Guide for Phantom Kingdom / Makai Kingdom
FAQ/Walkthrough, Version 1.0

Written by Elaine V.
elainenara (insert AT mark here) yahoo . c o m
Work Begun: March 23rd, 2005
Initial Release: May 5th, 2005
Previous Update: July 1st, 2005

----------- What's New? -----------
05/08/01
  v1.0 Walkthrough:
        - Updated Chapter 1 for US release.
        - Completed Chapter 8-9 Walkthrough.
        - All of the regular game is now documented - huzzah.
        Items/Confine Sections:
        - 90% complete with data - everything but armor stats is now
           listed, and armor will be in on the next update! There are name
           errors, so don't get in a tizzy; all names listed are
           TRANSLATIONS of the Japanese item names.
        - The English names I have gotten to confirm are listed.
        - Reformatted so that Japanese text errors do not affect the
            appearance for the various tables in this section.
        - Item Ranks have been added.
        Class Information Section:
        - Reformatted so that Japanese text errors do not affect the
            appearance for the various tables in this section.
        Added Wish Section
        Added FAQ Section
        General
        - Have started through the main guide to make slow updates to
            English names.

-----------------------------------

This guide is encoded in Shift-JIS format. If you don't have Japanese
support on your computer, you will still be able to read the important stuff
- the English translation.  You simply won't be able to see the original
Japanese.  To switch viewing formats, simply go to View-->Encoding
(Character Encoding for you Firefox fans) and switch to Japanese (Shift-JIS).

********************LEGAL NOTICE - PLEASE READ!*****************************

This FAQ is for personal use only, and is not to be sold or reintegrated
into any other guides for this game without explicit consent from myself.
Do not ask for permission to host this guide.  I won't even consider it
until this guide is complete.  I probably won't consider it afterwards.

This guide is authorized for posting on the following websites.

www.gamefaqs.com
www.ign.com
www.1up.com

This guide is owned and copyrighted by me, C. E. Van Epps, 2005. The games
"Phantom Kingdom" and "Makai Kingdom" are copyrighted by Nippon Ichi
Software and NIS America.  All other copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.

*****************************************************************************

Table of Contents

I.    Introduction
II.   Menu Translation
III.  Walkthrough
     Prologue
       Combat Basics
     Chapter 1 - 4 Stages
     Chapter 2 - 6 Stages
     Chapter 3 - 6 Stages
     Chapter 4 - 6 Stages
     Chapter 5 - 6 Stages
     Chapter 6 - 6 Stages
     Chapter 7 - 6 Stages
     Chapter 8 - 6 Stages
     Chapter 9 - 10 Stages
IV.   Extra Dungeons
     Happy Dungeons
V.    Bonus Gauge and Point System
VI.   Facilities
VII.  Item List
     A. Topiary
     B. Weapons
     C. Armor *Temporarily removed for reformatting.
     D. Vehicle Parts
     E. Miscellaneous
VIII. Confine Information
     A. Topiary
     B. Weapons
     C. Armor
     D. Vehicle Parts
     E. Miscellaneous
IX.   Class Guide
X.    Wish Conditions
XI.   Miscellaneous Notes
XII.  FAQ
XIII. Update History
XIV.  Credits

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            I. Introduction
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Welcome to my unofficial guide to Phantom Kingdom/Makai Kingdom, Nippon
Ichi's (NIS) latest Strategy RPG offering for the PlayStation 2.  For those
of you who were wondering, Makai means Netherworld.  Phantom Kingdom is not
a direct sequel to any of NIS's previous offerings, but like Disgaea and
Phantom Brave, there ARE links to previous games created by NIS.

As I complete major sections of this guide, they will be added.  Future
plans include adding a thorough explanation of the Transmigration system,
how to get all the Endings, just how things are calculated in the Free
Dungeons, and a guide on how to make your characters as uber as possible.

I have tried to organize the explanation of systems to roughly parallel with
when the Tutorials should teach you information.  Most of my explanation of
the battle system is integrated into the first chapter of the walkthrough.
Any areas that I felt warranted further attention got (or will get) their
own sections.

All translations are my own, though I have done my best to try to match up
item and class names with what some were in Disgaea and Phantom Brave.  I
know that most of them will be changed drastically for the US release.
(Correction - they HAVE been changed drastically.)  If you can think of a
better translation for some of these items, send them on by to the above
address.  Otherwise, if you have the U.S. copy in your hands and see name
differences, please be patient; this guide WILL be updated to reflect those
changes.  Don't e-mail me stupid stuff like "its not a Ronin, its a
Samurai!!!!!!" or suchlike.  I don't care yet, even if it may be listed as
such in the Official Guide.  Stuff can still change at the last minute.

In the walkthrough itself, all level information is configured as follows:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 2.1                                      Clear Condition - 300/Variable
Known as: Pram's Ceremonial Stage (プラムの儀式台), Micky's Twilight
(ミッキーの黄昏), Babylon's Place of Respite (バビロン憩いの場)
Semi-Stable - Demo Beforehand
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable PTs
1-3  Level 3    |    Lv 3 Station       x 1
4-7  Level 4    |      Lv 3 Bomberhead  x 2
8-10 Level 5    |    Lv 2 Catman        x 3
                    Items: Small Flower

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Stage lists the stage number.  Clear condition is listed as Minimum Points
to Clear the Stage/Maximum Possible Points.  In truth, you may get a final
score higher than the max I have listed if you combo your attacks.  "Known
as" lists all possible titles for the stage.  From chapter 2 on, most of the
stages get different names depending on which Overlord you select at the
beginning of the chapter to reconstruct your Makai.

The final line in the upper section notes whether or not the stage set-up is
stable or not.  I put Stable if there's only one possible physical
configuration for the stage, Semi-stable if there are stable elements in the
stage, Random if there's no rhyme or reason to the stage, and Stable or
Semi-Stable--->Random if the stage layout changes after you beat it once.
This line has NO bearing on whether or not the enemies vary when you start a
stage.

The Bonus Gauge lists out what prizes you can get from the Bonus Gauge.  You
get better rewards for beating a stage depending on your final score for a
stage.  Once you get past 1000 points, you get no more prizes, so unless
you're building experience, you might as well ask Zetta to end the stage.
For full details on how that little chart works, refer to the Bonus Gauge
and Point System section of this guide.

Initial Region discusses what enemies, buildings, and items you'll see on
the initial map on your screen.  In our above example, the stage mentioned
has no set point value for its initial region, but most do, and I note how
many points that region has.

Additional Regions, or Extensions, may or may not exist for a given stage.
I will describe these in as much detail as possible if the extensions are
stable, but usually their number, size, enemy types, and items will vary
drastically between playthroughs.

Levels for monsters can and WILL vary from what I've listed, but no more
than 1 or two levels in either direction.  I have yet to pin down any one
factor that determines what an enemy's level will be in these cases; my
guess is that there is a randomizer stuck in there and there's nothing I can
do to give out a definitive answer.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                II. Menu Translation/ Control Explanation
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=============================================================================
Battle Screen
=============================================================================

Screen appearance:
|----------------------------------------------------|
|Area Information  |                                 |
|Points: XX        |                        POP X/X  |
|Danger Level: XX  |                                 |
|-------------------                                 |
|                                                    |
|                                                    |
|Ally/Enemy                                          |
|-------------                                       |
|Characters  |                  Square: Nearest Unit |
|Weapons     |                     R2: Friendly Unit |
|Mechs       |                        SCORE          |
|Buildings   |                            XXX/XXX    |
|----------------------------------------------------|


Danger Level - how dangerous the area is, more or less.

Control Pad:      Move around.
Left Analog Pad:  Move around.
Right Analog Pad: Not used.
Start/Select:     Not used.
L1:               Rotate screen counterclockwise
R1:               Rotate screen clockwise.
L2:               Toggles view.
R2:               Moves you back to Zetta.
Square:           Moves you to the nearest unit.
Triangle:         Brings up the Triangle menu.
Circle:           Confirm (Cancel in US)
X:                Cancel (Confirm in US)


*******************************************************
Triangle Button Menu:
*******************************************************
戦闘開始     - Begin Battle
ターン終了   - End Turn
キャラ一覧   - View Characters
ボーナス一覧 - View Bonus Gauge
戦闘知識     - Battle Knowledge
リセット     - Reset
設定         - Settings (see below explanation in castle screen)

=============================================================================
Castle Screen
=============================================================================

In general, Confirm will get you deeper into a menu; Cancel will get you out
of a menu.

For the Japanese version, Confirm is Circle, Cancel is X.
For the US version, Confirm is X, Cancel is Circle.

Control Pad:      Move around.
Left Analog Pad:  Move around.
Right Analog Pad: Not used.
Start/Select:     Not used.
L1:               Rotate screen counterclockwise
R1:               Rotate screen clockwise.
L2:               Zoom in/out.
R2:               Attack your allies.
Square:           Not used.
Triangle:         Brings up the Triangle menu.
Circle:           Talk to characters.  (Jump in US)
X:                Jump. (Talk in US)

*******************************************************
Triangle Button Menu:
*******************************************************

装備・編成 Equip/Organization - see below.
ステータス Status             - see below.
並び替え   Order              - see below.
戦闘知識   Battle Knowledge   - Nothing special here.
設定       Settings           - see below.
リセット   Reset              - Resets your game.
セーブ     Save               - Saves your game.

------------------------
Equip/Formation Commands
------------------------

Equipping People:   人の装備
Building Formation: 建物の編成
Mech Formation:     戦車の編成

For all these submenus, Confirm is selecting a unit, Cancel is just that,
Triangle is removal of a unit, and L1/R1 allow you to scroll up/down through
a given list.

------------------------
Status
------------------------

This screen allows you to see the status of all your units.  Going from left
to right, you'll first see your characters, followed by items, vehicles, and
finally buildings.  Square allows you to toggle between HP display and
possession display.  Confirm allows you to look at an individual unit.

After you confirm on a unit, you can see their equipment.  Pressing Square
will change you to a listing of that unit's skills.  Finally, one last press
will take you to that unit's full stat listing.  You can press L1/R1 to
cycle through characters while on this screen as well.

------------------------
Order
------------------------

Allows you to reorder your characters.  Just like Status, Square allows you
to toggle between HP and possession display.  Pressing L/R on your control
pad allows you to switch between characters, items, vehicles, and buildings.

On the side, there are a listing of filters.  Press Confirm on any of these
filters to reorder your characters.

For Characters:
自分で       - On my own (manual)
レベル順     - Level Order
HP順         - HP Order
物理攻撃力順 - Physical Attack Order
魔法攻撃力順 - Magic Attack Order
人型優先     - Priority Humans
魔物型優先   - Priority Monsters
ランダム     - Random

For Items:
自分で       - On my own (manual)
装備順       - Equip Order
種類順       - Item Type Order
物理攻撃力順 - Physical Attack Order
魔法攻撃力順 - Magic Attack Order
物理防御力順 - Physical Defense Order
魔法防御力順 - Magical Defense Order
ランダム     - Random

For Mechs:
自分で       - On my own (manual)
レベル順     - Level Order
HP順         - HP Order
物理攻撃力順 - Physical Attack Order
魔法攻撃力順 - Magic Attack Order
物理防御力順 - Physical Defense Order
魔法防御力順 - Magical Defense Order
ランダム     - Random

For Buildings:
自分で       - On my own (manual)
レベル順     - Level Order
HP順         - HP Order
収容数順     - Present Occupancy Order
収容最大数順 - Max Occupancy Order
物理防御力順 - Physical Defense Order
魔法防御力順 - Magical Defense Order
ランダム     - Random

------------------------
Settings
------------------------

ステレオ・モノラル - Stereo/Monaural
BGM                - Background Music
デモ音声           - Demo Volume
戦闘音声           - Battle Volume
効果音             - SFX Volume

*******************************************************
Zetta Conversation Menu:
*******************************************************

召喚           - Summon
場外に送る     - Unsummon
名前の変更     - Modify Name
ユニット消除   - Delete Character
願いを書き込む - Write a Wish
ゼタ様Q&A      - Lord Zeta's Q&A
なんでもない   - Nothing

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            III. Walkthrough
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=============================================================================
Chapter 0: Prologue + Combat Basics.
=============================================================================

Once you get past the initial cutscene, you'll be presented with two options
asking whether or not you wish to see the first of many tutorials.  Choose
the first option (もちろん見る - Definitely wanna see it! - Yes in the US) if
you wish to watch it.  If you know what you're doing, and if you've played
both Phantom Brave and Disgaea, you will, choose the second option (見たくない
- Don't wanna see it - Hell no for US version) to just skip straight to the
first battle.

To control any one of your characters, select that character and press the
Confirm button.  If for some reason there are multiple characters in one
spot, press the Select button to cycle through them.  Once you select a
character, you'll see a red circle extend around them.  That display is the
range which your character can move.  You will also see a listing of
possible moves.  In the tutorial, you'll see four options:

移動       - Move
攻撃       - Attack
アイテム   - Item
ステータス - Status

Choose Move.  You'll see another window open up on the right side of your
screen:

Move: 50 dm
○   移動決定 - Movement Confirm (will be X in US version)
△   攻撃選択 - Attack Selection
X キャンセル - Cancel           (will be circle in US version)

As you move around, the little number next to Move (which I'll refer to as
Move dm) will decrease the further you move away from your original
position.  If it drops to 0, you can no longer move that character on that
particular combat turn.  As long as it STAYS above 0, however, you are free
to continue moving that character.

To attack, reopen that first menu, and you'll see a list of your attack
moves.  Zetta's moves are:

スラッシュ       - Slash           - 0SP
大空宙戦         - Heavenly Battle - 98SP
ダークネスアーク - Darkness Arc    - 96SP
ゾディアック     - Zodiac          - 160SP

Select your favorite move.  Reposition Zetta so that he attacks whatever
characters you want dead first.  For the move the tutorial demonstrates,
Zodiac, holding the Square button while you move the left analog stick
allows you to focus your aim at the cost of some Move dm.

Once you've done that, your character will not immediately attack as they
would have in Phantom Brave.  Instead, they will be on standby to attack
like they would have been in Disgaea.  Press the Triangle button, select the
first option 『戦闘開始』 (Begin Battle), and watch the mayhem.

Attack can ONLY be used once per turn, no matter what, so be careful.  When
you've done all the damage you can one turn, select the second option from
the Triangle menu 『ターン終了』 (Turn End) to finish up.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 0 - Prologue                       Clear Condition - Defeat all Enemies
Known as: Nothing in particular.  It's the PROLOGUE.
Stable
-----------------------------------------------------------------------------
Bonus Gauge   |   Initial Region:
N/A           |   Level 100  Incubus x 4
             |   Level 1000 Raiden  x 1

Additional Regions: None.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Enjoy the absolute ridiculousness of Zetta's HP and SP - you'll wave bye-bye
to them momentarily.  Start off the battle with one of his Zodiac moves to
target all the enemies ahead of him, then hack and slash at Raiden with
whatever moves you like to end the fight.  You are in utterly no danger of
dying unless you just keep ending your turns without attacking.  Raiden will
NOT attack unless you attack him first.

After this battle you'll be given the option to be sucked into a goodly
length CS, witnessing Zeta's...transformation.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Starting From Scratch
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you're done with that, you'll find yourself at Zetta's castle, where
Zetta will explain the basics of the Confine system.  What Confining does is
allow you to affix the soul of one of Zetta's former slaves into some
object, taking on its characteristics.  For instance, if you confine an ally
in something like a rock, you'll raise that character's defense.  Putting an
ally's soul into a flower will make them smarter, but lower their initial
basic attack, and so forth.  In general, any natural-type item like trees
and flowers will keep your stats higher than stuffing your allies' souls
into weaponry and armor, though there are exceptions.  Zetta will
demonstrate Confining with one of these exceptions, glancing at a stray
Allied Symbol (Covenant Pendant - 盟約のペンダント) south of him.

The first thing you'll create is your leader character.  You have seven
possible options for class type - Healer, Male/Female Magician, Male/Female
Warrior, Thief, and finally Merchant.  Don't fret TOO much about what class
you choose to make him/her, since you can change your leader at any time
after this, but I would highly recommend making your leader a Warrior.  This
character will get a 20% stat boost, which will add up big time later in
your leader character's initial incarnation.

After you're done with that, you'll get to choose your name.  For Japanese
players, you can flip through kana/English characters as usual.  English
players will be stuck with English character names only, which I'm sure will
suit most of you just fine.  You will get to conclude with distributing 3
bonus points onto your stats.  Go for lopsided or balanced - it doesn't
matter.  For you lopsided folks who want your characters to do as much
damage as possible, Healers should focus on Resistance, Magicians on
Intelligence, Merchants and Thieves on Tech, and Warriors on Attack.

Below your base stats, you will also see Fire/Wind/Ice listed, with some
random percentage next to each.  This is your starting resistance to each of
those elements.  Note that these percentages add up to 0.  You can alter
that by +10% for each bonus point you siphon off into those resistances.

After you're done with that, Zetta charges you with creating MORE hapless
minions for him to order around.  Make at least two.  Make more if you like.

When you're done, Zetta will summon a store.  Buy stuff from the store.
When you talk to Zetta again, he will throw you into another cutscene.
Finish that up, save your game by pressing the Triangle button and choosing
the last option, then walk to the Gateway that appears.

To overlord dungeon - 魔王ダンジョンへ出撃
To free dungeon - フリーダンジョンへ出撃
Select the first option, then the first (and only option) again, which looks
like this:

初心の冒険者 - Beginner's Lounge

Then press confirm one FINAL time to get on with the reason you're really
playing this game, the fighting!

=============================================================================
Chapter 1: Pages of Tragedy - Demon Lord Zetta's Calamity  魔王ゼタの災難
=============================================================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 1.1                                           Clear Condition - 200/400
Known as: Meet Micky (Beloved Micky - 親愛なるミッキー)
Stable - Demo Beforehand
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 400 PTs
1   Level 1     |  Lv 1 M. Apprentice x 2
2-5 Level 2     |  Lv 1 M. Ronin      x 1
6-9 Level 3     |
10  Level 4     |

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hurray for slaves!  If you move your cursor on Zetta and press Confirm, you
will see two commands:

Invite     - インバイト
End Action - 攻略終了 Finish Plunder (grayed out at the start of the battle)

Choose Invite, and watch your leader character come hurtling out of the sky.
In the corner of your screen, you will see a listing - 'POP', which should
read 1/8.  As you've surely surmised, this stands for population, so now you
have one character out, and your max number of characters you can have on
screen running around at any given time is 8.

"Okay," you think, "Kill all enemies, win stage."  Almost.  Each enemy on
screen has a point value, a preassigned score, which you can see by moving
your cursor on top of that enemy and clicking to see that enemy's status.
On your screen at all times is your present score followed by a hash and
another number.  If your score exceeds that last number, you can quit the
stage.  If you kill all the enemies in a stage, also, you will automatically
end the stage.

Also, if you hover your cursor above the ground, you can see the point value
for the enemies on that section of land.  Note that this does not count
weapons.

Keep the death count rising. - まだまだ屍を築き上がる
I think I'm done for now. - この辺にしておいてやる

Upon finishing the battle, you will get items, experience, and some HL, and
Zetta will plop down a Hospital where you can heal your wounds.  If you go
to the Gateway, you will also see the Happy Dungeon areas are now
accessible.  To read about those, refer to the bottom of this guide.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 1.2                                       Clear Condition - 200/400 PTs
Known as: Micky's Celebration (Micky's Blessings - ミッキーの祝福)
Stable - Demo Beforehand and Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 100 PTs
1   Level 1     |  Lv 1 M. Apprentice  x 2
2-5 Level 2     |  Lv 1 M. Ronin       x 1  KEY
6-9 Level 3     |  Flat Rock, Weed, Flower
10  Level 4     |

Additional Regions: 1
Region A:  300 PTs, Stable
          Lv 1 Errant Pumpkin x 3
          Rock
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If you choose to view the cutscene, you'll get a full explanation behind
throwing and lifting things, as well as the Extension System.

First off, now you have access to another command - Throw (持ち上がる).  You
can pick up anything that isn't nailed down to the scenery or someone
holding something else.  If you pick up an item, two things happen.  First,
items have point values as well, so as long as you hold that item, or if you
put that item into your inventory, you have those points added to your
score.  Second, if you keep hold of that item until you leave the map, you
get to bring that item back to the castle with you.  Superb!  (Too bad you
can't do that with enemies...)

After that, the game will introduce to you the concept of Extensions.  For
most stages of the game, part of the area will be hidden away, visible only
if you move your cursor out of bounds, and then only in grid form.  The
enemies and items there remain dormant, unless you trigger them and spawn
the extensions into existence.

There are two ways to do so.  One is by killing a Key Unit, identified by
the word KEY ominously floating above said unit's head.  It could be a
character, an item, a vehicle, or a building.  The death/destruction of the
Key Unit will automatically trigger an Extension appearing.

The other method is far more direct: throw a unit out of bounds.  If an item
thrown out of bounds triggers an Extension, it's lost forever.  Characters,
however, are only gone for the remainder of the map.  Be careful about what
units you throw out of bounds, though.  If you throw an enemy unit out, your
enemies will get a sudden level boost.

Okay, to the fighting.  First, kill off the Squires.  When they're dead,
kill the Ronin, the Key Unit on that region.  Head over and kill the
Pumpkinheads, taking an extra turn or two to grab the topiary for sale at
the store or for character creation.

Upon finishing this stage, Pumpkinheads will be available for recruitment.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 1.3                                      Clear Condition - 300/Variable
Known as: Micky's Anthem (ミッキーの讃美歌)
Random - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 300 PTs
1    Level 1    |  RANDOM LAYOUT
2-5  Level 2    |
6-9  Level 3    |
10   Level 4    |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I love stages like this.  You want to know why?  I don't have to write
ANYTHING about strategy, because the layout is RANDOM!!!

For the remainder of this guide, any time there's a pure random stage, there
will be no notes.  Just exercise common sense when going through that
particular stage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 1.4                                           Clear Condition - 300/700
Known as: Micky's Blessing (Amaterasu Micky - 天照すミッキー)
Stable-->Random - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 300 PTs
1-2  Level 2    |    Lv 1 Evil Carrots x 4
3-6  Level 3    |    Items: Rock x 2
7-10 Level 4    |

Additional Regions: Two
Region A: 100 PTs
         Layout/Enemies/Items Variable
Region B: 300 PTs
         Lv 1 Errant Pumpkin         x 3
         Lv 2 Station                x 1
            Lv 2 M. Working Samurai  x 1
         Items: Skinny Weed, Flat Rock, Weed

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kill off whatever Carrots are not Keys in your initial region.  If none of
them are, more the better.  Circle around the map and see where the key
region is, then try to move your units there before you kill off the Key
unit.

Plow through Region A, trigger that region's key.  Once you open up Region
B, the Pumpkinheads have a bad habit of heading straight for the topiary to
pick them up.  As if those items would do anything...

The Male Ronin will come straight for you, and he's the only thing you have
even to remotely worry about.  Finish him off, lay into the Pumpkins, and
celebrate; you've finished chapter 1.

=============================================================================
Chapter 2: Arch Nemesis - A Rival Overlord Appears!  ライバル魔王登場!
=============================================================================

After you view the initial cutscene for this chapter, the other Overlords
will volunteer to help you rebuild more of your Makai/Netherworld, in
exchange for some amusement watching you clear out the area with your
minions.  Depending on which one you choose to have help you, you'll see
some variation in the size and enemy composition of your Extension areas.
Choose whoever you so desire; it won't have an effect on what ending you get.

In order of appearance, this is what each Overlord's effect is on your
Extension areas:

             Pram      Micky     Babylon
      Scale  Small     Normal    Large
 Enemy Type  Mages     HP Heavy  Mystery
Enemy Number  Few       Normal    Many

Also, at this time Zetta will explain about the wonders of buildings and how
you can invite them down into the battlefield.  To stick a character in one,
press the Triangle button and select Equip/Organization. 『装備・編制』

When you're ready, go to the magic gate, select Stage 2: The World in Ruins
(荒廃する世界), and good luck!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 2.1                                      Clear Condition - 300/Variable
Known as: Pram's Ceremonial Stage (プラムの儀式台), Micky's Twilight
(ミッキーの黄昏), Babylon's Place of Respite (バビロン憩いの場)
Semi-Stable - Demo Beforehand
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable PTs
1-3  Level 3    |    Lv 3 Station       x 1
4-7  Level 4    |      Lv 3 Bomberhead  x 2
8-10 Level 5    |    Lv 2 Catman        x 3
                    Items: Small Flower

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a fairly straightforward stage.  Send up a few units to take out the
bomberheads in the top region, then pick off the Catmen and whatever unit is
the key before continuing on into the random areas.  What enemies will be in
those random areas will depend on which Overlord you chose to have help
Zetta rebuild his Makai in this chapter.

After this stage, Bomberheads and Catmans will be unlocked for character
creation.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 2.2                                          Clear Condition - 300/1000
Known as: Devilish Pram (魔性のプラム), Hellacious Micky (奈落のミッキー),
Babylon's Ruined Castle (バビロンの荒城)
Stable - Demo Beforehand
-----------------------------------------------------------------------------

Bonus Gauge     |  Initial Region - 0 PTs
1-3  Level 3    |    Lv 3 Catman  x 4 (two keys)
4-7  Level 4    |
8-10 Level 5    |

Additional Regions:

Region A: 100 PTs
         Enemies Random
Region B: 400 PTs
         Enemies Random
Region C: 100 PTs
         Enemies Random
Region D: 400 PTs
         Enemies Random
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This stage is rather cute.  The initial region has two Catmen with Key
indicators above them.  If you kill one of them, an area identical in layout
with the initial region worth 100 points, will appear adjacent to it, with
another Key enemy/item somewhere within it.  Kill THAT enemy/item and yet
another identical region will appear next to the main land mass, worth 400
points.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 2.3                                      Clear Condition - 300/Variable
Known as: Pram's Mountain of Corpses (プラムの屍山), Micky Corps
(ミッキー部隊), Sleeping Babylon (眠れるバビロン)
Random - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 300 PTs
1-4  Level 4    |  RANDOM LAYOUT
5-8  Level 5    |
9-10 Level 6    |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 2.4                                          Clear Condition - 300/1000
Known as: Darkness Pram (闇黒のプラム) Micky's Worry (ミッキーの気配),
Babylon's Molting (バビロンの抜け殻)
Stable - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 200 PTs - All Enemies Keys
1-4  Level 4    |  Lv 6 Surprise Box x 4 (PTs = 50)
5-8  Level 5    |
9-10 Level 6    |

Additional Regions:
Region A: 200 PTs
         Enemies Random
Region B: 200 PTs
         Enemies Random
Region C: 200 PTs
         Enemies Random
Region D: 200 PTs
         Enemies Random

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Do NOT kill off all the boxes at once; unless you get close to them, they
will not move towards you.  After you kill one box, clear out the extension
triggered from it.  If you kill all four at once and trigger all four
extensions, expect a monster fest at your feet.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 2.5                                          Clear Condition - 300/1000
Known as: Pram's Storm (プラムの嵐) Micky's Rampart Ruins (ミッキー城壁跡)
Ancient Babylon (老いたるバビロン)
Random - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable
1   Level 4     |  RANDOM LAYOUT
2-5 Level 5     |
6-9 Level 6     |
10  Level 7     |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 2.6                                          Clear Condition - 800/1000
Known as: Pram's Coffin (プラムの棺おけ), Micky's Sacred Castle
(ミッキーの聖城), Babylon of Destruction (破滅のバビロン)
Semi-Stable - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 100 PTs - Key Location Variable
1   Level 4     |    3 Lv. 5 Catman
2-5 Level 5     |    Lv 5 Lookout Tent with:
6-9 Level 6     |       Lv 5 Deathsaber
10  Level 7     |    1 Stone Pillar, 1 Boulder

Additional Regions:
Region A: Pure Random, Point Value 0
Region B: FIXED, Point Value 900
         Lv 7 F. Shiganhei (Reservist) x 1
         Lv 7 M. Shiganhei             x 1
         Lv 7 Orderly                  x 1
         Rubbles                       x 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Similar to as you did in stage 1.4, you'll want to hold off on killing the
Key Unit in your Initial Region until last, and preferably at the start of a
turn so that you can maximize your unit movement.  Press on through region A
as quick as possible, again holding off on killing off the final Key Unit
until you move your characters over by where Region B will appear.

This stage also has the introduction of your Infantry units - gun-toting
modern soldiers.  You will have to charge at them, or otherwise they'll have
fun shooting your characters to death one by one at a distance.

=============================================================================
Chapter 3: The Mysterious Girl, Trenia 謎の少女トレニア
=============================================================================

Following the introductory cutscene, you will get the opportunity to again
choose an Overlord to help you create this chapter's Makai.  In addition to
the three for chapter 2, the Demon Overlord Seedle will offer his services
for area creation.  He creates normal-sized, normal populated areas, with an
emphasis on High Attack enemies.  Choose who you wish.

At this time, you can now create three more types of characters: male
Infantry, female Infantry, and Orderlies, which are male versions of
Healers.  Also, guns are unlocked for sale at both the Shop and/or from your
friendly neighborhood Merchant.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 3.1                                           Clear Condition - 400/500
Known as: Pram's Prophecy (プラムの予言), Micky's Forecast
(ミッキー未来予想図), Babylon's Treasure (バビロンの秘宝), Seedle's Retribution
(シードルの報復)
Stable - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 100 PTs
1-2  Level 5    |  Enemies Variable
3-6  Level 6    |
7-10 Level 7    |

Additional Regions: 100 PTs each - Enemies Variable
Region A - Stable Map, appears after 3 turns or after key.
Region B - Stable Map, appears after 5 turns.
Region C - Stable Map, appears after 7 turns.
Region D - Stable Map, appears after 9 turns.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the first of two or three stages in the entire game where the
Extensions appear on their own after a certain number of turns elapse (see
above).  Try to avoid killing any of the key enemies - you will have your
hands very full just handling the enemies at the rate they pop from the
auto-pops.  Keep your party members on the center region to maximize your
maneuverability.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 3.2                                      Clear Condition - 400/Variable
Known as: Pram's Aura (プラムのオーラ), Sci-Fi Micky (SFミッキー), West Wind
Babylon (西風のバビロン), Obstinate Seedle (執拗なるシードル)
Random - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable
1-2  Level 5    |  RANDOM LAYOUT
3-6  Level 6    |
7-10 Level 7    |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 3.3                                          Clear Condition - 400/900
Known as: Immortal Pram (不滅のプラム), Micky Universe (ミッキーユニバース),
Lost Babylon (迷えるバビロン), Infectious Seedle (疫病シードル)
Stable - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 100
1-3  Level 6    |  Surprise Boxes x 2
4-7  Level 7    |
8-10 Level 8    |

Additional Regions: Two
Region A: 400 PTs
         Lv. 6 Control Tower  x 1
           Lv. 11 Steel Titan x 1
         Other Enemies - Variable
Region B: 400 PTs
         Lv. 6 Control Tower  x 1
           Lv. 11 Steel Titan x 1
         Other Enemies - Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before you begin this stage, unequip the weapons off of two of your weak
characters.  Once you enter the stage, all of the extensions will be
immediately visible - Zetta will be plopped on top of a small island, and
there will be a cross-shaped island immediately adjacent to that.  Off in
either direction from that will be two additional islands, each sporting a
Control Tower with a very strong Steel Titan.  Each of those Titans will
give you 400 PTs - the trick is to actually get your units to them!

This is where your weaponless characters come into play.  Invite them, then
have them toss your strongest characters onto one of the other islands after
defeating the Surprise Boxes.  Since the enemies besides the Titan are
variable, it is highly advised you throw your characters onto whichever
island has the fewest units.  Kill your Steel Titan, talk to Zetta, and get
out of this stage - it's not worth dallying in for experience.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 3.4                                          Clear Condition - 800/1000
Known as: Pram's Offering (プラムの捧げ物), Space Micky (スペースミッキー),
Babylon the Messenger (バビロンの使者), Evil Seedle (邪悪なシードル)
Stable - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000
1-3  Level 6    |  Level 119 Stronghold
4-7  Level 7    |    Lv. 10 M. Trooper, Lv. 9 Watchman, 2 Lv. 8 F. Infantry
8-10 Level 8    |

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This stage requires you to jump right into the fray with the enemy -
literally!  The Stronghold itself is WAY too high level, unless you're going
through a New Game +, to take out normally - it has around 3000 HP and has a
ridiculously high defense.  So, you may ask, how do you win?  You have to
send your four highest troops (the Stronghold can only hold eight people
total) in to fight.  If your characters are level 8-10, they should manage
to prevail.

This is an excellent stage to level up on, if you're a bit behind on your
levels.  You can also win a lot of good items from the Bonus Gauge.  Later,
when you're strong enough to destroy the Stronghold, you can rack up mana on
this stage very very quickly.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 3.5                                      Clear Condition - 400/Variable
Known as: Seeress Pram (未来見るプラム), Micky Stronghold (ミッキー要塞),
Contemplating Babylon (瞑想するバビロン), Warped Seedle (歪んだシードル)
Pure Random - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable?
1-4  Level 7    |  RANDOM LAYOUT
5-8  Level 8    |
9-10 Level 9    |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 3.6                                          Clear Condition - 800/1000
Known as: Pram's Star World (プラムの星界) Micky's Self-work
(ミッキー自信作), Babylon's New Roost (バビロンの新巣), Seedle's Shadow
(シードルの影)
Semi-stable - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 100
1-4  Level 7    |  Lv. 12 M. Infantry   x 2
5-8  Level 8    |  Lv. 12 Brick Puppets x 2
9-10 Level 9    |

Additional Regions:
100 - Random
800 - Fixed
     Lv. 12 Lookout Tent   x 1
       Lv. 12 Iron Guard   x 1
     Lv. 12 Lookout Tent   x 1
       Lv. 12 Iron Guard   x 1
     Lv. 10 Rozengarten    x 1
       Lv. 15 F. Trooper   x 1
     Lv. 12 Laboratory     x 1
       Lv. 13 Ponkatu Prof x 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you start this section, try to get your buildings as close to the
staircase as possible in the initial region.  If you do, when you invite
your characters out of the buildings, it's then possible to get the
characters to pop out at the second level of the initial zone.

