]
version: 12.0
date: 03/08/04

this document is Copyright 2003-2004 David McCutcheon. The only websites that
may host this document are GameFAQs.com, IGN.com, Honestgamers.com, and
Neoseeker.com. If you have a fan site and wish to use the guide, please e-
mail me so we can clarify with my regulations. If you're a web-run business,
please send e-mail to the following address: [email protected]. We will
discuss such matters in private. Thank you.

~ Revision History ~

~ 12.0 ~
Just a quick note: I wrote for Ratchet & Clank Going Commando, but it is an
IGN Guide, meaning that you can find it exclusively at http://guides.ign.com.
You will have to pay to view it, sadly, but hey, I got money out of it this
time around. ;-) With that out of the way, this update is packed with info,
and I changed the copyright to a friendlier version. Enjoy it.

~ 11.0 ~
Big update for fan info right before the release of Ratchet & Clank: Going
Commando.

~ 10.0 ~
Wow, my first FAQ to hit 10.0 is the first one that I ever wrote. Updated a
lot of the "Easy Money" tricks and such, so I do hope that you enjoy.

~ 9.5 ~
OKAY! STOP ASKING ME HOW TO STOMP ON THE LOCK ALREADY!!!

~ ...heh...heh... 9.0? ~
OKAY, so I understand why Ceejay says not to mark these things "Final."
Sorry, sorry. My apologies. I'm here to reformat this, as it looks plain ol'
fugly. Hope you enjoy the new look.

~ FINAL... or once was. ~
We've come a long way, haven't we? It even kinda makes me sad, but this is
the Final version of the FAQ. No more will be added to this already massive
guide. Thanks to everyone who has read the guide, and contributed. Remember
to look for my next pieces of work, and the ones I already have out! It all
started here, and remember that when I'm one of the best in the business. ;-)
Keep enjoying this guide, too, as well as the huge update I've provided as
the last. I feel as if I should move on, though, as I've covered everything
about the game in this guide. And to those curious: If and when they make a
Ratchet & Clank 2, I WILL write an FAQ for it, so don't worry. THANK YOU, AND
GOODNIGHT!

~ 7.0 ~
Changed a few things in the basic walkthrough... Changed the ASCII art to
popular demand, which is still done by the amazing Atom Edge. This is the
beginning of a beautiful friendship! Just nitpicking, really. Updated the FAQ
section, and the Weapons section a bit. Enjoy.

~ 6.0 ~
Added the "N/A" to the Hologuise price. Tiny updates and corrections here and
there. Added the DISCLAIMER AT THE TOP. TAKE A LOOK AT IT. This is VERY
strict and SERIOUS. Violate these terms and regret it. A rushed update, but
one that was needed.

~ 5.0 ~
HUGE UPDATES ALL OVER! A new strategy for the last boss was added, too. More
contributions from fans of the walkthrough, and I updated my Contact Me info.
If you have a question, READ IT FIRST! I'm tired of getting the same
questions, like "Where is the Morph-O-Ray?" so I added where it's at in the
Weapons section.

~ 4.0 ~
Big update in small areas for this version. Updated the FAQ section, as well
as added "Feedback Tips" in the walkthrough and other sections. Changed the
"Game Overview" section to "Controls." Thanks to CVXFREAK for this info.
Added more to the "Contact Me" section. Also added more info on how to find
the Hoverboard, as I have gotten FIFTEEN e-mails today on where to find it.
So to the FAQ section to see where to get it. Please. Pretty, pretty please.

~ 3.0 ~
As you can clearly see, I've added the awesome work of Atom Edge to headline
my FAQ. You know you've made a good FAQ when guys like him will make your
ASCII header, and trust me, he is one of the best.

~ 2.0 ~
Updated the Gold Bolt section to include the Golden Showroom locations, Gold
Weapons section after the regular weapons, proof read a few times, and
updated a small bit in the last boss battle. Of course, the "Credits" section
is updated, as well.

~ 1.0 ~
Just started on the General FAQ. It takes time, my friends.



*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
        T A B L E            o f              C O N T E N T S
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

                           ~!~NOTE~!~
If you need to find a certain something in the guide, press and hold Control
(Ctrl) and press the F key. Type out the word you are looking for, and
search. If you're too lazy to do this, don't bother e-mailing or IMing me.
Thank you.

Table of Contents:
I.     Introduction
Ia.    Contact Me
II.    Story
III.   Controls
IV.    Characters
V.     Weapons
VI.    Gadgets
VII.   Walkthrough
VII.a   Planet Veldin
VII.b   Planet Novalis
VII.c   Planet Aridia
VII.d   Planet Kerwan
VII.e   Planet Aridia (Second Visit)
VII.f   Planet Eudora
VII.g   Blarg Station Nebula
VII.h   Planet Rilgar
VII.i   Planet Aridia (Third Visit)
VII.j   Planet Umbris
VII.k   Planet Batalia
VII.l   Planet Gaspar
VII.m   Planet Orxon (Clank)
VII.n   Planet Pokitaru
VII.o   Planet Orxon (Ratchet)
VII.p   Planet Batalia (Second Visit)
VII.q   Planet Hoven
VII.r   Planet Pokitaru (Second Visit)
VII.s   Gemlik Base
VII.t   Planet Oltanis
VII.u   Planet Quartu
VII.v   Planet Kalebo III
VII.w   Planet Quartu (Second Visit)
VII.x   Drek's Fleet
VII.y   Last Of The Gold Bolts
VII.z   Planet Veldin (Second Visit, Final Showdown)
VIII.  Gold Bolt Locations
IX.    Skill Point Locations
X.     RStein's Invinco-Lock Guide
XI.    FAQ
XII.   Secrets & Codes
XIIa.  Dreamv3's "How To Gain Lots of Bolts, If You Want To Get Complicated"
XIII.  Credits
XIV.   Disclaimer


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  :::  :::   SECTION I. - INTRODUCTION    :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Welcome to the wonderful world of Ratchet & Clank.  My name is David, and
I'll be your host for this FAQ.  My odd passion for this game has driven me
to write an FAQ that will hopefully go over well.  Please be sure to give me
feedback for my FAQ after thoroughly reading it. If you enjoy my work, it may
lead to future FAQs. I hope by now that you have this wonderful addition to
anyone's PlayStation 2 library in your collection; If not, I highly suggest
you purchase or at least rent this game. You can also find my Ratchet & Clank
Review here at GameFAQs, in case you want my take on it. So be sure to print
this out or keep it handy when you need it most. If you have any questions,
suggestions, compliments, or quarrels, please feel free to e-mail me.

Be sure to keep in mind that this walkthrough will NOT spoil the cut scenes
in this game, nor will it spoil the ending. I must admit, I hate FAQs that
give away movie sequences and the ending, unless they have a separate
section. I will not give away anything that isn't necessary in this FAQ, so
don't worry! I have also went the extra mile to die in various spots, as well
as purposely ruin my path to check of easy ways to do the different aspects
of this wonderful game. I hope you will find my Walkthrough as satisfactory
as that of a player's guide.

Also, if you're looking for the Gold Bolts in the game, their locations will
be available IN the walkthrough, as well as in their own section. Gold Bolts
that you can find on the way to a certain destination in the game will be
recorded along the way. As for the ones that you have to come back for after
you get a certain upgrade, I will cover them before you travel to the final
planet, thus making this guide easy in all areas. If there's one thing I
can't stand, it's a lackluster FAQ, and I have tried my hardest to make this
a quality guide. Thanks, and spread the word!

 -David "Zoop" McCutcheon


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 ***  ***  ***  ***    SECTION I.a - CONTACT ME    ***  ***  ***  ***
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::



If you need me for anything whatsoever that isn't covered in the guide (as
long as it has to do with the guide. Sorry, but I don't feel like hearing
about how cute your kitten is if I don't really know you, yanno? Actually,
kittens are cute..), You can contact me via e-mail, or sometimes IM. I check
my e-mail several times a day; so don't hesitate if you have a question! But
please read the long paragraph below my contact info.

E-Mail address: [email protected]
AIM: Zoop NOVA

Please only e-mail me if it's something you do NOT see in the guide. Try to
look for it; If it's not there, feel free to e-mail me. Also, If you're
looking for a weapon/gadget/item that you might have missed, check the guide
first. The guide doesn't begin at where you're stuck at. If you want to know
how to friggin' JUMP (yes, I've been asked this), PLEASE check the Controls
section. There are more sections than the walkthrough. If you have a question
that gets answered 83 times a day, check the FAQ section. If it's bound to be
asked, it's bound to be there. If you want to know about the Golden Weapons,
take some time out of your day and actually read something other than the
walkthrough in this guide. I didn't write for near 50 hours to be asked about
something that I rightfully covered in a section so obvious that a five year
old could find out what it is from reading the Table of Contents. They're
there FOR A REASON! The "Easy Money Trick" on Quartu is not a cheat, and you
will not instantly get 110,000 bolts in a second or two. You have to WORK to
get it. Thank you.

If you don't know how to e-mail me, just simply bring up a new, unwritten
mail (this varies with different services. It should say "Write Mail" on the
button, though) and write out my e-mail address. For the subject, type R&C
FAQ. In the body of the mail, write whatever you like, even hate mail! I
don't care what you send, but positive feedback is always nice. But if you're
into the hate mail thing, I can dig that, too.

::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  :::  :::     SECTION II.  -  STORY      :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Set in a futuristic world filled with spaceships, robots and high-tech
gadgets, Ratchet and Clank moves from planet to planet across a vast solar
system. Ratchet lives on an abandoned backwater planet and dreams of someday
striking out on a magnificent space adventure. Closer to the center of the
galaxy, Chairman Drek rules a polluted planet, Orxon, inhabited by an ugly
race called the Blarg. He too has dreams, but his concern is conquest and
domination. Tired of his polluted world, Chairman Drek comes up with the
ultimate solution - to build a new planet using the best parts from many of
the other worlds in the galaxy. If he can't convince the inhabitants to part
with a few thousand hectares of their worlds, the army of robots and Blarg
warriors can eliminate any resistance.

In one of the factories creating Chairman Drek's evil armies, a computer
glitch creates a small but smart robot - Clank. Learning about the Chairman
Drek's plans, Clank flees the factory seeking help, but his ship is shot down
over Ratchet's home world. Forced together by circumstance, Ratchet and Clank
blast off from planet to planet through an extraordinary sci-fi universe. The
unlikely pals encounter imaginative characters, acquire a plethora of weapons
and gadgets, and blow up everything in their path, as they uncover more of
the Chairman Drek's plan.

(Thanks to the press release for the best story description out there!)

::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  :::  :::     SECTION III. - CONTROLS    :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


___________________
/______ON LAND______\
      <<R&C>>

Left Analog Pad/D-Pad = Moving
X = Jump
O = Fire Weapon / Use Item
/\ = Quick Select Menu
[] = Attack
L1/L2 = First Person Camera
R1/R2 = Crouch
R3 = Display World Map
Start = Menu / Pause
X + [] = Jump Attack (hits twice as hard as regular attack)
R1 + [] = Boomerang Wrench
X + X Against Wall = Wall Jump (timing is all it takes)
R1 + X + D-Pad Left/Right or Left Analog Pad Left/Right = Side Flip


____________________
/______IN WATER______\
      <<<R&C>>

Left Analog Pad/D-Pad = Moving
X = Get out of water / Surface
[] = Dive


_______________________
/______WITH FLIGHT______\
      <<<<R&C>>>>

R1 + X while standing still = High Jump
R1 + X while in motion = Dodge Leap
X + X and hold = Glide
X + R1 while in mid-air = Stomp
R1 + R1 = Hover


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  :::  :::     SECTION IV. - CHARACTERS   :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


___________________
/______RATCHET______\
      <<R&C>>
Ratchet is the hyper cool main character of Ratchet & Clank, and just so
happens to be one of two characters you control. Ratchet is the "Fuzzball"
that the Gadgetron Vendors will often refer to as. Ratchet's attitude is
cool, yet aggressive. Don't get on his bad side! Much like Jak is to Daxter,
Ratchet will be the one you use for over 90% of the game. On certain
missions, however, you will have to use the robotic hero, Clank.


_________________
/______CLANK______\
      <R&C>
Clank is the brains of the two. From his little robotic voice to his way with
the robotic ladies, Clank is the one that gets all of the attention. Ratchet
may seem a little ticked off by this at times, but they still at least try to
get along. The Clank missions you get to play are quite fun, and separate
this game from other platformers.


_________________________
/______CAPTAIN QWARK______\
      <<<<<R&C>>>>>
My personal favorite character in the game has to be Captain Qwark. From the
great voice acting to the facial expressions, Qwark will win your heart. This
is the big bad superhero that Clank searches for to stop the evil Chairman
Drek, however, we can't shake the feeling that Captain Qwark is kind of...
well... egotistical.


_________________________
/______CHAIRMAN DREK______\
      <<<<<R&C>>>>>
The ultimate bad guy! Chairman Drek is out to wreak havoc on other
defenseless planets and steal their essences to build his Blarg race a new,
indestructible planet, and it is up to Ratchet and Clank to stop him from
destroying all of the planets in the solar system.


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  :::  :::     SECTION V.  -  WEAPONS     :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Here is my commentary on the list of weapons in the game. I hope you enjoy.


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|    REGULAR WEAPONS                              [nothing special]   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

_________  ______________
/{BLASTER}\/{PRICE: 2,500}\__________________________________
-------------------------------------------------------------\
\{AMMO HELD: 200}/\{AMMO COST: 1}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
This weapon, while it doesn't pack that great of a punch, it |
does allow you to snipe at enemies from a distance, providing|
a target to aim with and everything. Little by little, you  |
can nip away at enemies while in the clear. Unless it's those|
annoying enemies, such as Sandsharks. It will kill those     |
instantly.                                                   |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________  ________________________
/{BOMB GLOVE}\/{PRICE: STARTING WEAPON}\_____________________
-------------------------------------------------------------\
\{AMMO HELD: 40}/\{AMMO COST: 5}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                             |
The Bomb Glove has several purposes right from the start: You|
will find a few boulders located on walls during the game    |
that can be blown up with Bomb Glove ammo, so if you want all|
of the Gold Bolts, the Bomb Glove is already useful. If      |
there are sleeping enemies that awaken if you get too close  |
to them, use the Bomb Glove to knock them out with about 3   |
fast bombs in their face!                                    |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________  ______________
/{DECOY GLOVE}\/{PRICE: 7,500}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: 20}/\{AMMO COST: 10}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
Are you near a lot of enemies that just won't cease fire, and|
you need a foolproof plan to attack them while they aren't   |
watching you? Then fire a clone! That's right, just lay out a|
Decoy in the open, where it is visible to the enemies, and   |
they will mistake it for the REAL Ratchet! Then you can bust |
out a powerful weapon and waste'em while they say "Who's THAT|
stud?"                                                       |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________  _______________
/{DEVASTATOR}\/{PRICE: 10,000}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: 20}/\{AMMO COST: 50}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
Think of the Blaster, only five times more accurate,         |
powerful, and vengeful! This is the choice quick firing      |
weapon available, and along with the Visibomb Gun, is choice |
for your weapon library. This is one weapon you will use to  |
the very end!                                                |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________  ______________
/{DRONE DEVICE}\/{PRICE: 7,500}\_____________________________
-------------------------------------------------------------\
\{AMMO HELD: 10}/\{AMMO COST: 40}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
Every game should have one of these weapons! Basically the   |
best thing when crowded by pesky enemies, the Drone Device   |
will unleash a shield of Drones that will attack the enemy as|
they run into you with their robotic, or fleshy, bodies!     |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________  ______________
/{GLOVE OF DOOM}\/{PRICE: 7,500}\____________________________
-------------------------------------------------------------\
\{AMMO HELD: 10}/\{AMMO COST: 40}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
This has to be one of the Top 3 coolest weapons in the game! |
See a crowd of enemies that will shoot you down with no mercy|
if you get in their sight? Then don't! Just shoot one of     |
these babies out and watch four mini-robots come out of the  |
ball you shoot as they destroy/damage up to four robots per  |
"bomb."                                                      |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________  ______________
/{MINE GLOVE}\/{PRICE: 7,500}\_______________________________
-------------------------------------------------------------\
\{AMMO HELD: 50}/\{AMMO COST: 5}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                             |
In certain areas, you will see enemies that, if you come into|
their sight, they come towards you. This is especially       |
annoying if the enemies happen to be bombs that will explode |
right on top of you. What to do here is to lay a few mines,  |
play "Na-Na-Na-Na-Boo-Boo" with them to get them to chase    |
you, and watch them explode from the mines! YEEEEEHAW!       |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________  ______________
/{MORPH-O-RAY}\/{PRICE: FOUND}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                          |
My girlfriend's personal favorite due to it's diversity, the |
Morph-O-Ray will turn enemies, after a good cooking that is, |
into CHICKENS! Yes, harmless chickens. And we all wondered   |
why fast food restaurant's chicken tenders were so tough, and|
why they kind of taste like rusted metal... Hmmm...          |
NOTE: THIS IS FOUND ON PLANET OLTANIS! PLEASE STOP E-MAILING |
ME ABOUT IT!                                                 |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Reader Manyana sends us this lovely observation...

"Just a further note on the Morph- o- Ray, as in your notes you are thinking
for a use. It is really great at short range on little things - competes with
the Suck Cannon and is better than most other weapons when they come really
close, as in Veldin. If you ever do an update for the web, you might like to
add this (no name mentioning but).  I found it particularly fun when I went
back to search for gold bolt in the obstacle course in Quarks HQ.  The Morph-
O- Ray permanently transfers all ground fixed guns which otherwise recover
from blows, into chickens.  I also turned a space ship into a
chicken in Otlantis.  You can also stand in front of those rotating bombs and
turn them all into chickens one by one, very easily. Made this area very
cheap on weaponry  with very low health loss and could not do that with the
Suck Cannon! Pretty significant stuff. Beats doing my tax returns."

_________________  ________________________
/{OMNIWRENCH 8000}\/{PRICE: STARTING WEAPON}\________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                          |
This is the weapon you will use more than any other during   |
the game, as it costs no bolts, and it's effective in most   |
all cases. In fact, I used this on almost every enemy in the |
game, minus bosses. With the variety of moves, it becomes    |
useful is dangerous situations. It's one of the faster       |
weapons in the game, and pretty powerful, too.               |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________  ______________
/{PYROCITOR}\/{PRICE: 2,500}\________________________________
-------------------------------------------------------------\
\{AMMO HELD: 240}/\{AMMO COST: 1}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
The Pyrocitor is the ideal weapon for enemies like           |
Sandsharks, or the Robo-Dogs. Basically, if the enemies that |
die in one hit crowd around you, THIS is the weapon you want.|
It will destroy them all (lots of bolts) if you spin Ratchet |
in a circle several times while using it. Other than that,   |
this is the most useless weapon in the game. But hey, every  |
game deserves a flamethrower, right?                         |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________________________  ________________
/{RYNO [RIP YA a NEW ONE]}\/{PRICE: 150,000}\________________
-------------------------------------------------------------\
\{AMMO HELD: 50}/\{AMMO COST: 20}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
It can kill the last boss in just a few hits. Shall I say    |
more? Okay, I will. The RYNO is the best weapon in the entire|
game. It gets no better. When you fire the RYNO, several     |
bullets fly out and can kill any regular enemy in one hit,   |
and bosses in just a few. I suggest buying this weapon before|
the final boss fight, as it makes the game a lot easier, and |
most gamers will find the last boss incredibly hard without  |
the RYNO. So save up! It's a lot, but worth it! NOTE: READ   |
THE FAQ SECTION TO FIND THE EASY MONEY TRICK!                |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________  ______________
/{SUCK CANNON}\/{PRICE: FOUND}\______________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                          |
You know all of those little, tiny, annoying enemies? Don't  |
put up with them, just suck'em up! The good thing about this |
gun is: The ammo is free! Why? Because once you suck up a few|
enemies, then spit them back out at more enemies! The only  |
down side to this gun is the fact that you can only suck up  |
small enemies, never big ones. Nonetheless, it's a healthy   |
addition to your weaponry! This weapon is found on Planet    |
Eudora.                                                      |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

OmniGamer2189 sends us a list of enemies the SuckCannon can eat! How
thoughtful!

"Robo Pups* (Quartu, Kalebo III, various others)
Black & Yellow Birds (Novalis)
Dual-Saw Bots (Eudora)
Ground Birds (Gemlik Base)
Annoying Birds (Orxon)
Sand Sharks (Aridia)

NOTE: Annoying Birds are also like baby pterodactyls, and the Ground Birds
are like robotic baby pterodactyls.

*NOT to be confused with robo-dogs"

_________  ______________
/{TAUNTER}\/{PRICE: 2,500}\__________________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                          |
To taunt enemies into attacking you. Personally, I found this|
to be the most useless weapon in the game. I used it a grand |
total of twice: Once to try it out, and to get a Gold Bolt.  |
That's it. Buy this weapon last... Just keep the 2,500 in    |
your savings for the RYNO or Tesla Claw. However, this is my |
opinion. Our good buddy Paul sent in this info on the        |
Taunter's use: "The Taunter is actually quite useful when    |
used in conjunction with the mines. Chuck a few mines into an|
area and blast them with the Taunter. This activates them   |
and their range increases. They then start moving and looking|
for targets. A bit like the glove of doom, not quite as     |
powerful, but useful nonetheless." Thanks Paul!              |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Yet another way has been brought to light by the infamous Rik Smit:

"I have found another use for the Taunter.

It blows up nearby (hidden) explosive crates.

For example, on Planet Batalia, on your way from your ship to the Grindrail
you pass four small rooms (3 on the left, 1 on the right). Each room has a
nice pile of crates in them, but hidden among the crates are explosive
crates. Don't risk your precious life and limbs, but instead stand in the
doorway and whip out your Taunter. One honk with it will blow up the hidden
explosive crate(s) in this room and the bolts (and any ammo and life) will
come flying to you. Repeat this trick with the other 3 rooms. However be sure
to finish off all nearby enemies before you use the Taunter, as using it will
attract any lurking in the neighborhood." Thanks Rik!


____________  ______________
/{TESLA CLAW}\/{PRICE: 40,00}\_______________________________
-------------------------------------------------------------\
\{AMMO HELD: 240}/\{AMMO COST: 1}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
The Tesla Claw is a weapon unlike any other in the game,     |
hence, why it costs so much. The Tesla Claw will shock       |
enemies to death within seconds! Not to mention the snazzy   |
fact that the ammo costs only 1 Bolt per shock! However, I   |
still suggest saving up for the RYNO before this weapon, as  |
the RYNO will get you passed the game easier.                |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________  ______________
/{VISIBOMB GUN}\/{PRICE: 15,000}\____________________________
-------------------------------------------------------------\
\{AMMO HELD: 20}/\{AMMO COST: 100}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                           |
This is a missile that, when fired, you control in first     |
person mode and direct it to its target. This is my personal |
favorite out of every weapon, and a must have in anyone's    |
weapon library. Not to mention the nostalgic missiles remind |
me of Unreal Tournament battles... Ahhh... Those were the    |
days.                                                        |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

__________  ______________
/{WALLOPER}\/{PRICE: 7,500}\_________________________________
-------------------------------------------------------------\
\{AMMO HELD: N/A}/\{AMMO COST: N/A}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                          |
This is a nice little doohickey in itself, even if I barely  |
used it in gameplay. Tired of using that silly wrench? Then  |
shove a gigantic boxing glove down your opponent's throat    |
with the Walloper! "It packs a hefty punch!" Reader Rik Smit |
sends in this noteworthy tip: "Also, the Walloper will       |
destroy Clinger Robots without damaging yourself due to the  |
small blue energy-shield the Walloper generates in front of  |
you."                                                        |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

And reader OmniGamer2189 send us this tidbit... It seems the along with the
above info, he has a lot of other uses. Who knew the Walloper was so popular?
"Omni again, just wanted to give you some info on the "useless" Walloper.
Really, it's useful. You can blow up missiles headed your way with it without
getting hurt, if you've got the timing right. Plus, those annoying Clingbots
(most frequently encountered on Gaspar) are killed with no ammo, one hit. I
measure damage in "hits" as in... A Hyperstrike (jump attack) does 2 hits
worth, you know? Blaster does 1/2 hits worth, the RYNO does 5 kajillion hits
worth :) Anyways, the Walloper does 3 hits worth, AND, it's easy to use on
ice, and it somewhat propels you without sliding. And you don't fall off
ledges when you use it. So, really, you should start using it. It's a great
weapon, considering it needs no ammo."


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
|   GOLDEN WEAPONS                                    [ooh! shiny!]   |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

For more on the Golden Weapons, visit the Gold Bolts Section, or the FAQ
Section.

________________  _______________
/{GOLDEN BLASTER}\/{PRICE: 20,000}\__________________________
-------------------------------------------------------------\
DIFFERENCES:  Increased range, it will reload a lot faster,  |
bullets will reflect, and also do more damage.               |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________  _______________
/{GOLDEN BOMB GLOVE}\/{PRICE: 20,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES:  Larger explosions when thrown, as well as      |
increased range.                                             |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________________  _______________
/{GOLDEN DECOY GLOVE}\/{PRICE: 10,000}\______________________
-------------------------------------------------------------\
DIFFERENCES:  Will damage all enemies that attack            |
automatically, also has a black devil on it.                 |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________  _______________
/{GOLDEN DEVASTATOR}\/{PRICE: 60,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES:  Missile will have a chain effect when it       |
explodes.                                                    |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

______________________  _______________
/{GOLDEN GLOVE OF DOOM}\/{PRICE: 10,000}\____________________
-------------------------------------------------------------\
DIFFERENCES:  Bigger Doomies that do more damage, and have a |
wider attack range.                                          |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________  _______________
/{GOLDEN MINE GLOVE}\/{PRICE: 10,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES:  Increased range, does a bit more damage, and a |
much larger range when exploding.                            |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________________  _______________
/{GOLDEN MORPH-O-RAY}\/{PRICE: 20,000}\______________________
-------------------------------------------------------------\
DIFFERENCES:  Morphs faster, chickens attract enemies, and   |
short ranged enemies will run after it. Chickens will blow   |
up, as well. It also produces bigger chickens. BA-GAAAAWK!   |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

__________________  _______________
/{GOLDEN PYROCITOR}\/{PRICE: 30,000}\________________________
-------------------------------------------------------------\
DIFFERENCES:  Green colored flame, Increased range, it will  |
also do a lot more damage.                                   |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________________  _______________
/{GOLDEN SUCK CANNON}\/{PRICE: 10,000}\______________________
-------------------------------------------------------------\
DIFFERENCES:  Will hold up to 10 enemies, has higher effect  |
ratio, and releases more powerfully.                         |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________________  _______________
/{GOLDEN TESLA CLAW}\/{PRICE: 60,000}\_______________________
-------------------------------------------------------------\
DIFFERENCES:  Green colored electricity, will hit more than  |
one enemy at a time.                                         |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  :::  :::    SECTION VI.   -  GADGETS    :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Here is the full list of Gadgets. Enjoy.

_____________  ______________
/{GRIND BOOTS}\/{PRICE: 2,000}\______________________________
-------------------------------------------------------------\
\{FOUND ON: BLARG STATION NEBULA}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
You see those metal lines that curve? After you get these    |
babies, you can grind on those. The Grind Boots are essential|
to Ratchet & Clank's style, kind of like the Trespasser.    |
There isn't much to describe in this section, as the action  |
speaks for itself once you see it!                           |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________  ______________
/{HELI-PACK}\/{PRICE: 1,000}\________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET NOVALIS}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                  |
The Heli-Pack will help you glide, which is enough in it's   |
own. Another thing that the Heli-Pack is good for is High    |
Jumping, something you will probably use as much, if not     |
more, than gliding itself! This is essential to the game     |
until you can find the Thruster-Pack.                        |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________  ______________
/{HOLOGUISE}\/{PRICE: FOUND}\________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET KALEBO III}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                               |
Have you ever wanted to be one of those robots you see all of|
the time that somehow want you dead all of the time, as well?|
Well NOW YOU CAN! You can even wave to them to let them know |
that they can let you in their top secret areas! Isn't that  |
what friends are for, though?                                |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

____________  ______________
/{HYDRO-PACK}\/{PRICE: 2,000}\_______________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET HOVEN}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                    |
While swimming, you can now move MUCH faster, and you can    |
also swim against currents, which will help a whole lot when |
it comes to getting the last Gold Bolt on Planet Novalis.    |
This may seem pretty useless, but after trying it, I can't   |
imagine swimming without one!                                |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________________  ______________
/{HYDRODISPLACER}\/{PRICE: FOUND}\___________________________
-------------------------------------------------------------\
\{FOUND ON: BLARG STATION NEBULA}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
This bad boy can move water from a deeply soaked pool and    |
into an empty pool, thus making it a lot easier to reach     |
higher places! Who woulda thunk it?                          |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


____________  ______________
/{MAGNEBOOTS}\/{PRICE: FOUND}\_______________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET ORXON}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                    |
With these bad boys, you can climb any wall, or specifically |
made tracks, as well as metal ceilings! That's right, you,   |
too, can cling to walls in mid-air! Just be sure not to stray|
too far from the track and fall to your doom, that is.       |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________________  ______________
/{METAL DETECTOR}\/{PRICE: FOUND}\___________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET BATALIA}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                  |
Ever needed EXTRA bolts? OF COURSE YOU HAVE! Who doesn't want|
a few extra bolts in their pockets? With this gadget, look on|
the bottom right-hand corner of the screen for a blinking    |
exclamation point with a bolt on it. When you see this, start|
using that Metal Detector!                                   |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_________  ______________
/{O2 MASK}\/{PRICE: FOUND}\__________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET POKITARU}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                 |
You can finally swim without having to worry about drowning! |
Yes folks, never worry about breathing in any condition every|
again! Toxic Poison Gas cluttering your lungs? Don't worry  |
about it! Ever wanted to be in outer space without having to |
worry about that whole oxygen problem? No sweat! With the O2 |
Mask, everything can be accessed for your enjoyment!         |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________________  ______________
/{PILOT's HELMET}\/{PRICE: FOUND}\___________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET GASPAR}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                   |
While wearing the Pilot's Helmet, you will be able to use the|
Blarg Fighters (or as the typo in the game says, "Fighers")  |
to travel into space and shoot down evildoers! Only on       |
selected missions, anyway.                                   |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

________________  ___________________
/{SONIC SUMMONER}\/{PRICE: TRADED FOR}\______________________
-------------------------------------------------------------\
\{FOUND ON: PLANET ARIDIA}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                   |
Will summon a mouse from a mouse house (the tiny little      |
electronical things with antennas sticking up) that will fire|
at every enemy in sight for a short period of time. Very     |
useful, indeed!                                              |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

___________  ______________
/{SWINGSHOT}\/{PRICE: 1,000}\________________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET NOVALIS}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                  |
Used kind of like Spiderman's webbing; You can swing from    |
platform to platform, that is if there is a "hook" above it. |
"Hooks" are either Green or Yellow. Green hooks will release |
you as you reach them, and Yellow will allow you to swing    |
back and forth for as long as you like.                      |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_______________  ______________
/{THRUSTER-PACK}\/{PRICE: 2,000}\____________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET POKITARU}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                 |
An upgraded version of the Heli-Pack. The High Jump isn't as |
high on the Thruster-Pack, however, the gliding the a lot    |
better, and it introduces a new feature: Slamming. Slamming  |
can be done while in air and pressing R1.                    |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here's some added information from reader OmniGamer2189:

"If you double jump with it equipped, you'll get a jump that rivals the
height of the Boost Jump. (R1+X)  This way, you can go farther than the Boost
Jump, and just a little bit shorter height. Combined with the mid-air
Superman Jump (R1+X in midair or while moving), which can break boxes, you
can go VERY FAR. Also, if you need to get somewhere you can't get with the
thruster-powered double jump, use the boost jump and then do a superman.
Every game needs a Thruster Pack."


____________  ______________
/{TRESPASSER}\/{PRICE: FOUND}\_______________________________
-------------------------------------------------------------\
\{FOUND ON: PLANET ARIDIA}/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                                 |
The Trespasser is made for one purpose: To unlock            |
Invinco-Locked doors. The system that the Trespasser is based|
on is, in fact, pretty puzzling, and even I haven't figured  |
it out completely. It's guessing, most of the time. Major    |
amounts of thanks to RStein for giving me permission to use  |
his Invinco-Lock guide. You rock, man!                       |
-------------------------------------------------------------/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  :::  :::   SECTION VII. - WALKTHROUGH   :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


After watching the opening movie sequence, you'll be brought into the
gameplay. Need I remind you to collect as many bolts and nuts as possible?
Remember, if you want to go through this game without having to stall your
story by trying to collect bolts, you should collect them in the first place.
Good luck!


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.a ----------------- PLANET VELDIN
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X

You will start out near the ship. Your objective in this case is to find out
what happened, and what fell from the sky. To get there, just follow the path
until you reach a series of ledges on the wall. Climb and jump/double jump
the ledges, and don't forget to practice your moves on all the enemies. When
you get to the fork in the road, go right, as there will be a ton of crates
to bust open.

After popping the crates, head back and go to the left in the fork this time.
At this point, you will encounter enemies that have laser beams. Nasty. To
avoid the beams and destroy the robots at the same time, double jump over the
beam as it comes after you, then him the attack button (Square) while in the
air. This attack will do twice the amount of damage as regular swiping with
your wrench. Try experimenting with your Bomb Glove, too!

Follow the path and you will reach the crater. A cut-scene will appear.
Enjoy.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.b ---------------- PLANET NOVALIS
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


From the crash site, head right into the watery area with the platforms. As
you go farther, boulders fall from the ceiling of the cave to the ground,
thus, creating a path. Remember not to fall down, as it will drift you to the
beginning of the water. You will see yellow platforms that go up and down.
Time your jumps and reach the next area.

The room you enter will have red trim at the base of the floors that run
along the walls. If you want a Gold Bolt, which I suggest, then look to your
left. See those step-like platforms? Go over in that area, but do not climb
them. Instead, try wall jumping from side to side at the base of the stairs.
Eventually, you will reach the top, and there will be your Gold Bolt. Read
the FAQ section to see what these illustrious bolts do, and why you should
collect them in the Secrets & Codes section.

Jump down from the platform (in Ratchet & Clank, you cannot take damage from
falling above), and climb those steps we were talking about earlier. At the
top of the stairs will be a pretty straight forward area. Just follow the
path for a short while. Soon enough, you will encounter a room with two
streams of water; Jump in the water and float down to the other side, where
some stairs to climb up will be. Do the same thing with the next stream. Jump
on the yellow rotating platforms and follow the narrow path.

After the cut-scene, buy the InfoBot for Planet Aridia for 500 Bolts. You
should have double of that by now, so don't worry about the currency running
low. After buying it, search the room for crates, and destroy them all.
Remember that red crates will blow up if you attack them, so just brush up
against them. "G" crates contain ammo for your weaponry. After this, follow
the plumber's route by jumping in the sewer drainage. You will land at the
beginning.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

Back at the landing site, turn around and go in the back. You will eventually
see a screw sticking up out of the ground. Hold [] while moving the D-
Pad/Left Analog Stick clockwise or counter-clockwise until the door opens. Go
forward, but be careful of the cannon blasting enemies; If you're lucky, they
might kill each other. Take them out with the Bomb Glove. Find the lake of
water that has the hole underwater in which you can reach the next room by
using. Surface the water before you run out of breath, and jump out. Jump all
the way down and kill the enemies on the ground. On the left will be a
boulder that you can blow up; Do so with the Bomb Glove. Inside will be a
Gold Bolt. Unscrew the door and you're at the crash site yet again.

From that infamous landing site yet again, jump straight down. You will land
in a field that looks like a war has been taken place. Well, one is about to
be taken place, as there are Robo-Bees everywhere! The best way to get rid of
them is to use your wrench and chase them down, possibly in groups. After
this, you have robots that want you dead. Use your Bomb Glove or wrench on
them, too. You should be by the end of the field by now.

Look on the left and you will be a house that's pretty beat up... You can't
miss it, honestly, because there is a robot they're trying to kill you.
Destroy it and go on through... You'll see a cut-scene, after watching it,
kill all of the robots and cross the busted up bridge. You will be let out on
the other side of the "Field of Death." Follow another path and watch the
cut-scene once you reach the end. This is where you will want to use your
Bomb Glove ammo more than any other place on this Planet, as the Robots do
pack a punch. They aren't that tactical, so beat'em up and watch the cut-
scene.

The InfoBot given to you will provide you with yet another Planet to visit:
Kerwan (which was the only playable Planet on the E3 2002 Demo of Ratchet &
Clank). Don't travel there yet, instead, get in your ship and travel to
Planet Aridia!


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.c ----------------- PLANET ARIDIA
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land in Aridia, you will notice a few things; First of all, there is
a lot of mud on this Planet, and if you fall in, you will have two chances to
jump out of it. After that, you will sink fairly quickly. Secondly, the
Pyrocitor is available at the Gadgetron Vendor for 2,500 bolts. It's pretty
good in this area, as the sandsharks can be difficult to defeat in groups
without it. So purchase it, if you have (and you should) the moolah.

From the starting point, go passed the back of your ship. You'll find a
survivor! Thank goodness! or some other cheesy saying! He will give you a
mission objective: Destroy all of the sandsharks. There's a good chance that
you may die during this mission, as the sandsharks are kinda sneaky, and you
may not notice when they are behind you. If so, don't worry. You will start
from the survivor's location, but you will have to kill whatever sandsharks
you manage to destroy again. So don't intentionally die for no good reason.

The sandsharks, as I said before, are quite sneaky little devils. By now, you
should have bought the Pyrocitor from the Gadgetron Vendor. You will be able
to bump these suckers off easily with the Pyrocitor. Be aware of the machines
that reproduce the sandsharks, as the more you kill the actual sandsharks,
the more it produces. Not very good. So be sure to destroy the machines
FIRST. Do not wait.

Search every remotely close area for the sandsharks and the machines that
produce them, and erase their existence every chance you get. Once you
complete the task of killing off every last one of them. One overlooked area
is up on top of the big plateau in the middle. There are rocks that work as
platforms to get up on top of it. After killing them all, a cut-scene will
ensue. Enjoy.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

From the first survivor's location, go passed the metal bridge. Hang on to
the right and keep walking until you reach a second metal bridge. Cross it,
and cross yet another metal bridge. Look over to your right to notice a
boulder in which can be blown up with the Bomb Glove. Go ahead and do so.
This will open a new path with crates and a Gold Bolt.

From the ship, head to your left and jump over the little stream of mud. Kill
all of the Sandsharks and Pyrocitor Robots (jump over their flames and strike
them... Remember, jumping is a key element to success in this game), and keep
following the path. Eventually, you will see an elevator. Get on it and
travel up; in which you will see two paths. You can't take the left, so go
right.

Battle the Pyrocitor Robots and keep on trucking. This path is pretty much
straight forward, so just keep moving. You'll come to an elevator, in which
you go ahead and take down. Kill the enemies and look for a ledge that should
have hand logos, as well as arrows pointing up. This is your basic climbing
techniques, so follow the directions by jumping and pulling yourself up. Keep
following the path, and you will reach the top of the factory. There should
be a ledge against the wall, so climb up. Head over the mud and find the
second survivor for a cut-scene. You'll be back later, so head to your ship
for Planet Kerwan!


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.d ----------------- PLANET KERWAN
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


For those of you that attended E3, this one will bring back memories.
Remember at the beginning of every new Planet you visit to check with the
Gadgetron Vendor. The same thing goes for this one, as well, as the Vendor
has something that ever pistol-spinning son of a gun will enjoy: The Blaster.
Make sure you purchase the Blaster for 2,500 Bolts, because it adds variety
to your weaponry, which is important. Very important.

From the landing site, go straight and to the right. Keep following the path
that is filled with Robo-Dogs and several Gun-toting Robots that won't take
kindly to you around them parts. Get rid of the Dogs with your wrench, and
blow the Robots up with the Bomb Glove. You will see a Helicopter Robot in
the sky. This is perfect for your newly acquired Blaster gun. You can careful
snipe the helicopter out of the sky, which will gracefully save your behind,
as the helicopter does quite the damage.

Continue on your route and go down the escalator. You will be in a circled
area. There is a mine robot in this area, so beware. The easiest way to kill
him is to sneak to one side of the circle to alert him of your presence, then
run in the opposite way that he is. You can catch him faster, and easier,
this way. Kill him off and continue to Big Al's shack. Watch the cut-scene.

Buy the upgrade to get Clank's Heli-Pack for 1,000 Bolts. You will NEED this.
Got it? So buy! Buy! BUY! Hey, Big Al kinda reminds you of Bill Gates, don't
he? Anyways... After getting the Heli-Pack upgrade, continue into the other
side of Big Al's place. You will be greeted with some directions on what to
do. This part is particularly simple due to the advanced directions, so just
let the computer tell you what to do. If you miss what it said, check your
Help Log on the menu.

Once you reach and go up the elevator, there will be a very long jump. Try
out that gliding ability, will ya? Glide down to the platform below... It's a
pretty long glide, but you will make it. Destroy the machine that is spitting
out the Robo-Pups, and then get rid of any leftovers, as well as the big
Robots. Take the elevator up.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

When you reach the train station, don't board the train just yet. Instead,
against the right wall as you enter the train area, there is a ledge that you
can jump up on to reach a secret area. This is easily overlooked. Hold R1 and
jump while pushing towards the wall. You will grab on to the wall. Climb up,
and you will be on a narrow platform. Be sure to not fall off of this. There
is a series of hard to land platforms. They are, however, easy to spot. Jump
from one to another until you reach the Gold Bolt. Drop down, kill the Robo-
Doggies, and climb the wall again.

Go left from the entrance of the train station. You can board the train,
buuut... There's another area you might like to visit. You will come with two
options: Go right and board the train, or go left. Choose left, as you will
encounter a whole lot of crates, which means A LOT OF BOLTS! After you pop'em
all, go back and board the train (Finally... Yes, you can board now. Nope, no
more catches.)

The ride on the train is kind of catchy... The purpose of this is to find the
InfoBot for Planet Eudora, and the InfoBot is at the front of the train. So
jump (not glide jump) from section to section, avoiding the enemies' fire
along the way. Knock each robot off of the train, as they will cause more
ruckus if you refuse to. Continue repeating this until you reach your stop.
The InfoBot runs away. If you're low on health, go to the left and bust down
the crates to find one energy ball. Then go back and head to the right. Watch
out for the bullets! Dodge them and take out the enemy that causes it, then
find the InfoBot.

Take the elevator back to the lower level, which is near your ship. Instead
of going right near the Gadgetron Vendor, go left to Captain Qwark's Fitness
Challenge. Watch the funny cut-scene and climb the ledges and you will reach
a wall jump area. Do your stuff to reach the next challenge... Another one.
Hmm. Not much of a challenge, but, okay. At the top will be a green circle.
Stand in it and jump. It's fun.

On the second island, more platforms in many forms of annoyance await. There
are a few that move in and out of the wall... You kind of know what to do
here, but in case you don't, you time your jumps. A few more of these are in
the distant future, as well as the tricky wall jump area that goes in and out
of the wall. This takes timing, and you must be quick. It shouldn't be too
hard, though, so don't worry about it.

The third island is the last island. Finally, that prize is yours... for a
price. After the cut-scene, buy the Swingshot for 1,000 bolts. The floating
green hooks indicate that once you reach the destination, you will fall.
Yellow hooks indicate that you will swing and swing until you let go of the O
button. Obviously, the yellow are more fun, considering you can swing with
boredom all day long!

[If you want two Gold Bolts, then follow these paths; Otherwise, skip to the
paragraph after the next two and travel to Aridia.]

Go to Captain Qwark's fitness tryout, and get passed the first island. Go
toward the top of the second island, and look around off to the side for an
area in the distance that you can reach by gliding there. This will have the
Gold Bolt on it, as well as a few crates. Take the taxi back to your ship
afterwards.

Back at your ship, From the platform that your ship is on, center yourself in
the middle and jump off while gliding. Face the platform as you glide down.
You will notice traffic coming from a hole. Glide into this area and you will
find the Gold Bolt.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.e ----------------- PLANET ARIDIA
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Yup, we're back in Aridia! I bet you don't really know why, but I guess I
will refresh your memory. Remember back in the factory area? At the entrance,
if you go left instead of right, you will see a series of hooks to use your
newly acquired Swingshot on. This is the only way to get there, and now that
you have the Swingshot, you can access it!

Note that you will be using the Swingshot a lot in the game, and you may need
to select it when you're in danger to get out of a bad situation, thus, go to
your menu and put it on one of the easier to access Quick Selects. I chose
the Swingshot on the top square on my Quick Select, and it worked perfectly.
However, the Quick Select is based on your preference, so do as you please.

At the factory, go left this time. You will see the hooks that I was talking
about. Swing from one to another. The path consists of around seven hooks
that you must swing from to reach platforms. It may get annoying, but hang in
there. You will finally reach your destination. Grab the Trespasser in the
middle of the platform. The Trespasser is one of the "signature" gadgets for
Ratchet & Clank, and a part of the originality that makes the game work.
Enjoy it.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

In the lava room you found the Trespasser in, look over the ledge; You will
see a rotating platform. Jump down on it. In the middle of this platform will
be a Gold Bolt. After you get it, go back to the outer part you landed on and
Swingshot up to the main platform.

The Trespasser is good for unlocking Invinco-Lock doors. Go to the Trespasser
logo on the ground with the Trespasser equipped, and hit O. You will enter
the Invinco-Lock code barrier. The concept of the Trespasser is to aim the
lasers into the flashing red/yellow sections, and make them all green at
once. Check out the section that RStein let me use in this guide, or check
out his own, for further explanation.

Head back to the infamous ship and head for Planet Eudora!


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.f ----------------- PLANET EUDORA
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land in the tree-chopping Planet Eudora, be sure to check the
Gadgetron Vendor for the ULTRA SUPER DOOPER GLOVE of DOOM!~!~!~! Seriously,
though, this thing is worth every bolt you spend, which is an awful lot.
7,500 Bolts is the asking price, but you will use it a lot, I can promise you
that. Check out the "Weapons" section of the guide, if you're curious.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

From the starting point, go passed the Gadgetron Vendor and drop down to the
area with the 4 Dual Saw Robots. Kill them, and then notice the two steps
ahead. Jump on the first step, then turn around and look in first person
mode. You will notice a ledge to the left with the only Gold Bolt in this
area. Hold R1 and jump towards the ledge. You should be high enough to reach
the ledge. Climb up and grab your Gold Bolt.

From the landing site, head straight. You will notice one of those infamous
screws by now, so take out the wrench and screw the thing down into the
ground. This builds a bridge for you. Cross the bridge and go forward a bit,
and you will notice a wall jump area. If you need energy, there is one health
point up there, but you'll have to do the redundant screw trick to get it. If
you don't, continue along the path...

You'll find another screw bridge up ahead. Yes, this stage revolves around
theses friggin' screws. So do the usual and cross the bridge. This path is
fairly straight forward, and along the way, you will see areas that contain
crates to bust. I encourage you to do so, and continue along the path a
little bit longer. When you get to your destination, you will see... Guess
what it is. Yup. A screw to turn. After turning it, get on top of the newly
designed platform and let it take you into the sky, then glide down upon a
platform in the view.

You'll encounter an Axe Swinging Robot, who is a tough cookie. So tough, in
fact, that it takes three hits to kill him. I know, I don't know how I did
it, either, but I did. There should be a wall jump area near; it leads to a
few crates, and crates are our friends. So destroy them and collect their
goods. Then jump down and go through the doorway. Another one of the Axe
Swingers is in here, so kill it. You will find a place to glide afterwards,
so do so.

Follow the path and through all of the enemies to see three of the Axe
Swingers in a room, guarding the Suck Cannon. Destroy the three of them with
the Glove of Doom or the Blaster, your choice. However, if you want to try
that Glove of Doom out, now would be the time to do so. Collect the Suck
Cannon after you dispose of the annoyances, and then leave the room by
gliding to some platforms. Continue doing this until you reach the landing
site.

With that mission done, we look towards the back of our ship only to find an
Invinco-Lock puzzle, so get out that trusty Trespasser and use it to unlock
the door after the puzzle. Go into the corridor and to the outside. To the
left will be a ledge you can glide to, and thus, continue your mission, so
glide down. Jump over to the next platform and do the screw dealy, which will
present a series of hooks. Grab the Swingshot and have some fun!