Work your way slowly through the random section, trying as much as possible
to get all of your allies fully into it before triggering the fixed
Extension.  Overtake the Lookout Tents before attempting to kill the
Rozengarten vehicle carrying a Female Trooper.  If the Iron Guards get
loose, let them and save them towards the end.  While they have a lot of HP,
they don't do all that much damage.  The Professor, having only a few hit
points, will drop quickly.  Don't let the Professor linger alive - her bombs
do heavy damage to your troops.

Any machine provides total protection for its occupant - if you destroy the
machine, its operator pops out with full HP, no status ailments, ready to
go.  Save the Rozengarten for after the Professor - while it does a lot of
damage, at its present level it can only do single attacks - and then
finally take out the Female Trooper.

=============================================================================
Chapter 4: Whirling Apprehension 渦巻く疑心
=============================================================================

At the start of this stage, Dark King Royal will make his services
available.  His extensions are normal-sized and have normal populations.
They focus on enemies with lots of special techniques.

After having defeated 3-6, you will unlock two new classes - Mechanics and
Professors.  Mechanics have the abilities to buy and sell parts and to
repair Mechs, and Professors have the ability to level up Mechs if those
Mechs have enough experience.  You will get a Mechanic created for you by
Zetta, but you'll need to create a Professor to level up your vehicles on
your own.  You will receive your first Mech, a level 10 Rozengarten.

Henceforth, you will see a new type of currency, known as MT.  Even if you
replay the game from the beginning, you will continue to get MT from the
Bonus Gauge.  This, plus selling items to your Mechanic, are the only ways
you can get MT.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 4.1                                          Clear Condition - 500/Var
Known as: Pram's Wisdom (プラムの知恵), Ice & Snow Micky (氷雪ミッキー),
Abominable Seedle (忌まわしきシードル), Gorgeous King (ゴジャスキング)
Semi-stable - Demo Beforehand
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable Point Value
1   Level  7    |    Lv. 16 F. Fencer    x 1
2-5 Level  8    |    Lv. 13 Catman       x 2
6-9 Level  9    |    Lv. 11 Deathsaber   x 2
10  Level  10   |    Lv. 12 Clocktower   x 1
                      Lv. 11 Deathsaber x 2
                    4 Pine Trees

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The main enemies that you'll want to head for in this stage are the F.
Fencer and the two Catmen next to her, since the Fencer does a lot of damage
with her Katana.  The two hills will require you to shove your allies
against the wall to create a mini-staircase if you wish to reach them for
most classes, as the jump is simply too high otherwise.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 4.2                                          Clear Condition - 500/Var
Known as: White Fairy Pram (白き妖精プラム), Micky & Nature
(ミッキーと自然と), Seedle's Fear (シードルの恐怖), Great King
(グレートキング)
Random - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - VARIABLE
1-2  Level  8   |
3-6  Level  9   |
7-10 Level 10   |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 4.3                                          Clear Condition - 800/1000
Known as: Pram's Lounge (プラムの休憩所), Blue Sea and Micky
(蒼き海とミッキー), Cursed Seedle (呪われしシードル), Beauty King
(ビューティキング)
Semi-Stable - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 100 PTs
1-2  Level  8   |    Enemies variable - map not.
3-6  Level  9   |
7-10 Level 10   |

Additional Regions: 6 Additional Regions - enemies in these variable.
Region A: 0-50 PTs Variable
Region B: 100 PTs
Region C: 0-50 PTs Variable
Region D: 100 PTs
Region E: 0-100 PTs Variable
Region F: 700 PTs
         Lv. 15 Zonmarphert
           Lv. 19 M. Fencer
         Lv. 15 Lighthouse
           Lv. 19 F. Fencer
         + Other Enemies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This stage is very long geographically - the large point-worthy reasons are
connected by a series of small segments.  Try to move your units all
together as one group and avoid the temptation of sending only a couple
ahead as a demolition squad for the rest of your troops.  If you sent a
soloer or a pair, by the time you get to region F, the enemies there will
have made sushi out of them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 4.4                                          Clear Condition - 500/VAR
Known as: Pram's Dimension (プラムの空間), North Wind Micky (北風ミッキー),
Hell Seedle (地獄のシードル), Excited King (エキサイトキング)
RANDOM - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 500
1-3  Level  9   |  RANDOM LAYOUT
4-7  Level 10   |
8-10 Level 11   |

Additional Regions:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a random stage, so I'm not going to go into extensive detail.  After
you complete 4.4, Zetta will mention Transmigration and explain it
thoroughly, even if you've already done it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 4.5                                          Clear Condition - 100/200
Known as: Unconventional Pram (型破りなプラム), Drifting Micky
(漂流するミッキー), Seedle's Miasma (シードルの瘴気), Lovely King
(ラブリーキング)
Stable-->Random - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 0 PTs
1-3  Level  9   |
4-7  Level 10   |
8-10 Level 11   |

Additional Regions:
Region 1: 100 PTs
         Lv. 219 F. Master Fencer x 1
Region 2: 100 PTs
         Lv. 22 Shanpatu (Slugman)x 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Unlike most maps, all three of the regions are displayed at the start of
this stage.  You will see two enemies: a Master Fencer and a Shanpatu.  The
Master Fencer's level is not an exaggeration; she really IS that high.
Luckily, she can only attack one of your units at once.  Send out whatever
units you have with ridiculously high movement around her as quickly as
possible, and leave a couple of units behind for the Fencer to pick off
instead of your prime killing units.  Kill the Shanpatu and you should have
enough points to talk to Zetta and clear the stage.

When you've completed this stage, it transforms into a random region.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 4.6                                          Clear Condition - 800/1000
Known as: Pram's Evil Eye (プラムの邪眼), Micky's Grace (ミッキーの恩恵),
Cowardly Seedle (卑劣なるシードル), Space King (スペースキング)
Semi-Stable--->Random - Demo Beforehand & Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - PT variable (65?)
1-4  Level 10   |  Lv. ??  Deathsabers? x 3
5-8  Level 11   |  5 Pine Trees
9-10 Level 12   |

Additional Regions:
Region 1: Variable - adds to 100 with initial region.
Region 2: 900 PTs.
         Lv. 23 Raiden (Mysterious Assasin) x 1
         Lv. 17 Bomberheads                 x 4
         Lv. 17 Factory                     x 1
           Lv. 16 Schubartzsilt             x 1
             Lv. 17 Bomberhead              x 1
           Lv. 16 Schubartzsilt             x 1
             Lv. 17 Bomberhead              x 1
         4 Pine Trees
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The first region is fairly simple - a well-placed trio of Kitties, which can
be felled in one swoop with the help of your mages.  Generally one or more
of the Pine Trees in this area will be starred.  Continue through - slowly -
through Region 1.

Once you open Region 2, do a charge straight for Raiden, who is worth a
massive 900 PTs.  Do not pass Go, do not bother collecting Bomberhead
corpses.  Set up multiple special hit chains on Raiden and he should go down
within two-three rounds of sustained attacks.  When he's down, feel free to
exit the area.

=============================================================================
Chapter 5: Lady Salome the Corrupt 背徳者サロメ
=============================================================================

At the beginning of this stage, Salome will make herself available to help
you rebuild your Makai.  Her Extensions are normal sized with a normal
number of enemies, focusing on intelligence-heavy opponents.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 5.1                                          Clear Condition - 600/VAR
Known as: Pram's Old Battlegrounds (プラムの古戦場), Micky's Mining Spot
(ミッキーの採掘場), Devil King (デビルキング), Salome's Thoughts
(サロメの思感)
Semi-Stable - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 100 PTs
1-4  Level 10   |  Lv. 15 Kaiserberg    x 1
5-8  Level 11   |    Lv. 24 Lucky Doll  x 1
9-10 Level 12   |  Lv. 20 Shed          x 1
                    Lv. 19 Bomberhead  x 1
                    Lv. 16 Bomberhead  x 2
                  Lv. 20 Fortress
                    Lv. 18 Shadow      x 3
                  Huge Boulder, Rubble

Additional Regions: Variable (At least 2)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Whatever the Key is in this initial area, try to hold off a round or two to
try to eliminate all the enemies that pop out of the buildings first before
moving on to the Extensions.  Ideally, you'll want to try to destroy the
buildings with the enemies in them; you should be able to do that with the
Shed easily, if not with the Fortress.  Another prime target for careful
elimination is the Kaiserberg - take your time in destroying that if it's
not the key, but be sure to get rid of the Lucky Doll fast, as its
mallet-based techniques will lower your characters' levels.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 5.2                                          Clear Condition - 600/VAR
Known as: Fated Pram (運命のプラム), Micky's Mine (ミッキーの鉱山), Wonder
King (ワンダーキング), Sorrowful Salome (悲哀のサロメ)
RANDOM - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 600 PTs
1    Level 10   |  RANDOM LAYOUT
2-5  Level 11   |
6-9  Level 12   |
10   Level 13   |

Additional Regions: Random
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 5.3                                          Clear Condition - 900/1000
Known as: Pram's Arena (プラム闘技場), Micky's Dream Ends (夢果ててミッキー),
Dream King (ドリームキング), Salome's Melancholy (サロメの憂い)
Stable - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1    Level 10   |  Lv. 17 Gourmet Ogre      x 1
2-5  Level 11   |  Lv. 20 Factory           x 1
6-9  Level 12   |    Lv. 25 Cortzingen      x 1
10   Level 13   |      Lv. 25 Gluttony      x 1
                    Lv. 22 Gourmet Ogre    x 1
                    Lv. 21 Rozengarten     x 1
                      Lv. 21 Gourmet Ogre  x 1
                    Lv. 20 Gourmet Ogre    x 1
                    Lv. 18 Kaizerberg      x 1
                      Lv. 18 Gourmet Ogre  x 1

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This stage is unusual in that you start off with more than 0 points - 300,
to be precise.  Why, I have no idea, but you do.  You will see one Gourmet
Ogre lounging around on the ground, and one big factory at the top of one
huge column.  You COULD make a pile of buildings and climb up to the enemy
factory that way, but that's more trouble than it's worth.  The enemies tend
to pop out at a slow rate from the factory; kill them all, rack up all the
points you can, and rejoice.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 5.4                                          Clear Condition - 900/1000
Known as: Pram the Martyr (殉教者プラム), Mickey's Hideout
(ミッキーの隠れ家), Ultra King (ウルトラキング), Salome the Gray
(灰色のサロメ)
Stable - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1-2  Level 11   |    Lv. 1 Wooden Puppets x 14
3-6  Level 12   |
7-10 Level 13   |

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are two ways to finish this stage:

1) Take the cheap and easy way out and attack Zetta.  If you do this,
EVERYTHING on screen will be attacked, and the Wooden Puppets will generally
die instantly.  However, IF you do this, you will lose some of the treasure
you would have gotten from a clean kill.

2) Kill like crazy.  Whip out a few mages and have them go wild with the
Wide series of spells.  Try to kill them all off in one turn, or else
they'll use their hammers to do a Level Down attack.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 5.5                                          Clear Condition - 600/VAR
Known as: Pram's Castle Remnants (プラムの城砦跡), Micky: Mr. Driller
(穴掘りミッキー), Funky King (ファンキーキング), Salome's Prayer
(サロメの祈り)
RANDOM - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - VAR
1-2  Level 11   |
3-6  Level 12   |
7-10 Level 13   |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 5.6                                          Clear Condition - 800/VAR
Known as: Pram's Chaos (プラムの混沌), Micky's Disposal Spot(ミッキー処理場),
Hustle King (ハッスルキング), Salome, Wrapped in Vines (イバラ抱くサロメ)
Semi-Stable - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - <100 PTs
1-3  Level 12   |  Lv. 24 Energy Ball  x 4
4-7  Level 13   |  Lv. 26 Hollow       x 2
8-10 Level 14   |  Withered Tree, Blood-stained Flower, Demon Tree,
                  Demon Grass

Additional Regions: 2
Region 1: Random.  Worth (100-Initial Region) PTs.
Region 2: 900 PTs.
         Lv. 23 Trokken   x 2
           Lv. 24 Watcher x 2
         Lv. 29 Vampire   x 1
         Lv. 25 School    x 1
           Lv. 23 Iron Giant x 1
         Demon Tree
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At the start of this stage, kill the Energy Balls within the first turn if
at all possible.  Your best bet will be to put a building at the top of the
hill where the Energy balls are at, and then deploy your allies from there.
If you hit the Blood-stained Flower, so be it.  The Energy Balls' Balloon
attacks throw the Energy Balls out of bounds into death, thus boosting the
levels of the remaining enemies.  This is definitely a Bad Thing, and to add
insult to injury, you can't get points from the Energy Balls if they
self-destruct.

Once you work your way through the random area, try to let the enemies come
to you.  The Trokkens have an annoying HP-stealing technique, so try to take
them out one at a time.  The Iron Giant from the School levels up one level
each turn, though if you take over the School, he no longer does so.  No, if
you enter the School, it reverts to a standard School that offers a 50% exp
boost Protection.

=============================================================================
Chapter 6: Portents of a Storm 大波乱の予兆
=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 6.1                                           Clear Condition - 600/VAR
Known as: Pram's Secret Maneuvers (プラムの暗躍), Micky's Weakness
(ミッキー衰弱), Seedle the Sinister (不吉なシードル), Astro King
(アストロキング)
Semi-Stable - Demo Beforehand
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 143-300? PTs
1-4  Level 13   |    Lv. 30 Headquarters
5-8  Level 14   |      Lv. 27 Iron Guard
9-10 Level 15   |    Lv. 27 Deathsabers x 5

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This stage is almost entirely variable, so there's little need for specific
strategies here.  As usual, be sure to kill off most of the enemies and wait
a turn before killing off the Key Unit; you'll need to pool all of your
allies' strength to break through the Iron Guard's defense via comboing.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 6.2                                          Clear Condition - 600/VAR
Known as: Black Soul Pram (黒魂のプラム), Restrained Micky
(束縛されしミッキー), Seedle's Plundering (シードルの略奪), Lucky King
(ラッキーキング)
RANDOM - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - ??? PTs
1-4  Level 13   |  RANDOM LAYOUT
5-8  Level 14   |
9-10 Level 15   |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 6.3                                          Clear Condition - 600/VAR
Known as: Pram's Death God (プラムの死神), Micky's Funeral Procession
(ミッキーの葬列), Conqueror Seedle (征服者シードル), Super King
(スーパーキング)
Stable - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 0 PTs
1-4  Level 13   |  Stable Area - No enemies.
2-5  Level 14   |
6-9  Level 15   |
10   Level 16   |

Additional Regions:
Region A: 0 PTs - enemies random
Region B: 17-38 PTs - enemies random
Region C: 7-232 PTs - enemies random
Region D: 1000 PTs
         Lv. 23 Lighthouse with 2 Lv. 29 Hunters
         Lv. 33 Brigand
         Lv. 23 Dreitronbet with Lv. 23 Floatmind

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This stage is one of the longest layouts in the entire game.  All of the
regions are visible from the very beginning.  For this stage, you may be
best off simply waiting one or two turns to let the enemies come towards
you.  If the enemies prove to be difficult, return back to stage 5.3 or 5.4
and level up a couple of levels, then try this stage again.

The only enemies worth any points at all are the enemies that start off in
Region D: the two Hunters, the Brigand, and the Floatmind in the
Dreitronbet.  It seems that you need to work your way towards them (Region B
or so) before they start to move in your general direction.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 6.4                                          Clear Condition - 600/1000
Known as: Pram the Dark (暗闇のプラム), Grotesque Micky (異形のミッキー),
Seedle's Thirst (シードルの渇き), Cyber King (サイバーキング)
Stable - No Demo?
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1-4  Level 13   |  Stable Area
2-5  Level 14   |  Lv. 17 Lookout Tent
6-9  Level 15   |    Lv. 28 Swordswoman
10   Level 16   |  Lv. 17 Lookout Tent
                    Lv. 28 Swordsman
                  Lv. 21 Control Tower
                    Lv. 28 Swordswoman, Lv. 28 Swordsman
                    Lv. 24 Dreitronbet
                      Lv. 28 Hollow
                  Lv. 24 Dreitronbet
                    Lv. 31 Captain
                  Lv. 28 Stronghold
                    Lv. 25 Warrior Mage, Lv. 28 Swordsman,
                    Lv. 28 Swordswomen x 2
Additional Regions: None.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The danger in this stage derives chiefly from how almost every character
starts off from inside a building, with the exception of the Captain.  At
the start of the stage, try your best to destroy the two Lookout Tents, then
proceed very slowly forward.  Do your best not to bunch all of your
characters up, lest they be offed in one attack.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 6.5                                          Clear Condition - 600/???
Known as: Pram's Black Magic (プラムの黒魔術), Micky's Worry
(ミッキーの不安), Seedle's Torture Chamber (シードル拷問室), Marvelous King
(マーベラスキング)
RANDOM - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 600 PTs
1-2  Level 14   |  RANDOM LAYOUT
3-6  Level 15   |
7-10 Level 16   |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 6.6                                          Clear Condition - 800/1000
Known as: Death Goddess Pram (死王座のプラム), Dark Cloud Micky
(暗雲のミッキー), Seedle's Conspiracy (シードルの陰謀), Muscle King
(マッスルキング)
Stable-->Random - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1-2  Level 14   |  Lv. 28 Rozengarten with Lv. 28 Bomberhead x 4
3-6  Level 15   |  Lv. 38 Rozengarten with Lv. 38 Bomberhead x 1
7-10 Level 16   |  Lv. 28 Katsukuri Robot x 4
                  Lv. 28 Iron Guard      x 2
                  Lv. 38 Raiden          x 1

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

None of the enemies are worth any points with the exception of Raiden.
Adding injury to this insulting bit are the Rozengartens splattered across
the map - they fire a lot, and they fire hard.  They don't have a lot of MP,
so after a few turns they'll run out of ammunition, but this is scarce
comfort given that if you aren't careful to keep everyone healed, your
allies will be transformed into dust in no time flat.

The easy way to finish this stage is to pile all of your favorite attackers
into one building, deploy a Thief and that building, have the Thief pick up
the building, move that Thief as far towards Raiden as you can, then have
the Thief hurl the building towards Raiden.  Have them all attack Raiden at
once, and you should be able to defeat him in a turn.  One throw should
suffice to get them in range if you deploy the thief straight from Zetta.

=============================================================================
Chapter 7: The Threat of the Mediator 調停者の脅威
=============================================================================

At the beginning of this chapter, Alec will make his Makai rebuilding
services available.  His Extensions are normal in size and in populace, and
feature "Tricky" enemies.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 7.1                                          Clear Condition - 700/???
Known as: Pram's Illusion (プラムの幻想), Micky's Harvest (ミッキーの収獲),
Japanese King (和風キング), Alec, Violent Opressor (暴虐のアレク)
Semi-Stable - Demo Beforehand
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable PTs
1-3  Level 15   |  Lv. 34 Food Plant with Lv40 Corn Folk and
4-7  Level 16   |    2 Lv. 36 Wriggling Carrots
8-10 Level 17   |  2 Lv. 34 Corn Men, 2 Lv. 36 Wriggling Carrots

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Your first objective at the beginning of this stage is to head straight to
the Food Plant and destroy it before the end of the first turn.  If you
don't, it will mass produce Wriggling Carrots.  When that's out of the way,
clear out the remaining vegetables, leaving whatever the Key is for last as
usual.  The remainder of the stage is random.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 7.2                                          Clear Condition - 700/
Known as: Dreamhunting Pram (夢狩りしプラム), Gentleheart Micky (心優しき
ミッキー), Chinese King (中華キング) Alec's Greed (アレクの強欲)
Semi-Stable - Demo Beforehand
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable PTs
1-4  Level 16   |  2 Lv. 33 Gold Fruits, 1 Lv. 42 Corn Folk,
5-8  Level 17   |  1 Lv. 33 Mandragora, 2 Lv. 33 Loitering Pumpkins
9-10 Level 18   |  1 Lv. 29 Schubartzsilt (Empty)
                  4 Palm Trees

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Standard strategies here.  Killing the enemies around the Schubartzsilt is
highly recommended, as the enemies have a bad habit of hopping inside of it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 7.3                                          Clear Condition - 700/VAR
Known as: Pram's Puppeteering (プラムの生命操作) Micky's Photosynthesis
(ミッキー光合成), French King (フレンチキング), Wild Alec (荒々しきアレク)
RANDOM - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable PTs
1-4  Level 16   |
5-8  Level 17   |
9-10 Level 18   |

Additional Regions: VARIABLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 7.4                                         Clear Condition - 700/1000
Known as: Leave-it-to-luck Pram (運まかせプラム), Micky the Praised (崇める
ミッキー), Sushi King (すしキング), Alec's Wildness (アレクの粗暴)
Stable? - No Demo?
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 200 PTs
1    Level 16   |  YELLOW: Lv. 36 Killer Apples x 5
2-5  Level 17   |          Lv. 41 Red Marnes?   x 1
6-9  Level 18   |  RED:    Lv. 36 Carrot Man    x 5
10   Level 19   |          Lv. 41 Hell Daikon   x 1

Additional Regions: 2
Region A: Appears after 3 turns, 400 PTs - ALL RED
         2 Lv. 36 Mandragora and 1 Lv. 41 Yokai Root
         Lv. 46 Food Plant
           Lv. 36 Mandragora x 3
Region B: Appears after 3 turns, 400 PTs - ALL YELLOW
         4 Lv 36 Gold Fruits, 1 Lv 46 Forbidden Fruit
         Lv. 46 Food Plant with 1 Lv. 36 Gold Fruit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The good thing about this soccer-themed stage is that the Yellow enemies and
the Red enemies will fight one another.  The bad thing is that if you kill
too many of the Red opponents (who are more disposed to killing you first),
the Yellow opponents will kill you instead.  Your initial inclination will
be a balanced approach, to weaken as many of your opponents in the first
round as you can.  Ignore that.  Slaughter all the Red enemies you can in
the last round.  Don't fret if you kill the Red Key early- his attack is the
worst of the bunch, so you're probably doing yourself a favor anyways.

Once the Extensions are triggered, you'll want to focus your attentions upon
slaughtering more of the Reds first - if all the Red enemies are gone, you
win by default even if your point total doesn't exceed 700.

Finally - try and STAY AWAY from ZETTA as much as possible.  The enemies
have an annoying habit of doing area attacks that put Zetta in the
crossfire, and thus cause fullscreen mass slaughter when Zetta's pages even
get ruffled.  The Yellow enemies attack Zetta with their syringes, as well.

Try not to dally - after three stages you'll have several more enemies and
food plants on either side.  At least one of the Red enemies in the
extensions wields a hammer, so kill him off first if you don't want your
characters to drop in levels like a submarine.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 7.5                                          Clear Condition - 700/VAR
Known as: Pram's Experiment (プラムの実験) Micky's Good Favor (ミッキーの
好意), Yakiniku King (焼肉キング), Glutton Alec (大喰いアレク)
Variable - No Demo?
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable PTs
1    Level 16   |  RANDOM
2-5  Level 17   |
6-9  Level 18   |
10   Level 19   |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 7.6                                          Clear Condition - 800/1000
Known as: Pram's Divine Protection (プラムの加護), Micky's Bumper Crop
(ミッキー大豊作), Full Course King (フルコースキング), Alec's Great Plunder
(アレクの大略奪)
Stable - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1-2  Level 17   |  2 Lv. 50 Foodplant with
3-6  Level 18   |      LV. 30 Carrotman, Lv. 30 Scarecrow,
7-10 Level 19   |      Lv. 30 Killer Apple
                  1 Lv. 35 Kaizerberg with Lv. 35 Ghostfruit.
                  1 Lv. 35 Pumpkin
                  1 Lv. 35 Mandragora
                  1 Lv. 50 Zommerphelt with Lv. 50 Corn King

Additional Regions: None.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before this battle, you should try to have your allies inside of buildings.
Drop your two favorite buildings close as possible to the two Foodplants,
then toss all of your allies into the plants to ideally slaughter the
enemies inside.  Wait until your next turn, deploy your troops from the
foodplants, and then proceed to take out the four remaining enemy units.

=============================================================================
Chapter 8: The Cursed Overlord 呪われた魔王
=============================================================================

At the beginning of this chapter, you will no longer be able to call upon
the services of King Drake for creation of Extensions in Makais.  The reason
will be very apparent from the cutscene at the start of this chapter.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 8.1                                          Clear Condition - 700/1000
Known as: Crimson Lotus Pram 9紅蓮のプラム), Micky by a Hair (ミッキー
危険一髪), Salome's Preparedness (サロメの覚悟), Alec's Rage (アレクの憤怒)
Stable - Demo Beforehand
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1-3  Level 18   |  6 Lv. 39 Shadows
4-7  Level 19   |  2 Lv. 46 Lighthouse, each with
8-10 Level 20   |    3 Lv. 39 Deathsabers

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The easiest thing to do here is to attempt to destroy the Lighthouses before
the Deathsabers pop out of them, as their attacks are far worse with their
little Katanas than what the Shadows will be dishing out with their spells.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 8.2                                          Clear Condition - 700/1000
Known as: Pram's Ardent Wind (プラムの熱風), Micky's Big Stove (ミッキーの
大かまど), Bitter Salome (悲痛のサロメ), Thunder Alec (雷鳴のアレク)
Stable - Demo Beforehand
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1-4  Level 19   |  6 Lv. 37 Booby Traps, 6 Lv. 37 Deathsabers
5-8  Level 20   |  2 Lv. 43 Schubartzsilt each with 1 Lv. 43 Officer
9-10 Level 21   |  1 Lv. 43 Schubartzsilt with 1 Lv. 43 Captain
                  Two Spirit Trees, One Devil Stone

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Straightforward area - the Deathsabers and Booby Traps should die really
quickly with area attacks.  The Schubartzsilts will take considerably longer
to destroy.  Be sure to grab/destroy the trees and stone to get a perfect
1000 points.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 8.3                                          Clear Condition - 700/1000
Known as: Cremator Pram (火葬するプラム), Life-snatcher Micky (命取りの
ミッキー), Salome's Premonition (サロメの予感), Enraged Alec (激怒するアレク)
RANDOM - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 700 PTs
1-4  Level 19   |  Variable Enemies and Layout
5-8  Level 20   |
9-10 Level 21   |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 8.4                                          Clear Condition - 100/400
Known as: Pram's Red Wall (プラムの赤壁), Passionate Micky (熱血ミッキー),
Passionate Salome (激情のサロメ), Alec's Burning Flight (アレクの熱翔)
Stable --> Random - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 100 PTs
1    Level 19   |  Red: Lv. 61 Bushwacker
2-5  Level 20   |
6-9  Level 21   |
10   Level 22   |

Additional Regions: Three
Region A: 200 PTs
         2 Lv. 61 Warrior Mages
         1 Lv. 6 Wriggling Carrot - KEY
Region B: 100-x PTs (Initially Hidden)

Region C: x PTs (x < 100)
         Mystery Box
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

All you need to do to clear this stage is to kill off the Bushwacker on your
island to have sufficient points to clear the stage.  It's not impossible to
get the Mystery Box, but it's not worth it at all, given the insane amount
of jump you'd need on two of your characters to get past Region B, a
gigantic wall in front of Region C; it's much easier to just wait and obtain
it in the Bonus Dungeons.

When this stage goes to random, the Clear Condition again becomes the
standard chapter 8 700 PT threshhold.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 8.5                                          Clear Condition - 700/Var
Known as: Burning Spirit Controlling Pram (火精操るプラム) Micky's Great
Eruption (ミッキー大噴火), Salome's Clairvoyance (サロメの千里限), Alec's
Burning Soul (燃える魂アレク)
RANDOM - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable PTs
1    Level 19   |
2-5  Level 20   |
6-9  Level 21   |
10   Level 22   |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 8.6                                          Clear Condition - 500/1000
Known as: Pram at the End (終末のプラム), Burn, Micky! (燃えよ、ミッキー),
Salome the Corrupt (背徳者サロメ), Alec's Final Battle (アレク最後決戦)
Stable--->Random, Demo Beforehand and Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1-3  Level 21   |  Yellow: 1 Lv. 1200 Salome
4-7  Level 22   |  Red:    1 Lv. 1000 Alexander
8-10 Level 23   |

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is TRULY an interesting stage.  Unlike normal, where your objective
would be to destroy everything in the area, your sole objective is to stay
alive as Salome and Alexander blow everything in their respective paths to
smithereens as they attempt to kill one another.  Your natural inclination
on this stage is to invite no one and let them duke it out and pray.  I
would heartily advise against this.

Left to her own devices, Salome can slaughter Alexander easily, but one or
the other of them has a nasty habit of attacking Zetta by accident.  If one
of them does that, Zetta becomes unable to Invite, and if you have no
characters out, it's game over, start over from your last save point.

So, divide and conquer.  Spread your characters out all over this teeny map
as much as possible.  Usually I advise against using Vehicles - I consider
them a waste of time - but here they give your units a guarranteed one-hit
protection versus whatever attacks the two of them dish out, so having one
or two tanks go to the hard-to-reach corners will be worth your while.

Once you spread your units out in the first round, it's all about luck.
Keep moving your units away from those two and you should be able to come
out of this battle unscathed (mostly).  If Salome defeats Alex, you will not
get anything out of the bonus gauge, but after seeing the amount of damage
the two of them banty around, I don't think you'll be too worried about such
a trifling thing.

Later on, if you have hyper-leveled characters via a New Game +, if you kill
Alec and Salome both, you will activate Event Dungeon # 14, and head
straight to one of two alternative endings.  Event Dungeons will be listed
in full detail for the next update.  Winning Event Dungeon #14 will garner
you one the dozen or so bonus characters.

=============================================================================
Chapter 9: Overlord vs. Overlord!  魔王VS魔王
=============================================================================

Just the same as Chapter 1, you cannot choose who will handle Extension
creation at the start of the chapter.  The reason will be obvious.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 9.1                                          Clear Condition - 800/1000
Known as: Salome's Intention (サロメの意図)
Stable - Demo Beforehand
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1-3  Level 21   |  4 Lv. 49 Priests
4-7  Level 22   |  2 Lv. 49 Geschpenst with Lv. 49 Mesmerizer
8-10 Level 23   |  1 Lv. 66 Rogue

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A fairly straightforward stage.  The Priests are well within range to drop a
building on a couple of them.  If at all possible, try to kill all the
priests off in the first round, as their healing is a genuine pain in the
rear.  After that, follow up by killing the Rogue, leaving the vehicles for
last.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 9.2                                          Clear Condition - 800/1000
Known as: Alluring Salome (誘惑するサロメ)
Stable - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1-3  Level 21   |  2 Lv. 54 Lookout Tents, both with:
4-7  Level 22   |    Lv. 54 Purazuma Prof, Lv. 54 Energy Ball
8-10 Level 23   |  2 Lv. 54 Stations, both with:
                    Lv. 54 Purazuma Prof, Lv. 54 Energy Ball
                  1 Lv. 54 Lookout Tent
                    4 Lv. 54 Clerics
                  2 Lv. 68 Mesmerizers, 2 Lv. 54 Mesmerizers

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This stage, similar to 7-5, is all about catpuring the flag...or rather,
enemy bases.  You will want to deploy all of your allies that you can via
facilities and have them invade the two tents on the far side to start off
the battle.  Stuff as many of your lower level allies in the Lookout Tents
as you can, and deploy your top eight units to lay waste to the remainder of
the field.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 9.3                                          Clear Condition - 800/Var
Known as: Salome's Feelings (サロメの想い)
Random - No Demo?
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable PTs
1-4  Level 22   |
5-8  Level 23   |
9-10 Level 24   |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 9.4                                          Clear Condition - 800/1000
Known as: Salome, Fighting Against Time (時と戦うサロメ)
Stable - Demo Afterwards
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - PTs
1-4  Level 22   |  Lv. 64 School
5-8  Level 23   |    3 Lv. 43 Watcher
9-10 Level 24   |  3 Lv. 72 Warrior Mages
                  Lv. 64 Factory
                    2 Lv. 57 Eisenkroitz with Lv. 57 Spark Professor

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Try to defeat the Warrior Mages within the first round.  After that, make
your priority kills the vehicles popping out of the Factory - Watchers that
gain a level each turn are still weak Watchers; they ought to die rapidly.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 9.5                                          Clear Condition - 800/Var
Known as: Salome's Choice (サロメの選択)
Random - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 800 PTs
1-4  Level 22   |  Enemies Variable
5-8  Level 23   |
9-10 Level 24   |

Additional Regions: Variable.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 9.6                                          Clear Condition - 800/1000
Known as: Salome's Deep Truth (サロメ深層心理)
Stable - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1    Level 22   |  4 Lv. 60 Flosch with Lv. 60 Purazuma Profs.
2-5  Level 23   |  1 Lv. 68 Neverwind with Lv. 76 Colonel
6-9  Level 24   |
10   Level 25   |
Additional Regions: None

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tricky stage - be sure everyone is inside of a building so they can move
through this large stage rapidly post-deployment.  The Neverwind and the
Flosch Vehicles are lethal, have high defense, and are, in short, a royal
pain in the keister.  Focus on destroying as many of the characters as you
can, starting with the Neverwind piloted by the Colonel.  Your initial
inclination will probably be kill the machines, then leave the Professors
inside for easy killin', since they have such low defense.  RESIST that
urge; their Remote Control based area attacks are very deadly.  If you can't
destroy a Flosch in the same turn that you destroy its pilot, don't.  Their
kick attacks are far more preferable than wacky professors.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 9.7                                          Clear Condition - 800/Var
Known as: Salome, Unafraid of Death (死を恐れぬサロメ)
RANDOM - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - Variable PTs
1    Level 22   |
2-5  Level 23   |
6-9  Level 24   |
10   Level 25   |

Additional Regions: Variable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 9.8                                          Clear Condition - 800/1000
Known as: Salome's Banquet Last Night (サロメの宴前夜)
Stable? - No Demo
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - PTs
1-2  Level 23   |  Lv. 72 Lighthouse
3-6  Level 24   |    Lv. 80 Night Ghost
7-10 Level 25   |  Lv 72 Clocktower, both with
                   4 Lv. 64 Energy Balls

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ideally, when you get to this stage, you should have strong enough mages to
strike down at least one of the clocktowers (preferably the one to your left
as you enter the stage) without ever having to deal with the enemies inside.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 9.9                                          Clear Condition - 800/1000
Known as: Salome's Determination (サロメの決意)
Stable - No Demo?
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - PTs
1-2  Level 23   |  5 Lv. 69 Shanpuras
3-6  Level 24   |  2 Lv. 65 Clerics
7-10 Level 25   |  1 Lv. 73 Swamp Devil
                  2 Lv. 82 Bishops

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The final test before the final boss.  If you are struggling on this stage,
go back to one of the other stages in this chapter and level up.  If you
can't survive this, you will have no prayer of doing any damage to Salome.
By now your mages should have gotten Mega Wide<fire/ice/wind>; spam it on
the closeknit clump of Shanpuras and clerics on the staircase.  Set your
remaining units to the task of clearing out the enemies before the stairwell
arch.