On the next screw, turn it with the wrench and a series of platforms become
available. Jump from platform to platform to see another screw. Do as you
must and walk up to the Invinco-Lock; This one is more complicated, as it
presents the dreaded Invinco-Barriers to the puzzle. Once you solve it, the
door opens. Go inside and break the crates open, then collect the InfoBot for
the Blarg Tactical Station. Get back to the ship and take off for the Blarg
Station Nebula.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.g ---------- BLARG STATION NEBULA
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Upon landing, check out your friendly neighborhood Gadgetron Vendor that has
an obsession with fuzzballs. He has the Taunter for sale at 2,500 Bolts.
Completely overpriced, and you don't need it at this moment. My advice is to
save your bolts for something you need on upcoming Planet Rilgar for 4,000
Bolts. So hold your horses on the Taunter unless it will kill you inside to
wait, then go ahead and waste your bolts on it.

When you reach the two doors closest to the Gadgetron Vendor, go right and
into the ship (not yours, the one they provide). This will take you to a
different sector. When you get dropped off, go through the door and kill the
Pyro-Ground Bot. Go through either the left or the right; They both contain
annoying frogs, and they both lead to the same place. I prefer left, as it
seems there are less frogs, but whatever you prefer.

At the end of the corridor, there are two Pyro-Ground Bots, so take them out
and continue. You will see a Lizard-like beast. Let the Glove of Doom do the
work, as the Lizard Beasts' resistance is futile against the Doomies. Use
about three rounds of the Glove of Doom, as there are three of these beasts
in the circular area. After destroying them, push the big red shiny button,
and a timer will start. Time to get outta dodge! In the first room, go left.
Ignore the Lizard Beasts, double jump the Poison Gas and reach the InfoBot
for Planet Rilgar.

You still have some stuff to do here on the Blarg Tactical Station, so don't
put your foot out the door just yet. Back near the Gadgetron Vendor, instead
of going to the door on the right, go to the left. It's blocked, right? Bash
the spinning globe with your wrench and the lasers cut off. Keep this in
mind, as you will have to this several more times in this level. Carry on and
jump over the Poison Gas, and watch out for the Frogs that clutter the area.
Keep going by destroying the two spinning globes and solve the Invinco-Lock
to unveil a lot of crates, so it's worth it to solve the puzzle.

After solving the Invinco-Lock and busting the crates, carry on to the Poison
Gas Chamber. This room is annoying because you have to time your R1 + X
jumps, due to the fact that the Poison Gas will hit you at least once, unless
you're pretty sly. Don't fret, however, as two energy balls await at the top.
Get out the trusty Swingshot and swing along until you reach a new room. Lay
two Glove of Dooms and hit the spinning globes. Lizard Beasts will come from
the test tubes and attack. Watch the Doomies kill them, and then continue
forward. Killing the Frogs in this corridor is not nearly as tough as before,
as they don't drop from the ceiling this time.

You can get a Gold Bolt along the way, so it's not really out of your way
this time. It's pretty good to grab it, as the room it's in is infested with
Frogs, which equals BOLTS! So in the room with the Gadgetron Vendor, take out
the enemies with two Glove of Dooms. Afterwards, but sure to reload you Glove
of Doom ammo at the Gadgetron Vendor. You'll notice ledges on the left and
right. The Gold Bolt is inside one of the areas you see atop the ledge. High
Jump (R1 + X) to get up there, and enter the area with the Frogs. Grab the
Gold Bolt first, in case you die from this assault. Then take out the Frogs
with your wrench. It's important to save your Blaster and Glove of Doom ammo,
as we have a boss fight coming up.

Jump back down from the ledge and snipe the Lizard Beasts in the next room
with the Blaster; but don't waste too much ammo while doing so. You will have
to go around in a clockwise fashion, so go left. Be sure to snipe EVERY ENEMY
before getting on the next platform. Take out the spinning globes that are
located near the core of the room with your Blaster. One or two shots should
do it. Be sure to unlock the final spinning globe, as you will have a
shortcut in case you die. In the next room is your first Boss fight.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
>          BOSS: GIGA-LIZARD          <
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

This boss is a huge version of the Lizard Beasts we've encountered before;
The Giga-Lizard doesn't have any forms, really. However, after about 33% of
its health is drained, it will restart from it's original spot and summons
another set of creatures to attack you. This is extremely annoying.

First Form of Battle: Giga-Lizard
Second Form of Battle: Giga-Lizard and Frogs (near 40)
Third Form of Battle: Giga-Lizard and Lizard Beast (x2)

Now that you know the layout of the Giga-Lizard, it is time to plan your own
strategy. On the first form, use some of the Blaster, as this weapon is
tactical and will work with this version of Giga-Lizard perfectly, since
nothing is blocking your shot. You should have plenty for the second battle,
as well. If you get too close to the Giga-Lizard, dash out of the way by
hitting R1 + X while in motion. The second form of the battle begins, use the
rest of your Blaster to eliminate the Frogs, and hopefully hit Giga-Lizard a
few times. When you run out of ammo, use your wrench to kill any leftover
Frogs, and get out the Glove of Doom. Two to three Glove of Dooms should send
Giga-Lizard into the third form. This is the easiest fight of them all. Lay
about 10 Glove of Dooms and the Doomies will take care of everything.

Now that the battle has been won, go through the open doorway (the one you
came in from is blocked off). Kill all of the Frogs to engage a cut-scene.
Buy the Grind Boots from the scientist for 2,000 Bolts. After doing so, jump
on the metal line. Yeah, just jump. You will automatically grind on it. While
grinding, take note that you can go from side to side, and jump to get bolts.
These moves will come in handy later on in the game.

When you land, you will be back in the main area. With two missions done, you
have one more to go: Use your Trespasser on the door near the area you landed
in from the grind rail. After solving it, allow Clank to explore the outside
from here on out. As Clank, follow the winding path, but don't fall off, and
trust me, it is pretty easy to fall off here. You will see a Gold Bolt in the
distance, but ignore it. You will need to come back later as Ratchet to reach
it. Continue your path until you are inside a space ship corridor. To the
left is a crate; Climb it and destroy the crates in the new area. Jump down
and bust the crate you used as a platform.

Carry on along and glide down to the blue crates. You will roughly make it
without a scratch. Continue onward until you reach a dead end; Go right and
eventually you will see a ledge blocked with boxes. Jump on the ledge and
hold right. Jump up when you are clear of the big boxes. Enter the room, but
DO NOT go for the Lizard Beast! This would put Clank is danger. Follow the
trail of bolts and you will see you new buddies. They kind of look like
Doomies, yes? Break them free and watch the "How-To" cut-scene.

Get a little closer to the Lizard Beast, and then attack the Clank Doomies to
Attack. When they are done with that and the Frogs, command them to Enter.
They will enter the little house with the number "4" over it. "4" indicates
how many Clank Doomies are needed to activate the house. Grab the
Hydrodisplacer and go to the newly designed bridge. Head back to the
beginning and go through the elevator to reach Ratchet.  Take off in your
ship and head for Planet Rilgar, where that Hoverboard will come in handy!


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.h ----------------- PLANET RILGAR
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you arrive in Blackwater City, you will notice that trusty Gadgetron
Vendor. He has the Mine Glove for 7,500. A tad bit overpriced, but if you
really want it, go ahead and buy it. The Mine Glove comes in handy for Planet
Umbris, the next Planet you will visit. However, be sure you have 4,000
Bolts, as you will need then to continue the story and get that InfoBot in
the very near future. So save up and collect any bolts you see! The game has
started getting pricey, and you don't want to be left behind, now do you?

Blackwater City is where the Hoverboard Tournament is taking place, and it
also happens to be sponsored by Captain Qwark! So your first priority should
be to locate Captain Qwark himself. To find him, go to the area with the
hooks in the air. Get out the Swingshot and hook your way to the other side;
But don't fall in, as there are mutated sharks awaiting your arrival. Once on
the other side, get in the elevator and get out your Hydrodisplacer. Suck the
water out of the pool by going to the thing that looks like an Invinco-Lock
logo. This is the Hydrodisplacer Space. After sucking the water out, drop
into the empty pool and High Jump on the ledge to the left.

Place the water into the second pool. Swim over and jump into the circular
hole in the wall. Bust down the objects in the way and carry on with your
mission. Go through the circular right on the right, but don't steal the
water from this pool before doing so. Rise up and go through the slippy
tunnel. Hit the button on the ground and run like hell! The water will begin
to rise from this area, thus drowning you if you do not go as fast as
possible. Dodge Leap (R1 + X while in motion) to save a lot of time, as this
will be the key to getting out of here alive. AVOID ALL ENEMIES. Dodge Leap
at almost all times! You may die a few times, it's no biggie. Eventually, you
will do it by following these tips.

For those of you who're still having trouble, I've copy and pasted what I
tell people in e-mails on this matter. Thanks Me! You ROCK, DUDE! Your
FAQ/Walkthroughs are AWESOME! Well, you're welcome, Me, after all, with you,
I couldn't do any of this! Ohhh, don't be modest, Me! er... Ahem...

"This may seem very hard at first, and it still does even now that I have
beaten this level several times. There is a move called the "Dodge Leap" that
you can do by pressing R1 and X, but you have to be in motion
(walking/running) when you press these buttons. This move will make you a lot
faster in these tunnels. You will have to do this a lot of times and try to
get ahead of the water. On all flat grounds and the platforms, you should
still do this move. It just takes a LOT of practice. Eventually, you will
reach a part where you will be stuck underwater, but don't worry, as right up
ahead you can surface and regain your breath. Just be very alert and remain
calm while doing it (I find that listening to music helps take your mind off
of the pressure), and to keep practicing. I'll be the first to admit, it
takes a lot of luck and skill to get by in this area, and my first time
through, it took me around 12 tries, and I've been gaming for nearly 16
years! It is possible to do, though, and just follow these tips, get a good
head start, and ignore all of the enemies. Good luck."

When you reach Captain Qwark's trailor, you will have to bribe the security
guard, which isn't cheap. 4,000 Bolts, to be exact. If you listened to me
earlier, you will have the bolts to pay him. If you didn't, you can come back
via a shortcut in the Hoverboard Race area. After the cut-scenes, you get the
InfoBot for Planet Umbris. You should go buy the Mine Glove soon, as well, as
it is a necessary weapon on Planet Umbris. After the cut scene, hit the
button on the ground to unlock one side of the gate. This is important, as it
will work as a shortcut around the city. Take the taxi back towards your
ship.

Buy the Mine Glove, if you have the bolts. Once again, it's 7,500 Bolts, so
save up, regardless if you buy it or not. Go right this time and jump the
platforms. Hit the button and kill the Riot Guard. Blow the Tank up from a
distance with the Blaster, or whichever long range weapon you want to use.
Open the next hatch and about five Riot Guards attack. This is kind of tough,
but jump attack them to get rid of several at once.

A new enemy will appear to you: You encountered smaller versions of these in
the Rising Water area. I call these things Slime Splitters. Every time you
hit them, they multiply by one. Hit them three times for the final forms.
They are more of an annoyance than a challenge, so just hit'em up with the
Blaster. Continue along your merry way and hit the hatch button. Snipe the
Guards in your vision and get to the platform that they were on. Follow the
path and take the taxi to the Downtown area.

In this area, let the Riot Guards kill the Slime Splitters, and then you can
take out the Riot Guards as they come for you. Take out the Tank with the
Blaster, and talk to the Dealer about the RYNO (Rip Ya a New One). Obviously,
you can't afford this at the moment, but take note that this dealer has the
more powerful weapon in the game, and save up for it after you buy the
Devastator and Visibomb Gun. This weapon will make the game a lot easier, and
yes, there is an easier way to get bolts than you have been, so don't worry,
I'll cover it when the time is right.

Get on the Manhole Cover to access a new platform that has a few crates on
it, as well as ammo. This is probably a good idea to grab these while you
can. Then jump down and get in the elevator. Up the elevator is a pit with 3
Slime Splitters. Jump down and hit the button. Get out of the way and let the
Riot Guards battle the Slime Splitters, and go into the passage that the
Guards came out of while they are busy. See? You didn't even get a scratch on
you. And if you did, I apologize.

At the top of this elevator is a maze, of sorts. By hitting a button, a laser
defense system will deactivate. In other words, you may get attacked by what
is in the laser room you deactivate. I will warn you which lasers get
deactivated when you hit each button, but just so we're on the same page, get
out one of your weapons and get prepared. The Pyrocitor is good, in this
case. Be sure to look on your screen to see if anything is in the room you
will open. This is in the order you will unlock them, NOT the order they are
in. Here we go:

1. Hit the button. It opens cell to the right. 2. Hit the button. It opens
cell to the right. 3. Hit the button. It opens cell upward. 4. Hit the
button. It opens cell upward. 5. Hit the button. It opens cell to the left.
6. Hit the button. It opens cell upward. 7. Hit the button. It opens cell
upward.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

If you desire this Gold Bolt, then jump on the Manhole Cover. Turn to the
area you just exited and jump on the circular platform on the frame of the
maze. Facing this way, the Gold Bolt is all the way in the right upper hand
corner. So walk very carefully straight, then eventually to the right. Land
in the cell and grab the Gold Bolt. Hit the button and you will be put out
where you started out. No enemies, though. Enjoy!

Jump on the Manhole Cover and get out your trusty Blaster. Blow the Tanks up
and jump on that platform, then continue your mission to find the Hoverboard
Tournament entry... Hey! It's right here! Talk to the alien lady and enter
the race. This race is a pain, especially for the Skill Point (view Skill
Point section for details). The key to winning the race is to hit just about
every speed ring and speeder on the ground. Hitting the Slime Splitters also
helps quite a bit, actually. You may lose a few times, and practice makes
perfect. Just remember to remain cool. Get a good start, and that's all that
matters. Remember to keep you speed up, too.

After you win the contest, watch the funny cut-scene. Your prize will be the
Zoomerator! The Zoomerator isn't really a Gadget, just an item that you will
use rarely (only for races, actually). There are only two races in the game,
in which why you won't use it as much. This is perfect proof for the Agent
back in Aridia! The item he gives you is not important to continue on with
your journey, but it will make it quite easy, and you can pick up another
Gold Bolt, to boot! So head to Aridia to pick up your prize!


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.i ----------------- PLANET ARIDIA
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When landing in Aridia, go to the pod that you took before as a shortcut to
get to and from the Agent. You will be presented with a cut-scene yet again,
and the Agent forks over the Sonic Summoner. What is it, you ask? Well, no
sooner should you ask that than the computer comes up and shows you a cut-
scene of "How-To's" and whatnot. The Sonic Summoner will allow you to summon
tiny mice out of mouse houses, which will help you destroy all enemies in the
area. See? That didn't take very long, and it was worth it!

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

From Skid McMarx's Agent's location, head to the lone island where you climb
up from the factory. Long jump (R1 + X while in motion) into the mud. Hop out
of the mud and onto a metal ledge, which is a top corner of the factory. From
there, jump to the nearest land. Look to the left (or the longer stretch of
land) and you will see the Gold Bolt. Go collect it.

Now you can safely travel to Planet Umbris!


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.j ----------------- PLANET UMBRIS
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Watch the cut-scene after landing, and then you are rip-roarin' and ready to
go! There is only one path here, and that is straight ahead, so take it.
Swingshot twice and glide down to your destination. The new unfriendly foe
you've been met by is a rotating Bomb Spitter. Take it out from afar with the
Blaster. Then continue along the path. You will meet up with some nasty Bombs
that will cling on to you until they explode. Get rid of them with the Mine
Glove. Just throw out the Mines, and then tempt them to give chase. Lead them
back to the Mines and watch the fireworks display! Get used to this, as this
area is CRAWLING with these things.

In the next section, you will come across a Mega Turret. The Mega Turrets
will stop spitting fire after you attack them, but will resurrect within a
few seconds. Just jump over the Mega Turret's bullets to avoid them. There
will be about 10 of the Homing Bombs around here, so start throwin' those
Mines out in the area that they circle in. Or you can just use the Blaster.
Nevertheless, they must be destroyed. After destroying them all, continue
onward.

More Homing Bombs await, so do not hesitate to introduce them to their maker.
You will spot new objects on the ground. By walking over all three within the
timer given (listen to the sounds), they will open a new area. So don't be
shy and hit all three to open the path, and then continue on to the
collapsing bridges. Yes, they collapse, so be cautious when running over
these bridges. Watch out for the fire by the Mega Turret in the maze of
fences up ahead. Swingshot over the gaps and land at the bridge.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

To the right is a locked door. Go to it. On the right of this will be a ledge
with activators on it. Jump over and hit all three to make the door open.
Backtrack and go inside for the Gold Bolt.

Enter the area with the Mega Turrets Galore! Yes, there are plenty in this
maze-like hell. You will have to find the Activators inside this maze, but it
shouldn't be too hard. There are three ways to go: Straight, To the Left, and
In Between. Choose In Between. Kick the Mega Turret to the ground and hit the
first Activator. From the Mega Turret's point, move right. You will spot
another Activator. Hit it quickly and search around the wall of the building
for the third Activator. Once activated, go to the door and climb the steps.

There will be a LOT of Homing Bombs up here. Get out the Mines and go to war
with the Homing Bombs. You should have enough ammo with your Mine Glove. If
you do not, don't hesitate to use your Blaster, as it IS a man's best
friend... or was that a dog? Nonetheless, step on the three Activators and
march forth and up the ladder. At the top will be a Hydrodisplacer Space.
Drain the water. Kill the shark at the bottom and go through to the other
side. Kill those two sharks on this side, as well. There is a Gold Bolt you
can get...

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

Once you climb up from inside of the second pool, look off of the ledge to
see a closed in area you can jump into. It may seem like a place to kill
yourself, but it is not, so don't worry. Glide down and get the Gold Bolt.
Once the saving is finished, Activate the three buttons to get out of the
room.

Climb up from the second pool. Before you fill the water in the next pool,
kill the mutated sharks. Now you can fill the water with no worries on your
mind. Once filled up, go reach the next pool. There are four sharks down
here, so take care of them. Then, once again, fill that water up to the top
and start a-swimmin'. Go underwater and to the left. Surface once you've
reached the new area.

Remove the water from the area and Swingshot over. Kill those nasty sharks
(kinda redundant, eh?) and fill up the water. Swim to the Platform in the
middle and hit all three of the Activators, which will open up one of the big
doors. You can't reach it by the water, as the ledge is too high, so go back
and drain the water. Once the pool is emptied yet again, walk over to the
area the door is in. High Jump (R1 + X) to finally reach the doorway. Don't
go straight just yet; Instead, bust the crates on the sides for some goodies,
and then go towards Captain Qwark for a nice cut-scene...

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
>          BOSS: GIANT ORGE           <
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

This boss may look huge, but he really isn't that much of a challenge. The
battle starts off with some simple, easy to avoid tactics. Just double jump
over the flames that the Giant Ogre pounds out. Get out your Blaster and get
into his range. When he becomes available on the target menu, blast him as
much as possible while avoiding attacks, and trust me, the only attack you
have to worry about is the Ammo Thief. This move will scatter all of your
ammo around the gigantic room, so look out.

After hitting the boss so much, he will have a force field-like shield around
him. It's not very easy to miss, considering it's a huge orange bubble around
the Giant Ogre. When this happens, make him follow you to one of the bridges
(there are three, and you will eventually use all three of them to beat this
boss) and cross it. He will step on the bridge and sink into the lava. Repeat
this three times to win this battle, and boy, is it easy or what? Grab the
InfoBot for Planet Batalia.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.k ---------------- PLANET BATALIA
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land in Batalia, please remember to stop at the Gadgetron Vendor:
This time, it is important. You will be able to buy one of the best weapons
in the game: The Devastator. It has a hefty price tag at 10,000 Bolts, but if
you want to continue, you're gonna need it pretty darn badly. If you don't
have enough bolts, don't worry! Visit Planets such as Planet Eudora, as more
enemies equal more bolts, and Eudora is a fine place for currency!

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

Near the start of the level, go down to where the two big buildings face each
other. Go to the one on the left. Get to where the Trespasser entry is, and
wall jump. You will eventually reach the Gold Bolt up there.

From the ship's starting point, you will have two options on where to go:
Straight, and do the main course of the Planet, or to the right. Personally,
I say right. Sooo, let's go that way! Go up the ramp on the right, and you
will notice that there are a few crates in the houses on the sides of the
ramp. Bust them if you want to or need to, then go up to the Grind Rail. Jump
on it.

Remember all of those tricks we talked about earlier? Well, they are about to
come in handy forever... or at least until you beat the game. When you are
close to another rail, you can hold the direction of that rail and jump. This
will jump you from the first rail to the second. You can keep on doing this,
but be warned to be on alert while on the Grind Rail, or you could die very
easily. Hold left and jump to hop over to the other rail. This is the one you
want to be on.

After a while, you will need to get over on the right, then back on the left.
Be sure to jump the bombs and the gaps. On the long bomb slide, be sure to
remain untouchable from those bombs. After the bomb slide, hop to the right.
You can hop to the left for a circle of bolts, if you like, but get back on
the main rail after you get the bolts. Up ahead, jump left and then jump
right before you hit the walls. Hit the walls and you will die instantly.
When you finally land, watch the cut-scene and buy the InfoBot for 2,000
Bolts. It leads to Planet Gaspar.

Return to your ship and take the straight path this time. When you come to
the two buildings, the one on the right has a Reproducing Machine on top of
it that is producing Electro-Bots. These are the suckers that keep zapping
you constantly. Shut it up and hit some crates. There's a Mouse House near,
so get out your Sonic Summoner and find it. This is one useful Mouse, as we
will encounter Tanks and annoying enemies that hide in the grass and shoot
you while you take care of other enemies in the near future.

Hop down from up there and go passed the "bridge" that is all crooked pipe.
Break the nearby crates to reveal a hidden passage that is filled with Ammo
crates, as well as bolt crates. After collecting them, step outside for some
fresh air, and kill those pesky Grass Hiders. Turn the screw to put the
bridge in place and blow up the Tank will the Devastator; Take caution,
however, as these Tanks are no lay-down Sallys. They are around 10 times more
annoying than the Tanks you saw on Planet Rilgar. After blowing the head off
of the Tank, continue along your merry way. You will spot a room filled with
ammo, health, and other goodies. Go inside to "freshen up."

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

If you want the second Gold Bolt on Batalia, Go right at the end of the
bridge. Glide over to the hard to reach ledge and cross all of the platforms
until you eventually will see a Gold Bolt in your sights. Grab the Gold Bolt.
Then backtrack to where you came out of the "Shelter" room with the ammo and
health.

From the "Shelter" room, go to the right and into the stream of water. When
you reach the base of the water, you will have your hands full of enemies. A
Gun-Toting Robot will be awaiting your arrival with his pistol in hand and an
itchy trigger finger. Kill him with the wrench (no need to waste precious
ammo in this stage) and another one will greet you, but not in a friendly
way. Dispose of him, as well as the Grass Hiders, and blow the head off of
the Tank. Now the coast should be clear.

Turn both screws to complete the bridge. Climb the ledges to reach the area
that the bridge is in. Cross it to engage a cut-scene. After speaking with
the person, they will give you the InfoBot for Planet Orxon, a toxic Planet.
You will notice a magnet-based track to walk on, as well. After you have the
Magneboots, you will need to return to this Planet so you can complete all of
the missions here. As for now, walk along the magnet path and reach the taxi.
Go to your ship and depart for Planet Gaspar.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.l ----------------- PLANET GASPAR
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land on the beautiful, lava-induced Planet of Gaspar, troll over to
that sly cat, the Gadgetron Vendor. He will have a new weapon to buy: The
Walloper. This weapon does not need ammo, however, I personally found it
quite useless, and a little bit farther in the game, you will get 25%
discounts on new weapons at Gadgetron Vendors, thus, saving tons of bolts. So
if I were you, don't buy the Walloper yet. After all, it costs 7,500! You
should save that for your Visibomb Gun that will be coming up very soon.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

At the start of the stage, get in the middle of the platform you are on and
look off the ledge opposite of the elevator. You will notice a ledge down
there. Jump down and get out your Swingshot, as there are many hooks along
the way. You will encounter Pumps that are hooked to Floating Ships. Destroy
the Pumps to destroy the Ships. Be sure to destroy every one of these Pumps
along the way. Keep going on until you will eventually reach a mountain area.
Climb the mountain and destroy the Pump. On the way down, you will spot
another. Destroy it. The reason I note these are the fact that they aren't
simple to find. Continue along the path until you reach the final island.
There are four Pumps here. Destroy them to reveal the path to the Gold Bolt.
Hop along the sinking platforms and reach it.