The enemy to be most wary about is the Swamp Devil at the top of the stairs;
he has Zodiac on his sword, which will wipe your units out if they're too
close together in a heartbeat.  Thankfully, he is terrifically lazy and
typically won't move the first couple of rounds.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stage 9.10                                         Clear Condition - 800/1000
Known as: The Sanctum of Death (死の礼拝堂)
Stable - Demo Before and After
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 1000 PTs
1-3  Level 24   |  Lv. 85 Salome - 1000 PTs
4-7  Level 25   |  3 Lv. 51 Hellbouncers, 3 Lv. 51 Liches, 2 Lv. 51 Royal
8-10 Level 26   |    Guard, 2 Lv. 51 Bishops, 1 Lv. 51 Wizard

Additional Regions: None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Good:  Salome won't attack you the first five or so turns.
The Bad: She has 45% + elemental defense, making it hard to land spells on
her; physical attacks are the way to go.
The Ugly: Her bodyguards, which have no compunctions in attacking you ASAP.

If your characters have an average level 50 or so, you should be able to
manage this fight.  The first thing you want to do is attack each of her
lines; whatever you do, try to slaughter the row of Hellbouncers within the
first round.  A lot of the enemies will stand still for a turn or two, so
take advantage of this fact.

When you get all of the other enemies eliminated, go for a barrage round of
attacks on Salome.  Do your magic attacks first, as they are weakest, then
follow up by physical attacks.  If you set it up as a chain, going in order
of increasing attack power, she ought to fall within 2-3 rounds.

Enjoy the ending after you win!  Hopefully your first time through the game
you'll end up with the Good Ending!  If you, however, decided to kill 50 or
more of your own allies for such a petty thing as mana, you will find
yourself in an alternative ending versus one of your 'allies'...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           IV. Bonus Dungeons
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=============================================================================
A. Happy Dungeons
=============================================================================

The Happy Dungeons reset upon each New Game +.  Happy Dungeons are
considered Free Dungeons - they vanish upon completion, so if you don't get
all the items in one go, you are out of luck.  All of them are one floor
each with four enemies, with the enemies located in the north third of the
map, Zetta in the center third, and then the items in the final third.

The strategy for all three is the same - send your units with spare item
slots straight for the items.  The Owls will follow, but their attacks are
very weak - even at lower levels, you should be able to take them out
easily.  The Owls have a habit of suiciding by leaping into your unit-filled
buildings, so I'd advise against putting your allies in one - or rather,
leaving them in one.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Happy Dungeon #1                                   Clear Condition - 100/100
Stable - Listed as level 5.
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 0 Pts
1    Level  4   |  No enemies.
2-5  Level  5   |  No items.
6-9  Level  6   |
10   Level  7   |

Additional Regions: Two
Region A: 100 PTs
         3 Lv. 3 Lucky Dolls
         1 Lv. 5 Happy Owl
Region B: 0 PTs
         Mogul, Dale, Petit Muscles, Gym Shoes, Imperial,
         Seer's Crystal
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Happy Dungeon #2                                   Clear Condition - 100/100
Stable - Listed level of 15.
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 0 PTs
1-4  Level 10   |  No enemies or items.
5-8  Level 11   |
9-10 Level 12   |

Additional Regions: Two
Region A: 100 PTs
         3 Lv. 10 Happy Owls
         1 Lv. 15 Joy Bluebird
Region B: 0 PTs
         Mogul, Dale, Secret Muscles, Wing Boots, Dark Rosario,
         Psycho Orb
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Happy Dungeon #3                                   Clear Condition - 100/100
Stable - Listed level of 30.
-----------------------------------------------------------------------------
Bonus Gauge     |  Initial Region - 0 PTs
1-2  Level 14   |  No enemies or items.
3-6  Level 15   |
7-10 Level 16   |

Additional Regions: Two
Region A: 100 PTs
         3 Lv. 20 Joy Bluebirds
         1 Lv. 30 Dream King
Region B: 0 PTs
         Mogul, Dale, Big Body, Straw Sandals, Devil Pendant,
         Dark Talisman
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                       V. Bonus Gauge and Point Systems
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The Bonus Gauge System in Makai Kingdom is, as mentioned earlier in this
guide, directly stolen from Disgaea.  After the completion of each stage,
depending on how many points you have earned from whacking enemies,
buildings, items, and mechs, you will get rewards of XP, HL, and delectable
items.  After you begin chapter 4 in your initial playthrough, MT, guns, and
mechs will be unlocked.  For all subsequent New Game +'s, you will have
those three things available from chapter 1.

Getting points is simple.  All you have to do is kill enemies/break
items/buildings/mechs.  For boss stages in the Free Dungeons, Bosses are
always excluded from this base point total.  Note that if an enemy,
building, or item is thrown out of bounds, the points associated with it
disappear forever.

If you do a combination attack on a given opponent, you can rack up a lot of
points really fast.  A combination attack is where you set all of your
allies to attack one opponent before selecting the Begin Battle command in
the Triangle Menu.  If at any time during the combo you have even one
character target a different enemy, that will end the chain.  If and only if
you kill the enemy during the course of an attack, you will get bonus
points.

The first extra person in an attack will give you a 10% bonus on your attack
ability; the second extra person will give you an extra 20% bonus on top of
that, adding up to a 30% bonus, and so forth.  Thus, if you have seven extra
people in an attack (the most possible), you can get an additional point
value of 280% if the final person is the one that makes the kill.  If you
set up an eight person combo and the fourth extra person (person #5) makes
the kill, then you only get credit for those four people for your point
bonus giving you a 100% (10% + 20% + 30% + 40%) bonus.  The other three
people, thankfully, will be able to retarget their attacks elsewhere.

For any given stage, you can get ten possible 'things'.  If you get 100
points or more, you will get whatever is listed in the first slot on the
Bonus Gauge list.  Getting 200 points will get you the first two, 300 points
the first three, all the way up to ten things after getting 1000 points.  If
you get above 1000 points, you get nothing special.

If Zetta is attacked (healing is okay, however), half of the items on the
Bonus Gauge listing will vanish.  Your enemies generally won't attack Zetta
directly, but they will often use area attacks on allies near Zetta and hit
him on accident.  Your points will not be reduced, however.

For any given stage of the game, the bonus gauge will follow one of four
patterns:

-------------------
Pattern 1:
-------------------
100 Points = Level X
200-500 Points = Level X + 1
600-900 Points = Level X + 2
1000 Points = Level X + 3

-------------------
Pattern 2:
-------------------
100-200 Points = Level X
300-600 Points = Level X + 1
700-1000 Points = Level X + 2

-------------------
Pattern 3:
-------------------
100-300 Points = Level X
400-700 Points = Level X + 1
800-1000 Points = Level X + 2

-------------------
Pattern 4:
-------------------
100-400 Points = Level X
500-800 Points = Level X + 1
900-1000 Points = Level X + 2

For instance, on stage 2.1, I listed the following information:

-----------------
Bonus Gauge     |
1-3  Level 3    |
4-7  Level 4    |
8-10 Level 5    |
-----------------

This stage follows pattern 3.  The first three slots, for 100, 200, and 300
points respectively, will yield 'level 3' experience, cash, and items.
Glancing at the chart below, that would equate to 10 XP, 12 MT, or 50 HL.
What items would pop out will be included later once I've completed the item
listings.  400, 500, 600, and 700 point slots will produce 'level 4' exp,
cash, and items, and the 800, 900, and 1000 point slots will yield 'level 5'
rewards.

Play through a few levels if this isn't making sense.  It will dawn on you
how this works, I promise.

Again, items and their ranks will be included in a later update.  Without
further ado, here are the XP, MT, and HL listings to the highest known
level, level 55 (reasonably sure that this is the highest possible level.)

-------------------------------------
Level          XP        MT        HL
-------------------------------------
   1           4         5        20
   2           6         7        30
   3          10        12        50
   4          20        25       100
   5          40        50       200
-------------------------------------
   6          70        87       350
   7         110       137       550
   8         160       200       800
   9         220       275      1100
  10         300       375      1500
-------------------------------------
  11         400       500      2000
  12         500       625      2500
  13         600       750      3000
  14         800      1000      4000
  15        1000      1250      5000
-------------------------------------
  16        1400      1750      7000
  17        2000      2500     10000
  18        3000      3750     15000
  19        4000      5000     20000
  20        5000      6250     25000
-------------------------------------
  21        6000      7500     30000
  22        8000     10000     40000
  23       10000     12500     50000
  24       12000     15000     60000
  25       14000     17500     70000
-------------------------------------
  26       16000     20000     80000
  27       20000     25000    100000
  28       24000     30000    120000
  29       30000     37500    150000
  30       40000     50000    200000
-------------------------------------
  31       50000     62500    250000
  32       60000     75000    300000
  33       70000     87500    350000
  34       80000    100000    400000
  35       90000    112500    450000
-------------------------------------
  36      100000    125000    500000
  37      110000    137500    550000
  38      120000    150000    600000
  39      130000    162500    650000
  40      140000    175000    700000
-------------------------------------
  41      150000    187500    750000
  42      160000    200000    800000
  43      170000    212500    850000
  44      180000    225000    900000
  45      190000    237500    950000
-------------------------------------
  46      200000    250000   1000000
  47      220000    275000   1100000
  48      240000    300000   1200000
  49      260000    325000   1300000
  50      280000    350000   1400000
-------------------------------------
  51      300000    375000   1500000
  52      340000    425000   1700000
  53      380000    475000   1900000
  54      420000    525000   2100000
  55      460000    575000   2300000
-------------------------------------

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               VI. Facilities
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Facilities: those handy little areas that you can jump in and out of to get
spiffy protections in Makai Kingdom.

All Facility types can be created from level 1, as long as you have the
proper class associated with it and sufficient mana.  The tricky part, as
I'm sure some have you have noticed, is having enough mana.  Some of you may
have gotten weird error messages whenever you've tried.  No worries - I am
here to ail your pain.

The actual process of making a character into a facility is fairly simple.
First, you must make sure that your chosen character matches the given
conditions:

1) The character cannot be equipped with anything.
2) The charact cannot be stationed inside of a facility or a mech.
3) The character cannot be holding anything in Zetta's Castle area.
4) The character cannot be your designated leader character.  (As you can
change your leader via wishing, this is easy enough to get around.)
5) Finally, you can only have a maximum of four facilities on the Castle
area map at any given time.  Unsummon them or throw them out of the Castle
bounds - throwing them doesn't destroy them, but it does allow you to create
new ones.

Once this things are all done, press the Confirm button next to Zetta and
choose the fifth option, "Write Down a Wish" "願いことを書き込む".  You should
see as your first message "新しい建物がほしい", or "I want a new facility!".
Confirm that selection.  If for some reason it's not working - you didn't
fulfill one of the above conditions!  Double and triple check that.  Choose
your favorite facility from the list below (the Japanese has been provided
for easy identification purposes), press confirm again if you have enough
mana, then wave bye-bye to your character, for he is going off to a better
place - his death happened from your callous construction-crazed tendencies!

Okay, seriously, once you do that, your character CAN be brought back at
level 1 as another job.  When you kill a character to create a facility, he
is automatically sent on the road transmutated with all of his previous
skills, minus the mana he had from being transformed into a facility.  Move
your leader character up to an item in Zetta's Castle, and you will now see
three options - Character Make, the character you just got rid of, and
Cancel.

The only other factors that determine whether you can build a facility are
your character's level and your character's present class.  The formula for
determining HOW much mana you need to create a certain facility is extremely
nasty.

The facility I'll use as the base for our calculations this is the School,
since the School is the only unit that every character can make that won't
suffer from rounding error.

Ready for the formula I derived?  Here it is:

Base = 150x^2 + 345x + 30xy + z

where:
x = Character Level / 10, dropping the remainder.
y = Character Level modulus 10 (or the remainder after dividing by 10)
z = Iteration factor for y value (see below table)
^ = square the following value (so x^2 is x squared)

Iteration Factor:
y  | z value
---+--------
0  | 180
1  | 215
2  | 255
3  | 295
4  | 340
5  | 390
6  | 440
7  | 495
8  | 550
9  | 610

Let me show you with an example.  Say you have a level 81 Female Warrior who
you want to use to create a School.  Your x value here would be 8 (81/10),
your y value would be 1 (remainder from previous division problem), and your
z value, according to the above table, would be 215.

So, plug and chug away:

150(8^2) + 345(8) + 30(8)(1) + 215  = 12815 mana.  Yeesh.

To determine the creation costs for any other facility, all you would have
to do is take this above base and multiply it by the creation multiplier
listed, then round down.

The Storehouse, for instance, costs .08 the base to create.  For our
aforementioned Level 81 Female Warrior, it would cost her .08(12815) mana,
or 1025 mana.

------------------------------
0. Doghouse 犬小屋
------------------------------
Created by: No One
Protection Effect: 10% All Up
Dropped on Enemies: Damage
Capacity: 5
Create Multiplier: N/A

Your very first facility!  Unfortunately, this is the only one of this type
of facility that you can create!  No worries, though; the Shed facility
provides the exact same statistics.

------------------------------
1. Storehouse 倉庫
------------------------------
Created by: Anyone
Protection Effect: None
Dropped on Enemies: Damage
Capacity: 12
Create Multiplier: .08 Base

------------------------------
2. School 学校
------------------------------
Created by: Anyone
Protection Effect: 50% EXP
Dropped on Enemies: Damage
Capacity: 8
Create Multiplier: 1.00 Base

------------------------------
3. Shed 小屋
------------------------------
Created by: Anyone
Protection Effect: 10% All Up
Dropped on Enemies: Damage
Capacity: 6
Create Multiplier: .02 Base

------------------------------
4. Station 詰所
------------------------------
Created by: Anyone
Protection Effect: 20% Attack Up
Dropped on Enemies: Damage
Capacity: 8
Create Multiplier: .16 Base

------------------------------
5. Outpost Tent 見張りテント
------------------------------
Created by: Anyone
Protection Effect: 30% Defense Up
Dropped on Enemies: Damage
Capacity: 8
Create Multiplier: .16 Base

------------------------------
6. Fortress 砦
------------------------------
Created by: Swordsmasters, Warriors
Protection Effect: Attack + 30%
Dropped on Enemies: Damage
Capacity: 8
Create Multiplier: .40 Base

------------------------------
7. Castle 城
------------------------------
Created by: Swordmasters
Protection Effect: Attack + 40%
Dropped on Enemies: Damage
Capacity: 8
Create Multiplier: 1.00 Base

------------------------------
8. Command Center 司令塔
------------------------------
Created by: Swordmasters, Warriors
Protection Effect: 40% Defense
Dropped on Enemies: Damage
Capacity: 8
Create Multiplier: .40 Base

------------------------------
9. Super Fortress 要塞
------------------------------
Created by: Swordmasters
Protection Effect: Defense +50%
Dropped on Enemies: Damage
Capacity: 8
Create Multiplier: 1.00 Base

------------------------------
10. Hospital 病院
------------------------------
Created by: Healers, Orderlies
Protection Effect: 10% HP Recovery on Characters each turn.
Dropped on Enemies: Healing
Capacity: 6
Create Multiplier: .20 Base

------------------------------
11. Shop 売店
------------------------------
Created by: Merchants
Protection Effect: 50% Gil up
Dropped on Enemies: Gil Up
Capacity: 6
Create Multiplier: .20 Base

------------------------------
12. Laboratory 研究所
------------------------------
Created by: Professors
Protection Effect: None
Dropped on Enemies: 20% Tech Up
Capacity: 6?
Create Multiplier: .20 Base

------------------------------
13. Factory 工場
------------------------------
Created by: Mechanics
Protection Effect: 10% Mech HP Recovery per turn
Dropped on Enemies: Damage
Capacity: 6?
Create Multiplier: .20 Base

------------------------------
14. Lighthouse 灯台
------------------------------
Created by: Archers
Protection Effect: 30% Movement Up
Dropped on Enemies: Damage
Capacity: 6
Create Multiplier: .20 Base

------------------------------
15. Clock Tower 時計台
------------------------------
Created by: Archers
Protection Effect: None
Dropped on Enemies: Stun for 1 turn.
Capacity: 6?
Create Multiplier: .20 Base

------------------------------
16. Graveyard 墓地
------------------------------
Created by: Thieves
Protection Effect: 10% DAMAGE per turn.
Dropped on Enemies: Poison/Paralyze/Forget
Capacity: 6?
Create Multiplier: .20 Base

------------------------------
17. Library 図書館
------------------------------
Created by: Magicians
Protection Effect: 50% Weapon Mastery Up
Dropped on Enemies: Damage
Capacity: 6
Create Multiplier: .40 Base

------------------------------
18. Food Plant 食料プラント
------------------------------
Created by: Master Chefs
Protection Effect: None
Upon Invite: Empty slots filled with food.
Capacity: 8
Create Multiplier: .60 Base

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              VII. Item List
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The following is a listing for basic, non-starred items in the game.  Unlike
previous NIS offerings in the SRPG genre, items cannot be powered up at all;
what you buy or what you pick up is what you get.

Stars affect all of the seven base statistics of an item, as well as the
buying/sale price, as follows:

Single Star - 1.2 multiplier on all stats, 1.5 multiplier on sale price
Two Stars - 1.4 multiplier on all stats, 2.0 multiplier on sale price
Three Stars - 1.6 multiplier on all stats, 2.5 multiplier on sale price
Four Stars - 1.8 multiplier on all stats, 3.0 multiplier on sale price
Crown - 2.0 multiplier on all stats, 3.5 multiplier on sale price

Movement, Jump, Elemental protection, and status protections are NOT
increased by stars nor by your character's level.  They stay constant
regardless.

Once a character is higher than level 102, they start slowly accumulating
bonuses from their equipment.  The new stats for your equipment are
calculated using the following formula:

New Stat = Base Stat * (1 + Level Mod)

where Level Mod = (((Character Level - 100)/200), rounded to the nearest
hundredths place.

All items are listed in the following format:

-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
HP = HP Added           Fire = Fire Resistance
SP = SP Added           Wind = Wind Resistance
ATK = Attack            Ice  = Ice Resistance
DEF = Defense           Psn  = Poison Resistance
INT = Intelligence      Sle  = Sleep Resistance
RES = Resist            Para = Paralysis Resistance
TEC = Tech              Amn  = Amnesia Resistance
MVT = Movement          Gam  = Gamble Resistance
JMP = Jump              Daz  = Dazed Resistance



For the below price listings, an * indicates what this item would cost if it
was buyable.  Such items are never actually available for sale, and are only
obtainable from the Bonus Gauge or by picking them up in dungeons.  The item
classes Lightsabers, Frypans, Mallets, Syringes

Topiary and Mech items are considered special sale cases.  They take an
additional 90% hit in sale price at a Merchant or store in comparison to
other items.  They do sell, however, at a relatively full value in MT to a
Mechanic.

=============================================================================
A. TOPIARY
=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rocks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Boulder          |   0|   0|   0|   3|   0|   0|   0|-20|  0|             *30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            大岩
-----------------------------------------------------------------------------
Stone Pillar     |   0|   0|   0|  15|   0|   0|   0|-20|  0|            *500
4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            石柱
-----------------------------------------------------------------------------
Rubble           |   0|   0|   0|  33|   0|   0|   0|-20|  0|           *2500
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          ガレキ
-----------------------------------------------------------------------------
Big Boulder      |   0|   0|   0|  60|   0|   0|   0|-20|  0|           *7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            巨岩
-----------------------------------------------------------------------------
Stalactite       |   0|   0|   0|  93|   0|   0|   0|-20|  0|          *18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        鍾乳石柱
-----------------------------------------------------------------------------
Old Brick        |   0|   0|   0| 128|   0|   0|   0|-20|  0|          *45000
16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        古レンガ
-----------------------------------------------------------------------------
Giant Boulder    |   0|   0|   0| 165|   0|   0|   0|-20|  0|          *80000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          巨人岩
-----------------------------------------------------------------------------
Devil Stone      |   0|   0|   0| 210|   0|   0|   0|-20|  0|         *100000
22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        鬼渡り石
-----------------------------------------------------------------------------
Ancient Stone    |   0|   0|   0| 252|   0|   0|   0|-20|  0|         *200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    古代の石敷き
-----------------------------------------------------------------------------
God Boulder      |   0|   0|   0| 330|   0|   0|   0|-20|  0|         *500000
28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔神岩
-----------------------------------------------------------------------------
Binding Stone    |   0|   0|   0| 405|   0|   0|   0|-20|  0|        *1500000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          結界石
-----------------------------------------------------------------------------
Overlord's Relief|   0|   0|   0| 495|   0|   0|   0|-20|  0|        *4000000
34               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      魔王の石版
-----------------------------------------------------------------------------

US name changes: Boulder--> Rock; Rubble-->Flat Rock

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trees
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Palm Tree        |   4|   0|   0|   0|   0|   0|   0|-10|  0|             *30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        ヤシの木
-----------------------------------------------------------------------------
Broad-leaf Tree  |  19|   0|   0|   0|   0|   0|   0|-10|  0|            *500
4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          広葉樹
-----------------------------------------------------------------------------
Pine Tree        |  43|   0|   0|   0|   0|   0|   0|-10|  0|           *2500
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          針葉樹
-----------------------------------------------------------------------------
Summer Tree      |  80|   0|   0|   0|   0|   0|   0|-10|  0|           *7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        常夏の木
-----------------------------------------------------------------------------
Verdant Tree     | 125|   0|   0|   0|   0|   0|   0|-10|  0|          *18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          新緑樹
-----------------------------------------------------------------------------
Spirit Tree      | 170|   0|   0|   0|   0|   0|   0|-10|  0|          *45000
16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            霊木
-----------------------------------------------------------------------------
Happiness Tree   | 220|   0|   0|   0|   0|   0|   0|-10|  0|          *80000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        幸せの木
-----------------------------------------------------------------------------
Fruit Tree       | 280|   0|   0|   0|   0|   0|   0|-10|  0|         *100000
22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        実りの樹
-----------------------------------------------------------------------------
Mountain Tree    | 350|   0|   0|   0|   0|   0|   0|-10|  0|         *200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            仙木
-----------------------------------------------------------------------------
Heaven Tree      | 440|   0|   0|   0|   0|   0|   0|-10|  0|         *500000
28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          楽園樹
-----------------------------------------------------------------------------
Bounty Tree      | 540|   0|   0|   0|   0|   0|   0|-10|  0|        *1500000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        豊穣の樹
-----------------------------------------------------------------------------
God Tree         | 660|   0|   0|   0|   0|   0|   0|-10|  0|        *4000000
34               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            神木
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flowers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Lovely Flower    |   0|   0|   0|   0|   1|  -1|   0|  0|  0|             *30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        可憐な花
-----------------------------------------------------------------------------
Small Flower     |   0|   0|   0|   0|  11| -11|   0|  0|  0|           *1800
6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        小さい花
-----------------------------------------------------------------------------
Maiden's Flower  |   0|   0|   0|   0|  31| -31|   0|  0|  0|          *10000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        乙女の花
-----------------------------------------------------------------------------
Purity Flower    |   0|   0|   0|   0|  56| -56|   0|  0|  0|          *45000
16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        無垢の花
-----------------------------------------------------------------------------
Fairy's Flower   |   0|   0|   0|   0|  85| -85|   0|  0|  0|         *100000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        妖精の花
-----------------------------------------------------------------------------
Secret Flower    |   0|   0|   0|   0| 126|-126|   0|  0|  0|         *250000
26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        神秘の花
-----------------------------------------------------------------------------
Angel's Flower   |   0|   0|   0|   0| 180|-180|   0|  0|  0|        *1500000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        天使の花
-----------------------------------------------------------------------------
Legendary Flower |   0|   0|   0|   0| 300|-300|   0|  0|  0|        *6000000
36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        伝説の花
-----------------------------------------------------------------------------

Lovely Flower--->Flower

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grasses
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Weed             |   0|   0|   0|  -1|   0|   0|   1|  0|  0|             *30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            雑草
-----------------------------------------------------------------------------
Thin Grass       |   0|   0|   0| -11|   0|   0|  11|  0|  0|           *1800
6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          細い草
-----------------------------------------------------------------------------
Wispy Grass      |   0|   0|   0| -31|   0|   0|  31|  0|  0|          *10000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        おぼろ草
-----------------------------------------------------------------------------
Fae Grass        |   0|   0|   0| -56|   0|   0|  56|  0|  0|          *45000
16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            仙草
-----------------------------------------------------------------------------
Illusionary Grass|   0|   0|   0| -85|   0|   0|  85|  0|  0|         *100000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          幻影草
-----------------------------------------------------------------------------
Spirit Grass     |   0|   0|   0|-126|   0|   0| 126|  0|  0|         *250000
26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            霊草
-----------------------------------------------------------------------------
Mimic Grass      |   0|   0|   0|-180|   0|   0| 180|  0|  0|        *1500000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      あやかし草
-----------------------------------------------------------------------------
God Grass        |   0|   0|   0|-300|   0|   0| 300|  0|  0|        *6000000
36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            神草
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dead Trees
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Withered Tree    |   0|   9|   0|   0|   0|  -9|   0|-10|  0|            *200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          枯れ木
-----------------------------------------------------------------------------
Demon Tree       |   0|  40|   0|   0|   0| -40|   0|-10|  0|           *3500
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔界樹
-----------------------------------------------------------------------------
Rotting Tree     |   0|  93|   0|   0|   0| -93|   0|-10|  0|          *18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            朽木
-----------------------------------------------------------------------------
Rancor Tree      |   0| 150|   0|   0|   0|-150|   0|-10|  0|          *70000
18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          怨念樹
-----------------------------------------------------------------------------
Ancient Tree     |   0| 225|   0|   0|   0|-225|   0|-10|  0|         *120000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            老木
-----------------------------------------------------------------------------
Corroded Tree    |   0| 330|   0|   0|   0|-330|   0|-10|  0|         *500000
28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          腐食樹
-----------------------------------------------------------------------------
Memorial Tree    |   0| 465|   0|   0|   0|-465|   0|-10|  0|        *3000000
33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          供養木
-----------------------------------------------------------------------------
Darkness Tree    |   0| 750|   0|   0|   0|-750|   0|-10|  0|        *8000000
38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          暗黒樹
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Giant Flowers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Demon Flower     |   0|   9|   0|  -9|   0|   0|   0| -5|  0|            *200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔界花
-----------------------------------------------------------------------------
Demon Grass      |   0|  40|   0| -40|   0|   0|   0| -5|  0|           *3500
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔界草
-----------------------------------------------------------------------------
Bloody Flower    |   0|  93|   0| -93|   0|   0|   0| -5|  0|          *18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    血塗られた花
-----------------------------------------------------------------------------
Man-Eating Plant |   0| 150|   0|-150|   0|   0|   0| -5|  0|          *70000
18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          食人草
-----------------------------------------------------------------------------
Cursed Flower    |   0| 225|   0|-225|   0|   0|   0| -5|  0|         *120000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      呪われた花
-----------------------------------------------------------------------------
Full Demon Grass |   0| 330|   0|-330|   0|   0|   0| -5|  0|         *500000
28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          飽鬼草
-----------------------------------------------------------------------------
Hellflower       |   0| 465|   0|-465|   0|   0|   0| -5|  0|        *3000000
33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        地獄の花
-----------------------------------------------------------------------------
Neckhunter Grass |   0| 750|   0|-750|   0|   0|   0| -5|  0|        *8000000
38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        首狩り草
-----------------------------------------------------------------------------

=============================================================================
B. WEAPONS
=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Knives
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Dagger           |   0|   0|   3|   0|   3|   0|   0| 10|  7|              30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          ダガー
-----------------------------------------------------------------------------
Aquinas          |   0|   0|   6|   0|   6|   0|   0| 10|  7|              80
2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        アキナス
-----------------------------------------------------------------------------
Butterfly Knife  |   0|   0|  10|   0|  10|   0|   0| 10|  7|             200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|バタフライナイフ
-----------------------------------------------------------------------------
Misericorde      |   0|   0|  15|   0|  15|   0|   0| 10|  7|             500
4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ミセリコルデ
-----------------------------------------------------------------------------
Dirk             |   0|   0|  21|   0|  21|   0|   0| 10|  7|            1300
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          ダーク
-----------------------------------------------------------------------------
Poiniard Dagger  |   0|   0|  27|   0|  27|   0|   0| 10|  7|            1800
6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|ポニャードダガー
-----------------------------------------------------------------------------
Baselard         |   0|   0|  35|   0|  35|   0|   0| 10|  7|            2500
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      バセラード
-----------------------------------------------------------------------------
Stiletto         |   0|   0|  40|   0|  40|   0|   0| 10|  7|            3500
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    スティレット
-----------------------------------------------------------------------------
Survival Knife   |   0|   0|  47|   0|  47|   0|   0| 10|  7|            5000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|サバイバルナイフ
-----------------------------------------------------------------------------
Kindjal          |   0|   0|  54|   0|  54|   0|   0| 10|  7|            7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  キンドジャール
-----------------------------------------------------------------------------
Cinqueda         |   0|   0|  62|   0|  62|   0|   0| 10|  7|           10000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    チンクエデア
-----------------------------------------------------------------------------
Metal Cutter     |   0|   0|  78|   0|  78|   0|   0| 10|  7|           18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  メタルカッター
-----------------------------------------------------------------------------
Thief's Dagger   |   0|   0|  95|   0|  95|   0|   0| 10|  7|           32000
15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      盗賊の小剣
-----------------------------------------------------------------------------
Assassin Dagger  |   0|   0| 115|   0| 115|   0|   0| 10|  7|           60000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  アサシンダガー
-----------------------------------------------------------------------------
Sword Breaker    |   0|   0| 135|   0| 135|   0|   0| 10|  7|           80000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ソードブレイカー
-----------------------------------------------------------------------------
Kris             |   0|   0| 160|   0| 160|   0|   0| 10|  7|          100000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          クリス
-----------------------------------------------------------------------------
Mind Gorge       |   0|   0| 190|  60| 190| -60|   0| 10|  7|          120000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マインゴーシュ
-----------------------------------------------------------------------------
Shadow Edge      |   0|   0| 230|   0| 230|   0|   0| 10|  7|          200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  シャドウエッジ
-----------------------------------------------------------------------------
Blood Knife      |   0|  80| 270| -40| 270| -40|   0| 10|  7|          300000
27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ブラッドナイフ
-----------------------------------------------------------------------------
Fairy's Dagger   |   0|   0| 330|   0| 330|   0|   0| 10|  7|         1000000
29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      妖精の短剣
-----------------------------------------------------------------------------
Blessed Dagger   |   0|   0| 390|   0| 390| 100|   0| 10|  7|         1500000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ブレスドダガー
-----------------------------------------------------------------------------
Orihalcon        | 200|   0| 450|   0| 450|   0|   0| 10|  7|         3000000
33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    オリハルコン
-----------------------------------------------------------------------------
Pain Killer      |   0|   0| 510|   0| 510|   0|   0| 10|  7|        *5000000
35               |   0|   0|   0|  20|   0|   0|   0|  0|  0|    ペインキラー
-----------------------------------------------------------------------------
Immortal Edge    |   0| 200| 600|   0| 600|-100|   0| 10|  7|        *7000000
37               |   0|   0|   0|  40|   0|   0|   0|  0|  0|イモータルエッジ
-----------------------------------------------------------------------------
Sin Dagger       |   0| 500|1500|   0|1500|   0|   0| 10|  7|      *200000000
40               |  20|  20|  20|  60|   0|   0|   0|-50|  0|      罪業の短剣
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Swords
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Broadsword       |   0|   0|   5|   0|   0|   0|   0|  0|  0|              30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ブロードソード
-----------------------------------------------------------------------------
Saber            |   0|   0|   9|   0|   0|   0|   0|  0|  0|              80
2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        サーベル
-----------------------------------------------------------------------------
Longsword        |   0|   0|  13|   0|   0|   0|   0|  0|  0|             200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ロングソード
-----------------------------------------------------------------------------
Spata            |   0|   0|  19|   0|   0|   0|   0|  0|  0|             500
4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          スパタ
-----------------------------------------------------------------------------
Gladius          |   0|   0|  26|   0|   0|   0|   0|  0|  0|            1300
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    グラディウス
-----------------------------------------------------------------------------
Hectoire         |   0|   0|  34|   0|   0|   0|   0|  0|  0|            1800
6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        ベカトワ
-----------------------------------------------------------------------------
Bastard Sword    |   0|   0|  43|   0|   0|   0|   0|  0|  0|            2500
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|バスタードソード
-----------------------------------------------------------------------------
Scramsax         |   0|   0|  55|   0|   0|   0|   0|  0|  0|            3500
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  スクラマサクス
-----------------------------------------------------------------------------
Knight's Sword   |   0|   0|  65|   0|   0|   0|   0|  0|  0|            5000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ナイトソード
-----------------------------------------------------------------------------
Talwar           |   0|   0|  78|   0|   0|   0|   0|  0|  0|            7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      タルワール
-----------------------------------------------------------------------------
Falcion          |   0|   0|  95|   0|   0|   0|   0|  0|  0|           10000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ファルシオン
-----------------------------------------------------------------------------
Claymore         |   0|   0| 125|   0|   0|   0|   0|  0|  0|           18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      クレイモア
-----------------------------------------------------------------------------
Katzbalger       |   0|   0| 155|   0|   0|   0|   0|  0|  0|           32000
15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  カッツバルゲル
-----------------------------------------------------------------------------
Flamberge        |   0|   0| 185|   0|   0|   0|   0|  0|  0|           60000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  フランベルジュ
-----------------------------------------------------------------------------
Zweihander       |   0|   0| 220|   0|   0|   0|   0|  0|  0|           80000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ツヴァイハンダー
-----------------------------------------------------------------------------
Damascus Sword   |   0|   0| 260|   0|   0|   0|   0|  0|  0|          100000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ダマスカスソード
-----------------------------------------------------------------------------
Greatsword       |   0|   0| 300|   0|   0|   0|   0|  0|  0|          120000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  グレートソード
-----------------------------------------------------------------------------
Amenomurakumo    |   0|   0| 350|   0|   0|   0|   0|  0|  0|          200000
25               |   0|  20|   0|   0|   0|   0|   0|  0|  0|  アメノムラクモ
-----------------------------------------------------------------------------
Dragon Saber     |   0|   0| 410|   0|   0|   0|   0|  0|  0|          300000
27               |  40|   0|   0|   0|   0|   0|   0|  0|  0|ドラゴンサイバー
-----------------------------------------------------------------------------
Durandal         |  80|   0| 470|   0|   0|   0|   0|  0|  0|         1000000
29               |   0|   0|   0|   0|   0|   0|   0|  0| 20|    デュランダル
-----------------------------------------------------------------------------
Balmung          |   0| 140| 540|   0|   0|   0|   0|  0|  0|         1500000
31               | -10| -10| -10|   0|   0|   0|   0|  0|  0|      バルムンク
-----------------------------------------------------------------------------
Futsunomitama    | 120|   0| 620|   0|   0|   0|   0|  0|  0|         3000000
33               |   0|   0|   0|  30|   0|   0|   0|  0|  0|    フツノミタマ
-----------------------------------------------------------------------------
Excalibur        |   0|   0| 700|   0| 150|   0|   0|  0|  0|        *5000000
35               |  10|  10|  10|   0|   0|   0|   0|  0|  0|  エクスカリバー
-----------------------------------------------------------------------------
Tirfing          |   0|   0| 900|   0|   0|   0|   0|  0|  0|        *7000000
37               |  10|  10|  10|   0|   0|  20|   0|  0|  0|  ティルフィング
-----------------------------------------------------------------------------
Kouma Blade      | 400| 200|2000| 200|   0| 200|   0|  0|  0|      *200000000
40               |  50|   0|   0|   0|   0|   0|  40|  0|  0|        降魔の剣
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Katana
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Mumei            |   0|   0|  45| -15|   0|   0|   0|  0|  0|            1800
6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            無銘
-----------------------------------------------------------------------------
Seikou           |   0|   0|  97| -32|   0|   0|   0|  0|  0|            7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            清光
-----------------------------------------------------------------------------
Kunishige        |   0|   0| 159| -53|   0|   0|   0|  0|  0|           24000
14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            国重
-----------------------------------------------------------------------------
Masakuni         |   0|   0| 222| -74|   0|   0|   0|  0|  0|           70000
18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            正国
-----------------------------------------------------------------------------
Kotetsu          |   0|   0| 352|-117|   0|   0|   0|  0|  0|          100000
22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            虎鉄
-----------------------------------------------------------------------------
Osafune          |   0|   0| 418|-139|   0|   0|   0|  0|  0|          250000
26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            長船
-----------------------------------------------------------------------------
Magoroku         |   0|   0| 541|-180|   0|   0|   0|  0|  0|         1200000
30               |   0|   0|   0|   0|   0|   0|  30|  0|  0|            孫六
-----------------------------------------------------------------------------
Masamune         |   0| 100| 728|-242|   0|   0|   0|  0|  0|        *4000000
34               |  10|  10|  10|   0|   0|   0|   0|  0|  0|            正宗
-----------------------------------------------------------------------------
Muramasa         |   0| 300|1200|-300|   0|-150|   0|  0|  0|        *8000000
38               |   0|   0|   0|   0|   0|   0|   0| 40|  0|            村正
-----------------------------------------------------------------------------
Amenohabakiri**  |   0| 600|3000|-600|   0|   0|   0|  0|  0|      *200000000
40               |   0|  40|   0|   0|   0|   0|  60|  0|  0|    天ノ羽々切り
-----------------------------------------------------------------------------

** Note that in Disgaea, the Amenohabakiri was called the Amano-hahakiri.
That was incorrect.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lightsabers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Beam Saber       |   0|   0| 279|   0|   0| -90|   0|  0|  0|          *90000
20               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ビームセイバー
-----------------------------------------------------------------------------
Photon Sword     |   0|   0| 365|   0|   0|-121|   0|  0|  0|         *200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  フォトンソード
-----------------------------------------------------------------------------
Laser Blade      |   0|   0| 520|   0|   0|-173|   0|  0|  0|        *1200000
30               |   0|   0|   0|   0|   0|   0|   0|  0|  0|レーザーブレイド
-----------------------------------------------------------------------------
Sunrise Sword    |   0| 180| 780|   0|   0|-260|   0|  0|  0|        *5000000
35               |   0|   0|   0|   0|  10|   0|   0|  0|  0|サンライズソード
-----------------------------------------------------------------------------
Last Resort      |   0| 500|2000|   0|   0|-500|   0|  0|  0|      *200000000
40               |  10|  10|  10|   0|   0|  20|   0|  0|  0|  ラストリゾート
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Axes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Hand Axe         |   0|   0|   9|   0|   0|   0|   0| -5|  0|              30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ハンドアクス
-----------------------------------------------------------------------------
Small Axe        |   0|   0|  14|   0|   0|   0|   0| -5|  0|              80
2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  スモールアクス
-----------------------------------------------------------------------------
Woodcutter's Axe |   0|   0|  20|   0|   0|   0|   0| -5|  0|             200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      きこりの斧
-----------------------------------------------------------------------------
Calinger         |   0|   0|  27|   0|   0|   0|   0| -5|  0|             500
4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        カリンガ
-----------------------------------------------------------------------------
Tabar            |   0|   0|  35|   0|   0|   0|   0| -5|  0|            1300
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        タバール
-----------------------------------------------------------------------------
Bandit's Axe     |   0|   0|  43|   0|   0|   0|   0| -5|  0|            1800
6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        山賊の斧
-----------------------------------------------------------------------------
Battle Axe       |   0|   0|  52|   0|   0|   0|   0| -5|  0|            2500
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    バトルアクス
-----------------------------------------------------------------------------
Skinny Axe       |   0|   0|  65|   0|   0|   0|   0| -5|  0|            3500
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  スマートアクス
-----------------------------------------------------------------------------
Hatchet          |   0|   0|  80|   0|   0|   0|   0| -5|  0|            5000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        まさきり
-----------------------------------------------------------------------------
Crescent Axe     |   0|   0|  94|   0|   0|   0|   0| -5|  0|            7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|クレセントアクス
-----------------------------------------------------------------------------
Heavy Axe        |   0|   0| 110|   0|   0|   0|   0| -5|  0|           10000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ヘビーアクス
-----------------------------------------------------------------------------
Warrior's Axe    |   0|   0| 140|   0|   0|   0|   0| -5|  0|           18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        戦士の斧
-----------------------------------------------------------------------------
Tomahawk         |   0|   0| 170|   0|   0|   0|   0| -5|  0|           32000
15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      トマホーク
-----------------------------------------------------------------------------
War Axe          |   0|   0| 203|   0|   0|   0|   0| -5|  0|           60000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ウォーアクス
-----------------------------------------------------------------------------
Brober           |   0|   0| 240|   0|   0|   0|   0| -5|  0|           80000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        ブローバ
-----------------------------------------------------------------------------
Barbarian's Axe  |   0|   0| 280|   0|   0|   0|   0| -5|  0|          100000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      蛮族の戦斧
-----------------------------------------------------------------------------
Head Hunter      |   0|   0| 326|   0|   0|   0|   0| -5|  0|          120000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ヘッドハンター
-----------------------------------------------------------------------------
Rune Axe         |   0|   0| 380|   0|   0|   0|   0| -5|  0|          200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ルーンアクス
-----------------------------------------------------------------------------
Great Axe        |   0|   0| 440|   0|   0|   0|   0| -5|  0|          300000
27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  グレートアクス
-----------------------------------------------------------------------------
Exactor          |   0|   0| 520|   0|   0|   0|   0| -5|  0|         1000000
29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    エグゼクター
-----------------------------------------------------------------------------
Tyrant Axe       |   0|   0| 580|  80|   0| -80|   0| -5|  0|         1500000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|タイラントアクス
-----------------------------------------------------------------------------
Guillotine       | 160|   0| 660|   0|   0|   0|   0| -5|  0|         3000000
33               |   0|   0|   0|   0|   0| -30|   0|  0|  0|  断罪のギロチン
-----------------------------------------------------------------------------
Hazard Axe       |   0| 120| 750| 120|   0|   0|   0| -5|  0|        *5000000
35               | -20| -20| -20|   0|   0|   0|   0|  0|  0|  ハザードアクス
-----------------------------------------------------------------------------
God Axe          |   0|   0| 980|   0|   0|   0|   0| -5|  0|        *7000000
37               |  30|   0|   0|   0|   0|   0|   0|  0|  0|        魔神の斧
-----------------------------------------------------------------------------
Armageddon       | 600|   0|2400| 400|   0|   0|   0| -5|  0|      *200000000
40               |  50|   0|   0|   0|  40|   0|   0|  0|  0|    ハルマゲドン
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Frypan
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Kitchen Frypan   |   0|   0|  70|  70|   0|   0|   0|  0|  0|          *14000
12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|家庭用フライパン
-----------------------------------------------------------------------------
Apprentice Frypan|   0|   0|  95|  95|   0|   0|   0|  0|  0|          *32000
15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|見習いフライパン
-----------------------------------------------------------------------------
Chef's Frypan    |   0|   0| 125| 125|   0|   0|   0|  0|  0|          *70000
18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|料理長フライパン
-----------------------------------------------------------------------------
Top Grade Frypan |   0|   0| 160| 160|   0|   0|   0|  0|  0|         *100000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  一流フライパン
-----------------------------------------------------------------------------
Tri-Star Frypan  |   0|   0| 210| 210|   0|   0|   0|  0|  0|         *150000
24               |   0|   0|   0|   0|   0|   0|   0|  0|  0|三っ星フライパン
-----------------------------------------------------------------------------
Iron Chef Frypan |   0|   0| 270| 270|   0|   0|   0|  0|  0|         *300000
27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  達人フライパン
-----------------------------------------------------------------------------
Courtly Frypan   |   0|   0| 360| 360|   0|   0|   0|  0|  0|        *1200000
30               |  10|   0|   0|   0|   0|   0|   0|  0|  0|  宮廷フライパン
-----------------------------------------------------------------------------
Divine Frypan    |   0|   0| 450| 450|   0|   0|   0|  0|  0|        *3000000
33               |  20|   0|   0|   0|   0|   0|   0|  0|  0|  神秘フライパン
-----------------------------------------------------------------------------
Shangrila Frypan |   0|   0| 504| 504|   0|   0|   0|  0|  0|        *6000000
36               |  30|   0|   0|   0|  10|   0|   0|  0|  0|桃源郷フライパン
-----------------------------------------------------------------------------
God Frypan       |   0|   0|1400|1400|   0|   0|   0|  0|  0|       *20000000
39               |  40|   0|   0|   0|  20|   0|   0|  0|  0|  神のフライパン
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Morningstars
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Splinter Ball    |  28|   0|  28|   0|   0|   0|   0|-10|  0|             500
4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        トゲ鉄球
-----------------------------------------------------------------------------
Morningstar      |  60|   0|  60|   0|   0|   0|   0|-10|  0|            3500
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|モーニングスター
-----------------------------------------------------------------------------
Heavy Hammer     | 117|   0| 117|   0|   0|   0|   0|-10|  0|           14000
12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ヘビーハンマー
-----------------------------------------------------------------------------
War Flail        | 178|   0| 178|   0|   0|   0|   0|-10|  0|           45000
16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ウォーフレイル
-----------------------------------------------------------------------------
Prisoner's Ball  | 250|   0| 250|   0|   0|   0|   0|-10|  0|           90000
20               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      囚人の鉄球
-----------------------------------------------------------------------------
Metal Basher     | 340|   0| 340|   0|   0|   0|   0|-10|  0|          150000
24               |   0|   0|   0|   0|   0|   0|   0|  0|  0|メタルバッシャー
-----------------------------------------------------------------------------
Giga Crusher     | 460|   0| 460|   0|   0|   0|   0|-10|  0|          500000
28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ギガクラッシャー
-----------------------------------------------------------------------------
Doom Hammer      | 600|   0| 600| 120|   0|-120|   0|-10|  0|        *2000000
32               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ドゥームハンマー
-----------------------------------------------------------------------------
Mjolnir          | 780|   0| 780|   0|   0| 200|   0|-10|  0|        *6000000
36               |   0|   0|   0|   0|   0|   0|  40|  0|  0|      ミョルニル
-----------------------------------------------------------------------------
Meteo Impact     |2100| 300|2100|   0|   0|   0|   0|-10|  0|      *200000000
40               |   0|   0|  40|   0|  30|   0|   0|  0|  0|メテオインパクト
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nunchaku
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Nunchucks        |   0|   8|   8|   0|   0|   0|   0|  5|  3|              80
2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ヌンチャク
-----------------------------------------------------------------------------
Raiden           |   0|  13|  13|   0|   0|   0|   0|  5|  3|             200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          雷電棍
-----------------------------------------------------------------------------
Twin Flail       |   0|  24|  24|   0|   0|   0|   0|  5|  3|            1300
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ツインフレイル
-----------------------------------------------------------------------------
Duplex Punisher  |   0|  34|  34|   0|   0|   0|   0|  5|  3|            2500
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  二連おしおき棒
-----------------------------------------------------------------------------
Flying Swallow   |   0|  56|  56|   0|   0|   0|   0|  5|  3|            5000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          飛燕棍
-----------------------------------------------------------------------------
Battle Nunchucks |   0|  79|  79|   0|   0|   0|   0|  5|  3|           10000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|バトルヌンチャク
-----------------------------------------------------------------------------
Black Dragon     |   0| 114| 114|   0|   0|   0|   0|  5|  3|           24000
14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          黒竜棍
-----------------------------------------------------------------------------
Golden Might     |   0| 175| 175|   0|   0|   0|   0|  5|  3|           70000
18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          金剛棍
-----------------------------------------------------------------------------
Twin Rage        |   0| 245| 245|   0|   0|   0|   0|  5|  3|          100000
22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        暴れ双棍
-----------------------------------------------------------------------------
Mach Nunchucks   |   0| 370| 370|   0|   0|   0|   0|  5|  3|          300000
27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|マッハヌンチャク
-----------------------------------------------------------------------------
Moonlight        |   0| 495| 495|  80|   0|   0|   0|  5|  3|        *1500000
31               |   0|   0|  20|   0|   0|   0|   0|  0|  0|          月光棍
-----------------------------------------------------------------------------
Rasetsu          | 130| 680| 680|   0|   0|   0|   0|  5|  3|        *6000000
36               |   0|  30|   0|   0|   0|   0|   0|  0|  0|          羅刹棍
-----------------------------------------------------------------------------
Dragon Soul      |   0|1800|1800|   0|   0|   0|   0|  5|  3|      *200000000
40               |  40|   0|   0|   0|   0|   0|   0|  0| 40|  ドラゴンソール
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mallets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Apprentice Mallet|   0|   0|  53|  53|   0|  53|   0|  0|  0|           *7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    うちでの小槌
-----------------------------------------------------------------------------
Price Hammer     |   0|   0| 123| 123|   0| 123|   0|  0|  0|          *60000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|プライスハンマー
-----------------------------------------------------------------------------
Black Mallet     |   0|   0| 233| 233|   0| 233|   0|  0|  0|         *200000
25               |   5|   5|   5|   0|   0|   0|   0|  0|  0|        大黒小槌
-----------------------------------------------------------------------------
Gold Hammer      |   0|   0| 385| 385|   0| 385|   0|  0|  0|        *2000000
32               |  10|  10|  10|  10|  10|  10|   0|  0|  0|ゴールドハンマー
-----------------------------------------------------------------------------
Million Dollar   |   0|   0| 900| 900|   0| 900|   0|  0|  0|       *20000000
39               |  20|  20|  20|  20|  20|  20|   0|  0|  0|  ミリオンダラー
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spears
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Short Spear      |   0|   0|   7|   0|   0|   0|   0| -3|  0|              30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ショートスピア
-----------------------------------------------------------------------------
Kamayari         |   0|   0|  12|   0|   0|   0|   0| -3|  0|              80
2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            鎌槍
-----------------------------------------------------------------------------
Pike             |   0|   0|  17|   0|   0|   0|   0| -3|  0|             200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          パイク
-----------------------------------------------------------------------------
Fuscina          |   0|   0|  24|   0|   0|   0|   0| -3|  0|             500
4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    フュスキーナ
-----------------------------------------------------------------------------
Soldier Spear    |   0|   0|  31|   0|   0|   0|   0| -3|  0|            1300
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|ソルジャースピア
-----------------------------------------------------------------------------
Runca            |   0|   0|  39|   0|   0|   0|   0| -3|  0|            1800
6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          ランカ
-----------------------------------------------------------------------------
Cross Spear      |   0|   0|  48|   0|   0|   0|   0| -3|  0|            2500
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          十字槍
-----------------------------------------------------------------------------
Patisthanaya     |   0|   0|  59|   0|   0|   0|   0| -3|  0|            3500
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  パチスターニャ
-----------------------------------------------------------------------------
Corsesca         |   0|   0|  72|   0|   0|   0|   0| -3|  0|            5000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      コルセスカ
-----------------------------------------------------------------------------
Chauve-souris    |   0|   0|  86|   0|   0|   0|   0| -3|  0|            7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ショヴスリ
-----------------------------------------------------------------------------
Spetum           |   0|   0| 102|   0|   0|   0|   0| -3|  0|           10000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        スペタム
-----------------------------------------------------------------------------
Trident          |   0|   0| 132|   0|   0|   0|   0| -3|  0|           18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    トライデント
-----------------------------------------------------------------------------
Partisan         |   0|   0| 162|   0|   0|   0|   0| -3|  0|           32000
15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      パルチザン
-----------------------------------------------------------------------------
Javelin          |   0|   0| 194|   0|   0|   0|   0| -3|  0|           60000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ジャベリン
-----------------------------------------------------------------------------
Harpoon          |   0|   0| 230|   0|   0|   0|   0| -3|  0|           80000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ハープーン
-----------------------------------------------------------------------------
Halberd          |   0|   0| 270|   0|   0|   0|   0| -3|  0|          100000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ハルバード
-----------------------------------------------------------------------------
Scorpion         |   0|   0| 313|   0|   0|   0|   0| -3|  0|          120000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    スコーピオン
-----------------------------------------------------------------------------
Houtengasen      |   0|   0| 365|   0|   0|   0|   0| -3|  0|          200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        方天画戦
-----------------------------------------------------------------------------
Brave Spear      |   0|   0| 425|   0|   0|   0|   0| -3|  0|          300000
27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ブレイブスピア
-----------------------------------------------------------------------------
Gae Bolg         |   0|  80| 495|   0|   0|   0|   0| -3|  0|         1000000
29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ゲイボルグ
-----------------------------------------------------------------------------
Valkyrie Spear   |   0|   0| 560|   0|   0|   0|   0| -3|  0|         1500000
31               |   0|  20|   0|   0|   0|   0|   0|  0|  0|バルキリースピア
-----------------------------------------------------------------------------
Brionic          | 120|   0| 640|   0|   0|   0|   0| -3|  0|         3000000
33               |   0|   0|   0|   0|   0|   0|  20|  0|  0|    ブリューナク
-----------------------------------------------------------------------------
Gungnir          |   0| 100| 725|   0|   0|   0|   0| -3|  0|        *5000000
35               |  20|   0|   0|   0|  10|   0|   0|  0|  0|      グングニル
-----------------------------------------------------------------------------
Pinaka           |   0|   0| 940|   0|   0| 200|   0| -3|  0|        *7000000
37               |  20|  20|  20|   0|   0|  30|   0|  0|  0|          ピナカ
-----------------------------------------------------------------------------
Longinus         |   0| 260|2200|   0|   0| 220|   0| -3|  0|      *200000000
40               |  30|  30|  30|  40|   0|   0|   0|  0|  0|      ロンギヌス
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fencing Swords
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Rapier           |   0|   0|   8|   0|   0|   8|   0|  5|  3|              80
2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        レイピア
-----------------------------------------------------------------------------
Bilbo            |   0|   0|  13|   0|   0|  13|   0|  5|  3|             200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          ビルボ
-----------------------------------------------------------------------------
Fleuret          |   0|   0|  24|   0|   0|  24|   0|  5|  3|            1300
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        フルーレ
-----------------------------------------------------------------------------
Tuck             |   0|   0|  34|   0|   0|  34|   0|  5|  3|            2500
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|           ターク
-----------------------------------------------------------------------------
Estoc            |   0|   0|  56|   0|   0|  56|   0|  5|  3|            5000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      エストック
-----------------------------------------------------------------------------
Dress Sword      |   0|   0|  79|   0|   0|  79|   0|  5|  3|           10000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ドレスソード
-----------------------------------------------------------------------------
Colichemarde     |   0|   0| 114|   0|   0| 114|   0|  5|  3|           24000
14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  コリシュマルド
-----------------------------------------------------------------------------
Epee             |   0|   0| 175|   0|   0| 175|   0|  5|  3|           70000
18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            エペ
-----------------------------------------------------------------------------
Blood Needle     |   0|   0| 245|   0|   0| 245|   0|  5|  3|          100000
22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ブラッドニードル
-----------------------------------------------------------------------------
Stinger          |   0|   0| 370|   0|   0| 370|   0|  5|  3|          300000
27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    スティンガー
-----------------------------------------------------------------------------
Masquerade       |   0|  80| 495|   0|   0| 495|   0|  5|  3|        *1500000
31               |  10|  10|  10|   0|   0|   0|   0|  0|  0|    マスカレイド
-----------------------------------------------------------------------------
Crimson Rose     |   0| 160| 680|   0|   0| 680| 160|  5|  3|        *6000000
36               |  20|   0|   0|   0|   0|   0|   0|  0|  0|クリムゾンローズ
-----------------------------------------------------------------------------
Eternal Rondo    |   0| 400|1700|   0| 400|1700|   0|  5|  3|      *200000000
40               |   0|  40|   0|   0|   0|   0|  40|  0|  0|エターナルロンド
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Syringes:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
徳用注射器
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC| MVT| JMP| Price (in HL)
Japanese Name    |Fire|Wind| Ice| Psn| Sle|Para| Amn| Gam| Daz|Bonus Gauge LV
-----------------------------------------------------------------------------
Econ Syringe     |   0|   0|   0|   0|   0|  40|   0|  0|  0|           *3500
8                |   0|   5|   0|   5|   0|   0|   0|  0|  0|      徳用注射器
-----------------------------------------------------------------------------
Nurse's Syringe  |   0|   0|   0|   0|   0| 105|   0|  0|  0|          *45000
16               |   0|  10|   0|  10|   0|   0|   0|  0|  0|  ナースの注射器
-----------------------------------------------------------------------------
Physician's Shot |   0|   0|   0|   0|   0| 210|   0|  0|  0|         *150000
24               |   0|  20|   0|  20|   0|   0|   0|  0|  0|    名医の注射器
-----------------------------------------------------------------------------
Kada's Syringe   |   0|  60|   0|   0|   0| 420|   0|  0|  0|        *2000000
32               |   0|  30|   0|  30|   0|   0|   0|  0|  0|      華陀注射器
-----------------------------------------------------------------------------
Love Shot        |   0| 100|   0|   0|   0|1120|   0|  0|  0|       *20000000
39               |   0|  40|   0|  40|   0|   0|   0|  0|  0|      愛のお注射
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fishing Rod:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Youngin' Rod     |   0|  47|   0|   0|   0|   0|  47|  5|  3|           *3500
8                |   0|   0|   5|   0|   5|   0|   0|  0|  0|  チビッコ釣り竿
-----------------------------------------------------------------------------
Famous Rod       |   0| 142|   0|   0|   0|   0| 142|  5|  3|          *45000
16               |   0|   0|  10|   0|  10|   0|   0|  0|  0|    名人のロッド
-----------------------------------------------------------------------------
Wadatsumi        |   0| 288|   0|   0|   0|   0| 288|  5|  3|         *150000
24               |   0|   0|  20|   0|  20|   0|   0|  0|  0|    名竿わだつみ
-----------------------------------------------------------------------------
Ebisu Rod        |   0| 515|   0| 140|   0|   0| 515|  5|  3|        *2000000
32               |   0|   0|  30|   0|  30|   0|   0|  0|  0|      恵比寿の竿
-----------------------------------------------------------------------------
The Fisher       | 300|1200|   0|   0|   0| 300|1200|  5|  3|       *20000000
39               |   0|   0|  40|   0|  40|   0|   0|  0|  0|ザ・フィッシャー
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rifle:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Tanegashima      |   0|   0|   0|   0|   0|   0|  24|  0|  0|            1300
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      タネガシマ
-----------------------------------------------------------------------------
Musket           |   0|   0|   0|   0|   0|   0|  38|  0|  0|            2500
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      マスケット
-----------------------------------------------------------------------------
Flint Rock       |   0|   0|   0|   0|   0|   0|  56|  0|  0|            5000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  フリントロック
-----------------------------------------------------------------------------
Matagi Rifle     |   0|   0|   0|   0|   0|   0|  79|  0|  0|           10000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マタギライフル
-----------------------------------------------------------------------------
Carbine          |   0|   0|   0|   0|   0|   0| 102|  0|  0|           18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        カービン
-----------------------------------------------------------------------------
Trench Hunter    |   0|   0|   0|   0|   0|   0| 142|  0|  0|           45000
16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|トレンチハンター
-----------------------------------------------------------------------------
Sniper           |   0|   0|   0|   0|   0|   0| 175|  0|  0|           70000
18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      スナイパー
-----------------------------------------------------------------------------
Victory          |   0|   0|   0|   0|   0|   0| 225|  0|  0|        100000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ヴィクトリー
-----------------------------------------------------------------------------
Barracuda        |   0|   0|   0|   0|   0|   0| 265|  0|  0|        120000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      バラクーダ
-----------------------------------------------------------------------------
Anti-Tank Rifle  |   0|   0|   0|   0|   0|   0| 340|  0|  0|          250000
26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  対戦車ライフル
-----------------------------------------------------------------------------
Wildcat          |   0|   0|   0|   0|   0|   0| 430|  0|  0|         1000000
29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ワイルドキャット
-----------------------------------------------------------------------------
Hawkeye          |   0|  80|   0|   0|   0|   0| 515|  0|  0|         2000000
32               |   0|  30|   0|   0|   0|   0|   0|  0|  0|      ホークアイ
-----------------------------------------------------------------------------
Glory            | 160|   0|   0|   0|   0|   0| 605|  0|  0|        *5000000
35               |  20|  20|  20|   0|   0|   0|   0|  0|  0|      グローリー
-----------------------------------------------------------------------------
Judgement        |   0|   0|   0|   0|   0| 180| 850|  0|  0|        *8000000
38               |   0|   0|   0|   0|   0|   0|   0|  0| 40|  ジャッジメント
-----------------------------------------------------------------------------
Last Shooter     |   0| 250|   0|   0|   0|   0|1500|  0|  0|      *200000000
40               |  40|   0|   0|   0|   0|   0|   0| 40|  0|ラストシューター
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flame Thrower:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Salamander       |   0|  27|   0|   0|   0| -27|  54| -5|  0|            3500
8                | -20|   0|  20|   0|   0|   0|   0|  0|  0|    サラマンダー
-----------------------------------------------------------------------------
Flametan         |   0|  47|   0|   0|   0| -47|  95| -5|  0|           10000
11               | -20|   0|  20|   0|   0|   0|   0|  0|  0|    フレイムタン
-----------------------------------------------------------------------------
Ifrit            |   0|  76|   0|   0|   0| -76| 155| -5|  0|           32000
15               | -20|   0|  20|   0|   0|   0|   0|  0|  0|      イフリート
-----------------------------------------------------------------------------
Detonator        |   0| 110|   0|   0|   0|-110| 220| -5|  0|           80000
19               |   0|   0|  20|   0|   0|   0|   0|  0|  0|    デトネイター
-----------------------------------------------------------------------------
Dragon Breath    |   0| 150|   0|   0|   0|-150| 300| -5|  0|          120000
23               | -20|   0|  20|   0|   0|   0|   0|  0|  0|  ドラゴンブレス
-----------------------------------------------------------------------------
Incinerator      |   0| 205|   0|   0|   0|-205| 410| -5|  0|          300000
27               | -20|   0|  20|   0|   0|   0|   0|  0|  0|インシネレーター
-----------------------------------------------------------------------------
Crimson Flare    |   0| 270|   0|   0|   0|-270| 540| -5|  0|         1500000
31               | -20|   0|  20|   0|   0|   0|   0|  0|  0|クリムゾンフレア
-----------------------------------------------------------------------------
Megido Fire      |   0| 330|   0|   0|   0|-330| 660| -5|  0|        *4000000
34               | -20|   0|  20|   0|   0|   0|   0|  0|  0|  メギドファイア
-----------------------------------------------------------------------------
Prominence       |   0| 450|   0|   0|   0|-450| 900| -5|  0|        *7000000
37               | -20|   0|  20|  30|   0|   0|   0|  0|  0|    プロミネンス
-----------------------------------------------------------------------------
Inferior         | 220| 990|   0| 220|   0|-650|1980| -5|  0|      *200000000
40               | -20|   0|  20|   0|  40|   0|   0|  0|  0|  エンフィリアル
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gatling Gun:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Gatling Gun      |  33|   0|   0|   0|   0|   0|  65| -7|  0|            5000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ガトリングガン
-----------------------------------------------------------------------------
Hand Vulcan      |  55|   0|   0|   0|   0|   0| 110| -7|  0|           14000
12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ハンドバルカン
-----------------------------------------------------------------------------
Mitreius         |  85|   0|   0|   0|   0|   0| 170| -7|  0|           45000
16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ミトレイユーズ
-----------------------------------------------------------------------------
Wild Hog         | 120|   0|   0|   0|   0|   0| 240| -7|  0|           90000
20               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ワイルドホッグ
-----------------------------------------------------------------------------
Big Bison        | 163|   0|   0|   0|   0|   0| 325| -7|  0|          150000
24               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ビッグバイソン
-----------------------------------------------------------------------------
Mad Bull         | 220|   0|   0|   0|   0|   0| 440| -7|  0|          500000
28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      マッドブル
-----------------------------------------------------------------------------
Cerebrus         | 290|   0|   0|   0|   0|   0| 580| -7|  0|         2000000
32               |  20|   0|   0|   0|   0|   0|   0|  0|  0|      ケルベロス
-----------------------------------------------------------------------------
Nidhogg          | 350|   0|   0|   0|   0|   0| 700| -7|  0|        *5000000
35               |   0|   0|   0|  30|   0|   0|   0|  0|  0|    ニーズヘッグ
-----------------------------------------------------------------------------
Yamatanourochi   | 590|   0|   0|   0|   0|   0|1180| -7|  0|        *8000000
38               |   0|   0|  20|  20| -30|   0|   0|  0|  0|  ヤマタノウロチ
-----------------------------------------------------------------------------
Hecatoncheir     |1005|   0|   0| 240|   0|   0|2010| -7|  0|      *200000000
40               |  30|  30|  30|   0|   0|   0|   0|  0| 40|  ヘカトンケイル
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bazooka:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Bazooka          |   0|   0|   0| -48|   0|   0|  95| -5|  0|            7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      バズーカ砲
-----------------------------------------------------------------------------
Hand Launcher    |   0|   0|   0| -70|   0|   0| 140| -5|  0|           18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ハンドランチャー
-----------------------------------------------------------------------------
Anti-Recoil Gun  |   0|   0|   0|-102|   0|   0| 203| -5|  0|           60000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        無反動砲
-----------------------------------------------------------------------------
Arm Blast        |   0|   0|   0|-140|   0|   0| 280| -5|  0|          100000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  アームブラスト
-----------------------------------------------------------------------------
Phalanx          |   0|   0|   0|-190|   0|   0| 380| -5|  0|          200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ファランクス
-----------------------------------------------------------------------------
Dragoon          |   0|   0|   0|-260|   0|   0| 520| -5|  0|         1000000
29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ドラグーン
-----------------------------------------------------------------------------
Punisher         |   0|   0|   0|-330|   0|   0| 660| -5|  0|        *3000000
33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      パニシャー
-----------------------------------------------------------------------------
Megalov Range    |   0|   0|   0|-433|   0|   0| 865| -5|  0|        *6000000
36               |   0|   0|   0|   0|  30|   0|   0|  0|  0|メガロフレンジー
-----------------------------------------------------------------------------
Catastrophe      |   0|   0|   0|-600|   0|   0|1580| -5|  0|       *20000000
39               |  10|  10|   0|   0|  30|   0|   0|  0|  0|  カタストロフィ
-----------------------------------------------------------------------------
Angolmore        | 360| 240|   0|-900|   0|   0|2750| -5|  0|      *200000000
40               |   0|   0|  50|   0|   0|   0|  40|  0|  0|    アンゴルモア
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Magic Cannons:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Magic Cannon     |   0|   0|   0|   0|   0|  66| 132|-10|  0|          *18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔界砲
-----------------------------------------------------------------------------
Cursed Cannon    |   0|   0|   0|   0|   0|  89| 178|-10|  0|          *45000
16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    呪怨キャノン
-----------------------------------------------------------------------------
Demon Cannon     |   0|   0|   0|   0|   0| 115| 230|-10|  0|          *80000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          鬼大砲
-----------------------------------------------------------------------------
Thunderclap      |   0|   0|   0|   0|   0| 145| 290|-10|  0|         *100000
22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        迅雷大筒
-----------------------------------------------------------------------------
Yaska            |   0|   0|   0|   0|   0| 183| 365|-10|  0|         *200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      夜叉大篭手
-----------------------------------------------------------------------------
Hellgate Cannon  |   0|   0|   0|   0|   0| 230| 460|-10|  0|         *500000
28               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          獄門砲
-----------------------------------------------------------------------------
Darkness Cannon  |   0|   0|   0|   0|   0| 280| 560|-10|  0|        *1500000
31               |   0|   0|   0|   0|   0|   0|   0| 30|  0|          闇魔砲
-----------------------------------------------------------------------------
Purgatory Cannon |   0|   0|   0|   0|   0| 342| 683|-10|  0|        *4000000
34               |  30|   0|   0|   0|   0|   0|   0|  0|  0|          煉獄砲
-----------------------------------------------------------------------------
Mandala Cannon   |   0|   0|   0|   0|   0| 470| 940|-10|  0|        *7000000
37               |  20|  20|  20|   0|   0|   0|   0|  0|  0|  曼茶羅キャノン
-----------------------------------------------------------------------------
Hinokagushi      |   0| 180|   0| 180|   0|1070|2140|-10|  0|      *200000000
40               |  60|   0|   0|   0|   0|   0|   0|  0|  0|      火之迦具士
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wrench:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Factory Wrench   |   0|   0|   0|  21|   0|   0|  21|  5|  3|            1250
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      工場スパナ
-----------------------------------------------------------------------------
Crafter Wrench   |   0|   0|   0|  47|   0|   0|  47|  5|  3|            5000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      職人スパナ
-----------------------------------------------------------------------------
Veteran Wrench   |   0|   0|   0|  78|   0|   0|  78|  5|  3|           18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ベタランスパナ
-----------------------------------------------------------------------------
Finesse Wrench   |   0|   0|   0| 115|   0|   0| 115|  5|  3|           60000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    技巧のスパナ
-----------------------------------------------------------------------------
Hi-Quality Wrench|   0|   0|   0| 160|   0|   0| 160|  5|  3|          100000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    高性能スパナ
-----------------------------------------------------------------------------
Iron Man Wrench  |   0|   0|   0| 230|   0|   0| 230|  5|  3|          200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      達人スパナ
-----------------------------------------------------------------------------
Great Wrench     |   0|   0|   0| 330|   0|   0| 330|  5|  3|          500000
29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  グレートスパナ
-----------------------------------------------------------------------------
Master Wrench    |   0|   0|   0| 450|   0|   0| 450|  5|  3|         3000000
33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マスタースパナ
-----------------------------------------------------------------------------
Legendary Wrench | 160|   0|   0| 600|   0|  80| 600|  5|  3|         7000000
37               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    伝説のスパナ
-----------------------------------------------------------------------------
Divine Wrench    |   0| 180|   0|1560|   0|  80|1560|  5|  3|      *200000000
40               |  40|  40|  40|   0|   0|   0|  40|  0|  0|      神業スパナ
-----------------------------------------------------------------------------