From the start, go forward and take the platform down. When you get released,
get prepared to destroy some Robo-Pups and their Reproducing Machine. Don't
forget that annoying Gun-Toter, either. We all know how they can be a pain if
you don't eliminate their threat. Get in the Cannon Gun and shoot the metal
door to bits! You may also want to shoot the few Clinger Robots down there,
as well. They can become a huge pain if not, as they aren't afraid to self-
destruct to harm you. Hit /\ to get out of the Cannon Gun and go towards the
door you blew up. There is a Clinger close to the entrance, so throw a Mine
in there so it will blow up.

Jump through the doorframe and take out whatever extra enemies that got left
behind in the killing spree. On the next platform will be a Gun-Toting Robot
as well as Robo-Pups. Let the Pups drown in the lava and take out the Gun-
Toting Robot with a Bomb Glove. Jump over. On the left is a Reproducing
Machine, which is where the Robo-Pups came from. Kill any other Pups it spits
out and be careful not to go too far right, or you will get clinged by a few
Clingers. Throw some mines and take them out.

On your left, you will see another door that you can break down with a Cannon
Gun. There is one above a series of platforms, so head straight and kill the
Clingers on the first platform with your Mines. Now follow the platforms
leading up to the Cannon Gun. Use the Cannon Gun on the door, and those metal
crates, as well. You'll thank me for it once you collect all those bolts.
Retrace your steps and reach the recently broken down door after collecting
your bolts. Take the elevator up inside of the door.

Once you are in this room, get on your Mine Glove, because you will need it
now more than ever... There are two ways to deal with the whole lot of
Clingers in this room. If you have all four energy balls filled, just attract
them all together and let them hit you once. It will kill them all, and no
ammo was wasted. If you have 3 or less, just play it safe and use your Glove
Mine about 10 times or more.

After this devilish room is the Tank Room. First thing's first, destroy all
of the crates. Beware that there are three rows of Gun-Toting Robots hiding
behind the Tanks. Kill them one or two at a time after they attack, then
quickly get behind a Tank to block your butt from gettin' hit a few times.
Repeat this again and again until they are all lost and gone forever. Once
you do this, head to the next corridor.

Before you even get to the access hall leading to the next room, you will see
a lot of Gun-Toting Robots. Fact is, there are over TEN in this room. So lay
three Glove of Dooms and watch the Doomies take care of most of those no good
Gun-Toters. If any are left, kill them yourself. Be sure to be equipped with
the Bomb Glove before walking in this dangerous room, as even if it looks
clear, a Gun-Toter may pop out and hit you at any moment. Once the room is
clear, use the Cannon Gun on that breakable door. Head for the outside...

Outside, it seems almost too quiet after those three hectic rooms... But
don't think you are safe just yet. Behind the busted up ship that crashed are
three Clingers and one Gun-Toting Robot. I think the programmers had an
obsession for those Robots. Nonetheless, destroy the Gun-Toting Robot from
afar. Throw two Mines near the back of the crash site. It should kill all
three, but take a look from a safe distance, just in case. Grab the Pilot's
Helmet. There is an optional Gold Bolt to get here.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
Planet.]

Note that this is one of the harder parts in the game, so you should have
purchased several energy upgrades on Planet Orxon before attempting to get
this. From the elevator that you found the Pilot's Helmet on, look off the
northeast ledge to see a Volcano Hole. Glide down into it. This path is
simple in design, but very complex in battles. Tons of Gun-Toting Robots are
down here, as well as Clinger Robots, Pup-Robots, and Reproducing Machines.
Be careful. Reach the end to take the elevator up and grab the Gold Bolt.
Congratulations!

Reader Don Carlson adds this tip...

"On Planet Gaspar, in the Volcano, I was able to jump up on the large
pnumatetic (sp) looking devices and the Blarg Paratroopers were unable to
shoot me.  I could them pick them off one by one with my blaster. "


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.m ------------------ PLANET ORXON
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land, you will notice something strange... Ratchet? Where's Ratchet?
You must play as Clank only for now, as there are poisonous toxins in the air
on this Planet. You will need the O2 Mask, which you will find on a Planet
soon enough, so hang in there. You can't check the Gadgetron Vendors as
Clank, so don't worry about that, either. Clank can't use weapons, anyway.

Head straight. This place is like a big board game of chess, in a way. Then
again, if it were chess, I would have never beaten this game. Don't attack
the Crab, as that would be complete and udder suicide for poor Clank. Keep
going straight and knock off the Frog hopping around. Check out the warper...
Cool, huh? Free the first Clank Doomie, and go find the next one to the left
of the one you just found. Kill the Frog and free the Clank Doomie. Now that
you have two, go into the section where you found the first one.

Have them wait, then break open Clank Doomie number 3. After doing that, send
him into the warp by hitting "Enter" on the command list. He will join his
buddies. Get back up there with them and select the "Follow" command from the
menu. Have the Clank Doomies Enter the next warp, as well. Remember the Crab?
Walk towards it a bit and command the Clank Doomies to Attack. So long,
Crabby! Now have them Enter the house with the "3" above it.

Go on through and get rid of the frogs along the way. There is plenty of
health along these paths, so don't fret if you get hit a couple of times, but
that doesn't mean you can play very sloppy, either. Along the way, break open
two of the Clank Doomies and keep moving. Command the two of them to Enter
the House. You need 4 more now. Fall off to the right of the House and find
another Clank Doomie. You should find the other three right after this in the
same area. Go back up and make them Enter the House.

In the next room, two Clank Doomies await you! Aww, how cute. Free them and
jump the ledge. You will find a big button on the ground. Stand on it and
command the Doomies to Follow. They will reunite with you now. Break another
Clank Doomie free, and then stand back on the big button. Command them to
wait, and they will wait there on the button, as ordered. Now go to the big
button in the next room and stand on it. Command them to Follow, and they
will.

Break open yet another Clank Doomie and jump on the ledge back there so you
can tap the TNT crate. Why? So you can get lots of bolts from those metal
crates that will blow up in the explosion! Now go ahead and carry on with the
mission. Make the Clank Doomies Enter the warp. Break open the Doomie and
command them to Follow you. Have Clank get on the moving platform...
Obviously, the Doomies can't make it just yet. Tap the line of TNT crates so
they will blow up, then bust free the new Clank Doomie. Command him to Wait
on the big button. Go collect your other Clank Doomies and make them Follow.
Continue towards the one you left on the button and get him to join the
Following, as well.

Make all of the little guys Enter the warp you see. Have them Enter the
House. This will open the door to the next room. Go through and look for the
exit; You will find the Magneboots, which stick to Clank, along the way. Now
that you have those Magneboots, you can go back to Batalia and get into the
battle area! But not just yet, as you have to get an InfoBot that is dearly
important on this Planet.

After all of this, go into the area where bombs are being thrown all over!
What a mess, eh? You will have to play another game of Clank Doomie fetch in
this adventure as well, so hold on tight, because this time it is pretty hard
to do. Break the Clank Doomie loose and head to the right. You will spot two
more Clank Doomies, so free them. Remember that if your Doomies get hit with
bombs, they go back to the spot that you got them in, and you will have to
backtrack to get them over again. Go to the end of the area for the other
three Clank Doomies.

After grabbing the six Clank Doomies, head for the exit, which is to the
right of where you found the last three Clank Doomies. This room is a maze
that has electricity bolts come through, which will kill the Clank Doomies
and do damage to Clank himself. Stop to watch the electricity's patterns,
that way you can keep your Doomies, as well as yourself, out of danger. Be
sure to give your Doomies enough time to cross without getting hurt, as well.

From the entrance, follow the path right. Go up the ramp. The path you need
to go is straight, but look out, as this is also the way the electricity
goes, as well! As soon as the electricity bolt passes the area, dart
straight, then to the left and follow the path to the ramp. The path is now
easy, but you should still be on alert at all times. You will eventually
reach a room with an acid pit below. Don't drop! Your little buddies should
be fine, as I don't believe they can fall off, as I've intentionally tried to
make them fall before. Send them into the House. If you're short one, it
probably got killed. Go back and check the regeneration spots.

In the next area, Clank Doomies, Frogs, and Crabs. It sucks, to put it
bluntly. Free some of the Doomies that you can reach without harming
yourself, and command them to attack! If they die, it's no biggie, as they
regenerate from the spot you freed them in. As they clear the path, break
open more Clank Doomies and command them to attack, as well. This is a
surefire way to kill all of the enemies with little to no trouble. Once the
area has been swept of evil, check everywhere for Clank Doomies. You will
need 10 of them to send into the House. Once you do, send them in. After the
cut-scene, go in. Don't worry, it's safe. Get the InfoBot and go back to your
ship to show Ratchet.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.n --------------- PLANET POKITARU
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


From the starting point, check out your Gadgetron Vendor for the second best
weapon in the game. The Visibomb Gun is now available for 15,000. I know it
is a lot, but trust me now more than ever, it is WORTH IT. You should pick
this up right away, and it you don't have enough bolts, earn enough
throughout this world (it's not necessary here) and buy it when we go back to
Orxon after this.

Okay, now we can continue on with the game. By going down the path, a cut-
scene will ensue. You must take the Resort Owner from one end of the world to
the other, and trust me, it is no walk in the park, either. The main part of
this is that every enemy here needs three plus hits to die! So you will need
to stock up on Blaster ammo before you depart, because you will definitely
need the Blaster for this world. Shoot the fish from afar with the Blaster
and continue. When you get to the water, get out the Suck Cannon and suck up
all the fish, then spit them out.

You will eventually reach a boat. The Resort Owner will jump on board and you
must follow. As the boat takes off, grab your Pyrocitor out and get ready to
fry some fishies. The fish will jump from the water up onto the boat, so
watch your back and your step. If you fall off, the boat will stop and wait
for you. And don't worry, nothing will hurt the Resort Owner, so just look
out for yourself. Eventually, the boat will stop and lead you to a new
island.

Shoot the fish and the Squid looking thing with your Blaster, or you can
throw Mines at them, as both work pretty well on them. Throwing Bomb Gloves
in the water to hit the fish will work well, and you haven't been using that
many Bomb Gloves recently, so it works fine. Or, of course, you could just
use the Suck Cannon and save ammo. I prefer the latter. After the water, look
towards the bottom of the area. There will be a few fish, so throw some Mines
down there. That'll teach'em!

On the second boat, Get out the Mine Glove. This is the only weapon that will
work without fail in this situation. Lay two Mines towards the Resort Owner,
and three Mines against him. For every fish that blows up, lay another Mine.
Repeat this step several times, and as always, be sure to watch your back, as
these things will come at you non-stop for quite some time. When you finally
reach a platform, jump off and clear the fish, and there are a lot.

Keep your distance from the fish and use the Suck Cannon. Hey, it's worked
thus far, so why not now? Keep sucking up the fish, but be sure to use them
as ammo after every three fish or so, considering you don't want to get
caught with your Suck Cannon full. That would equal pain. Keep clearing the
path of fish and hit a button on the ground to build an awesome looking
bridge. Cross the bridge and watch the cut-scene.

After this, visit Bob's... Bob is the brother if Big Al! Remember him? The
Bill Gates-y one? Bob will want to fix up what his brother messed up, and
offers Clank the Thruster-Pack for 2,000 Bolts. You will definitely want to
purchase this gadget, as you will need to if you want to continue with the
story. After you buy it, go outside and Slam (Jump + R1 while in mid-air) the
lock down. You will get to FLY!

This is air combat at it's finest! This part is very simple, but, I'll
explain it, anyway. You can fire your guns all you like, but using missiles
will... well, use missiles. Collect more missiles by blowing up the smaller
ships. They will drop missiles or health, so if somehow your health is low,
be sure to blow up a few ships and collect the goods. You need to destroy the
big ships that look like centipedes. They blow up by sector, so just have
fun, as this is simple.

After you do it, you get the O2 Mask! Check the gadgets section to read
everything you can do with this bad boy. Take the portal back to the ship and
go to Planet Orxon. Now Ratchet can explore the Planet, but it will be one of
the hardest areas yet... Make sure your ammo is loaded for your best weapons,
if you can afford it. Oh, and don't forget the Gold Bolt here!

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

From the beginning, go forward and passed the first fish area. Go straight
and drop into the water. Along the side of this wall, look for a hole. Go
into the hole and surface in the next area. Climb the platforms and Slam
(Jump + R1 in mid-air) on the lock to build a bridge. Swingshot over. Climb
the platforms as you ignore/kill the annoying enemies. When you reach the
highest platform, put on your Heli-Pack and High Jump up to the ledge. Climb
it and collect the Gold Bolt.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.o ------------------ PLANET ORXON
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land, the areas you visited as Clank will be blocked off. How about
we un-block them? Yes! I think we should! Jump on the platform they present
to you and glide to the ground. A sleeping Crab will be at the bottom. Throw
out two Mines. These will be the choice weaponry against these creatures. And
you WILL encounter a lot of them. In fact, this Planet is hard partially due
to these Crabs. Be sure to have a lot of Mine Glove ammo, Bomb Glove ammo,
Blaster ammo, and Pyrocitor ammo.

Take out the Swirling Globe to deactivate the force field that blocks the
area up ahead. Enter the area now and watch out for a new enemy I will refer
to as Annoying Birds. Why? Because they are just that: Annoying friggin'
Birds. Jump attack each one of them. Trust me, you will know if you missed
one, because it WON'T SHUT UP! Finally shut it up for eternity by killing it
off and continue to the Biohazard Platforms. Be careful, however, as they
will fall if you stand on them too long, and take you with them.

A Flying Ogre on the next platform will wake up and scream at the top of his
lungs. Try to take him out before he causes more trouble than he's worth.
Yes, this is quite the annoying level, isn't it? What is even more annoying
is the fact that this Flying Ogre will scream and wake up several Crabs, who
get angry and decide to abuse you because of it. Get out the Blaster or the
Mine Glove and start blasting them to bits. You CAN kill the Flying Ogre,
however, if nothing is there for him to wake up, there's no point unless he's
an easy target, which is doubtful. Carry on.

Hit the two Swirling Globes and move into this next area where a Second
Gadgetron Vendor awaits. I will refer to this part of the fork in the road as
the Second Gadgetron Vendor area. If we want to unlock those areas you could
reach as Clank, we will have to go left, so do so. You will notice a ship
flying and turning around, facing you. MOVE! This thing shoots with no mercy
until you die! Hurry up and to the right is your next area to be in. You have
to jump to reach it. To destroy the ship (optional), use your Devastator a
few times, or use that trusty and wonderful Visibomb Gun.

Inside this area is a Pyro Ground Guard, so take him out with your wrench.
There's no reason to use ammo on him at this point in the game. You should
realize that you can use your wrench on a lot of easier enemies, and even a
few harder ones. Save your ammo for tough battles, not the easy ones. Any
enemy that you can time is worth using the wrench on. If it can fly and is
out of reach, obviously use the weapons on it.

In the higher room are two Crabs and a few crates. Don't even bother with
this room, as it simply isn't worth risking your life with it. So instead,
head to the equal ground exit. A Pyro Ground Guard is here. Exterminate him
and hit the Swirling Globe. Outside, kill all of the Annoying Birds and climb
all of the platforms. Watch out for the shooting ship up ahead. Head along
the path, using the Mine Glove to destroy the Crabs.

You will eventually come to a platform with around ten Crabs on it. Don't
wake them all, obviously. Try to shoot the Swirling Globes. This will wake up
a few of them. Kill them with the Mine Gloves. Sneak around without waking
any others. Quickly (very quickly) kill the two Crabs on the next platform
with the Blaster. The ones from behind will more than likely attack you, so
quickly jump to the next platform.

Some Pyro Ground Guards will be in this area, so be on your highest guard.
You don't want to die after wasting all of the ammo back there! After
destroying the Pyro Ground Guards, follow the path and take the elevator up.
You can buy a health upgrade for 4,000 Bolts at the Nanotech machine. I
suggest doing this. Then you will also be tempted to buy another health
upgrade for 30,000. I suggest saving for this, as it REALLY comes in handy.
But remember that the RYNO is your top priority now, so buy the health
upgrade second, unless you feel as if you need it.

Take the path down and this will open the areas you could visit with Clank!
Yay! With this finally done, go back down to the Second Gadgetron Vendor and
go to the right instead of the left. You will see an InfoBot in the distance.
When you go towards it, it will zoom away. This is the beginning of a hateful
relationship between you and this devilish InfoBot, as you will have to chase
it around (almost) the entire stage! Ugh.

Kill the Crabs below with the Mine Glove. Once they are out of the way, find
a way to exterminate everything on the next ledge. Once you get done doing
that, Dodge Leap over to that platform. Climb up and use your Magneboots on
the metal walkway! As you walk along the metal path, watch out for the
flamethrowers on the surface. There are three of them, so be careful. After
this, you will get attacked by Annoying Birds. They are especially annoying
now, because you are upside-down, and you can't really tell how close they
are to you. After killing them or fleeing from them, exit the metal walkway
by reaching the end of the path.

ADDITIONAL STRATEGIES AGAINST THE ANNOYING BIRDS from Rik Smit:

"The "easy way" concerns those "pesky bombs" circling the metal walkways.
Here's how I handle them:
Just use L1 and R1 together to aim and then press Square ([]) to fire a
Comet-Strike with your Wrench at them. Kills them every time.
And you can walk the (tricky) Metal walkways safely. No need to time them and
run, with the risk of falling off... ;-)"

You will be prompted to use your Swingshot here. You will land in an area
surrounded by Crabs! AHH! Quickly find the nearest part of the area and
Swingshot to the next platform. Take out the Annoying Birds and shoot the
Crabs from far away. Continue to skip away and take out the Swirling Globe.
Go up, and throw out Mines for the three Crabs in this area, then knock out
the Swirling Globe. There will be another firing ship. Blow it up with the
Visibomb Gun, or the Devastator, then get out the Bomb Gloves and take out
the mass of Crabs. That's good glove, baby. Go into the Magneboots Pod and
walk the walls to FINALLY reach the InfoBot for Planet Hoven!

Before we leave, there are two optional Gold Bolts to get. If not, travel
back to Planet Batalia.

[If you want two Gold Bolts, then follow these paths; Otherwise, skip to the
next Planet.]

In the field of bombs that you entered as Clank, come back as Ratchet after
getting the O2 Mask. You will see the Gold Bolt atop a disgusting looking
ledge that looks like the insides of a beast. You will need to blow up five
layers of skin out of the thing's mouth with Visibomb Gun ammo. Go to the
second Gadgetron Vendor that you can only reach as Ratchet and follow the
path to the right. It will eventually lead to the disgusting thing. Go inside
its throat and get the Gold Bolt.

For the second Gold Bolt, from the landing site, enter the area to your
right. Go to the newly opened left corridor right before three large pillars,
and you will notice on one of the walls in the tucked in area that it is a
wall jump area! Wall jump up to get the Gold Bolt.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.p ---------------- PLANET BATALIA
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Once arriving on Planet Batalia, go down the ramp and take the Taxi to the
left. You will end up on the metal walkway! Woot! Don't you love using the
Magneboots? So do I! Travel along to the left and destroy the Robots that
shoot you with electricity. Don't get hit too many times, and be sure not to
fall off. When you come to the ground, kill the Reproducing Machines, as well
as the Gun-Toting Robot. On the left are two Tanks. Don't go there now,
instead, go to the right. Screw the screw into place to connect the bridge.
This will be your new shortcut, in case you die.

Go back to the Tanks and take off their heads with the Devastator. This will
make things a lot easier on you, as there is a screw here to turn, and if you
refuse to take out the Tanks, they will take you out. It's not murder if it's
self-defense. That's what my lawyer said, at least. Watch the cut-scene after
you enter the doorway. Use the Turret, and watch your radar for incoming
missiles. Blow them up before they reach you. Destroy the bigger ships first
by taking out their engines. This is easy once you get the hang of it.

After you destroy the big ships with the Turret, you are rewarded with a very
neat little gadget: The Metal Detector! Yes, it collects bolts in certain
areas. Just be sure to always keep a look out for the Bolt logo and a red
exclamation point in the lower right-hand corner of the screen. After
collecting this, head back to the ship to go for the snowy Planet of Hoven!


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.q ------------------ PLANET HOVEN
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Watch the cut-scene when you land. We haven't really visited a Gadgetron
Vendor lately, and there are a couple of new things you can buy at the
Gadgetron Vendor, so head over there to take a look at this. The first item,
and most useful of the two in my opinion, is the Decoy Glove. This will shoot
Decoys of Ratchet, and fool the enemies, thus, making it easier to kill them.
Secondly is the Drone Device. This will have you protected by a shield of
Drones, and any enemy that runs into you will die instantly. Don't buy either
for now, as we can get them for 5,000 Bolts each instead of 7,500 by just
waiting a tad bit longer.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

From the start, keep moving and turn right when you get the chance. Kill all
of the annoyances in this area to get a Skill Point, then notice a platform
turned vertically. You can wall jump in between this and the mountain,
however, it takes very good timing. Once you are up there, grab the Gold
Bolt. Afterwards, jump down.

From the starting point or the Gadgetron Vendor, head straight. You will run
into a few Anklebiters. These enemies pack a punch despite their size. Just
jump attack them to shut them up. Keep heading forward and Gun-Toting Guards
will attack. These look a lot like the enemies that hid in the grass from
earlier, but these have nice firepower. Kill them with jump attacks, as well.

Keep going forward and you will notice something: There are a LOT of crates
there! But do not get too giddy just yet; It is a trap. Take your Devastator
to the crates. You won't get any bolts from these crates, either way, as the
crates are really Gun-Toting Guards. Four or five of them, if I remember
correctly. See that platform to the right? Jump up on it and enter the cave.
More Gun-Toting Guards enter the area. Beat them up with the wrench and drop
down to the left.

You will land in a watery area. This place is a big water puzzle, but easy to
solve. Go straight from where you landed and get out your Hydrodisplacer. Use
the Hydrodisplacer on the Hydrodisplacer Space and drain the water from the
tube. Go to the opposite side of the room and use it to fill the water up one
level. Go to the left of this to find some platforms that reach to the cave
with the second Hydrodisplacer Space. Remember this room, as after the room
is full, you can swim here and get a Gold Bolt by surfacing.

Take the water across the room and fill it yet again. You should look around
to spot a platform to jump on. Follow this and go into the cave and suck the
water out of the Hydrodisplacer Space. Towards the opposite side of the main
room will be a Hydrodisplacer Space. Use it there to fill the water. This
will raise the water level towards the top, so go get that Gold Bolt, if you
want to. If not, jump on the platform in the middle of the room, collect the
bolts, and jump over to the doorway and go through.

Follow the path, then once outside go left and follow the very narrow path.
To the right on the conveyer belts are tons of crates. I suggest getting
every single bolt in this area, because hey, who doesn't want extra bolts to
buy stuff with? Be sure to check every area. There are a few Gun-Toting
Guards around this area, but no bother, as there isn't that many to deal
with. So just collect all of the bolts, to go to the house at the end. Buy
the Hydro-Pack for 2,000. Port back to the cave entrance.

From the cave entrance, exit the area by falling off of here. Take out any
Gun-Toting Guards that happen to be in the area. See the platform that moves
back and forth? Get on it. When you jump on the platform, a Trap is set up
that releases four to five Homing Bombs. Get out the Mine Glove and blow
these up. When you jump to the next platform, a Helicopter attacks. Blow it
up easily with a Devastator missile. Then get on the platform.

Once on the conveyer belt, a few Gun-Toting Guards will appear. Blast them
quick with either a Visibomb (strike towards the middle to delete the
majority of them) or just your regular battle tactics. Get the health, if you
need it, and blow up the helicopter with a Devastator missile. You will spot
a Wall Jump area. Do the hustle (figuratively) and get on top. Eventually,
you will see another Wall Jump area, but it has a Homing Bomb Trap set up at
the base of the jump. Throw Mines out and go for it. Now wall jump.

Atop the wall jump is a cave. As you go further into the cave, three
Anklebiters will attack you. Dispose of them with the wrench (especially easy
if they are in a group) and continue on. You will reach an area where you
have to jump from platform to platform. This will be terrible if you get
nervous, as you can easily fall. Don't worry, however, because if you do, you
won't fall very far. After the platforms, you can take one of two ways: To
the right, which will have Homing Bomb Traps, or straight and into the
building, which has a lot of Gun-Toting Guards. I'd choose straight.

After the cut-scene, destroy the helicopter that is straight ahead with the
Devastator. After that, head left and dodge the bullets spread by the missile
carrier. Get into the turret. Every section of the ship must be shot down!
Hold O to make things easier on you, and be sure to take out every helicopter
to shoots at you. The key to winning this battle is defense, and you will
need to be on highest alert if you want to win! Remember; shoot EVERY section
of the ship until they fall off, one by one. Afterwards, you will grab the
InfoBot for the Gemlik Base.