Special note - the Iron Man Wrench is oddly enough sold for 250000 as well
as 200000 from a standard Merchant in the Japanese version.  The sale value
indicates that 200000 is the real value of the item.  Even if you buy it for
250000, that Wrench will sell back for the same value as one bought at
200000.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spade:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Holedigger       |  31|   0|   0|   0|   0|   0|  31| -3|  0|            1800
6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  穴掘りスコップ
-----------------------------------------------------------------------------
Laborer's Shovel |  68|   0|   0|   0|   0|   0|  68| -3|  0|            7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  労動者スコップ
-----------------------------------------------------------------------------
Boss Shovel      | 114|   0|   0|   0|   0|   0| 114| -3|  0|           24000
14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    親方スコップ
-----------------------------------------------------------------------------
Brother Shovel   | 175|   0|   0|   0|   0|   0| 175| -3|  0|           70000
18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    兄弟スコップ
-----------------------------------------------------------------------------
Powerful Shovel  | 245|   0|   0|   0|   0|   0| 245| -3|  0|          120000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|パワフルスコップ
-----------------------------------------------------------------------------
Master Shovel    | 463|   0|   0|   0|   0|   0| 463| -3|  0|         1200000
30               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    超人スコップ
-----------------------------------------------------------------------------
Rockdigger King  | 570|   0|   0|  60|   0|   0| 570| -3|  0|        *4000000
34               |   0|   0|   0|   0|  30|   0|   0|  0|  0|  岩窟王スコップ
-----------------------------------------------------------------------------
Terradrake       | 840|   0|   0| 120|   0|   0| 840| -3|  0|        *8000000
38               |  10|  10|  10|  30|   0|   0|   0|  0|  0|  地竜のスコップ
-----------------------------------------------------------------------------
Gaea Shovel      |1480|   0|   0| 240|   0|   0|1480| -3|  0|      *200000000
40               |   0|  30|   0|   0|   0|   0|  40|  0|  0|  ガイアスコップ
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Remote Control:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Simple Remote    |   0|   0|   0|   0|  60|   0|  60|  0|  0|          *90000
20               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    簡単リモコン
-----------------------------------------------------------------------------
Prank Remote     |   0|   0|   0|   0| 125|   0| 125|  0|  0|         *200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    悪戯リモコン
-----------------------------------------------------------------------------
Universal Remote |   0|   0|   0|   0| 250|   0| 250|  0|  0|        *1200000
30               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    万能リモコン
-----------------------------------------------------------------------------
Secret Remote    |   0|   0|   0|   0| 750|   0| 750|  0|  0|      *5000000
35               |   0|   0|   0|   0|   0|   0|  20|  0|  0|    秘密リモコン
-----------------------------------------------------------------------------
Touch & Go Remote|   0| 340|   0|   0|1800|   0|1800|  0|  0|      *200000000
40               |  10|  10|  10|   0|   0|   0|   0|  0|-30|一触即発リモコン
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bomb:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Time Bomb        |   0|   0|   0| -14|   0| -14|  42| 10|  7|           *1800
6                |   0|   0|   0|   0|  20|   0|   0|  0|-20|        時限爆弾
-----------------------------------------------------------------------------
Handmade Bomb    |   0|   0|   0| -33|   0| -33| 100| 10|  7|           *7000
10               |   0|   0|   0|   0|  20|   0|   0|  0|-20|ハンドメイドボム
-----------------------------------------------------------------------------
Dangerous Present|   0|   0|   0| -56|   0| -56| 170| 10|  7|          *24000
14               |   0|   0|   0|   0|  20|   0|   0|  0|-20|    危険な贈り物
-----------------------------------------------------------------------------
Danger Invention |   0|   0|   0| -83|   0| -83| 250| 10|  7|          *70000
18               |   0|   0|   0|   0|  20|   0|   0|  0|-20|デンジャー発明品
-----------------------------------------------------------------------------
Suspense Clock   |   0|   0|   0|-117|   0|-117| 350| 10|  7|         *100000
22               |   0|   0|   0|   0|  20|   0|   0|  0|-20|    ハラハラ時計
-----------------------------------------------------------------------------
Revenge Dynamite |   0|   0|   0|-158|   0|-158| 475| 10|  7|         *250000
26               |   0|   0|   0|   0|  20|   0|   0|  0|-20|復讐ダイナマイト
-----------------------------------------------------------------------------
Evidence A       |   0|   0|   0|-208|   0|-208| 625| 10|  7|        *1200000
30               |   0|   0|   0|   0|  20|   0|   0|  0|-20|         不審物A
-----------------------------------------------------------------------------
Souvenir of Hell |   0|   0|   0|-275|   0|-275| 825| 10|  7|        *4000000
34               |   0|   0|   0|   0|  20|   0|   0|  0|-20|      冥土の土産
-----------------------------------------------------------------------------
Last Crisis      |   0| 120|   0|-350|   0|-350|1200| 10|  7|        *8000000
38               |   0|   0|   0|   0|  20|   0|   0|  0|-20|ラストクライシス
-----------------------------------------------------------------------------
Big Bang         |   0| 300|   0|-600|   0|-600|3000| 10|  7|      *200000000
40               |  20|  20|  20|   0|  20|   0|   0|  0|-20|      ビッグバン
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Drill:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Factory Drill    |   0|   0|   0|  26| -26|   0|  26|-10|  0|            1300
5                |   0|  10|   0|   0|   0|   0|   0|  0|  0|      工事ドリル
-----------------------------------------------------------------------------
Charge Drill     |   0|   0|   0|  65| -65|   0|  65|-10|  0|            5000
9                |   0|  10|   0|   0|   0|   0|   0|  0|  0|      突貫ドリル
-----------------------------------------------------------------------------
Dandy Drill      |   0|   0|   0| 125|-125|   0| 125|-10|  0|         18000
13               |   0|  10|   0|   0|   0|   0|   0|  0|  0|  ダンディドリル
-----------------------------------------------------------------------------
Manly Drill      |   0|   0|   0| 185|-185|   0| 185|-10|  0|           60000
17               |   0|  10|   0|   0|   0|   0|   0|  0|  0|  ますらおドリル
-----------------------------------------------------------------------------
Plunger Drill    |   0|   0|   0| 260|-260|   0| 260|-10|  0|          100000
21               |   0|  10|   0|   0|   0|   0|   0|  0|  0|  ぶっこみドリル
-----------------------------------------------------------------------------
Earth Dragon     |   0|   0|   0| 350|-350|   0| 350|-10|  0|          200000
25               |   0|  10|   0|   0|   0|   0|   0|  0|  0|            土竜
-----------------------------------------------------------------------------
Spiral King      |   0|   0|   0| 470|-470|   0| 470|-10|  0|         1000000
29               |   0|  10|   0|   0|   0|   0|   0|  0|  0|          螺旋王
-----------------------------------------------------------------------------
Thunder Heaven   |   0|   0|   0| 620|-620|   0| 620|-10|  0|        *3000000
33               |   0|  10|   0|   0|   0|   0|   0|  0|  0|            轟天
-----------------------------------------------------------------------------
9-Headed Dragon  | 300|   0|   0| 900|-700|   0| 900|-10|  0|        *7000000
37               |   0|  20|   0|   0|   0|   0|  20|  0|  0|          九頭竜
-----------------------------------------------------------------------------
DX God of War    | 600|   0|   0|2000|- 1k|   0|2000|-10|  0|      *200000000
40               |   0|  30|   0|   0|   0|  30|   0|  0|  0|      DX労働軍神
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Books:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Magic Primer     |   0|   0|   0|   0|   4|   0|   0|  0|  0|              30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      魔法入門書
-----------------------------------------------------------------------------
Grimoire         |   0|   0|   0|   0|   8|   0|   0|  0|  0|              80
2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    グリモワール
-----------------------------------------------------------------------------
Al Bel           |   0|   0|   0|   0|  12|   0|   0|  0|  0|             200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      アルベール
-----------------------------------------------------------------------------
Black Pullet     |   0|   0|   0|   0|  18|   0|   0|  0|  0|             500
4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        黒い雌鳥
-----------------------------------------------------------------------------
Heptameron       |   0|   0|   0|   0|  24|   0|   0|  0|  0|            1300
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ヘプタメロン
-----------------------------------------------------------------------------
Armadel          |   0|   0|   0|   0|  31|   0|   0|  0|  0|            1800
6                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      アルマデル
-----------------------------------------------------------------------------
Pyramid Sage     |   0|   0|   0|   0|  38|   0|   0|  0|  0|            2500
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|ピラミッドの賢者
-----------------------------------------------------------------------------
Manpou Kisou (?) |   0|   0|   0|   0|  47|   0|   0|  0|  0|            3500
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        蔓法帰宗
-----------------------------------------------------------------------------
Hieroglyph Book  |   0|   0|   0|   0|  56|   0|   0|  0|  0|            5000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  象形萬意図の書
-----------------------------------------------------------------------------
Abramelin        |   0|   0|   0|   0|  67|   0|   0|  0|  0|            7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    アブラメリン
-----------------------------------------------------------------------------
Honorius         |   0|   0|   0|   0|  79|   0|   0|  0|  0|           10000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ホノリウス
-----------------------------------------------------------------------------
Occult Philosophy|   0|   0|   0|   0| 102|   0|   0|  0|  0|           18000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    オカルト哲学
-----------------------------------------------------------------------------
Golden Goose (?) |   0|   0|   0|   0| 125|   0|   0|  0|  0|           32000
15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      金鳥玉兎集
-----------------------------------------------------------------------------
Solomon's Key    |   0|   0|   0|   0| 160|   0|   0|  0|  0|           60000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ソロモンの鍵
-----------------------------------------------------------------------------
Lemegeton        |   0|   0|   0|   0| 190|   0|   0|  0|  0|           80000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      レメゲトン
-----------------------------------------------------------------------------
Al Batel         |   0|   0|   0|   0| 225|   0|   0|  0|  0|          100000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      アルバテル
-----------------------------------------------------------------------------
Grand Grimoire   |   0|   0|   0|   0| 265|   0|   0|  0|  0|          120000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  グラングリモア
-----------------------------------------------------------------------------
Senjiryokketsu   |   0|   0|   0|   0| 310|   0|   0|  0|  0|          200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        占事略決
-----------------------------------------------------------------------------
Worm's Secret    |   0|   0|   0|   0| 370|   0|   0|  0|  0|          300000
27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      妖蛆の秘密
-----------------------------------------------------------------------------
Raziel's Book    |   0|   0|   0|   0| 430|   0|   0|  0|  0|         1000000
29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ラジエルの書
-----------------------------------------------------------------------------
Nameless Cults   |   0|  50|   0|  50| 495|   0|   0|  0|  0|         1500000
31               | -20| -20| -20|   0|  20|   0|   0|  0|  0|      無名祭祀書
-----------------------------------------------------------------------------
Hermeticum       |   0|   0|   0|   0| 535|   0|   0|  0|  0|         3000000
33               |  20|   0|   0|   0|   0|   0|   0|  0|  0|    ヘルメス文書
-----------------------------------------------------------------------------
Splendour Book   |   0|   0|   0|   0| 605|  60|   0|  0|  0|        *5000000
35               |   0|   0|   0|   0|   0|  30|   0|  0|  0|        光輝の書
-----------------------------------------------------------------------------
Al Azif          |   0|  70|   0|   0| 750|   0|   0|  0|  0|        *7000000
37               |  20|  20|  20|   0|   0|   0|   0|  0|  0|      アルアジフ
-----------------------------------------------------------------------------
Pnakotic Mnscr.  |   0| 150|   0|   0|1750| 150|   0|  0|  0|      *200000000
40               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ナコト写本
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rod:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Marchen Rod      |   0| 148|   0|   0| 148| 148|   0|  0|  0|          *90000
20               |  10|  10|  10|   0| -40|   0|   0|  0|  0|  メルヘンロッド
-----------------------------------------------------------------------------
Fancy Wand       |   0| 230|   0|   0| 230| 230|   0|  0|  0|         *200000
25               |  10|  10|  10|   0| -40|   0|   0|  0|  0|ファンシーワンド
-----------------------------------------------------------------------------
Miracle Stick    |   0| 360|   0|   0| 360| 360|   0|  0|  0|        *1200000
30               |  10|  10|  10|   0| -40|   0|   0|  0|  0|ミラクルステッキ
-----------------------------------------------------------------------------
Pretty Scepter   |   0| 510|   0|   0| 510| 510|   0|  0|  0|        *5000000
35               |  20|  20|  20|  10| -40|   0|  10|  0|  0|プリティセプター
-----------------------------------------------------------------------------
Dream Baton      | 300|1500|   0| 200|1500|1500|   0|  0|  0|      *200000000
40               |  30|  30|  30|  20| -40|   0|  20|  0|  0|  ドリームバトン
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fan:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC| MVT| JMP| Price (in HL)
Japanese Name    |Fire|Wind| Ice| Psn| Sle|Para| Amn| Gam| Daz|Bonus Gauge LV
-----------------------------------------------------------------------------
Seppu Fan        |   0|  75|   0| -25|   0|   0|  75| 10|  7|           *7000
10               |   0|  30|   0| -10|   0|   0|   0|  0|  0|      旋風うちわ
-----------------------------------------------------------------------------
Reppu Fan        |   0| 185|   0| -62|   0|   0| 185| 10|  7|          *60000
17               |   0|  30|   0| -10|   0|   0|   0|  0|  0|      烈風うちわ
-----------------------------------------------------------------------------
Shippu Fan       |   0| 350|   0|-117|   0|   0| 350| 10|  7|         *200000
25               |   0|  30|   0| -10|   0|   0|   0|  0|  0|      疾風うちわ
-----------------------------------------------------------------------------
Storm Fan        |   0| 580|   0|-193|   0|   0| 580| 10|  7|        *2000000
32               |   0|  30|   0| -10|   0|   0|   0|  0|  0|      嵐風うちわ
-----------------------------------------------------------------------------
Kamikaze Fan     |   0|1520|   0|-370|   0| 300|1520| 10|  7|       *20000000
39               |   0|  30|   0| -10|   0|   0|   0| 40|  0|      神風うちわ
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Magnet
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Adhere Magnet    |   0|   0|   0|  47|  47|  47|   0|  0|  0|           *5000
9                |  10|  10|  10|   0|   0|  20| -20|  0|  0|    くっつき磁石
-----------------------------------------------------------------------------
Power Magnet     |   0|   0|   0| 105| 105| 105|   0|  0|  0|          *45000
16               |  10|  10|  10|   0|   0|  20| -20|  0|  0|パワーマグネット
-----------------------------------------------------------------------------
Mega Magnet      |   0|   0|   0| 210| 210| 210|   0|  0|  0|         *150000
24               |  10|  10|  10|   0|   0|  20| -20|  0|  0|      超伝導磁石
-----------------------------------------------------------------------------
Hypergaus        |   0|   0|   0| 390| 390| 390|   0|  0|  0|        *1500000
31               |  20|  20|  20|   0|   0|  20| -20|  0|  0|  ハイパーガウス
-----------------------------------------------------------------------------
Scara Z          | 270| 270|   0| 900| 900| 900|   0|  0|  0|      *200000000
39               |  30|  30|  30|   0|   0|  20| -20|  0|  0|       スカラーZ
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Taiko:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Raiden Taiko     | 135|   0|   0|   0| 135| 135|   0|  0|  0|          *80000
19               |   0|   0| -20|   0|  30|   0|   0|  0|  0|        雷電太鼓
-----------------------------------------------------------------------------
Ryujin Taiko     | 210|   0|   0|   0| 210| 210|   0|  0|  0|         *150000
24               |   0|   0| -20|   0|  30|   0|   0|  0|  0|        竜神太鼓
-----------------------------------------------------------------------------
Kijin Taiko      | 330|   0|   0|   0| 330| 330|   0|  0|  0|        *1000000
29               |   0|   0| -20|   0|  30|   0|   0|  0|  0|        鬼神太鼓
-----------------------------------------------------------------------------
Tenjin Taiko     | 480|   0|   0|   0| 480| 480|   0|  0|  0|        *4000000
34               |   0|  20| -20|   0|  30|   0|   0|  0|  0|        天神太鼓
-----------------------------------------------------------------------------
Majin Taiko      |1500| 300|   0| 300|1500|1500|   0|  0|  0|      *200000000
40               |   0|  40| -20|   0|  30|  40|   0|  0|  0|        魔神太鼓
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pie:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Cream Pie        |  90|   0|   0|   0|   0|   0|   0|  0|  0|           *7000
10               |   0|   0|   0|   0|   0|   0|   0|-40| 40|    クリームパイ
-----------------------------------------------------------------------------
Apple Pie        | 203|   0|   0|   0|   0|   0|   0|  0|  0|          *60000
17               |   0|   0|   0|   0|   0|   0|   0|-40| 40|    アップルパイ
-----------------------------------------------------------------------------
Pumpkin Pie      | 380|   0|   0|   0|   0|   0|   0|  0|  0|         *200000
25               |   0|   0|   0|   0|   0|   0|   0|-40| 40|  パンプキンパイ
-----------------------------------------------------------------------------
Delicious Pie    | 620|   0|   0|   0|   0|   0|   0|  0|  0|        *2000000
32               |  10|  10|  10|   0|   0|   0|   0|-40| 40|  デリシャスパイ
-----------------------------------------------------------------------------
Lovely Pie       |1800|   0|   0|   0|   0|   0|   0|  0|  0|       *20000000
39               |  20|  20|  20|   0|   0|   0|   0|-40| 40|    ラヴリーパイ
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Balloon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Red Balloon      |   0|  90|   0|   0|   0|   0|   0| 30| 20|           *7000
10               |   0| -20|   0|   0|   0|  20|   0|  0|  0|        赤い風船
-----------------------------------------------------------------------------
Dream Balloon    |   0| 203|   0|   0|   0|   0|   0| 30| 30|          *60000
17               |   0| -20|   0|   0|   0|  20|   0|  0|  0|      夢見る風船
-----------------------------------------------------------------------------
Happiness Balloon|   0| 380|   0|   0|   0|   0|   0| 30| 30|         *200000
25               |   0| -20|   0|   0|   0|  20|   0|  0| 20|      幸せの風船
-----------------------------------------------------------------------------
Angel's Balloon  |   0| 620|   0|   0|   0|   0|   0| 30| 30|        *2000000
32               |   0| -20|   0|   0|   0|  20|   0|  0| 40|      天使の風船
-----------------------------------------------------------------------------
Anti-Grav Balloon|   0|1800|   0|   0|   0|   0|   0| 30| 20|       *20000000
39               |   0| -20|   0|   0|   0|  20|   0|  0| 60|  反重力バルーン
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Box:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Mystery Box      |   0|   0|   0| 190| 190|   0|   0| -5|  0|          *80000
19               |  10|  10|  10|   0|   0|   0|  30|  0|  0|          謎の箱
-----------------------------------------------------------------------------
Black Box        |   0|   0|   0| 288| 288|   0|   0| -5|  0|         *150000
24               |  10|  10|  10|   0|   0|   0|  30|  0|  0|ブラックボックス
-----------------------------------------------------------------------------
OOP Artifact     |   0|   0|   0| 430| 430|   0|   0| -5|  0|        *1000000
29               |  10|  10|  10|   0|   0|   0|  30|  0|  0|      オーパーツ
-----------------------------------------------------------------------------
Top Secret       |   0|   0|   0| 570| 570|   0|   0| -5|  0|        *4000000
34               |  20|  20|  20|   0|  20|   0|  30|  0|  0|      最重要機密
-----------------------------------------------------------------------------
The Thing        |   0|   0|   0|1720|1720|   0|   0| -5|  0|      *200000000
40               |  30|  30|  30|   0|   0|   0|  30| 40|  0|        例のブツ
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UFO:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Stealing UFO     |   0|   0|   0|   0|   0|   0|   5|  2|  2|             100
2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|     いただきUFO
-----------------------------------------------------------------------------
Plunder UFO      |   0|   0|   0|   0|   0|   0|  15|  4|  4|            1500
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|     ぶんどりUFO
-----------------------------------------------------------------------------
Greedy UFO       |   0|   0|   0|   0|   0|   0|  30|  7|  7|            8000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|     よくばりUFO
-----------------------------------------------------------------------------
Cha-Ching UFO    |   0|   0|   0|   0|   0|   0|  50| 10| 10|           35000
15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|     うはうはUFO
-----------------------------------------------------------------------------
Divine UFO       |   0|   0|   0|   0|   0|   0|  90| 13| 13|         *200000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|         神技UFO
-----------------------------------------------------------------------------
Galaxy UFO       |   0|   0|   0|   0|   0|   0| 150| 20| 20|        *5000000
35               |   0|   0|   0|   0|   0|   0|   0|  0|  0|       超銀河UFO
-----------------------------------------------------------------------------

=============================================================================
C. ARMOR
=============================================================================

Removed for temporary renovation.

=============================================================================
D. VEHICLE PARTS
=============================================================================

Vehicle parts, as the words suggest, are for vehicle usage only.  If you
equip anything here on a normal character instead on a vehicle, you will get
no positive or negative stat adjustments.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hulls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Dummy Hull       |   3|   0|   0|   3|   0|   0|   0|  0|  0|              30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ダミー装甲
-----------------------------------------------------------------------------
Aluminum Hull    |  10|   0|   0|  10|   0|   0|   0|  0|  0|             200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      アルミ装甲
-----------------------------------------------------------------------------
Guard Hull       |  18|   0|   0|  18|   0|   0|   0|  0|  0|            1100
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ガード装甲
-----------------------------------------------------------------------------
Steel Hull       |  30|   0|   0|  30|   0|   0|   0|  0|  0|            3000
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        鋼鉄装甲
-----------------------------------------------------------------------------
Devil Hull       |  45|   0|   0|  45|   0|   0|   0|  0|  0|            8000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      マシン装甲
-----------------------------------------------------------------------------
Silver Hull      |  60|   0|   0|  60|   0|   0|   0|  0|  0|           18000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    シルバー装甲
-----------------------------------------------------------------------------
HQ Hull          |  80|   0|   0|  80|   0|   0|   0|  0|  0|           32000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      高性能装甲
-----------------------------------------------------------------------------
Titan Hull       | 100|   0|   0| 100|   0|   0|   0|  0|  0|           60000
15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      チタン装甲
-----------------------------------------------------------------------------
Shield Hull      | 120|   0|   0| 120|   0|   0|   0|  0|  0|           80000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    シールド装甲
-----------------------------------------------------------------------------
Gold Hull        | 140|   0|   0| 140|   0|   0|   0|  0|  0|          100000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ゴールド装甲
-----------------------------------------------------------------------------
Light Hull       | 160|   0|   0| 160|   0|   0|   0|  0|  0|          150000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        魔軽装甲
-----------------------------------------------------------------------------
Spectral Hull    | 190|   0|   0| 190|   0|   0|   0|  0|  0|          270000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        霊体装甲
-----------------------------------------------------------------------------
Rare Hull        | 220|   0|   0| 220|   0|   0|   0|  0|  0|          350000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        レア装甲
-----------------------------------------------------------------------------
Magic Hull       | 250|   0|   0| 250|   0|   0|   0|  0|  0|          600000
27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        魔重装甲
-----------------------------------------------------------------------------
Dream Hull       | 300|   0|   0| 300|   0|   0|   0|  0|  0|         1100000
29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          夢装甲
-----------------------------------------------------------------------------
Mystery Hull     | 350|   0|   0| 350|   0|   0|   0|  0|  0|        *1500000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      不思議装甲
-----------------------------------------------------------------------------
Universe Hull    | 400|   0|   0| 400|   0|   0|   0|  0|  0|        *3000000
33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        宇宙装甲
-----------------------------------------------------------------------------
Aura Hull        | 500|   0|   0| 500|   0|   0|   0|  0|  0|        *5000000
36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      オーラ装甲
-----------------------------------------------------------------------------
Galaxy Hull      | 700|   0|   0| 700|   0|   0|   0|  0|  0|        *8000000
38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        銀河装甲
-----------------------------------------------------------------------------
Alloy Hull       |1500|   0|   0|1500|   0|   0|   0|  0|  0|       *20000000
39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      超合金装甲
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Weaponry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
BB Gun Pellet    |   0|   0|   3|   0|   0|   0|   0|  0|  0|              30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|          空気弾
-----------------------------------------------------------------------------
Bean Bullet      |   0|   0|  10|   0|   0|   0|   0|  0|  0|             200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            豆弾
-----------------------------------------------------------------------------
Suppository      |   0|   0|  18|   0|   0|   0|   0|  0|  0|            1100
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|            座薬
-----------------------------------------------------------------------------
9mm Bullet       |   0|   0|  30|   0|   0|   0|   0|  0|  0|            3000
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        9ミリ弾
-----------------------------------------------------------------------------
Magnum Bullet    |   0|   0|  45|   0|   0|   0|   0|  0|  0|            8000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      マグナム弾
-----------------------------------------------------------------------------
Armor Piercer    |   0|   0|  60|   0|   0|   0|   0|  0|  0|           18000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          徹甲弾
-----------------------------------------------------------------------------
Poison Bullet    |   0|   0|  80|   0|   0|   0|   0|  0|  0|           32000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            毒弾
-----------------------------------------------------------------------------
Silver Bullet    |   0|   0| 100|   0|   0|   0|   0|  0|  0|           60000
15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        銀の弾丸
-----------------------------------------------------------------------------
Explosive Shot   |   0|   0| 120|   0|   0|   0|   0|  0|  0|           80000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          炸裂弾
-----------------------------------------------------------------------------
Napalm           |   0|   0| 140|   0|   0|   0|   0|  0|  0|          100000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ナパーム弾
-----------------------------------------------------------------------------
Steel Bullet     |   0|   0| 160|   0|   0|   0|   0|  0|  0|          150000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          鋼鉄弾
-----------------------------------------------------------------------------
Laser Beams      |   0|   0| 190|   0|   0|   0|   0|  0|  0|          270000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        ビーム弾
-----------------------------------------------------------------------------
Magic Bullet     |   0|   0| 220|   0|   0|   0|   0|  0|  0|          350000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔法弾
-----------------------------------------------------------------------------
Demon Shot       |   0|   0| 250|   0|   0|   0|   0|  0|  0|          600000
27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|            鬼弾
-----------------------------------------------------------------------------
Ardent Shot      |   0|   0| 300|   0|   0|   0|   0|  0|  0|         1100000
29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          熱血弾
-----------------------------------------------------------------------------
Rancor Shot      |   0|   0| 350|   0|   0|   0|   0|  0|  0|        *1500000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      怨念凝縮弾
-----------------------------------------------------------------------------
Golden Balls     |   0|   0| 400|   0|   0|   0|   0|  0|  0|        *3000000
33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ゴールド玉
-----------------------------------------------------------------------------
Mega Particle    |   0|   0| 500|   0|   0|   0|   0|  0|  0|        *5000000
36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      メガ粒子弾
-----------------------------------------------------------------------------
44 Sonic         |   0|   0| 700|   0|   0|   0|   0|  0|  0|        *8000000
38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      44ソニック
-----------------------------------------------------------------------------
Overlord Shot    |   0|   0|1500|   0|   0|   0|   0|  0|  0|       *20000000
39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          魔王弾
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Crumbling Tank   |   0|   3|   0|   0|   0|   0|   0|  0|  0|             *30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ボロタンク
-----------------------------------------------------------------------------
Poli-Tank        |   0|  10|   0|   0|   0|   0|   0|  0|  0|            *200
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ポリタンク
-----------------------------------------------------------------------------
Gas Tank         |   0|  18|   0|   0|   0|   0|   0|  0|  0|           *1100
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ガスタンク
-----------------------------------------------------------------------------
H. Capacity Tank |   0|  30|   0|   0|   0|   0|   0|  0|  0|           *3000
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    大容量タンク
-----------------------------------------------------------------------------
Econ. Tank       |   0|  45|   0|   0|   0|   0|   0|  0|  0|           *8000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    省エネタンク
-----------------------------------------------------------------------------
Eco-Tank         |   0|  60|   0|   0|   0|   0|   0|  0|  0|          *18000
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      エコタンク
-----------------------------------------------------------------------------
Top Class Tank   |   0|  80|   0|   0|   0|   0|   0|  0|  0|          *32000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      高級タンク
-----------------------------------------------------------------------------
Big Tank         |   0| 100|   0|   0|   0|   0|   0|  0|  0|          *60000
15               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ビッグタンク
-----------------------------------------------------------------------------
Army Tank        |   0| 120|   0|   0|   0|   0|   0|  0|  0|          *80000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      軍用タンク
-----------------------------------------------------------------------------
HQ Tank          |   0| 140|   0|   0|   0|   0|   0|  0|  0|         *100000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    高性能タンク
-----------------------------------------------------------------------------
Mega Tank        |   0| 160|   0|   0|   0|   0|   0|  0|  0|         *150000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      メガタンク
-----------------------------------------------------------------------------
Hyper Tank       |   0| 190|   0|   0|   0|   0|   0|  0|  0|         *270000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ハイパータンク
-----------------------------------------------------------------------------
Battle Tank      |   0| 220|   0|   0|   0|   0|   0|  0|  0|         *350000
25               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    戦闘用タンク
-----------------------------------------------------------------------------
High Output Tank |   0| 250|   0|   0|   0|   0|   0|  0|  0|         *600000
27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    高出力タンク
-----------------------------------------------------------------------------
Master Tank      |   0| 300|   0|   0|   0|   0|   0|  0|  0|        *1100000
29               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マスタータンク
-----------------------------------------------------------------------------
Deluxe Tank      |   0| 350|   0|   0|   0|   0|   0|  0|  0|        *1500000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|デラックスタンク
-----------------------------------------------------------------------------
Plasma Tank      |   0| 400|   0|   0|   0|   0|   0|  0|  0|        *3000000
33               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  プラズマタンク
-----------------------------------------------------------------------------
Aura Tank        |   0| 500|   0|   0|   0|   0|   0|  0|  0|        *5000000
36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    オーラタンク
-----------------------------------------------------------------------------
Wonder Tank      |   0| 700|   0|   0|   0|   0|   0|  0|  0|        *8000000
38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ワンダータンク
-----------------------------------------------------------------------------
Cosmo Tank       |   0|1500|   0|   0|   0|   0|   0|  0|  0|       *20000000
39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    コスモタンク
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Engines
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Normal Engine    |   0|   0|   0|   0|   0|   0|   0|  3|  2|            *100
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|ノーマルエンジン
-----------------------------------------------------------------------------
Turbo Engine     |   0|   0|   0|   0|   0|   0|   0|  5|  4|            *300
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ターボエンジン
-----------------------------------------------------------------------------
Nitro Engine     |   0|   0|   0|   0|   0|   0|   0|  7|  6|           *1000
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ニトロエンジン
-----------------------------------------------------------------------------
Contraband Engine|   0|   0|   0|   0|   0|   0|   0| 10|  8|           *3000
12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|違法改造エンジン
-----------------------------------------------------------------------------
Hustle Engine    |   0|   0|   0|   0|   0|   0|   0| 13| 10|          *10000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ハッスルエンジン
-----------------------------------------------------------------------------
Awesome Engine   |   0|   0|   0|   0|   0|   0|   0| 15| 12|          *30000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    素敵エンジン
-----------------------------------------------------------------------------
Mecha Engine     |   0|   0|   0|   0|   0|   0|   0| 17| 14|         *100000
26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    メカエンジン
-----------------------------------------------------------------------------
Magic Engine     |   0|   0|   0|   0|   0|   0|   0| 20| 16|         *300000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    魔導エンジン
-----------------------------------------------------------------------------
Combustion Engine|   0|   0|   0|   0|   0|   0|   0| 25| 18|        *1000000
35               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  超燃焼エンジン
-----------------------------------------------------------------------------
Infinity Engine  |   0|   0|   0|   0|   0|   0|   0| 30| 20|        *3000000
39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|無限駆動エンジン
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Barriers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Magnetic Field   |   0|   0|   0|   0|   0|   5|   0|  0|  0|             100
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      磁場発生器
-----------------------------------------------------------------------------
Magne-Coat       |   0|   0|   0|   0|   0|  15|   0|  0|  0|             300
4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    マグネコート
-----------------------------------------------------------------------------
Reflector        |   0|   0|   0|   0|   0|  30|   0|  0|  0|            1000
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    リフレクター
-----------------------------------------------------------------------------
Magic Shell      |   0|   0|   0|   0|   0|  50|   0|  0|  0|            3000
12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マジックシェル
-----------------------------------------------------------------------------
Psycho Barrier   |   0|   0|   0|   0|   0|  80|   0|  0|  0|           10000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    サイコバリア
-----------------------------------------------------------------------------
Aegis Shield     |   0|   0|   0|   0|   0| 120|   0|  0|  0|           30000
21               |   0|   0|   0|   0|   0|   0|   0|  0|  0|イージスシールド
-----------------------------------------------------------------------------
Tesla Wall       |   0|   0|   0|   0|   0| 180|   0|  0|  0|          100000
26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  テスラウォール
-----------------------------------------------------------------------------
Plasma Barrier   |   0|   0|   0|   0|   0| 260|   0|  0|  0|          300000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  プラズマバリア
-----------------------------------------------------------------------------
Zero Field       |   0|   0|   0|   0|   0| 400|   0|  0|  0|        *1000000
36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ゼロフィールド
-----------------------------------------------------------------------------
Ultimate Wall    |   0|   0|   0|   0|   0| 800|   0|  0|  0|        *3000000
39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      絶対防御圏
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Amplifiers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Amplifier        |   0|   0|   0|   0|   5|   0|   0|  0|  0|             100
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        増幅装置
-----------------------------------------------------------------------------
Converger        |   0|   0|   0|   0|  15|   0|   0|  0|  0|             300
3                |   0|   0|   0|   0|   0|   0|   0|  0|  0|エネルギー収束機
-----------------------------------------------------------------------------
Mana Cylinder    |   0|   0|   0|   0|  30|   0|   0|  0|  0|            1000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マナシリンダー
-----------------------------------------------------------------------------
Energy Amp       |   0|   0|   0|   0|  50|   0|   0|  0|  0|            3000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  エナジーアンプ
-----------------------------------------------------------------------------
Rail Gun         |   0|   0|   0|   0|  80|   0|   0|  0|  0|           10000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      粒子加速器
-----------------------------------------------------------------------------
Magic Synther    |   0|   0|   0|   0| 120|   0|   0|  0|  0|           30000
22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    魔道合成装置
-----------------------------------------------------------------------------
Ether Purifier   |   0|   0|   0|   0| 180|   0|   0|  0|  0|          100000
26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|エーテル精製装置
-----------------------------------------------------------------------------
Cond. System     |   0|   0|   0|   0| 260|   0|   0|  0|  0|          300000
30               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  超伝導システム
-----------------------------------------------------------------------------
Resonator        |   0|   0|   0|   0| 400|   0|   0|  0|  0|        *1000000
35               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      共鳴魔導機
-----------------------------------------------------------------------------
Mass Driver      |   0|   0|   0|   0| 800|   0|   0|  0|  0|        *3000000
39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  マスドライバー
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OS's
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Beta Program     |  20|  10|  10|  10|  10|  10| -10|  0|  0|            1100
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  試作プログラム
-----------------------------------------------------------------------------
Battle Program   |  40|  20|  20|  20|  20|  20| -20|  0|  0|           *7000
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  戦闘プログラム
-----------------------------------------------------------------------------
Military Program |  70|  35|  35|  35|  35|  35| -35|  0|  0|          *44000
14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  軍事プログラム
-----------------------------------------------------------------------------
HQ Program       | 110|  55|  55|  55|  55|  55| -55|  0|  0|          *90000
18               |   0|   0|   0|   0|   0|   0|   0|  0|  0|高性能プログラム
-----------------------------------------------------------------------------
New Program      | 160|  80|  80|  80|  80|  80| -80|  0|  0|         *200000
22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|最新鋭プログラム
-----------------------------------------------------------------------------
Uber Program     | 220| 110| 110| 110| 110| 110|-110|  0|  0|         *450000
26               |   0|   0|   0|   0|   0|   0|   0|  0|  0|改良型プログラム
-----------------------------------------------------------------------------
Mighty Program   | 300| 150| 150| 150| 150| 150|-150|  0|  0|        *1300000
30               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  最強プログラム
-----------------------------------------------------------------------------
Winning Program  | 400| 200| 200| 200| 200| 200|-200|  0|  0|        *3700000
34               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  常勝プログラム
-----------------------------------------------------------------------------
Invincible Prog. | 540| 270| 270| 270| 270| 270|-270|  0|  0|        *8000000
38               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  不敗プログラム
-----------------------------------------------------------------------------
Peerless Prog.   |1000| 500| 500| 500| 500| 500|-500|  0|  0|      *200000000
40               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  無敵プログラム
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Handles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Leather Handle   |   0|   0|   0|   0|   0|   0|  -5|  0|  0|            *100
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    皮のハンドル
-----------------------------------------------------------------------------
Stylish Handle   |   0|   0|   0|   0|   0|   0| -15|  0|  0|           *1000
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  小粋なハンドル
-----------------------------------------------------------------------------
Top Grade Handle |   0|   0|   0|   0|   0|   0| -30|  0|  0|           *3000
9                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    高級ハンドル
-----------------------------------------------------------------------------
Power Steering   |   0|   0|   0|   0|   0|   0| -60|  0|  0|          *10000
12               |   0|   0|   0|   0|   0|   0|   0|  0|  0|パワステハンドル
-----------------------------------------------------------------------------
Military Handle  |   0|   0|   0|   0|   0|   0| -80|  0|  0|          *30000
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    歴戦ハンドル
-----------------------------------------------------------------------------
Winning Handle   |   0|   0|   0|   0|   0|   0|-120|  0|  0|         *100000
22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|  勝利のハンドル
-----------------------------------------------------------------------------
Master Handle    |   0|   0|   0|   0|   0|   0|-180|  0|  0|         *300000
27               |   0|   0|   0|   0|   0|   0|   0|  0|  0|マスターハンドル
-----------------------------------------------------------------------------
Space Handle     |   0|   0|   0|   0|   0|   0|-260|  0|  0|        *1000000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|スペースハンドル
-----------------------------------------------------------------------------
Hero Handle      |   0|   0|   0|   0|   0|   0|-400|  0|  0|        *1000000
36               |   0|   0|   0|   0|   0|   0|   0|  0|  0|ヒーローハンドル
-----------------------------------------------------------------------------
Admiral Handle   |   0|   0|   0|   0|   0|   0|-800|  0|  0|        *3000000
39               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    艦長の操縦桿
-----------------------------------------------------------------------------

=============================================================================
E. CONSUMEABLE ITEMS
=============================================================================

Unlike other items, these give you a restorative boost to the following
stats when used in battle.  These items are one-time use only.  To be used,
they must be in the target player's inventory.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Simple HP Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Carrot           |  40|   0|   0|   0|   0|   0|  10|  0|  0|             *30
1                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        にんじん
-----------------------------------------------------------------------------
Pumpkin          | 100|   0|   0|   0|   0|   0|  30|  0|  0|             *90
4                |   0|   0|   0|   0|   0|   0|   0|  0|  0|        かぼちゃ
-----------------------------------------------------------------------------
Corn on the Cob  | 200|   0|   0|   0|   0|   0|  50|  0|  0|            *240
7                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    とうもろこし
-----------------------------------------------------------------------------
Apple            | 500|   0|   0|   0|   0|   0|  70|  0|  0|            *750
10               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          りんご
-----------------------------------------------------------------------------
Bread            |1100|   0|   0|   0|   0|   0|  90|  0|  0|           *2000
13               |   0|   0|   0|   0|   0|   0|   0|  0|  0|          食パン
-----------------------------------------------------------------------------
Ration           |2300|   0|   0|   0|   0|   0| 110|  0|  0|           *4800
16               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      レーション
-----------------------------------------------------------------------------
Onigiri          |4500|   0|   0|   0|   0|   0|   0|  0|  0|          *10000
19               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        おにぎり
-----------------------------------------------------------------------------
Sandwich         |8000|   0|   0|   0|   0|   0| 150|  0|  0|          *25000
22               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    サンドイッチ
-----------------------------------------------------------------------------
Sushi           |13000|   0|   0|   0|   0|   0|   0|  0|  0|          *60000
25              |    0|   0|   0|   0|   0|   0|   0|  0|  0|            寿司
-----------------------------------------------------------------------------
Raw Meat        |20000|   0|   0|   0|   0|   0|   0|  0|  0|         *120000
30              |    0|   0|   0|   0|   0|   0|   0|  0|  0|          原始肉
-----------------------------------------------------------------------------


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Simple MP Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Corn Soup        |   0|  20|   0|   0|   0|   0|  20|  0|  0|             *50
2                |   0|   0|   0|   0|   0|   0|   0|  0|  0|    コーンスープ
-----------------------------------------------------------------------------
Vegetable Soup   |   0|  40|   0|   0|   0|   0|  40|  0|  0|            *150
5                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      野菜スープ
-----------------------------------------------------------------------------
Omelette Rice    |   0|  70|   0|   0|   0|   0|  60|  0|  0|            *600
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|      オムライス
-----------------------------------------------------------------------------
Omuhayashi       |   0| 130|   0|   0|   0|   0|  80|  0|  0|           *1250
11               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      オムハヤシ
-----------------------------------------------------------------------------
Curry Rice       |   0| 250|   0|   0|   0|   0| 100|  0|  0|           *3000
14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    カレーライス
-----------------------------------------------------------------------------
Hayashi Rice     |   0| 480|   0|   0|   0|   0| 120|  0|  0|           *6500
17               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    ハヤシライス
-----------------------------------------------------------------------------
Hamburger        |   0| 900|   0|   0|   0|   0| 140|  0|  0|          *15000
20               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ハンバーグ
-----------------------------------------------------------------------------
Steak            |   0|1600|   0|   0|   0|   0| 160|  0|  0|          *30000
23               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        ステーキ
-----------------------------------------------------------------------------
Chanko-nabe      |   0|2500|   0|   0|   0|   0| 180|  0|  0|          *80000
31               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      ちゃんこ鍋
-----------------------------------------------------------------------------
Sukiyaki         |   0|4000|   0|   0|   0|   0| 220|  0|  0|         *150000
34               |   0|   0|   0|   0|   0|   0|   0|  0|  0|        スキヤキ
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HP & MP Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------------
Name             |  HP|  SP| ATK| DEF| INT| RES| TEC|MVT|JMP|           Price
Bonus Gauge Lvl  |Fire|Wind| Ice| Psn| Sle|Para| Amn|Gam|Daz|   Japanese Name
-----------------------------------------------------------------------------
Shortcake        | 100|  40|   0|   0|   0|   0|  60|  0|  0|           *1000
8                |   0|   0|   0|   0|   0|   0|   0|  0|  0|  ショートケーキ
-----------------------------------------------------------------------------
Cheesecake       | 800| 220|   0|   0|   0|   0| 110|  0|  0|           *7500
14               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    チーズケーキ
-----------------------------------------------------------------------------
Chocolate Cake   |5000|1000|   0|   0|   0|   0| 170|  0|  0|          *55000
24               |   0|   0|   0|   0|   0|   0|   0|  0|  0|    チョコケーキ
-----------------------------------------------------------------------------
Tea Cake        |15000|3000|   0|   0|   0|   0| 250|  0|  0|         *300000
34               |   0|   0|   0|   0|   0|   0|   0|  0|  0|      抹茶ケーキ
-----------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Other Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dale (デール)    - NO STAT BOOSTS  - 500 HL - Rank 1?
Mogul (モーグル) - NO STAT BOOSTS - 2000 HL - Rank 10?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                       VIII. Confinement Values
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is a listing of how your character's stats change by depending on what
item you confine them in upon character creation/transmigration.  All values
listed are in percentages.  Thus, if you were to create or transmigrate a
character into a non-starred version of the first item in our list below, a
Boulder, its base SP, ATK, and RES would stay the same (100 = normal).  Its
HP and DEF would be boosted by 20% (120-100 = 20) and its initial TEC and
RES would be lowered by 20% to 80% of its initial value.

-------------------------------------------------------------
Rocks             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Boulder             120  100  100  120   80  100   80

If an item has any stars, all seven of the base Confine values as boosted as
follows:

+5 for one star.
+10 for two stars.
+15 for three stars.
+20 for four stars.
+25 for crown.

For our example boulder, were it to have two stars, it would have 10 added
to all of its stats, and thus the values would be modded to:

-------------------------------------------------------------
Rocks             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Boulder             130  110  110  130   90  110   90  (WITH TWO STARS)

A quick glance at the list below will reveal that the best items to
transmigrate into are any in the Topiary category.  Everything else provides
limited boosts in comparison, with the exception of the Treasure, OS, and
HP&MP food classes of items.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Topiary
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------
Rocks             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Boulder             120  100  100  120   80  100   80
Stone Pillar        104  104  104  124   84  104  104
Rubble              127   87  107  127  107   87  107
Huge Boulder        130  110  110  130   90  110   90
Stalactite          113  113  113  133   93  113  113
Old Brick           136   96  116  136  116   86  116
Giant Boulder       139  119  139  139   99  119   99
Devil Stone         122  122  122  142  102  122  122
Ancient Stone       145  105  125  145  125   95  125
God Boulder         148  128  128  148  108  128  108
Binding Stone       131  131  131  151  111  131  131
Overlord's Relief   154  114  134  154  134  114  134

-------------------------------------------------------------
Trees             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Palm Tree           110  110  100   90  100   90  100
Broadleaf Tree      104   94  114  104  104  104  104
Pine Tree           127   97  107   97  107  107  107
Summer Tree         120  120  110  100  110  100  110
Verdant Tree        113  103  123  113  113  113  113
Spirit Tree         136  106  116  106  116  116  116
Happiness Tree      129  129  119  109  119  109  119
Fruit Tree          122  112  132  122  122  122  122
Mountain Tree       145  115  125  115  125  125  125
Heaven Tree         138  138  128  118  128  118  128
Bounty Tree         131  121  141  131  131  131  131
God Tree            154  124  134  124  134  134  134

-------------------------------------------------------------
Flowers           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Dainty Flower        80  120   80  100  120  100  100
Little Flower        86  106  106  106  126  126   86
Maiden's Flower      91  131   91  111  131  111  111
Purity Flower        96  116  116  116  136  136   96
Fairy's Flower      101  141  101  121  141  121  121
Secret Flower       106  126  126  126  146  146  106
Angel's Flower      111  151  111  131  151  131  131
Legendary Flower    116  136  136  136  156  136  116

-------------------------------------------------------------
Grasses           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Weed                100  120   80   80  100  100  120
Thin Grass          106  106  106   86   86  126  126
Wispy Grass         111  131   91   91  111  111  131
Fae Grass           116  126  126   96   96  136  136
Illusionary Grass   121  141  101  101  121  121  141
Spirit Grass        126  136  136  106  106  146  146
Mimic Grass         131  151  111  111  131  131  151
God Grass           136  136  136  116  116  156  156

-------------------------------------------------------------
Dead Trees        |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Withered Tree       113  103  113   93  103   93  103
Demon Tree          138   98  118  108   98   98   98
Rotting Tree        123  113  123  103  113  103  113
Rancor Tree         148  108  128  118  108  108  108
Ancient Tree        133  123  133  113  123  113  123
Corroded Tree       158  118  138  128  118  118  118
Memorial Tree       143  133  143  123  133  123  133
Darkness Tree       168  128  148  138  128  128  128

-------------------------------------------------------------
Giant Flowers     |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Demon Flower         83  123  123   83  123   83  103
Demon Grass         108  108   88   88  128  108  128
Bloody Flower        93  133  133   93  133   93  113
Man-Eating Plant    118  118   98   98  138  118  138
Cursed Flower       103  143  143  103  143  103  123
Full Demon Grass    128  128  108  108  148  128  148
Hellflower          113  153  153  113  153  113  133
Neckhunter Grass    138  138  118  118  158  138  158

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Weaponry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------
Daggers           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Dagger               80   60  100   80   80   80  100
Aquinas              80   60  100   80   80   80  100
Butterfly Knife      81   61  101   81   81   81  101
Misericorde          81   61  101   81   81   81  101
Dirk                 82   62  102   82   82   82  102
Poiniard Dagger      82   62  102   82   82   82  102
Baselard             83   63  103   83   83   83  103
Stiletto             83   63  103   83   83   83  103
Survival Knife       84   64  104   84   84   84  104
Kindjal              84   64  104   84   84   84  104
Cinqueda             85   65  105   85   85   85  105
Metal Cutter         86   66  106   86   86   86  106
Thief's Dagger       87   67  107   87   87   87  107
Assassin Dagger      88   68  108   88   88   88  108
Sword Breaker        89   69  109   89   89   89  109
Kris                 90   70  110   90   90   90  110
Mind Gorge           91   71  111   91   91   91  111
Shadow Edge          92   72  112   92   92   92  112
Blood Knife          93   73  113   93   93   93  113
Fairy's Dagger       94   74  114   94   94   94  114
Blessed Dagger       95   75  115   95   95   95  115
Orihalcon            96   76  116   96   96   96  116
Pain Killer          97   77  117   97   97   97  117
Immortal Edge        98   78  118   98   98   98  118
Sin Dagger          100   80  120  100  100  100  120

-------------------------------------------------------------
Swords            |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Broadsword           90   60  100   90   80   80   80
Saber                90   60  100   90   80   80   80
Longsword            91   61  101   91   81   81   81
Spata                91   61  101   91   81   81   81
Gladius              92   62  102   92   82   82   82
Hectoire             92   62  102   92   82   82   82
Bastard Sword        93   63  103   93   83   83   83
Scramsax             93   63  103   93   83   83   83
Knight's Sword       94   64  104   94   84   84   84
Talwar               94   64  104   94   84   84   84
Falcion              95   65  105   95   85   85   85
Claymore             96   66  106   96   86   86   86
Katzbalger           97   67  107   97   87   87   87
Flamberge            98   68  108   98   88   88   88
Zweihander           99   69  109   99   89   89   89
Damascus Sword      100   70  110  100   90   90   90
Greatsword          101   71  111  101   91   91   91
Amenomurakumo       102   72  112  102   92   92   92
Dragon Saber        103   73  113  103   93   93   93
Durandal            104   74  114  104   94   94   94
Balmung             105   75  115  105   95   95   95
Futsunomitama       106   76  116  106   96   96   96
Excalibur           107   77  117  107   97   97   97
Tirfing             108   78  118  108   98   98   98
Kouma Blade         110   80  120  110  100  100  100

-------------------------------------------------------------
Katanas           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Mumei (Nameless)     83   73  103   73   83   93   93
Seikou               85   75  105   75   85   95   95
Kunishige            87   77  107   77   87   97   97
Masakuni             89   79  109   79   89   99   99
Kotetsu              91   81  111   81   91  101  101
Osafune              93   83  113   83   93  103  103
Magoroku             95   85  115   85   95  105  105
Masamune             97   87  117   87   97  107  107
Muramasa             99   89  119   89   99  109  109

-------------------------------------------------------------
Lightsabers       |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Beam Saber           90   80  110   90   90  100   90
Photon Sword         92   82  112   92   92  102   92
Laser Blade          95   85  115   95   95  105   95
Sunrise Sword        97   87  117   97   97  107   97
Last Resort         100   90  120  100  100  110  100

-------------------------------------------------------------
Axes              |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Hand Axe            100   60  100  100   60   80   60
Small Axe           100   60  100  100   60   80   60
Woodcutter's Axe    101   61  101  101   61   81   61
Calinger            101   61  101  101   61   81   61
Tabar               102   62  102  102   62   82   62
Bandit's Axe        102   62  102  102   62   82   62
Battle Axe          103   63  103  103   63   83   63
Skinny Axe          103   63  103  103   63   83   63
Hatchet             104   64  104  104   64   84   64
Crescent Axe        104   64  104  104   64   84   64
Heavy Axe           105   65  105  105   65   85   65
Warrior's Axe       106   66  106  106   66   86   66
Tomahawk            107   67  107  107   67   87   67
War Axe             108   68  108  108   68   88   68
Brober              109   69  109  109   69   89   69
Barbarian's Axe     110   70  110  110   70   90   70
Head Hunter         111   71  111  111   71   91   71
Rune Axe            112   72  112  112   72   92   72
Great Axe           113   73  113  113   73   93   73
Exactor             114   74  114  114   74   94   74
Tyrant Axe          115   75  115  115   75   95   75
Guillotine          116   76  116  116   76   96   76
Hazard Axe          117   77  117  117   77   97   77
God Axe             118   78  118  118   78   98   78
Armageddon          120   80  120  120   80  100   80

-------------------------------------------------------------
Frypans           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Kitchen Frypan      106   86   76   86   86   76  106
Apprentice Frypan   107   87   77   87   87   77  107
Chef's Frypan       109   89   79   89   89   79  109
Top Grade Frypan    110   90   80   90   90   80  110
Tri-Star Frypan     112   92   82   92   92   82  112
Iron Chef Frypan    113   93   83   93   93   83  113
Courtly Frypan      115   95   85   95   95   85  115
Divine Frypan       116   96   86   96   96   86  116
Shangrila Frypan    118   98   88   98   98   88  118
God Frypan          119   99   89   99   99   89  119

-------------------------------------------------------------
Morningstars      |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Splinter Ball       102   62  102  102   62   62   62
Morningstar         104   64  104  104   64   64   64
Heavy Hammer        106   66  106  106   66   66   66
War Flail           108   68  108  108   68   68   68
Prisoner's Ball     110   70  110  110   70   70   70
Metal Basher        112   72  112  112   72   72   72
Giga Crusher        114   74  114  114   74   74   74
Doom Hammer         116   76  116  116   76   76   76
Mjolnir             118   78  118  118   78   78   78
Meteo Impact        120   80  120  120   80   80   80

-------------------------------------------------------------
Nunchucks         |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Nunchucks           101   61   91   91   61   61  101
Raiden              101   61   91   91   61   61  101
Twin Flail          102   62   92   92   62   62  102
Duplex Punisher     102   62   92   92   62   62  102
Flying Swallow      104   64   94   94   64   64  104
Battle Nunchucks    104   64   94   94   64   64  104
Black Dragon        107   67   97   97   67   67  107
Golden Might        109   69   99   99   69   69  109
Twin Rage           111   71  101  101   71   71  111
Mach Nunchucks      113   73  103  103   73   73  113
Moonlight           115   75  105  105   75   75  115
Rasetsu             118   78  108  108   78   78  118
Dragon Soul         120   80  110  110   80   80  120

-------------------------------------------------------------
Mallets           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Apprentice Mallet    85   85   85  105   65   65  105
Price Hammer         88   88   88  108   68   68  108
Black Mallet         92   92   92  112   72   72  112
Gold Hammer          96   96   96  116   76   76  116
Million Dollar       99   99   99  119   79   79  119

-------------------------------------------------------------
Spears            |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Short Spear          80   80  100   60   60  100   80
Kamayari             80   80  100   60   60  100   80
Pike                 81   81  101   61   61  101   81
Fuscina              81   81  101   61   61  101   81
Soldier Spear        82   82  102   62   62  102   82
Runca                82   82  102   62   62  102   82
Cross Spear          83   83  103   63   63  103   83
Patisthanaya         83   83  103   63   63  103   83
Corsesca             84   84  104   64   64  104   84
Chauve-souris        84   84  104   64   64  104   84
Spetum               85   85  105   65   65  105   85
Trident              86   86  106   66   66  106   86
Partisan             87   87  107   67   67  107   87
Javelin              88   88  108   68   68  108   88
Harpoon              89   89  109   69   69  109   89
Halberd              90   90  110   70   70  110   90
Scorpion             91   91  111   71   71  111   91
Houtengasen          92   92  112   72   72  112   92
Brave Spear          93   93  113   73   73  113   93
Gae Bolg             94   94  114   74   74  114   94
Valkyrie Spear       95   95  115   75   75  115   95
Brionic              96   96  116   76   76  116   96
Gungnir              97   97  117   77   77  117   97
Pinaka               98   98  118   78   79  118   98
Longinus            100  100  120   80   80  120  100

-------------------------------------------------------------
Fencing Swords    |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Rapier               71   81   91   61   61  101  101
Bilbo                71   81   91   61   61  101  101
Fleuret              72   82   92   62   62  102  102
Tuck                 72   82   92   62   62  102  102
Estoc                74   84   94   64   64  104  104
Dress Sword          74   84   94   64   64  104  104
Colichemarde         77   87   97   67   67  107  107
Epee                 79   89   99   69   69  109  109
Blood Needle         81   91  101   71   71  111  111
Stinger              83   93  103   73   73  113  113
Masquerade           85   95  105   75   75  115  115
Crimson Rose         88   98  108   78   78  118  118
Eternal Rondo        90  100  110   80   80  120  120

-------------------------------------------------------------
Syringes          |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Econ Syringe         74   84   64   64  104   94  104
Nurse's Syringe      78   88   68   68  108   98  108
Physician's Shot     82   92   72   72  112  102  112
Kada's Syringe       86   96   76   76  116  106  116
Love Shot            89   99   79   79  119  109  119

-------------------------------------------------------------
Fishing Rods      |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Youngin' Rod         94   84   84   64   64   94  104
Famous Rod           98   88   88   68   68   98  108
Wadatsumi           102   92   92   72   72  102  112
Ebisu Rod           106   96   96   76   76  106  116
The Fisher          109   99   99   79   79  109  119

-------------------------------------------------------------
Rifles            |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Tanegashima          92   82   72   92   72   62  102
Musket               93   83   73   93   73   63  103
Flint Rock           94   84   74   94   74   64  104
Matagi Rifle         95   85   75   95   75   65  105
Carbine              96   86   76   96   76   66  106
Trench Hunter        98   88   78   98   78   68  108
Sniper               99   89   79   99   79   69  109
Victory             100   90   80  100   80   70  110
Barracuda           101   91   81  101   81   71  111
Anti-Tank Rifle     103   93   83  103   83   73  113
Wildcat             104   94   84  104   84   74  114
Hawkeye             106   96   86  106   86   76  116
Glory               107   97   88  108   88   78  118
Judgement           109   99   89  109   89   79  119
Last Shooter        110  100   90  110   90   80  120

-------------------------------------------------------------
Flame Throwers    |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Salamander           94   94   64   94   74   64  104
Flametan             95   95   65   95   75   65  105
Ifrit                97   97   67   97   77   67  107
Detonator            99   99   69   99   79   69  109
Dragon Breath       101  101   71  101   81   71  111
Incinerator         103  103   73  103   83   73  113
Crimson Flare       105  105   75  105   85   75  115
Megido Fire         107  107   77  107   87   77  117
Prominence          108  108   78  108   88   78  118
Inferior            110  110   80  110   90   80  120

-------------------------------------------------------------
Gatling Guns      |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Gatling Gun         104   94   64   94   64   64  104
Hand Vulcan         106   96   66   96   66   66  106
Mitreius            108   98   68   98   68   68  108
Wild Hog            110  100   70  100   70   70  110
Big Bison           112  102   72  102   72   72  112
Mad Bull            114  104   74  104   74   74  114
Cerebrus            116  106   76  106   76   76  116
Nidhogg             117  107   77  107   77   77  117
Yamatanourochi      119  109   79  109   79   79  119
Hecatoncheir        120  110   80  110   80   80  120

-------------------------------------------------------------
Bazookas          |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Bazooka              95   85   65  105   65   75  105
Hand Launcher        96   86   66  106   66   76  106
Anti-Recoil Gun      98   88   68  108   68   78  108
Arm Blast           100   90   70  110   70   80  110
Phalanx             102   92   72  112   72   82  112
Dragoon             104   94   74  114   74   84  114
Punisher            106   96   76  116   76   86  116
Megalov Range       108   98   78  118   78   88  118
Catastrophe         109   99   79  119   79   89  119
Angolmore           110  100   80  120   80   90  120

-------------------------------------------------------------
Magic Cannons     |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Cursed Cannon        88  108   68   98   68   78  108
Demon Cannon         89  109   69   99   69   79  109
Thunderclap          91  111   71  101   71   81  111
Yaska                92  112   72  102   72   82  112
Hellgate Cannon      94  114   74  104   74   84  114
Darkness Cannon      95  115   75  105   75   85  115
Purgatory Cannon     97  117   77  107   77   87  117
Mandala Cannon       98  118   78  108   78   88  118
Hinokagushi         100  120   80  110   80   90  120

-------------------------------------------------------------
Wrenches          |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Factory Wrench       82   82   62   62  102   82  102
Crafter Wrench       84   84   64   64  104   84  104
Veteran Wrench       86   86   66   66  106   86  106
Finesse Wrench       88   88   68   68  108   88  108
Hi-Quality Wrench    90   90   70   70  110   90  110
Iron Man Wrench      92   92   72   72  112   92  112
Great Wrench         94   94   74   74  114   94  114
Master Wrench        96   96   76   76  116   96  116
Legendary Wrench     98   98   78   78  118   98  118
Divine Wrench       100  100   80   80  120  100  120

-------------------------------------------------------------
Spades            |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Holedigger          103   83   63   63   83   83  103
Laborer's Shovel    105   85   65   65   85   85  105
Boss Shovel         107   87   67   67   87   87  107
Brother Shovel      109   89   69   69   89   89  109
Powerful Shovel     111   91   71   71   91   91  111
Master Shovel       115   95   75   75   95   95  115
Rockdigger King     117   97   77   77   97   97  117
Terradrake          119   99   79   79   99   99  119
Gaia Shovel         120  100   80   80  100  100  120

-------------------------------------------------------------
Remote Controls   |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Simple Remote        80   90   70   70  110  100  110
Prank Remote         82   92   72   72  112  102  112
Universal Remote     85   95   75   75  115  105  115
Secret Remote        87   97   77   77  117  107  117
Touch & Go Remote    90  100   80   80  120  110  120