Once you are done here, glide down. Go to the left of your ship for one last
area here on Planet Hoven, which is going to be quite slippery, indeed! This
path is pretty much a sheet of ice almost all of the time! Kill the Gun-
Toting Guard and hit the three Activators. One is straight ahead, the second
is to your right and over the water, and the third is on that hill up there.
I know, I know. "How do I reach it?" Right? Dodge Leap a few times. You'll
reach it eventually. Try jumping and pressing that combination, too. If you
miss the time, hit the top one first, then the other two. Go into the open
door.

Reader wysiwygfr sends us this comment... "On Planet Hoven, Ice World, the
icy bridge with the 3 Activators (#1#2#3), can also be done with the
Walloper, but only between Activator #1 and Activator #2.  There happens to
be a railing on that section of bridge which will keep you from falling to an
ice cube of a death. There is NOT a railing between Activators 2 & 3!  Your
standard Dodge Leap works from there..."

Enter the doorway and take a long, good look at the Wall Jump area. There are
Activators on the Wall Jump area! Hitting all of these is tough. If you miss
one along the way (the middle one is the easiest to miss of the three), jump
back down and try it again. You will eventually get it. Go through the open
doorway. When you reach the Swingshot hooks, swing over to the first one. In
the second, you will notice lasers going back and forth. When they are about
to cross paths, use the Swingshot.

You should land safely, unscratched from those nasty lasers. Jump to the icy
platform and jump to the land in sly fashion. More lasers before a Swingshot
hook comes into vision. Do these just like the last and time the lasers along
with the Swingshot's distance. It should be around the last's timing. Once on
that side, you will notice a series of icy platforms. Ouch.

After jumping those icy platforms with quick reaction, you will have to kill
all of those pesky Anklebiters without hitting a single TNT crate, which you
can tell by looking at it that it's not an easy task to do. Once you do this,
you will notice a VERY narrow path made of ICE! What's even worse is the fact
that you have to hit three Activators while doing it. Hit the first, then
jump and glide to save all the slipping. If you hit the second, stand on it
and jump to glide over to the third. Watch the cut-scene and get the
Raritanium. Now you can go back to Planet Pokitaru for something you'll LOVE!


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.r --------------- PLANET POKITARU
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Okay, now I know you want discounts at Gadgetron Vendors, right? I thought
so. Hence, why we are back at the beautiful world of Planet Pokitaru! By
giving a scientist in the sewers the Raritanium, he will give you the
Persuader, which is a device that you get around 20% to 25% off of every
weapon at the Gadgetron Vendor, hence why I told you to save up your bolts
and buy all of those weapons later!

From the starting point, go left and through the pod to take you to the
Resort's Sewers. Get in the water and go under. Go to the right and through
the area. Jump up from the water and get out your Hydrodisplacer. Use it to
drain the water, then return to the corridor you were in before. Get out the
Trespasser and solve the puzzle. After solving it, the door opens. Go back
into the room at the right and jump up. Fill the water back up.

Jump back into the water and go underwater. Go through the doorway and go to
the Trespasser's passage, and go through. When you surface, be sure to be
aware of all of the Slime Splitters in this area. There are way too many to
kill, so ignore them and go to the left of where you surfaced to jump up on
the red platforms. There will be yellow platforms, as well. These yellow
platforms will go tilting from side to side. Up along the path, you can use
the tilting to your advantage to reach the higher platforms. Do so.

Solve the Invinco-Lock to the left of the door and go into that area. There
are no enemies in this area, however, there is a scientist here, and he has
something for you, if you give him Raritanium. So trade him the Raritanium
for the Persuader. With the Persuader, you can now get discounts at Gadgetron
Vendors! You should still save your money for the RYNO, because it will NOT
give you a discount for that weapon, as it's not from a Gadgetron Vendor.
After this, get in your ship via the pod in the sewers and head to the Gemlik
Base.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.s ------------------- GEMLIK BASE
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Watch the intro cut-scenes. Once you land, there is only one way to go:
Straight. So go ahead and stay this way. Glide down, but don't fall
prematurely. Take note of what the computer will say, and kill all of the
Ground Birds. Upon reaching the top of the stairs, look for a glowing tower.
Shoot this tower with either your Devastator (I recommend) or the Visibomb
Gun. This will deactivate the force field that surrounds the upcoming
walkway. Now that the force field is down, go towards and enter it.

In the next area will be a Turret Guard. You can't kill him unless you use a
very tricky Visibomb, with I do NOT suggest. When you enter the room, go to
the right and jump on this platform. The Turret bullets will not hit you when
you are on platforms. Trying to get to ANY Turret Guard in a straightforward
manner is like going into a Police Office and waving a gun at everyone. It's
complete suicide. So jump behind the guard and take him out from here. He
can't hit you from back here, so don't fret over it.

The always wonderfully witty Pete Stewart suggests this way of ridding the
area of Turret Guards:

"The Turret Guards are easier to deal with if you have the decoy glove.
When you face the first two turret guards (the ones that appear singly
as opposed to groups of three), stand just outside of range of the
turret guard. Decided on a path to take around the guard, point yourself
slightly opposite that, and release a decoy. Now go down the side you
decided to approach the turret guard from. The moment you step into
range, the turret guard starts shooting the decoy instead of you, giving
you ample time to get around behind him and whack him with the wrench"

Reader nal sends us this tip.

"So I noticed in your walkthrough there were two different ways to get past
the walkway with three consecutive turret guards. Well, just out of pure
luck, and of not thinking to try and kill them, I learned it is possible to
get past them without expending any ammo. Start at the first yellow light
along the edge and begin running. As soon as the first turret guard begins
firing, hit R1+X to do a Glide Jump. Do this repeatedly, and correctly, and
you have about a 99% chance of escaping with zero or one hit. And, it
doesn't cost you any ammo from any weapons. Maybe this is a bit late in the
game, and not AMAZINGLY helpful, but I just felt I should point it out."

Go into the next room after you solve that nasty Invinco-Lock and jump to the
step, so the Turret Guard can't hit you. Climb the steps, take out the Ground
Birds, and then go to the other side to take out the Turret Guard. Whee. Use
the Trespasser on the Invinco-Lock (getting sick of them yet? I know I was)
and go into the next room while Dodge Leaping over and over again. There is a
Turret Guard here and the only way to get him is to go straightforward.
Remember my thing about suicide earlier? Forget I said that. =P If you keep
Dodge Leaping, it is still dangerous, but you CAN reach him. Get behind him
and shut that baby UP!

Nal sends us this tip, as well:

"I don't know if this is any different, or just a waste of ammo, but when I
went through that big ass room right after that, I didn't just run in circles
killing the reproducing machines, but I also tossed out a number of decoys
during the running in-between. I wasn't really paying attention to what
happened as I ran (other than I was killing the machines and all the Ground
Birds and Pyro Boys were going after the decoys), but by the time I killed
the last machine and swiveled around, everything was gone except for myself
and one Pyro."

On the ground below him are two Pyro Ground Guards. You can destroy them with
your wrench and collect the booty down here, then get back up and go through
the exit to the opposite side of the hole in the floor. Tap the TNT crates
and stand back! This will blow up all of the Chemical Tubes, as well, which
will more than likely destroy all of the Ground Birds. You CAN go into the
next room, if you want your head blown off by the Cruiser in the sky. So
unleash a Visibomb to destroy it. Now go through.

Two more Cruisers await your arrival outside of the room, so get out your
Visibombs and teach them why they don't want to, um, "play a playa," or
something. Follow the path and take out the Pyro Ground Guards. Be SURE to
not hit those Chemical Tubes, because it's the same as hitting TNT crates.
Not good. Go into the elevator after hitting all of the crates outside. Snipe
the Ground Birds with your trusty Blaster and then jump over to that ledge.
This upcoming part is fairly challenging the first time through.

There will be rising acid, as well as four platforms that sink. There will be
a platform in the center of the room (between the four small platforms) that
you should jump to and stay on until the acid has risen above the four small
platforms. Once the acid goes down, jump down to the last two and make it
across. Use your Swingshot ONLY when the Acid is low! Kill the Pyro Ground
Guards and get on the metal walkway. This is one COOL part of the game here.
Watch where the acid rises, then dart as fast as you can to the next part.
Remember to NOT fall off. You will die. Keep timing the acid and goes across
until you reach higher, and safer ground.

In this area, do NOT blow up the Chemical Tube to the farthest right. Kill
the Pyro Ground Guard and jump up on that Chemical Tube I mentioned to you
about. When the acid begins to go down, jump and glide down to the Chemical
Tubes far below and wide. Jump up on the safe platform and bust the crates
for health and the like, then carry on. Get into the elevator and hit the
button. When you go out, head to the right and up the stairs to the Second
Gadgetron Vendor on this Planet. Turn around and notice that you can shoot a
glowing tower from that hole. Get out your Devastator and do so.

Now the door is free to roam in. Jump down from the steps and head to the
left. Shoot down the Cruiser with a Visibomb that is in the next area. Go
through and eliminate all of those annoying Ground Birds, then head to the
right and unlock the Invinco-Lock with the Trespasser. Inside, go along the
left side of the wall. There are three Turret Guards that don't even know
you're here. Kill them all three with ease, but be sure to not get hurt by
hitting a Chemical Tube.

Exit the "Turret Entrance" area and head to where the Turret Guards would
have been shooting. Don't drop down yet, as there are plenty of Ground Birds
and Pyro Ground Guards waiting for you, but worse yet, two Cruisers that WILL
make sure you die. Take both of the Cruisers out with two Visibombs, and then
jump down to clear your path for the next area. In this next area, Three
Turret Guards are waiting, and you have to Dodge Leap them ALL. This isn't
easy, but possible. Don't worry, if you die, you will start right here. Go
into the elevator and take it down.

NOTE: If you're having trouble in this area, don't worry. Dave P. sent in
another way to go about the Turret Shooting area without getting hurt, and
quite frankly, it's better than my way.

"You know that part close to the end of the level before the big room
full of enemies where the three turret guards in a row make access to the
magnetic elevator difficult?  If you back a ways to where the robot birds
were, a little before in the level and directly behind them you will notice
there are holes or vents in the wall.  If you look through them, you can see
the turret guards from behind! Kill them with visibombs or the devastator,
and your path is clear."

CORRECTION ADDED: While Dave P.'s info is correct, reader Garrett would like
to add this correction:
"You definitely do not want to shoot them with expensive weapons like
Visibombs or Devastators! You can take out all three with just one,
inexpensive blaster bullet each!"

And more user tips: Paul Booth sends in this information...

"I have noticed that the various methods described for dealing with the
turret guards are rather difficult. I find it much easier to stand out of
range and lob in a "bomb" from the glove of doom. The mini-robots will
wander down to the guard, pop round the back of his shield and finish him
off for you!"

When the elevator stops, go see what's happening downstairs by falling off of
the metal walkway. IT'S A DANGEROUS AREA! There are Pyro Ground Guards and
TONS UPON TONS of Ground Birds, as well as Reproducing machines galore! The
first thing to take out will be the legion of Reproducing Machines that
circle the room. If you are simply running from the enemies while doing this,
you're better off, as it will lose some of them. The Pyro Ground Guards will
be saved for last, as they are very few in numbers, thus, easy to take out
with ammo, but clear the path of the Ground Birds very slowly but surely.
Once they are gone, use your Blaster on the Pyro Ground Guards. Then go into
the elevator once everything is destroyed. Follow the path for a boss battle.

NOTE: If you're having trouble with the enemies, try Don Carlson's tips!

"after you walk with the Magnaboots to the "Big Room" I dropped to the left
and ran into a little alcove.  The Ground Birds couldn't seem to reach me.  I
then used my devastator to pick off the Pyro Guards and the reproducing
machines.  Then a few Glove of Doom bombs and the room was clear.  When I did
the Glove of Doom some of the Ground Birds were knocked into the area I was
standing in, but they were easily pick off with my wrench."

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
>        BOSS: CAPTAIN QWARK          <
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

This boss battle is actually among the easiest of any game ever, considering
how late it is in the game. You may die once, because you won't really know
what to do. If this happens, don't think you suck because I said it was easy.
You just have to know what to do against this gigantic ship, and the patterns
it possesses, THEN it will be very simple, and you will nod in agreement of
my claim.

The first thing you want to do is to start out against the engines on the
left side of the ship. You will work your way around from the outer engines
to the inner, bigger engines. ALWAYS FIRE. Never let up off of the fire
button, and since your missile ammo is very limited, only shoot these
missiles if you have a surefire shot. Otherwise, it would be a complete waste
of a missile, as they hardly have homing abilities.

After taking out a few engines, Captain Qwark will throw out mines to hit
your ship and possibly really badly damage it. This is the one really strong
attack that Captain Qwark has that is to be feared. Afterwards, keep shooting
those engines. He will eventually suck you in and lock you on target. Blow up
the missiles that come from the right and the left. This is absolutely
simple, and nothing compared to his previous attacks. Shoot missiles at him
when doing this, as the front of his ship is extremely sensitive.

After a little longer, he will summon quite a number of small ships to come
and shoot at you. These ships don't do a lot of damage, but you must take
them out to continue hitting Captain Qwark's shuttle. So keep blasting them
with your regular fire and precise aiming until they are all dead. Then keep
hitting Captain Qwark's engines. Now would be the time to aim well and fire
missiles at the remaining engines. You will thank me for having you save
those missiles for now, as well, as those mines get tougher and tougher to
avoid.

Once you blow Captain Qwark up, watch the cut-scenes and you will find the
InfoBot to Planet Oltanis. There's no better time than now to visit this
Planet, because there's a lot to do here, and boy, is it ever annoying.

Nal comes back one last time with this tip. "At the end, dealing with
Chairman Drek. This again came about through trial and error, but the Tesla
claw works very well. As you may know, the mines he shots can be dodged, the
shock wave bombs can be timed, and as long as you keep moving he shoots his
missiles to where you WERE. All that can be done and the Tesla Claw will stay
locked onto him. It took me about 120 ammo units on the first form, refueled
with the PDA, 90 units on the second form, refueled again, used it up on the
last form. That got me a good portion of the way. Then I proceeded to go
through my blaster and pyrocitor while using the grind rail. Then I finally
resorted to the Devastator for the last half dozen hits and that was that
(and in case you didn't notice, yeah, I hadn't earned enough bolts for the
RYNO yet)."


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.t ---------------- PLANET OLTANIS
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you land here, watch the cut-scene. Clank cannot go along this time due
to the severe thunderstorm, because he will get struck down by lightning, as
seen in the opening sequence. This will be a MAJOR drag, since you can't
glide, high jump, or any of the cool things like these. Don't worry, however,
as you won't need to, for the most part.

From the start, move forward and get on the elevation platform. You will
arrive in the Times Square of Planet Oltanis. Except it's not. To the left,
you will notice a metal walkway, so go ahead and go this way. When you reach
the upside-down elevator, hit the button. You will reach another metal
walkway. Follow the path. Jump on the metal crates. You will notice that the
wind will be blowing very hard, so run for the exit, but run AGAINST the
wind.

When you reach the doorway, there will be a metal walkway. Start walking, but
be aware of the bombs that circle certain parts of this path. Time the bombs
and walk fast, yet carefully. There are a couple of these in this path. After
the path, if you go to the top entrance, you'll get blown off of the
platform, so you'll have to go the long way. See the electricity on the ice?
Get on that ice and slide, but you'll have to be sly when getting across this
sheet. Jump over the holes, as well as the electricity. Slide over to get
onto the metal walkway.

You'll reach more ice, holes, and electricity. The tricky part about this is
the fact that eventually, you'll run into a small platform, made of ice,
which is extremely narrow. You will very, very carefully have to jump onto
this platform and the next. It's moments like these that you wish you had
your little backpack buddy by your side. Follow the metal walkway. If you
need health or ammo, bust those boxes with your boomerang move. Then continue
on the metal walkway.

You will see more of those pesky Bombs that rotate around the metal walkways
just to anger me. GRR! Anyways... Once you step off of the metal walkway and
onto the ice, get out your Visibomb Gun and shoot a Visibomb at the Ship that
shoots out the bombs. This will eliminate a great threat. Look to your right.
You'll see a Gold Bolt. If you want to, you can get it. If not, eh, whatever.
Destroy the Tesla Robot that comes out from the ground with your Devastator.
Go to where he was spawned and go left.

Jump on the ledge. If you want another Gold Bolt, inch over all the way to
the right on that ledge that you're climbing. Do NOT jump up yet, if you want
that Gold Bolt. Once you see the Gold Bolt, jump up and get it. Carefully get
back on the ledge and jump up this time so that the wind will carry you.
You'll have to jump the electricity. Once you reach the end, go over to
Capta... er... "Steve." After the cut-scene, buy the Gadgetron PDA from
"Steve" for 1,000 Bolts. Then go back to the main area of the Planet by
walking along the metal walkway and hitting the button.

This time, go to your left from the spot you are released from. Jump down and
take out the two Zap Bots, then continue onward. Several Tesla Robots will
come up from a Tesla Trap. These things are very tough, as you don't have
Clank to glide over their lasers with. Jump attack them, or straight attack
them. Be sure to watch out for their lasers! If you get hit, use the energy
crate over to the right wall and a little bit down from the Tesla Robots Trap
point. Carry on, and get out your Visibomb to take out the Bomb Shooting Ship
in the distance. Remember whenever you see these ships, be sure to get rid of
them as soon as possible with your Visibomb Gun.

Continue up the platforms and you will find another set of Tesla Robots.
These are that annoying, way-too-frequent enemy of this Planet. Destroy all
of them, and then in the next area will be TWO sets of Tesla Robots AND a
Bomb Shooting Ship. Jump up long enough to intrigue the ship, and then jump
back down. Aim up by holding L1 and shoot a Visibomb to blow it up. Then,
jump up on the platform and head forward and curve right. It is TOO DANGEROUS
to fight these Tesla Robots, so dodge them the best you can. The exit to this
dangerous area is to the right, which is why you hung that right.

In this next area, grind the Grind Rail and keep moving! Ignore the Tesla
Robots, as they do too much damage in big numbers like these. Jump on the
first "Line" platform. Turn around and use the Swingshot towards the upper
left-hand corner of the screen. This will reach a Gold Bolt, and the EVER SO
IMPORTANT Mouse House, so get out your Sonic Summoner. This Mouse is VERY
helpful in this area. Jump back down and follow that "Line" path again and
continue along. You will see a Tesla Robot (a single one) come from an area
to the left. Let the Mouse kill him, then go to where he came from.

Keep following the path until you reach the Grind Rails. It doesn't matter
which Grind Rail you grind on, just pick one. Three Tesla Robots will chase
you. They will shoot lasers at whichever Grind Rail you're on at the time.
Eventually, it will go into a normal view. There are lasers lined up in
certain areas. The left and right rails are clear on the first one. On the
second, only the left is clear. Watch out for bombs being placed at this
point. Only the right is clear for the third and final one. Watch the cut-
scene and buy the InfoBot for Planet Quartu. It is 2,000 Bolts. Hit the
button and jump down.

Take the taxi that is directed straight ahead. This will take you to the
upper city. When you get there, take out the nasty Turret and be sure to jump
its bullets. Hug against the wall to not get spotted by the Light Robot. If
you do, it warns everything of your infiltration. Up ahead, jump the two
platforms and take out the Reproducing Machine, and get out your Swingshot,
then use it on the hook up above. Dodge the Turrets' ammo, and then take them
both out.

To the right of the Turrets is a ladder. Climb the ladder. Up top, be VERY
sneaky and get passed the Light Robots. If you don't quite make it passed, a
few angry Turrets will start shooting like mad. Up ahead towards the lined
platform, it doesn't matter if you get caught. Two easily dodged Turrets will
shoot from ahead, but no worries. It's simple. At the end of the path,
there's a moving carrier that has a Swingshot hook on it. Use it to reach
this ship. Use it again to reach a platform to the right.

Inside here, make SURE to dodge the lights here. Reach the other side of the
platform and jump to the wobbling platforms. There is a Turret shooting at
you here, so dodge the bullets AND hop the platforms at the same time. This
is tricky. Kill the Turret as payback for making that difficult. Another
series of carriers with hooks appear, so use your Swingshot to reach the
first, then wait it out to reach the second and third. You will see a
platform with a bunch of enemies on it.

Do NOT use the Visibombs on the circling carrier, as it will glitch the game,
and you will fall to your doom! Use your Blaster to defeat the Turrets on the
ground. Take good aim and shoot them off. Then take out the lone Light Robot
in fast fashion with your Blaster, and then shoot around in the sky to
destroy all of the Zap Bots. Jump down to the platform, and climb the ladder
to reach the Morph-O-Ray! This weapon is hard to use, but fun, nonetheless.
Return to the ship area for a cut-scene.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

After completing all of the missions on this Planet, a cut-scene will ensue.
Take the platform elevator down and hit the button to reveal several
Swingshot hooks. Swing across the yellow hooks until you reach a circular
platform. From here, look to your left and notice a ship that comes around
that carries a green Swingshot hook. Hook onto this and quickly hook onto the
yellow Swingshot hook. You will have to do this several times in the near
future. When you reach a platform with nowhere to go, look left for another
one of those green hook carrying ships. Hook onto it and continue until you
reach the Gold Bolt.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.u ----------------- PLANET QUARTU
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Watch the cut-scene before you land in Quartu. This Planet will be known as
$$$. Actually, it won't, but you can rack in a LOT of bolts here in a little
bit (around 110,000 per hour), but for right now, you can buy the Tesla Claw
at the Gadgetron Vendor for a discounted 30,000 bolts. It's your choice, but
I would save for either the health upgrade back on Planet Orxon, or the RYNO
back on Planet Rilgar. Your choice, and yes, the Tesla Claw is pretty darn
spiffy.

From the landing site, go left and up the ladder. You will reach a watery
area. Jump right in and swim to the three circles in the water. Always
remember to hold R1 when you are underwater now, as you have the Hydro-Pack
now. Hydro swim through the three rings to open a door. Go through and hit
the button on the platform to start a timer! Quickly jump in and Hydro swim
through this course. Try not to get hit by the lasers, as this is an easy way
to die.

As you swim through the corridors, you will find several sets of rings that
will open doors that are pretty much straight ahead. Eventually, you will
reach the end of this tunnel and you can collect the Bolt Grabber! This is
well worth all of that swimming, as you will collect bolts from far away! Now
that you have collected your graceful reward, you can go back to your ship.
To do so, just go through the nearby hole in the wall. You will land right at
the landing site. Now you can go to the bottom path.

Go straight and get rid of the Guard, as well as the Robo-Puppies. Hook a
left and use the Swingshot to swing to the next side. Go left and follow this
path for quite a long time and kill lots of enemies, as there is only one way
to go for the most part of this path. Once you reach the end of outside, go
left and enter the building with the Robo-Puppies. Exit the room via the
other doorway. Watch the cut-scene and transform Clank into Mega Clank.

As Mega Clank, you can step on any ground enemies that are in your way. Bust
down any walls that might be in your way to your destination. As for the
flying helicopters, take those out with your unlimited use of missiles. Pres
O to use them. When you reach the beginning of where you Swingshotted over,
head right and into the battle arena. Use your missiles on the Helicopters,
and mix it up against the Robots. Shoot the first Robot with missiles to get
the advantage before he lands. If a Robot is out of reach, use missiles. It's
that easy. After you win by destroying everything, you will get the InfoBot
for Planet Kalebo III. You will have to head there, but if you want extra
money, check the FAQ Section of the guide to see an easy way here. Moolah,
moolah!


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.v ------------- PLANET KALEBO III
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


After watching the cut-scene, head straight from the starting point. You will
encounter Elite Guards, which you can kill with the Devastator, or two jump
attacks with the wrench. I prefer the latter, because I am too cheap to pay
for ammo. But whichever you prefer, do it swiftly, as these L33t Guards
(okay, okay, I had to get the joke out of my system. Not funny. Sorry.) won't
take no crap.

Let the Clingers cling to you, then when they are about to explode, jump on
the escalator and take off away from them quickly. This will kill them all
without wasting ammo, and it makes you look cool, slick. Keep heading
straight. More Elite Guards attack, but ignore them and head towards that
yellow button. Slap it and enter the room quick! Whew, that was close... This
is the Second Gadgetron Vendor, just so you know for future references.

Go to the left and into the elevator. When the elevator stops, you will be
presented with a Grind Rail. Start grinding and be sure to jump all of the
hoops, bombs, and jump from side to side when objects are headed your way.
This place is filled with them all. There will be a Gold Bolt to get on this
path, and it will be hard to explain how to do it, so I guess I'll just wing
it. If you have a question or don't understand, just e-mail me
([email protected]). I will note when there is something to do with the Gold
Bolts, and end the place, as well, in case you don't want the Gold Bolt.
Enjoy the path.

On the first chance you get, hop left, and then back to the right after the
train car comes by. Jump to the right or left, then back to the center to
dodge the train cars. Jump to the left, then all the way to the right. [Gold
Bolt info] Hit the small button with the wrench on the right [End Gold Bolt
Info] then jump to the center. [Gold Bolt Info] Jump over to the right Grind
Rail. Jump over two objects and start swinging to hit the second small
button. After jumping more objects, you will notice that your rail is
swaying. Start swinging! You will hit the third. Jump back on track. [End
Gold Bolt Info]

You will need to jump once the grind rail turns white and blue. You will land
safely, but train cars are a-comin'! Jump left or right, then to center.
Three train cars will come at you at once. Wait for the one on the right to
go passed, and then jump to there. Afterwards, jump all the way left and jump
over the bomb. Dodge the rest of the cars like I explained earlier when the
three of them come at you at once. [Gold Bolt Info] If you hit all three
small buttons, hop to the right and eventually get your Gold Bolt. Then jump
back on track. [End Gold Bolt Info. Finally.] You'll eventually see another
blue and white track, so jump! Dodge the train car in the middle and see the
cut-scene. You'll have the Map-O-Matic! Very handy, indeed.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

After the grinding area, go to the platform that the Grind Rail stands on.
Look over the ledge to find a platform. Jump down and go into the pod. You
will be in an odd room with lots of chickens. Grab the Gold Bolt.

Reader Julian Long sends us this strategy...

"Hi my name's Julian call me Jules I found another shortcut in the Kalebo III
hoverboard race-corse.

from the start.
1. do a trick or two on the first jump (DO NOT USE THE BOOST YET)

2. do a trick or two on the next jump (left or right jump doesn't matter) and
(DO NOT USE THE BOOST YET).

3. now jump off the ground and do a trick (do this repeatedly until you
almost get up to the line of t.n.t.

4. then use your boost on the 3rd jump and you will see a skinny platform
to your right jump on to it

5. then go through the 3 hoops like you did with the other one.
6. after you've gone through all 3 hoops you should see a hole in the left
wall jump into the hole off the small jump provided.

Oh yeah i almost forgot! ! !
i know how to get more than 300 points in one trick
i just need to show you the buttons you hold down when you flip and what the
names are of the flip
L1 gonzo flip                R1 scratcher flip

L2 tip tweak flip          R2 crunchy flip

now when your on a ramp where you can do 3 flips instead of doing one type of
flip do 3
example: if i do scratcher (scratcher + 1 flip = 10) then crunchy (scratcher
+ crunchy + 2 flips = 40) then gonzo (scratcher + crunchy + gonzo + 3 flips =
325) but it called double darla "

Take the taxi back to the lobby where the Second Gadgetron Vendor. Go to the
area across from the one you were in. Attack the Elite Guards with Visibomb
ammo, then continue through and go through the door on the upcoming left.
This is the Weapon Testing Area. You will encounter four of these on this
path. Destroy the Testers, which will be simple, and go through the next door
and into the elevator to go up.

Take out one Elite Guard with a Devastator missile. Shoot the yellow lock
with the Blaster and quickly glide down there before it closes back up. You
will be attacked by a few Clingers. It's best just to let them harm you. Take
one for the team, you pansy! Afterwards, Go into the next Weapons Testing
chamber and get rid of the Walloper-using Testers. After this, go outside and
jump to the platform with the Clingers. Blow them up with the Mine Glove

Use a Devastator missile on the yellow lock, and quickly get out your
Swingshot right after firing it, and start swinging! You will more than
likely make it. Get on the Grind Rail and kill the Robo-Pups when you land.
Go into the Weapons Test Room #3 for some Pyrocitor Testers. These things are
harder than they sound. Destroy them all with jumping attacks. Go forward a
tad bit and take out the three Elite Guards with Visibombs. If you're lucky,
you can kill two of them at a time. Hide behind the metal crates if you
don't, and wait until they cease fire. Then shoot another. Keep repeating
this.

After you get rid of the first three, another set of three will appear, as
well as an annoying ship, too! Destroy them all with Visibombs from the same
spot. Get rid of the Elite Guards the same way you did the first three, then
take out the ship with a Visibomb from the same spot. Notice that there are
more Clingers ahead, so get them in your view, lay some Mines, and provoke
them into attacking you. Lure them to the Mines and KABOOM. Continue along
the path now.

Jump over and crack the two crates for some very good health. Yeeeees. I love
it. Now, the outside Weapons Test features a mix of ALL THREE kinds, so watch
your back, your feet, and your fuzz, as it may get burnt a bit. Eliminate all
of them and take your time doing so, as if you rush, you will definitely take
major damage. After beating them, go through the door and to the right. Watch
the cut-scene and enter the race!

This race is FRUSTRATING. Thank goodness there were no children around me
while I played it, as they would have learned words their parents would've
fainted over. And some pretty original sentences, as well! The key to winning
is to gain a lot of speed, and using the missiles to take out the "First
Place" racer when you catch up to him. Try to hit all three Arches at the end
of the lap to open a shortcut to the right. This will help a lot, and is
essential to win the race. Also, get a good start by not hitting the second
ramp. After you win, you can get the Hologuise! Head out of the race room and
go forward, then right. Hit the lock on the right wall and go back to your
ship. Go to Planet Quartu.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.w ----------------- PLANET QUARTU
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


One of my readers has informed me of an easy way to get around this area
without harming yourself much. Here's his strategy, then straight back to the
walkthrough. Enjoy.

"I had one thing that wasn't in your guide that I found very helpful
that I thought you might like to add.  On Planet Quartu, when using the
Hologuise . . . it is very difficult in many cases to kill the guards
before they press the red button because you have to change back into
Ratchet to kill them.  Well, it turns out that in the vast majority of
cases on that level you can release a glove of doom ammo as Ratchet
before opening the door (or where they can't see you), then turn into
Hologuise mode, then wave and they will let you AND the little doomies
in.  You can watch the doomies kill the guards while you stand there in
your robot suit without having to change back into Ratchet.  It made the
level much easier.  To do this trick I generally used the robot costume,
opened the door or whatever to see what was ahead, then turned around,
went back out and let the door shut (or sometimes just go around a
corner), then released the doom ammo, then changed back into the robot
and opened the door again with the glove of doom released."

From the start, go forward. Destroy all of the Robo-Pups and the Guard, as
well. Put on the Hologuise and go to the door. It will open. Wave to the
Guard by pressing O, and he will turn off the force field. My girlfriend
thinks these Robots are very cute, by the way. Turn off the Hologuise and
kill the cuddly Guard. Up above is another Guard, so jump up and show him how
you do things in [insert your hometown here]. Jump up again and go into
Hologuise Mode ASAP. Jump to the Center platform when the Guard turns it's
back. Kill him when you reach him.

Turn into the Hologuise robot and walk over to get on the conveyer belt. When
the Guards quit looking at you, jump up and turn back into the Hologuise
robot. Now take out the ones closest to the button first. Do NOT let them hit
this. It will hurt you bad! Climb up the ladder and kill the one upstairs, as
well. Jump on the ledge and inch over to the left. Watch out for the falling
Biohazard Crates and jump up when you reach the end.

Turn into the Hologuise robot and wave to the Guard. He will deactivate the
force field. One of the things to do, yet again, is kill any Guards that are
close to the button. If they hit this, you're screwed. So be sure to get rid
of their threat before it becomes your problem. Climb the ladder on the left
and glide down after the guards go inside. Turn into the Hologuise robot and
get behind them, then eliminate them.

Get on the conveyer belt and use your Hologuise again. Kill the guard inside
the building that the conveyer belt leads to, then jump up on the ledge and
put on the Hologuise right away. When the two Guards (there are three, but
one is facing away from you forever) turn away, jump to the conveyer belt,
then the middle platform and turn back into the Hologuise. Then when they
face you again, jump on their platform and kill all three. Once again, make
sure they don't hit that button!

Put on the Hologuise and look outside to get a feel for it. Use your
Swingshot and kill the three Guards in the area. Stomp (X + R1 in mid-air) on
the lock to release the door. Note that you can go into the two areas the
Guards were patrolling. Put on the Hologuise and go into the area. Wave to
the Guard and then kick his ass. Go into the next area and watch the cut-
scene. You will get the InfoBot for Drek's Fleet. There is a Gold Bolt in
this area, as well. Look up for a Swingshot hook. Use it to reach an area
with the Gold Bolt. Enjoy. To the Batmobile, Robin!


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.x ------------------ DREK's FLEET
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


When you start out, jump into the water. Swim underwater and look for three
rings. Hydro swim and go through the three rings. Go through the newly opened
door. Notice your new Map-O-Matic, as it notes secret areas. Also note that
one is coming up, and you can get a Gold Bolt. Swim through the doorway and
hit the button to start the timer. You have one minute and twenty seconds
(1:20) to complete this course. I suggest you get the Gold Bolt, as it is
along the way.

Swim on through and avoid the biohazard-like electric outlets, as well as the
mines that are floating in the water. When you reach three rings, go through
them, then turn around and go to the right for that Gold Bolt. Once you grab
it, hit the button to restart the timer. Go through the path you were
supposed to be at in the first place! Go there to collect the Code Bot, which
you can use on Planet Quartu to get the other Gold Bolt there.

Return to the start of the level and go to the pod that leads to the Missile
Cruiser. Once you arrive at the Missile Cruiser, Kill the Guard and go into
Hologuise mode. Wave at the Guard to make him let you in, then dispose of
him. Jump the beam in the next room and kill off all of the Robo-Dogs. Jump
the next beam and into the next room. Pod up to the Dreadnought.

In the Dreadnought area, it looks clear when you enter the next room, but
turn into the Hologuise robot, as there are Guards that will patrol the area
every now and then. When they leave, turn back into Ratchet and jump the
beams in a sly way, then quickly turn back into the Hologuise robot. In the
next room, complication awaits. Robo-Dogs + Guards + Beams = Headache. You
have to take the Robo-Dogs out when the Guards are not in the room with the
Blaster, and then quickly turn into the Hologuise robot again. Switch back to
your Hologuise and enter the next room.

Wave at the Guard, but don't kill him afterwards. Once you're out of his
sights, switch back to Ratchet and pod up to the next area, Light Cruiser. In
this area, things heat up with sneaking around. Kill some of the Robo-Pups
with a Visibomb to clear your path. Use the Swingshot to get over there, and
then kill the rest of them. Put on the Hologuise and walk into the room. This
room includes a Guard, right by the button, that won't move, as well as Robo-
Dogs, AND Patrolling Guards. Once the Patrolling Guards leave, take out the
Devastator and kill the Guard in first person, then blow up the Robo-Pups
with the Blaster. Be sure to take breaks and put on the Hologuise so you
don't get caught.

After doing this, jump the beams and head into the next room WITH the
Hologuise on. Wave at the Guard. Again, don't kill these; You need to be as
silent as possible in these areas. Keep going and reach the pod to Drek's
Flagship. Go right and into space. Follow the path and head left. Hit the
button and it will take you to a ship you can use. Destroy the guns on the
ship with missiles. If you run out, destroy some of the little ships to get
more. This is extremely easy, as if you die, you start right there again.
Complete this mission and head back up.

Head to the left and follow the path to the elevation platform. It will take
you to the ceiling of a laser-filled corridor. Watch out for burn marks in
this area to tell where the lasers will strike. Keep on carefully going (it's
not that tough) and you will be placed rightside-up. Once you're on safe and
secure grounds, you can either finish the level, or get a Gold Bolt, then
finish the level. In case you want to do the latter, here's the directions.

[If you want a Gold Bolt, then follow this path; Otherwise, skip to the next
paragraph.]

Once you are rightside-up, go back into the laser room. Go through the lasers
until you reach a door on the right. Stand on the right corner of the door
where the Guards can't see you, and release two Glove of Dooms. These Doomies
will kill all of the enemies, but don't go in until you're sure the Guards
are dead. Then follow the path. Shoot the Guard in the next room with the
Devastator. Keep going and reach a Gold Bolt.

Go into the room to the opposite of the laser room. Watch the cut-scene and
you will get the InfoBot for the Last Planet, Veldin. This is Ratchet's home
Planet.

There's still a few Gold Bolts we can get on other Planets, so read the
following Planets and the like. If you don't need the Gold Bolts, skip to the
Planet Veldin walkthrough. I will not note the Planet Veldin Gold Bolts in
the walkthrough, as it is too dangerous to die on this Planet while trying to
get Gold Bolts. After you beat the game, choose to start from your current
file, and come back to get them. Their locations are in the Gold Bolt
section. Here's the locations...


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.y ---- THE LAST OF THE GOLD BOLTS
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X

______________
PLANET NOVALIS\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You will need Clank's Hydro-Pack to get this Gold Bolt. From the landing
point, jump down to the ground where all of the Robots and Bees are. Continue
until you reach the old house that leads to the busted up bridge. Jump in the
water and go underwater, continuing to go towards the house and eventually
under the house and leading to a secret area. Swim against the current by
holding R1. When you surface, you will be in a new area. Explore this very
easy cubbyhole to find the third Gold Bolt.


_____________
PLANET ARIDIA\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You will need Ratchet's Magneboots to reach this Gold Bolt. On the left side
of the Agent will be metallic ramps you can walk up. Walk up and go into the
middle of the big building there. There is your Gold Bolt.


_____________
PLANET KERWAN\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You will need one of Clank's gliding abilities to reach this Gold Bolt. Go to
Captain Qwark's fitness tryout, and get passed the first island. Go toward
the top of the second island, and look around off to the side for an area in
the distance that you can reach by gliding there. This will have the Gold
Bolt on it, as well as a few crates. Take the taxi back to your ship
afterwards.


____________________
BLARG STATION NEBULA\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember where you
used the Trespasser to let Clank out into space? Now you can visit as
Ratchet! This Gold Bolt is simple to get, and easy to find. Just follow the
path and get the Gold Bolt, and yes, it will be in sight no matter what.


_____________
PLANET RILGAR\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember the Rising
Water area that probably annoyed you? Well, now you can swim underwater
without drowning! So go ahead and return to the area. Remember the swirling
ramp where the Slime Splitters attacked? Go to that area and look where the
ramp begins. Go deep underwater and look for an entrance to a secret area.
Follow it. It will lead to a Gold Bolt.


___________
GEMLIK BASE\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After you win the spaceship fight at the end of the level: in the room with
the four platforms that get drown in acid every five seconds or so, jump onto
the middle platform that stays above the acid and look to your left. Jump
into this hole and collect the Gold Bolt.


_____________
PLANET QUARTU\
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

YOU NEED THE CODE BOT TO GET THIS! Look around the area for the pod where
Clank transforms into Mega-Clank. Use the Code-Bot to unlock a storage area,
which carries a Gold Bolt and a LOT of bolts.

Now you should have 37 Gold Bolts... We now travel to the final Planet,
Veldin.


             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X
               VII.z ----------------- PLANET VELDIN
             X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X


Before we start this level, I MUST suggest you do the easy money trick and
get enough bolts for the RYNO. I HIGHLY recommend you do this, as the last
boss is one of the hardest of any game you will ever play. Buy the RYNO, and
possibly the last health upgrade. The RYNO is on Rilgar, and the health
upgrade is on Orxon. Trust me now more than ever, you NEED this gun. Now that
we have the warnings out of the way...

Go forward and kill the Hoppers with your wrench. Eliminate the Elite Guards
in the area just using your wrench only; You'll need that ammo for upcoming
enemies, trust me. At the fork in the road, go right and use the Visibomb on
the following: There is a ship right here. You'll need to shoot it down from
a distance. From left to right in the background, there will be a Tank. Blow
it up. Take the Elite Guards out with Visibombs or Devastators, and dodge
their fire (simple) after you defeat each one of them. Take another Tank out
that is to the right of the crater, as well. If you couldn't tell, this is a
wonderful place to snipe from.

Okay, now go to the left and kill the Elite Guard with your wrench. After
this, head down and kill the Hoppers that will surround you. Follow the path
onward. Before the crater, get out a Visibomb and shoot down a ship in the
sky. After this, kill the Hoppers near the crater and carry on. Go solve the
Invinco-Lock with your Trespasser. Go into the area and knock off the Hoppers
in the area, then walk on the metal walkway with your Magneboots. You'll
reach the Second Gadgetron Vendor. Load up on Devastator and Visibomb ammo.
Yay! You're getting closer. Drain the water with the Hydrodisplacer, then
drop down and Slam the lock.

Go through the doorway and climb the ladder. Use several Visibombs to take
out the Tank, and the several Elite Guards. If you have the RYNO, use that.
It works better. Remember to dodge their fire after every time you kill one.
Wait for the calm and execute another one. Jump the narrow platforms and blow
up 6 Elite Guards in the background with the Devastator. After destroying
them and dodging their fire, you can take out the Hoppers on the platform in
front of you with the Blaster.

Jump the platform. There are two more Elite Guards that will appear to kill
you. Devastate them. High jump to reach the taller platform, Take out the
three Elite Guards in the distance with your Devastator; Just make sure you
have a clean shot. Take out the ship with a Visibomb. Use the Swingshot on
the hooks, and then solve the Invinco-Lock with the Trespasser that lies
ahead. Afterwards, follow the path and kill the whole lot of Elite Guards
with Devastators or Visibombs. Remember, if you have the RYNO, use it
instead! This round will be extremely fast with the RYNO. Blow up the ship,
as well.

Use your Swingshot to reach a new area. Go forward and when you come to the
outside, GO LEFT! DO NOT FIGHT THE ENEMIES! It will only waste ammo, and you
can kill them with Giant Clank in a few. Just follow the path, drop down, and
turn into Mega Clank. You know what to do now: Just bash everything in your
path! Bust down walls to reach the center platform, where you will have a
"boss" fight. Hit /\ once to defeat this "boss." The boss will run, and this
is where it all boils down to the end...

*Take note that you CAN travel to and from the starting point and here.

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
>        BOSS: CHAIRMAN DREK          <
*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*

Yes, it has all come down to the final confrontation! Good against evil, Pop
against soda, N Sync against the Backstreet Boys! Ahhh, yes, my friends. An
epic showdown, indeed.

Keep in mind during the battles and all that you DO have the Gadgetron PDA
system. This handy device will let you buy ammo for your big guns whenever
you like, including this boss fight. If you have the RYNO, you don't even
need many tips, as this boss will be a walk in the park. This will help you
when there are no more ammo crates, and you need Devastator ammo, as well as
Blaster and Visibomb ammo to defeat this boss. The best weapons to use in
this battle are the following with the Pros and Cons.

THE RYNO: The RYNO is the obvious choice. If you haven't bought this yet,
even with all of my warnings still lingering in your head, then try beating
Drek. He's tough, and 9 out of 10 people will say "Hmm... Okay, I trust that
FAQ guy. I'll go get that RYN... U... thing... now." See? You will. Trust me.
Drek will die very easily with this weapon, and he instantly becomes child's
play.

THE DEVASTATOR: This weapon will be your second best option. While the
Visibomb does more damage, you can shoot faster and more accurately with
this, as with the Visibomb, you will be wide open for a counterattack. Good
in both close and long range combat against Drek, it will take a whole lot of
ammo to finally get him down, but you will do it, and that is all that
matters in battles like these.

THE VISIBOMB GUN: Like I mentioned above, the Visibomb Gun is the obvious
choice, secondly to the RYNO, for pure powered damage, and is the ideal
weapon for when Chairman Drek is done attacking, as long as it is up closed.
If you are in long range, this is NOT a good weapon, because if you get hit
while the bomb is in motion, you will be screwed and not only not hit him,
but you will lose your ammo, as well.

THE BLASTER: Not a lot of people mention the Blaster as a good weapon for
Drek, but I prefer it above everything except the RYNO in the first two
stages of the battle. It's fast, it takes down a lot of Drek's health, and
you can use it while jumping! The only bad parts are it can waste ammo very
quickly on things that aren't Drek, such as his Drones he releases towards
the end of the battle.

FIRST FORM:
Now that we have that out of the way, get out your Swingshot and go to the
platform that Drek is on. Use the RYNO to eliminate this version of him in a
couple of shots. If you don't have the RYNO, shame on you. But, I'll still
give you advice... Take out the Blaster and pump Drek full of lead! This form
of the battle is fairly simple, as long as you know what you're doing. This
Drek uses several different attacks, and never in a variety of multiple
attacks at once, unlike his next two versions. This Drek will shoot out
missiles, which can be easily avoided (they will show the spot that the
missiles are aimed at, and most of the time you can even stand still and not
get hit. Drek is a terrible shot.) and the exploding flame bombs, which are
pretty tricky, but very simple to avoid. In fact, later on in the battle,
Drek will do this and it actually helps! After he gets done with either of
these attacks, hit him with a Visibomb, as long as you are up close. He will
break the floating platform you are on into several pieces and go to the next
after quite some time. Follow him by going from piece to piece of the
platform until you can reach those falling platforms again. Get out your
Swingshot and be prepared to swing. You will have more time if you glide
after you swing from the Swingshot.

SECOND FORM:
The second form is a lot like the first, except Drek will have a new attack
in his ongoing assaults: The Mine Thrower. This thing is awfully pesky and
annoying, as the Mines will chase you around the stage if you get too close
to them. The good part of this, you ask? You can attack them with your wrench
and they will blow up without harming you, but the bad part to this,
obviously, is the fact that this will take your focus off of Drek and onto
these mines. Of course, he will still attack with both of the other attacks
as well. Reader Chloe McGenn also suggests using the Drone Device and Tesla
Claw on the bombs in this battle, as well as on the Third Form. Watch out for
his dreaded "Mine Thrower, Missile Firing" combo, as you will have to dodge
all of those Mines, as well as the missiles! I suggest the Devastator during
this part of the battle, unless you have the RYNO. Then you can make him cry
and go to the third platform in a few hits. You gotta love that thing. If
there are mines on the ground, and he uses an exploding flame bomb, it will
blow up all of the mines, which is a good thing that works to your advantage!
After you abuse him enough, he will crack this platform into pieces and go to
the third and final platform. Go from piece to piece again and get out your
Swingshot. Beware that the last platform will drop without you even touching
it.

For an alternate strategy, reader DnB suggests this:

"Hi, I'd like to give my recommendation for killing Drek w/o the RYNO (Just
got it tonight and tried it--you're right RYNO+SupremeExecutiveChairmenDrek =
Cake).

Anyway, you're right on about the Blaster, it works as well as anything for
the first couple of forms.  For the rest, use the Tesla Claw, it's far
superior to the Devastator for this fight.  For one thing, it's handy to have
equipped when dealing with Drek's final form since it takes out the metal
dogs and mines.  The trick is to rapidly tap the attack button when you use
the claw.  For some reason this does a lot more damage for the amount of
ammunition you use.  You can still use the devastator when you're far away
dodging those huge energy blasts of his."

THIRD FORM:
Watch the cut-scene, then rush to the center of the platform and stand atop
the lock. Shoot Drek with the RYNO, or if you're poor, shoot him with the
Devastator. If you've run out of ammo, buy more with the Gadgetron PDA in
your items section of the menu when you hit pause. When the counter gets down
to about ten seconds, Slam the lock down and Drek will chase you with a heat
ray. If you have the (ahem) RYNO~! Then you should be fine. Just shoot him
until he gets scared and runs away. If you don't, you can try Dodge Leaping
away from him, which will be very complicated. I surely hope you have eight
health circles by now, as this is something I made clear earlier that it's
important. If you have the RYNO, you need not eight circles. You could kill
him on one. ;-) Drek has another new attack, in which he sends Drones out to
attack you. This is very annoying, so get out the Blaster or the Pyrocitor (I
recommend the Pyrocitor) and get rid of them. If he attacks with an exploding
flame bomb, it will kill these Drones instantly. Keep attacking him until he
does the whole countdown thing again. Slam it down right away. Keep at him
with the RYNO or the Devastator/Blaster (when it's clear for the Blaster) and
he will set the timer yet again! Hit the timer and finish him off. Be sure to
watch your back and all around you, as this will be a tough battle.