-------------------------------------------------------------
Bombs             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Time Bomb            63   83   83   63  103   83  103
Handmade Bomb        65   85   85   65  105   85  105
Dangerous Present    67   87   87   67  107   87  107
Danger Invention     69   89   89   69  109   89  109
Suspense Clock       71   91   91   71  111   91  111
Revenge Dynamite     73   93   93   73  113   93  113
Evidence A           75   95   95   75  115   95  115
Souvenir of Hell     77   97   97   77  117   97  117
Last Crisis          79   99   99   79  119   99  119
Big Bang             80  100  100   80  120  100  120

-------------------------------------------------------------
Drills            |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Factory Drill        82   82  102   62   82   62  102
Charge Drill         84   84  104   64   84   64  104
Dandy Drill          86   86  106   66   86   66  106
Manly Drill          88   88  108   68   88   68  108
Plunger Drill        90   90  110   70   90   70  110
Earth Dragon         92   92  112   72   92   72  112
Spiral King          94   94  114   74   94   74  114
Thunder Heaven       96   96  116   76   96   76  116
9-Headed Dragon      98   98  118   78   98   78  118
DX God of War       100  100  120   80  100   80  120

-------------------------------------------------------------
Books             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Magic Primer         60  100   60   60  100  100   80
Grimoire             60  100   60   60  100  100   80
Al Bel               61  101   61   61  101  101   81
Black Pullet         61  101   61   61  101  101   81
Heptameron           62  102   62   62  102  102   82
Armadel              62  102   62   62  102  102   82
Pyramid Sage         63  103   63   63  103  103   83
Manpou Kisou         63  103   63   63  103  103   83
Hieroglyph Book      64  104   64   64  104  104   84
Abramelin            64  104   64   64  104  104   84
Honorius             65  105   65   65  105  105   85
Occult Philosophy    66  106   66   66  106  106   86
Golden Goose         67  107   67   67  107  107   87
Solomon's Key        68  108   68   68  108  108   88
Lemegeton            69  109   69   69  109  109   89
Al Batel             70  110   70   70  110  110   90
Grand Grimoire       71  111   71   71  111  111   91
Senjiryokketsu       72  112   72   72  112  112   92
Worm's Secret        73  113   73   73  113  113   93
Raziel's Book        74  114   74   74  114  114   94
Nameless Cults       75  115   75   75  115  115   95
Hermeticon           76  116   76   76  116  116   96
Splendour Book       77  117   77   77  117  117   97
Al Azif              78  118   78   78  118  118   98
Pnakotic Mnscr.      80  120   80   80  120  120  100

-------------------------------------------------------------
Rods              |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Marchen Rod          90  110   70   70  110  110   70
Fancy Wand           92  112   72   72  112  112   72
Miracle Stick        95  115   75   75  115  115   75
Pretty Scepter       97  117   77   77  117  117   77
Dream Baton         100  120   80   80  120  120   80

-------------------------------------------------------------
Fans              |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Seppu Fan            65   85  105   65   85   85  105
Reppu Fan            68   88  108   68   88   88  108
Shippu Fan           72   92  112   72   92   92  112
Storm Fan            76   96  116   76   96   96  116
Kamikaze Fan         79   99  119   79   99   99  119

-------------------------------------------------------------
Magnets           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Adhere Magnet        65   65   65   95  105   95  105
Power Magnet         68   68   68   98  108   98  108
Mega Magnet          72   72   72  102  112  102  112
Hypergaus            75   75   75  105  115  105  115
Scara Z              79   79   79  109  119  109  119

-------------------------------------------------------------
Taiko             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Raiden Taiko         89   69   89   89   69  109  109
Ryujin Taiko         92   72   92   92   92  112  112
Kijin Taiko          94   74   94   94   94  114  114
Tenjin Taiko         97   77   97   97   97  117  117
Majin Taiko         100   80  100  100  100  120  120

-------------------------------------------------------------
Pies              |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Cream Pie           105   85   65   65   65   85  105
Apple Pie           108   88   68   68   68   88  108
Pumpkin Pie         112   92   72   72   72   92  112
Delicious Pie       116   96   76   76   76   96  116
Lovely Pie          119   99   79   79   79   99  119

-------------------------------------------------------------
Balloons          |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Red Balloon          65  105   65   65  105   85  105
Dream Balloon        68  108   68   68  108   88  108
Happiness Balloon    72  112   72   72  112   92  112
Angel Balloon        76  116   76   76  116   96  116
Anti-Grav Balloon    79  119   79   79  119   99  119

-------------------------------------------------------------
Boxes             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Mystery Box          69   89   69   69  109  109  109
Black Box            72   92   72   72  112  112  112
OOP Artifacts        74   94   74   74  114  114  114
Top Secret           77   97   77   77  117  117  117
The Thing            80  100   80   80  120  120  120

-------------------------------------------------------------
UFOs              |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Stealing UFO         80   80   80   80   80   80   80
Plunder UFO          85   85   85   85   85   85   85
Greedy UFO           90   90   90   90   90   90   90
Cha-Ching UFO        95   95   95   95   95   95   95
Divine UFO          110  110  110  110  110  110  110
Galaxy UFO          120  120  120  120  120  120  120

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C. Armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------
Robes             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Cotton Robe          80   80   60  100   80   80   80
China Clothes        80   80   60  100   80   80   80
Dalmatica            81   81   61  101   81   81   81
White Clothes        80   80   60  100   80   80   80
Magical Vest         82   82   62  102   82   82   82
Gym Clothes          80   80   60  100   80   80   80
Navy Clothes         83   83   63  103   83   83   83
Kitchen Apron        80   80   60  100   80   80   80
Silk Kiton           84   84   64  104   84   84   84
Suicide Shirt        80   80   60  100   80   80   80
Silk Tunic           85   85   65  105   85   85   85
Miko Chihaya         86   86   66  106   86   86   86
Top Doublet          87   87   67  107   87   87   87
Stealth Gear         88   88   68  108   88   88   88
Shinobi Gear         89   89   69  109   89   89   89
Magician Garb        90   90   70  110   90   90   90
Pagan Clothes        91   91   71  111   91   91   91
Saint's Toga         92   92   72  112   92   92   92
Sage's Robe          93   93   73  113   93   93   93
Silver Vestements    94   94   74  114   94   94   94
Hermit's Clothes     95   95   75  115   95   95   95
Divine Coat          96   96   76  116   96   96   96
Angel's Gown         97   97   77  117   97   97   97
Goddess Gown         98   98   78  118   98   98   98
Pluto's Robe        100  100   80  120  100  100  100

-------------------------------------------------------------
Light Armor       |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Cloth Armor          80   80   60  100   80   80   80
Surcoat              80   80   60  100   80   80   80
Linen Armor          81   81   61  101   81   81   81
Leather Jan          81   81   61  101   81   81   81
Quilt Armor          82   82   62  102   82   82   82
Trench Coat          82   82   62  102   82   82   82
Leather Armor        83   83   63  103   83   83   83
Bontaige Suit        83   83   63  103   83   83   83
Bulletproof Vest     84   84   64  104   84   84   84
Muscle Suit          84   84   64  104   84   84   84
Hide Armor           85   85   65  105   85   85   85
Studded Leather      86   86   66  106   86   86   86
Cuirbolli            87   87   67  107   87   87   87
Ring Mail            88   88   68  108   88   88   88
Fleetfoot Armor      89   89   69  109   89   89   89
Carbon Vest          90   90   70  110   90   90   90
Chain Mail           91   91   71  111   91   91   91
Power Jacket         92   92   72  112   92   92   92
Protector            93   93   73  113   93   93   93
Hauberk              94   94   74  114   94   94   94
Kuroitoi             95   95   75  115   95   95   95
Battle Suit          96   96   76  116   96   96   96
Demon Chain          97   97   77  117   97   97   97
Beastman Leather     98   98   78  118   98   98   98
Nirvana             100  100   80  120  100  100  100

-------------------------------------------------------------
Heavy Armor       |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Breastplate          80   80   60  100   80   80   80
Iron Breastplate     80   80   60  100   80   80   80
Scale Mail           81   81   61  101   81   81   81
Shell Armor          81   81   61  101   81   81   81
Lamelar Armor        82   82   62  102   82   82   82
Metal Corsette       82   82   62  102   82   82   82
Half Plate           83   83   63  103   83   83   83
Steel Tuxedo         83   83   63  103   83   83   83
Banded Mail          84   84   64  104   84   84   84
Armored Cloth        84   84   64  104   84   84   84
Cuirass              85   85   65  105   85   85   85
Brigadine            86   86   66  106   86   86   86
Iron Dress           87   87   67  107   87   87   87
Full Plate           88   88   68  108   88   88   88
Knight's Armor       89   89   69  109   89   89   89
Jet Black Armor      90   90   70  110   90   90   90
Titanium Mail        91   91   71  111   91   91   91
Reflex               92   92   72  112   92   92   92
Powered Suit         93   93   73  113   93   93   93
Exo-skeleton         94   94   74  114   94   94   94
Holy Mail            95   95   75  115   95   95   95
Dragon Scale         96   96   76  116   96   96   96
Full Metal Suit      97   97   77  117   97   97   97
Weaponmaster Mail    98   98   78  118   98   98   98
Overlord Armor      100  100   80  120  100  100  100

-------------------------------------------------------------
Shields           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Buckler             101   81   61  101   61   81   81
Small Shield        102   82   62  102   62   82   82
Hopron              103   83   63  103   63   83   83
Targe               104   84   64  104   64   84   84
Jeralmin Shield     105   85   65  105   65   85   85
Round Shield        106   86   66  106   66   86   86
Aspis               108   88   68  108   68   88   88
Skutum              110   90   70  110   70   90   90
Kite Shield         112   92   72  112   72   92   92
Knight Shield       114   94   74  114   74   94   94
Tower Shield        116   96   76  116   76   96   96
Athena's Shield     118   98   78  118   78   98   98
Overlord Shield     120  100   80  120   80  100  100

-------------------------------------------------------------
Capes             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Traveler's Cape      61   81   61  101   81  101   81
Silver Cape          62   82   62  102   82  102   82
Camouflage Poncho    63   83   63  103   83  103   83
Magic Clamis         64   84   64  104   84  104   84
Vagabond Cape        65   85   65  105   85  105   85
Darkness Cape        66   86   66  106   86  106   86
Optic Poncho         68   88   68  108   88  108   88
Ninja Furoshiki      70   90   70  110   90  110   90
Gorgeous Cape        72   92   72  112   92  112   92
Stealth Poncho       74   94   74  114   94  114   94
Fairy Cape           76   96   76  116   96  116   96
Hero Cape            78   98   78  118   98  118   98
Conqueror Cape       80  100   80  120  100  120  100

-------------------------------------------------------------
Helmets           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Wood Helmet          61   81   61  101   81  101   81
Safety Hat           62   82   62  102   82  102   82
Headgear             63   83   63  103   83  103   83
Horn Hat             64   84   64  104   84  104   84
Totencap             65   85   65  105   85  105   85
Viking Helm          66   86   66  106   86  106   86
Armette              68   88   68  108   88  108   88
Bascinet             70   90   70  110   90  110   90
Barbuta              72   92   72  112   92  112   92
Bushi Kabuto         74   94   74  114   94  114   94
Heavy Bonnet         76   96   76  116   96  116   96
Great Helm           78   98   78  118   98  118   98
Toujin Kabuto        80  100   80  120  100  120  100

-------------------------------------------------------------
Hats              |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Pointy Hat           61   81   61  101   81  101   81
Clown Hat            62   82   62  102   82  102   82
Mage Cap             63   83   63  103   83  103   83
Tri-corn             64   84   64  104   84  104   84
Witch Hat            65   85   65  105   85  105   85
Magical Hood         66   86   66  106   86  106   86
Black Headcloth      68   88   68  108   88  108   88
Priest's Culotte     70   90   70  110   90  110   90
Wizard Hat           72   92   72  112   92  112   92
Ten-Gallon           74   94   74  114   94  114   94
Maiden's Whimple     76   96   76  116   96  116   96
Sage's Turban        78   98   78  118   98  118   98
Star Coronet         80  100   80  120  100  120  100

-------------------------------------------------------------
Belts             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Power Belt           40   40  150   40   40   40   40
Guts Belt            39   39  152   39   39   39   39
Strength Belt        38   38  154   38   38   38   38
Awesome Belt         37   37  156   37   37   37   37
Spirit Belt          36   36  158   36   36   36   36
Hero Belt            35   35  160   35   35   35   35
Tokon Belt           34   34  162   34   34   34   34
Iron Man Belt        33   33  164   33   33   33   33
Black Belt           32   32  166   32   32   32   32
Galactic Belt        31   31  168   31   31   31   31

-------------------------------------------------------------
Shoes             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Gym Shoes            40   40   40  150   40   40   40
Wing Boots           39   39   39  152   39   39   39
Straw Sandals        38   38   38  154   38   38   38
Turbo Sandals        37   37   37  156   37   37   37
Peregrine Shoes      36   36   36  158   36   36   36
Air Sneakers         35   35   35  160   35   35   35
Mach Shoes           34   34   34  162   34   34   34
Anti-Grav Shoes      33   33   33  164   33   33   33
Wei-To's Gusoku      32   32   32  166   32   32   32
Cosmo Workers        31   31   31  168   31   31   31

-------------------------------------------------------------
Orbs              |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Seer's Crystal       40  150   40   40   40   40   40
Psycho Orb           39  152   39   39   39   39   39
Dark Talisman        38  154   38   38   38   38   38
Holy Jewel           37  156   37   37   37   37   37
Star Crystal         36  158   36   36   36   36   36
Moon Jewel           35  160   35   35   35   35   35
King's Cameo         34  162   34   34   34   34   34
Holy Orb             33  164   33   33   33   33   33
Celestial Stone      32  166   32   32   32   32   32
Overlord's Gem       31  168   31   31   31   31   31

-------------------------------------------------------------
Rings             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Common Ring          40   40   40   40  150   40   40
Magic Ring           39   39   39   39  152   39   39
Intelligence Ring    38   38   38   38  154   38   38
Cat's Eye Ring       37   37   37   37  156   37   37
Silver Ring          36   36   36   36  158   36   36
Mermaid Ring         35   35   35   35  160   35   35
Ancient Ring         34   34   34   34  162   34   34
Demon Ring           33   33   33   33  164   33   33
Illusion Ring        32   32   32   32  166   32   32
Engagement Ring      31   31   31   31  168   31   31

-------------------------------------------------------------
Glasses           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Round Glasses        40   40   40   40   40   40  150
Magnifying Specs     39   39   39   39   39   39  152
Crystal Lens         38   38   38   38   38   38  154
Shades               37   37   37   37   37   37  156
Optic Class          36   36   36   36   36   36  158
Laser Vision         35   35   35   35   35   35  160
Clear Eye            34   34   34   34   34   34  162
Clairvoyance         33   33   33   33   33   33  164
Destiny              32   32   32   32   32   32  166
Providence           31   31   31   31   31   31  168

-------------------------------------------------------------
Muscles           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Petit Muscles       150   40   40   40   40   40   40
Secret Muscles      152   39   39   39   39   39   39
Big Body            154   38   38   38   38   38   38
Mucho Macho         156   37   37   37   37   37   37
Mr. Builder         158   36   36   36   36   36   36
Manly Machine       160   35   35   35   35   35   35
Muscular Victory    162   34   34   34   34   34   34
Hustle Muscle       164   33   33   33   33   33   33
Pectoral Love       166   32   32   32   32   32   32
Space Muscles       168   31   31   31   31   31   31

-------------------------------------------------------------
Charms            |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Dreamguard           40   40   40   40   40  150   40
Maiden's Bust        39   39   39   39   39  152   39
Lovely Charm         38   38   38   38   38  154   38
Fairy Rock           37   37   37   37   37  156   37
Holy Symbol          36   36   36   36   36  158   36
Maiden's Icon        35   35   35   35   35  160   35
Spirit Guard         34   34   34   34   34  162   34
Mother of Prayer     33   33   33   33   33  164   33
Goddess of Love      32   32   32   32   32  166   32
Innocent             31   31   31   31   31  168   31

-------------------------------------------------------------
Treasures         |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Imperial            100  100  100  100  100  100  100
Dark Rosario        105  105  105  105  105  105  105
Devil Pendant       110  110  110  110  110  110  110
Blessing Locket     115  115  115  115  115  115  115
Spirit Necklace     120  120  120  120  120  120  120
Kouma Key           125  125  125  125  125  125  125
Philosopher Stone   130  130  130  130  130  130  130
Testament           135  135  135  135  135  135  135
Exodus              140  140  140  140  140  140  140
Champion            145  145  145  145  145  145  145

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D. Vehicle Parts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------
Hulls             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Dummy Hull          100   80   80  100   60   60   80
Aluminum Hull       101   81   81  101   61   61   81
Guard Hull          102   82   82  102   62   62   82
Steel Hull          103   83   83  103   63   63   83
Devil Hull          104   84   84  104   64   64   84
Silver Hull         105   85   85  105   65   65   85
HQ Hull             106   86   86  106   66   66   86
Titan Hull          107   87   87  107   67   67   87
Shield Hull         108   88   88  108   68   68   88
Gold Hull           109   89   89  109   69   69   89
Light Hull          110   90   90  110   70   70   90
Spectral Hull       111   91   91  111   71   71   91
Rare Hull           112   92   92  112   72   72   92
Magic Hull          113   93   93  113   73   73   93
Dream Hull          114   94   94  114   74   74   94
Mystery Hull        115   95   95  115   75   75   95
Universe Hull       116   96   96  116   76   76   96
Aura Hull           117   97   97  117   77   77   97
Galaxy Hull         118   98   98  118   78   78   98
Alloy Hull          120  100  100  120   80   80  100

-------------------------------------------------------------
Weaponry          |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
BB Gun Pellet        80   80  100   60   80   80   80
Bean Bullet          81   81  101   61   81   81   81
Suppository          82   82  102   62   82   82   82
9mm Bullet           83   83  103   63   83   83   83
Magnum Bullet        84   84  104   64   84   84   84
Armor Piercer        85   85  105   65   85   85   85
Poison Bullet        86   86  106   66   86   86   86
Silver Bullet        87   87  107   67   87   87   87
Explosive Shot       88   88  108   68   88   88   88
Napalm               89   89  109   69   89   89   89
Steel Bullet         90   90  110   70   90   90   90
Laser Beams          91   91  111   71   91   91   91
Magic Bullet         92   92  112   72   92   92   92
Demon Shot           93   93  113   73   93   93   93
Ardent Shot          94   94  114   74   94   94   94
Rancor Shot          95   95  115   75   95   95   95
Golden Balls         96   96  116   76   96   96   96
Mega Particle        97   97  117   77   97   97   97
44 Sonic             98   98  118   78   98   98   98
Overlord Shot       100  100  120   80  100  100  100

-------------------------------------------------------------
Tanks             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Crumbling Tank       80  100   80   80   80   80   60
Poli-Tank            81  101   81   81   81   81   61
Gas Tank             82  102   82   82   82   82   62
H. Capacity Tank     83  103   83   83   83   83   63
Econ. Tank           84  104   84   84   84   84   64
Eco-Tank             85  105   85   85   85   85   65
Top Class Tank       86  106   86   86   86   86   66
Big Tank             87  107   87   87   87   87   67
Army Tank            88  108   88   88   88   88   68
HQ Tank              89  109   89   89   89   89   69
Mega Tank            90  110   90   90   90   90   70
Hyper Tank           91  111   91   91   91   91   71
Battle Tank          92  112   92   92   92   92   72
High Output Tank     93  113   93   93   93   93   73
Master Tank          94  114   94   94   94   94   74
Deluxe Tank          95  115   95   95   95   95   75
Plasma Tank          96  116   96   96   96   96   76
Aura Tank            97  117   97   97   97   97   77
Wonder Tank          98  118   98   98   98   98   78
Cosmo Tank          100  120  100  100  100  100   80

-------------------------------------------------------------
Engines           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Normal Engine        80   80   60   60  100   80  100
Turbo Engine         82   82   62   62  102   82  102
Nitro Engine         84   84   64   64  104   84  104
Contraband Engine    86   86   66   66  106   86  106
Hustle Engine        88   88   68   68  108   88  108
Awesome Engine       90   90   70   70  110   90  110
Mega Engine          92   92   72   72  112   92  112
Magic Engine         94   94   74   74  114   94  114
Combustion Engine    96   96   76   76  116   96  116
Infinity Engine      98   98   78   78  118   98  118

-------------------------------------------------------------
Barriers          |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Magnetic Field       80   80   60   80   80  100   80
Magne-Coat           82   82   62   82   82  102   82
Reflector            84   84   64   84   84  104   84
Magic Shell          86   86   66   86   86  106   86
Psycho Barrier       88   88   68   88   88  108   88
Aegis Shield         90   90   70   90   90  110   90
Tesla Wall           92   92   72   92   92  112   92
Plasma Barrier       94   94   74   94   94  114   94
Zero Field           96   96   76   96   96  116   96
Ultimate Wall        98   98   78   98   98  118   98

-------------------------------------------------------------
Amplifiers        |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Amplifier            60   80   80   80  100   80   80
Converger            62   82   82   82  102   82   82
Mana Cylinder        64   84   84   84  104   84   84
Energy Amp           66   86   86   86  106   86   86
Rail Gun             68   88   88   88  108   88   88
Magic Synther        70   90   90   90  110   90   90
Ether Purifier       72   92   92   92  112   92   92
Cond. System         74   94   94   94  114   94   94
Resonator            76   96   96   96  116   96   96
Mass Driver          78   98   98   98  118   98   98

-------------------------------------------------------------
OS's              |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Beta Program         90   90   70   70  110  110   90
Battle Program       95   95   75   75  115  115   95
Military Program    100  100   80   80  120  120  100
HQ Program          105  105   85   85  125  125  105
New Program         110  110   90   90  130  130  110
Uber Program        115  115   95   95  135  135  115
Mighty Program      120  120  100  100  140  140  120
Winning Program     125  125  105  105  145  145  125
Invincible Prog.    130  130  110  110  150  150  130
Peerless Prog.      135  135  115  115  155  155  135

-------------------------------------------------------------
Handles           |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Leather Handle       80   80   80   80   80   60  100
Stylish Handle       82   82   82   82   82   62  102
Top Grade Handle     84   84   84   84   84   64  104
Power Steering       86   86   86   86   86   66  106
Military Handle      88   88   88   88   88   68  108
Winning Handle       90   90   90   90   90   70  110
Master Handle        92   92   92   92   92   72  112
Space Handle         94   94   94   94   94   74  114
Hero Handle          96   96   96   96   96   76  116
Admiral Handle       98   98   98   98   98   78  118

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E. Consumeable Items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------
HP Items          |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Carrot               10   10   10   10   10   10   10
Pumpkin              20   20   20   20   20   20   20
Corn on the Cob      30   30   30   30   30   30   30
Apple                40   40   40   40   40   40   40
Bread                50   50   50   50   50   50   50
Ration               60   60   60   60   60   60   60
Onigiri              70   70   70   70   70   70   70
Sandwich             80   80   80   80   80   80   80
Sushi                90   90   90   90   90   90   90
Raw Meat            100  100  100  100  100  100  100

-------------------------------------------------------------
MP Items          |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Corn Soup            80   80   80   80   80   80   80
Vegetable Soup       81   81   81   81   81   81   81
Omelette Rice        82   82   82   82   82   82   82
Omuhayashi           83   83   83   83   83   83   83
Curry Rice           84   84   84   84   84   84   84
Hayashi Rice         85   85   85   85   85   85   85
Hamburger            86   86   86   86   86   86   86
Steak                87   87   87   87   87   87   87
Chankonabe           88   88   88   88   88   88   88
Sukiyaki             89   89   89   89   89   89   89

-------------------------------------------------------------
HP&MP Items       |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Shortcake           100  100  100  100  100  100  100
Cheesecake          110  110  110  110  110  110  110
Chocolate Cake      115  115  115  115  115  115  115
Tea Cake            120  120  120  120  120  120  120

-------------------------------------------------------------
Other             |  HP|  SP| ATK| DEF| INT| RES| TEC|
-------------------------------------------------------------
Dale                 80   80   80   80   80   80   80
Mogul                90   90   90   90   90   90   90

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          IX. Class Guide
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

All initial statistics below are derived from confining a non-transmigrated
character into a regular Imperial, the only basic item I know of right off
hand that has 100% in all confine stats.  If you confine a character into a
different item, you will definitely get different stats than listed below.

In the Japanese version of the game, there is no difference in name between
the Male and Female versions of the Warrior, Infantry, Swordsman, and
Magician classes.

The requisite mana for your Leader character to create each class, or for a
given character to transmigrate into a given class, depends on what 'level'
or subclass of that class you wish to transmigrate into.  Those amounts are
as follows:

----------------------------------------------------------------------
Level 1  |  Level 2  |  Level 3  |  Level 4  |  Level 5  |  Level 6  |
0 Mana   |  50 Mana  | 200 Mana  | 800 Mana  | 2000 Mana | 5000 Mana |
----------------------------------------------------------------------

The sole exception to this are the Prinnies who require 3000 mana to create
their level 5 class and XXX mana for their level 6 class.

Resistance or weakness to Fire, Wind, or Ice is totally random, and varies
from -90 to +90.  A given character will always have their resistance
numbers add up to 0, and you can put up to +30 when you're distributing
their initial statistics.  All Bonus character classes have no variability
in their Fire/Wind/Ice resistances; they will always start off totally
neutral (0/0/0).

The levels that individual subjobs within a class are unlocked at will be
included in a later update.

=============================================================================
Human Classes
=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Swordsman
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Level 10 M. Warrior, Level 10 M. Infantry
Slots: 4  Movement: 45  Jump: 17

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Ronin               13    9   15   10    8    6    9  浪人
Lv. 1              100   80  120   80   70   50   80
-----------------------------------------------------------------------
Swordsman           14   10   16   11    9    6    9  剣士
Lv. 6              102   82  125   82   70   50   82
-----------------------------------------------------------------------
Fencer              15   10   17   11    9    7   10  師範
Lv. 14              105   85  130   85   72   52   85
-----------------------------------------------------------------------
Master Fencer       16   11   18   12   10    7   10  剣豪
Lv. 30             107   87  135   87   72   52   87
-----------------------------------------------------------------------
Holy Swordsman      17   11   19   12   10    8   11  剣聖
Lv. 60             110   90  140   90   75   55   90
-----------------------------------------------------------------------
Carnage             18   12   20   13   11    8   11  修羅
Lv. 120            112   92  145   92   75   55   92
-----------------------------------------------------------------------
Skills: Sword, Katana, Spear, Fishing Rod

Stat Boosts:
Ronin/Swordsman        - +1 ATK, +2 JMP
Fencer/Master Fencer   - +2 ATK, +5 JMP
Holy Swordsman/Carnage - +3 ATK, +7 JMP

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Swordsman (F)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Lv. 10 F. Warrior, Lv. 10 F. Infantry
Slots: 4  Movement: 45  Jump: 17

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Ronin               12   11   15    9    8    7    8  浪人
Lv. 1               90   90  120   80   70   60   70
-----------------------------------------------------------------------
Swordswoman         13   12   16   10    9    7    8  剣士
Lv. 6               92   92  125   82   70   60   72
-----------------------------------------------------------------------
Fencer              14   12   17   10    9    8    9  師範
Lv. 14              95   95  130   85   72   62   75
-----------------------------------------------------------------------
Master Fencer       15   13   18   11   10    8    9  剣豪
Lv. 30              97   97  135   87   72   62   77
-----------------------------------------------------------------------
Holy Swordswoman    16   13   19   11   10    9   10  剣聖
Lv. 60             100  100  140   90   75   65   80
-----------------------------------------------------------------------
Carnage             17   14   20   12   11    9   10  修羅
Lv. 120            102  102  145   92   75   65   82
-----------------------------------------------------------------------
Skills: Sword, Katana, Spear, Mallet

Stat Boosts:
Ronin/Swordsman        - +1 ATK, +2 JMP
Fencer/Master Fencer   - +2 ATK, +5 JMP
Holy Swordsman/Carnage - +3 ATK, +7 JMP

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Medic
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available after completion of Stage 2-6.
Slots: 5  Movement: 40  Jump: 12

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Orderly             13   12    5    7    9   12   11  衛生兵
Lv. 1               80   90   50   70   70  100   80
-----------------------------------------------------------------------
Medic               13   13    5    8   10   13   12  看護兵
Lv. 5               82   92   50   71   72  105   82
-----------------------------------------------------------------------
Rescuer             14   14    5    8   10   13   12  救護班兵
Lv. 12              85   95   52   72   75  110   85
-----------------------------------------------------------------------
Chief Rescuer       15   15    6    9   11   14   13  救命隊長
Lv. 25              87   97   52   73   77  115   87
-----------------------------------------------------------------------
Head Medic          16   16    6    9   12   14   14  特救指令
Lv. 50              90  100   55   74   80  120   90
-----------------------------------------------------------------------
God Rescuer         17   17    6   10   12   15   14  ゴッドレスキュー
Lv. 100             92  102   55   75   82  125   92
-----------------------------------------------------------------------
Skills: Dagger, Rifle, Flamethrower, Syringe, Healing Magic, Support Magic
Learns Healing Series of Spells

Stat Boosts:
Orderly/Medic          - SP/RES + 1
Rescuer/Chief Rescuer  - SP/RES + 2
Head Medic/God Rescuer - SP/RES + 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Healer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available at Start
Slots: 5  Movement: 35  Jump: 10

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Healer              11   13    9    6   10   14    5  ヒーラー
Lv. 1               70  100   70   60   80  110   50
-----------------------------------------------------------------------
Priest              12   14   10    6   11   15    5  プリースト
Lv. 6               72  105   72   60   82  115   50
-----------------------------------------------------------------------
Cleric              12   15   10    7   11   16    5  クレリック
Lv. 12              75  110   75   62   85  120   52
-----------------------------------------------------------------------
Bishop              13   16   11    7   12   17    6  ビショップ
Lv. 25              77  115   77   62   87  125   52
-----------------------------------------------------------------------
Holy Master         13   17   12    8   12   18    6  ホーリーマスター
Lv. 50              80  120   80   65   90  130   55
-----------------------------------------------------------------------
Savior              14   18   12    8   13   19    6  救世主
Lv. 100             82  125   85   65   92  135   55
-----------------------------------------------------------------------
Skills: Dagger, Spear, Book, Syringe, Healing Magic, Support Magic
Learns Healing Series of Spells.