Reader dan.g sent this in...

"on dreks final form the outside is a grind rail, so just stay on there and
his attacks will miss( the curcular bombs will affect you), when he starts
the timer jump off hit it and then jump back on, when he does his cucular
bomb move jump the rings of fire and then fire at him with the devestator.
it's not as good as the r.y.n.o. but it still gets the job done.   "

Reader Aguydude sent in this strategy against Chairman Drek:

"Just a little comment about the third form of the final boss.  The 4 glowing
blue semi-circles on the outer edge are grind rails.  Jumping on them causes
you to grind in either direction, depending on where you jump on them or
which way you're facing (I don't know which) since they're flat.  They aren't
helpful for chasing or shooting Drek, but you're basically immune to mines
and droids while on them and can jump over missiles and flames (and you can
still fire your weapons while on them, with a few exceptions like the
Visibomb Gun).  Anyhow, they are especially useful when Drek starts chasing
you since you end up moving just slightly faster than him.  DnB is right
about using the Tesla Claw, especially while on the grind rail."

Reader [email protected] sent me this... "Ok, this is a great strategy.
USE THE TELSA CLAW!  When he is throwing the bombs get close to him.  As you
jump over the shockwaves, shoot him with the telsa claw.  As you are avoiding
missiles, just use you thruster pack to get close to him and start firing
your telsa claw.  The gadgetron pda will help a lot.  When he sends out the
little robot guys, use your thruster pack to avoid them and the bombs.  As he
is doing this use your devastator."

Once you've finally defeated Drek, you will have to Slam the lock down. Sit
back, watch the well-deserved ending, and grin in victory. Congratulations,
you've beaten Ratchet & Clank. Be sure to SAVE in a SEPARATE FILE, as the
game is known for having bugs that may mess up your game, and you don't want
to lose all of your hard work, now do you?


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  :::   SECTION VIII. - GOLD BOLT LOCATIONS    :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Keep in mind that these locations are also noted as you go along in the FAQ.
For those whom have completed the game and need the Gold Bolts, however, can
look here. To find the Golden Showrooms, follow these directions:

GOLDEN SHOWROOM #1
After you beat Qwark, you can redeem some of the Gold Bolts. Teleport from
your ship via the pod provided, and you will notice a VERY tall building that
you can enter the center of. Go there and wall jump to an Elevator. Take this
up and you will reach the "Golden Showroom #1". Here, you can buy five of the
ten Golden Weapons.

GOLDEN SHOWROOM #2
The second showroom is located after you beat the game and you choose to
start a new game with your current weapons. On Planet Novalis, there will be
a pod on the platform you start out on. Take it up to find "Golden Showroom
#2". This Showroom has all 10 Golden Weapons.

Planet Novalis ~ Bolt 1 of 3
From the landing area, go right into the watery area with the platforms. Go
up the yellow platforms and come to a room with red trim. Look to the left as
you enter the room; you should see a set of stair-like platforms. Do NOT
climb these. However, walk over to them. You should notice that the walls are
perfect for a wall jump. Wall jump several times between this area to reach a
ledge that has the Gold Bolt upon it.

Planet Novalis ~ Bolt 2 of 3
From the landing area, head back behind your ship/where you landed. You will
find a screw passed the water. Hold onto the screw with the [] button, and
turn the D-Pad or Left Analog Pad clockwise or counter-clockwise. Go through
here. To the right will be a deep pool of water. Swim through the hole in the
wall in the pool to reach the other side. Jump all the way down. To your left
will be a boulder you can blow up with your Bomb Glove. After destroying it,
go through the newly opened hole and find the Gold Bolt.

Planet Novalis ~ Bolt 3 of 3
You will need Clank's Hydro-Pack to get this Gold Bolt. From the landing
point, jump down to the ground where all of the Robots and Bees are. Continue
until you reach the old house that leads to the busted up bridge. Jump in the
water and go underwater, continuing to go towards the house and eventually
under the house and leading to a secret area. Swim against the current by
holding R1. When you surface, you will be in a new area. Explore this very
easy cubbyhole to find the third Gold Bolt.

Planet Aridia ~ Bolt 1 of 4
From the spot in which you find Skid McMarx, cross the metal bridge. Go right
at the fork in the path and go passed two more metal bridges. To the right
will be a boulder you can blow up with your Bomb Glove to reveal a hidden
passage to the 1st Gold Bolt on Aridia.

Planet Aridia ~ Bolt 2 of 4
In the lava room you found the Trespasser in (Go to the left at the factory
entrance to reach this place), look over the ledge; You will see a rotating
platform. Jump down on it. In the middle of this platform will be a Gold
Bolt. After you get it, go back to the outer part you landed on and Swingshot
up to the main platform.

Planet Aridia ~ Bolt 3 of 4
From Skid McMarx's Agent's location, head to the lone island where you climb
up from the factory. Long jump (R1 + X while in motion) into the mud. Hop out
of the mud and onto a metal ledge, which is a top corner of the factory. From
there, jump to the nearest land. Look to the left (or the longer stretch of
land) and you will see the Gold Bolt. Go collect it.

Planet Aridia ~ Bolt 4 of 4
You will need Ratchet's Magneboots to reach this Gold Bolt. On the left side
of the Agent will be metalic ramps you can walk up. Walk up and go into the
middle of the big building there. There is your Gold Bolt.

Planet Kerwan ~ Bolt 1 of 3
At the entrance to the area where you first spot the train, you will notice a
narrow platform you can climb up on the right wall. Hold R1 and jump towards
it to have Ratchet hang on. Climb up and jump from platform to platform. Be
careful and patient. Eventually, you will reach the Gold Bolt.

Planet Kerwan ~ Bolt 2 of 3
You will need one of Clank's gliding abilities to reach this Gold Bolt. From
the platform that your ship is on, center yourself in the middle and jump off
while gliding. Face the platform as you glide down. You will notice traffic
coming from a hole. Glide into this area and you will find the 2nd Gold Bolt.

Planet Kerwan ~ Bolt 3 of 3
You will need one of Clank's gliding abilities to reach this Gold Bolt. Go to
Captain Qwark's fitness tryout, and get passed the first island. Go toward
the top of the second island, and look around off to the side for an area in
the distance that you can reach by gliding there. This will have the Gold
Bolt on it, as well as a few crates. Take the taxi back to your ship
afterwards.

Planet Eudora ~ Bolt 1 of 1
From the starting point, go passed the Gadgetron Vendor and drop down to the
area with the 4 Dual Saw Robots. Kill them, and then notice the two steps
ahead. Jump on the first step, then turn around and look in first person
mode. You will notice a ledge to the left with the only Gold Bolt in this
area. Hold R1 and jump towards the ledge. You should be high enough to reach
the ledge. Climb up and grab your Gold Bolt.

Blarg Station Nebula ~ Bolt 1 of 2
In the room with the Gadgetron Vendor before the boss fight with the Lizard
King, on the right side of the room, hold R1 and jump, then grab onto the
ledge above. The Gold Bolt is in one of the holes along the wall, in a room
full of frogs. Grab it and get out!

Blarg Station Nebula ~ Bolt 2 of 2
You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember where you
used the Trespasser to let Clank out into space? Now you can visit as
Ratchet! This Gold Bolt is simple to get, and easy to find. Just follow the
path and get the Gold Bolt, and yes, it will be in sight no matter what.

Planet Rilgar ~ Bolt 1 of 2
In the cell maze room, jump on the Manhole Cover. Turn to the area you just
exited and jump on the circular platform on the frame of the maze. Facing
this way, the Gold Bolt is all the way in the right upper hand corner. So
walk very carefully straight, then eventually to the right. Land in the cell
and grab the Gold Bolt. Hit the button and you will be put out where you
started out.

Planet Rilgar ~ Bolt 2 of 2
You will need Ratchet's O2 Helmet to get this Gold Bolt. Remember the Rising
Water area that probably annoyed you? Well, now you can swim underwater
without drowning! So go ahead and return to the area. Remember the swirling
ramp where the Slime Splitters attacked? Go to that area and look where the
ramp begins. Go deep underwater and look for an entrance to a secret area.
Follow it. It will lead to a Gold Bolt.

Planet Umbris ~ Bolt 1 of 2
As you travel deep into Qwark's dwelling, you will encounter fences that you
will have to travel in a maze while a turret shoots at you. Shortly after
this, you will reach a bridge that you reach via Swingshotting. To the right
is a locked door. Go to it. On the right of this will be a ledge with
activators on it. Jump over and hit all three to make the door open.
Backtrack and go inside for the Gold Bolt.

Planet Umbris ~ Bolt 2 of 2
In the room with the big pools, go through the first pool. Once you climb up
from inside of the second pool, look off of the ledge to see a closed in area
you can jump into. Glide down and get the Gold Bolt. Activate the three
buttons to get out of the room.

Planet Batalia ~ Bolt 1 of 2
Near the start of the level, go down to where the two big buildings face each
other. Go to the one on the left. Get to where the Trespasser entry is, and
wall jump. You will eventually reach the Gold Bolt up there.

Planet Batalia ~ Bolt 2 of 2
Pass the first bridge with the Tank upon it. Destroy the Tank and go right at
the end of the bridge. Glide over to the hard to reach ledge and cross all of
the platforms until you eventually will see a Gold Bolt in your sights. Grab
the Gold Bolt.

Planet Gaspar ~ Bolt 1 of 2
At the start of the stage, get in the middle of the platform you are on and
look off the ledge opposite of the elevator. You will notice a ledge down
there. Jump down and get out your Swingshot, as there are many hooks along
the way. You will encounter Pumps that are hooked to Floating Ships. Destroy
the Pumps to destroy the Ships. Be sure to destroy every one of these Pumps
along the way. Keep going on until you will eventually reach a mountain area.
Climb the mountain and destroy the Pump. On the way down, you will spot
another. Destroy it. The reason I note these are the fact that they aren't
simple to find. Continue along the path until you reach the final island.
There are four Pumps here. Destroy them to reveal the path to the Gold Bolt.
Hop along the sinking platforms and reach it.

Planet Gaspar ~ Bolt 2 of 2
Note that this is one of the harder parts in the game, so you should have
purchased several energy upgrades before attempting to get this. From the
elevator that you found the Pilot's Helmet on, look off the northeast ledge
to see a Volcano Hole. Glide down into it. This path is simple in design, but
very complex in battles. Tons of Gun-Toting Robots are down here, as well as
Clinger Robots, Pup-Robots, and Reproducing Machines. Be careful. Reach the
end to take the elevator up and grab the Gold Bolt. Congratulations!

Planet Orxon ~ Bolt 1 of 2
In the field of bombs that you entered as Clank, come back as Ratchet after
getting the O2 Mask. You will see the Gold Bolt atop a disgusting looking
ledge that looks like the insides of a beast. You will need to blow up five
layers of skin out of the thing's mouth with Visibomb Gun ammo. Go to the
second Gadgetron Vendor that you can only reach as Ratchet and follow the
path to the right. It will eventually lead to the disgusting thing. Go inside
its throat and get the Gold Bolt.

Planet Orxon ~ Bolt 2 of 2
From the landing site, enter the area to your right. Go to the newly opened
left corridor right before three large pillars, and you will notice on one of
the walls in the tucked in area that it is a wall jump area! Wall jump up to
get the Gold Bolt.

Planet Pokitaru ~ Bolt 1 of 1
From the beginning, go forward and passed the first fish area. Go straight
and drop into the water. Along the side of this wall, look for a hole. Go
into the hole and surface in the next area. Climb the platforms and Slam
(Jump + R1 in mid-air) on the lock to build a bridge. Swingshot over. Climb
the platforms as you ignore/kill the annoying enemies. When you reach the
highest platform, put on your Heli-Pack and High Jump up to the ledge. Climb
it and collect the Gold Bolt.

Planet Hoven ~ Bolt 1 of 2
From the start, keep moving and turn right when you get the chance. Kill all
of the annoyances in this area to get a Skill Point, then notice a platform
turned vertically. You can wall jump in between this and the mountain,
however, it takes very good timing. Once you are up there, grab the Gold
Bolt. Afterwards, jump down. An additional strategy from Rik Smit: "It's not
just the timing, it's knowing when and, more importantly, where to jump....
After you kill all the Ankle-biters (with the Walloper, see below) you are
faced with the task of wall-climbing to the Gold Bolt with the aid of a
vertical moving platform. Once you know how this is very easy. Just stand in
the middle between the wall and the platform. When the platform is at its
lowest point start your wall-climbing by jumping against the WALL, not the
platform and just keep wall-jumping up. This way you will always end up on
the plateau to collect this (now very easy) Gold Bolt; if successful the
jumps are: wall, platform, wall, platform and landing on the top of the
plateau. I discovered this because I kept jumping over the top of the moving
platform when it was at its highest point, instead of on top of the plateau.
So I decided to start my wall-jumping the other way around, and to my
amazement I landed on top of the plateau. I immediately jumped off to try it
again, just to see if it was a fluke, but I succeeded three times in a row."

Planet Hoven ~ Bolt 2 of 2
In the room in which you fill and drain water from with the Hydrodisplacer,
fill the water to the top. Then swim down to the last room you took water
from. Swim in and then surface to the top. There will be a Gold Bolt there.
Collect the bad boy.

Gemlik Base ~ Bolt 1 of 1
After you win the spaceship fight at the end of the level: in the room with
the four platforms that get drown in acid every five seconds or so, jump onto
the middle platform that stays above the acid and look to your left. Jump
into this hole and collect the Gold Bolt.

Planet Oltanis ~ Bolt 1 of 4
From the main platform, go left and to the metal walkway. Follow this path
until you reach the icy path with the Tesla Robot Trap. Look to the right and
you will notice a Gold Bolt. Go over and get it.

Planet Oltanis ~ Bolt 2 of 4
From the 1st Gold Bolt in this area, hang on the upcoming cliff area and hold
right until you see the Gold Bolt. Jump up and grab it.

Reader Glenn Arbitter sends us this helpful tip...

"First is the Gold Bolt located out by "Steve". When you hang walk the ledge
to get the Gold Bolt, there's no reason to try and get back on the ledge.
Just jump up on the ledge above then walk over and jump onto the ice. Much
safer than trying to get back on that ledge. It's almost hard to see but if
you look at the ledge you hand walked over from, turn right and look up and
you'll see the ledge I'm talking about. It's brown and looks like a hill,
sort of. I'm not describing this very well but hey, hope it helps."

Planet Oltanis ~ Bolt 3 of 4
Along the straightforward path that leads to the InfoBot for Planet Quartu,
on the first "Line" path, turn around and notice a Swingshot Hook above and
to the left. Swing up and grab it.

Planet Oltanis ~ Bolt 4 of 4
After completing all of the missions on this Planet, a cut-scene will ensue.
Take the platform elevator down and hit the button to reveal several
Swingshot hooks. Swing across the yellow hooks until you reach a circular
platform. From here, look to your left and notice a ship that comes around
that carries a green Swingshot hook. Hook onto this and quickly hook onto the
yellow Swingshot hook. You will have to do this several times in the near
future. When you reach a platform with nowhere to go, look left for another
one of those green hook carrying ships. Hook onto it and continue until you
reach the Gold Bolt.

Planet Quartu ~ Bolt 1 of 2
YOU NEED THE CODE BOT TO GET THIS! Look around the area for the pod where
Clank transforms into Mega-Clank. Use the Code-Bot to unlock a storage area,
which carries a Gold Bolt and a LOT of bolts.

Planet Quartu ~ Bolt 2 of 2
In the room where you visit Clank's Mother, look for a Swingshot hook. Use it
to reach the Gold Bolt.

Planet Kalebo III ~ Bolt 1 of 2
During the Grind Rail Mission, you will encounter three small buttons to hit.
One is on the main course, the other two are on a separate grind rail
specifically for the two buttons. This rail will be to the right. Afterwards,
go left to get off of that rail. Up ahead will be a rail that had a force
field blocking it. Jump on that rail and follow it to get your Gold Bolt.

Planet Kalebo III ~ Bolt 2 of 2
After the grinding area, go to the platform that the Grind Rail stands on.
Look over the ledge to find a platform. Jump down and go into the pod. You
will be in an odd room with lots of chickens. Grab the Gold Bolt.

Drek's Fleet ~ Bolt 1 of 2
From the start, go into the water. Hit the three rings and follow the path
until you see three more rings. Go through the three of them and turn around.
Go to the right and you will come across a Gold Bolt on the surface.

Drek's Fleet ~ Bolt 2 of 2
Once you are rightside-up, go back into the laser room. Go through the lasers
until you reach a door on the right. Stand on the right corner of the door
where the Guards can't see you, and release two Glove of Dooms. These Doomies
will kill all of the enemies, but don't go in until you're sure the Guards
are dead. Then follow the path. Shoot the Guard in the next room with the
Devastator. Keep going and reach a Gold Bolt.

Planet Veldin ~ Bolt 1 of 3
In the area after the first Hydrodisplacer Space, there will be a circular
platform with Hoppers on it. Kill them and get on it. Face where you just
came from and look left. Use the Taunter on the Hopper inside the force field
area. He will hit the switch to deactivate the force field. Grab the Gold
Bolt inside.

Planet Veldin ~ Bolt 2 of 3

Credit for this goes to the ever so wonderful Pete Stewart, who is a great
contributor. He's helped my guide more than Mentos are the freshmaker.

"Go to the area past the floating platforms where you see two yellow
swingshot hooks but do NOT go across them yet. Turn around 180 degrees.
Off to your left is a series of platforms. Follow these platforms to
find a bolt. Be careful of the last jump, as the ceiling over the
platform is low enough that it could block a jet-pack assisted jump if
you're not careful."

Planet Veldin ~ Bolt 3 of 3
From the first bolt, continue on and go across the floating platforms.
Swingshot across the yellow hooks and pass the Invinco-Lock. Follow the path
and stop when you reach the green hook. You will see a circular platform.
Search the right of the screen to see another platform. Glide down to it and
use the grind rail. Follow the path until you reach the end and Wall Jump the
Wall Jump area. Gold Bolt gotten.


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  :::   SECTION IX. - SKILL POINT LOCATIONS    :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


These are not mentioned in my FAQ, however, they are handy in this section!
Enjoy.

1. Planet Novalis
"Take Aim"
Destroy a fighter or a bomber with the Devastator.

2. Planet Aridia
"Swing It!"
Swing successfully without hitting the ground from all six Swingshot hooks in
the factory leading to the Trespasser room. For a strategy, here's reader Rod
Dickinson tips!

"Earlier this evening it dawned on me in a brainstorm how I should
correctly approach the "Swing It" skill point and I was able to do it in a
couple of tries.

On my earlier attempts, I had swung all the way to the 1st green hook until
it automatically released me, and unfortunately, I found it impossible to
get to the next green hook with out touching the platform below.

The key to successfully completing "Swing It" is to release hold of the 1st
green hook just before you get above its platform.  That way there's no
platform to hit while you're falling as you turn and fire at the 2nd hook."
Thanks Rod!

3. Planet Aridia
"Transported"
Destroy three flying transporters with your Devastator.

4. Planet Kerwan
"Strike A Pose"
Stand in between the legs of the statue at Big Al's... To do this, carry on
your path as if you were going to the Train Station, but stop atop the second
elevator. Walk on your left and reach the very ledge of the platform. Look
down in first person and you will see the statue in your sights. Glide on
down to it and stand in between its legs. Bingo. Skill Point gotten.

5. Planet Kerwan
"Blimpy"
Use a Visibomb to destroy the blimp in the sky.

6. Planet Kerwan
"Qwarktastic"
Destroy the Captain Qwark robot at the base of the training center.

7. Planet Eudora
"Any Ten"
Go towards the ships in the sky and take down any ten of them with the
Blaster or other projectile weapon that doesn't cost a lot for ammo.

8. Blarg Station Nebula
"Girl Trouble"
Destroy the Giga Lizard with using your wrench ONLY.

Here's a tip from bennyboy regarding this Skill Point...

"When I first attempted the "Girl Trouble" skill point, I found that it was
very hard to complete because, whenever Ratchet would hit the Giga-lizard,
she would bite at him straight away as kind of a reflex action. Then I found
out that if you go around to her side and do a Hyper-Strike, she will turn
around to face the spot where Ratchet hit her. When she is doing this, it is
possible to move Ratchet around to her other side and Hyper-Strike her there.
This way, she will never actually bite you. The frogs can be easily disposed
of by whacking then with a normal hit and then jumping over them before the
bite. Finally, the two smaller lizards can be killed by Hyper-Striking them
from the behind. I hope this helps your walkthrough!"

9. Planet Rilgar
"Tricky"
In the Hoverboard Race, hit a big ramp and jump. Hold Left on the Left Analog
Pad and hit R1, R2, L1, and L2 in any order to do a Twisty McMarx. This is
very tough, so just keep at it.

10. Planet Rilgar
"Cluck, Cluck"
Turn a Tank into a Chicken with the Morph-O-Ray.

11. Planet Rilgar
"Speedy"
Beat the Hoverboard Race in 1:35 Seconds or less. Basically, come back after
you've beaten the game. Do NOT try this at first. Hit every ramp, do tricks
and don't bail, and use turbo constantly. Jump corners instead of waiting
them out, and don't hit ramps. Do whatever you believe would save time.

12. Planet Batalia
"Jumper"
Go through the Grind Rail without losing any health. Pete Stewart suggests
the following: "An interesting tidbit about the "Jumper" skill point on
Batallia. Even though the name of the skill point suggests they intend
you to jump over obstacles, you can destroy the obstacles instead with
your wrench. You can even take out the three in a row that appears at
one point if you time it right. Moreoever, if you mess it up, but
continue to the end and clear out the remaining mines, you can do it
again with the track completely clear and it will award you the skill
point anyway."

13. Planet Batalia
"Accuracy Counts"
Destroy a small fighter with the turret at the end of the Planet.

14. Planet Batalia
"Eat Lead"
Use a Sand Mouse to destroy all Tanks. This is kind of tricky, so make sure
you've completely finished the level and have all bridges up. Destroy all
enemies except for the Tanks and activate the Mouse House. Let the Mouse blow
up all of the Tanks.

15. Planet Gaspar
"Destroyed"
Destroy all of the Blarg Destroyers. You can do this by destroying all ten
destroyers that are located on the path to Gold Bolt #1 on this Planet.

16. Planet Gaspar
"Gunner"
Take down five of the ships with a turret. Simple.

17. Planet Orxon
"Sniper"
At the fork in the road at the 2nd Gadgetron Vendor, go left. Go into the
building and exit the building after you hit the Swirling Globe. Jump on all
of the floating platforms to reach the Crabs on the platform A little farther
passed this and you will see a pipe in the wall to your right. Look into the
pipe and shoot your Blaster at the Flying Ogre. Be sure not to wake him, as
he will leave.

18. Planet Orxon
"Hey, Over Here!"
Use your Taunter to lure an enemy into the force field (the Swirling Globe
ones)

19. Planet Pokitaru
"Alien Invasion"
Near your ship, use your Visibombs to destroy three of the Blarg Flying
Saucers. Kinda tricky, but practice makes perfect.

20. Planet Pokitaru
"Buried Treasure"
Find and bust up all the crates in the ocean. Easy.

21. Planet Hoven
"Pest Control"
Destroy all of the Anklebiter enemies near Gold Bolt #1

22. Planet Hoven
"Whirlybirds"
Destroy five of the Helicos with your Devastator.

23. Gemlik Base
"Sitting Ducks"
Destroy all of the cargo ships in the base. There is one on the ceiling of
the room where you fight all of the Pyro Ground Robots, as well as the Robo-
Dogs. If you can't find them all, use Visibombs to search the corridors.

24. Planet Oltanis
"Shattered Glass"
Bust out all of the streetlights in the city. There are around three
platforms that have lights on them, as well.

Reader Chris Nebel sends in this lovely tip on all of the locations of the
lights...

"- 12 near your ship (8 on the landing platform, 4 on the platform just
below it)
- 4 on the Upper City path -- you can hit them all *before* you get to
the first Swingshot hook.
- 6 on the Gold Bolt #4 swingshot path -- two on the second platform,
four on the last one."

25. Planet Oltanis
"Blast' em"
Blow up three Blarg ships. Find a good, high place to do it at, too.

26. Planet Kalebo III
"Heavy Traffic"
Basically, go on the Grind Rail without hitting a single thing. This is
tough.

27. Planet Kalebo III
"Magician"
Get a score of 4,500 or better in the Hoverboard Race. Don't you just hate
these Hoverboard Race Skill Points? =P

Here is a tip from Oscar Molina! Thanks Oscar!