Stat Boosts:
Healer/Priest      - +1 SP/RES
Cleric/Bishop      - +2 SP/RES
Holy Master/Savior - +3 SP/RES

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Magician
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available at Start
Slots: 4  Movement: 30  Jump: 10

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Magician             9   14    8    6   14   10    8  マジシャン
Lv. 1               70  120   60   50  120  100   80
-----------------------------------------------------------------------
Sorceror            10   15    9    6   15   11    9  ソーサラー
Lv. 6               72  125   60   50  125  102   82
-----------------------------------------------------------------------
Warlock             10   16    9    7   16   11    9  ウォーロック
Lv. 12              75  130   62   52  130  105   85
-----------------------------------------------------------------------
Wizard              11   17   10    7   17   12   10  ウィザード
Lv. 25              77  135   62   52  135  107   87
-----------------------------------------------------------------------
Runemaster          11   18   10    8   18   12   11  ルーンマスター
Lv. 50              80  140   65   55  140  110   90
-----------------------------------------------------------------------
Dreamweaver         12   19   11    8   19   13   12  夢幻導師
Lv. 100             82  145   65   55  145  112   92
-----------------------------------------------------------------------
Skills: Dagger, Book, Taiko, Box, Attack Magic, Support Magic
Learns Random Attack Series of Spells

Stat Boosts:
M. Magician/Sorceror   - SP/INT + 1
Warlock/M. Wizard      - SP/INT + 2
Runemaster/Dreamweaver - SP/INT + 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. Witch (Magician (F) in Japan)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available at Start
Slots: 4  Movement: 30  Jump: 10

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
F. Magician          8   15    6    6   14   11    8  マジシャン
Lv. 1               60  130   50   50  120  110   80
-----------------------------------------------------------------------
Sorceress            9   16    6    6   15   12    9  ソーサラー
Lv. 5               60  135   50   50  125  112   82
-----------------------------------------------------------------------
Witch                9   17    7    7   16   12    9  ウォーロック
Lv. 12              62  140   52   52  130  115   85
-----------------------------------------------------------------------
F. Wizard           10   18    7    7   17   13   10  ウィザード
Lv. 25              62  145   52   52  135  117   87
-----------------------------------------------------------------------
Runemage            10   19    8    8   18   13   11  ルーンマスター
Lv. 50              65  150   55   55  140  120   90
-----------------------------------------------------------------------
Dreamspinner        11   20    8    8   19   14   12  夢幻導師
Lv. 100             65  155   55   55  145  122   92
-----------------------------------------------------------------------
Skills: Dagger, Book, Rod, Magnet, Attack Magic, Support Magic
Learns Random Attack Series of Spells

Stat Boosts:
F. Magician/Sorceress - SP/INT + 1
Witch/F. Wizard       - SP/INT + 2
Runemage/Dreamspinner - SP/INT + 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. Male Infantry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available after Stage 2-5.
Slots: 4  Movement: 40  Jump: 12

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
M. Recruit          13    7   10   10    6    8   14  志願兵
Lv. 1              100   60   80   80   50   70  120
-----------------------------------------------------------------------
M. Trooper          14    7   11   11    6    8   15  トゥルーパー
Lv. 5              102   60   82   82   50   72  125
-----------------------------------------------------------------------
M. Elite            15    8   11   11    7    9   16  精鋭部隊
Lv. 12             105   62   85   85   52   75  130
-----------------------------------------------------------------------
Battlelord          16    8   12   12    7    9   17  戦場の悪魔
Lv. 25             107   62   87   87   52   77  135
-----------------------------------------------------------------------
One Man Army        17    9   12   12    8   10   18  ワンマンアーミー
Lv. 50             110   65   90   90   55   80  140
-----------------------------------------------------------------------
M. Lethal Weapon    18    9   13   13    8   10   19  リーサルウエポン
Lv. 100            112   65   92   92   55   82  145
-----------------------------------------------------------------------
Skills: Axe, Rifle, Gatling Gun, Bazooka

Stat Boosts:
M. Recruit/M. Trooper         - HP/TEC + 1, Tank XP + 30%
M. Elite/Battlelord           - HP/TEC + 2, Tank XP + 40%
One Man Army/M. Lethal Weapon - HP/TEC + 3, Tank XP + 50%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8. Female Infantry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available after Stage 2-5.
Slots: 4 Movement: 40  Jump: 12

Initial Stats by Subclass:
-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
F. Recruit          12    9    9    8    6   10   14  志願兵
Lv. 1               90   80   80   70   50   80  120
-----------------------------------------------------------------------
F. Trooper          13    9   10    8    6   11   15  トゥルーパー
Lv. 5               92   82   82   72   50   82  125
-----------------------------------------------------------------------
F. Elite            14   10   10    9    6   11   16  精鋭部隊
Lv. 12              95   85   85   75   52   85  130
-----------------------------------------------------------------------
Battlewoman         15   10   11    9    7   12   17  戦場の悪魔
Lv. 25              97   87   87   77   52   87  135
-----------------------------------------------------------------------
One Woman Army      16   11   11   10    8   12   18  ワンマンアーミー
Lv. 50             100   90   90   80   55   90  140
-----------------------------------------------------------------------
F. Lethal Weapon    17   12   12   10    8   13   19  リーサルウエポン
Lv. 100            102   92   92   82   55   92  145
-----------------------------------------------------------------------
Skills: Dagger, Rifle, Gatling Gun, Flamethrower

Stat Boosts:
F. Recruit/F. Trooper           - HP/TEC + 1, Tank XP + 30%
F. Elite/Battlewoman            - HP/TEC + 2, Tank XP + 40%
One Woman Army/F. Lethal Weapon - HP/TEC + 3, Tank XP + 50%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9. Thief
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available from Start
Slots: 6  Movement: 50 Jump: 20

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Sneaky Thief        11    9    8    6    6    7   10  コソドロ
Lv. 1               70   50   60   50   50   50   70
-----------------------------------------------------------------------
Bandit              12    9    9    6    6    8   10  盗賊
Lv. 5               71   51   61   51   51   51   71
-----------------------------------------------------------------------
Great Thief         13   10    9    7    7    7   11  大ドロボウ
Lv. 12              72   52   62   52   52   52   72
-----------------------------------------------------------------------
Phantom Thief       14   10   10    7    7    9   11  怪盗
Lv. 25              73   53   63   53   53   53   73
-----------------------------------------------------------------------
Master Thief        15   11   10    8    8    9   12  マスターシーフ
Lv. 50              74   54   64   54   54   54   74
-----------------------------------------------------------------------
Trickster           16   12   11    8    8   10   12  トリックスター
Lv. 100             75   55   65   56   56   55   75
-----------------------------------------------------------------------
Skills: Dagger, Rapier, UFO, Rifle, Fishing Rod

Stat Boosts:
Sneaky Thief/Bandit       - MV + 2, JM + 2
Great Thief/Phantom Thief - MV + 5, JM + 5
Master Thief/Trickster    - MV + 7, JM + 7

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10. Cook
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Thief, M. Magician, Medic all above Level 20
Slots: 5   Movement: 45  Jump: 15

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Dishwasher          13   12   12   12    7    7    7  皿洗い
Lv. 1              100  100  100  100   60   70   70
-----------------------------------------------------------------------
Kitchen Head        14   13   13   13    8    8    8  魔界厨師
Lv. 7              102  102  102  102   60   72   72
-----------------------------------------------------------------------
3-Star Chef         15   14   14   14    8    8    8  ミッ星シエフ
Lv. 18             105  105  105  105   62   75   75
-----------------------------------------------------------------------
Gourmet Killer      16   15   15   15    9    9    9  グルメキラー
Lv. 37             107  107  107  107   62   77   77
-----------------------------------------------------------------------
Taste King          17   16   16   16    9    9    9  味王
Lv. 75             110  110  110  110   65`  80   80
-----------------------------------------------------------------------
Food God            18   17   17   17   10   10   10  食神
Lv. 150            112  112  112  112   65   82   82
-----------------------------------------------------------------------
Skills: Sword, Nunchucks, Frypan, Pie

Stat Boosts:
Dishwasher/Kitchen Head    - HP/SP/ATK + 1
3-Star Chef/Gourmet Killer - HP/SP/ATK + 2
Taste King/Food God        - HP/SP/ATK + 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
11. Merchant
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available from Start
Slots: 6  Movement: 50  Jump: 17

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Junk Merchant       11   11   10    8   10    8   12  がらくた商人
Lv. 1               90   70   70   60   70   60   80
-----------------------------------------------------------------------
Dry Goods Merch     12   12   11    9   11    9   13  雑貨商人
Lv. 5               92   71   71   61   71   61   81
-----------------------------------------------------------------------
Specialty Merch     12   12   11    9   11    9   14  名物商人
Lv. 12              95   72   72   62   72   62   82
-----------------------------------------------------------------------
Treasure Merch      13   13   12   10   12   10   15  お宝商人
Lv. 25              97   73   73   63   73   63   83
-----------------------------------------------------------------------
Legendary Merch     13   13   12   10   12   10   16  伝説商人
Lv. 50             100   74   74   64   74   64   84
-----------------------------------------------------------------------
Galaxy Merchant     14   14   13   11   13   11   17  銀河大商人
Lv. 100            102   75   75   65   75   65   85
-----------------------------------------------------------------------
Skills: Spear, Nunchucks, Bazooka, Mallet
Stat Boosts: = 30, 40, 50 Money

Junk/Dry Goods Merchants     - +30% Money
Specialty/Treasure Merchants - +40% Money
Legendary/Galaxy Merchants   - +50% Money

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12. Male Warrior
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available from Start
Slots: 4  Movement: 40  Jump: 15

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
M. Squire           15    7   13   14    6    6    7  見習い戦士
Lv. 1              120   60  110  120   50   50   60
-----------------------------------------------------------------------
M. Fighter          16    7   14   15    6    6    7  ファイター
Lv. 5              125   60  115  125   50   50   60
-----------------------------------------------------------------------
M. Warrior          17    8   15   16    7    7    8  ウォーリアー
Lv. 12             130   62  120  130   52   52   62
-----------------------------------------------------------------------
M. Destroyer        18    8   16   17    7    7    8  デストロイヤー
Lv. 25             135   62  125  135   52   52   62
-----------------------------------------------------------------------
M. Gladiator        19    9   17   18    8    8    9  グラディエイター
Lv. 50             140   65  130  140   55   55   65
-----------------------------------------------------------------------
M. Makai Hero       20    9   18   19    8    8    9  魔界勇者
Lv. 100            145   65  135  145   55   55   65
-----------------------------------------------------------------------
Skills:

Stat Boosts:
M. Squire/Fighter       - HP/ATK/DEF + 1
M. Warrior/Destroyer    - HP/ATK/DEF + 2
M. Gladiator/Makai Hero - HP/ATK/DEF + 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
13. Female Warrior
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available from Start
Slots: 4  Movement: 40  Jump: 15

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
F. Squire           14    8   13   13    6    8    6  見習い戦士
Lv. 1              110   70  110  110   50   70   50
-----------------------------------------------------------------------
F. Fighter          15    8   14   14    6    8    6  ファイター
Lv. 5              115   72  115  115   50   72   50
-----------------------------------------------------------------------
F. Warrior          16    9   15   15    7    9    7  ウォーリアー
Lv. 12             120   75  120  120   52   75   52
-----------------------------------------------------------------------
F. Destroyer        17    9   16   16    7    9    7  デストロイヤー
Lv. 25             125   77  125  125   52   77   52
-----------------------------------------------------------------------
F. Gladiator        18   10   17   17    8   10    8  グラディエイター
Lv. 50             130   80  130  130   55   80   55
-----------------------------------------------------------------------
F. Makai Hero       19   10   18   18    8   10    8  魔界勇者
Lv. 100            135   82  135  135   55   82   55
-----------------------------------------------------------------------
Skills: Dagger, Sword, Rapier, Spear

Stat Boosts:
F. Squire/Fighter       - HP/ATK/DEF + 1
F. Warrior/Destroyer    - HP/ATK/DEF + 2
F. Gladiator/Makai Hero - HP/ATK/DEF + 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
14. Archer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Witch, Cleric, and Merchant above level 20 (assumed)
Slots: 4  Movement: 40   Jump: 12

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Archer              11    9    7    7    8   13   16  アーチャー
Lv. 1               80   70   60   60   70  110  130
-----------------------------------------------------------------------
Hunter              12   10    7    7    8   14   17  ハンター
Lv. 7               82   72   60   60   72  115  137
-----------------------------------------------------------------------
Sniper              12   11    8    7    9   15   18  スナイパー
Lv. 18              85   75   62   62   75  120  145
-----------------------------------------------------------------------
Bowmaster           13   12    8    8    9   16   19  ボウマスター
Lv. 37              87   77   62   62   77  125  152
-----------------------------------------------------------------------
Dianne              13   13    9    8   10   17   20  ディアーネ
Lv. 75              90   80   65   65   80  130  160
-----------------------------------------------------------------------
Prior               14   14    9    9   10   18   21  プリオール
Lv. 150             92   82   65   65   82  135  167
-----------------------------------------------------------------------
Skills: Rifle, Drill, Uchiwa, Syringe

Stat Boosts:
Archer/Hunter    - Res/Tec + 1
Sniper/Bowmaster - Res/Tec + 2
Dianne/Prior     - Res/Tec + 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
15. Mechanic
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available at the start of Chapter 4.
Slots: 4  Movement: 40  Jump: 15

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Mechanic            12   11    6    8   10    7   13  メカニック
Lv. 1               90   80   50   70   80   60  110
-----------------------------------------------------------------------
Engineer            13   12    6    8   11    7   14  エンジニア
Lv. 5               92   82   50   72   82   60  115
-----------------------------------------------------------------------
Craftsman           14   12    7    9   11    8   15  クラフトマン
Lv. 12              95   85   52   75   85   62  120
-----------------------------------------------------------------------
Weapon Smith        15   13    7    9   12    8   16  ウエポンスミス
Lv. 25              97   87   52   77   87   62  125
-----------------------------------------------------------------------
Meister             16   13    8   10   12    9   17  マイスター
Lv. 50             100   90   55   80   90   65  130
-----------------------------------------------------------------------
Godhand             17   14    8   10   13    9   18  ゴッドハンド
Lv. 100            102   92   55   82   92   65  135
-----------------------------------------------------------------------
Skills: Drill, Shovel, Bomb, Wrench

Stat Boosts:
Mechanic/Engineer      - Tec + 1, Mana + 10%, Mech XP + 30%
Craftsman/Weapon Smith - Tec + 2, Mana + 20%, Mech XP + 40%
Meister/Godhand        - Tec + 3, Mana + 30%, Mech XP + 50%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
16. Professor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Available at the start of Chapter 4.
Slots: 4  Movement: 35  Jump: 10

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Useless Prof         9   10    4    6   14   10   14  ポンコツ博士
Lv. 1               70   80   40   50  120   80  120
-----------------------------------------------------------------------
Spark Prof          10   11    4    6   15   11   15  スパーク博士
Lv. 5               72   82   40   50  125   82  125
-----------------------------------------------------------------------
Plasma Prof         10   11    5    6   16   11   16  プラズマ博士
Lv. 12              75   85   42   52  130   85  130
-----------------------------------------------------------------------
Anti-Grav Prof      11   12    5    7   17   12   17  反重力博士
Lv. 25              77   87   42   52  135   87  135
-----------------------------------------------------------------------
EM Prof             11   12    6    7   18   12   18  超電磁博士
Lv. 50              80   90   45   55  140   90  140
-----------------------------------------------------------------------
Genius Prof         12   13    6    7   19   13   19  グレート天才博士
Lv. 100             82   92   45   55  145   92  145
-----------------------------------------------------------------------
Skills: Bazooka, Makai Cannon, Remote Control, Bomb

Stat Boosts:
Useless Prof/Spark Prof    - INT/TEC +1
Plasma Prof/Anti-Grav Prof - INT/TEC +2
EM Prof/Genius Prof        - INT/TEC +3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
17. Thunder God
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: Lucky Doll Lv. 50 (YES, that's a monster class.)
Slots: 4 Movement: 35  Jump: 15

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Thunder Giganto     15    5   14   12   12   10    4  サンダーギガント
Lv. 1              120   40  120   90   90   80   40
-----------------------------------------------------------------------
Raijin              16    5   15   13   13   11    4  雷神
Lv. 10             125   40  125   92   92   82   40
-----------------------------------------------------------------------
Takemikazuchi       17    5   16   14   14   11    4  タケミカズチ
Lv. 24             130   42  130   95   95   85   42
-----------------------------------------------------------------------
Thor                18    6   17   15   15   12    4  トール
Lv. 50             135   42  135   97   97   87   42
-----------------------------------------------------------------------
Jupiter             19    6   18   16   16   12    4  ジュピター
Lv. 100            140   45  140  100  100   90   45
-----------------------------------------------------------------------
Indra               20    6   19   17   17   13    5  インドラ
Lv. 200            145   45  145  102  102   92   45
-----------------------------------------------------------------------
Skills: Spear, Taiko, Uchiwa, Mallets

Stat Boosts:
Thunder Giganto/Raijin  - HP/ATK/INT +1
Takemikazuchi/Thor      - HP/ATK/INT +2
Jupiter/Indra           - HP/ATK/INT +3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
18. Rogue
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: (assumed) M. Sword Master & Cook Lv. 50, Mechanic Lv. 20
Slots: 3  Movement: 40  Jump: 12

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Rogue               16   10   16   14    6    4    6  ローグ
Lv. 1              130   80  130  120   50   40   50
-----------------------------------------------------------------------
Brigand             17   11   17   15    6    4    6  ブリガンド
Lv. 10             137   82  137  125   50   40   50
-----------------------------------------------------------------------
Bushwacker          18   11   18   16    7    4    6  ブッシュワッカー
Lv. 24             145   85  145  130   52   42   52
-----------------------------------------------------------------------
Banded              19   12   19   17    7    4    7  バンデッド
Lv. 50             152   87  152  135   52   42   52
-----------------------------------------------------------------------
Berserker           20   12   20   18    8    4    7  バーサーカー
Lv. 100            160   90  160  140   55   45   55
-----------------------------------------------------------------------
Desperado           21   13   21   19    8    5    8  デスペラード
Lv. 200            167   92  167  145   55   45   55
-----------------------------------------------------------------------
Skills: Sword, Morning Star , Axe, Nunchucks

Stat Boosts:
Rogue/Brigand       - HP/ATK + 1
Bushwacker/Banded   - HP/ATK + 2
Berserker/Desperado - HP/ATK + 3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
19. Officer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Conditions: (assumed) F. Sword Master & Archer Lv. 50, Professor
Lv. 20
Slots: 3   Movement: 50  Jump: 15

-----------------------------------------------------------------------
Name /Base Stats |  HP|  SP| ATK| DEF| INT| RES| TEC| Japanese
Lvl  /Equip Mods |  HP|  SP| ATK| DEF| INT| RES| TEC|
-----------------------------------------------------------------------
Lady Commando       12    9   12    8    9    8   15  レディコマンド
Lv. 1              100   80  100   70   80   70  130
-----------------------------------------------------------------------
Officer             13   10   13    8   10    9   16  オフィサー
Lv. 10             102   82  102   72   82   72  135
-----------------------------------------------------------------------
Captain             14   10   14    9   10    9   17  キャプテン
Lv. 24             105   85  105   75   85   75  140
-----------------------------------------------------------------------
Colonel             15   11   15    9   11   10   18  カーネル
Lv. 50             107   87  107   77   87   77  145
-----------------------------------------------------------------------
General             16   11   16   10   11   10   19  ジェネラル
Lv. 100             110   90  110   80   90   80  150
-----------------------------------------------------------------------
Battle Queen        17   12   17   10   12   10   20  バトルクイーン
Lv. 200            112   92  112   82   92   82  155
-----------------------------------------------------------------------
Skills: Beam Sword, Rapier, Rifle, Bazooka

Stat Boosts:
Lady Commando/Officer - Tec + 1, Mech XP + 30%
Captain/Colonel       - Tec + 2, Mech XP + 40%
General/Battle Queen  - Tec + 3, Mech XP + 50%

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            X. Wish Listing
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is a complete list of all the wishes you can get in Makai Kingdom.  To
make a wish, all you have to do is move your leader character to Zeta, talk
to him, and select the "Make a Wish" option.  Note, however, that some
wishes are only available if a character has fulfilled certain prerequisites.

Note that the below list contains some spoilers.  If you're going through
the game for the first time, I highly recommend not looking at the below
list.

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
      Wish Listing       |     Conditions     |         Result
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
I want a new building.    |     Not Leader     | "Kills" the character and
新しい建物が欲しい        | Not Bonus Character| transforms them into a
                         |    Mana Variable   | building of the same level.
                         |  (See section VI)  |
-----------------------------------------------------------------------------
I want to become Leader.  |       None.        | Changes leader character.
リーダーになりたい        |                    |
-----------------------------------------------------------------------------
I want a new dungeon      |    Mana Variable   | Creates a new Free Dungeon.
新しいダンジョンが欲しい  |     (see below)    |
-----------------------------------------------------------------------------
Transmigrate              |    Mana Variable   | Trasmigrates a character.
☆転生                    |   Level Variable   | Restarts a character from
                         |     (see below)    | Level 1.
-----------------------------------------------------------------------------
I want to make Prinnies!  |     1000 Mana      | Unlocks Prinnies as
プリニーを作りたい        |     Level 10       | playable characters.
-----------------------------------------------------------------------------
I want to fight with the  |     3000 Mana      | Unlocks Event Dungeon #1:
 Ally of Justice!        |     Level 70       | "正儀の味方あらわる"
正義の味方と戦ってみたい!|                    | "The Ally of Justice
                         |                    |      Appears"
-----------------------------------------------------------------------------
I want to see the ending! |     4000 Mana      | Unlocks Event Dungeon #2
エンディングが見たい!    |     Level 80       | "新番組スタート!?"
                         |                    | "Start of a New Show!?"
-----------------------------------------------------------------------------
I want to fight a Hero!   |     5000 Mana      | Unlocks Event Dungeon #3
勇者と戦ってみたい!      |     Level 100      | "勇者参上!! "
                         |   Event Dungeons   | "The Hero Appears"
                         |   1 & 2 Complete   |  "Unforgiveable"
-----------------------------------------------------------------------------
I want to beat up King    |     5500 Mana      | Unlocks Event Dungeon #13
                 Drake!  |     Level 120      | "キングダーク許さん!"
キングダークを叩きのめ    |     Chapter 6-7    | "Unforgiveable"
                 したい!|    New Game + ?    |
-----------------------------------------------------------------------------
I want to fight with the  |     6000 Mana      | Unlocks Event Dungeon #4
Overlords of other games! |     Level 150      | "魔王vs魔王"
他のゲームの魔王と戦って  |   Event Dungeons   | "Overlord vs. Overlord"
                 みたい!|   1 & 2 Cleared    |
-----------------------------------------------------------------------------
I want to fight the       |     8000 Mana      | Unlocks Event Dungeon #11
       Demon Overlord!   |     Level 160      | "冥王シードル戦"
冥王シードルと戦って      |    Chapters 3-8    | "Battle with the Demon
                 みたい!|     Newgame +      |  Overlord"
-----------------------------------------------------------------------------
I want to fight with      |     8000 Mana      | Unlocks Event Dungeon #12
Salome during her heyday! |     Level 180      | "VS サロメ"
全盛期のサロメと戦いたい!|     Chapter 5      | "Versus Salome"
-----------------------------------------------------------------------------
I want to fight with      |     9000 Mana      | Unlocks Event Dungeon #10
    Babylon at his peak! |     Level 200      | "暗黒竜バビロン戦"
最強時代のバビロンと      |    Chapters 2-8    | "Versus the Dark Dragon"
               戦いたい!|     New Game +     |
-----------------------------------------------------------------------------
I want the strongest      |     30000 Mana     | Unlocks Event Dungeon #5
                  Robot! |     Level 200      | "最強ロボ発進せよ!"
最強ロボが欲しい!        |     New Game +     | "Strongest Robot Take-Off"
-----------------------------------------------------------------------------
I want to fight with the  |     10000 Mana     | Unlocks Event Dungeon #6
  Star Overlord Valvoga! |     Level 250      | "邪神ヴァルヴォルガ戦"
邪神ヴァルヴォルガと      |     New Game +     | "Battle with the Star
           戦ってみたい!|    Chapters 1-8    |  Overlord"
-----------------------------------------------------------------------------
I want to fight the       |     15000 Mana     | Unlocks Event Dungeon #7
 universe's strongest    |     Level 300      | "宇宙最強の魔王"
                overlord!|                    | "The Universe's Strongest
宇宙最強の魔王と戦って    |                    |  Overlord"
                 みたい!|                    |
-----------------------------------------------------------------------------
I want fight this game's  |     20000 Mana     | Unlocks Event Dungeon #8
      strongest enemy!   |     Level 300      | "一番強いは誰だ!?"
このゲームで一番強いヤツと|    Event Dungeon   | "Who's the Strongest?"
               戦いたい!|     #7 Cleared     |
-----------------------------------------------------------------------------
I'll pick a fight with a  |    100000 Mana     | Unlocks Event Dungeon #9
 character in your next  |     Level 1000     | "暑中見舞い申しあげます"
                    game!|                    | "Sending a Summer's Greeting
新作ゲームのキャラに      |                    |  Card"
             喧嘩を売る!|
-----------------------------------------------------------------------------

==================
Free Dungeon
==================

To create a free dungeon, you need the following amount of mana:

Mana required = 20x^2 + 61x + 4xy + z

where:
x = Character Level / 10, dropping the remainder.
y = Character Level modulus 10 (or the remainder after dividing by 10)
z = Iteration factor for y value (see below table)
^ = square the following value (so x^2 is x squared)

Iteration Factor:
y  | z value
---+--------
0  | 36
1  | 42
2  | 49
3  | 56
4  | 63
5  | 71
6  | 79
7  | 88
8  | 97
9  | 107

==================
Transmigrate Wish
==================

The requisite level to do the self-Transmigrate wish is determined by the
number of stored stars from previous Transmigrations:

Stored Stars (2) = new required level.

The requisite amount of mana is:

Mana = 50 * ( Total Stored Stars + Previous Confined Item # of Stars)

All bonus characters start with an assumed stored star total of 1.
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                            IX. Miscellany Section
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Welcome to the Miscellany Section, the place where I put miscellaneous notes
on stuff that I haven't devoted full sections to yet.  Some of this may join
these other sections at a later date, while other bits may be forced to
languish here in obscurity.

-----------
1) Deletion
-----------

If you delete your characters, they're gone.  If you delete a mech, your
leader character at the time of deletion will get 1 mana back.  If you
delete a building, your leader character will get some set amount of mana
back based on how much mana it cost to build the building (presumably).

---------------
2) Business 101
---------------

As you sell stuff to your merchant (and presumably to a Store Building as
well), you should notice your worth at your local Merchant generally
increasing.  So much, in fact, that the Merchant feels safe in giving you
MORE money for goods that you sell.  The price will be some integer % value,
or some integer % - 1 of the base price.  This goes upward up to an apparent
cap of 80% of the item's original purchase price.

Also, note that buying (NOT SELLING) things from your Merchant will cause
your Merchant's level to rise.  See, there is a good reason you should buy
from the Merchant instead of the Store, which does offer a 10% discount off
of the Merchant's Prices.

Mechanics work similarly with regards to Part selling prices.  I have yet to
verify if Mechanics work on a separate table than Merchants.

------------------
3) Wanton Violence
------------------

If you hit the R2 button on the castle screen next to a character, you will
hit them for some amount of damage.  If you continue to do this, the
character will die.  In exchange, you will get some amount of mana (fixed by
the defeated character's level).  You can bring back the deceased character
by talking to a Healer or a Hospital, then talking to Zetta to resummon it.
This is an excellent way of getting some spare mana on a character who
hasn't gotten to kill many enemies.

Be careful, though.  If your kill count gets too high (the Japanese websites
are bantying around the number 60, though I haven't independently confirmed
that number), you will force yourself into a bonus battle for one of two of
the secret endings after beating the final boss.  If you win, you're fine,
but if you lose, you will not be able to get a New Game+ at all, and you'll
get told off by the game for your reckless behavior.

Oh, and for those of you going through the game normally the first time
through, you won't win.  The boss on that stage is level 1000ish.


------------------------
4) Free Dungeon Tips
------------------------

1) Do NOT put all of your characters into Buildings and Mechs.  Certain
floors have built-in blocks against inviting Buildings and Mechs.  Whenever
you go into a Free Dungeon, be sure to have some characters (preferably your
strongest) OUTSIDE of either.

2) Using a Dale allows you to exit the dungeon instantly.  Using a Mogul
allows you to advance 30 floors in the dungeon.  If the dungeon has less
than 30 floors remaining, a Mogul will automatically exit you from the
dungeon as well.  Moguls are almost always available on every other tenth
floor of a Free Dungeon; Dales pop up randomly as the first item on the
Bonus Gauge on one of those floors with about 30% frequency.

3) Every ten floors you have a "Boss" level.  Normally, you need 100 PTs to
advance to the next floor in a Free Dungeon.  On a Boss level, you need 500
PTs.  In addition, this Boss level has an actual Boss character worth 500
PTs.

4) Your leader character will resurrect with 1 HP at the beginning of the
next floor if he/she is defeated on a floor.  It is a very good idea to make
your leader character carry a Dale or a Mogul to escape the dungeon if the
floors get really rough.

-----------------
5) Transmigration
-----------------

1) There seems to be no difference in bonus points if you transmigrate via
the Transmigrate wish or via the Create a Building wish.

2) Transmigration DOES NOT AFFECT your character's base statistics when you
change jobs.  A character that has transmigrated 8 times will have the same
base stats as one who has transmigrated 100 times.

3) Bonus characters can transmigrate, but you cannot transmigrate them by
turning them into a Building.


------------------
6) Maximums
------------------

The greatest number of items you can have in your possession is 1200.
The greatest number of total buildings and vehicles you can make is 60.
The greatest number of created characters you can have is 115.  (The other
12 slots are reserved for bonus characters.)
The greatest possible movement and jump ratings are 127.

--------------------------------
7) Fun with Bugs.
--------------------------------

One time through a Free Dungeon on a Boss Floor in the Japanese version, I'd
wiped down an Unclean God down to a sliver of its health, then destroyed the
next Key item, triggering the Extension.  Unfortunately, the side effect of
this Extension was to drop your characters down to half of their life.  So,
the character was left on screen at 0 HP.  I tried healing it to see if that
would have any effect, but nope; it seems like a spell like Carol from
Phantom Brave would be necessary to kick that sucker up again.

Also, curiously enough, the Boss's quick-view health meter reflected the
health drop, but her actual health when you looked at her picture showed her
health at full.  Unfortunately, my mage's spell overkilled her anyways, so I
never did find out which meter the game was actually going by.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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                       XII. Frequently Asked Questions
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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These questions are actual questions posed to me in e-mail.  In the event of
the questioner's poor grasp of the English language, I have modified the
original question to make it readable.  The questions that follow will NOT
be answered in e-mail again.  I will either ignore your e-mail or point you
to here.  I'm not even touching the various message boards right now to see
what questions pop up there every ten seconds.  Too many posts to read when
I can devote my time here and help more people faster that way.  ;>

The sole exception to my self-imposed e-mail only rule is for question #1,
which is what the local GameStop guy asked me as I picked my copy of the
game.  It was a moderately amusing exchange, so I figured I'd share it here.

Clerk: So, have you played Disgaea?
Me: Yeah, that, La Pucelle...
Clerk: Yeah, this game is awesome.
Me: Yeah, I know, I've played it already.
Clerk: ...(to himself: wtf is this person doing...)
Me: ...in Japanese.
Clerk: Oh... <long pause as he glances at the credit verification screen>

-----------------------------------------------------------------------------

Q1. Clerk - So, can you ever get to where you level weapons like in Disgaea?
I loved leveling weapons in Disgaea
A1. Me - No, unfortunately not.  (I hated leveling weapons in Disgaea, for
the record.)

-----------------------------------------------------------------------------


And now, on to the actual questions I've received so far via e-mail that I
figure would have popped up frequently:


-----------------------------------------------------------------------------
Q2. OK, I'm going to sound stupid, but how can you get more items in your
castle to make more characters?  Do they have to be on the ground like the
items at the beginning of the game....what do I do?

A2.  This is very easy!  What you have to do is talk to Zetta on your castle
screen and choose "Summon".  Tap right once, then choose an item - I
recommend a piece of topiary.  Choose where to invite it, then walk your
leader character over to it.  Press confirm (x) and choose 'Create a
Character'.

-----------------------------------------------------------------------------

Q3. I have yet to be able to buy the following items (in chapter 9):
Magnets, Magic Cannons, Fishing Poles, Rods, Fans, Drums, Pies, Bombs,
Remotes, Boxes, Mallets, Syringes, Lightsabers, or Frypans. Sorry, thats a
lot... I'm just wondering, is there a point in the game where you acquire
these, or does your merchant have to be a certain level, or do you need a
combination of character classes?

A3. All of these items are NEVER available for sale.  They can only be
obtained by picking them up or stealing them in dungeons, and are unlocked
in the Bonus Gauge after you beat the game for the first time and are in the
middle of a New Game +.

-----------------------------------------------------------------------------

Q4. Is there any way to have characters learn weapon skills faster? My
swordsman guy is like level 55 and he still only knows "The Shadow", and
he's been using a katana through 3 transmigrations.  Am I missing something?

A4. For a lot of weapons, not really.  Katanas learn weaponskills as slow as
molasses; the second skill, The Shadow, is learned at Katana Level 2, but
the next skill isn't learned until Katana Level 7.  I recommend creating a
Library with the remains of one of your Magicians and sticking your
characters inside of it, as that increases Weapon Mastery learn rates by
50%.  Beyond that, keep transmigrating your character.  If other NIS games
are any indication, higher class characters usually fill their Weapon
mastery meters quicker.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          XIII. Update History
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

05/07/01
  v0.70 Walkthrough:
          Still adding those pesky stage titles!
          Completed Chapters 7 Walkthrough (yes, I'm slow)
        Items/Confine Sections:
          Began Armor Section (Robes, Light Armor)
          Added Useable Items Section
          Continued to fill in other existing blanks.
        Class Information Section
          Added complete listings for stats of Human Classes
          (Monster/Bonus Classes still in progress.)
05/06/05
  v0.60 Walkthrough:
          Added in more stage titles
          Completed Chapter 6 Walkthrough
        Items/Confine sections:
          Revised some notes in the Items explanation.
          Added remainder of Topiary Section.
          Added remainder of Weapon Section (99% complete).
          Continued to fill in other existing blanks.
        Other:
          Updated a whole bunch of names based on English screenshots.
          Seidel, Hell Lord --> Seedle, Demon Overlord
          Jashin Valvolga --> Star Overlord Valvoga
05/05/23
 v0.50  Walkthrough:
          Edited Chapter 0/1 Walkthrough
          Added in stray stage titles.
          Completed Chapter 5 Walkthrough
        Bonus Gauge System:
          Completed explanation of Bonus Gauge System.
          Items are still not included, though.  ;_;
        Items/Confine sections:
          Added Trees, Nunchucks, Mallets, Spears
          Corrected spellings for a BUNCH of weapon names.
          Filled in other existing blanks.
        Miscellany Section:
          Added notes on how levels affect your equipment stats.
05/05/16
 v0.40  Added Chapter 3 stage titles/Chapter 4 Walkthrough
        Added walkthrough for Happy Dungeons 1-3
        Began Bonus Gauge Chart (EXP/HL/MT listings only) to Lv. 55.
        Items/Confine:
          Added Rocks, Frying Pans, Ball and Chain
          Made minor additions/changes to existing categories.
        Miscellany Section:
          Corrected Store Discount (70%--->10%)
          Added more info.
05/05/05
  v0.30 Completed Chapters 1-3 Walkthrough
        Began Equipment/Confine listings for the following:
          Daggers, Swords, Katanas, Lightsabers, Axes
        Completed Buildings Section
        Completed Menu Translation/ Control Explanation
        Began Miscellaneous Notes Section
          Determined formula for Dungeons/Building Creation
        Sent Guide out for initial release.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                               XIV. Credits
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Nippon Ichi  - For making this game, yay!
CJayC        - Because it's practically required to credit him in any
              GameFAQs guide.
Salah al-Din - A hefty debt of gratitude for his and many other people's
              work on deciphering the Bonus Gauge in Disgaea.  Makai
              Kingdom's is virtually identical in structure.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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                                   FIN
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