"For the "Magician" Skill point in planet Kalebo III. there is a very esay
way to get 4500 points. Right at the end of the lap but before you go into
the 3 ring that open the shortcut, you can make a simple single or double
jump and the comit suicide by running into a column or by jumping into the
water, you will respawn rightback, if you do this a lot (at 20 points it
should take 225 times but in reality it takes about 400 because you sometimes
do only a single flip for 10 points sometimes you crash before you land and
get 0 points."

Michiel Lansing sends us this tip...

"There is an easier way. You can make the first jump around the corner and
then the big jump that goes to a lot crates. With the first jump you get
0-60 points. With the second (big) jump you can get a lot of points.

After the second big jump, you can hoverboard left in the right direction
that should be the shortcut from the three rings at the end of the level.
The game says "wrong direction" and put you back where you came from. Go for
the second time in the wrong direction at the shortcut and the game puts you
back at the start/finish of the race.

The magician skillpoint took me less than four minutes."

28. Drek's Fleet
"Sneaky"
Kill all of the robots in the Hologuise path.

29. Drek's Fleet
"Careful Cruise"
Complete the three ring water path without losing health. Tricky, but not
that hard.

30. Planet Veldin
"Going Commando"
Kill ten Elite Guards using only your wrench. One of the easiest Skill Points
in the game.



::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  ::: SECTION X. - RSTEIN's INVINCO-LOCK GUIDE :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


[Please note that this is written by Raphael Stein. This is NOT my content,
and I have gotten permission from Mr. Stein to use his Invinco-Lock guide. If
you like what you see, I encourage you to visit his Walkthrough, as well!
Thank you. -David McCutcheon]

You will encounter the Invinco-Locks over and over again once you found
the Trespasser, which is required to open the Invinco-Locks. To open an
Invinco-Lock, stand on the activation pad and press the circle button
while you have the Trespasser equipped to bring up the Invinco-Lock
interface. Lasers are mounted on each of the three rings of the Lock.
Push the left analog stick up and down to select which ring is active;
Push left and right to rotate the ring. Aim the lasers at the receptors
on the outside ring to turn them green. All receptors must be green
before the Invinco-Lock will open.

To give you at least one solution to open each Invinco-Lock in the game,
I thought of a system to explain this as easily as possible. If you have
a better idea than the one pinpointed here, please let me know!

Ok, let's start! Each lock has 12 receptors that we number like on a
clock face:

                             12
                       11          01

                  10                    02


                09                        03


                  08                    04

                       07          05
                             06

Each lock also has three rings equipped with lasers and blockers, the
outer, the middle and the inner ring. We will abbreviate thes three
rings with O (outer ring), M (middle ring ) and I (inner ring).

In the area descriptions for areas that have Invinci-Locks in them, I
will alwas give you a number for each ring that will tell you how to
turn this ring in an easy 3-step process:

1. Look for the largest gap between two devices mounted on the ring (it
  doesn't matter whether the device is a laser or a blocker). You may
  either count the number of receptors between each pair of adjacent
  devices on the ring and take the gap with the highest number of
  receptors. Or you turn the ring until you had each device below the
  receptor with the number 12 at least once; each time a device is
  below the receptor no. 12, you look for the next device in a counter-
  clockwise direction. Once you have the one with the lowest receptor
  number, you have located the largest gap.

2. Once you have the largest gap, look for the device (again, it doesn't
  matter whether it's a laser or a blocker) on the right end of the gap,
  that is, the device that confines the gap in clockwise direction.

3. Now turn the ring until the device you just located is in line with
  the receptor that has the same number given in the area description.

To make this totally clear, let's look at an example:

                             12
                       11          01
                             AA
                  10                    02


                09                        03

                                    BB
                  08     CC             04

                       07          05
                             06

Here we have a ring with three devices, AA (in line with receptor no.
12), BB (in line with receptor no. 7) and CC (in line with receptor no.
4). As you can see (or calculate), the gap between AA and BB is 3
'ticks' wide, that between BB and CC is 2 'ticks' wide and the one
between CC and AA is 4 'ticks' wide. Thus the largest gap is between
devices AA and CC. As AA is the device that limits this gap in clockwise
direction, you would now turn the ring until device AA is in line with
the receptor whose number is given for that ring. If this were the outer
ring and you read in the solution "O: 8", you would now turn the ring
until device AA is adjacent to receptor no. 8.

[Once again, Thanks and credit for this Invinco-Lock guide go completely to
RStein. His work is awe-inspiring. *bows*]


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  :::  :::  :::  SECTION XI. - FAQ   :::  :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Have a question you would like answered? It's probably here. Good luck!


Q. When was this game released?
~
A. November 5th, 2002.


Q. What's the purpose of the InfoBots?
~
A. These are how you get to new worlds. By collecting InfoBots, you will open
different levels that you can go to whenever you like.


Q. What's the purpose of the Gold Bolts?
~
A. You can turn in 4 of the 40 Gold Bolts in the game along with a few bolts
(10,000 - 60,000) and you will get a Gold version of the weapon you purchase.
And yes, the Gold Weapons are quite better than their regular cousins.


Q. Was there ever a playable demo available?
~
A. Yes. At E3 2002, Sony gave out free playable demos of both Ratchet & Clank
with one playable stage (Kerwan), and Sly Cooper & The Thievious Raccoonus.
Thankfully, I got several of both demos at the show. =)


Q. What do Skill Points do?
~
A. Help you "master" the game... In other words, if you want to complete the
game 100%, you will need to learn all of the Skill Point Challenges. It also
helps unlock secrets, which can be conveniently found in my Secrets & Codes
section of the guide (located below).


Q. I notice on the grinding section in the Gadgetron Headquarters on Planet
Kalebo III that there is a gold object in the water. Is this something I
need?
~
A. No. It's one of the missiles from the hoverboard race.


Q. I just beat the game, and I chose to not start a new game. Will I be able
to do that again?
~
A. Yes. Just beat the game again! It's very easy with the RYNO, which I
recommend you have before you beat the game the first time.


Q. Are there any cool GameShark codes?
~
A.      Yes. Here's a few from Will Huff...

"I wanted to contribute to your faq and here is some codes I made that will
let you have gold gadgets  also *note that they don't actually enhance the
gadgets they turn them gold and also the gadget icon will changed to a no
chickens symbol and the description will be changed to "paradox this item
does not exist"* and I reasure you that these codes will not damage the
gamesave what so ever.  You will need gameshark version 2 or Action Replay
Version 2 to use these. I am known as Will1k on www.gamefaqs.com real my full
name is William Huffman  and I can be reached at [email protected]
Thankyou for taking your time to read this the codes are below.

Gold Gadgetron PDA
FE8B22DE BCA99B84
FE8B11BE BCA99B84

Gold Metal Detector
FE8B22D3 BCA99B84
FE8B11B3 BCA99B84

Gold Hologuise
FE8B22DF BCA99B84
FE8B11BF BCA99B84

Gold Swingshot
FE8B22C2 BCA99B84
FE8B11A2 BCA99B84

Gold Hydrodisplacer
FE8B22D4 BCA99B84
FE8B11B4 BCA99B84

Gold Trespasser
FE8B22D0 BCA99B84
FE8B11B0 BCA99B84
"

Q. um, Okay, but how am I going to find 150,000 bolts?
~
A. Patience. Just go to Planet Quartu and do the "Big Clank Mission."
Complete it once, then go outside of the circle that was full of energy and
fall off to your doom. KEEP IN MIND THAT YOU HAVE TO KILL THE ROBOTS! This is
where the money comes from, NOT falling off. This will let you do it over and
over again. Every 10 minutes produces 20,000 bolts, so set an hour aside to
REALLY get a lot. You'll have infinite health as Clank once you fall off the
first time! Awesome glitches, yes? Something I get feedback about frequently
is how exactly to do this trick. All you have to do is kill all of the
enemies, go outside of the circular area and die intentionally by falling off
the cliff, then repeat the process over and over again. No, you won't
"magically" gain a lot of bolts, you will get around 1,500 bolts per time you
do this trick.

Reader Simon from South America sent in this tip...

"Here's a tip for the ones who are stuck in the game saving up for the RYNO!
What I did was: In the Hoverboard races when you do some tricks they give
you a certain score, and for each score that surpasses the last one the give
you a 1000 bolts, for example:  If you get a twenty the first time (which by
the way is piece of cake) you'll have to get a 30 or more the next race and
they'll give you a 1000 bolts, then a 40, then a 50 and so on and so on."

Reader Vistralan sent in the following cheat:

"Where Bolt 2 on Kerwan is found there is a more "automated" way to get your
bolts by killing the cars, if you have a controler w/ a turbo button. Tape
down the L1 and the square buttons (auto Comet Strike) face Ratchet at a 40-
45 degree angle, under and facing oncoming traffic. Place the controller in a
safe place and walk away.
This yields a much higher bolt count than the hoverboard race, but only
works if you have a controller w/ turbo (or a 3yo that likes to push buttons)
=) accuracy is aprox 60% accurate and nets about 3K/10min or 18K/hr the angle
make a big difference, so play around w/ it till your never missing more than
3 in a row."

Reader [email protected] sent in this tip!

"Hey I have another money tip (and its MUCH simpler than the other one with
the motor and stuff. Well It is more simpler and it doesnt cost u any money
to do this trick, but it was kinda hard for me to explain this)

This will ONLY work if you have that disguise gadget thingy that makes you
turn into a robot, the taunter, and a hoverboard. Go to planet Rilgar and go
to the hoverboarding place. Use the disguise and turn into a robot and go to
the lady and play the hoverboard race. Now when it starts, instead of racing,
you are standing there in the hoverboard racetrack. (It's kinda hard to
explain. Try it out yourself and you'll see what I mean.) Take out your
taunter and go to some boxes on the racetrack. Now make Ratchet face the
boxes and use your taunter on the boxes and the money will flow to you.
ALTHOUGH it will only continuosly flow to you if none of the boxes appear on
your screen. So ratchet has to face the boxes, but the boxes cannot appear on
your TV screen or else it wont work. Now put something on the O button of
your PS2 controller so Ratchet will keep using the taunter. Then do whatever
you want. Take a nap, go to the movies, go to school, eat a PB & J, enjoy the
great outdoors, whatever. And while your doing this, ratchet will be using
his taunter getting you more and more bolts. In about four hours, I got about
110,000 bolts. I'm not so good at explaining things, so I hope you
understood! Good luck!"

A short tip from Nick Salemme.

"Hi my names nick salemme and I read the ratchet and clank FAQ and I have a
good way to get bolts when you go below your ship on planet kerwin instead of
using the comet strike on the cars above you can use your wrench boomerang to
hit them."

Another one from Nick...

"Hi its nick salemme again and I found the best way to get bolts in ratchet
and clank two items you need are the holiguise and the taunter. First go to
blackwater city on planet rigar then go to where you enter the race. Enter
the race as a robot using the holiguise. Then since you entered using the
holiguise you can walk around. Walk ahead breaking all the boxes until you
get to a ramp that leads to a bunch of boxes above. Go under the boxes and
use the taunter to break the boxes (since you can't see the boxes on your
screen they immediately come back as you break them). Now take a rubber band
and put it around the button you press to use the taunter. Let it sit and
every once in a while go check on it. this will help get a lot of bolts for
buying weapons like the R.Y.N.O."

Reader Glenn Arbitter sends us this strategy...

"Second is a way to get more bolts without having to die trying. On the
Gemlik Base in the Oltanis Orbit there was a room with a gazillion red flying
bird creatures. When you drop to the room run to the left and stand on the
oval ledge area. Get out the suck cannon gun and just suck those birds in,
shoot them out over and over again until you get tired or have enough bolts
to get the RYNO. If they refuse to come to you then just go destroy those
dispensers along the edge, all but the one nearest this oval ledge. That way
they will only spawn nearby and will immediately attack. Don't worry about
dying because it will just make you play it again. The amount of bolts
collected each time depends on how long you stay there. They will continue to
attack until the spawner is destroyed. This is a really cool way to get
bolts."

Reader Katharine sent in this tidbit of information:

"After falling off the first time and getting infinite health, you don't have
to keep falling off.. just press the start button to exit and it starts all
over again.. it saves some time.
Also, this way, don't bother with the copters from the second time around,
they're only 9 points.  face the robots and press the triangle to kill more
than one robot at a time in one shot.  Since they can't kill you, you can
afford to wait for the green light to use this mega bomb over and over again
on the robots.  Don't bother with the missiles.  Saves time and energy."

Another way to get some bolts was brought to light to me by Steve & Rose.
Thanks Guys.

"On the Gemlik Base, when you go back to it after having defeated Captain
Qwark, go back to the elevator (using the pod to go back to the hangar).  The
elevator doesn't work, i.e. it doesn't open to any areas when you take it.
But there IS a silvery looking wall in the elevator, which if you hit it
repeatedly with your wrench keeps producing bolts.  It produces bolts for as
long as you feel like hitting it."

Yet another way was brought to my attention by the brilliant David Drysdale.
Thanks bro.

"I thought I could share with you a trick I
found for making money more easily than the method you give in the
FAQ section.  It takes longer, but needs less effort and might even
be considered cheating . .

Enter the Hoverboard race in Blackwater City, and at the second
corner stay on the lower (left-hand) level, rather than jumping up
the ramp to the upper (right-hand) level.  Just after where the
lower track gets wider again, there are four boxes of bolts on the
right hand side of the track.  Drive through them, and carry straight
on off the track into the water.  When you respawn, you'll be back
before these boxes, so by holding the control stick to the right and
slightly down, you'll repeat exactly the same maneuver.

Now for the cheating part:  get an elastic band and use it to hold
the control stick in the (down and right) position.  Then leave the
game to rack up bolts all by itself overnight, and you'll have around
100,000 bolts."

Reader Jason Snyder sent in this theory on David's above tip...

"There is a section in there written by David Drysdale on how to get bolts in
the hoverboard race in black cannon city. It sounded like the easiest way to
get bolts while I am sleeping so I decided to try it out, however the analog
joystick has to be positioned perfectly and it is really hard to do with
rubberbands! I tryed for about an hour with 3 rubber bands and couldn't get
it positioned right! I was getting extremely frustrated and wanted to go to
sleep, but wanted to wake up with 100,000 bolts when the idea came to me to
wedge a peice of paper into the analog joystick. BAM just like that easy as
pie, I folded a small piece of paper 2 times wedged it in there and wala it
worked like a charm. Just thought that maybe you would like to add that
little tidbit of info to save some people alot of time and hassle."

Yes, ANOTHER good bolt trick has been contributed by Ryan Hathaway. Thanks.

"In metropolis on
planet kerwan there's a highway underpass right below where your ship is.
Get down there by gliding down with your heli-pack/thruster-pack. See all
those air cars zooming above you? This is one of the easiest ways in the
game to get bolts. Don't bother wasting ammo shooting them down as using the
Comet-strike works a lot better with the right timing. I'm not sure how the
ratio of bolts per minute; it all depends on how many cars you quickly shoot
down. This trick takes a long time, but its simple and effective."

Q. I just beat the game, and it seems I'm collecting more bolts from enemies
and crates. What up wit that?
~
A. This is one of those unknown mysteries. This happen to me for a few
levels, then after I got the first 5 Gold Weapons, this feature just
disappeared. In fact, I'm quite curious, too. If anyone has any information
regarding this, contact me at [email protected].

Reader GravyFlood sent in this idea...

"I'm guessing that this happened shortly before you unlocked Golden Showroom
#1, so my best guess is this: when you reach a certain level, the level where
this started in this case, the game counts up how many gold bolts you have.
Then it puts a certain multiplier on the bolts dropped by enemies and crates
depending on how many gold bolts you have (I'm guessing around 1.5, somewhere
around there, as a base), and maybe also how many plain old regular bolts you
have, and uses that as a balancing element to help the player to afford the
upcoming gold weapons.  I guess Insomniac was just feeling nice.  I hope that
explains that. "


Q. I can't get the cheats to world in the Goodies menu! Help!
~
A. Don't do them in the Goodies menu. Do them in the real world. It will then
activate them in the Cheats section.


Q. I can't find the Hoverboard! Help!
~
A. Relax. Try reading the walkthrough for the first visit to Planet Aridia,
right after Novalis.


Q. I am missing an Item from my Item screen. What is it?
~
A. It is the Raritanium that you traded to the scientist. It's no big deal.
You can play through the game again and get it, but don't trade it, if it
means that much to you.


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 :::  :::  :::    SECTION XII.   -   SECRETS & CODES    :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::

___________________
/______SECRETS______\
      <<R&C>>

Collect all 10 Gold Weapons to unlock the "Making Of..." Movie

Collect all 10 Gold Weapons to unlock the Commercials for the game

Complete 15 Skill Point Challenges to unlock the Sketchbook

Complete all Skill Point Challenges to unlock the Epilogue

Complete the game to unlock all Cut-Scenes

Complete the game to unlock the Credits


_______________________
/______CHEAT CODES______\
      <<<<R&C>>>>

Perform the actions given in the correct order while IN gameplay, not on the
Goodies menu, to activate these codes.

Big Headed Clank:
Quickly press Flip Back, Hyper-Strike, Comet-Strike, Double Jump, Hyper-
Strike, Flip Left, Flip Right, Full Second Crouch

Big Headed Enemies:
Quickly press Stretch Jump, Flip Back(x3), Stretch Jump, Flip Back(x3),
Stretch Jump, Flip Back(x3), Full Second Crouch

Big Headed NPCs:
Quickly press Flip Left, Flip Right, Flip Back(x2), Comet-Strike, Double
Jump, Comet-Strike, Hyper-Strike

Big Headed Ratchet:
Quickly press Flip Back(x3), Full Second Crouch, Stretch Jump, Full Second
Glide

30 Second Invincibility (Full Health Required):
Quickly press Comet-Strike(x4), Flip Back, Full Second Crouch, Flip Back,
Full Second Crouch, Comet-Strike(x4)

Trippy Contrails (Odd Visions During Rail Grinds):
Quickly press Wall Jump(x10), Double Jump, Hyper-Strike


::---::---::---::---::---::---::---::---::---::---::---::---::---::---::
 ***    SECTION XII.a - DREAMERV3's COMPLICATED MONEY TECHNIQUE   ***
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


This was brought to my attention by the very Ratchet-esque Dreamerv3, a very
talented reader of mine who has provided this incredible tip for those that
are talented outside of gaming, as well. He has included a set of pictures in
a zip format to show you what he means. If you would like these pictures,
please feel free to e-mail me. I will forward them to you. If you have any
questions, please don't look at me, as I'm definitely NOT smart enough to
pull this off! I couldn't place this anywhere else, and it's definitely
noteworthy, so enjoy this random section made for all of your smart cheaters
out there! -David

"I read over the Faq and found the underpass in metropolis Kerwan - That's a
great way to make tons of bolts easily.

The only problem is the constant button pushing for the flying wrench.

Here's a real solution that unfortunately for mechanically uninclined
individuals won't work. For the real life Ratchets out there this is a novel
way to make moola!

Parts:

1.) One 6-12 volt dc motor (you can use a little dc motor found @ radio shack
or pulled from toys.

2.) A constant power supply (no batteries) for the motor.
 (wall adapters or pc power supplies are perfect!)

3.) A variable resistor (available @ radio shack very cheap $1-3 bucks)

4.)Lots of strong tape.

Instructions:

Strap controller down onto a stable base with the tape.
Make sure it can't move a millimeter!

Now position the motor so that the shaft of the motor is resting over the
square button (the one that sends the wrench flying in first person view).
Make sure the motor is securely fastened to a sturdy base preferably the
controller and motor should site on the same base with some sort of spacer to
position the motor.

Hook up the power supply to the motor, but only hook up one terminal either +
or - not both. Run the other power wire to the variable resistor (the
variable resistor looks like a knob on a flat base with three terminals
coming out, one of these is irrelevant so you'll only need two to make it
work) the power comes from the supply and connects to one of the two
terminals on the variable resistor, the other terminal should be connected to
the motors' other terminal so that the resistor sits like a switch between
the circuit of the power supply and the motor, you might have to experiment
to find which power line to run to the motor straight and which to run
through the variable resistor, also you'll have to experiment to find the two
terminals on the variable resistor that let power flow through. (Turning the
knob will control the power in volts and this controls the speed of the
motor.)
Set it slow 120rpm is good.

Make a cam by rolling up some paper and strapping it to the side of the motor
shaft NOT balanced on the center, it should be lopsided so the button can
reciprocate up and down.

You should have figured it out by now, place the motor with the cam attached
on top of the square button and turn the knob, you'll have to tape button L2
down so the view doesn't change.

There you go, the motor rig will make the wrench be repeatedly tossed towards
the cars (Oh you have to aim the view at the cars too!) And bolts will flock
to you indefinitely.

Go out and watch a movie, have some coffee read a book take a nap, etc... the
bolt rate I'm getting is 200 bolts per minute, this will depend on your
position in the tunnel of the underpass, as you'll never hit every car with
every shot so there is an efficiency loss but I estimate the wrench toss (and
miss, thus no bolts) to car destruction (bolt generation) ratio to be at
6/10, that is @ 120 rpm I'm getting 60% car destruction..."

Thanks for that amazing section, Dreamerv3!



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 :::  :::  :::  :::    SECTION XIII. -  CREDITS    :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


Thanks goes to Insomniac Games for making such a great game! Way to go, guys
and gals!

I'd like to especially thank CJayC for allowing me to post this on GameFAQs;
I've written my reviews for many years, but writing an FAQ took time and
patience, neither of which I have. By posting this, he makes all of my hard
work seem worth it. Thanks. Also, thanks to Stephen Ng over at IGN for the
nice critique and for posting the FAQ at IGN.com. I appreciate the exposure.

I'd also like to thank my beautiful and wonderful girlfriend, Valerie
Meerschaert. Without her, this guide would NOT be possible. She put up with
my mood swings and helped complete the guide. Also, her help with the ASCII
header was to die for. Thanks Hun.

BIG AMOUNTS OF THANKS go to BTB, CVXFREAK, Adrenaline SL, and C is for
Cookie/Happybuddha311 on the GameFAQs Boards for giving me tips on how to
make my first FAQ. You guys rule. More thanks goes to Atom Edge for the ASCII
Headliner art. He got it done quickly, and it looks super. Check his stuff
out. I appreciate it guys. I can also not thank Raphael Stein, or GameFAQs
User RStein, enough. He let me use his absolutely perfect Invinco-Lock guide
for my FAQ, as I am pretty baffled by the Trespasser. I am in your debt,
Raphael. Big thanks to Dreamerv3 for his wonderful section on how to make
bolts by earning them in REAL life. Awesome work, man!

Thanks to GameFAQs Board Users ladyhawke2, KimahriRonso, Archangel07,
AstroBlue, Dallas, Packing Heat (Raa Mule), Dooch, and TestaALT (for
reviewing the FAQ before I submitted it. Thanks!)... Thanks to Chloe McGenn
for the suggestion on the last boss, and Carolyn for asking where the Golden
Weapons are. Thanks also goes to Steve & Rose, Dave P., Paul, Ryan Hathaway,
Rik Smit, DnB, Aguydude, Will Huff, Larry, Paul Booth, Don Carlson, Glenn
Arbitter, Brian, Stinky Nuts, Chris Nebel, Katharine, Russell Sobel,
[email protected], Nick Salamme, GravyFlood, Vistralan, Oscar Molina,
Bennyboy, Manyana,  nal, dan.g, Garrett, Ryan Meldrum, Ian Lofa, Scott Neil,
Jason Snyder, Michiel Lansing, [email protected], Rod Dickinson,
OmniGamer2189, and David Drysdale. Lots of thanks goes to the amazing Pete
Stewart. This guy knows the game more than I do! Thanks to his massive
contributions to make my guide the best! You ROCK!

Thanks also goes to Ben Folds Five, for making happy music that isn't bad.

Last but not least, thanks to my newly found fan-base. Yes! A nerd like me
has fans! The encouragement and positive response has been out of this world,
and it makes everything worth the while. Thanks.


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 :::  :::  :::  :::   SECTION XIV.  - DISCLAIMER   :::  :::  :::  :::
::---::---::---::---::---::---::---::---::---::---::---::---::---::---::


This document is Copyright 2003-2004 David McCutcheon. It may not be
reproduced nor retransmitted in any form. It may not be altered, published,
sold, given as an incentive to buy, etc. without advance permission from the
author. Violation of the above terms can and will result in a lawsuit. Thank
you.